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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Routines to parse bitmaps.tbl |
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23 | * Only used for editor, since the registered version of descent 1. |
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24 | * |
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25 | */ |
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26 | |||
27 | #include <algorithm> |
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28 | #include <string> |
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29 | #include <stdio.h> |
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30 | #include <stdlib.h> |
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31 | #include <stdarg.h> |
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32 | #include <string.h> |
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33 | #include <ctype.h> |
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34 | |||
35 | #include "pstypes.h" |
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36 | #include "gr.h" |
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37 | #include "bm.h" |
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38 | #include "u_mem.h" |
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39 | #include "dxxerror.h" |
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40 | #include "object.h" |
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41 | #include "physfsx.h" |
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42 | #include "vclip.h" |
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43 | #include "effects.h" |
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44 | #include "polyobj.h" |
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45 | #include "wall.h" |
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46 | #include "textures.h" |
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47 | #include "game.h" |
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48 | #include "iff.h" |
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49 | #include "hostage.h" |
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50 | #include "powerup.h" |
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51 | #include "laser.h" |
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52 | #include "sounds.h" |
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53 | #include "piggy.h" |
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54 | #include "aistruct.h" |
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55 | #include "robot.h" |
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56 | #include "weapon.h" |
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57 | #include "gauges.h" |
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58 | #include "player.h" |
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59 | #include "endlevel.h" |
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60 | #include "cntrlcen.h" |
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61 | #include "physfs-serial.h" |
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62 | #include "args.h" |
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63 | #include "text.h" |
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64 | #if defined(DXX_BUILD_DESCENT_I) |
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65 | #include "fuelcen.h" |
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66 | #elif defined(DXX_BUILD_DESCENT_II) |
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67 | #include "gamepal.h" |
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68 | #include "interp.h" |
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69 | #endif |
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70 | #include "strutil.h" |
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71 | #if DXX_USE_EDITOR |
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72 | #include "editor/texpage.h" |
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73 | #endif |
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74 | |||
75 | #include "compiler-cf_assert.h" |
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76 | #include "compiler-range_for.h" |
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77 | #include "partial_range.h" |
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78 | #include "d_enumerate.h" |
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79 | #include "d_range.h" |
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80 | |||
81 | using std::min; |
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82 | |||
83 | #define BM_NONE -1 |
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84 | #define BM_COCKPIT 0 |
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85 | #define BM_TEXTURES 2 |
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86 | #define BM_UNUSED 3 |
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87 | #define BM_VCLIP 4 |
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88 | #define BM_EFFECTS 5 |
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89 | #define BM_ECLIP 6 |
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90 | #define BM_WEAPON 7 |
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91 | #define BM_DEMO 8 |
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92 | #define BM_ROBOTEX 9 |
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93 | #define BM_WALL_ANIMS 12 |
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94 | #define BM_WCLIP 13 |
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95 | #define BM_ROBOT 14 |
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96 | #define BM_GAUGES 20 |
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97 | |||
98 | namespace { |
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99 | |||
100 | uint8_t wall_explodes_flag; |
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101 | uint8_t wall_blastable_flag; |
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102 | uint8_t wall_hidden_flag; |
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103 | uint8_t tmap1_flag; //flag if this is used as tmap_num (not tmap_num2) |
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104 | |||
105 | } |
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106 | |||
107 | #if defined(DXX_BUILD_DESCENT_I) |
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108 | static short N_ObjBitmaps=0; |
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109 | #elif defined(DXX_BUILD_DESCENT_II) |
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110 | #define BM_GAUGES_HIRES 21 |
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111 | #endif |
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112 | |||
113 | static short N_ObjBitmapPtrs=0; |
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114 | static int Num_robot_ais = 0; |
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115 | namespace dsx { |
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116 | #if DXX_USE_EDITOR |
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117 | powerup_names_array Powerup_names; |
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118 | robot_names_array Robot_names; |
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119 | #endif |
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120 | } |
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121 | |||
122 | //---------------- Internal variables --------------------------- |
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123 | static int SuperX = -1; |
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124 | static int Installed=0; |
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125 | static short tmap_count = 0; |
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126 | static short texture_count = 0; |
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127 | #if defined(DXX_BUILD_DESCENT_I) |
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128 | static unsigned clip_count; |
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129 | static unsigned clip_num; |
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130 | static uint16_t frames; |
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131 | #elif defined(DXX_BUILD_DESCENT_II) |
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132 | static char *arg; |
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133 | static short clip_count = 0; |
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134 | static short clip_num; |
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135 | static short frames; |
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136 | static char *dest_bm; //clip number to play when destroyed |
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137 | #endif |
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138 | static short sound_num; |
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139 | static float play_time; |
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140 | static int hit_sound = -1; |
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141 | static sbyte bm_flag = BM_NONE; |
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142 | static int abm_flag = 0; |
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143 | static int rod_flag = 0; |
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144 | static short wall_open_sound, wall_close_sound; |
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145 | static float vlighting=0; |
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146 | static int obj_eclip; |
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147 | static int dest_vclip; //what vclip to play when exploding |
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148 | static int dest_eclip; //what eclip to play when exploding |
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149 | static fix dest_size; //3d size of explosion |
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150 | static int crit_clip; //clip number to play when destroyed |
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151 | static int crit_flag; //flag if this is a destroyed eclip |
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152 | static int num_sounds=0; |
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153 | |||
154 | static int linenum; //line int table currently being parsed |
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155 | |||
156 | //------------------- Useful macros and variables --------------- |
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157 | |||
158 | #define IFTOK(str) if (!strcmp(arg, str)) |
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159 | |||
160 | // For the sake of LINT, defining prototypes to module's functions |
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161 | #if defined(DXX_BUILD_DESCENT_I) |
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162 | static void bm_read_sound(char *&arg, int skip, int pc_shareware); |
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163 | static void bm_read_robot_ai(char *&arg, int skip); |
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164 | static void bm_read_robot(char *&arg, int skip); |
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165 | static void bm_read_object(char *&arg, int skip); |
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166 | static void bm_read_player_ship(char *&arg, int skip); |
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167 | namespace dsx { |
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168 | static void bm_read_some_file(d_vclip_array &Vclip, const std::string &dest_bm, char *&arg, int skip); |
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169 | } |
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170 | static void bm_read_weapon(char *&arg, int skip, int unused_flag); |
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171 | static void bm_read_powerup(char *&arg, int unused_flag); |
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172 | static void bm_read_hostage(char *&arg); |
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173 | static void verify_textures(); |
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174 | #elif defined(DXX_BUILD_DESCENT_II) |
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175 | static void bm_read_alias(void); |
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176 | static void bm_read_marker(void); |
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177 | static void bm_read_robot_ai(int skip); |
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178 | static void bm_read_powerup(int unused_flag); |
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179 | static void bm_read_hostage(void); |
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180 | static void bm_read_robot(int skip); |
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181 | static void bm_read_weapon(int skip, int unused_flag); |
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182 | static void bm_read_reactor(void); |
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183 | static void bm_read_exitmodel(void); |
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184 | static void bm_read_player_ship(void); |
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185 | namespace dsx { |
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186 | static void bm_read_some_file(d_vclip_array &Vclip, int skip); |
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187 | } |
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188 | static void bm_read_sound(int skip); |
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189 | static void clear_to_end_of_line(void); |
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190 | static void verify_textures(void); |
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191 | #endif |
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192 | |||
193 | //--------------------------------------------------------------- |
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194 | int compute_average_pixel(grs_bitmap *n) |
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195 | { |
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196 | int total_red, total_green, total_blue; |
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197 | |||
198 | #if defined(DXX_BUILD_DESCENT_II) |
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199 | auto pptr = n->bm_data; |
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200 | #endif |
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201 | const unsigned bm_h = n->bm_h, bm_w = n->bm_w; |
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202 | |||
203 | total_red = 0; |
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204 | total_green = 0; |
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205 | total_blue = 0; |
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206 | |||
207 | const auto product = (bm_h * bm_w); |
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208 | #if defined(DXX_BUILD_DESCENT_I) |
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209 | for (unsigned row = 0; row < bm_h; row++) |
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210 | for (unsigned column = 0; column < bm_w; column++) |
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211 | #elif defined(DXX_BUILD_DESCENT_II) |
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212 | for (auto counter = product; counter--;) |
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213 | #endif |
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214 | { |
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215 | #if defined(DXX_BUILD_DESCENT_I) |
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216 | const auto color = gr_gpixel (*n, column, row); |
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217 | const auto &p = gr_palette[color]; |
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218 | #elif defined(DXX_BUILD_DESCENT_II) |
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219 | const auto &p = gr_palette[*pptr++]; |
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220 | #endif |
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221 | total_red += p.r; |
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222 | total_green += p.g; |
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223 | total_blue += p.b; |
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224 | } |
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225 | |||
226 | total_red /= product; |
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227 | total_green /= product; |
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228 | total_blue /= product; |
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229 | |||
230 | return BM_XRGB(total_red/2, total_green/2, total_blue/2); |
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231 | } |
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232 | |||
233 | //--------------------------------------------------------------- |
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234 | // Loads a bitmap from either the piggy file, a r64 file, or a |
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235 | // whatever extension is passed. |
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236 | |||
237 | static bitmap_index bm_load_sub(const int skip, const char *const filename) |
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238 | { |
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239 | bitmap_index bitmap_num; |
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240 | palette_array_t newpal; |
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241 | int iff_error; //reference parm to avoid warning message |
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242 | |||
243 | bitmap_num.index = 0; |
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244 | |||
245 | if (skip) { |
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246 | return bitmap_num; |
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247 | } |
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248 | |||
249 | std::array<char, 20> fname{}; |
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250 | #if defined(DXX_BUILD_DESCENT_I) |
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251 | removeext(filename, fname); |
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252 | #elif defined(DXX_BUILD_DESCENT_II) |
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253 | struct splitpath_t path; |
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254 | d_splitpath( filename, &path); |
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255 | if (path.base_end - path.base_start >= fname.size()) |
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256 | Error("File <%s> - bitmap error, filename too long", filename); |
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257 | memcpy(fname.data(), path.base_start, path.base_end - path.base_start); |
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258 | #endif |
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259 | |||
260 | bitmap_num = piggy_find_bitmap(fname.data()); |
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261 | if (bitmap_num.index) { |
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262 | return bitmap_num; |
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263 | } |
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264 | |||
265 | grs_bitmap n; |
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266 | iff_error = iff_read_bitmap(filename, n, &newpal); |
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267 | if (iff_error != IFF_NO_ERROR) { |
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268 | Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum); |
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269 | } |
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270 | |||
271 | gr_remap_bitmap_good(n, newpal, iff_has_transparency ? iff_transparent_color : -1, SuperX); |
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272 | |||
273 | #if !DXX_USE_OGL |
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274 | n.avg_color = compute_average_pixel(&n); |
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275 | #endif |
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276 | |||
277 | bitmap_num = piggy_register_bitmap(n, fname.data(), 0); |
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278 | return bitmap_num; |
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279 | } |
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280 | |||
281 | static void ab_load(int skip, const char * filename, std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> &bmp, unsigned *nframes ) |
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282 | { |
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283 | bitmap_index bi; |
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284 | int iff_error; //reference parm to avoid warning message |
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285 | palette_array_t newpal; |
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286 | std::array<char, 24> tempname; |
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287 | |||
288 | if (skip) { |
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289 | Assert( bogus_bitmap_initialized != 0 ); |
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290 | #if defined(DXX_BUILD_DESCENT_I) |
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291 | bmp[0] = piggy_register_bitmap(bogus_bitmap, "bogus", 0); |
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292 | #elif defined(DXX_BUILD_DESCENT_II) |
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293 | bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap; |
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294 | #endif |
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295 | *nframes = 1; |
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296 | return; |
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297 | } |
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298 | |||
299 | |||
300 | #if defined(DXX_BUILD_DESCENT_I) |
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301 | std::array<char, 20> fname; |
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302 | removeext(filename, fname); |
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303 | #elif defined(DXX_BUILD_DESCENT_II) |
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304 | struct splitpath_t path; |
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305 | d_splitpath( filename, &path); |
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306 | #endif |
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307 | |||
308 | { |
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309 | unsigned i; |
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310 | for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) { |
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311 | #if defined(DXX_BUILD_DESCENT_I) |
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312 | snprintf(tempname.data(), tempname.size(), "%.16s#%d", fname.data(), i); |
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313 | #elif defined(DXX_BUILD_DESCENT_II) |
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314 | snprintf(tempname.data(), tempname.size(), "%.*s#%d", DXX_ptrdiff_cast_int(path.base_end - path.base_start), path.base_start, i); |
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315 | #endif |
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316 | bi = piggy_find_bitmap(tempname.data()); |
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317 | if ( !bi.index ) |
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318 | break; |
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319 | bmp[i] = bi; |
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320 | } |
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321 | |||
322 | if (i) { |
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323 | *nframes = i; |
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324 | return; |
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325 | } |
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326 | } |
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327 | |||
328 | // Note that last argument passes an address to the array newpal (which is a pointer). |
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329 | // type mismatch found using lint, will substitute this line with an adjusted |
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330 | // one. If fatal error, then it can be easily changed. |
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331 | std::array<std::unique_ptr<grs_main_bitmap>, MAX_BITMAPS_PER_BRUSH> bm; |
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332 | iff_error = iff_read_animbrush(filename,bm,nframes,newpal); |
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333 | if (iff_error != IFF_NO_ERROR) { |
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334 | Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum); |
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335 | } |
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336 | |||
337 | const auto nf = *nframes; |
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338 | #if defined(DXX_BUILD_DESCENT_I) |
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339 | if (nf >= bm.size()) |
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340 | return; |
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341 | #endif |
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342 | range_for (const uint_fast32_t i, xrange(nf)) |
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343 | { |
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344 | cf_assert(i < bm.size()); |
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345 | #if defined(DXX_BUILD_DESCENT_I) |
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346 | snprintf(tempname.data(), tempname.size(), "%s#%" PRIuFAST32, fname.data(), i); |
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347 | #elif defined(DXX_BUILD_DESCENT_II) |
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348 | snprintf(tempname.data(), tempname.size(), "%.*s#%" PRIuFAST32, DXX_ptrdiff_cast_int(path.base_end - path.base_start), path.base_start, i ); |
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349 | #endif |
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350 | gr_remap_bitmap_good(*bm[i].get(), newpal, iff_has_transparency ? iff_transparent_color : -1, SuperX); |
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351 | #if !DXX_USE_OGL |
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352 | bm[i]->avg_color = compute_average_pixel(bm[i].get()); |
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353 | #endif |
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354 | bmp[i] = piggy_register_bitmap(*bm[i].get(), tempname.data(), 0); |
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355 | } |
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356 | } |
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357 | |||
358 | int ds_load(int skip, const char * filename ) { |
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359 | int i; |
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360 | digi_sound n; |
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361 | char rawname[100]; |
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362 | |||
363 | if (skip) { |
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364 | // We tell piggy_register_sound it's in the pig file, when in actual fact it's in no file |
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365 | // This just tells piggy_close not to attempt to free it |
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366 | return piggy_register_sound( &bogus_sound, "bogus", 1 ); |
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367 | } |
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368 | |||
369 | std::array<char, 20> fname; |
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370 | removeext(filename, fname); |
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371 | #if defined(DXX_BUILD_DESCENT_I) |
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372 | snprintf(rawname, sizeof(rawname), "Sounds/%s.raw", fname.data()); |
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373 | #elif defined(DXX_BUILD_DESCENT_II) |
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374 | snprintf(rawname, sizeof(rawname), "Sounds/%s.%s", fname.data(), (GameArg.SndDigiSampleRate==SAMPLE_RATE_22K) ? "r22" : "raw"); |
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375 | #endif |
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376 | |||
377 | i = piggy_find_sound(fname.data()); |
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378 | if (i!=255) { |
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379 | return i; |
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380 | } |
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381 | if (auto cfp = PHYSFSX_openReadBuffered(rawname)) |
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382 | { |
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383 | n.length = PHYSFS_fileLength( cfp ); |
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384 | MALLOC( n.data, ubyte, n.length ); |
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385 | PHYSFS_read( cfp, n.data, 1, n.length ); |
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386 | n.bits = 8; |
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387 | n.freq = 11025; |
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388 | } else { |
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389 | return 255; |
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390 | } |
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391 | i = piggy_register_sound(&n, fname.data(), 0); |
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392 | return i; |
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393 | } |
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394 | |||
395 | //parse a float |
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396 | static float get_float() |
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397 | { |
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398 | char *xarg; |
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399 | |||
400 | xarg = strtok( NULL, space_tab ); |
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401 | return atof( xarg ); |
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402 | } |
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403 | |||
404 | //parse an int |
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405 | static int get_int() |
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406 | { |
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407 | char *xarg; |
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408 | |||
409 | xarg = strtok( NULL, space_tab ); |
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410 | return atoi( xarg ); |
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411 | } |
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412 | |||
413 | // rotates a byte left one bit, preserving the bit falling off the right |
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414 | //void |
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415 | //rotate_left(char *c) |
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416 | //{ |
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417 | // int found; |
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418 | // |
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419 | // found = 0; |
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420 | // if (*c & 0x80) |
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421 | // found = 1; |
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422 | // *c = *c << 1; |
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423 | // if (found) |
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424 | // *c |= 0x01; |
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425 | //} |
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426 | |||
427 | #if defined(DXX_BUILD_DESCENT_II) |
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428 | //loads a texture and returns the texture num |
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429 | static int get_texture(char *name) |
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430 | { |
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431 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
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432 | char short_name[FILENAME_LEN]; |
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433 | int i; |
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434 | |||
435 | strcpy(short_name,name); |
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436 | REMOVE_DOTS(short_name); |
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437 | for (i=0;i<texture_count;i++) |
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438 | if (!d_stricmp(TmapInfo[i].filename,short_name)) |
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439 | break; |
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440 | if (i==texture_count) { |
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441 | Textures[texture_count] = bm_load_sub(0, name); |
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442 | TmapInfo[texture_count].filename.copy_if(short_name); |
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443 | texture_count++; |
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444 | Assert(texture_count < MAX_TEXTURES); |
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445 | NumTextures = texture_count; |
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446 | } |
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447 | |||
448 | return i; |
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449 | } |
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450 | |||
451 | #define DEFAULT_PIG_PALETTE "groupa.256" |
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452 | #endif |
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453 | |||
454 | #define LINEBUF_SIZE 600 |
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455 | |||
456 | namespace dsx { |
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457 | |||
458 | //----------------------------------------------------------------- |
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459 | // Initializes all properties and bitmaps from BITMAPS.TBL file. |
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460 | // This is called when the editor is IN. |
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461 | // If no editor, properties_read_cmp() is called. |
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462 | int gamedata_read_tbl(d_vclip_array &Vclip, int pc_shareware) |
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463 | { |
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464 | auto &Effects = LevelUniqueEffectsClipState.Effects; |
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465 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
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466 | auto &WallAnims = GameSharedState.WallAnims; |
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467 | int have_bin_tbl; |
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468 | |||
469 | #if defined(DXX_BUILD_DESCENT_I) |
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470 | std::string dest_bm; |
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471 | ObjType[0] = OL_PLAYER; |
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472 | ObjId[0] = 0; |
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473 | Num_total_object_types = 1; |
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474 | #elif defined(DXX_BUILD_DESCENT_II) |
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475 | // Open BITMAPS.TBL for reading. |
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476 | have_bin_tbl = 0; |
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477 | auto InfoFile = PHYSFSX_openReadBuffered("BITMAPS.TBL"); |
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478 | if (!InfoFile) |
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479 | { |
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480 | InfoFile = PHYSFSX_openReadBuffered("BITMAPS.BIN"); |
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481 | if (!InfoFile) |
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482 | return 0; //missing BITMAPS.TBL and BITMAPS.BIN file |
||
483 | have_bin_tbl = 1; |
||
484 | } |
||
485 | |||
486 | gr_use_palette_table(DEFAULT_PIG_PALETTE); |
||
487 | |||
488 | load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded |
||
489 | #endif |
||
490 | |||
491 | for (unsigned i = 0; i < MAX_SOUNDS; ++i) |
||
492 | { |
||
493 | Sounds[i] = 255; |
||
494 | AltSounds[i] = 255; |
||
495 | } |
||
496 | |||
497 | DXX_MAKE_VAR_UNDEFINED(TmapInfo); |
||
498 | range_for (auto &ti, TmapInfo) |
||
499 | { |
||
500 | ti.eclip_num = eclip_none; |
||
501 | ti.flags = 0; |
||
502 | #if defined(DXX_BUILD_DESCENT_II) |
||
503 | ti.slide_u = ti.slide_v = 0; |
||
504 | ti.destroyed = -1; |
||
505 | #endif |
||
506 | } |
||
507 | |||
508 | #if defined(DXX_BUILD_DESCENT_II) |
||
509 | DXX_MAKE_VAR_UNDEFINED(Reactors); |
||
510 | range_for (auto &i, Reactors) |
||
511 | i.model_num = -1; |
||
512 | #endif |
||
513 | |||
514 | Num_effects = 0; |
||
515 | DXX_MAKE_VAR_UNDEFINED(Effects); |
||
516 | range_for (auto &ec, Effects) |
||
517 | { |
||
518 | //Effects[i].bm_ptr = (grs_bitmap **) -1; |
||
519 | ec.changing_wall_texture = -1; |
||
520 | ec.changing_object_texture = -1; |
||
521 | ec.segnum = segment_none; |
||
522 | ec.vc.num_frames = -1; //another mark of being unused |
||
523 | } |
||
524 | |||
525 | for (unsigned i = 0; i < MAX_POLYGON_MODELS; ++i) |
||
526 | Dying_modelnums[i] = Dead_modelnums[i] = -1; |
||
527 | |||
528 | Num_vclips = 0; |
||
529 | DXX_MAKE_VAR_UNDEFINED(Vclip); |
||
530 | range_for (auto &vc, Vclip) |
||
531 | { |
||
532 | vc.num_frames = -1; |
||
533 | vc.flags = 0; |
||
534 | } |
||
535 | |||
536 | DXX_MAKE_VAR_UNDEFINED(WallAnims); |
||
537 | range_for (auto &wa, WallAnims) |
||
538 | wa.num_frames = wclip_frames_none; |
||
539 | Num_wall_anims = 0; |
||
540 | |||
541 | if (Installed) |
||
542 | return 1; |
||
543 | |||
544 | Installed = 1; |
||
545 | |||
546 | #if defined(DXX_BUILD_DESCENT_I) |
||
547 | // Open BITMAPS.TBL for reading. |
||
548 | have_bin_tbl = 0; |
||
549 | auto InfoFile = PHYSFSX_openReadBuffered("BITMAPS.TBL"); |
||
550 | if (!InfoFile) |
||
551 | { |
||
552 | InfoFile = PHYSFSX_openReadBuffered("BITMAPS.BIN"); |
||
553 | if (!InfoFile) |
||
554 | Error("Missing BITMAPS.TBL and BITMAPS.BIN file\n"); |
||
555 | have_bin_tbl = 1; |
||
556 | } |
||
557 | #endif |
||
558 | linenum = 0; |
||
559 | |||
560 | PHYSFSX_fseek( InfoFile, 0L, SEEK_SET); |
||
561 | |||
562 | PHYSFSX_gets_line_t<LINEBUF_SIZE> inputline; |
||
563 | while (PHYSFSX_fgets(inputline, InfoFile)) { |
||
564 | int l; |
||
565 | const char *temp_ptr; |
||
566 | int skip; |
||
567 | |||
568 | linenum++; |
||
569 | if (have_bin_tbl) { // is this a binary tbl file |
||
570 | decode_text_line (inputline); |
||
571 | } else { |
||
572 | while (inputline[(l=strlen(inputline))-2]=='\\') { |
||
573 | if (!isspace(inputline[l-3])) { //if not space before backslash... |
||
574 | inputline[l-2] = ' '; //add one |
||
575 | l++; |
||
576 | } |
||
577 | PHYSFSX_fgets(inputline,InfoFile,l-2); |
||
578 | linenum++; |
||
579 | } |
||
580 | } |
||
581 | |||
582 | REMOVE_EOL(inputline); |
||
583 | if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline); |
||
584 | |||
585 | if (strlen(inputline) == LINEBUF_SIZE-1) |
||
586 | Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum); |
||
587 | |||
588 | SuperX = -1; |
||
589 | |||
590 | if ( (temp_ptr=strstr( inputline, "superx=" )) ) { |
||
591 | /* Historically, this was done with atoi, so the input |
||
592 | * source was allowed to have unconvertible characters. |
||
593 | * Accept such lines by ignoring any trailing content. |
||
594 | */ |
||
595 | SuperX = strtol(&temp_ptr[7], nullptr, 10); |
||
596 | #if defined(DXX_BUILD_DESCENT_II) |
||
597 | Assert(SuperX == 254); |
||
598 | //the superx color isn't kept around, so the new piggy regeneration |
||
599 | //code doesn't know what it is, so it assumes that it's 254, so |
||
600 | //this code requires that it be 254 |
||
601 | #endif |
||
602 | } |
||
603 | |||
604 | #if defined(DXX_BUILD_DESCENT_I) |
||
605 | char *arg = strtok( inputline, space_tab ); |
||
606 | #elif defined(DXX_BUILD_DESCENT_II) |
||
607 | arg = strtok( inputline, space_tab ); |
||
608 | #endif |
||
609 | if (arg && arg[0] == '@') |
||
610 | { |
||
611 | arg++; |
||
612 | skip = pc_shareware; |
||
613 | } else |
||
614 | skip = 0; |
||
615 | |||
616 | while (arg != NULL ) |
||
617 | { |
||
618 | // Check all possible flags and defines. |
||
619 | if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default. |
||
620 | |||
621 | IFTOK("$COCKPIT") bm_flag = BM_COCKPIT; |
||
622 | else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;} |
||
623 | #if defined(DXX_BUILD_DESCENT_I) |
||
624 | else IFTOK("$SOUND") bm_read_sound(arg, skip, pc_shareware); |
||
625 | #elif defined(DXX_BUILD_DESCENT_II) |
||
626 | else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;} |
||
627 | else IFTOK("$ALIAS") bm_read_alias(); |
||
628 | else IFTOK("$SOUND") bm_read_sound(skip); |
||
629 | #endif |
||
630 | else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS; |
||
631 | else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS; |
||
632 | else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES; |
||
633 | else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;} |
||
634 | else IFTOK("$ECLIP") |
||
635 | { |
||
636 | bm_flag = BM_ECLIP; |
||
637 | vlighting = 0; |
||
638 | clip_count = 0; |
||
639 | obj_eclip=0; |
||
640 | #if defined(DXX_BUILD_DESCENT_I) |
||
641 | dest_bm.clear(); |
||
642 | #elif defined(DXX_BUILD_DESCENT_II) |
||
643 | dest_bm=NULL; |
||
644 | #endif |
||
645 | dest_vclip=vclip_none; |
||
646 | dest_eclip=eclip_none; |
||
647 | dest_size=-1; |
||
648 | crit_clip=-1; |
||
649 | crit_flag=0; |
||
650 | sound_num=sound_none; |
||
651 | } |
||
652 | else IFTOK("$WCLIP") |
||
653 | { |
||
654 | bm_flag = BM_WCLIP; |
||
655 | vlighting = 0; |
||
656 | clip_count = 0; |
||
657 | wall_open_sound=wall_close_sound=sound_none; |
||
658 | wall_explodes_flag = 0; |
||
659 | wall_blastable_flag = 0; |
||
660 | tmap1_flag=0; |
||
661 | wall_hidden_flag = 0; |
||
662 | } |
||
663 | |||
664 | else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;} |
||
665 | |||
666 | #if DXX_USE_EDITOR |
||
667 | else IFTOK("!METALS_FLAG") TextureMetals = texture_count; |
||
668 | else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count; |
||
669 | else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count; |
||
670 | #else |
||
671 | #if defined(DXX_BUILD_DESCENT_I) |
||
672 | else IFTOK("!METALS_FLAG") ; |
||
673 | else IFTOK("!LIGHTS_FLAG") ; |
||
674 | else IFTOK("!EFFECTS_FLAG") ; |
||
675 | #endif |
||
676 | #endif |
||
677 | |||
678 | else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float()); |
||
679 | else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float()); |
||
680 | else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE; |
||
681 | #if defined(DXX_BUILD_DESCENT_II) |
||
682 | else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE; |
||
683 | else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED; |
||
684 | else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER; |
||
685 | else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD; |
||
686 | else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;} |
||
687 | else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space_tab ));} |
||
688 | #endif |
||
689 | //else IFTOK("Num_effects") Num_effects = get_int(); |
||
690 | else IFTOK("Num_wall_anims") Num_wall_anims = get_int(); |
||
691 | else IFTOK("clip_num") clip_num = get_int(); |
||
692 | #if defined(DXX_BUILD_DESCENT_I) |
||
693 | else IFTOK("dest_bm") |
||
694 | { |
||
695 | char *p = strtok( NULL, space_tab ); |
||
696 | if (p) |
||
697 | dest_bm = p; |
||
698 | else |
||
699 | dest_bm.clear(); |
||
700 | } |
||
701 | #elif defined(DXX_BUILD_DESCENT_II) |
||
702 | else IFTOK("dest_bm") dest_bm = strtok( NULL, space_tab ); |
||
703 | #endif |
||
704 | else IFTOK("dest_vclip") dest_vclip = get_int(); |
||
705 | else IFTOK("dest_eclip") dest_eclip = get_int(); |
||
706 | else IFTOK("dest_size") dest_size = fl2f(get_float()); |
||
707 | else IFTOK("crit_clip") crit_clip = get_int(); |
||
708 | else IFTOK("crit_flag") crit_flag = get_int(); |
||
709 | else IFTOK("sound_num") sound_num = get_int(); |
||
710 | else IFTOK("frames") frames = get_int(); |
||
711 | else IFTOK("time") play_time = get_float(); |
||
712 | else IFTOK("obj_eclip") obj_eclip = get_int(); |
||
713 | else IFTOK("hit_sound") hit_sound = get_int(); |
||
714 | else IFTOK("abm_flag") abm_flag = get_int(); |
||
715 | else IFTOK("tmap1_flag") tmap1_flag = get_int() ? WCF_TMAP1 : 0; |
||
716 | else IFTOK("vlighting") vlighting = get_float(); |
||
717 | else IFTOK("rod_flag") rod_flag = get_int(); |
||
718 | else IFTOK("superx") get_int(); |
||
719 | else IFTOK("open_sound") wall_open_sound = get_int(); |
||
720 | else IFTOK("close_sound") wall_close_sound = get_int(); |
||
721 | else IFTOK("explodes") wall_explodes_flag = get_int() ? WCF_EXPLODES : 0; |
||
722 | else IFTOK("blastable") wall_blastable_flag = get_int() ? WCF_BLASTABLE : 0; |
||
723 | else IFTOK("hidden") wall_hidden_flag = get_int() ? WCF_HIDDEN : 0; |
||
724 | #if defined(DXX_BUILD_DESCENT_I) |
||
725 | else IFTOK("$ROBOT_AI") bm_read_robot_ai(arg, skip); |
||
726 | |||
727 | else IFTOK("$POWERUP") {bm_read_powerup(arg, 0); continue;} |
||
728 | else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(arg, 1); continue;} |
||
729 | else IFTOK("$HOSTAGE") {bm_read_hostage(arg); continue;} |
||
730 | else IFTOK("$ROBOT") {bm_read_robot(arg, skip); continue;} |
||
731 | else IFTOK("$WEAPON") {bm_read_weapon(arg, skip, 0); continue;} |
||
732 | else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(arg, skip, 1); continue;} |
||
733 | else IFTOK("$OBJECT") {bm_read_object(arg, skip); continue;} |
||
734 | else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(arg, skip); continue;} |
||
735 | #elif defined(DXX_BUILD_DESCENT_II) |
||
736 | else IFTOK("$ROBOT_AI") bm_read_robot_ai(skip); |
||
737 | |||
738 | else IFTOK("$POWERUP") {bm_read_powerup(0); continue;} |
||
739 | else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;} |
||
740 | else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;} |
||
741 | else IFTOK("$ROBOT") {bm_read_robot(skip); continue;} |
||
742 | else IFTOK("$WEAPON") {bm_read_weapon(skip, 0); continue;} |
||
743 | else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(skip, 1); continue;} |
||
744 | else IFTOK("$REACTOR") {bm_read_reactor(); continue;} |
||
745 | else IFTOK("$MARKER") {bm_read_marker(); continue;} |
||
746 | else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;} |
||
747 | else IFTOK("$EXIT") { |
||
748 | if (pc_shareware) |
||
749 | bm_read_exitmodel(); |
||
750 | else |
||
751 | clear_to_end_of_line(); |
||
752 | continue; |
||
753 | } |
||
754 | #endif |
||
755 | else { //not a special token, must be a bitmap! |
||
756 | |||
757 | // Remove any illegal/unwanted spaces and tabs at this point. |
||
758 | while ((*arg=='\t') || (*arg==' ')) arg++; |
||
759 | if (*arg == '\0') { break; } |
||
760 | |||
761 | #if defined(DXX_BUILD_DESCENT_II) |
||
762 | //check for '=' in token, indicating error |
||
763 | if (strchr(arg,'=')) |
||
764 | Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum); |
||
765 | #endif |
||
766 | |||
767 | // Otherwise, 'arg' is apparently a bitmap filename. |
||
768 | // Load bitmap and process it below: |
||
769 | #if defined(DXX_BUILD_DESCENT_I) |
||
770 | bm_read_some_file(Vclip, dest_bm, arg, skip); |
||
771 | #elif defined(DXX_BUILD_DESCENT_II) |
||
772 | bm_read_some_file(Vclip, skip); |
||
773 | #endif |
||
774 | |||
775 | } |
||
776 | |||
777 | arg = strtok( NULL, equal_space ); |
||
778 | continue; |
||
779 | } |
||
780 | } |
||
781 | |||
782 | NumTextures = texture_count; |
||
783 | LevelUniqueTmapInfoState.Num_tmaps = tmap_count; |
||
784 | |||
785 | #if defined(DXX_BUILD_DESCENT_II) |
||
786 | Textures[NumTextures++].index = 0; //entry for bogus tmap |
||
787 | InfoFile.reset(); |
||
788 | #endif |
||
789 | assert(LevelSharedRobotInfoState.N_robot_types == Num_robot_ais); //should be one ai info per robot |
||
790 | |||
791 | verify_textures(); |
||
792 | |||
793 | //check for refereced but unused clip count |
||
794 | range_for (auto &&en, enumerate(Effects)) |
||
795 | { |
||
796 | auto &e = en.value; |
||
797 | if ((e.changing_wall_texture != -1 || e.changing_object_texture != -1) && e.vc.num_frames == ~0u) |
||
798 | Error("EClip %" PRIuFAST32 " referenced (by polygon object?), but not defined", en.idx); |
||
799 | } |
||
800 | |||
801 | #if defined(DXX_BUILD_DESCENT_II) |
||
802 | #ifndef NDEBUG |
||
803 | { |
||
804 | //make sure all alt sounds refer to valid main sounds |
||
805 | for (unsigned i = 0; i < num_sounds; ++i) |
||
806 | { |
||
807 | int alt = AltSounds[i]; |
||
808 | Assert(alt==0 || alt==-1 || Sounds[alt]!=255); |
||
809 | } |
||
810 | } |
||
811 | #endif |
||
812 | |||
813 | gr_use_palette_table(D2_DEFAULT_PALETTE); |
||
814 | #endif |
||
815 | |||
816 | return 0; |
||
817 | } |
||
818 | |||
819 | } |
||
820 | |||
821 | void verify_textures() |
||
822 | { |
||
823 | #if defined(DXX_BUILD_DESCENT_II) |
||
824 | auto &Effects = LevelUniqueEffectsClipState.Effects; |
||
825 | #endif |
||
826 | grs_bitmap * bmp; |
||
827 | int j; |
||
828 | j=0; |
||
829 | const auto Num_tmaps = LevelUniqueTmapInfoState.Num_tmaps; |
||
830 | for (uint_fast32_t i = 0; i < Num_tmaps; ++i) |
||
831 | { |
||
832 | bmp = &GameBitmaps[Textures[i].index]; |
||
833 | if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) { |
||
834 | j++; |
||
835 | } |
||
836 | } |
||
837 | if (j) |
||
838 | Error("%d textures were not 64x64.",j); |
||
839 | |||
840 | #if defined(DXX_BUILD_DESCENT_II) |
||
841 | for (uint_fast32_t i = 0; i < Num_effects; ++i) |
||
842 | if (Effects[i].changing_object_texture != -1) |
||
843 | if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64) |
||
844 | Error("Effect %" PRIuFAST32 " is used on object, but is not 64x64",i); |
||
845 | #endif |
||
846 | } |
||
847 | |||
848 | #if defined(DXX_BUILD_DESCENT_II) |
||
849 | void bm_read_alias() |
||
850 | { |
||
851 | char *t; |
||
852 | |||
853 | Assert(Num_aliases < MAX_ALIASES); |
||
854 | |||
855 | t = strtok( NULL, space_tab ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name)); |
||
856 | t = strtok( NULL, space_tab ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name)); |
||
857 | |||
858 | Num_aliases++; |
||
859 | } |
||
860 | #endif |
||
861 | |||
862 | static void set_lighting_flag(grs_bitmap &bmp) |
||
863 | { |
||
864 | bmp.set_flag_mask(vlighting < 0, BM_FLAG_NO_LIGHTING); |
||
865 | } |
||
866 | |||
867 | static void set_texture_name(const char *name) |
||
868 | { |
||
869 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
870 | TmapInfo[texture_count].filename.copy_if(name, FILENAME_LEN); |
||
871 | REMOVE_DOTS(&TmapInfo[texture_count].filename[0u]); |
||
872 | } |
||
873 | |||
874 | #if defined(DXX_BUILD_DESCENT_I) |
||
875 | static void bm_read_eclip(const std::string &dest_bm, const char *const arg, int skip) |
||
876 | #elif defined(DXX_BUILD_DESCENT_II) |
||
877 | static void bm_read_eclip(int skip) |
||
878 | #endif |
||
879 | { |
||
880 | auto &Effects = LevelUniqueEffectsClipState.Effects; |
||
881 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
882 | bitmap_index bitmap; |
||
883 | |||
884 | assert(clip_num < Effects.size()); |
||
885 | |||
886 | if (clip_num+1 > Num_effects) |
||
887 | Num_effects = clip_num+1; |
||
888 | |||
889 | Effects[clip_num].flags = 0; |
||
890 | |||
891 | #if defined(DXX_BUILD_DESCENT_II) |
||
892 | unsigned dest_bm_num = 0; |
||
893 | //load the dest bitmap first, so that after this routine, the last-loaded |
||
894 | //texture will be the monitor, so that lighting parameter will be applied |
||
895 | //to the correct texture |
||
896 | if (dest_bm) { //deal with bitmap for blown up clip |
||
897 | d_fname short_name; |
||
898 | int i; |
||
899 | short_name.copy_if(dest_bm, FILENAME_LEN); |
||
900 | REMOVE_DOTS(&short_name[0u]); |
||
901 | for (i=0;i<texture_count;i++) |
||
902 | if (!d_stricmp(TmapInfo[i].filename,short_name)) |
||
903 | break; |
||
904 | if (i==texture_count) { |
||
905 | Textures[texture_count] = bm_load_sub(skip, dest_bm); |
||
906 | TmapInfo[texture_count].filename = short_name; |
||
907 | texture_count++; |
||
908 | Assert(texture_count < MAX_TEXTURES); |
||
909 | NumTextures = texture_count; |
||
910 | } |
||
911 | else if (Textures[i].index == 0) //was found, but registered out |
||
912 | Textures[i] = bm_load_sub(skip, dest_bm); |
||
913 | dest_bm_num = i; |
||
914 | } |
||
915 | #endif |
||
916 | |||
917 | if (!abm_flag) |
||
918 | { |
||
919 | bitmap = bm_load_sub(skip, arg); |
||
920 | |||
921 | Effects[clip_num].vc.play_time = fl2f(play_time); |
||
922 | Effects[clip_num].vc.num_frames = frames; |
||
923 | Effects[clip_num].vc.frame_time = fl2f(play_time)/frames; |
||
924 | |||
925 | Assert(clip_count < frames); |
||
926 | Effects[clip_num].vc.frames[clip_count] = bitmap; |
||
927 | set_lighting_flag(GameBitmaps[bitmap.index]); |
||
928 | |||
929 | Assert(!obj_eclip); //obj eclips for non-abm files not supported! |
||
930 | Assert(crit_flag==0); |
||
931 | |||
932 | if (clip_count == 0) { |
||
933 | Effects[clip_num].changing_wall_texture = texture_count; |
||
934 | Assert(tmap_count < MAX_TEXTURES); |
||
935 | tmap_count++; |
||
936 | Textures[texture_count] = bitmap; |
||
937 | set_texture_name(arg); |
||
938 | Assert(texture_count < MAX_TEXTURES); |
||
939 | texture_count++; |
||
940 | TmapInfo[texture_count].eclip_num = clip_num; |
||
941 | NumTextures = texture_count; |
||
942 | } |
||
943 | |||
944 | clip_count++; |
||
945 | |||
946 | } else { |
||
947 | std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm; |
||
948 | abm_flag = 0; |
||
949 | |||
950 | ab_load(skip, arg, bm, &Effects[clip_num].vc.num_frames ); |
||
951 | |||
952 | Effects[clip_num].vc.play_time = fl2f(play_time); |
||
953 | Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames; |
||
954 | |||
955 | clip_count = 0; |
||
956 | set_lighting_flag(GameBitmaps[bm[clip_count].index]); |
||
957 | Effects[clip_num].vc.frames[clip_count] = bm[clip_count]; |
||
958 | |||
959 | if (!obj_eclip && !crit_flag) { |
||
960 | Effects[clip_num].changing_wall_texture = texture_count; |
||
961 | Assert(tmap_count < MAX_TEXTURES); |
||
962 | tmap_count++; |
||
963 | Textures[texture_count] = bm[clip_count]; |
||
964 | set_texture_name( arg ); |
||
965 | Assert(texture_count < MAX_TEXTURES); |
||
966 | TmapInfo[texture_count].eclip_num = clip_num; |
||
967 | texture_count++; |
||
968 | NumTextures = texture_count; |
||
969 | } |
||
970 | |||
971 | if (obj_eclip) { |
||
972 | |||
973 | if (Effects[clip_num].changing_object_texture == -1) { //first time referenced |
||
974 | Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps |
||
975 | N_ObjBitmaps++; |
||
976 | } |
||
977 | |||
978 | ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0]; |
||
979 | } |
||
980 | |||
981 | //if for an object, Effects_bm_ptrs set in object load |
||
982 | |||
983 | for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) { |
||
984 | set_lighting_flag(GameBitmaps[bm[clip_count].index]); |
||
985 | Effects[clip_num].vc.frames[clip_count] = bm[clip_count]; |
||
986 | } |
||
987 | |||
988 | } |
||
989 | |||
990 | Effects[clip_num].crit_clip = crit_clip; |
||
991 | Effects[clip_num].sound_num = sound_num; |
||
992 | |||
993 | #if defined(DXX_BUILD_DESCENT_I) |
||
994 | if (!dest_bm.empty()) |
||
995 | #elif defined(DXX_BUILD_DESCENT_II) |
||
996 | if (dest_bm) |
||
997 | #endif |
||
998 | { //deal with bitmap for blown up clip |
||
999 | #if defined(DXX_BUILD_DESCENT_I) |
||
1000 | char short_name[13]; |
||
1001 | int i; |
||
1002 | strcpy(short_name,dest_bm.c_str()); |
||
1003 | REMOVE_DOTS(short_name); |
||
1004 | for (i=0;i<texture_count;i++) |
||
1005 | if (!d_stricmp(static_cast<const char *>(TmapInfo[i].filename),short_name)) |
||
1006 | break; |
||
1007 | if (i==texture_count) { |
||
1008 | Textures[texture_count] = bm_load_sub(skip, dest_bm.c_str()); |
||
1009 | TmapInfo[texture_count].filename.copy_if(short_name); |
||
1010 | texture_count++; |
||
1011 | Assert(texture_count < MAX_TEXTURES); |
||
1012 | NumTextures = texture_count; |
||
1013 | } |
||
1014 | Effects[clip_num].dest_bm_num = i; |
||
1015 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1016 | Effects[clip_num].dest_bm_num = dest_bm_num; |
||
1017 | #endif |
||
1018 | |||
1019 | if (dest_vclip==vclip_none) |
||
1020 | Error("Desctuction vclip missing on line %d",linenum); |
||
1021 | if (dest_size==-1) |
||
1022 | Error("Desctuction vclip missing on line %d",linenum); |
||
1023 | |||
1024 | Effects[clip_num].dest_vclip = dest_vclip; |
||
1025 | Effects[clip_num].dest_size = dest_size; |
||
1026 | |||
1027 | Effects[clip_num].dest_eclip = dest_eclip; |
||
1028 | } |
||
1029 | else { |
||
1030 | Effects[clip_num].dest_bm_num = ~0u; |
||
1031 | Effects[clip_num].dest_eclip = eclip_none; |
||
1032 | } |
||
1033 | |||
1034 | if (crit_flag) |
||
1035 | Effects[clip_num].flags |= EF_CRITICAL; |
||
1036 | } |
||
1037 | |||
1038 | #if defined(DXX_BUILD_DESCENT_I) |
||
1039 | static void bm_read_gauges(const char *const arg, int skip) |
||
1040 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1041 | static void bm_read_gauges(int skip) |
||
1042 | #endif |
||
1043 | { |
||
1044 | bitmap_index bitmap; |
||
1045 | unsigned i, num_abm_frames; |
||
1046 | |||
1047 | if (!abm_flag) { |
||
1048 | bitmap = bm_load_sub(skip, arg); |
||
1049 | Assert(clip_count < MAX_GAUGE_BMS); |
||
1050 | Gauges[clip_count] = bitmap; |
||
1051 | clip_count++; |
||
1052 | } else { |
||
1053 | std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm; |
||
1054 | abm_flag = 0; |
||
1055 | ab_load(skip, arg, bm, &num_abm_frames ); |
||
1056 | for (i=clip_count; i<clip_count+num_abm_frames; i++) { |
||
1057 | Assert(i < MAX_GAUGE_BMS); |
||
1058 | Gauges[i] = bm[i-clip_count]; |
||
1059 | } |
||
1060 | clip_count += num_abm_frames; |
||
1061 | } |
||
1062 | } |
||
1063 | |||
1064 | #if defined(DXX_BUILD_DESCENT_I) |
||
1065 | static void bm_read_wclip(char *const arg, int skip) |
||
1066 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1067 | static void bm_read_gauges_hires() |
||
1068 | { |
||
1069 | bitmap_index bitmap; |
||
1070 | unsigned i, num_abm_frames; |
||
1071 | |||
1072 | if (!abm_flag) { |
||
1073 | bitmap = bm_load_sub(0, arg); |
||
1074 | Assert(clip_count < MAX_GAUGE_BMS); |
||
1075 | Gauges_hires[clip_count] = bitmap; |
||
1076 | clip_count++; |
||
1077 | } else { |
||
1078 | std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm; |
||
1079 | abm_flag = 0; |
||
1080 | ab_load(0, arg, bm, &num_abm_frames ); |
||
1081 | for (i=clip_count; i<clip_count+num_abm_frames; i++) { |
||
1082 | Assert(i < MAX_GAUGE_BMS); |
||
1083 | Gauges_hires[i] = bm[i-clip_count]; |
||
1084 | } |
||
1085 | clip_count += num_abm_frames; |
||
1086 | } |
||
1087 | } |
||
1088 | |||
1089 | static void bm_read_wclip(int skip) |
||
1090 | #endif |
||
1091 | { |
||
1092 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
||
1093 | auto &WallAnims = GameSharedState.WallAnims; |
||
1094 | bitmap_index bitmap; |
||
1095 | Assert(clip_num < MAX_WALL_ANIMS); |
||
1096 | |||
1097 | auto &wa = WallAnims[clip_num]; |
||
1098 | wa.flags = wall_explodes_flag | wall_blastable_flag | wall_hidden_flag | tmap1_flag; |
||
1099 | |||
1100 | if (!abm_flag) { |
||
1101 | bitmap = bm_load_sub(skip, arg); |
||
1102 | if (wa.num_frames != wclip_frames_none && clip_count == 0) |
||
1103 | Error( "Wall Clip %d is already used!", clip_num ); |
||
1104 | wa.play_time = fl2f(play_time); |
||
1105 | wa.num_frames = frames; |
||
1106 | //WallAnims[clip_num].frame_time = fl2f(play_time)/frames; |
||
1107 | Assert(clip_count < frames); |
||
1108 | wa.frames[clip_count++] = texture_count; |
||
1109 | wa.open_sound = wall_open_sound; |
||
1110 | wa.close_sound = wall_close_sound; |
||
1111 | Textures[texture_count] = bitmap; |
||
1112 | set_lighting_flag(GameBitmaps[bitmap.index]); |
||
1113 | set_texture_name( arg ); |
||
1114 | Assert(texture_count < MAX_TEXTURES); |
||
1115 | texture_count++; |
||
1116 | NumTextures = texture_count; |
||
1117 | if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1; |
||
1118 | } else { |
||
1119 | std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm; |
||
1120 | unsigned nframes; |
||
1121 | if (wa.num_frames != wclip_frames_none) |
||
1122 | Error( "AB_Wall clip %d is already used!", clip_num ); |
||
1123 | abm_flag = 0; |
||
1124 | #if defined(DXX_BUILD_DESCENT_I) |
||
1125 | ab_load(skip, arg, bm, &nframes ); |
||
1126 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1127 | ab_load(0, arg, bm, &nframes ); |
||
1128 | #endif |
||
1129 | wa.num_frames = nframes; |
||
1130 | wa.play_time = fl2f(play_time); |
||
1131 | //WallAnims[clip_num].frame_time = fl2f(play_time)/nframes; |
||
1132 | wa.open_sound = wall_open_sound; |
||
1133 | wa.close_sound = wall_close_sound; |
||
1134 | strcpy(&wa.filename[0], arg); |
||
1135 | REMOVE_DOTS(&wa.filename[0]); |
||
1136 | |||
1137 | if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1; |
||
1138 | |||
1139 | set_lighting_flag(GameBitmaps[bm[clip_count].index]); |
||
1140 | |||
1141 | for (clip_count=0;clip_count < wa.num_frames; clip_count++) { |
||
1142 | Textures[texture_count] = bm[clip_count]; |
||
1143 | set_lighting_flag(GameBitmaps[bm[clip_count].index]); |
||
1144 | wa.frames[clip_count] = texture_count; |
||
1145 | REMOVE_DOTS(arg); |
||
1146 | snprintf(&TmapInfo[texture_count].filename[0u], TmapInfo[texture_count].filename.size(), "%s#%d", arg, clip_count); |
||
1147 | Assert(texture_count < MAX_TEXTURES); |
||
1148 | texture_count++; |
||
1149 | NumTextures = texture_count; |
||
1150 | } |
||
1151 | } |
||
1152 | } |
||
1153 | |||
1154 | namespace dsx { |
||
1155 | |||
1156 | #if defined(DXX_BUILD_DESCENT_I) |
||
1157 | static void bm_read_vclip(d_vclip_array &Vclip, const char *const arg, int skip) |
||
1158 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1159 | static void bm_read_vclip(d_vclip_array &Vclip, int skip) |
||
1160 | #endif |
||
1161 | { |
||
1162 | bitmap_index bi; |
||
1163 | assert(clip_num < Vclip.size()); |
||
1164 | |||
1165 | #if defined(DXX_BUILD_DESCENT_II) |
||
1166 | if (clip_num >= Num_vclips) |
||
1167 | Num_vclips = clip_num+1; |
||
1168 | #endif |
||
1169 | |||
1170 | if (!abm_flag) { |
||
1171 | if (Vclip[clip_num].num_frames != ~0u && clip_count == 0) |
||
1172 | Error( "Vclip %d is already used!", clip_num ); |
||
1173 | bi = bm_load_sub(skip, arg); |
||
1174 | Vclip[clip_num].play_time = fl2f(play_time); |
||
1175 | Vclip[clip_num].num_frames = frames; |
||
1176 | Vclip[clip_num].frame_time = fl2f(play_time)/frames; |
||
1177 | Vclip[clip_num].light_value = fl2f(vlighting); |
||
1178 | Vclip[clip_num].sound_num = sound_num; |
||
1179 | set_lighting_flag(GameBitmaps[bi.index]); |
||
1180 | Assert(clip_count < frames); |
||
1181 | Vclip[clip_num].frames[clip_count++] = bi; |
||
1182 | if (rod_flag) { |
||
1183 | rod_flag=0; |
||
1184 | Vclip[clip_num].flags |= VF_ROD; |
||
1185 | } |
||
1186 | |||
1187 | } else { |
||
1188 | std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm; |
||
1189 | abm_flag = 0; |
||
1190 | if (Vclip[clip_num].num_frames != ~0u) |
||
1191 | Error( "AB_Vclip %d is already used!", clip_num ); |
||
1192 | ab_load(skip, arg, bm, &Vclip[clip_num].num_frames ); |
||
1193 | |||
1194 | if (rod_flag) { |
||
1195 | //int i; |
||
1196 | rod_flag=0; |
||
1197 | Vclip[clip_num].flags |= VF_ROD; |
||
1198 | } |
||
1199 | Vclip[clip_num].play_time = fl2f(play_time); |
||
1200 | Vclip[clip_num].frame_time = fl2f(play_time)/Vclip[clip_num].num_frames; |
||
1201 | Vclip[clip_num].light_value = fl2f(vlighting); |
||
1202 | Vclip[clip_num].sound_num = sound_num; |
||
1203 | set_lighting_flag(GameBitmaps[bm[clip_count].index]); |
||
1204 | |||
1205 | for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) { |
||
1206 | set_lighting_flag(GameBitmaps[bm[clip_count].index]); |
||
1207 | Vclip[clip_num].frames[clip_count] = bm[clip_count]; |
||
1208 | } |
||
1209 | } |
||
1210 | } |
||
1211 | |||
1212 | } |
||
1213 | |||
1214 | // ------------------------------------------------------------------------------ |
||
1215 | static void get4fix(std::array<fix, NDL> &fixp) |
||
1216 | { |
||
1217 | char *curtext; |
||
1218 | range_for (auto &i, fixp) |
||
1219 | { |
||
1220 | curtext = strtok(NULL, space_tab); |
||
1221 | i = fl2f(atof(curtext)); |
||
1222 | } |
||
1223 | } |
||
1224 | |||
1225 | // ------------------------------------------------------------------------------ |
||
1226 | static void get4byte(std::array<int8_t, NDL> &bytep) |
||
1227 | { |
||
1228 | char *curtext; |
||
1229 | range_for (auto &i, bytep) |
||
1230 | { |
||
1231 | curtext = strtok(NULL, space_tab); |
||
1232 | i = atoi(curtext); |
||
1233 | } |
||
1234 | } |
||
1235 | |||
1236 | // ------------------------------------------------------------------------------ |
||
1237 | // Convert field of view from an angle in 0..360 to cosine. |
||
1238 | static void adjust_field_of_view(std::array<fix, NDL> &fovp) |
||
1239 | { |
||
1240 | fixang tt; |
||
1241 | float ff; |
||
1242 | range_for (auto &i, fovp) |
||
1243 | { |
||
1244 | ff = - f2fl(i); |
||
1245 | if (ff > 179) { |
||
1246 | ff = 179; |
||
1247 | } |
||
1248 | ff = ff/360; |
||
1249 | tt = fl2f(ff); |
||
1250 | i = fix_cos(tt); |
||
1251 | } |
||
1252 | } |
||
1253 | |||
1254 | #if defined(DXX_BUILD_DESCENT_I) |
||
1255 | static void clear_to_end_of_line(char *&arg) |
||
1256 | { |
||
1257 | arg = NULL; |
||
1258 | } |
||
1259 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1260 | static void clear_to_end_of_line() |
||
1261 | { |
||
1262 | arg = strtok( NULL, space_tab ); |
||
1263 | while (arg != NULL) |
||
1264 | arg = strtok( NULL, space_tab ); |
||
1265 | } |
||
1266 | #endif |
||
1267 | |||
1268 | #if defined(DXX_BUILD_DESCENT_I) |
||
1269 | static void bm_read_sound(char *&arg, int skip, int pc_shareware) |
||
1270 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1271 | void bm_read_sound(int skip) |
||
1272 | #endif |
||
1273 | { |
||
1274 | int alt_sound_num; |
||
1275 | |||
1276 | const int read_sound_num = get_int(); |
||
1277 | #if defined(DXX_BUILD_DESCENT_I) |
||
1278 | alt_sound_num = pc_shareware ? read_sound_num : get_int(); |
||
1279 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1280 | alt_sound_num = get_int(); |
||
1281 | #endif |
||
1282 | |||
1283 | if ( read_sound_num>=MAX_SOUNDS ) |
||
1284 | Error( "Too many sound files.\n" ); |
||
1285 | |||
1286 | if (read_sound_num >= num_sounds) |
||
1287 | num_sounds = read_sound_num+1; |
||
1288 | |||
1289 | #if defined(DXX_BUILD_DESCENT_II) |
||
1290 | if (Sounds[read_sound_num] != 255) |
||
1291 | Error("Sound num %d already used, bitmaps.tbl, line %d\n",read_sound_num,linenum); |
||
1292 | #endif |
||
1293 | |||
1294 | arg = strtok(NULL, space_tab); |
||
1295 | |||
1296 | Sounds[read_sound_num] = ds_load(skip, arg); |
||
1297 | |||
1298 | if ( alt_sound_num == 0 ) |
||
1299 | AltSounds[read_sound_num] = sound_num; |
||
1300 | else if (alt_sound_num < 0 ) |
||
1301 | AltSounds[read_sound_num] = 255; |
||
1302 | else |
||
1303 | AltSounds[read_sound_num] = alt_sound_num; |
||
1304 | |||
1305 | if (Sounds[read_sound_num] == 255) |
||
1306 | Error("Can't load soundfile <%s>",arg); |
||
1307 | } |
||
1308 | |||
1309 | // ------------------------------------------------------------------------------ |
||
1310 | #if defined(DXX_BUILD_DESCENT_I) |
||
1311 | static void bm_read_robot_ai(char *&arg, const int skip) |
||
1312 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1313 | void bm_read_robot_ai(const int skip) |
||
1314 | #endif |
||
1315 | { |
||
1316 | char *robotnum_text; |
||
1317 | int robotnum; |
||
1318 | |||
1319 | robotnum_text = strtok(NULL, space_tab); |
||
1320 | robotnum = atoi(robotnum_text); |
||
1321 | Assert(robotnum < MAX_ROBOT_TYPES); |
||
1322 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
||
1323 | auto &robptr = Robot_info[robotnum]; |
||
1324 | |||
1325 | Assert(robotnum == Num_robot_ais); //make sure valid number |
||
1326 | |||
1327 | if (skip) { |
||
1328 | Num_robot_ais++; |
||
1329 | #if defined(DXX_BUILD_DESCENT_I) |
||
1330 | clear_to_end_of_line(arg); |
||
1331 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1332 | clear_to_end_of_line(); |
||
1333 | #endif |
||
1334 | return; |
||
1335 | } |
||
1336 | |||
1337 | Num_robot_ais++; |
||
1338 | |||
1339 | get4fix(robptr.field_of_view); |
||
1340 | get4fix(robptr.firing_wait); |
||
1341 | #if defined(DXX_BUILD_DESCENT_II) |
||
1342 | get4fix(robptr.firing_wait2); |
||
1343 | #endif |
||
1344 | get4byte(robptr.rapidfire_count); |
||
1345 | get4fix(robptr.turn_time); |
||
1346 | #if defined(DXX_BUILD_DESCENT_I) |
||
1347 | std::array<fix, NDL> fire_power, // damage done by a hit from this robot |
||
1348 | shield; // shield strength of this robot |
||
1349 | get4fix(fire_power); |
||
1350 | get4fix(shield); |
||
1351 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1352 | // get4fix(robptr->fire_power); |
||
1353 | // get4fix(robptr->shield); |
||
1354 | #endif |
||
1355 | get4fix(robptr.max_speed); |
||
1356 | get4fix(robptr.circle_distance); |
||
1357 | get4byte(robptr.evade_speed); |
||
1358 | |||
1359 | robptr.always_0xabcd = 0xabcd; |
||
1360 | adjust_field_of_view(robptr.field_of_view); |
||
1361 | } |
||
1362 | |||
1363 | // ---------------------------------------------------------------------------------------------- |
||
1364 | //this will load a bitmap for a polygon models. it puts the bitmap into |
||
1365 | //the array ObjBitmaps[], and also deals with animating bitmaps |
||
1366 | //returns a pointer to the bitmap |
||
1367 | static grs_bitmap *load_polymodel_bitmap(int skip, const char *name) |
||
1368 | { |
||
1369 | auto &Effects = LevelUniqueEffectsClipState.Effects; |
||
1370 | assert(N_ObjBitmaps < ObjBitmaps.size()); |
||
1371 | |||
1372 | // Assert( N_ObjBitmaps == N_ObjBitmapPtrs ); |
||
1373 | |||
1374 | if (name[0] == '%') { //an animating bitmap! |
||
1375 | const unsigned eclip_num = atoi(name+1); |
||
1376 | |||
1377 | if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced |
||
1378 | Effects[eclip_num].changing_object_texture = N_ObjBitmaps; |
||
1379 | ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps; |
||
1380 | N_ObjBitmaps++; |
||
1381 | } else { |
||
1382 | ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture; |
||
1383 | } |
||
1384 | #if defined(DXX_BUILD_DESCENT_II) |
||
1385 | assert(N_ObjBitmaps < ObjBitmaps.size()); |
||
1386 | assert(N_ObjBitmapPtrs < ObjBitmapPtrs.size()); |
||
1387 | #endif |
||
1388 | return NULL; |
||
1389 | } |
||
1390 | else { |
||
1391 | ObjBitmaps[N_ObjBitmaps] = bm_load_sub(skip, name); |
||
1392 | #if defined(DXX_BUILD_DESCENT_II) |
||
1393 | if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64) |
||
1394 | Error("Bitmap <%s> is not 64x64",name); |
||
1395 | #endif |
||
1396 | ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps; |
||
1397 | N_ObjBitmaps++; |
||
1398 | #if defined(DXX_BUILD_DESCENT_II) |
||
1399 | assert(N_ObjBitmaps < ObjBitmaps.size()); |
||
1400 | assert(N_ObjBitmapPtrs < ObjBitmapPtrs.size()); |
||
1401 | #endif |
||
1402 | return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index]; |
||
1403 | } |
||
1404 | } |
||
1405 | |||
1406 | #define MAX_MODEL_VARIANTS 4 |
||
1407 | |||
1408 | // ------------------------------------------------------------------------------ |
||
1409 | #if defined(DXX_BUILD_DESCENT_I) |
||
1410 | static void bm_read_robot(char *&arg, int skip) |
||
1411 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1412 | void bm_read_robot(int skip) |
||
1413 | #endif |
||
1414 | { |
||
1415 | char *model_name[MAX_MODEL_VARIANTS]; |
||
1416 | int n_models,i; |
||
1417 | int first_bitmap_num[MAX_MODEL_VARIANTS]; |
||
1418 | char *equal_ptr; |
||
1419 | int exp1_vclip_num = vclip_none; |
||
1420 | int exp1_sound_num = sound_none; |
||
1421 | int exp2_vclip_num = vclip_none; |
||
1422 | int exp2_sound_num = sound_none; |
||
1423 | fix lighting = F1_0/2; // Default |
||
1424 | fix strength = F1_0*10; // Default strength |
||
1425 | fix mass = f1_0*4; |
||
1426 | fix drag = f1_0/2; |
||
1427 | weapon_id_type weapon_type = weapon_id_type::LASER_ID_L1; |
||
1428 | int contains_count=0, contains_id=0, contains_prob=0, contains_type=0; |
||
1429 | #if defined(DXX_BUILD_DESCENT_II) |
||
1430 | weapon_id_type weapon_type2 = weapon_id_type::unspecified; |
||
1431 | auto behavior = ai_behavior::AIB_NORMAL; |
||
1432 | int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0; |
||
1433 | fix glow=0, aim=F1_0; |
||
1434 | int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default |
||
1435 | int taunt_sound = ROBOT_SEE_SOUND_DEFAULT; |
||
1436 | ubyte flags=0; |
||
1437 | #endif |
||
1438 | int score_value=1000; |
||
1439 | int cloak_type=0; // Default = this robot does not cloak |
||
1440 | int attack_type=0; // Default = this robot attacks by firing (1=lunge) |
||
1441 | int boss_flag=0; // Default = robot is not a boss. |
||
1442 | int see_sound = ROBOT_SEE_SOUND_DEFAULT; |
||
1443 | int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT; |
||
1444 | int claw_sound = ROBOT_CLAW_SOUND_DEFAULT; |
||
1445 | |||
1446 | assert(LevelSharedRobotInfoState.N_robot_types < MAX_ROBOT_TYPES); |
||
1447 | |||
1448 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
||
1449 | if (skip) { |
||
1450 | auto &ri = Robot_info[LevelSharedRobotInfoState.N_robot_types++]; |
||
1451 | ri.model_num = -1; |
||
1452 | #if defined(DXX_BUILD_DESCENT_I) |
||
1453 | Num_total_object_types++; |
||
1454 | clear_to_end_of_line(arg); |
||
1455 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1456 | clear_to_end_of_line(); |
||
1457 | #endif |
||
1458 | return; |
||
1459 | } |
||
1460 | |||
1461 | model_name[0] = strtok( NULL, space_tab ); |
||
1462 | first_bitmap_num[0] = N_ObjBitmapPtrs; |
||
1463 | n_models = 1; |
||
1464 | |||
1465 | // Process bitmaps |
||
1466 | bm_flag=BM_ROBOT; |
||
1467 | arg = strtok( NULL, space_tab ); |
||
1468 | while (arg!=NULL) { |
||
1469 | equal_ptr = strchr( arg, '=' ); |
||
1470 | if ( equal_ptr ) { |
||
1471 | *equal_ptr='\0'; |
||
1472 | equal_ptr++; |
||
1473 | // if we have john=cool, arg is 'john' and equal_ptr is 'cool' |
||
1474 | if (!d_stricmp( arg, "exp1_vclip" )) { |
||
1475 | exp1_vclip_num = atoi(equal_ptr); |
||
1476 | } else if (!d_stricmp( arg, "exp2_vclip" )) { |
||
1477 | exp2_vclip_num = atoi(equal_ptr); |
||
1478 | } else if (!d_stricmp( arg, "exp1_sound" )) { |
||
1479 | exp1_sound_num = atoi(equal_ptr); |
||
1480 | } else if (!d_stricmp( arg, "exp2_sound" )) { |
||
1481 | exp2_sound_num = atoi(equal_ptr); |
||
1482 | } else if (!d_stricmp( arg, "lighting" )) { |
||
1483 | lighting = fl2f(atof(equal_ptr)); |
||
1484 | if ( (lighting < 0) || (lighting > F1_0 )) { |
||
1485 | Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)); |
||
1486 | } |
||
1487 | } else if (!d_stricmp( arg, "weapon_type" )) { |
||
1488 | weapon_type = static_cast<weapon_id_type>(atoi(equal_ptr)); |
||
1489 | } |
||
1490 | #if defined(DXX_BUILD_DESCENT_II) |
||
1491 | else if (!d_stricmp( arg, "weapon_type2")) |
||
1492 | { |
||
1493 | weapon_type2 = static_cast<weapon_id_type>(atoi(equal_ptr)); |
||
1494 | } |
||
1495 | #endif |
||
1496 | else if (!d_stricmp( arg, "strength" )) { |
||
1497 | strength = i2f(atoi(equal_ptr)); |
||
1498 | } else if (!d_stricmp( arg, "mass" )) { |
||
1499 | mass = fl2f(atof(equal_ptr)); |
||
1500 | } else if (!d_stricmp( arg, "drag" )) { |
||
1501 | drag = fl2f(atof(equal_ptr)); |
||
1502 | } else if (!d_stricmp( arg, "contains_id" )) { |
||
1503 | contains_id = atoi(equal_ptr); |
||
1504 | } else if (!d_stricmp( arg, "contains_type" )) { |
||
1505 | contains_type = atoi(equal_ptr); |
||
1506 | } else if (!d_stricmp( arg, "contains_count" )) { |
||
1507 | contains_count = atoi(equal_ptr); |
||
1508 | } |
||
1509 | #if defined(DXX_BUILD_DESCENT_II) |
||
1510 | else if (!d_stricmp( arg, "companion" )) { |
||
1511 | companion = atoi(equal_ptr); |
||
1512 | } else if (!d_stricmp( arg, "badass" )) { |
||
1513 | badass = atoi(equal_ptr); |
||
1514 | } else if (!d_stricmp( arg, "lightcast" )) { |
||
1515 | lightcast = atoi(equal_ptr); |
||
1516 | } else if (!d_stricmp( arg, "glow" )) { |
||
1517 | glow = fl2f(atof(equal_ptr)); |
||
1518 | } else if (!d_stricmp( arg, "death_roll" )) { |
||
1519 | death_roll = atoi(equal_ptr); |
||
1520 | } else if (!d_stricmp( arg, "deathroll_sound" )) { |
||
1521 | deathroll_sound = atoi(equal_ptr); |
||
1522 | } else if (!d_stricmp( arg, "thief" )) { |
||
1523 | thief = atoi(equal_ptr); |
||
1524 | } else if (!d_stricmp( arg, "kamikaze" )) { |
||
1525 | kamikaze = atoi(equal_ptr); |
||
1526 | } else if (!d_stricmp( arg, "pursuit" )) { |
||
1527 | pursuit = atoi(equal_ptr); |
||
1528 | } else if (!d_stricmp( arg, "smart_blobs" )) { |
||
1529 | smart_blobs = atoi(equal_ptr); |
||
1530 | } else if (!d_stricmp( arg, "energy_blobs" )) { |
||
1531 | energy_blobs = atoi(equal_ptr); |
||
1532 | } else if (!d_stricmp( arg, "energy_drain" )) { |
||
1533 | energy_drain = atoi(equal_ptr); |
||
1534 | } |
||
1535 | #endif |
||
1536 | else if (!d_stricmp( arg, "contains_prob" )) { |
||
1537 | contains_prob = atoi(equal_ptr); |
||
1538 | } else if (!d_stricmp( arg, "cloak_type" )) { |
||
1539 | cloak_type = atoi(equal_ptr); |
||
1540 | } else if (!d_stricmp( arg, "attack_type" )) { |
||
1541 | attack_type = atoi(equal_ptr); |
||
1542 | } else if (!d_stricmp( arg, "boss" )) { |
||
1543 | boss_flag = atoi(equal_ptr); |
||
1544 | } else if (!d_stricmp( arg, "score_value" )) { |
||
1545 | score_value = atoi(equal_ptr); |
||
1546 | } else if (!d_stricmp( arg, "see_sound" )) { |
||
1547 | see_sound = atoi(equal_ptr); |
||
1548 | } else if (!d_stricmp( arg, "attack_sound" )) { |
||
1549 | attack_sound = atoi(equal_ptr); |
||
1550 | } else if (!d_stricmp( arg, "claw_sound" )) { |
||
1551 | claw_sound = atoi(equal_ptr); |
||
1552 | } |
||
1553 | #if defined(DXX_BUILD_DESCENT_II) |
||
1554 | else if (!d_stricmp( arg, "taunt_sound" )) { |
||
1555 | taunt_sound = atoi(equal_ptr); |
||
1556 | } else if (!d_stricmp( arg, "aim" )) { |
||
1557 | aim = fl2f(atof(equal_ptr)); |
||
1558 | } else if (!d_stricmp( arg, "big_radius" )) { |
||
1559 | if (atoi(equal_ptr)) |
||
1560 | flags |= RIF_BIG_RADIUS; |
||
1561 | } else if (!d_stricmp( arg, "behavior" )) { |
||
1562 | if (!d_stricmp(equal_ptr, "STILL")) |
||
1563 | behavior = ai_behavior::AIB_STILL; |
||
1564 | else if (!d_stricmp(equal_ptr, "NORMAL")) |
||
1565 | behavior = ai_behavior::AIB_NORMAL; |
||
1566 | else if (!d_stricmp(equal_ptr, "BEHIND")) |
||
1567 | behavior = ai_behavior::AIB_BEHIND; |
||
1568 | else if (!d_stricmp(equal_ptr, "RUN_FROM")) |
||
1569 | behavior = ai_behavior::AIB_RUN_FROM; |
||
1570 | else if (!d_stricmp(equal_ptr, "SNIPE")) |
||
1571 | behavior = ai_behavior::AIB_SNIPE; |
||
1572 | else if (!d_stricmp(equal_ptr, "STATION")) |
||
1573 | behavior = ai_behavior::AIB_STATION; |
||
1574 | else if (!d_stricmp(equal_ptr, "FOLLOW")) |
||
1575 | behavior = ai_behavior::AIB_FOLLOW; |
||
1576 | else |
||
1577 | Int3(); // Error. Illegal behavior type for current robot. |
||
1578 | } |
||
1579 | #endif |
||
1580 | else if (!d_stricmp( arg, "name" )) { |
||
1581 | #if DXX_USE_EDITOR |
||
1582 | auto &name = Robot_names[LevelSharedRobotInfoState.N_robot_types]; |
||
1583 | const auto len = strlen(equal_ptr); |
||
1584 | assert(len < name.size()); // Oops, name too long. |
||
1585 | memcpy(name.data(), &equal_ptr[1], len - 2); |
||
1586 | name[len - 2] = 0; |
||
1587 | #endif |
||
1588 | } else if (!d_stricmp( arg, "simple_model" )) { |
||
1589 | model_name[n_models] = equal_ptr; |
||
1590 | first_bitmap_num[n_models] = N_ObjBitmapPtrs; |
||
1591 | n_models++; |
||
1592 | #if defined(DXX_BUILD_DESCENT_II) |
||
1593 | Assert(n_models < MAX_MODEL_VARIANTS); |
||
1594 | #endif |
||
1595 | } |
||
1596 | #if defined(DXX_BUILD_DESCENT_II) |
||
1597 | else |
||
1598 | { |
||
1599 | Int3(); |
||
1600 | } |
||
1601 | #endif |
||
1602 | } else { // Must be a texture specification... |
||
1603 | load_polymodel_bitmap(skip, arg); |
||
1604 | } |
||
1605 | arg = strtok( NULL, space_tab ); |
||
1606 | } |
||
1607 | |||
1608 | auto ¤t_robot_info = Robot_info[LevelSharedRobotInfoState.N_robot_types]; |
||
1609 | //clear out anim info |
||
1610 | range_for (auto &g, current_robot_info.anim_states) |
||
1611 | range_for (auto &s, g) |
||
1612 | s.n_joints = 0; |
||
1613 | |||
1614 | first_bitmap_num[n_models] = N_ObjBitmapPtrs; |
||
1615 | |||
1616 | auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; |
||
1617 | for (i=0;i<n_models;i++) { |
||
1618 | int n_textures; |
||
1619 | int model_num,last_model_num=0; |
||
1620 | |||
1621 | n_textures = first_bitmap_num[i+1] - first_bitmap_num[i]; |
||
1622 | |||
1623 | model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i], (i == 0) ? ¤t_robot_info : nullptr); |
||
1624 | |||
1625 | if (i==0) |
||
1626 | current_robot_info.model_num = model_num; |
||
1627 | else |
||
1628 | Polygon_models[last_model_num].simpler_model = model_num+1; |
||
1629 | |||
1630 | last_model_num = model_num; |
||
1631 | } |
||
1632 | |||
1633 | #if defined(DXX_BUILD_DESCENT_I) |
||
1634 | ObjType[Num_total_object_types] = OL_ROBOT; |
||
1635 | ObjId[Num_total_object_types] = LevelSharedRobotInfoState.N_robot_types; |
||
1636 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1637 | if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) { |
||
1638 | Int3(); |
||
1639 | } |
||
1640 | #endif |
||
1641 | |||
1642 | current_robot_info.exp1_vclip_num = exp1_vclip_num; |
||
1643 | current_robot_info.exp2_vclip_num = exp2_vclip_num; |
||
1644 | current_robot_info.exp1_sound_num = exp1_sound_num; |
||
1645 | current_robot_info.exp2_sound_num = exp2_sound_num; |
||
1646 | current_robot_info.lighting = lighting; |
||
1647 | current_robot_info.weapon_type = weapon_type; |
||
1648 | #if defined(DXX_BUILD_DESCENT_II) |
||
1649 | current_robot_info.weapon_type2 = weapon_type2; |
||
1650 | #endif |
||
1651 | current_robot_info.strength = strength; |
||
1652 | current_robot_info.mass = mass; |
||
1653 | current_robot_info.drag = drag; |
||
1654 | current_robot_info.cloak_type = cloak_type; |
||
1655 | current_robot_info.attack_type = attack_type; |
||
1656 | current_robot_info.boss_flag = boss_flag; |
||
1657 | |||
1658 | current_robot_info.contains_id = contains_id; |
||
1659 | current_robot_info.contains_count = contains_count; |
||
1660 | current_robot_info.contains_prob = contains_prob; |
||
1661 | #if defined(DXX_BUILD_DESCENT_II) |
||
1662 | current_robot_info.companion = companion; |
||
1663 | current_robot_info.badass = badass; |
||
1664 | current_robot_info.lightcast = lightcast; |
||
1665 | current_robot_info.glow = (glow>>12); //convert to 4:4 |
||
1666 | current_robot_info.death_roll = death_roll; |
||
1667 | current_robot_info.deathroll_sound = deathroll_sound; |
||
1668 | current_robot_info.thief = thief; |
||
1669 | current_robot_info.flags = flags; |
||
1670 | current_robot_info.kamikaze = kamikaze; |
||
1671 | current_robot_info.pursuit = pursuit; |
||
1672 | current_robot_info.smart_blobs = smart_blobs; |
||
1673 | current_robot_info.energy_blobs = energy_blobs; |
||
1674 | current_robot_info.energy_drain = energy_drain; |
||
1675 | #endif |
||
1676 | current_robot_info.score_value = score_value; |
||
1677 | current_robot_info.see_sound = see_sound; |
||
1678 | current_robot_info.attack_sound = attack_sound; |
||
1679 | current_robot_info.claw_sound = claw_sound; |
||
1680 | #if defined(DXX_BUILD_DESCENT_II) |
||
1681 | current_robot_info.taunt_sound = taunt_sound; |
||
1682 | current_robot_info.behavior = behavior; // Default behavior for this robot, if coming out of matcen. |
||
1683 | current_robot_info.aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect |
||
1684 | #endif |
||
1685 | |||
1686 | if (contains_type) |
||
1687 | current_robot_info.contains_type = OBJ_ROBOT; |
||
1688 | else |
||
1689 | current_robot_info.contains_type = OBJ_POWERUP; |
||
1690 | |||
1691 | ++LevelSharedRobotInfoState.N_robot_types; |
||
1692 | #if defined(DXX_BUILD_DESCENT_I) |
||
1693 | Num_total_object_types++; |
||
1694 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1695 | bm_flag = BM_NONE; |
||
1696 | #endif |
||
1697 | } |
||
1698 | |||
1699 | #if defined(DXX_BUILD_DESCENT_I) |
||
1700 | //read a polygon object of some sort |
||
1701 | void bm_read_object(char *&arg, int skip) |
||
1702 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1703 | //read a reactor model |
||
1704 | void bm_read_reactor(void) |
||
1705 | #endif |
||
1706 | { |
||
1707 | char *model_name, *model_name_dead=NULL; |
||
1708 | int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps; |
||
1709 | char *equal_ptr; |
||
1710 | short model_num; |
||
1711 | fix lighting = F1_0/2; // Default |
||
1712 | #if defined(DXX_BUILD_DESCENT_I) |
||
1713 | int type = -1; |
||
1714 | fix strength=0; |
||
1715 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1716 | assert(Num_reactors < Reactors.size()); |
||
1717 | #endif |
||
1718 | |||
1719 | model_name = strtok( NULL, space_tab ); |
||
1720 | |||
1721 | // Process bitmaps |
||
1722 | bm_flag = BM_NONE; |
||
1723 | arg = strtok( NULL, space_tab ); |
||
1724 | first_bitmap_num = N_ObjBitmapPtrs; |
||
1725 | |||
1726 | while (arg!=NULL) { |
||
1727 | |||
1728 | equal_ptr = strchr( arg, '=' ); |
||
1729 | |||
1730 | if ( equal_ptr ) { |
||
1731 | *equal_ptr='\0'; |
||
1732 | equal_ptr++; |
||
1733 | |||
1734 | // if we have john=cool, arg is 'john' and equal_ptr is 'cool' |
||
1735 | |||
1736 | #if defined(DXX_BUILD_DESCENT_I) |
||
1737 | if (!d_stricmp(arg,"type")) { |
||
1738 | if (!d_stricmp(equal_ptr,"controlcen")) |
||
1739 | type = OL_CONTROL_CENTER; |
||
1740 | else if (!d_stricmp(equal_ptr,"clutter")) |
||
1741 | type = OL_CLUTTER; |
||
1742 | else if (!d_stricmp(equal_ptr,"exit")) |
||
1743 | type = OL_EXIT; |
||
1744 | } |
||
1745 | else |
||
1746 | #endif |
||
1747 | if (!d_stricmp( arg, "dead_pof" )) { |
||
1748 | model_name_dead = equal_ptr; |
||
1749 | first_bitmap_num_dead=N_ObjBitmapPtrs; |
||
1750 | } else if (!d_stricmp( arg, "lighting" )) { |
||
1751 | lighting = fl2f(atof(equal_ptr)); |
||
1752 | if ( (lighting < 0) || (lighting > F1_0 )) { |
||
1753 | Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)); |
||
1754 | } |
||
1755 | } |
||
1756 | #if defined(DXX_BUILD_DESCENT_I) |
||
1757 | else if (!d_stricmp( arg, "strength" )) { |
||
1758 | strength = fl2f(atof(equal_ptr)); |
||
1759 | } |
||
1760 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1761 | else { |
||
1762 | Int3(); |
||
1763 | } |
||
1764 | #endif |
||
1765 | } else { // Must be a texture specification... |
||
1766 | #if defined(DXX_BUILD_DESCENT_I) |
||
1767 | load_polymodel_bitmap(skip, arg); |
||
1768 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1769 | load_polymodel_bitmap(0, arg); |
||
1770 | #endif |
||
1771 | } |
||
1772 | arg = strtok( NULL, space_tab ); |
||
1773 | } |
||
1774 | |||
1775 | if ( model_name_dead ) |
||
1776 | n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num; |
||
1777 | else |
||
1778 | n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num; |
||
1779 | |||
1780 | model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL); |
||
1781 | |||
1782 | #if defined(DXX_BUILD_DESCENT_I) |
||
1783 | if (type == OL_CONTROL_CENTER) |
||
1784 | read_model_guns(model_name, Reactors[0]); |
||
1785 | #endif |
||
1786 | if ( model_name_dead ) |
||
1787 | Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL); |
||
1788 | else |
||
1789 | Dead_modelnums[model_num] = -1; |
||
1790 | |||
1791 | #if defined(DXX_BUILD_DESCENT_I) |
||
1792 | if (type == -1) |
||
1793 | Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum); |
||
1794 | |||
1795 | ObjType[Num_total_object_types] = type; |
||
1796 | ObjId[Num_total_object_types] = model_num; |
||
1797 | ObjStrength[Num_total_object_types] = strength; |
||
1798 | |||
1799 | Num_total_object_types++; |
||
1800 | |||
1801 | if (type == OL_EXIT) { |
||
1802 | exit_modelnum = model_num; |
||
1803 | destroyed_exit_modelnum = Dead_modelnums[model_num]; |
||
1804 | } |
||
1805 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1806 | Reactors[Num_reactors].model_num = model_num; |
||
1807 | read_model_guns(model_name, Reactors[Num_reactors]); |
||
1808 | |||
1809 | Num_reactors++; |
||
1810 | #endif |
||
1811 | } |
||
1812 | |||
1813 | #if defined(DXX_BUILD_DESCENT_II) |
||
1814 | //read the marker object |
||
1815 | void bm_read_marker() |
||
1816 | { |
||
1817 | char *model_name; |
||
1818 | int first_bitmap_num, n_normal_bitmaps; |
||
1819 | char *equal_ptr; |
||
1820 | |||
1821 | model_name = strtok( NULL, space_tab ); |
||
1822 | |||
1823 | // Process bitmaps |
||
1824 | bm_flag = BM_NONE; |
||
1825 | arg = strtok( NULL, space_tab ); |
||
1826 | first_bitmap_num = N_ObjBitmapPtrs; |
||
1827 | |||
1828 | while (arg!=NULL) { |
||
1829 | |||
1830 | equal_ptr = strchr( arg, '=' ); |
||
1831 | |||
1832 | if ( equal_ptr ) { |
||
1833 | *equal_ptr='\0'; |
||
1834 | equal_ptr++; |
||
1835 | |||
1836 | // if we have john=cool, arg is 'john' and equal_ptr is 'cool' |
||
1837 | Int3(); |
||
1838 | |||
1839 | } else { // Must be a texture specification... |
||
1840 | load_polymodel_bitmap(0, arg); |
||
1841 | } |
||
1842 | arg = strtok( NULL, space_tab ); |
||
1843 | } |
||
1844 | |||
1845 | n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num; |
||
1846 | |||
1847 | Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL); |
||
1848 | } |
||
1849 | |||
1850 | //read the exit model |
||
1851 | void bm_read_exitmodel() |
||
1852 | { |
||
1853 | char *model_name, *model_name_dead=NULL; |
||
1854 | int first_bitmap_num=0, first_bitmap_num_dead=0, n_normal_bitmaps; |
||
1855 | char *equal_ptr; |
||
1856 | short model_num; |
||
1857 | |||
1858 | model_name = strtok( NULL, space_tab ); |
||
1859 | |||
1860 | // Process bitmaps |
||
1861 | bm_flag = BM_NONE; |
||
1862 | arg = strtok( NULL, space_tab ); |
||
1863 | first_bitmap_num = N_ObjBitmapPtrs; |
||
1864 | |||
1865 | while (arg!=NULL) { |
||
1866 | |||
1867 | equal_ptr = strchr( arg, '=' ); |
||
1868 | |||
1869 | if ( equal_ptr ) { |
||
1870 | *equal_ptr='\0'; |
||
1871 | equal_ptr++; |
||
1872 | |||
1873 | // if we have john=cool, arg is 'john' and equal_ptr is 'cool' |
||
1874 | |||
1875 | if (!d_stricmp( arg, "dead_pof" )) { |
||
1876 | model_name_dead = equal_ptr; |
||
1877 | first_bitmap_num_dead=N_ObjBitmapPtrs; |
||
1878 | } else { |
||
1879 | Int3(); |
||
1880 | } |
||
1881 | } else { // Must be a texture specification... |
||
1882 | load_polymodel_bitmap(0, arg); |
||
1883 | } |
||
1884 | arg = strtok( NULL, space_tab ); |
||
1885 | } |
||
1886 | |||
1887 | if ( model_name_dead ) |
||
1888 | n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num; |
||
1889 | else |
||
1890 | n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num; |
||
1891 | |||
1892 | model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL); |
||
1893 | |||
1894 | if ( model_name_dead ) |
||
1895 | Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL); |
||
1896 | else |
||
1897 | Dead_modelnums[model_num] = -1; |
||
1898 | |||
1899 | exit_modelnum = model_num; |
||
1900 | destroyed_exit_modelnum = Dead_modelnums[model_num]; |
||
1901 | |||
1902 | } |
||
1903 | #endif |
||
1904 | |||
1905 | #if defined(DXX_BUILD_DESCENT_I) |
||
1906 | void bm_read_player_ship(char *&arg, int skip) |
||
1907 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1908 | void bm_read_player_ship(void) |
||
1909 | #endif |
||
1910 | { |
||
1911 | char *model_name_dying=NULL; |
||
1912 | char *model_name[MAX_MODEL_VARIANTS]; |
||
1913 | int n_models=0,i; |
||
1914 | int first_bitmap_num[MAX_MODEL_VARIANTS]; |
||
1915 | char *equal_ptr; |
||
1916 | robot_info ri; |
||
1917 | int last_multi_bitmap_num=-1; |
||
1918 | |||
1919 | // Process bitmaps |
||
1920 | bm_flag = BM_NONE; |
||
1921 | |||
1922 | arg = strtok( NULL, space_tab ); |
||
1923 | |||
1924 | Player_ship->mass = Player_ship->drag = 0; //stupid defaults |
||
1925 | Player_ship->expl_vclip_num = vclip_none; |
||
1926 | |||
1927 | while (arg!=NULL) { |
||
1928 | |||
1929 | equal_ptr = strchr( arg, '=' ); |
||
1930 | |||
1931 | if ( equal_ptr ) { |
||
1932 | |||
1933 | *equal_ptr='\0'; |
||
1934 | equal_ptr++; |
||
1935 | |||
1936 | // if we have john=cool, arg is 'john' and equal_ptr is 'cool' |
||
1937 | |||
1938 | if (!d_stricmp( arg, "model" )) { |
||
1939 | Assert(n_models==0); |
||
1940 | model_name[0] = equal_ptr; |
||
1941 | first_bitmap_num[0] = N_ObjBitmapPtrs; |
||
1942 | n_models = 1; |
||
1943 | } else if (!d_stricmp( arg, "simple_model" )) { |
||
1944 | model_name[n_models] = equal_ptr; |
||
1945 | first_bitmap_num[n_models] = N_ObjBitmapPtrs; |
||
1946 | n_models++; |
||
1947 | #if defined(DXX_BUILD_DESCENT_II) |
||
1948 | Assert(n_models < MAX_MODEL_VARIANTS); |
||
1949 | #endif |
||
1950 | |||
1951 | if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1) |
||
1952 | last_multi_bitmap_num=N_ObjBitmapPtrs; |
||
1953 | } |
||
1954 | else if (!d_stricmp( arg, "mass" )) |
||
1955 | Player_ship->mass = fl2f(atof(equal_ptr)); |
||
1956 | else if (!d_stricmp( arg, "drag" )) |
||
1957 | Player_ship->drag = fl2f(atof(equal_ptr)); |
||
1958 | // else if (!d_stricmp( arg, "low_thrust" )) |
||
1959 | // Player_ship->low_thrust = fl2f(atof(equal_ptr)); |
||
1960 | else if (!d_stricmp( arg, "max_thrust" )) |
||
1961 | Player_ship->max_thrust = fl2f(atof(equal_ptr)); |
||
1962 | else if (!d_stricmp( arg, "reverse_thrust" )) |
||
1963 | Player_ship->reverse_thrust = fl2f(atof(equal_ptr)); |
||
1964 | else if (!d_stricmp( arg, "brakes" )) |
||
1965 | Player_ship->brakes = fl2f(atof(equal_ptr)); |
||
1966 | else if (!d_stricmp( arg, "wiggle" )) |
||
1967 | Player_ship->wiggle = fl2f(atof(equal_ptr)); |
||
1968 | else if (!d_stricmp( arg, "max_rotthrust" )) |
||
1969 | Player_ship->max_rotthrust = fl2f(atof(equal_ptr)); |
||
1970 | else if (!d_stricmp( arg, "dying_pof" )) |
||
1971 | model_name_dying = equal_ptr; |
||
1972 | else if (!d_stricmp( arg, "expl_vclip_num" )) |
||
1973 | Player_ship->expl_vclip_num=atoi(equal_ptr); |
||
1974 | #if defined(DXX_BUILD_DESCENT_II) |
||
1975 | else { |
||
1976 | Int3(); |
||
1977 | } |
||
1978 | #endif |
||
1979 | } |
||
1980 | else if (!d_stricmp( arg, "multi_textures" )) { |
||
1981 | |||
1982 | First_multi_bitmap_num = N_ObjBitmapPtrs; |
||
1983 | first_bitmap_num[n_models] = N_ObjBitmapPtrs; |
||
1984 | |||
1985 | } |
||
1986 | else // Must be a texture specification... |
||
1987 | { |
||
1988 | #if defined(DXX_BUILD_DESCENT_I) |
||
1989 | load_polymodel_bitmap(skip, arg); |
||
1990 | #elif defined(DXX_BUILD_DESCENT_II) |
||
1991 | load_polymodel_bitmap(0, arg); |
||
1992 | #endif |
||
1993 | } |
||
1994 | |||
1995 | arg = strtok( NULL, space_tab ); |
||
1996 | } |
||
1997 | if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1) |
||
1998 | last_multi_bitmap_num=N_ObjBitmapPtrs; |
||
1999 | |||
2000 | if (First_multi_bitmap_num==-1) |
||
2001 | first_bitmap_num[n_models] = N_ObjBitmapPtrs; |
||
2002 | |||
2003 | Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_PLAYERS-1)*2); |
||
2004 | |||
2005 | auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; |
||
2006 | for (i=0;i<n_models;i++) { |
||
2007 | int n_textures; |
||
2008 | int model_num,last_model_num=0; |
||
2009 | |||
2010 | n_textures = first_bitmap_num[i+1] - first_bitmap_num[i]; |
||
2011 | |||
2012 | #if defined(DXX_BUILD_DESCENT_I) |
||
2013 | robot_info *pri = NULL; |
||
2014 | if (i == 0) |
||
2015 | pri = &ri; |
||
2016 | model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],pri); |
||
2017 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2018 | model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0) ? &ri : nullptr); |
||
2019 | #endif |
||
2020 | |||
2021 | if (i==0) |
||
2022 | Player_ship->model_num = model_num; |
||
2023 | else |
||
2024 | Polygon_models[last_model_num].simpler_model = model_num+1; |
||
2025 | |||
2026 | last_model_num = model_num; |
||
2027 | } |
||
2028 | |||
2029 | if ( model_name_dying ) { |
||
2030 | Assert(n_models); |
||
2031 | Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL); |
||
2032 | } |
||
2033 | |||
2034 | Assert(ri.n_guns == N_PLAYER_GUNS); |
||
2035 | |||
2036 | //calc player gun positions |
||
2037 | |||
2038 | { |
||
2039 | polymodel *pm; |
||
2040 | robot_info *r; |
||
2041 | vms_vector pnt; |
||
2042 | int mn; //submodel number |
||
2043 | int gun_num; |
||
2044 | |||
2045 | r = &ri; |
||
2046 | pm = &Polygon_models[Player_ship->model_num]; |
||
2047 | |||
2048 | for (gun_num=0;gun_num<r->n_guns;gun_num++) { |
||
2049 | |||
2050 | pnt = r->gun_points[gun_num]; |
||
2051 | mn = r->gun_submodels[gun_num]; |
||
2052 | |||
2053 | //instance up the tree for this gun |
||
2054 | while (mn != 0) { |
||
2055 | vm_vec_add2(pnt,pm->submodel_offsets[mn]); |
||
2056 | mn = pm->submodel_parents[mn]; |
||
2057 | } |
||
2058 | |||
2059 | Player_ship->gun_points[gun_num] = pnt; |
||
2060 | |||
2061 | } |
||
2062 | } |
||
2063 | } |
||
2064 | |||
2065 | namespace dsx { |
||
2066 | |||
2067 | #if defined(DXX_BUILD_DESCENT_I) |
||
2068 | void bm_read_some_file(d_vclip_array &Vclip, const std::string &dest_bm, char *&arg, int skip) |
||
2069 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2070 | void bm_read_some_file(d_vclip_array &Vclip, int skip) |
||
2071 | #endif |
||
2072 | { |
||
2073 | |||
2074 | switch (bm_flag) { |
||
2075 | #if defined(DXX_BUILD_DESCENT_II) |
||
2076 | case BM_NONE: |
||
2077 | Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum); |
||
2078 | break; |
||
2079 | #endif |
||
2080 | case BM_COCKPIT: { |
||
2081 | bitmap_index bitmap; |
||
2082 | bitmap = bm_load_sub(skip, arg); |
||
2083 | Assert( Num_cockpits < N_COCKPIT_BITMAPS ); |
||
2084 | cockpit_bitmap[Num_cockpits++] = bitmap; |
||
2085 | //bm_flag = BM_NONE; |
||
2086 | #if defined(DXX_BUILD_DESCENT_II) |
||
2087 | return; |
||
2088 | #endif |
||
2089 | } |
||
2090 | break; |
||
2091 | case BM_GAUGES: |
||
2092 | #if defined(DXX_BUILD_DESCENT_I) |
||
2093 | bm_read_gauges(arg, skip); |
||
2094 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2095 | bm_read_gauges(skip); |
||
2096 | return; |
||
2097 | break; |
||
2098 | case BM_GAUGES_HIRES: |
||
2099 | bm_read_gauges_hires(); |
||
2100 | return; |
||
2101 | #endif |
||
2102 | break; |
||
2103 | case BM_WEAPON: |
||
2104 | #if defined(DXX_BUILD_DESCENT_I) |
||
2105 | bm_read_weapon(arg, skip, 0); |
||
2106 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2107 | bm_read_weapon(skip, 0); |
||
2108 | return; |
||
2109 | #endif |
||
2110 | break; |
||
2111 | case BM_VCLIP: |
||
2112 | #if defined(DXX_BUILD_DESCENT_I) |
||
2113 | bm_read_vclip(Vclip, arg, skip); |
||
2114 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2115 | bm_read_vclip(Vclip, skip); |
||
2116 | return; |
||
2117 | #endif |
||
2118 | break; |
||
2119 | case BM_ECLIP: |
||
2120 | #if defined(DXX_BUILD_DESCENT_I) |
||
2121 | bm_read_eclip(dest_bm, arg, skip); |
||
2122 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2123 | bm_read_eclip(skip); |
||
2124 | return; |
||
2125 | #endif |
||
2126 | break; |
||
2127 | case BM_TEXTURES: { |
||
2128 | bitmap_index bitmap; |
||
2129 | bitmap = bm_load_sub(skip, arg); |
||
2130 | Assert(tmap_count < MAX_TEXTURES); |
||
2131 | tmap_count++; |
||
2132 | Textures[texture_count] = bitmap; |
||
2133 | set_texture_name( arg ); |
||
2134 | Assert(texture_count < MAX_TEXTURES); |
||
2135 | texture_count++; |
||
2136 | NumTextures = texture_count; |
||
2137 | #if defined(DXX_BUILD_DESCENT_II) |
||
2138 | return; |
||
2139 | #endif |
||
2140 | } |
||
2141 | break; |
||
2142 | case BM_WCLIP: |
||
2143 | #if defined(DXX_BUILD_DESCENT_I) |
||
2144 | bm_read_wclip(arg, skip); |
||
2145 | break; |
||
2146 | default: |
||
2147 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2148 | bm_read_wclip(skip); |
||
2149 | return; |
||
2150 | #endif |
||
2151 | break; |
||
2152 | } |
||
2153 | #if defined(DXX_BUILD_DESCENT_II) |
||
2154 | Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum); |
||
2155 | #endif |
||
2156 | } |
||
2157 | |||
2158 | } |
||
2159 | |||
2160 | // ------------------------------------------------------------------------------ |
||
2161 | // If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms. |
||
2162 | #if defined(DXX_BUILD_DESCENT_I) |
||
2163 | void bm_read_weapon(char *&arg, int skip, int unused_flag) |
||
2164 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2165 | void bm_read_weapon(int skip, int unused_flag) |
||
2166 | #endif |
||
2167 | { |
||
2168 | int i,n; |
||
2169 | int n_models=0; |
||
2170 | char *equal_ptr; |
||
2171 | char *pof_file_inner=NULL; |
||
2172 | char *model_name[MAX_MODEL_VARIANTS]; |
||
2173 | int first_bitmap_num[MAX_MODEL_VARIANTS]; |
||
2174 | int lighted; //flag for whether is a texture is lighted |
||
2175 | |||
2176 | Assert(N_weapon_types < MAX_WEAPON_TYPES); |
||
2177 | |||
2178 | n = N_weapon_types; |
||
2179 | N_weapon_types++; |
||
2180 | #if defined(DXX_BUILD_DESCENT_II) |
||
2181 | Assert(N_weapon_types <= MAX_WEAPON_TYPES); |
||
2182 | #endif |
||
2183 | |||
2184 | if (unused_flag) { |
||
2185 | #if defined(DXX_BUILD_DESCENT_I) |
||
2186 | clear_to_end_of_line(arg); |
||
2187 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2188 | clear_to_end_of_line(); |
||
2189 | #endif |
||
2190 | return; |
||
2191 | } |
||
2192 | |||
2193 | if (skip) { |
||
2194 | #if defined(DXX_BUILD_DESCENT_I) |
||
2195 | clear_to_end_of_line(arg); |
||
2196 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2197 | clear_to_end_of_line(); |
||
2198 | #endif |
||
2199 | return; |
||
2200 | } |
||
2201 | |||
2202 | // Initialize weapon array |
||
2203 | Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object |
||
2204 | Weapon_info[n].bitmap.index = 0; |
||
2205 | Weapon_info[n].model_num = -1; |
||
2206 | Weapon_info[n].model_num_inner = -1; |
||
2207 | Weapon_info[n].blob_size = 0x1000; // size of blob |
||
2208 | Weapon_info[n].flash_vclip = vclip_none; |
||
2209 | Weapon_info[n].flash_sound = SOUND_LASER_FIRED; |
||
2210 | Weapon_info[n].flash_size = 0; |
||
2211 | Weapon_info[n].robot_hit_vclip = vclip_none; |
||
2212 | Weapon_info[n].robot_hit_sound = sound_none; |
||
2213 | Weapon_info[n].wall_hit_vclip = vclip_none; |
||
2214 | Weapon_info[n].wall_hit_sound = sound_none; |
||
2215 | Weapon_info[n].impact_size = 0; |
||
2216 | for (i=0; i<NDL; i++) { |
||
2217 | Weapon_info[n].strength[i] = F1_0; |
||
2218 | Weapon_info[n].speed[i] = F1_0*10; |
||
2219 | } |
||
2220 | Weapon_info[n].mass = F1_0; |
||
2221 | Weapon_info[n].thrust = 0; |
||
2222 | Weapon_info[n].drag = 0; |
||
2223 | Weapon_info[n].persistent = 0; |
||
2224 | |||
2225 | Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon. |
||
2226 | Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses. |
||
2227 | Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again. |
||
2228 | Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired. |
||
2229 | Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point. |
||
2230 | //--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion |
||
2231 | Weapon_info[n].destroyable = 1; // Weapons default to destroyable |
||
2232 | Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!) |
||
2233 | Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls |
||
2234 | |||
2235 | #if defined(DXX_BUILD_DESCENT_II) |
||
2236 | Weapon_info[n].flags = 0; |
||
2237 | #endif |
||
2238 | |||
2239 | Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired. |
||
2240 | |||
2241 | Weapon_info[n].po_len_to_width_ratio = F1_0*10; |
||
2242 | |||
2243 | Weapon_info[n].picture.index = 0; |
||
2244 | #if defined(DXX_BUILD_DESCENT_II) |
||
2245 | Weapon_info[n].hires_picture.index = 0; |
||
2246 | #endif |
||
2247 | Weapon_info[n].homing_flag = 0; |
||
2248 | |||
2249 | #if defined(DXX_BUILD_DESCENT_II) |
||
2250 | Weapon_info[n].flash = 0; |
||
2251 | Weapon_info[n].multi_damage_scale = F1_0; |
||
2252 | Weapon_info[n].afterburner_size = 0; |
||
2253 | Weapon_info[n].children = weapon_id_type::unspecified; |
||
2254 | #endif |
||
2255 | |||
2256 | // Process arguments |
||
2257 | arg = strtok( NULL, space_tab ); |
||
2258 | |||
2259 | lighted = 1; //assume first texture is lighted |
||
2260 | |||
2261 | #if defined(DXX_BUILD_DESCENT_II) |
||
2262 | Weapon_info[n].speedvar = 128; |
||
2263 | #endif |
||
2264 | |||
2265 | while (arg!=NULL) { |
||
2266 | equal_ptr = strchr( arg, '=' ); |
||
2267 | if ( equal_ptr ) { |
||
2268 | *equal_ptr='\0'; |
||
2269 | equal_ptr++; |
||
2270 | // if we have john=cool, arg is 'john' and equal_ptr is 'cool' |
||
2271 | if (!d_stricmp( arg, "laser_bmp" )) { |
||
2272 | // Load bitmap with name equal_ptr |
||
2273 | |||
2274 | Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); //load_polymodel_bitmap(equal_ptr); |
||
2275 | Weapon_info[n].render_type = WEAPON_RENDER_LASER; |
||
2276 | |||
2277 | } else if (!d_stricmp( arg, "blob_bmp" )) { |
||
2278 | // Load bitmap with name equal_ptr |
||
2279 | |||
2280 | Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); //load_polymodel_bitmap(equal_ptr); |
||
2281 | Weapon_info[n].render_type = WEAPON_RENDER_BLOB; |
||
2282 | |||
2283 | } else if (!d_stricmp( arg, "weapon_vclip" )) { |
||
2284 | // Set vclip to play for this weapon. |
||
2285 | Weapon_info[n].bitmap.index = 0; |
||
2286 | Weapon_info[n].render_type = WEAPON_RENDER_VCLIP; |
||
2287 | Weapon_info[n].weapon_vclip = atoi(equal_ptr); |
||
2288 | |||
2289 | } else if (!d_stricmp( arg, "none_bmp" )) { |
||
2290 | Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); |
||
2291 | Weapon_info[n].render_type = WEAPON_RENDER_NONE; |
||
2292 | |||
2293 | } else if (!d_stricmp( arg, "weapon_pof" )) { |
||
2294 | // Load pof file |
||
2295 | Assert(n_models==0); |
||
2296 | model_name[0] = equal_ptr; |
||
2297 | first_bitmap_num[0] = N_ObjBitmapPtrs; |
||
2298 | n_models=1; |
||
2299 | } else if (!d_stricmp( arg, "simple_model" )) { |
||
2300 | model_name[n_models] = equal_ptr; |
||
2301 | first_bitmap_num[n_models] = N_ObjBitmapPtrs; |
||
2302 | n_models++; |
||
2303 | #if defined(DXX_BUILD_DESCENT_II) |
||
2304 | Assert(n_models < MAX_MODEL_VARIANTS); |
||
2305 | #endif |
||
2306 | } else if (!d_stricmp( arg, "weapon_pof_inner" )) { |
||
2307 | // Load pof file |
||
2308 | pof_file_inner = equal_ptr; |
||
2309 | } else if (!d_stricmp( arg, "strength" )) { |
||
2310 | for (i=0; i<NDL-1; i++) { |
||
2311 | #if defined(DXX_BUILD_DESCENT_I) |
||
2312 | Weapon_info[n].strength[i] = i2f(atoi(equal_ptr)); |
||
2313 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2314 | Weapon_info[n].strength[i] = fl2f(atof(equal_ptr)); |
||
2315 | #endif |
||
2316 | equal_ptr = strtok(NULL, space_tab); |
||
2317 | } |
||
2318 | Weapon_info[n].strength[i] = i2f(atoi(equal_ptr)); |
||
2319 | } else if (!d_stricmp( arg, "mass" )) { |
||
2320 | Weapon_info[n].mass = fl2f(atof(equal_ptr)); |
||
2321 | } else if (!d_stricmp( arg, "drag" )) { |
||
2322 | Weapon_info[n].drag = fl2f(atof(equal_ptr)); |
||
2323 | } else if (!d_stricmp( arg, "thrust" )) { |
||
2324 | Weapon_info[n].thrust = fl2f(atof(equal_ptr)); |
||
2325 | } else if (!d_stricmp( arg, "matter" )) { |
||
2326 | Weapon_info[n].matter = atoi(equal_ptr); |
||
2327 | } else if (!d_stricmp( arg, "bounce" )) { |
||
2328 | Weapon_info[n].bounce = atoi(equal_ptr); |
||
2329 | } else if (!d_stricmp( arg, "speed" )) { |
||
2330 | for (i=0; i<NDL-1; i++) { |
||
2331 | Weapon_info[n].speed[i] = i2f(atoi(equal_ptr)); |
||
2332 | equal_ptr = strtok(NULL, space_tab); |
||
2333 | } |
||
2334 | Weapon_info[n].speed[i] = i2f(atoi(equal_ptr)); |
||
2335 | } |
||
2336 | #if defined(DXX_BUILD_DESCENT_II) |
||
2337 | else if (!d_stricmp( arg, "speedvar" )) { |
||
2338 | Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100; |
||
2339 | } |
||
2340 | #endif |
||
2341 | else if (!d_stricmp( arg, "flash_vclip" )) { |
||
2342 | Weapon_info[n].flash_vclip = atoi(equal_ptr); |
||
2343 | } else if (!d_stricmp( arg, "flash_sound" )) { |
||
2344 | Weapon_info[n].flash_sound = atoi(equal_ptr); |
||
2345 | } else if (!d_stricmp( arg, "flash_size" )) { |
||
2346 | Weapon_info[n].flash_size = fl2f(atof(equal_ptr)); |
||
2347 | } else if (!d_stricmp( arg, "blob_size" )) { |
||
2348 | Weapon_info[n].blob_size = fl2f(atof(equal_ptr)); |
||
2349 | } else if (!d_stricmp( arg, "robot_hit_vclip" )) { |
||
2350 | Weapon_info[n].robot_hit_vclip = atoi(equal_ptr); |
||
2351 | } else if (!d_stricmp( arg, "robot_hit_sound" )) { |
||
2352 | Weapon_info[n].robot_hit_sound = atoi(equal_ptr); |
||
2353 | } else if (!d_stricmp( arg, "wall_hit_vclip" )) { |
||
2354 | Weapon_info[n].wall_hit_vclip = atoi(equal_ptr); |
||
2355 | } else if (!d_stricmp( arg, "wall_hit_sound" )) { |
||
2356 | Weapon_info[n].wall_hit_sound = atoi(equal_ptr); |
||
2357 | } else if (!d_stricmp( arg, "impact_size" )) { |
||
2358 | Weapon_info[n].impact_size = fl2f(atof(equal_ptr)); |
||
2359 | } else if (!d_stricmp( arg, "lighted" )) { |
||
2360 | lighted = atoi(equal_ptr); |
||
2361 | } else if (!d_stricmp( arg, "lw_ratio" )) { |
||
2362 | Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr)); |
||
2363 | } else if (!d_stricmp( arg, "lightcast" )) { |
||
2364 | Weapon_info[n].light = fl2f(atof(equal_ptr)); |
||
2365 | } else if (!d_stricmp( arg, "persistent" )) { |
||
2366 | Weapon_info[n].persistent = atoi(equal_ptr); |
||
2367 | } else if (!d_stricmp(arg, "energy_usage" )) { |
||
2368 | Weapon_info[n].energy_usage = fl2f(atof(equal_ptr)); |
||
2369 | } else if (!d_stricmp(arg, "ammo_usage" )) { |
||
2370 | Weapon_info[n].ammo_usage = atoi(equal_ptr); |
||
2371 | } else if (!d_stricmp(arg, "fire_wait" )) { |
||
2372 | Weapon_info[n].fire_wait = fl2f(atof(equal_ptr)); |
||
2373 | } else if (!d_stricmp(arg, "fire_count" )) { |
||
2374 | Weapon_info[n].fire_count = atoi(equal_ptr); |
||
2375 | } else if (!d_stricmp(arg, "damage_radius" )) { |
||
2376 | Weapon_info[n].damage_radius = fl2f(atof(equal_ptr)); |
||
2377 | //--01/19/95, mk-- } else if (!d_stricmp(arg, "damage_force" )) { |
||
2378 | //--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr)); |
||
2379 | } else if (!d_stricmp(arg, "lifetime" )) { |
||
2380 | Weapon_info[n].lifetime = fl2f(atof(equal_ptr)); |
||
2381 | } else if (!d_stricmp(arg, "destroyable" )) { |
||
2382 | Weapon_info[n].destroyable = atoi(equal_ptr); |
||
2383 | } else if (!d_stricmp(arg, "picture" )) { |
||
2384 | Weapon_info[n].picture = bm_load_sub(skip, equal_ptr); |
||
2385 | } |
||
2386 | #if defined(DXX_BUILD_DESCENT_II) |
||
2387 | else if (!d_stricmp(arg, "hires_picture" )) { |
||
2388 | Weapon_info[n].hires_picture = bm_load_sub(skip, equal_ptr); |
||
2389 | } |
||
2390 | #endif |
||
2391 | else if (!d_stricmp(arg, "homing" )) { |
||
2392 | Weapon_info[n].homing_flag = !!atoi(equal_ptr); |
||
2393 | } |
||
2394 | #if defined(DXX_BUILD_DESCENT_II) |
||
2395 | else if (!d_stricmp(arg, "flash" )) { |
||
2396 | Weapon_info[n].flash = atoi(equal_ptr); |
||
2397 | } else if (!d_stricmp(arg, "multi_damage_scale" )) { |
||
2398 | Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr)); |
||
2399 | } else if (!d_stricmp(arg, "afterburner_size" )) { |
||
2400 | Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr))); |
||
2401 | } else if (!d_stricmp(arg, "children" )) { |
||
2402 | Weapon_info[n].children = static_cast<weapon_id_type>(atoi(equal_ptr)); |
||
2403 | } else if (!d_stricmp(arg, "placable" )) { |
||
2404 | if (atoi(equal_ptr)) { |
||
2405 | Weapon_info[n].flags |= WIF_PLACABLE; |
||
2406 | } |
||
2407 | } else { |
||
2408 | Int3(); |
||
2409 | } |
||
2410 | #endif |
||
2411 | } else { // Must be a texture specification... |
||
2412 | grs_bitmap *bm; |
||
2413 | |||
2414 | bm = load_polymodel_bitmap(skip, arg); |
||
2415 | #if defined(DXX_BUILD_DESCENT_I) |
||
2416 | if (bm && ! lighted) |
||
2417 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2418 | if (! lighted) |
||
2419 | #endif |
||
2420 | bm->add_flags(BM_FLAG_NO_LIGHTING); |
||
2421 | |||
2422 | lighted = 1; //default for next bitmap is lighted |
||
2423 | } |
||
2424 | arg = strtok( NULL, space_tab ); |
||
2425 | } |
||
2426 | |||
2427 | first_bitmap_num[n_models] = N_ObjBitmapPtrs; |
||
2428 | |||
2429 | auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; |
||
2430 | for (i=0;i<n_models;i++) { |
||
2431 | int n_textures; |
||
2432 | int model_num,last_model_num=0; |
||
2433 | |||
2434 | n_textures = first_bitmap_num[i+1] - first_bitmap_num[i]; |
||
2435 | |||
2436 | model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL); |
||
2437 | |||
2438 | if (i==0) { |
||
2439 | Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL; |
||
2440 | Weapon_info[n].model_num = model_num; |
||
2441 | } |
||
2442 | else |
||
2443 | Polygon_models[last_model_num].simpler_model = model_num+1; |
||
2444 | |||
2445 | last_model_num = model_num; |
||
2446 | } |
||
2447 | |||
2448 | if ( pof_file_inner ) { |
||
2449 | Assert(n_models); |
||
2450 | Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL); |
||
2451 | } |
||
2452 | } |
||
2453 | |||
2454 | // ------------------------------------------------------------------------------ |
||
2455 | #define DEFAULT_POWERUP_SIZE i2f(3) |
||
2456 | |||
2457 | #if defined(DXX_BUILD_DESCENT_I) |
||
2458 | void bm_read_powerup(char *&arg, int unused_flag) |
||
2459 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2460 | void bm_read_powerup(int unused_flag) |
||
2461 | #endif |
||
2462 | { |
||
2463 | int n; |
||
2464 | char *equal_ptr; |
||
2465 | |||
2466 | Assert(N_powerup_types < MAX_POWERUP_TYPES); |
||
2467 | |||
2468 | n = N_powerup_types; |
||
2469 | N_powerup_types++; |
||
2470 | |||
2471 | if (unused_flag) { |
||
2472 | #if defined(DXX_BUILD_DESCENT_I) |
||
2473 | clear_to_end_of_line(arg); |
||
2474 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2475 | clear_to_end_of_line(); |
||
2476 | #endif |
||
2477 | return; |
||
2478 | } |
||
2479 | |||
2480 | // Initialize powerup array |
||
2481 | Powerup_info[n].light = F1_0/3; // Default lighting value. |
||
2482 | Powerup_info[n].vclip_num = vclip_none; |
||
2483 | Powerup_info[n].hit_sound = sound_none; |
||
2484 | Powerup_info[n].size = DEFAULT_POWERUP_SIZE; |
||
2485 | #if DXX_USE_EDITOR |
||
2486 | Powerup_names[n][0] = 0; |
||
2487 | #endif |
||
2488 | |||
2489 | // Process arguments |
||
2490 | arg = strtok( NULL, space_tab ); |
||
2491 | |||
2492 | while (arg!=NULL) { |
||
2493 | equal_ptr = strchr( arg, '=' ); |
||
2494 | if ( equal_ptr ) { |
||
2495 | *equal_ptr='\0'; |
||
2496 | equal_ptr++; |
||
2497 | // if we have john=cool, arg is 'john' and equal_ptr is 'cool' |
||
2498 | if (!d_stricmp( arg, "vclip_num" )) { |
||
2499 | Powerup_info[n].vclip_num = atoi(equal_ptr); |
||
2500 | } else if (!d_stricmp( arg, "light" )) { |
||
2501 | Powerup_info[n].light = fl2f(atof(equal_ptr)); |
||
2502 | } else if (!d_stricmp( arg, "hit_sound" )) { |
||
2503 | Powerup_info[n].hit_sound = atoi(equal_ptr); |
||
2504 | } else if (!d_stricmp( arg, "name" )) { |
||
2505 | #if DXX_USE_EDITOR |
||
2506 | auto &name = Powerup_names[n]; |
||
2507 | const auto len = strlen(equal_ptr); |
||
2508 | assert(len < name.size()); // Oops, name too long. |
||
2509 | memcpy(name.data(), &equal_ptr[1], len - 2); |
||
2510 | name[len - 2] = 0; |
||
2511 | #endif |
||
2512 | } else if (!d_stricmp( arg, "size" )) { |
||
2513 | Powerup_info[n].size = fl2f(atof(equal_ptr)); |
||
2514 | } |
||
2515 | #if defined(DXX_BUILD_DESCENT_II) |
||
2516 | else { |
||
2517 | Int3(); |
||
2518 | } |
||
2519 | #endif |
||
2520 | } |
||
2521 | #if defined(DXX_BUILD_DESCENT_II) |
||
2522 | else { // Must be a texture specification... |
||
2523 | Int3(); |
||
2524 | } |
||
2525 | #endif |
||
2526 | arg = strtok( NULL, space_tab ); |
||
2527 | } |
||
2528 | #if defined(DXX_BUILD_DESCENT_I) |
||
2529 | ObjType[Num_total_object_types] = OL_POWERUP; |
||
2530 | ObjId[Num_total_object_types] = n; |
||
2531 | Num_total_object_types++; |
||
2532 | #endif |
||
2533 | } |
||
2534 | |||
2535 | #if defined(DXX_BUILD_DESCENT_I) |
||
2536 | void bm_read_hostage(char *&arg) |
||
2537 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2538 | void bm_read_hostage() |
||
2539 | #endif |
||
2540 | { |
||
2541 | int n; |
||
2542 | char *equal_ptr; |
||
2543 | |||
2544 | Assert(N_hostage_types < MAX_HOSTAGE_TYPES); |
||
2545 | |||
2546 | n = N_hostage_types; |
||
2547 | N_hostage_types++; |
||
2548 | |||
2549 | // Process arguments |
||
2550 | arg = strtok( NULL, space_tab ); |
||
2551 | |||
2552 | while (arg!=NULL) { |
||
2553 | equal_ptr = strchr( arg, '=' ); |
||
2554 | if ( equal_ptr ) { |
||
2555 | *equal_ptr='\0'; |
||
2556 | equal_ptr++; |
||
2557 | |||
2558 | if (!d_stricmp( arg, "vclip_num" )) |
||
2559 | |||
2560 | Hostage_vclip_num[n] = atoi(equal_ptr); |
||
2561 | |||
2562 | #if defined(DXX_BUILD_DESCENT_II) |
||
2563 | else { |
||
2564 | Int3(); |
||
2565 | } |
||
2566 | #endif |
||
2567 | } |
||
2568 | #if defined(DXX_BUILD_DESCENT_II) |
||
2569 | else { |
||
2570 | Int3(); |
||
2571 | } |
||
2572 | #endif |
||
2573 | arg = strtok( NULL, space_tab ); |
||
2574 | } |
||
2575 | #if defined(DXX_BUILD_DESCENT_I) |
||
2576 | ObjType[Num_total_object_types] = OL_HOSTAGE; |
||
2577 | ObjId[Num_total_object_types] = n; |
||
2578 | Num_total_object_types++; |
||
2579 | #endif |
||
2580 | } |
||
2581 | |||
2582 | #if defined(DXX_BUILD_DESCENT_I) |
||
2583 | DEFINE_SERIAL_UDT_TO_MESSAGE(tmap_info, t, (static_cast<const std::array<char, 13> &>(t.filename), t.flags, t.lighting, t.damage, t.eclip_num)); |
||
2584 | ASSERT_SERIAL_UDT_MESSAGE_SIZE(tmap_info, 26); |
||
2585 | #elif defined(DXX_BUILD_DESCENT_II) |
||
2586 | DEFINE_SERIAL_UDT_TO_MESSAGE(tmap_info, t, (t.flags, serial::pad<3>(), t.lighting, t.damage, t.eclip_num, t.destroyed, t.slide_u, t.slide_v)); |
||
2587 | ASSERT_SERIAL_UDT_MESSAGE_SIZE(tmap_info, 20); |
||
2588 | #endif |