Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
||
| 3 | * described in COPYING.txt. |
||
| 4 | * Portions of this file are copyright Parallax Software and licensed |
||
| 5 | * according to the Parallax license below. |
||
| 6 | * See COPYING.txt for license details. |
||
| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
||
| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
||
| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
||
| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
||
| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
||
| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
||
| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
||
| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
||
| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
||
| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
||
| 18 | */ |
||
| 19 | |||
| 20 | /* |
||
| 21 | * |
||
| 22 | * Game Controls Stuff |
||
| 23 | * |
||
| 24 | */ |
||
| 25 | |||
| 26 | #include <algorithm> |
||
| 27 | #include <stdio.h> |
||
| 28 | #include <cstdlib> |
||
| 29 | #include <string.h> |
||
| 30 | #include <stdarg.h> |
||
| 31 | |||
| 32 | #include "pstypes.h" |
||
| 33 | #include "window.h" |
||
| 34 | #include "console.h" |
||
| 35 | #include "collide.h" |
||
| 36 | #include "strutil.h" |
||
| 37 | #include "game.h" |
||
| 38 | #include "player.h" |
||
| 39 | #include "key.h" |
||
| 40 | #include "object.h" |
||
| 41 | #include "menu.h" |
||
| 42 | #include "physics.h" |
||
| 43 | #include "dxxerror.h" |
||
| 44 | #include "joy.h" |
||
| 45 | #include "iff.h" |
||
| 46 | #include "pcx.h" |
||
| 47 | #include "timer.h" |
||
| 48 | #include "render.h" |
||
| 49 | #include "laser.h" |
||
| 50 | #include "screens.h" |
||
| 51 | #include "textures.h" |
||
| 52 | #include "slew.h" |
||
| 53 | #include "gauges.h" |
||
| 54 | #include "texmap.h" |
||
| 55 | #include "3d.h" |
||
| 56 | #include "effects.h" |
||
| 57 | #include "gameseg.h" |
||
| 58 | #include "wall.h" |
||
| 59 | #include "ai.h" |
||
| 60 | #include "rbaudio.h" |
||
| 61 | #include "digi.h" |
||
| 62 | #include "u_mem.h" |
||
| 63 | #include "palette.h" |
||
| 64 | #include "morph.h" |
||
| 65 | #include "robot.h" |
||
| 66 | #include "lighting.h" |
||
| 67 | #include "newdemo.h" |
||
| 68 | #include "weapon.h" |
||
| 69 | #include "sounds.h" |
||
| 70 | #include "args.h" |
||
| 71 | #include "gameseq.h" |
||
| 72 | #include "automap.h" |
||
| 73 | #include "text.h" |
||
| 74 | #include "powerup.h" |
||
| 75 | #include "songs.h" |
||
| 76 | #include "newmenu.h" |
||
| 77 | #include "gamefont.h" |
||
| 78 | #include "endlevel.h" |
||
| 79 | #include "config.h" |
||
| 80 | #include "hudmsg.h" |
||
| 81 | #include "kconfig.h" |
||
| 82 | #include "mouse.h" |
||
| 83 | #include "titles.h" |
||
| 84 | #include "gr.h" |
||
| 85 | #include "playsave.h" |
||
| 86 | #include "scores.h" |
||
| 87 | |||
| 88 | #include "multi.h" |
||
| 89 | #include "cntrlcen.h" |
||
| 90 | #include "fuelcen.h" |
||
| 91 | #include "pcx.h" |
||
| 92 | #include "state.h" |
||
| 93 | #include "piggy.h" |
||
| 94 | #include "multibot.h" |
||
| 95 | #include "ai.h" |
||
| 96 | #include "rbaudio.h" |
||
| 97 | #include "switch.h" |
||
| 98 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 99 | #include "escort.h" |
||
| 100 | #include "movie.h" |
||
| 101 | #endif |
||
| 102 | #include "window.h" |
||
| 103 | |||
| 104 | #if DXX_USE_EDITOR |
||
| 105 | #include "editor/editor.h" |
||
| 106 | #include "editor/esegment.h" |
||
| 107 | #endif |
||
| 108 | |||
| 109 | #include "compiler-range_for.h" |
||
| 110 | #include "d_range.h" |
||
| 111 | #include "partial_range.h" |
||
| 112 | #include <array> |
||
| 113 | #include <utility> |
||
| 114 | |||
| 115 | #include <SDL.h> |
||
| 116 | |||
| 117 | #if defined(__GNUC__) && defined(WIN32) |
||
| 118 | /* Mingw64 _mingw_print_pop.h changes PRIi64 to POSIX-style. Change it |
||
| 119 | * back here. |
||
| 120 | * |
||
| 121 | * Some outdated mingw32 users are also affected. |
||
| 122 | */ |
||
| 123 | #undef PRIi64 |
||
| 124 | #define PRIi64 "I64i" |
||
| 125 | #endif |
||
| 126 | |||
| 127 | using std::min; |
||
| 128 | |||
| 129 | // Global Variables ----------------------------------------------------------- |
||
| 130 | |||
| 131 | // Function prototypes -------------------------------------------------------- |
||
| 132 | #ifndef RELEASE |
||
| 133 | static void do_cheat_menu(); |
||
| 134 | static void play_test_sound(); |
||
| 135 | #endif |
||
| 136 | |||
| 137 | #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12) |
||
| 138 | |||
| 139 | // Functions ------------------------------------------------------------------ |
||
| 140 | |||
| 141 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 142 | #define CONVERTER_RATE 20 //10 units per second xfer rate |
||
| 143 | #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields |
||
| 144 | |||
| 145 | #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second |
||
| 146 | |||
| 147 | static void transfer_energy_to_shield(object &plrobj) |
||
| 148 | { |
||
| 149 | static fix64 last_play_time=0; |
||
| 150 | |||
| 151 | auto &player_info = plrobj.ctype.player_info; |
||
| 152 | auto &shields = plrobj.shields; |
||
| 153 | auto &energy = player_info.energy; |
||
| 154 | //how much energy gets transfered |
||
| 155 | const fix e = min(min(FrameTime*CONVERTER_RATE, energy - INITIAL_ENERGY), (MAX_SHIELDS - shields) * CONVERTER_SCALE); |
||
| 156 | |||
| 157 | if (e <= 0) { |
||
| 158 | |||
| 159 | if (energy <= INITIAL_ENERGY) { |
||
| 160 | HUD_init_message(HM_DEFAULT, "Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY)); |
||
| 161 | } |
||
| 162 | else if (shields >= MAX_SHIELDS) |
||
| 163 | { |
||
| 164 | HUD_init_message_literal(HM_DEFAULT, "No transfer: Shields already at max"); |
||
| 165 | } |
||
| 166 | return; |
||
| 167 | } |
||
| 168 | |||
| 169 | energy -= e; |
||
| 170 | shields += e / CONVERTER_SCALE; |
||
| 171 | |||
| 172 | if (last_play_time > GameTime64) |
||
| 173 | last_play_time = 0; |
||
| 174 | |||
| 175 | if (GameTime64 > last_play_time+CONVERTER_SOUND_DELAY) { |
||
| 176 | digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0); |
||
| 177 | last_play_time = GameTime64; |
||
| 178 | } |
||
| 179 | } |
||
| 180 | #endif |
||
| 181 | |||
| 182 | |||
| 183 | // Control Functions |
||
| 184 | |||
| 185 | static fix64 newdemo_single_frame_time; |
||
| 186 | |||
| 187 | static void update_vcr_state(void) |
||
| 188 | { |
||
| 189 | if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT] && d_tick_step) |
||
| 190 | Newdemo_vcr_state = ND_STATE_FASTFORWARD; |
||
| 191 | else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT] && d_tick_step) |
||
| 192 | Newdemo_vcr_state = ND_STATE_REWINDING; |
||
| 193 | else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step) |
||
| 194 | Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD; |
||
| 195 | else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step) |
||
| 196 | Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD; |
||
| 197 | else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING)) |
||
| 198 | Newdemo_vcr_state = ND_STATE_PLAYBACK; |
||
| 199 | } |
||
| 200 | |||
| 201 | namespace dsx { |
||
| 202 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 203 | //returns which bomb will be dropped next time the bomb key is pressed |
||
| 204 | int which_bomb() |
||
| 205 | { |
||
| 206 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 207 | auto &vmobjptr = Objects.vmptr; |
||
| 208 | //use the last one selected, unless there aren't any, in which case use |
||
| 209 | //the other if there are any |
||
| 210 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
| 211 | auto &Secondary_last_was_super = player_info.Secondary_last_was_super; |
||
| 212 | const auto mask = 1 << PROXIMITY_INDEX; |
||
| 213 | const auto bomb = (Secondary_last_was_super & mask) ? SMART_MINE_INDEX : PROXIMITY_INDEX; |
||
| 214 | |||
| 215 | auto &secondary_ammo = player_info.secondary_ammo; |
||
| 216 | if (secondary_ammo[bomb] == 0 && |
||
| 217 | secondary_ammo[SMART_MINE_INDEX + PROXIMITY_INDEX - bomb] != 0) |
||
| 218 | { |
||
| 219 | Secondary_last_was_super ^= mask; |
||
| 220 | } |
||
| 221 | return bomb; |
||
| 222 | } |
||
| 223 | #endif |
||
| 224 | |||
| 225 | static void do_weapon_n_item_stuff(object_array &Objects) |
||
| 226 | { |
||
| 227 | auto &vmobjptridx = Objects.vmptridx; |
||
| 228 | auto &vmobjptr = Objects.vmptr; |
||
| 229 | auto &plrobj = get_local_plrobj(); |
||
| 230 | auto &player_info = plrobj.ctype.player_info; |
||
| 231 | if (Controls.state.fire_flare > 0) |
||
| 232 | { |
||
| 233 | Controls.state.fire_flare = 0; |
||
| 234 | if (allowed_to_fire_flare(player_info)) |
||
| 235 | Flare_create(vmobjptridx(ConsoleObject)); |
||
| 236 | } |
||
| 237 | |||
| 238 | if (allowed_to_fire_missile(player_info) && Controls.state.fire_secondary) |
||
| 239 | { |
||
| 240 | Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[player_info.Secondary_weapon]].fire_count; |
||
| 241 | } |
||
| 242 | |||
| 243 | if (Global_missile_firing_count) { |
||
| 244 | do_missile_firing(0); |
||
| 245 | Global_missile_firing_count--; |
||
| 246 | } |
||
| 247 | |||
| 248 | if (Controls.state.cycle_primary > 0) |
||
| 249 | { |
||
| 250 | for (uint_fast32_t i = std::exchange(Controls.state.cycle_primary, 0); i--;) |
||
| 251 | CyclePrimary(player_info); |
||
| 252 | } |
||
| 253 | if (Controls.state.cycle_secondary > 0) |
||
| 254 | { |
||
| 255 | for (uint_fast32_t i = std::exchange(Controls.state.cycle_secondary, 0); i--;) |
||
| 256 | CycleSecondary(player_info); |
||
| 257 | } |
||
| 258 | if (Controls.state.select_weapon > 0) |
||
| 259 | { |
||
| 260 | const auto select_weapon = std::exchange(Controls.state.select_weapon, 0) - 1; |
||
| 261 | const auto weapon_num = select_weapon > 4 ? select_weapon - 5 : select_weapon; |
||
| 262 | if (select_weapon > 4) |
||
| 263 | do_secondary_weapon_select(player_info, static_cast<secondary_weapon_index_t>(select_weapon - 5)); |
||
| 264 | else |
||
| 265 | do_primary_weapon_select(player_info, weapon_num); |
||
| 266 | } |
||
| 267 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 268 | if (auto &headlight = Controls.state.headlight) |
||
| 269 | { |
||
| 270 | if (std::exchange(headlight, 0) & 1) |
||
| 271 | toggle_headlight_active(plrobj); |
||
| 272 | } |
||
| 273 | #endif |
||
| 274 | |||
| 275 | if (Global_missile_firing_count < 0) |
||
| 276 | Global_missile_firing_count = 0; |
||
| 277 | |||
| 278 | // Drop proximity bombs. |
||
| 279 | if (Controls.state.drop_bomb > 0) |
||
| 280 | { |
||
| 281 | for (uint_fast32_t i = std::exchange(Controls.state.drop_bomb, 0); i--;) |
||
| 282 | do_missile_firing(1); |
||
| 283 | } |
||
| 284 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 285 | if (Controls.state.toggle_bomb > 0) |
||
| 286 | { |
||
| 287 | auto &Secondary_last_was_super = player_info.Secondary_last_was_super; |
||
| 288 | auto &secondary_ammo = player_info.secondary_ammo; |
||
| 289 | int sound; |
||
| 290 | if (!secondary_ammo[PROXIMITY_INDEX] && !secondary_ammo[SMART_MINE_INDEX]) |
||
| 291 | { |
||
| 292 | HUD_init_message_literal(HM_DEFAULT, "No bombs available!"); |
||
| 293 | sound = SOUND_BAD_SELECTION; |
||
| 294 | } |
||
| 295 | else |
||
| 296 | { |
||
| 297 | const auto mask = (1 << PROXIMITY_INDEX); |
||
| 298 | const char *desc; |
||
| 299 | const auto bomb = (Secondary_last_was_super & mask) ? (desc = "Proximity bombs", PROXIMITY_INDEX) : (desc = "Smart mines", SMART_MINE_INDEX); |
||
| 300 | if (secondary_ammo[bomb] == 0) |
||
| 301 | { |
||
| 302 | HUD_init_message(HM_DEFAULT, "No %s available!", desc); |
||
| 303 | sound = SOUND_BAD_SELECTION; |
||
| 304 | } |
||
| 305 | else |
||
| 306 | { |
||
| 307 | Secondary_last_was_super ^= mask; |
||
| 308 | sound = SOUND_GOOD_SELECTION_SECONDARY; |
||
| 309 | } |
||
| 310 | } |
||
| 311 | digi_play_sample_once(sound, F1_0); |
||
| 312 | Controls.state.toggle_bomb = 0; |
||
| 313 | } |
||
| 314 | |||
| 315 | if (Controls.state.energy_to_shield && (player_info.powerup_flags & PLAYER_FLAGS_CONVERTER)) |
||
| 316 | transfer_energy_to_shield(plrobj); |
||
| 317 | #endif |
||
| 318 | } |
||
| 319 | } |
||
| 320 | |||
| 321 | static void format_time(char (&str)[9], unsigned secs_int, unsigned hours_extra) |
||
| 322 | { |
||
| 323 | auto d1 = std::div(secs_int, 60); |
||
| 324 | const unsigned s = d1.rem; |
||
| 325 | const unsigned m1 = d1.quot; |
||
| 326 | auto d2 = std::div(m1, 60); |
||
| 327 | const unsigned m = d2.rem; |
||
| 328 | const unsigned h = d2.quot + hours_extra; |
||
| 329 | snprintf(str, sizeof(str), "%1u:%02u:%02u", h, m, s); |
||
| 330 | } |
||
| 331 | |||
| 332 | struct pause_window : ignore_window_pointer_t |
||
| 333 | { |
||
| 334 | std::array<char, 1024> msg; |
||
| 335 | }; |
||
| 336 | |||
| 337 | //Process selected keys until game unpaused |
||
| 338 | static window_event_result pause_handler(window *, const d_event &event, pause_window *p) |
||
| 339 | { |
||
| 340 | int key; |
||
| 341 | |||
| 342 | switch (event.type) |
||
| 343 | { |
||
| 344 | case EVENT_WINDOW_ACTIVATED: |
||
| 345 | game_flush_inputs(); |
||
| 346 | break; |
||
| 347 | |||
| 348 | case EVENT_KEY_COMMAND: |
||
| 349 | key = event_key_get(event); |
||
| 350 | |||
| 351 | switch (key) |
||
| 352 | { |
||
| 353 | case 0: |
||
| 354 | break; |
||
| 355 | case KEY_ESC: |
||
| 356 | return window_event_result::close; |
||
| 357 | case KEY_F1: |
||
| 358 | show_help(); |
||
| 359 | return window_event_result::handled; |
||
| 360 | case KEY_PAUSE: |
||
| 361 | return window_event_result::close; |
||
| 362 | default: |
||
| 363 | break; |
||
| 364 | } |
||
| 365 | break; |
||
| 366 | |||
| 367 | case EVENT_IDLE: |
||
| 368 | timer_delay2(50); |
||
| 369 | break; |
||
| 370 | |||
| 371 | case EVENT_WINDOW_DRAW: |
||
| 372 | show_boxed_message(&p->msg[0], 1); |
||
| 373 | break; |
||
| 374 | |||
| 375 | case EVENT_WINDOW_CLOSE: |
||
| 376 | songs_resume(); |
||
| 377 | delete p; |
||
| 378 | break; |
||
| 379 | |||
| 380 | default: |
||
| 381 | break; |
||
| 382 | } |
||
| 383 | return window_event_result::ignored; |
||
| 384 | } |
||
| 385 | |||
| 386 | static int do_game_pause() |
||
| 387 | { |
||
| 388 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 389 | auto &vcobjptr = Objects.vcptr; |
||
| 390 | char total_time[9],level_time[9]; |
||
| 391 | |||
| 392 | if (Game_mode & GM_MULTI) |
||
| 393 | { |
||
| 394 | netplayerinfo_on= !netplayerinfo_on; |
||
| 395 | return(KEY_PAUSE); |
||
| 396 | } |
||
| 397 | |||
| 398 | pause_window *p = new pause_window; |
||
| 399 | songs_pause(); |
||
| 400 | |||
| 401 | auto &plr = get_local_player(); |
||
| 402 | format_time(total_time, f2i(plr.time_total), plr.hours_total); |
||
| 403 | format_time(level_time, f2i(plr.time_level), plr.hours_level); |
||
| 404 | auto &player_info = vcobjptr(plr.objnum)->ctype.player_info; |
||
| 405 | if (Newdemo_state!=ND_STATE_PLAYBACK) |
||
| 406 | snprintf(&p->msg[0], p->msg.size(), "PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s", MENU_DIFFICULTY_TEXT(GameUniqueState.Difficulty_level), player_info.mission.hostages_on_board, level_time, total_time); |
||
| 407 | else |
||
| 408 | snprintf(&p->msg[0], p->msg.size(), "PAUSE\n\n\n\n"); |
||
| 409 | set_screen_mode(SCREEN_MENU); |
||
| 410 | |||
| 411 | if (!window_create(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, p)) |
||
| 412 | delete p; |
||
| 413 | |||
| 414 | return 0 /*key*/; // Keycode returning ripped out (kreatordxx) |
||
| 415 | } |
||
| 416 | |||
| 417 | static window_event_result HandleEndlevelKey(int key) |
||
| 418 | { |
||
| 419 | switch (key) |
||
| 420 | { |
||
| 421 | case KEY_COMMAND+KEY_P: |
||
| 422 | case KEY_PAUSE: |
||
| 423 | do_game_pause(); |
||
| 424 | return window_event_result::handled; |
||
| 425 | |||
| 426 | case KEY_ESC: |
||
| 427 | last_drawn_cockpit=-1; |
||
| 428 | return stop_endlevel_sequence(); |
||
| 429 | } |
||
| 430 | |||
| 431 | return window_event_result::ignored; |
||
| 432 | } |
||
| 433 | |||
| 434 | static int HandleDeathInput(const d_event &event) |
||
| 435 | { |
||
| 436 | const auto input_aborts_death_sequence = [&]() { |
||
| 437 | const auto RespawnMode = PlayerCfg.RespawnMode; |
||
| 438 | if (event.type == EVENT_KEY_COMMAND) |
||
| 439 | { |
||
| 440 | const auto key = event_key_get(event); |
||
| 441 | if ((RespawnMode == RespawnPress::Any && !key_isfunc(key) && key != KEY_PAUSE && key) || |
||
| 442 | (key == KEY_ESC && ConsoleObject->flags & OF_EXPLODING)) |
||
| 443 | return 1; |
||
| 444 | } |
||
| 445 | |||
| 446 | if (RespawnMode == RespawnPress::Any |
||
| 447 | ? (event.type == EVENT_JOYSTICK_BUTTON_UP || event.type == EVENT_MOUSE_BUTTON_UP) |
||
| 448 | : (Controls.state.fire_primary || Controls.state.fire_secondary || Controls.state.fire_flare)) |
||
| 449 | return 1; |
||
| 450 | return 0; |
||
| 451 | }; |
||
| 452 | if (Player_dead_state == player_dead_state::exploded && input_aborts_death_sequence()) |
||
| 453 | { |
||
| 454 | GameViewUniqueState.Death_sequence_aborted = 1; |
||
| 455 | } |
||
| 456 | |||
| 457 | if (GameViewUniqueState.Death_sequence_aborted) |
||
| 458 | { |
||
| 459 | game_flush_respawn_inputs(); |
||
| 460 | return 1; |
||
| 461 | } |
||
| 462 | |||
| 463 | return 0; |
||
| 464 | } |
||
| 465 | |||
| 466 | #if DXX_USE_SCREENSHOT |
||
| 467 | static void save_pr_screenshot() |
||
| 468 | { |
||
| 469 | gr_set_default_canvas(); |
||
| 470 | auto &canvas = *grd_curcanv; |
||
| 471 | render_frame(canvas, 0); |
||
| 472 | auto &medium2_font = *MEDIUM2_FONT; |
||
| 473 | gr_string(canvas, medium2_font, SWIDTH - FSPACX(92), SHEIGHT - LINE_SPACING(medium2_font, *GAME_FONT), "DXX-Rebirth\n"); |
||
| 474 | gr_flip(); |
||
| 475 | save_screen_shot(0); |
||
| 476 | } |
||
| 477 | |||
| 478 | static void save_clean_screenshot() |
||
| 479 | { |
||
| 480 | game_render_frame_mono(CGameArg.DbgNoDoubleBuffer); |
||
| 481 | save_screen_shot(0); |
||
| 482 | } |
||
| 483 | #endif |
||
| 484 | |||
| 485 | static window_event_result HandleDemoKey(int key) |
||
| 486 | { |
||
| 487 | switch (key) { |
||
| 488 | KEY_MAC(case KEY_COMMAND+KEY_1:) |
||
| 489 | case KEY_F1: show_newdemo_help(); break; |
||
| 490 | KEY_MAC(case KEY_COMMAND+KEY_2:) |
||
| 491 | case KEY_F2: do_options_menu(); break; |
||
| 492 | KEY_MAC(case KEY_COMMAND+KEY_3:) |
||
| 493 | case KEY_F3: |
||
| 494 | if (Viewer->type == OBJ_PLAYER) |
||
| 495 | toggle_cockpit(); |
||
| 496 | break; |
||
| 497 | KEY_MAC(case KEY_COMMAND+KEY_4:) |
||
| 498 | case KEY_F4: Newdemo_show_percentage = !Newdemo_show_percentage; break; |
||
| 499 | KEY_MAC(case KEY_COMMAND+KEY_7:) |
||
| 500 | case KEY_F7: |
||
| 501 | Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3); |
||
| 502 | break; |
||
| 503 | case KEY_ESC: |
||
| 504 | if (CGameArg.SysAutoDemo) |
||
| 505 | { |
||
| 506 | int choice; |
||
| 507 | choice = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_AUTODEMO ); |
||
| 508 | if (choice == 0) |
||
| 509 | CGameArg.SysAutoDemo = false; |
||
| 510 | else |
||
| 511 | break; |
||
| 512 | } |
||
| 513 | newdemo_stop_playback(); |
||
| 514 | return window_event_result::close; |
||
| 515 | break; |
||
| 516 | case KEY_UP: |
||
| 517 | Newdemo_vcr_state = ND_STATE_PLAYBACK; |
||
| 518 | break; |
||
| 519 | case KEY_DOWN: |
||
| 520 | Newdemo_vcr_state = ND_STATE_PAUSED; |
||
| 521 | break; |
||
| 522 | case KEY_LEFT: |
||
| 523 | newdemo_single_frame_time = GameTime64; |
||
| 524 | Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD; |
||
| 525 | break; |
||
| 526 | case KEY_RIGHT: |
||
| 527 | newdemo_single_frame_time = GameTime64; |
||
| 528 | Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD; |
||
| 529 | break; |
||
| 530 | case KEY_CTRLED + KEY_RIGHT: |
||
| 531 | return newdemo_goto_end(0); |
||
| 532 | break; |
||
| 533 | case KEY_CTRLED + KEY_LEFT: |
||
| 534 | return newdemo_goto_beginning(); |
||
| 535 | break; |
||
| 536 | |||
| 537 | KEY_MAC(case KEY_COMMAND+KEY_P:) |
||
| 538 | case KEY_PAUSE: |
||
| 539 | do_game_pause(); |
||
| 540 | break; |
||
| 541 | |||
| 542 | #if DXX_USE_SCREENSHOT |
||
| 543 | #ifdef macintosh |
||
| 544 | case KEY_COMMAND + KEY_SHIFTED + KEY_3: |
||
| 545 | #endif |
||
| 546 | case KEY_PRINT_SCREEN: |
||
| 547 | { |
||
| 548 | if (PlayerCfg.PRShot) |
||
| 549 | { |
||
| 550 | save_pr_screenshot(); |
||
| 551 | } |
||
| 552 | else |
||
| 553 | { |
||
| 554 | int old_state; |
||
| 555 | old_state = Newdemo_show_percentage; |
||
| 556 | Newdemo_show_percentage = 0; |
||
| 557 | save_clean_screenshot(); |
||
| 558 | Newdemo_show_percentage = old_state; |
||
| 559 | } |
||
| 560 | break; |
||
| 561 | } |
||
| 562 | #endif |
||
| 563 | #ifndef NDEBUG |
||
| 564 | case KEY_DEBUGGED + KEY_I: |
||
| 565 | Newdemo_do_interpolate = !Newdemo_do_interpolate; |
||
| 566 | HUD_init_message(HM_DEFAULT, "Demo playback interpolation %s", Newdemo_do_interpolate?"ON":"OFF"); |
||
| 567 | break; |
||
| 568 | case KEY_DEBUGGED + KEY_K: { |
||
| 569 | int how_many, c; |
||
| 570 | char filename[FILENAME_LEN], num[16]; |
||
| 571 | std::array<newmenu_item, 2> m{{ |
||
| 572 | nm_item_text("output file name"), |
||
| 573 | nm_item_input(filename), |
||
| 574 | }}; |
||
| 575 | filename[0] = '\0'; |
||
| 576 | c = newmenu_do( NULL, NULL, m, unused_newmenu_subfunction, unused_newmenu_userdata); |
||
| 577 | if (c == -2) |
||
| 578 | break; |
||
| 579 | strcat(filename, DEMO_EXT); |
||
| 580 | num[0] = '\0'; |
||
| 581 | m = {{ |
||
| 582 | nm_item_text("strip how many bytes"), |
||
| 583 | nm_item_input(num), |
||
| 584 | }}; |
||
| 585 | c = newmenu_do( NULL, NULL, m, unused_newmenu_subfunction, unused_newmenu_userdata); |
||
| 586 | if (c == -2) |
||
| 587 | break; |
||
| 588 | how_many = atoi(num); |
||
| 589 | if (how_many <= 0) |
||
| 590 | break; |
||
| 591 | newdemo_strip_frames(filename, how_many); |
||
| 592 | |||
| 593 | break; |
||
| 594 | } |
||
| 595 | #endif |
||
| 596 | |||
| 597 | default: |
||
| 598 | return window_event_result::ignored; |
||
| 599 | } |
||
| 600 | |||
| 601 | return window_event_result::handled; |
||
| 602 | } |
||
| 603 | |||
| 604 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 605 | //switch a cockpit window to the next function |
||
| 606 | static int select_next_window_function(int w) |
||
| 607 | { |
||
| 608 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 609 | auto &vmobjptridx = Objects.vmptridx; |
||
| 610 | Assert(w==0 || w==1); |
||
| 611 | |||
| 612 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
||
| 613 | switch (PlayerCfg.Cockpit3DView[w]) { |
||
| 614 | case CV_NONE: |
||
| 615 | PlayerCfg.Cockpit3DView[w] = CV_REAR; |
||
| 616 | break; |
||
| 617 | case CV_REAR: |
||
| 618 | if (find_escort(vmobjptridx, Robot_info) != object_none) |
||
| 619 | { |
||
| 620 | PlayerCfg.Cockpit3DView[w] = CV_ESCORT; |
||
| 621 | break; |
||
| 622 | } |
||
| 623 | //if no ecort, fall through |
||
| 624 | DXX_BOOST_FALLTHROUGH; |
||
| 625 | case CV_ESCORT: |
||
| 626 | Coop_view_player[w] = UINT_MAX; //force first player |
||
| 627 | DXX_BOOST_FALLTHROUGH; |
||
| 628 | case CV_COOP: |
||
| 629 | Marker_viewer_num[w] = game_marker_index::None; |
||
| 630 | if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) { |
||
| 631 | PlayerCfg.Cockpit3DView[w] = CV_COOP; |
||
| 632 | for (;;) |
||
| 633 | { |
||
| 634 | const auto cvp = ++ Coop_view_player[w]; |
||
| 635 | if (cvp == MAX_PLAYERS - 1) |
||
| 636 | { |
||
| 637 | PlayerCfg.Cockpit3DView[w] = CV_MARKER; |
||
| 638 | goto case_marker; |
||
| 639 | } |
||
| 640 | if (cvp == Player_num) |
||
| 641 | continue; |
||
| 642 | if (vcplayerptr(cvp)->connected != CONNECT_PLAYING) |
||
| 643 | continue; |
||
| 644 | |||
| 645 | if (Game_mode & GM_MULTI_COOP) |
||
| 646 | break; |
||
| 647 | else if (get_team(cvp) == get_team(Player_num)) |
||
| 648 | break; |
||
| 649 | } |
||
| 650 | break; |
||
| 651 | } |
||
| 652 | //if not multi, |
||
| 653 | DXX_BOOST_FALLTHROUGH; |
||
| 654 | case CV_MARKER: |
||
| 655 | case_marker:; |
||
| 656 | if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only |
||
| 657 | PlayerCfg.Cockpit3DView[w] = CV_MARKER; |
||
| 658 | auto &mvn = Marker_viewer_num[w]; |
||
| 659 | const auto gmi0 = convert_player_marker_index_to_game_marker_index(Game_mode, Netgame.max_numplayers, Player_num, player_marker_index::_0); |
||
| 660 | if (!MarkerState.imobjidx.valid_index(mvn)) |
||
| 661 | mvn = gmi0; |
||
| 662 | else |
||
| 663 | { |
||
| 664 | ++ mvn; |
||
| 665 | if (!MarkerState.imobjidx.valid_index(mvn)) |
||
| 666 | PlayerCfg.Cockpit3DView[w] = CV_NONE; |
||
| 667 | } |
||
| 668 | } |
||
| 669 | else |
||
| 670 | PlayerCfg.Cockpit3DView[w] = CV_NONE; |
||
| 671 | break; |
||
| 672 | } |
||
| 673 | write_player_file(); |
||
| 674 | |||
| 675 | return 1; //screen_changed |
||
| 676 | } |
||
| 677 | #endif |
||
| 678 | |||
| 679 | //this is for system-level keys, such as help, etc. |
||
| 680 | //returns 1 if screen changed |
||
| 681 | namespace dsx { |
||
| 682 | static window_event_result HandleSystemKey(int key) |
||
| 683 | { |
||
| 684 | if (Player_dead_state == player_dead_state::no) |
||
| 685 | switch (key) |
||
| 686 | { |
||
| 687 | case KEY_ESC: |
||
| 688 | { |
||
| 689 | const bool allow_saveload = !(Game_mode & GM_MULTI) || ((Game_mode & GM_MULTI_COOP) && Player_num == 0); |
||
| 690 | const auto choice = nm_messagebox_str(nullptr, allow_saveload ? nm_messagebox_tie("Abort Game", TXT_OPTIONS_, "Save Game...", TXT_LOAD_GAME) : nm_messagebox_tie("Abort Game", TXT_OPTIONS_), "Game Menu"); |
||
| 691 | switch(choice) |
||
| 692 | { |
||
| 693 | case 0: |
||
| 694 | return window_event_result::close; |
||
| 695 | case 1: |
||
| 696 | return HandleSystemKey(KEY_F2); |
||
| 697 | case 2: |
||
| 698 | return HandleSystemKey(KEY_ALTED | KEY_F2); |
||
| 699 | case 3: |
||
| 700 | return HandleSystemKey(KEY_ALTED | KEY_F3); |
||
| 701 | } |
||
| 702 | return window_event_result::handled; |
||
| 703 | } |
||
| 704 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 705 | // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA |
||
| 706 | |||
| 707 | KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:) |
||
| 708 | case KEY_SHIFTED+KEY_F1: |
||
| 709 | select_next_window_function(0); |
||
| 710 | return window_event_result::handled; |
||
| 711 | KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:) |
||
| 712 | case KEY_SHIFTED+KEY_F2: |
||
| 713 | select_next_window_function(1); |
||
| 714 | return window_event_result::handled; |
||
| 715 | #endif |
||
| 716 | } |
||
| 717 | |||
| 718 | switch (key) |
||
| 719 | { |
||
| 720 | KEY_MAC( case KEY_COMMAND+KEY_PAUSE+KEY_SHIFTED: ) |
||
| 721 | case KEY_PAUSE+KEY_SHIFTED: |
||
| 722 | if (Game_mode & GM_MULTI) |
||
| 723 | show_netgame_info(Netgame); |
||
| 724 | break; |
||
| 725 | KEY_MAC( case KEY_COMMAND+KEY_P: ) |
||
| 726 | case KEY_PAUSE: |
||
| 727 | do_game_pause(); break; |
||
| 728 | |||
| 729 | |||
| 730 | #if DXX_USE_SCREENSHOT |
||
| 731 | #ifdef macintosh |
||
| 732 | case KEY_COMMAND + KEY_SHIFTED + KEY_3: |
||
| 733 | #endif |
||
| 734 | case KEY_PRINT_SCREEN: |
||
| 735 | { |
||
| 736 | if (PlayerCfg.PRShot) |
||
| 737 | { |
||
| 738 | save_pr_screenshot(); |
||
| 739 | } |
||
| 740 | else |
||
| 741 | { |
||
| 742 | save_clean_screenshot(); |
||
| 743 | } |
||
| 744 | break; |
||
| 745 | } |
||
| 746 | #endif |
||
| 747 | |||
| 748 | KEY_MAC(case KEY_COMMAND+KEY_1:) |
||
| 749 | case KEY_F1: if (Game_mode & GM_MULTI) show_netgame_help(); else show_help(); break; |
||
| 750 | |||
| 751 | KEY_MAC(case KEY_COMMAND+KEY_2:) |
||
| 752 | case KEY_F2: |
||
| 753 | { |
||
| 754 | do_options_menu(); |
||
| 755 | break; |
||
| 756 | } |
||
| 757 | |||
| 758 | |||
| 759 | KEY_MAC(case KEY_COMMAND+KEY_3:) |
||
| 760 | |||
| 761 | case KEY_F3: |
||
| 762 | if (Player_dead_state == player_dead_state::no && Viewer->type == OBJ_PLAYER) |
||
| 763 | { |
||
| 764 | toggle_cockpit(); |
||
| 765 | } |
||
| 766 | break; |
||
| 767 | |||
| 768 | KEY_MAC(case KEY_COMMAND+KEY_5:) |
||
| 769 | case KEY_F5: |
||
| 770 | if ( Newdemo_state == ND_STATE_RECORDING ) |
||
| 771 | newdemo_stop_recording(); |
||
| 772 | else if ( Newdemo_state == ND_STATE_NORMAL ) |
||
| 773 | newdemo_start_recording(); |
||
| 774 | break; |
||
| 775 | KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:) |
||
| 776 | case KEY_ALTED + KEY_F4: |
||
| 777 | Show_reticle_name = (Show_reticle_name+1)%2; |
||
| 778 | break; |
||
| 779 | |||
| 780 | KEY_MAC(case KEY_COMMAND+KEY_7:) |
||
| 781 | case KEY_F7: |
||
| 782 | Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3); |
||
| 783 | if (Game_mode & GM_MULTI) |
||
| 784 | multi_sort_kill_list(); |
||
| 785 | break; |
||
| 786 | |||
| 787 | KEY_MAC(case KEY_COMMAND+KEY_8:) |
||
| 788 | case KEY_F8: |
||
| 789 | multi_send_message_start(); |
||
| 790 | break; |
||
| 791 | |||
| 792 | case KEY_F9: |
||
| 793 | case KEY_F10: |
||
| 794 | case KEY_F11: |
||
| 795 | case KEY_F12: |
||
| 796 | multi_send_macro(key); |
||
| 797 | break; // send taunt macros |
||
| 798 | |||
| 799 | #if defined(__APPLE__) || defined(macintosh) |
||
| 800 | case KEY_9 + KEY_COMMAND: |
||
| 801 | multi_send_macro(KEY_F9); |
||
| 802 | break; |
||
| 803 | case KEY_0 + KEY_COMMAND: |
||
| 804 | multi_send_macro(KEY_F10); |
||
| 805 | break; |
||
| 806 | case KEY_1 + KEY_COMMAND + KEY_CTRLED: |
||
| 807 | multi_send_macro(KEY_F11); |
||
| 808 | break; |
||
| 809 | case KEY_2 + KEY_COMMAND + KEY_CTRLED: |
||
| 810 | multi_send_macro(KEY_F12); |
||
| 811 | break; |
||
| 812 | #endif |
||
| 813 | |||
| 814 | case KEY_SHIFTED + KEY_F9: |
||
| 815 | case KEY_SHIFTED + KEY_F10: |
||
| 816 | case KEY_SHIFTED + KEY_F11: |
||
| 817 | case KEY_SHIFTED + KEY_F12: |
||
| 818 | multi_define_macro(key); |
||
| 819 | break; // redefine taunt macros |
||
| 820 | |||
| 821 | #if defined(__APPLE__) || defined(macintosh) |
||
| 822 | case KEY_9 + KEY_SHIFTED + KEY_COMMAND: |
||
| 823 | multi_define_macro(KEY_F9); |
||
| 824 | break; |
||
| 825 | case KEY_0 + KEY_SHIFTED + KEY_COMMAND: |
||
| 826 | multi_define_macro(KEY_F10); |
||
| 827 | break; |
||
| 828 | case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED: |
||
| 829 | multi_define_macro(KEY_F11); |
||
| 830 | break; |
||
| 831 | case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED: |
||
| 832 | multi_define_macro(KEY_F12); |
||
| 833 | break; |
||
| 834 | #endif |
||
| 835 | |||
| 836 | |||
| 837 | KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_S:) |
||
| 838 | KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:) |
||
| 839 | case KEY_ALTED+KEY_F2: |
||
| 840 | if (Player_dead_state == player_dead_state::no) |
||
| 841 | state_save_all(secret_save::none, blind_save::no); // 0 means not between levels. |
||
| 842 | break; |
||
| 843 | |||
| 844 | KEY_MAC(case KEY_COMMAND+KEY_S:) |
||
| 845 | case KEY_ALTED+KEY_SHIFTED+KEY_F2: |
||
| 846 | if (Player_dead_state == player_dead_state::no) |
||
| 847 | state_save_all(secret_save::none, blind_save::yes); |
||
| 848 | break; |
||
| 849 | KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_O:) |
||
| 850 | KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:) |
||
| 851 | case KEY_ALTED+KEY_F3: |
||
| 852 | if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) |
||
| 853 | state_restore_all(1, secret_restore::none, nullptr, blind_save::no); |
||
| 854 | break; |
||
| 855 | KEY_MAC(case KEY_COMMAND+KEY_O:) |
||
| 856 | case KEY_ALTED+KEY_SHIFTED+KEY_F3: |
||
| 857 | if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) |
||
| 858 | state_restore_all(1, secret_restore::none, nullptr, blind_save::yes); |
||
| 859 | break; |
||
| 860 | |||
| 861 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 862 | KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:) |
||
| 863 | case KEY_F4 + KEY_SHIFTED: |
||
| 864 | do_escort_menu(); |
||
| 865 | break; |
||
| 866 | |||
| 867 | |||
| 868 | KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:) |
||
| 869 | case KEY_F4 + KEY_SHIFTED + KEY_ALTED: |
||
| 870 | change_guidebot_name(); |
||
| 871 | break; |
||
| 872 | #endif |
||
| 873 | |||
| 874 | /* |
||
| 875 | * Jukebox hotkeys -- MD2211, 2007 |
||
| 876 | * Now for all music |
||
| 877 | * ============================================== |
||
| 878 | */ |
||
| 879 | case KEY_ALTED + KEY_SHIFTED + KEY_F9: |
||
| 880 | KEY_MAC(case KEY_COMMAND+KEY_E:) |
||
| 881 | #if DXX_USE_SDL_REDBOOK_AUDIO |
||
| 882 | if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK) |
||
| 883 | { |
||
| 884 | songs_stop_all(); |
||
| 885 | RBAEjectDisk(); |
||
| 886 | } |
||
| 887 | #endif |
||
| 888 | break; |
||
| 889 | |||
| 890 | case KEY_ALTED + KEY_SHIFTED + KEY_F10: |
||
| 891 | KEY_MAC(case KEY_COMMAND+KEY_UP:) |
||
| 892 | KEY_MAC(case KEY_COMMAND+KEY_DOWN:) |
||
| 893 | songs_pause_resume(); |
||
| 894 | break; |
||
| 895 | |||
| 896 | case KEY_MINUS + KEY_ALTED: |
||
| 897 | case KEY_ALTED + KEY_SHIFTED + KEY_F11: |
||
| 898 | KEY_MAC(case KEY_COMMAND+KEY_LEFT:) |
||
| 899 | songs_play_level_song( Current_level_num, -1 ); |
||
| 900 | break; |
||
| 901 | case KEY_EQUAL + KEY_ALTED: |
||
| 902 | case KEY_ALTED + KEY_SHIFTED + KEY_F12: |
||
| 903 | KEY_MAC(case KEY_COMMAND+KEY_RIGHT:) |
||
| 904 | songs_play_level_song( Current_level_num, 1 ); |
||
| 905 | break; |
||
| 906 | |||
| 907 | default: |
||
| 908 | return window_event_result::ignored; |
||
| 909 | } |
||
| 910 | return window_event_result::handled; |
||
| 911 | } |
||
| 912 | } |
||
| 913 | |||
| 914 | namespace dsx { |
||
| 915 | static window_event_result HandleGameKey(int key) |
||
| 916 | { |
||
| 917 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 918 | auto &vmobjptr = Objects.vmptr; |
||
| 919 | switch (key) { |
||
| 920 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 921 | case KEY_1 + KEY_SHIFTED: |
||
| 922 | case KEY_2 + KEY_SHIFTED: |
||
| 923 | case KEY_3 + KEY_SHIFTED: |
||
| 924 | case KEY_4 + KEY_SHIFTED: |
||
| 925 | case KEY_5 + KEY_SHIFTED: |
||
| 926 | case KEY_6 + KEY_SHIFTED: |
||
| 927 | case KEY_7 + KEY_SHIFTED: |
||
| 928 | case KEY_8 + KEY_SHIFTED: |
||
| 929 | case KEY_9 + KEY_SHIFTED: |
||
| 930 | case KEY_0 + KEY_SHIFTED: |
||
| 931 | if (PlayerCfg.EscortHotKeys) |
||
| 932 | { |
||
| 933 | auto &BuddyState = LevelUniqueObjectState.BuddyState; |
||
| 934 | if (Game_mode & GM_MULTI) |
||
| 935 | { |
||
| 936 | if (!check_warn_local_player_can_control_guidebot(Objects.vcptr, BuddyState, Netgame)) |
||
| 937 | return window_event_result::handled; |
||
| 938 | } |
||
| 939 | set_escort_special_goal(BuddyState, key); |
||
| 940 | game_flush_inputs(); |
||
| 941 | return window_event_result::handled; |
||
| 942 | } |
||
| 943 | else |
||
| 944 | return window_event_result::ignored; |
||
| 945 | #endif |
||
| 946 | |||
| 947 | case KEY_ALTED+KEY_F7: |
||
| 948 | KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_7:) |
||
| 949 | PlayerCfg.HudMode = static_cast<HudType>((static_cast<unsigned>(PlayerCfg.HudMode) + 1) % GAUGE_HUD_NUMMODES); |
||
| 950 | write_player_file(); |
||
| 951 | switch (PlayerCfg.HudMode) |
||
| 952 | { |
||
| 953 | case HudType::Standard: |
||
| 954 | HUD_init_message_literal(HM_DEFAULT, "Standard HUD"); |
||
| 955 | break; |
||
| 956 | case HudType::Alternate1: |
||
| 957 | HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #1"); |
||
| 958 | break; |
||
| 959 | case HudType::Alternate2: |
||
| 960 | HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #2"); |
||
| 961 | break; |
||
| 962 | case HudType::Hidden: |
||
| 963 | HUD_init_message_literal(HM_DEFAULT, "No HUD"); |
||
| 964 | break; |
||
| 965 | } |
||
| 966 | return window_event_result::handled; |
||
| 967 | |||
| 968 | KEY_MAC(case KEY_COMMAND+KEY_6:) |
||
| 969 | case KEY_F6: |
||
| 970 | if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM)) |
||
| 971 | { |
||
| 972 | RefuseThisPlayer=1; |
||
| 973 | HUD_init_message_literal(HM_MULTI, "Player accepted!"); |
||
| 974 | } |
||
| 975 | return window_event_result::handled; |
||
| 976 | case KEY_ALTED + KEY_1: |
||
| 977 | if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM)) |
||
| 978 | { |
||
| 979 | RefuseThisPlayer=1; |
||
| 980 | HUD_init_message_literal(HM_MULTI, "Player accepted!"); |
||
| 981 | RefuseTeam=1; |
||
| 982 | game_flush_inputs(); |
||
| 983 | } |
||
| 984 | return window_event_result::handled; |
||
| 985 | case KEY_ALTED + KEY_2: |
||
| 986 | if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM)) |
||
| 987 | { |
||
| 988 | RefuseThisPlayer=1; |
||
| 989 | HUD_init_message_literal(HM_MULTI, "Player accepted!"); |
||
| 990 | RefuseTeam=2; |
||
| 991 | game_flush_inputs(); |
||
| 992 | } |
||
| 993 | return window_event_result::handled; |
||
| 994 | |||
| 995 | default: |
||
| 996 | break; |
||
| 997 | |||
| 998 | } //switch (key) |
||
| 999 | |||
| 1000 | if (Player_dead_state == player_dead_state::no) |
||
| 1001 | switch (key) |
||
| 1002 | { |
||
| 1003 | KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:) |
||
| 1004 | case KEY_F5 + KEY_SHIFTED: |
||
| 1005 | DropCurrentWeapon(get_local_plrobj().ctype.player_info); |
||
| 1006 | break; |
||
| 1007 | |||
| 1008 | KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:) |
||
| 1009 | case KEY_F6 + KEY_SHIFTED: |
||
| 1010 | DropSecondaryWeapon(get_local_plrobj().ctype.player_info); |
||
| 1011 | break; |
||
| 1012 | |||
| 1013 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1014 | case KEY_0 + KEY_ALTED: |
||
| 1015 | DropFlag (); |
||
| 1016 | game_flush_inputs(); |
||
| 1017 | break; |
||
| 1018 | |||
| 1019 | KEY_MAC(case KEY_COMMAND+KEY_4:) |
||
| 1020 | case KEY_F4: |
||
| 1021 | if (!MarkerState.DefiningMarkerMessage()) |
||
| 1022 | InitMarkerInput(); |
||
| 1023 | break; |
||
| 1024 | #endif |
||
| 1025 | |||
| 1026 | default: |
||
| 1027 | return window_event_result::ignored; |
||
| 1028 | } |
||
| 1029 | else |
||
| 1030 | return window_event_result::ignored; |
||
| 1031 | |||
| 1032 | return window_event_result::handled; |
||
| 1033 | } |
||
| 1034 | } |
||
| 1035 | |||
| 1036 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1037 | static void kill_all_robots(void) |
||
| 1038 | { |
||
| 1039 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1040 | auto &vmobjptr = Objects.vmptr; |
||
| 1041 | int dead_count=0; |
||
| 1042 | //int boss_index = -1; |
||
| 1043 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
||
| 1044 | |||
| 1045 | // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss. |
||
| 1046 | range_for (const auto &&objp, vmobjptr) |
||
| 1047 | { |
||
| 1048 | if (objp->type == OBJ_ROBOT) |
||
| 1049 | { |
||
| 1050 | if (!Robot_info[get_robot_id(objp)].companion && !Robot_info[get_robot_id(objp)].boss_flag) { |
||
| 1051 | dead_count++; |
||
| 1052 | objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; |
||
| 1053 | } |
||
| 1054 | } |
||
| 1055 | } |
||
| 1056 | |||
| 1057 | // -- // Now, if more than boss and buddy left, un-kill boss. |
||
| 1058 | // -- if ((dead_count > 2) && (boss_index != -1)) { |
||
| 1059 | // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD); |
||
| 1060 | // -- dead_count--; |
||
| 1061 | // -- } else if (boss_index != -1) |
||
| 1062 | // -- HUD_init_message(HM_DEFAULT, "Toasted the BOSS!"); |
||
| 1063 | |||
| 1064 | // Toast the buddy if nothing else toasted! |
||
| 1065 | if (dead_count == 0) |
||
| 1066 | range_for (const auto &&objp, vmobjptr) |
||
| 1067 | { |
||
| 1068 | if (objp->type == OBJ_ROBOT) |
||
| 1069 | if (Robot_info[get_robot_id(objp)].companion) { |
||
| 1070 | objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; |
||
| 1071 | HUD_init_message_literal(HM_DEFAULT, "Toasted the Buddy! *sniff*"); |
||
| 1072 | dead_count++; |
||
| 1073 | } |
||
| 1074 | } |
||
| 1075 | |||
| 1076 | HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count); |
||
| 1077 | } |
||
| 1078 | #endif |
||
| 1079 | |||
| 1080 | // -------------------------------------------------------------------------- |
||
| 1081 | // Detonate reactor. |
||
| 1082 | // Award player all powerups in mine. |
||
| 1083 | // Place player just outside exit. |
||
| 1084 | // Kill all bots in mine. |
||
| 1085 | // Yippee!! |
||
| 1086 | static void kill_and_so_forth(fvmobjptridx &vmobjptridx, fvmsegptridx &vmsegptridx) |
||
| 1087 | { |
||
| 1088 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1089 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1090 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1091 | auto &vmobjptr = Objects.vmptr; |
||
| 1092 | HUD_init_message_literal(HM_DEFAULT, "Killing, awarding, etc.!"); |
||
| 1093 | |||
| 1094 | range_for (const auto &&o, vmobjptridx) |
||
| 1095 | { |
||
| 1096 | switch (o->type) { |
||
| 1097 | case OBJ_ROBOT: |
||
| 1098 | apply_damage_to_robot(o, o->shields + 1, get_local_player().objnum); |
||
| 1099 | break; |
||
| 1100 | case OBJ_POWERUP: |
||
| 1101 | do_powerup(o); |
||
| 1102 | break; |
||
| 1103 | default: |
||
| 1104 | break; |
||
| 1105 | } |
||
| 1106 | } |
||
| 1107 | |||
| 1108 | do_controlcen_destroyed_stuff(object_none); |
||
| 1109 | |||
| 1110 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
| 1111 | auto &vctrgptr = Triggers.vcptr; |
||
| 1112 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
| 1113 | auto &vcwallptr = Walls.vcptr; |
||
| 1114 | for (trgnum_t i = 0; i < Triggers.get_count(); i++) |
||
| 1115 | { |
||
| 1116 | const auto &&t = vctrgptr(i); |
||
| 1117 | if (trigger_is_exit(t)) |
||
| 1118 | { |
||
| 1119 | range_for (const auto &&wp, vcwallptr) |
||
| 1120 | { |
||
| 1121 | auto &w = *wp; |
||
| 1122 | if (w.trigger == i) |
||
| 1123 | { |
||
| 1124 | const auto &&segp = vmsegptridx(w.segnum); |
||
| 1125 | auto &vcvertptr = Vertices.vcptr; |
||
| 1126 | compute_segment_center(vcvertptr, ConsoleObject->pos, segp); |
||
| 1127 | obj_relink(vmobjptr, vmsegptr, vmobjptridx(ConsoleObject), segp); |
||
| 1128 | return; |
||
| 1129 | } |
||
| 1130 | } |
||
| 1131 | } |
||
| 1132 | } |
||
| 1133 | } |
||
| 1134 | |||
| 1135 | #ifndef RELEASE |
||
| 1136 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1137 | static void kill_all_snipers(void) __attribute_used; |
||
| 1138 | static void kill_all_snipers(void) |
||
| 1139 | { |
||
| 1140 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1141 | auto &vmobjptr = Objects.vmptr; |
||
| 1142 | int dead_count=0; |
||
| 1143 | |||
| 1144 | // Kill all snipers. |
||
| 1145 | range_for (const auto &&objp, vmobjptr) |
||
| 1146 | { |
||
| 1147 | if (objp->type == OBJ_ROBOT) |
||
| 1148 | if (objp->ctype.ai_info.behavior == ai_behavior::AIB_SNIPE) |
||
| 1149 | { |
||
| 1150 | dead_count++; |
||
| 1151 | objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; |
||
| 1152 | } |
||
| 1153 | } |
||
| 1154 | |||
| 1155 | HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count); |
||
| 1156 | } |
||
| 1157 | |||
| 1158 | static void kill_thief(void) __attribute_used; |
||
| 1159 | static void kill_thief(void) |
||
| 1160 | { |
||
| 1161 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1162 | auto &vmobjptr = Objects.vmptr; |
||
| 1163 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
||
| 1164 | // Kill thief. |
||
| 1165 | range_for (const auto &&objp, vmobjptr) |
||
| 1166 | { |
||
| 1167 | if (objp->type == OBJ_ROBOT) |
||
| 1168 | if (Robot_info[get_robot_id(objp)].thief) |
||
| 1169 | { |
||
| 1170 | objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; |
||
| 1171 | HUD_init_message_literal(HM_DEFAULT, "Thief toasted!"); |
||
| 1172 | } |
||
| 1173 | } |
||
| 1174 | } |
||
| 1175 | |||
| 1176 | static void kill_buddy(void) __attribute_used; |
||
| 1177 | static void kill_buddy(void) |
||
| 1178 | { |
||
| 1179 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1180 | auto &vmobjptr = Objects.vmptr; |
||
| 1181 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
||
| 1182 | // Kill buddy. |
||
| 1183 | range_for (const auto &&objp, vmobjptr) |
||
| 1184 | { |
||
| 1185 | if (objp->type == OBJ_ROBOT) |
||
| 1186 | if (Robot_info[get_robot_id(objp)].companion) |
||
| 1187 | { |
||
| 1188 | objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; |
||
| 1189 | HUD_init_message_literal(HM_DEFAULT, "Buddy toasted!"); |
||
| 1190 | } |
||
| 1191 | } |
||
| 1192 | } |
||
| 1193 | #endif |
||
| 1194 | |||
| 1195 | namespace dsx { |
||
| 1196 | static window_event_result HandleTestKey(fvmsegptridx &vmsegptridx, int key) |
||
| 1197 | { |
||
| 1198 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1199 | auto &LevelUniqueMorphObjectState = LevelUniqueObjectState.MorphObjectState; |
||
| 1200 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1201 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1202 | auto &vmobjptr = Objects.vmptr; |
||
| 1203 | auto &vmobjptridx = Objects.vmptridx; |
||
| 1204 | switch (key) |
||
| 1205 | { |
||
| 1206 | |||
| 1207 | #ifdef SHOW_EXIT_PATH |
||
| 1208 | case KEY_DEBUGGED+KEY_1: create_special_path(); break; |
||
| 1209 | #endif |
||
| 1210 | |||
| 1211 | case KEY_DEBUGGED+KEY_Y: |
||
| 1212 | do_controlcen_destroyed_stuff(object_none); |
||
| 1213 | break; |
||
| 1214 | |||
| 1215 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1216 | case KEY_DEBUGGED+KEY_ALTED+KEY_D: |
||
| 1217 | PlayerCfg.NetlifeKills=4000; PlayerCfg.NetlifeKilled=5; |
||
| 1218 | multi_add_lifetime_kills(1); |
||
| 1219 | break; |
||
| 1220 | |||
| 1221 | case KEY_DEBUGGED+KEY_R+KEY_SHIFTED: |
||
| 1222 | kill_all_robots(); |
||
| 1223 | break; |
||
| 1224 | #endif |
||
| 1225 | |||
| 1226 | case KEY_BACKSP: |
||
| 1227 | case KEY_CTRLED+KEY_BACKSP: |
||
| 1228 | case KEY_ALTED+KEY_BACKSP: |
||
| 1229 | case KEY_SHIFTED+KEY_BACKSP: |
||
| 1230 | case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP: |
||
| 1231 | case KEY_CTRLED+KEY_ALTED+KEY_BACKSP: |
||
| 1232 | case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP: |
||
| 1233 | case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP: |
||
| 1234 | |||
| 1235 | Int3(); break; |
||
| 1236 | |||
| 1237 | case KEY_DEBUGGED+KEY_S: digi_reset(); break; |
||
| 1238 | |||
| 1239 | case KEY_DEBUGGED+KEY_P: |
||
| 1240 | if (Game_suspended & SUSP_ROBOTS) |
||
| 1241 | Game_suspended &= ~SUSP_ROBOTS; //robots move |
||
| 1242 | else |
||
| 1243 | Game_suspended |= SUSP_ROBOTS; //robots don't move |
||
| 1244 | break; |
||
| 1245 | case KEY_DEBUGGED+KEY_M: |
||
| 1246 | { |
||
| 1247 | static int i = 0; |
||
| 1248 | const auto &&segp = vmsegptridx(ConsoleObject->segnum); |
||
| 1249 | auto &vcvertptr = Vertices.vcptr; |
||
| 1250 | const auto &&new_obj = create_morph_robot(segp, compute_segment_center(vcvertptr, segp), i); |
||
| 1251 | if (new_obj != object_none) |
||
| 1252 | morph_start(LevelUniqueMorphObjectState, LevelSharedPolygonModelState, new_obj); |
||
| 1253 | i++; |
||
| 1254 | if (i >= LevelSharedRobotInfoState.N_robot_types) |
||
| 1255 | i = 0; |
||
| 1256 | break; |
||
| 1257 | } |
||
| 1258 | case KEY_DEBUGGED+KEY_K: |
||
| 1259 | get_local_plrobj().shields = 1; |
||
| 1260 | break; // a virtual kill |
||
| 1261 | case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: |
||
| 1262 | get_local_plrobj().shields = -1; |
||
| 1263 | break; // an actual kill |
||
| 1264 | case KEY_DEBUGGED+KEY_X: get_local_player().lives++; break; // Extra life cheat key. |
||
| 1265 | case KEY_DEBUGGED+KEY_H: |
||
| 1266 | { |
||
| 1267 | if (Player_dead_state != player_dead_state::no) |
||
| 1268 | return window_event_result::ignored; |
||
| 1269 | |||
| 1270 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
| 1271 | auto &pl_flags = player_info.powerup_flags; |
||
| 1272 | pl_flags ^= PLAYER_FLAGS_CLOAKED; |
||
| 1273 | if (pl_flags & PLAYER_FLAGS_CLOAKED) { |
||
| 1274 | if (Game_mode & GM_MULTI) |
||
| 1275 | multi_send_cloak(); |
||
| 1276 | ai_do_cloak_stuff(); |
||
| 1277 | player_info.cloak_time = GameTime64; |
||
| 1278 | } |
||
| 1279 | break; |
||
| 1280 | } |
||
| 1281 | |||
| 1282 | case KEY_DEBUGGED+KEY_R: |
||
| 1283 | cheats.robotfiringsuspended = !cheats.robotfiringsuspended; |
||
| 1284 | break; |
||
| 1285 | |||
| 1286 | #if DXX_USE_EDITOR //editor-specific functions |
||
| 1287 | |||
| 1288 | case KEY_E + KEY_DEBUGGED: |
||
| 1289 | { |
||
| 1290 | window_set_visible(Game_wind, 0); // don't let the game do anything while we set the editor up |
||
| 1291 | auto old_gamestate = gamestate; |
||
| 1292 | gamestate = editor_gamestate::unsaved; // saved game editing mode |
||
| 1293 | |||
| 1294 | init_editor(); |
||
| 1295 | // If editor failed to load, carry on playing |
||
| 1296 | if (!EditorWindow) |
||
| 1297 | { |
||
| 1298 | window_set_visible(Game_wind, 1); |
||
| 1299 | gamestate = old_gamestate; |
||
| 1300 | return window_event_result::handled; |
||
| 1301 | } |
||
| 1302 | return window_event_result::close; |
||
| 1303 | } |
||
| 1304 | |||
| 1305 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1306 | case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED: |
||
| 1307 | { |
||
| 1308 | palette_array_t save_pal; |
||
| 1309 | save_pal = gr_palette; |
||
| 1310 | PlayMovie ("end.tex", "end.mve",MOVIE_ABORT_ON); |
||
| 1311 | Screen_mode = -1; |
||
| 1312 | set_screen_mode(SCREEN_GAME); |
||
| 1313 | reset_cockpit(); |
||
| 1314 | gr_palette = save_pal; |
||
| 1315 | gr_palette_load(gr_palette); |
||
| 1316 | break; |
||
| 1317 | } |
||
| 1318 | #endif |
||
| 1319 | case KEY_C + KEY_SHIFTED + KEY_DEBUGGED: |
||
| 1320 | if (Player_dead_state == player_dead_state::no && |
||
| 1321 | !(Game_mode & GM_MULTI)) |
||
| 1322 | move_player_2_segment(Cursegp,Curside); |
||
| 1323 | break; //move eye to curseg |
||
| 1324 | |||
| 1325 | |||
| 1326 | case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break; |
||
| 1327 | |||
| 1328 | #endif //#ifdef EDITOR |
||
| 1329 | |||
| 1330 | case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break; |
||
| 1331 | case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break; |
||
| 1332 | case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break; |
||
| 1333 | case KEY_DEBUGGED+KEY_T: |
||
| 1334 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1335 | { |
||
| 1336 | static int Toggle_var; |
||
| 1337 | Toggle_var = !Toggle_var; |
||
| 1338 | if (Toggle_var) |
||
| 1339 | CGameArg.SysMaxFPS = 300; |
||
| 1340 | else |
||
| 1341 | CGameArg.SysMaxFPS = 30; |
||
| 1342 | } |
||
| 1343 | #endif |
||
| 1344 | break; |
||
| 1345 | case KEY_DEBUGGED + KEY_L: |
||
| 1346 | #if !DXX_USE_OGL |
||
| 1347 | if (++Lighting_on >= 2) |
||
| 1348 | Lighting_on = 0; |
||
| 1349 | #endif |
||
| 1350 | break; |
||
| 1351 | case KEY_PAD5: slew_stop(); break; |
||
| 1352 | |||
| 1353 | #ifndef NDEBUG |
||
| 1354 | case KEY_DEBUGGED + KEY_F11: play_test_sound(); break; |
||
| 1355 | #endif |
||
| 1356 | |||
| 1357 | case KEY_DEBUGGED + KEY_C: |
||
| 1358 | do_cheat_menu(); |
||
| 1359 | break; |
||
| 1360 | case KEY_DEBUGGED + KEY_SHIFTED + KEY_A: |
||
| 1361 | do_megawow_powerup(10); |
||
| 1362 | break; |
||
| 1363 | case KEY_DEBUGGED + KEY_A: { |
||
| 1364 | do_megawow_powerup(200); |
||
| 1365 | break; |
||
| 1366 | } |
||
| 1367 | |||
| 1368 | case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying |
||
| 1369 | slew_stop(); |
||
| 1370 | game_flush_inputs(); |
||
| 1371 | if ( ConsoleObject->control_type != CT_FLYING ) { |
||
| 1372 | fly_init(*ConsoleObject); |
||
| 1373 | Game_suspended &= ~SUSP_ROBOTS; //robots move |
||
| 1374 | } else { |
||
| 1375 | slew_init(vmobjptr(ConsoleObject)); //start player slewing |
||
| 1376 | Game_suspended |= SUSP_ROBOTS; //robots don't move |
||
| 1377 | } |
||
| 1378 | break; |
||
| 1379 | |||
| 1380 | case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break; |
||
| 1381 | case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break; |
||
| 1382 | |||
| 1383 | #ifndef NDEBUG |
||
| 1384 | case KEY_DEBUGGED+KEY_D: |
||
| 1385 | if ((CGameArg.DbgNoDoubleBuffer = !CGameArg.DbgNoDoubleBuffer)!=0) |
||
| 1386 | init_cockpit(); |
||
| 1387 | break; |
||
| 1388 | #endif |
||
| 1389 | |||
| 1390 | #if DXX_USE_EDITOR |
||
| 1391 | case KEY_DEBUGGED+KEY_Q: |
||
| 1392 | { |
||
| 1393 | pause_game_world_time p; |
||
| 1394 | dump_used_textures_all(); |
||
| 1395 | } |
||
| 1396 | break; |
||
| 1397 | #endif |
||
| 1398 | |||
| 1399 | case KEY_DEBUGGED+KEY_B: { |
||
| 1400 | d_fname text{}; |
||
| 1401 | int item; |
||
| 1402 | std::array<newmenu_item, 1> m{{ |
||
| 1403 | nm_item_input(text), |
||
| 1404 | }}; |
||
| 1405 | item = newmenu_do( NULL, "Briefing to play?", m, unused_newmenu_subfunction, unused_newmenu_userdata); |
||
| 1406 | if (item != -1) { |
||
| 1407 | do_briefing_screens(text,1); |
||
| 1408 | } |
||
| 1409 | break; |
||
| 1410 | } |
||
| 1411 | |||
| 1412 | case KEY_DEBUGGED+KEY_SHIFTED+KEY_B: |
||
| 1413 | if (Player_dead_state != player_dead_state::no) |
||
| 1414 | return window_event_result::ignored; |
||
| 1415 | |||
| 1416 | kill_and_so_forth(vmobjptridx, vmsegptridx); |
||
| 1417 | break; |
||
| 1418 | case KEY_DEBUGGED+KEY_G: |
||
| 1419 | GameTime64 = (INT64_MAX) - (F1_0*10); |
||
| 1420 | HUD_init_message(HM_DEFAULT, "GameTime %" PRIi64 " - Reset in 10 seconds!", GameTime64); |
||
| 1421 | break; |
||
| 1422 | default: |
||
| 1423 | return window_event_result::ignored; |
||
| 1424 | } |
||
| 1425 | return window_event_result::handled; |
||
| 1426 | } |
||
| 1427 | } |
||
| 1428 | #endif //#ifndef RELEASE |
||
| 1429 | |||
| 1430 | #define CHEAT_MAX_LEN 15 |
||
| 1431 | struct cheat_code |
||
| 1432 | { |
||
| 1433 | const char string[CHEAT_MAX_LEN]; |
||
| 1434 | int game_cheats::*stateptr; |
||
| 1435 | }; |
||
| 1436 | |||
| 1437 | constexpr cheat_code cheat_codes[] = { |
||
| 1438 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1439 | { "gabbagabbahey", &game_cheats::enabled }, |
||
| 1440 | { "scourge", &game_cheats::wowie }, |
||
| 1441 | { "bigred", &game_cheats::wowie2 }, |
||
| 1442 | { "mitzi", &game_cheats::allkeys }, |
||
| 1443 | { "racerx", &game_cheats::invul }, |
||
| 1444 | { "guile", &game_cheats::cloak }, |
||
| 1445 | { "twilight", &game_cheats::shields }, |
||
| 1446 | { "poboys", &game_cheats::killreactor }, |
||
| 1447 | { "farmerjoe", &game_cheats::levelwarp }, |
||
| 1448 | { "bruin", &game_cheats::extralife }, |
||
| 1449 | { "porgys", &game_cheats::rapidfire }, |
||
| 1450 | { "ahimsa", &game_cheats::robotfiringsuspended }, |
||
| 1451 | { "baldguy", &game_cheats::baldguy }, |
||
| 1452 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1453 | { "gabbagabbahey", &game_cheats::lamer }, |
||
| 1454 | { "motherlode", &game_cheats::lamer }, |
||
| 1455 | { "currygoat", &game_cheats::lamer }, |
||
| 1456 | { "zingermans", &game_cheats::lamer }, |
||
| 1457 | { "eatangelos", &game_cheats::lamer }, |
||
| 1458 | { "ericaanne", &game_cheats::lamer }, |
||
| 1459 | { "joshuaakira", &game_cheats::lamer }, |
||
| 1460 | { "whammazoom", &game_cheats::lamer }, |
||
| 1461 | { "honestbob", &game_cheats::wowie }, |
||
| 1462 | { "oralgroove", &game_cheats::allkeys }, |
||
| 1463 | { "alifalafel", &game_cheats::accessory }, |
||
| 1464 | { "almighty", &game_cheats::invul }, |
||
| 1465 | { "blueorb", &game_cheats::shields }, |
||
| 1466 | { "delshiftb", &game_cheats::killreactor }, |
||
| 1467 | { "freespace", &game_cheats::levelwarp }, |
||
| 1468 | { "rockrgrl", &game_cheats::fullautomap }, |
||
| 1469 | { "wildfire", &game_cheats::rapidfire }, |
||
| 1470 | { "duddaboo", &game_cheats::bouncyfire }, |
||
| 1471 | { "lpnlizard", &game_cheats::homingfire }, |
||
| 1472 | { "imagespace", &game_cheats::robotfiringsuspended }, |
||
| 1473 | { "spaniard", &game_cheats::killallrobots }, |
||
| 1474 | { "silkwing", &game_cheats::robotskillrobots }, |
||
| 1475 | { "godzilla", &game_cheats::monsterdamage }, |
||
| 1476 | { "helpvishnu", &game_cheats::buddyclone }, |
||
| 1477 | { "gowingnut", &game_cheats::buddyangry }, |
||
| 1478 | #endif |
||
| 1479 | { "flash", &game_cheats::exitpath }, |
||
| 1480 | { "astral", &game_cheats::ghostphysics }, |
||
| 1481 | { "buggin", &game_cheats::turbo }, |
||
| 1482 | { "bittersweet", &game_cheats::acid }, |
||
| 1483 | }; |
||
| 1484 | |||
| 1485 | namespace dsx { |
||
| 1486 | static window_event_result FinalCheats() |
||
| 1487 | { |
||
| 1488 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1489 | auto &vmobjptr = Objects.vmptr; |
||
| 1490 | auto &vmobjptridx = Objects.vmptridx; |
||
| 1491 | int game_cheats::*gotcha; |
||
| 1492 | |||
| 1493 | if (Game_mode & GM_MULTI) |
||
| 1494 | return window_event_result::ignored; |
||
| 1495 | |||
| 1496 | static std::array<char, CHEAT_MAX_LEN> cheat_buffer; |
||
| 1497 | std::move(std::next(cheat_buffer.begin()), cheat_buffer.end(), cheat_buffer.begin()); |
||
| 1498 | cheat_buffer.back() = key_ascii(); |
||
| 1499 | for (unsigned i = 0;; i++) |
||
| 1500 | { |
||
| 1501 | if (i >= std::size(cheat_codes)) |
||
| 1502 | return window_event_result::ignored; |
||
| 1503 | int cheatlen = strlen(cheat_codes[i].string); |
||
| 1504 | Assert(cheatlen <= CHEAT_MAX_LEN); |
||
| 1505 | if (d_strnicmp(cheat_codes[i].string, &cheat_buffer[CHEAT_MAX_LEN-cheatlen], cheatlen)==0) |
||
| 1506 | { |
||
| 1507 | gotcha = cheat_codes[i].stateptr; |
||
| 1508 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1509 | if (!cheats.enabled && gotcha != &game_cheats::enabled) |
||
| 1510 | return window_event_result::ignored; |
||
| 1511 | if (!cheats.enabled) |
||
| 1512 | HUD_init_message_literal(HM_DEFAULT, TXT_CHEATS_ENABLED); |
||
| 1513 | #endif |
||
| 1514 | cheats.*gotcha = !(cheats.*gotcha); |
||
| 1515 | cheats.enabled = 1; |
||
| 1516 | digi_play_sample( SOUND_CHEATER, F1_0); |
||
| 1517 | break; |
||
| 1518 | } |
||
| 1519 | } |
||
| 1520 | auto &plrobj = get_local_plrobj(); |
||
| 1521 | auto &player_info = plrobj.ctype.player_info; |
||
| 1522 | player_info.mission.score = 0; |
||
| 1523 | |||
| 1524 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1525 | if (gotcha == &game_cheats::wowie) |
||
| 1526 | { |
||
| 1527 | HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE); |
||
| 1528 | |||
| 1529 | player_info.primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG); |
||
| 1530 | |||
| 1531 | player_info.vulcan_ammo = VULCAN_AMMO_MAX; |
||
| 1532 | auto &secondary_ammo = player_info.secondary_ammo; |
||
| 1533 | range_for (const unsigned i, xrange(3u)) |
||
| 1534 | secondary_ammo[i] = Secondary_ammo_max[i]; |
||
| 1535 | |||
| 1536 | if (Newdemo_state == ND_STATE_RECORDING) |
||
| 1537 | newdemo_record_laser_level(player_info.laser_level, MAX_LASER_LEVEL); |
||
| 1538 | |||
| 1539 | player_info.energy = MAX_ENERGY; |
||
| 1540 | player_info.laser_level = MAX_LASER_LEVEL; |
||
| 1541 | player_info.powerup_flags |= PLAYER_FLAGS_QUAD_LASERS; |
||
| 1542 | update_laser_weapon_info(); |
||
| 1543 | } |
||
| 1544 | |||
| 1545 | if (gotcha == &game_cheats::wowie2) |
||
| 1546 | { |
||
| 1547 | HUD_init_message(HM_DEFAULT, "SUPER %s",TXT_WOWIE_ZOWIE); |
||
| 1548 | |||
| 1549 | player_info.primary_weapon_flags = (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG); |
||
| 1550 | |||
| 1551 | player_info.vulcan_ammo = VULCAN_AMMO_MAX; |
||
| 1552 | auto &secondary_ammo = player_info.secondary_ammo; |
||
| 1553 | secondary_ammo = Secondary_ammo_max; |
||
| 1554 | |||
| 1555 | if (Newdemo_state == ND_STATE_RECORDING) |
||
| 1556 | newdemo_record_laser_level(player_info.laser_level, MAX_LASER_LEVEL); |
||
| 1557 | |||
| 1558 | player_info.energy = MAX_ENERGY; |
||
| 1559 | player_info.laser_level = MAX_LASER_LEVEL; |
||
| 1560 | player_info.powerup_flags |= PLAYER_FLAGS_QUAD_LASERS; |
||
| 1561 | update_laser_weapon_info(); |
||
| 1562 | } |
||
| 1563 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1564 | if (gotcha == &game_cheats::lamer) |
||
| 1565 | { |
||
| 1566 | plrobj.shields = player_info.energy = i2f(1); |
||
| 1567 | HUD_init_message_literal(HM_DEFAULT, "Take that...cheater!"); |
||
| 1568 | } |
||
| 1569 | |||
| 1570 | if (gotcha == &game_cheats::wowie) |
||
| 1571 | { |
||
| 1572 | HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE); |
||
| 1573 | |||
| 1574 | if (Piggy_hamfile_version < 3) // SHAREWARE |
||
| 1575 | { |
||
| 1576 | player_info.primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG); |
||
| 1577 | } |
||
| 1578 | else |
||
| 1579 | { |
||
| 1580 | player_info.primary_weapon_flags = (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG | HAS_PHOENIX_FLAG | HAS_OMEGA_FLAG); |
||
| 1581 | } |
||
| 1582 | |||
| 1583 | player_info.vulcan_ammo = VULCAN_AMMO_MAX; |
||
| 1584 | auto &secondary_ammo = player_info.secondary_ammo; |
||
| 1585 | secondary_ammo = Secondary_ammo_max; |
||
| 1586 | |||
| 1587 | if (Piggy_hamfile_version < 3) // SHAREWARE |
||
| 1588 | { |
||
| 1589 | secondary_ammo[SMISSILE4_INDEX] = 0; |
||
| 1590 | secondary_ammo[SMISSILE5_INDEX] = 0; |
||
| 1591 | secondary_ammo[MEGA_INDEX] = 0; |
||
| 1592 | } |
||
| 1593 | |||
| 1594 | if (Newdemo_state == ND_STATE_RECORDING) |
||
| 1595 | newdemo_record_laser_level(player_info.laser_level, MAX_SUPER_LASER_LEVEL); |
||
| 1596 | |||
| 1597 | player_info.energy = MAX_ENERGY; |
||
| 1598 | player_info.laser_level = MAX_SUPER_LASER_LEVEL; |
||
| 1599 | player_info.powerup_flags |= PLAYER_FLAGS_QUAD_LASERS; |
||
| 1600 | update_laser_weapon_info(); |
||
| 1601 | } |
||
| 1602 | |||
| 1603 | if (gotcha == &game_cheats::accessory) |
||
| 1604 | { |
||
| 1605 | player_info.powerup_flags |= PLAYER_FLAGS_HEADLIGHT | PLAYER_FLAGS_AFTERBURNER | PLAYER_FLAGS_AMMO_RACK | PLAYER_FLAGS_CONVERTER; |
||
| 1606 | HUD_init_message_literal(HM_DEFAULT, "Accessories!!"); |
||
| 1607 | } |
||
| 1608 | #endif |
||
| 1609 | |||
| 1610 | if (gotcha == &game_cheats::allkeys) |
||
| 1611 | { |
||
| 1612 | HUD_init_message_literal(HM_DEFAULT, TXT_ALL_KEYS); |
||
| 1613 | player_info.powerup_flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY; |
||
| 1614 | } |
||
| 1615 | |||
| 1616 | if (gotcha == &game_cheats::invul) |
||
| 1617 | { |
||
| 1618 | player_info.invulnerable_time = GameTime64+i2f(1000); |
||
| 1619 | auto &pl_flags = player_info.powerup_flags; |
||
| 1620 | pl_flags ^= PLAYER_FLAGS_INVULNERABLE; |
||
| 1621 | HUD_init_message(HM_DEFAULT, "%s %s!", TXT_INVULNERABILITY, (pl_flags & PLAYER_FLAGS_INVULNERABLE) ? (player_info.FakingInvul = 0, TXT_ON) : TXT_OFF); |
||
| 1622 | } |
||
| 1623 | |||
| 1624 | if (gotcha == &game_cheats::shields) |
||
| 1625 | { |
||
| 1626 | HUD_init_message_literal(HM_DEFAULT, TXT_FULL_SHIELDS); |
||
| 1627 | plrobj.shields = MAX_SHIELDS; |
||
| 1628 | } |
||
| 1629 | |||
| 1630 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1631 | if (gotcha == &game_cheats::cloak) |
||
| 1632 | { |
||
| 1633 | auto &pl_flags = player_info.powerup_flags; |
||
| 1634 | pl_flags ^= PLAYER_FLAGS_CLOAKED; |
||
| 1635 | const auto have_cloaked = pl_flags & PLAYER_FLAGS_CLOAKED; |
||
| 1636 | HUD_init_message(HM_DEFAULT, "%s %s!", TXT_CLOAK, have_cloaked ? TXT_ON : TXT_OFF); |
||
| 1637 | if (have_cloaked) |
||
| 1638 | { |
||
| 1639 | ai_do_cloak_stuff(); |
||
| 1640 | player_info.cloak_time = GameTime64; |
||
| 1641 | } |
||
| 1642 | } |
||
| 1643 | |||
| 1644 | if (gotcha == &game_cheats::extralife) |
||
| 1645 | { |
||
| 1646 | auto &plr = get_local_player(); |
||
| 1647 | if (plr.lives < 50) |
||
| 1648 | { |
||
| 1649 | plr.lives++; |
||
| 1650 | HUD_init_message_literal(HM_DEFAULT, "Extra life!"); |
||
| 1651 | } |
||
| 1652 | } |
||
| 1653 | #endif |
||
| 1654 | |||
| 1655 | if (gotcha == &game_cheats::killreactor) |
||
| 1656 | { |
||
| 1657 | kill_and_so_forth(vmobjptridx, vmsegptridx); |
||
| 1658 | } |
||
| 1659 | |||
| 1660 | if (gotcha == &game_cheats::exitpath) |
||
| 1661 | { |
||
| 1662 | if (create_special_path()) |
||
| 1663 | HUD_init_message_literal(HM_DEFAULT, "Exit path illuminated!"); |
||
| 1664 | } |
||
| 1665 | |||
| 1666 | if (gotcha == &game_cheats::levelwarp) |
||
| 1667 | { |
||
| 1668 | char text[10]=""; |
||
| 1669 | int new_level_num; |
||
| 1670 | int item; |
||
| 1671 | std::array<newmenu_item, 1> m{{ |
||
| 1672 | nm_item_input(text), |
||
| 1673 | }}; |
||
| 1674 | item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, m, unused_newmenu_subfunction, unused_newmenu_userdata); |
||
| 1675 | if (item != -1) { |
||
| 1676 | new_level_num = atoi(m[0].text); |
||
| 1677 | if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) { |
||
| 1678 | window_set_visible(Game_wind, 0); |
||
| 1679 | StartNewLevel(new_level_num); |
||
| 1680 | window_set_visible(Game_wind, 1); |
||
| 1681 | } |
||
| 1682 | } |
||
| 1683 | } |
||
| 1684 | |||
| 1685 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1686 | if (gotcha == &game_cheats::fullautomap) |
||
| 1687 | HUD_init_message_literal(HM_DEFAULT, cheats.fullautomap ? "FULL MAP!" : "REGULAR MAP"); |
||
| 1688 | #endif |
||
| 1689 | |||
| 1690 | if (gotcha == &game_cheats::ghostphysics) |
||
| 1691 | { |
||
| 1692 | HUD_init_message(HM_DEFAULT, "%s %s!", "Ghosty mode", cheats.ghostphysics?TXT_ON:TXT_OFF); |
||
| 1693 | } |
||
| 1694 | |||
| 1695 | if (gotcha == &game_cheats::rapidfire) |
||
| 1696 | { |
||
| 1697 | HUD_init_message(HM_DEFAULT, "Rapid fire %s!", cheats.rapidfire?TXT_ON:TXT_OFF); |
||
| 1698 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1699 | if (cheats.rapidfire) |
||
| 1700 | do_megawow_powerup(200); |
||
| 1701 | #endif |
||
| 1702 | } |
||
| 1703 | |||
| 1704 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1705 | if (gotcha == &game_cheats::bouncyfire) |
||
| 1706 | { |
||
| 1707 | |||
| 1708 | HUD_init_message(HM_DEFAULT, "Bouncing weapons %s!", cheats.bouncyfire?TXT_ON:TXT_OFF); |
||
| 1709 | } |
||
| 1710 | |||
| 1711 | if (gotcha == &game_cheats::homingfire) |
||
| 1712 | { |
||
| 1713 | HUD_init_message(HM_DEFAULT, "Homing weapons %s!", cheats.homingfire ? (weapons_homing_all(), TXT_ON) : (weapons_homing_all_reset(), TXT_OFF)); |
||
| 1714 | } |
||
| 1715 | #endif |
||
| 1716 | |||
| 1717 | if (gotcha == &game_cheats::turbo) |
||
| 1718 | { |
||
| 1719 | HUD_init_message(HM_DEFAULT, "%s %s!", "Turbo mode", cheats.turbo?TXT_ON:TXT_OFF); |
||
| 1720 | } |
||
| 1721 | |||
| 1722 | if (gotcha == &game_cheats::robotfiringsuspended) |
||
| 1723 | { |
||
| 1724 | HUD_init_message(HM_DEFAULT, "Robot firing %s!", cheats.robotfiringsuspended?TXT_OFF:TXT_ON); |
||
| 1725 | } |
||
| 1726 | |||
| 1727 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1728 | if (gotcha == &game_cheats::killallrobots) |
||
| 1729 | { |
||
| 1730 | kill_all_robots(); |
||
| 1731 | } |
||
| 1732 | |||
| 1733 | if (gotcha == &game_cheats::robotskillrobots) |
||
| 1734 | { |
||
| 1735 | HUD_init_message_literal(HM_DEFAULT, cheats.robotskillrobots?"Rabid robots!":"Kill the player!"); |
||
| 1736 | } |
||
| 1737 | |||
| 1738 | if (gotcha == &game_cheats::monsterdamage) |
||
| 1739 | { |
||
| 1740 | HUD_init_message_literal(HM_DEFAULT, cheats.monsterdamage?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!"); |
||
| 1741 | } |
||
| 1742 | |||
| 1743 | if (gotcha == &game_cheats::buddyclone) |
||
| 1744 | { |
||
| 1745 | HUD_init_message_literal(HM_DEFAULT, "What's this? Another buddy bot!"); |
||
| 1746 | create_buddy_bot(); |
||
| 1747 | } |
||
| 1748 | |||
| 1749 | if (gotcha == &game_cheats::buddyangry) |
||
| 1750 | { |
||
| 1751 | |||
| 1752 | if (cheats.buddyangry) |
||
| 1753 | { |
||
| 1754 | HUD_init_message(HM_DEFAULT, "%s gets angry!", static_cast<const char *>(PlayerCfg.GuidebotName)); |
||
| 1755 | PlayerCfg.GuidebotName = "Wingnut"; |
||
| 1756 | } |
||
| 1757 | else |
||
| 1758 | { |
||
| 1759 | PlayerCfg.GuidebotName = PlayerCfg.GuidebotNameReal; |
||
| 1760 | HUD_init_message(HM_DEFAULT, "%s calms down", static_cast<const char *>(PlayerCfg.GuidebotName)); |
||
| 1761 | } |
||
| 1762 | } |
||
| 1763 | #endif |
||
| 1764 | |||
| 1765 | if (gotcha == &game_cheats::acid) |
||
| 1766 | { |
||
| 1767 | HUD_init_message_literal(HM_DEFAULT, cheats.acid?"Going up!":"Coming down!"); |
||
| 1768 | } |
||
| 1769 | |||
| 1770 | return window_event_result::handled; |
||
| 1771 | } |
||
| 1772 | } |
||
| 1773 | |||
| 1774 | // Internal Cheat Menu |
||
| 1775 | #ifndef RELEASE |
||
| 1776 | |||
| 1777 | namespace { |
||
| 1778 | |||
| 1779 | class menu_fix_wrapper |
||
| 1780 | { |
||
| 1781 | fix &m_value; |
||
| 1782 | public: |
||
| 1783 | constexpr menu_fix_wrapper(fix &t) : |
||
| 1784 | m_value(t) |
||
| 1785 | { |
||
| 1786 | } |
||
| 1787 | operator int() const |
||
| 1788 | { |
||
| 1789 | return f2i(m_value); |
||
| 1790 | } |
||
| 1791 | menu_fix_wrapper &operator=(int n) |
||
| 1792 | { |
||
| 1793 | m_value = i2f(n); |
||
| 1794 | return *this; |
||
| 1795 | } |
||
| 1796 | }; |
||
| 1797 | |||
| 1798 | class cheat_menu_bit_invulnerability : |
||
| 1799 | std::reference_wrapper<player_info>, |
||
| 1800 | public menu_bit_wrapper_t<player_flags, std::integral_constant<PLAYER_FLAG, PLAYER_FLAGS_INVULNERABLE>> |
||
| 1801 | { |
||
| 1802 | public: |
||
| 1803 | cheat_menu_bit_invulnerability(object &player) : |
||
| 1804 | reference_wrapper(player.ctype.player_info), |
||
| 1805 | menu_bit_wrapper_t(get().powerup_flags, {}) |
||
| 1806 | { |
||
| 1807 | } |
||
| 1808 | cheat_menu_bit_invulnerability &operator=(const uint32_t n) |
||
| 1809 | { |
||
| 1810 | this->menu_bit_wrapper_t::operator=(n); |
||
| 1811 | if (n) |
||
| 1812 | { |
||
| 1813 | auto &player_info = get(); |
||
| 1814 | player_info.FakingInvul = 0; |
||
| 1815 | player_info.invulnerable_time = GameTime64+i2f(1000); |
||
| 1816 | } |
||
| 1817 | return *this; |
||
| 1818 | } |
||
| 1819 | }; |
||
| 1820 | |||
| 1821 | class cheat_menu_bit_cloak : |
||
| 1822 | std::reference_wrapper<player_info>, |
||
| 1823 | public menu_bit_wrapper_t<player_flags, std::integral_constant<PLAYER_FLAG, PLAYER_FLAGS_CLOAKED>> |
||
| 1824 | { |
||
| 1825 | public: |
||
| 1826 | cheat_menu_bit_cloak(object &player) : |
||
| 1827 | reference_wrapper(player.ctype.player_info), |
||
| 1828 | menu_bit_wrapper_t(get().powerup_flags, {}) |
||
| 1829 | { |
||
| 1830 | } |
||
| 1831 | cheat_menu_bit_cloak &operator=(const uint32_t n) |
||
| 1832 | { |
||
| 1833 | this->menu_bit_wrapper_t::operator=(n); |
||
| 1834 | if (n) |
||
| 1835 | { |
||
| 1836 | if (Game_mode & GM_MULTI) |
||
| 1837 | multi_send_cloak(); |
||
| 1838 | ai_do_cloak_stuff(); |
||
| 1839 | get().cloak_time = GameTime64; |
||
| 1840 | } |
||
| 1841 | return *this; |
||
| 1842 | } |
||
| 1843 | }; |
||
| 1844 | |||
| 1845 | } |
||
| 1846 | |||
| 1847 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 1848 | #define WIMP_MENU_DXX(VERB) |
||
| 1849 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 1850 | /* Adding an afterburner like this adds it at 0% charge. This is OK for |
||
| 1851 | * a cheat. The player can change his energy up if he needs more. |
||
| 1852 | */ |
||
| 1853 | #define WIMP_MENU_DXX(VERB) \ |
||
| 1854 | DXX_MENUITEM(VERB, CHECK, TXT_AFTERBURNER, opt_afterburner, menu_bit_wrapper(player_info.powerup_flags, PLAYER_FLAGS_AFTERBURNER)) \ |
||
| 1855 | |||
| 1856 | #endif |
||
| 1857 | |||
| 1858 | #define DXX_WIMP_MENU(VERB) \ |
||
| 1859 | DXX_MENUITEM(VERB, CHECK, TXT_INVULNERABILITY, opt_invul, cheat_menu_bit_invulnerability(plrobj)) \ |
||
| 1860 | DXX_MENUITEM(VERB, CHECK, TXT_CLOAKED, opt_cloak, cheat_menu_bit_cloak(plrobj)) \ |
||
| 1861 | DXX_MENUITEM(VERB, CHECK, "BLUE KEY", opt_key_blue, menu_bit_wrapper(player_info.powerup_flags, PLAYER_FLAGS_BLUE_KEY)) \ |
||
| 1862 | DXX_MENUITEM(VERB, CHECK, "GOLD KEY", opt_key_gold, menu_bit_wrapper(player_info.powerup_flags, PLAYER_FLAGS_GOLD_KEY)) \ |
||
| 1863 | DXX_MENUITEM(VERB, CHECK, "RED KEY", opt_key_red, menu_bit_wrapper(player_info.powerup_flags, PLAYER_FLAGS_RED_KEY)) \ |
||
| 1864 | WIMP_MENU_DXX(VERB) \ |
||
| 1865 | DXX_MENUITEM(VERB, NUMBER, TXT_ENERGY, opt_energy, menu_fix_wrapper(plrobj.ctype.player_info.energy), 0, 200) \ |
||
| 1866 | DXX_MENUITEM(VERB, NUMBER, "Shields", opt_shields, menu_fix_wrapper(plrobj.shields), 0, 200) \ |
||
| 1867 | DXX_MENUITEM(VERB, TEXT, TXT_SCORE, opt_txt_score) \ |
||
| 1868 | DXX_MENUITEM(VERB, INPUT, score_text, opt_score) \ |
||
| 1869 | DXX_MENUITEM(VERB, NUMBER, "Laser Level", opt_laser_level, menu_number_bias_wrapper<1>(plr_laser_level), LASER_LEVEL_1 + 1, DXX_MAXIMUM_LASER_LEVEL + 1) \ |
||
| 1870 | DXX_MENUITEM(VERB, NUMBER, "Concussion", opt_concussion, plrobj.ctype.player_info.secondary_ammo[CONCUSSION_INDEX], 0, 200) \ |
||
| 1871 | |||
| 1872 | static void do_cheat_menu() |
||
| 1873 | { |
||
| 1874 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1875 | auto &vmobjptr = Objects.vmptr; |
||
| 1876 | enum { |
||
| 1877 | DXX_WIMP_MENU(ENUM) |
||
| 1878 | }; |
||
| 1879 | int mmn; |
||
| 1880 | std::array<newmenu_item, DXX_WIMP_MENU(COUNT)> m; |
||
| 1881 | char score_text[sizeof("2147483647")]; |
||
| 1882 | auto &plrobj = get_local_plrobj(); |
||
| 1883 | auto &player_info = plrobj.ctype.player_info; |
||
| 1884 | snprintf(score_text, sizeof(score_text), "%d", player_info.mission.score); |
||
| 1885 | uint8_t plr_laser_level = player_info.laser_level; |
||
| 1886 | DXX_WIMP_MENU(ADD); |
||
| 1887 | mmn = newmenu_do("Wimp Menu",NULL,m, unused_newmenu_subfunction, unused_newmenu_userdata); |
||
| 1888 | if (mmn > -1 ) { |
||
| 1889 | DXX_WIMP_MENU(READ); |
||
| 1890 | player_info.laser_level = laser_level_t(plr_laser_level); |
||
| 1891 | char *p; |
||
| 1892 | auto ul = strtoul(score_text, &p, 10); |
||
| 1893 | if (!*p) |
||
| 1894 | player_info.mission.score = static_cast<int>(ul); |
||
| 1895 | init_gauges(); |
||
| 1896 | } |
||
| 1897 | } |
||
| 1898 | #endif |
||
| 1899 | |||
| 1900 | |||
| 1901 | |||
| 1902 | // Testing functions ---------------------------------------------------------- |
||
| 1903 | |||
| 1904 | #ifndef NDEBUG |
||
| 1905 | // Sounds for testing |
||
| 1906 | __attribute_used |
||
| 1907 | static int Test_sound; |
||
| 1908 | |||
| 1909 | static void play_test_sound() |
||
| 1910 | { |
||
| 1911 | digi_play_sample(Test_sound, F1_0); |
||
| 1912 | } |
||
| 1913 | #endif //ifndef NDEBUG |
||
| 1914 | |||
| 1915 | namespace dsx { |
||
| 1916 | |||
| 1917 | window_event_result ReadControls(const d_event &event) |
||
| 1918 | { |
||
| 1919 | auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
| 1920 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 1921 | int key; |
||
| 1922 | static ubyte exploding_flag=0; |
||
| 1923 | |||
| 1924 | Player_fired_laser_this_frame=object_none; |
||
| 1925 | |||
| 1926 | if (Player_dead_state == player_dead_state::exploded) |
||
| 1927 | { |
||
| 1928 | if (exploding_flag==0) { |
||
| 1929 | exploding_flag = 1; // When player starts exploding, clear all input devices... |
||
| 1930 | game_flush_inputs(); |
||
| 1931 | } |
||
| 1932 | } else { |
||
| 1933 | exploding_flag=0; |
||
| 1934 | } |
||
| 1935 | if (Player_dead_state != player_dead_state::no && |
||
| 1936 | !((Game_mode & GM_MULTI) && |
||
| 1937 | (multi_sending_message[Player_num] || multi_defining_message) |
||
| 1938 | ) |
||
| 1939 | ) |
||
| 1940 | HandleDeathInput(event); |
||
| 1941 | |||
| 1942 | if (Newdemo_state == ND_STATE_PLAYBACK) |
||
| 1943 | update_vcr_state(); |
||
| 1944 | |||
| 1945 | if (event.type == EVENT_KEY_COMMAND) |
||
| 1946 | { |
||
| 1947 | key = event_key_get(event); |
||
| 1948 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 1949 | if (MarkerState.DefiningMarkerMessage()) |
||
| 1950 | { |
||
| 1951 | return MarkerInputMessage(key); |
||
| 1952 | } |
||
| 1953 | #endif |
||
| 1954 | if ( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) ) |
||
| 1955 | { |
||
| 1956 | return multi_message_input_sub(key); |
||
| 1957 | } |
||
| 1958 | |||
| 1959 | #ifndef RELEASE |
||
| 1960 | if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) { |
||
| 1961 | Network_message_reciever = 100; // Send to everyone... |
||
| 1962 | snprintf(Network_message.data(), Network_message.size(), "%s %s", TXT_I_AM_A, TXT_CHEATER); |
||
| 1963 | } |
||
| 1964 | #endif |
||
| 1965 | |||
| 1966 | if (Endlevel_sequence) |
||
| 1967 | { |
||
| 1968 | auto result = HandleEndlevelKey(key); |
||
| 1969 | if (result != window_event_result::ignored) |
||
| 1970 | return result; |
||
| 1971 | } |
||
| 1972 | else if (Newdemo_state == ND_STATE_PLAYBACK ) |
||
| 1973 | { |
||
| 1974 | auto r = HandleDemoKey(key); |
||
| 1975 | if (r != window_event_result::ignored) |
||
| 1976 | return r; |
||
| 1977 | } |
||
| 1978 | else |
||
| 1979 | { |
||
| 1980 | window_event_result r = FinalCheats(); |
||
| 1981 | if (r == window_event_result::ignored) |
||
| 1982 | r = HandleSystemKey(key); |
||
| 1983 | if (r == window_event_result::ignored) |
||
| 1984 | r = HandleGameKey(key); |
||
| 1985 | if (r != window_event_result::ignored) |
||
| 1986 | return r; |
||
| 1987 | } |
||
| 1988 | |||
| 1989 | #ifndef RELEASE |
||
| 1990 | { |
||
| 1991 | window_event_result r = HandleTestKey(vmsegptridx, key); |
||
| 1992 | if (r != window_event_result::ignored) |
||
| 1993 | return r; |
||
| 1994 | } |
||
| 1995 | #endif |
||
| 1996 | |||
| 1997 | auto result = call_default_handler(event); |
||
| 1998 | if (result != window_event_result::ignored) |
||
| 1999 | return result; |
||
| 2000 | } |
||
| 2001 | |||
| 2002 | if (!Endlevel_sequence && Newdemo_state != ND_STATE_PLAYBACK) |
||
| 2003 | { |
||
| 2004 | kconfig_read_controls(Controls, event, 0); |
||
| 2005 | const auto Player_is_dead = Player_dead_state; |
||
| 2006 | if (Player_is_dead != player_dead_state::no && HandleDeathInput(event)) |
||
| 2007 | return window_event_result::handled; |
||
| 2008 | |||
| 2009 | check_rear_view(); |
||
| 2010 | |||
| 2011 | // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left |
||
| 2012 | if ( Controls.state.automap ) |
||
| 2013 | { |
||
| 2014 | Controls.state.automap = 0; |
||
| 2015 | if (Player_is_dead != player_dead_state::no || !((Game_mode & GM_MULTI) && LevelUniqueControlCenterState.Control_center_destroyed && LevelUniqueControlCenterState.Countdown_seconds_left < 10)) |
||
| 2016 | { |
||
| 2017 | do_automap(); |
||
| 2018 | return window_event_result::handled; |
||
| 2019 | } |
||
| 2020 | } |
||
| 2021 | if (Player_is_dead != player_dead_state::no) |
||
| 2022 | return window_event_result::ignored; |
||
| 2023 | do_weapon_n_item_stuff(Objects); |
||
| 2024 | } |
||
| 2025 | |||
| 2026 | if (Controls.state.show_menu) |
||
| 2027 | { |
||
| 2028 | Controls.state.show_menu = 0; |
||
| 2029 | return HandleSystemKey(KEY_ESC); |
||
| 2030 | } |
||
| 2031 | |||
| 2032 | return window_event_result::ignored; |
||
| 2033 | } |
||
| 2034 | |||
| 2035 | } |