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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * contains routine(s) to read in the configuration file which contains |
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23 | * game configuration stuff like detail level, sound card, etc |
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24 | * |
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25 | */ |
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26 | |||
27 | #include <memory> |
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28 | #include <stdio.h> |
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29 | #include <stdlib.h> |
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30 | #include <string.h> |
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31 | #include <ctype.h> |
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32 | #include <unistd.h> // Pierre-Marie Baty -- for getuid() |
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33 | #include <pwd.h> // Pierre-Marie Baty -- for getpwuid() |
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34 | |||
35 | #include "config.h" |
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36 | #include "pstypes.h" |
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37 | #include "game.h" |
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38 | #include "songs.h" |
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39 | #include "kconfig.h" |
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40 | #include "palette.h" |
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41 | #include "args.h" |
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42 | #include "player.h" |
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43 | #include "digi.h" |
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44 | #include "mission.h" |
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45 | #include "u_mem.h" |
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46 | #include "physfsx.h" |
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47 | #include "nvparse.h" |
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48 | #include <memory> |
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49 | |||
50 | namespace dcx { |
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51 | CCfg CGameCfg; |
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52 | } |
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53 | |||
54 | namespace dsx { |
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55 | Cfg GameCfg; |
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56 | |||
57 | #define DigiVolumeStr "DigiVolume" |
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58 | #define MusicVolumeStr "MusicVolume" |
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59 | #define ReverseStereoStr "ReverseStereo" |
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60 | #define OrigTrackOrderStr "OrigTrackOrder" |
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61 | #define MusicTypeStr "MusicType" |
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62 | #define CMLevelMusicPlayOrderStr "CMLevelMusicPlayOrder" |
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63 | #define CMLevelMusicTrack0Str "CMLevelMusicTrack0" |
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64 | #define CMLevelMusicTrack1Str "CMLevelMusicTrack1" |
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65 | #define CMLevelMusicPathStr "CMLevelMusicPath" |
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66 | #define CMMiscMusic0Str "CMMiscMusic0" |
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67 | #define CMMiscMusic1Str "CMMiscMusic1" |
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68 | #define CMMiscMusic2Str "CMMiscMusic2" |
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69 | #define CMMiscMusic3Str "CMMiscMusic3" |
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70 | #define CMMiscMusic4Str "CMMiscMusic4" |
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71 | #define GammaLevelStr "GammaLevel" |
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72 | #define LastPlayerStr "LastPlayer" |
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73 | #define LastMissionStr "LastMission" |
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74 | #define ResolutionXStr "ResolutionX" |
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75 | #define ResolutionYStr "ResolutionY" |
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76 | #define AspectXStr "AspectX" |
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77 | #define AspectYStr "AspectY" |
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78 | #define WindowModeStr "WindowMode" |
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79 | #define TexFiltStr "TexFilt" |
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80 | #define TexAnisStr "TexAnisotropy" |
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81 | #if defined(DXX_BUILD_DESCENT_II) |
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82 | #define MovieTexFiltStr "MovieTexFilt" |
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83 | #define MovieSubtitlesStr "MovieSubtitles" |
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84 | #endif |
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85 | #if DXX_USE_ADLMIDI |
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86 | #define ADLMIDINumChipsStr "ADLMIDI_NumberOfChips" |
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87 | #define ADLMIDIBankStr "ADLMIDI_Bank" |
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88 | #define ADLMIDIEnabledStr "ADLMIDI_Enabled" |
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89 | #endif |
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90 | #define VSyncStr "VSync" |
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91 | #define MultisampleStr "Multisample" |
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92 | #define FPSIndicatorStr "FPSIndicator" |
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93 | #define GrabinputStr "GrabInput" |
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94 | |||
95 | int ReadConfigFile() |
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96 | { |
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97 | // set defaults |
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98 | GameCfg.DigiVolume = 8; |
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99 | GameCfg.MusicVolume = 8; |
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100 | GameCfg.ReverseStereo = 0; |
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101 | GameCfg.OrigTrackOrder = 0; |
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102 | #if DXX_USE_SDL_REDBOOK_AUDIO && defined(__APPLE__) && defined(__MACH__) |
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103 | GameCfg.MusicType = MUSIC_TYPE_REDBOOK; |
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104 | #else |
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105 | GameCfg.MusicType = MUSIC_TYPE_BUILTIN; |
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106 | #endif |
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107 | CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Continuous; |
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108 | CGameCfg.CMLevelMusicTrack[0] = -1; |
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109 | CGameCfg.CMLevelMusicTrack[1] = -1; |
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110 | CGameCfg.CMLevelMusicPath = {}; |
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111 | CGameCfg.CMMiscMusic = {}; |
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112 | #if defined(__APPLE__) && defined(__MACH__) |
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113 | const auto userdir = /*PHYSFS_getUserDir()*/getpwuid(getuid())->pw_dir; // Pierre-Marie Baty -- work around PHYSFS_getUserDir() deprecation |
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114 | GameCfg.OrigTrackOrder = 1; |
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115 | #if defined(DXX_BUILD_DESCENT_I) |
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116 | CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Level; |
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117 | CGameCfg.CMLevelMusicPath = "descent.m3u"; |
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118 | snprintf(CGameCfg.CMMiscMusic[SONG_TITLE].data(), CGameCfg.CMMiscMusic[SONG_TITLE].size(), "%s/%s", userdir, "Music/iTunes/iTunes Music/Insanity/Descent/02 Primitive Rage.mp3"); |
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119 | snprintf(CGameCfg.CMMiscMusic[SONG_CREDITS].data(), CGameCfg.CMMiscMusic[SONG_CREDITS].size(), "%s/%s", userdir, "Music/iTunes/iTunes Music/Insanity/Descent/05 The Darkness Of Space.mp3"); |
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120 | #elif defined(DXX_BUILD_DESCENT_II) |
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121 | CGameCfg.CMLevelMusicPath = "descent2.m3u"; |
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122 | snprintf(CGameCfg.CMMiscMusic[SONG_TITLE].data(), CGameCfg.CMMiscMusic[SONG_TITLE].size(), "%s/%s", userdir, "Music/iTunes/iTunes Music/Redbook Soundtrack/Descent II, Macintosh CD-ROM/02 Title.mp3"); |
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123 | snprintf(CGameCfg.CMMiscMusic[SONG_CREDITS].data(), CGameCfg.CMMiscMusic[SONG_CREDITS].size(), "%s/%s", userdir, "Music/iTunes/iTunes Music/Redbook Soundtrack/Descent II, Macintosh CD-ROM/03 Crawl.mp3"); |
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124 | #endif |
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125 | snprintf(CGameCfg.CMMiscMusic[SONG_BRIEFING].data(), CGameCfg.CMMiscMusic[SONG_BRIEFING].size(), "%s/%s", userdir, "Music/iTunes/iTunes Music/Insanity/Descent/03 Outerlimits.mp3"); |
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126 | snprintf(CGameCfg.CMMiscMusic[SONG_ENDLEVEL].data(), CGameCfg.CMMiscMusic[SONG_ENDLEVEL].size(), "%s/%s", userdir, "Music/iTunes/iTunes Music/Insanity/Descent/04 Close Call.mp3"); |
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127 | snprintf(CGameCfg.CMMiscMusic[SONG_ENDGAME].data(), CGameCfg.CMMiscMusic[SONG_ENDGAME].size(), "%s/%s", userdir, "Music/iTunes/iTunes Music/Insanity/Descent/14 Insanity.mp3"); |
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128 | #endif |
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129 | GameCfg.GammaLevel = 0; |
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130 | GameCfg.LastPlayer = {}; |
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131 | CGameCfg.LastMission = ""; |
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132 | GameCfg.ResolutionX = 640; |
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133 | GameCfg.ResolutionY = 480; |
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134 | GameCfg.AspectX = 3; |
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135 | GameCfg.AspectY = 4; |
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136 | CGameCfg.WindowMode = false; |
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137 | CGameCfg.TexFilt = 0; |
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138 | CGameCfg.TexAnisotropy = 0; |
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139 | #if defined(DXX_BUILD_DESCENT_II) |
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140 | GameCfg.MovieTexFilt = 0; |
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141 | GameCfg.MovieSubtitles = 0; |
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142 | #endif |
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143 | CGameCfg.VSync = false; |
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144 | CGameCfg.Multisample = 0; |
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145 | CGameCfg.FPSIndicator = 0; |
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146 | CGameCfg.Grabinput = true; |
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147 | |||
148 | |||
149 | auto infile = PHYSFSX_openReadBuffered("descent.cfg"); |
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150 | if (!infile) |
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151 | { |
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152 | return 1; |
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153 | } |
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154 | |||
155 | // to be fully safe, assume the whole cfg consists of one big line |
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156 | for (PHYSFSX_gets_line_t<0> line(PHYSFS_fileLength(infile) + 1); const char *const eol = PHYSFSX_fgets(line, infile);) |
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157 | { |
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158 | const auto lb = line.begin(); |
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159 | if (eol == line.end()) |
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160 | continue; |
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161 | auto eq = std::find(lb, eol, '='); |
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162 | if (eq == eol) |
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163 | continue; |
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164 | auto value = std::next(eq); |
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165 | if (cmp(lb, eq, DigiVolumeStr)) |
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166 | convert_integer(GameCfg.DigiVolume, value); |
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167 | else if (cmp(lb, eq, MusicVolumeStr)) |
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168 | convert_integer(GameCfg.MusicVolume, value); |
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169 | else if (cmp(lb, eq, ReverseStereoStr)) |
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170 | convert_integer(GameCfg.ReverseStereo, value); |
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171 | else if (cmp(lb, eq, OrigTrackOrderStr)) |
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172 | convert_integer(GameCfg.OrigTrackOrder, value); |
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173 | else if (cmp(lb, eq, MusicTypeStr)) |
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174 | convert_integer(GameCfg.MusicType, value); |
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175 | else if (cmp(lb, eq, CMLevelMusicPlayOrderStr)) |
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176 | { |
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177 | unsigned CMLevelMusicPlayOrder; |
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178 | if (convert_integer(CMLevelMusicPlayOrder, value) && CMLevelMusicPlayOrder <= static_cast<unsigned>(LevelMusicPlayOrder::Random)) |
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179 | CGameCfg.CMLevelMusicPlayOrder = static_cast<LevelMusicPlayOrder>(CMLevelMusicPlayOrder); |
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180 | } |
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181 | else if (cmp(lb, eq, CMLevelMusicTrack0Str)) |
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182 | convert_integer(CGameCfg.CMLevelMusicTrack[0], value); |
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183 | else if (cmp(lb, eq, CMLevelMusicTrack1Str)) |
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184 | convert_integer(CGameCfg.CMLevelMusicTrack[1], value); |
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185 | else if (cmp(lb, eq, CMLevelMusicPathStr)) |
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186 | convert_string(CGameCfg.CMLevelMusicPath, value, eol); |
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187 | else if (cmp(lb, eq, CMMiscMusic0Str)) |
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188 | convert_string(CGameCfg.CMMiscMusic[SONG_TITLE], value, eol); |
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189 | else if (cmp(lb, eq, CMMiscMusic1Str)) |
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190 | convert_string(CGameCfg.CMMiscMusic[SONG_BRIEFING], value, eol); |
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191 | else if (cmp(lb, eq, CMMiscMusic2Str)) |
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192 | convert_string(CGameCfg.CMMiscMusic[SONG_ENDLEVEL], value, eol); |
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193 | else if (cmp(lb, eq, CMMiscMusic3Str)) |
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194 | convert_string(CGameCfg.CMMiscMusic[SONG_ENDGAME], value, eol); |
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195 | else if (cmp(lb, eq, CMMiscMusic4Str)) |
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196 | convert_string(CGameCfg.CMMiscMusic[SONG_CREDITS], value, eol); |
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197 | else if (cmp(lb, eq, GammaLevelStr)) |
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198 | { |
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199 | convert_integer(GameCfg.GammaLevel, value); |
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200 | gr_palette_set_gamma( GameCfg.GammaLevel ); |
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201 | } |
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202 | else if (cmp(lb, eq, LastPlayerStr)) |
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203 | GameCfg.LastPlayer.copy_lower(value, std::distance(value, eol)); |
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204 | else if (cmp(lb, eq, LastMissionStr)) |
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205 | convert_string(CGameCfg.LastMission, value, eol); |
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206 | else if (cmp(lb, eq, ResolutionXStr)) |
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207 | convert_integer(GameCfg.ResolutionX, value); |
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208 | else if (cmp(lb, eq, ResolutionYStr)) |
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209 | convert_integer(GameCfg.ResolutionY, value); |
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210 | else if (cmp(lb, eq, AspectXStr)) |
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211 | convert_integer(GameCfg.AspectX, value); |
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212 | else if (cmp(lb, eq, AspectYStr)) |
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213 | convert_integer(GameCfg.AspectY, value); |
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214 | else if (cmp(lb, eq, WindowModeStr)) |
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215 | convert_integer(CGameCfg.WindowMode, value); |
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216 | else if (cmp(lb, eq, TexFiltStr)) |
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217 | convert_integer(CGameCfg.TexFilt, value); |
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218 | else if (cmp(lb, eq, TexAnisStr)) |
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219 | convert_integer(CGameCfg.TexAnisotropy, value); |
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220 | #if defined(DXX_BUILD_DESCENT_II) |
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221 | else if (cmp(lb, eq, MovieTexFiltStr)) |
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222 | convert_integer(GameCfg.MovieTexFilt, value); |
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223 | else if (cmp(lb, eq, MovieSubtitlesStr)) |
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224 | convert_integer(GameCfg.MovieSubtitles, value); |
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225 | #endif |
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226 | #if DXX_USE_ADLMIDI |
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227 | else if (cmp(lb, eq, ADLMIDINumChipsStr)) |
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228 | convert_integer(CGameCfg.ADLMIDI_num_chips, value); |
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229 | else if (cmp(lb, eq, ADLMIDIBankStr)) |
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230 | convert_integer(CGameCfg.ADLMIDI_bank, value); |
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231 | else if (cmp(lb, eq, ADLMIDIEnabledStr)) |
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232 | convert_integer(CGameCfg.ADLMIDI_enabled, value); |
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233 | #endif |
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234 | else if (cmp(lb, eq, VSyncStr)) |
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235 | convert_integer(CGameCfg.VSync, value); |
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236 | else if (cmp(lb, eq, MultisampleStr)) |
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237 | convert_integer(CGameCfg.Multisample, value); |
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238 | else if (cmp(lb, eq, FPSIndicatorStr)) |
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239 | convert_integer(CGameCfg.FPSIndicator, value); |
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240 | else if (cmp(lb, eq, GrabinputStr)) |
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241 | convert_integer(CGameCfg.Grabinput, value); |
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242 | } |
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243 | if ( GameCfg.DigiVolume > 8 ) GameCfg.DigiVolume = 8; |
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244 | if ( GameCfg.MusicVolume > 8 ) GameCfg.MusicVolume = 8; |
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245 | |||
246 | if (GameCfg.ResolutionX >= 320 && GameCfg.ResolutionY >= 200) |
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247 | { |
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248 | Game_screen_mode.width = GameCfg.ResolutionX; |
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249 | Game_screen_mode.height = GameCfg.ResolutionY; |
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250 | } |
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251 | |||
252 | return 0; |
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253 | } |
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254 | |||
255 | int WriteConfigFile() |
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256 | { |
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257 | GameCfg.GammaLevel = gr_palette_get_gamma(); |
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258 | |||
259 | auto infile = PHYSFSX_openWriteBuffered("descent.cfg"); |
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260 | if (!infile) |
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261 | { |
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262 | return 1; |
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263 | } |
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264 | PHYSFSX_printf(infile, "%s=%d\n", DigiVolumeStr, GameCfg.DigiVolume); |
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265 | PHYSFSX_printf(infile, "%s=%d\n", MusicVolumeStr, GameCfg.MusicVolume); |
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266 | PHYSFSX_printf(infile, "%s=%d\n", ReverseStereoStr, GameCfg.ReverseStereo); |
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267 | PHYSFSX_printf(infile, "%s=%d\n", OrigTrackOrderStr, GameCfg.OrigTrackOrder); |
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268 | PHYSFSX_printf(infile, "%s=%d\n", MusicTypeStr, GameCfg.MusicType); |
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269 | PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicPlayOrderStr, static_cast<int>(CGameCfg.CMLevelMusicPlayOrder)); |
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270 | PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicTrack0Str, CGameCfg.CMLevelMusicTrack[0]); |
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271 | PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicTrack1Str, CGameCfg.CMLevelMusicTrack[1]); |
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272 | PHYSFSX_printf(infile, "%s=%s\n", CMLevelMusicPathStr, CGameCfg.CMLevelMusicPath.data()); |
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273 | PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic0Str, CGameCfg.CMMiscMusic[SONG_TITLE].data()); |
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274 | PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic1Str, CGameCfg.CMMiscMusic[SONG_BRIEFING].data()); |
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275 | PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic2Str, CGameCfg.CMMiscMusic[SONG_ENDLEVEL].data()); |
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276 | PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic3Str, CGameCfg.CMMiscMusic[SONG_ENDGAME].data()); |
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277 | PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic4Str, CGameCfg.CMMiscMusic[SONG_CREDITS].data()); |
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278 | PHYSFSX_printf(infile, "%s=%d\n", GammaLevelStr, GameCfg.GammaLevel); |
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279 | PHYSFSX_printf(infile, "%s=%s\n", LastPlayerStr, static_cast<const char *>(InterfaceUniqueState.PilotName)); |
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280 | PHYSFSX_printf(infile, "%s=%s\n", LastMissionStr, static_cast<const char *>(CGameCfg.LastMission)); |
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281 | PHYSFSX_printf(infile, "%s=%i\n", ResolutionXStr, SM_W(Game_screen_mode)); |
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282 | PHYSFSX_printf(infile, "%s=%i\n", ResolutionYStr, SM_H(Game_screen_mode)); |
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283 | PHYSFSX_printf(infile, "%s=%i\n", AspectXStr, GameCfg.AspectX); |
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284 | PHYSFSX_printf(infile, "%s=%i\n", AspectYStr, GameCfg.AspectY); |
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285 | PHYSFSX_printf(infile, "%s=%i\n", WindowModeStr, CGameCfg.WindowMode); |
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286 | PHYSFSX_printf(infile, "%s=%i\n", TexFiltStr, CGameCfg.TexFilt); |
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287 | PHYSFSX_printf(infile, "%s=%i\n", TexAnisStr, CGameCfg.TexAnisotropy); |
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288 | #if defined(DXX_BUILD_DESCENT_II) |
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289 | PHYSFSX_printf(infile, "%s=%i\n", MovieTexFiltStr, GameCfg.MovieTexFilt); |
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290 | PHYSFSX_printf(infile, "%s=%i\n", MovieSubtitlesStr, GameCfg.MovieSubtitles); |
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291 | #endif |
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292 | #if DXX_USE_ADLMIDI |
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293 | PHYSFSX_printf(infile, "%s=%i\n", ADLMIDINumChipsStr, CGameCfg.ADLMIDI_num_chips); |
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294 | PHYSFSX_printf(infile, "%s=%i\n", ADLMIDIBankStr, CGameCfg.ADLMIDI_bank); |
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295 | PHYSFSX_printf(infile, "%s=%i\n", ADLMIDIEnabledStr, CGameCfg.ADLMIDI_enabled); |
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296 | #endif |
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297 | PHYSFSX_printf(infile, "%s=%i\n", VSyncStr, CGameCfg.VSync); |
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298 | PHYSFSX_printf(infile, "%s=%i\n", MultisampleStr, CGameCfg.Multisample); |
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299 | PHYSFSX_printf(infile, "%s=%i\n", FPSIndicatorStr, CGameCfg.FPSIndicator); |
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300 | PHYSFSX_printf(infile, "%s=%i\n", GrabinputStr, CGameCfg.Grabinput); |
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301 | return 0; |
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302 | } |
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303 | |||
304 | } |