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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Routines for displaying the auto-map. |
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23 | * |
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24 | */ |
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25 | |||
26 | #include "dxxsconf.h" |
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27 | #include <algorithm> |
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28 | #include <stdio.h> |
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29 | #include <stdlib.h> |
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30 | #include <string.h> |
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31 | |||
32 | #if DXX_USE_OGL |
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33 | #include "ogl_init.h" |
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34 | #endif |
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35 | |||
36 | #include "dxxerror.h" |
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37 | #include "3d.h" |
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38 | #include "inferno.h" |
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39 | #include "u_mem.h" |
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40 | #include "render.h" |
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41 | #include "object.h" |
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42 | #include "vclip.h" |
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43 | #include "game.h" |
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44 | #include "polyobj.h" |
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45 | #include "sounds.h" |
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46 | #include "player.h" |
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47 | #include "bm.h" |
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48 | #include "key.h" |
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49 | #include "newmenu.h" |
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50 | #include "menu.h" |
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51 | #include "screens.h" |
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52 | #include "textures.h" |
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53 | #include "hudmsg.h" |
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54 | #include "mouse.h" |
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55 | #include "timer.h" |
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56 | #include "segpoint.h" |
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57 | #include "joy.h" |
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58 | #include "iff.h" |
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59 | #include "pcx.h" |
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60 | #include "palette.h" |
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61 | #include "wall.h" |
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62 | #include "hostage.h" |
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63 | #include "fuelcen.h" |
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64 | #include "physfsx.h" |
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65 | #include "gameseq.h" |
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66 | #include "gamefont.h" |
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67 | #include "gameseg.h" |
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68 | #include "common/3d/globvars.h" |
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69 | #include "multi.h" |
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70 | #include "kconfig.h" |
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71 | #include "endlevel.h" |
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72 | #include "text.h" |
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73 | #include "gauges.h" |
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74 | #include "powerup.h" |
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75 | #include "switch.h" |
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76 | #include "automap.h" |
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77 | #include "cntrlcen.h" |
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78 | #include "timer.h" |
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79 | #include "config.h" |
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80 | #include "playsave.h" |
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81 | #include "rbaudio.h" |
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82 | #include "window.h" |
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83 | #include "playsave.h" |
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84 | #include "args.h" |
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85 | #include "physics.h" |
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86 | |||
87 | #include "compiler-range_for.h" |
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88 | #include "d_range.h" |
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89 | #include "d_zip.h" |
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90 | #include "partial_range.h" |
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91 | #include <memory> |
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92 | |||
93 | #define LEAVE_TIME 0x4000 |
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94 | |||
95 | #define EF_USED 1 // This edge is used |
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96 | #define EF_DEFINING 2 // A structure defining edge that should always draw. |
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97 | #define EF_FRONTIER 4 // An edge between the known and the unknown. |
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98 | #define EF_SECRET 8 // An edge that is part of a secret wall. |
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99 | #define EF_GRATE 16 // A grate... draw it all the time. |
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100 | #define EF_NO_FADE 32 // An edge that doesn't fade with distance |
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101 | #define EF_TOO_FAR 64 // An edge that is too far away |
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102 | |||
103 | namespace dcx { |
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104 | |||
105 | namespace { |
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106 | |||
107 | struct Edge_info |
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108 | { |
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109 | std::array<unsigned, 2> verts; // 8 bytes |
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110 | std::array<uint8_t, 4> sides; // 4 bytes |
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111 | std::array<segnum_t, 4> segnum; // 16 bytes // This might not need to be stored... If you can access the normals of a side. |
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112 | ubyte flags; // 1 bytes // See the EF_??? defines above. |
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113 | color_t color; // 1 bytes |
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114 | ubyte num_faces; // 1 bytes // 31 bytes... |
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115 | }; |
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116 | |||
117 | } |
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118 | |||
119 | } |
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120 | |||
121 | namespace dsx { |
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122 | |||
123 | namespace { |
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124 | |||
125 | struct automap : ignore_window_pointer_t |
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126 | { |
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127 | fix64 entry_time; |
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128 | fix64 t1, t2; |
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129 | int leave_mode; |
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130 | int pause_game; |
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131 | vms_angvec tangles; |
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132 | ushort old_wiggle; // keep 4 byte aligned |
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133 | int max_segments_away; |
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134 | int segment_limit; |
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135 | |||
136 | // Edge list variables |
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137 | int num_edges; |
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138 | unsigned max_edges; //set each frame |
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139 | unsigned end_valid_edges; |
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140 | std::unique_ptr<Edge_info[]> edges; |
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141 | std::unique_ptr<Edge_info *[]> drawingListBright; |
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142 | |||
143 | // Screen canvas variables |
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144 | grs_subcanvas automap_view; |
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145 | |||
146 | grs_main_bitmap automap_background; |
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147 | |||
148 | // Rendering variables |
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149 | fix zoom; |
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150 | vms_vector view_target; |
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151 | vms_vector view_position; |
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152 | fix farthest_dist; |
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153 | vms_matrix viewMatrix; |
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154 | fix viewDist; |
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155 | |||
156 | color_t wall_normal_color; |
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157 | color_t wall_door_color; |
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158 | color_t wall_door_blue; |
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159 | color_t wall_door_gold; |
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160 | color_t wall_door_red; |
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161 | #if defined(DXX_BUILD_DESCENT_II) |
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162 | color_t wall_revealed_color; |
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163 | #endif |
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164 | color_t hostage_color; |
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165 | color_t green_31; |
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166 | color_t white_63; |
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167 | color_t blue_48; |
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168 | color_t red_48; |
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169 | control_info controls; |
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170 | segment_depth_array_t depth_array; |
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171 | }; |
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172 | |||
173 | static void init_automap_subcanvas(grs_subcanvas &view, grs_canvas &container) |
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174 | { |
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175 | #if defined(DXX_BUILD_DESCENT_I) |
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176 | if (MacHog) |
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177 | gr_init_sub_canvas(view, container, 38*(SWIDTH/640.0), 77*(SHEIGHT/480.0), 564*(SWIDTH/640.0), 381*(SHEIGHT/480.0)); |
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178 | else |
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179 | #endif |
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180 | gr_init_sub_canvas(view, container, (SWIDTH/23), (SHEIGHT/6), (SWIDTH/1.1), (SHEIGHT/1.45)); |
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181 | } |
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182 | |||
183 | } |
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184 | |||
185 | } |
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186 | |||
187 | namespace dcx { |
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188 | |||
189 | #define MAX_EDGES_FROM_VERTS(v) ((v)*4) |
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190 | |||
191 | #define K_WALL_NORMAL_COLOR BM_XRGB(29, 29, 29 ) |
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192 | #define K_WALL_DOOR_COLOR BM_XRGB(5, 27, 5 ) |
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193 | #define K_WALL_DOOR_BLUE BM_XRGB(0, 0, 31) |
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194 | #define K_WALL_DOOR_GOLD BM_XRGB(31, 31, 0) |
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195 | #define K_WALL_DOOR_RED BM_XRGB(31, 0, 0) |
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196 | #define K_WALL_REVEALED_COLOR BM_XRGB(0, 0, 25 ) //what you see when you have the full map powerup |
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197 | #define K_HOSTAGE_COLOR BM_XRGB(0, 31, 0 ) |
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198 | #define K_FONT_COLOR_20 BM_XRGB(20, 20, 20 ) |
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199 | #define K_GREEN_31 BM_XRGB(0, 31, 0) |
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200 | |||
201 | int Automap_active = 0; |
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202 | static int Automap_debug_show_all_segments; |
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203 | |||
204 | static void automap_clear_visited() |
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205 | { |
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206 | #ifndef NDEBUG |
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207 | Automap_debug_show_all_segments = 0; |
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208 | #endif |
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209 | LevelUniqueAutomapState.Automap_visited = {}; |
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210 | } |
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211 | |||
212 | } |
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213 | |||
214 | namespace dsx { |
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215 | static void init_automap_colors(automap *am) |
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216 | { |
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217 | am->wall_normal_color = K_WALL_NORMAL_COLOR; |
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218 | am->wall_door_color = K_WALL_DOOR_COLOR; |
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219 | am->wall_door_blue = K_WALL_DOOR_BLUE; |
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220 | am->wall_door_gold = K_WALL_DOOR_GOLD; |
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221 | am->wall_door_red = K_WALL_DOOR_RED; |
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222 | #if defined(DXX_BUILD_DESCENT_II) |
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223 | am->wall_revealed_color = K_WALL_REVEALED_COLOR; |
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224 | #endif |
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225 | am->hostage_color = K_HOSTAGE_COLOR; |
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226 | am->green_31 = K_GREEN_31; |
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227 | |||
228 | am->white_63 = gr_find_closest_color_current(63,63,63); |
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229 | am->blue_48 = gr_find_closest_color_current(0,0,48); |
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230 | am->red_48 = gr_find_closest_color_current(48,0,0); |
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231 | } |
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232 | |||
233 | // Map movement defines |
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234 | #define PITCH_DEFAULT 9000 |
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235 | #define ZOOM_DEFAULT i2f(20*10) |
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236 | #define ZOOM_MIN_VALUE i2f(20*5) |
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237 | #define ZOOM_MAX_VALUE i2f(20*100) |
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238 | |||
239 | // Function Prototypes |
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240 | static void adjust_segment_limit(automap *am, int SegmentLimit); |
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241 | static void automap_build_edge_list(automap *am, int add_all_edges); |
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242 | } |
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243 | |||
244 | /* MAX_DROP_MULTI_* must be a power of 2 for LastMarkerDropped to work |
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245 | * properly. |
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246 | */ |
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247 | #define MAX_DROP_MULTI_COOP_0 2 |
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248 | #define MAX_DROP_MULTI_COOP_1 4 |
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249 | #define MAX_DROP_MULTI_COOP_P (max_numplayers > 4) |
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250 | #define MAX_DROP_MULTI_COOP (MAX_DROP_MULTI_COOP_P ? MAX_DROP_MULTI_COOP_0 : MAX_DROP_MULTI_COOP_1) |
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251 | #define MAX_DROP_MULTI_COMPETITIVE 2 |
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252 | #define MAX_DROP_SINGLE 9 |
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253 | |||
254 | #if defined(DXX_BUILD_DESCENT_II) |
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255 | |||
256 | namespace dsx { |
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257 | marker_message_text_t Marker_input; |
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258 | static float MarkerScale=2.0; |
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259 | |||
260 | d_marker_state MarkerState; |
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261 | |||
262 | game_marker_index convert_player_marker_index_to_game_marker_index(const unsigned game_mode, const unsigned max_numplayers, const unsigned player_num, const player_marker_index player_marker_num) |
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263 | { |
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264 | if (game_mode & GM_MULTI_COOP) |
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265 | return static_cast<game_marker_index>((player_num * MAX_DROP_MULTI_COOP) + static_cast<unsigned>(player_marker_num)); |
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266 | if (game_mode & GM_MULTI) |
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267 | return static_cast<game_marker_index>((player_num * MAX_DROP_MULTI_COMPETITIVE) + static_cast<unsigned>(player_marker_num)); |
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268 | return game_marker_index{player_marker_num}; |
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269 | } |
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270 | |||
271 | unsigned d_marker_state::get_markers_per_player(const unsigned game_mode, const unsigned max_numplayers) |
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272 | { |
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273 | if (game_mode & GM_MULTI_COOP) |
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274 | return MAX_DROP_MULTI_COOP; |
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275 | if (game_mode & GM_MULTI) |
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276 | return MAX_DROP_MULTI_COMPETITIVE; |
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277 | return MAX_DROP_SINGLE; |
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278 | } |
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279 | |||
280 | xrange<player_marker_index> get_player_marker_range(const unsigned maxdrop) |
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281 | { |
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282 | const auto base = player_marker_index::_0; |
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283 | return {base, static_cast<player_marker_index>(static_cast<unsigned>(base) + maxdrop)}; |
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284 | } |
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285 | |||
286 | playernum_t get_marker_owner(const unsigned game_mode, const game_marker_index gmi, const unsigned max_numplayers) |
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287 | { |
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288 | const auto ugmi = static_cast<unsigned>(gmi); |
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289 | if (game_mode & GM_MULTI_COOP) |
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290 | { |
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291 | /* This is split out to encourage the compiler to recognize that |
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292 | * the divisor is a constant in every path, and in every path, |
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293 | * the divisor was chosen to allow use of right shift in place |
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294 | * of division. |
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295 | */ |
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296 | if (MAX_DROP_MULTI_COOP_P) |
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297 | return ugmi / MAX_DROP_MULTI_COOP_0; |
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298 | return ugmi / MAX_DROP_MULTI_COOP_1; |
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299 | } |
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300 | if (game_mode & GM_MULTI) |
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301 | return ugmi / MAX_DROP_MULTI_COMPETITIVE; |
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302 | return 0; |
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303 | } |
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304 | |||
305 | namespace { |
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306 | |||
307 | xrange<game_marker_index> get_game_marker_range(const unsigned game_mode, const unsigned max_numplayers, const unsigned player_num, const unsigned maxdrop) |
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308 | { |
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309 | const auto base = convert_player_marker_index_to_game_marker_index(game_mode, max_numplayers, player_num, player_marker_index::_0); |
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310 | return {base, static_cast<game_marker_index>(static_cast<unsigned>(base) + maxdrop)}; |
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311 | } |
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312 | |||
313 | } |
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314 | |||
315 | } |
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316 | #endif |
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317 | |||
318 | # define automap_draw_line g3_draw_line |
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319 | #if DXX_USE_OGL |
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320 | #define DrawMarkerNumber(C,a,b,c,d) DrawMarkerNumber(a,b,c,d) |
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321 | #define draw_all_edges(C,a) draw_all_edges(a) |
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322 | #endif |
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323 | |||
324 | // ------------------------------------------------------------- |
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325 | |||
326 | namespace dsx { |
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327 | static void draw_all_edges(grs_canvas &, automap *am); |
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328 | #if defined(DXX_BUILD_DESCENT_I) |
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329 | static inline void DrawMarkers(fvcobjptr &, grs_canvas &, automap *) |
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330 | { |
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331 | } |
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332 | |||
333 | static inline void ClearMarkers() |
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334 | { |
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335 | } |
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336 | #elif defined(DXX_BUILD_DESCENT_II) |
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337 | static void DrawMarkerNumber(grs_canvas &canvas, const automap *am, const game_marker_index gmi, const player_marker_index pmi, const g3s_point &BasePoint) |
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338 | { |
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339 | struct xy |
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340 | { |
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341 | float x0, y0, x1, y1; |
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342 | }; |
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343 | static constexpr enumerated_array<std::array<xy, 5>, 9, player_marker_index> sArray = {{{ |
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344 | {{ |
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345 | {-0.25, 0.75, 0, 1}, |
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346 | {0, 1, 0, -1}, |
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347 | {-1, -1, 1, -1}, |
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348 | }}, |
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349 | {{ |
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350 | {-1, 1, 1, 1}, |
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351 | {1, 1, 1, 0}, |
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352 | {-1, 0, 1, 0}, |
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353 | {-1, 0, -1, -1}, |
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354 | {-1, -1, 1, -1} |
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355 | }}, |
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356 | {{ |
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357 | {-1, 1, 1, 1}, |
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358 | {1, 1, 1, -1}, |
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359 | {-1, -1, 1, -1}, |
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360 | {0, 0, 1, 0}, |
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361 | }}, |
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362 | {{ |
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363 | {-1, 1, -1, 0}, |
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364 | {-1, 0, 1, 0}, |
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365 | {1, 1, 1, -1}, |
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366 | }}, |
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367 | {{ |
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368 | {-1, 1, 1, 1}, |
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369 | {-1, 1, -1, 0}, |
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370 | {-1, 0, 1, 0}, |
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371 | {1, 0, 1, -1}, |
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372 | {-1, -1, 1, -1} |
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373 | }}, |
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374 | {{ |
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375 | {-1, 1, 1, 1}, |
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376 | {-1, 1, -1, -1}, |
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377 | {-1, -1, 1, -1}, |
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378 | {1, -1, 1, 0}, |
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379 | {-1, 0, 1, 0} |
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380 | }}, |
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381 | {{ |
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382 | {-1, 1, 1, 1}, |
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383 | {1, 1, 1, -1}, |
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384 | }}, |
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385 | {{ |
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386 | {-1, 1, 1, 1}, |
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387 | {1, 1, 1, -1}, |
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388 | {-1, -1, 1, -1}, |
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389 | {-1, -1, -1, 1}, |
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390 | {-1, 0, 1, 0} |
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391 | }}, |
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392 | {{ |
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393 | {-1, 1, 1, 1}, |
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394 | {1, 1, 1, -1}, |
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395 | {-1, 0, 1, 0}, |
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396 | {-1, 0, -1, 1}, |
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397 | }} |
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398 | }}}; |
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399 | static constexpr enumerated_array<uint_fast8_t, 9, player_marker_index> NumOfPoints = {{{3, 5, 4, 3, 5, 5, 2, 5, 4}}}; |
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400 | |||
401 | const auto color = (gmi == MarkerState.HighlightMarker ? am->white_63 : am->blue_48); |
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402 | const auto scale_x = Matrix_scale.x; |
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403 | const auto scale_y = Matrix_scale.y; |
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404 | range_for (const auto &i, unchecked_partial_range(sArray[pmi].data(), NumOfPoints[pmi])) |
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405 | { |
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406 | const auto ax0 = i.x0 * MarkerScale; |
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407 | const auto ay0 = i.y0 * MarkerScale; |
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408 | const auto ax1 = i.x1 * MarkerScale; |
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409 | const auto ay1 = i.y1 * MarkerScale; |
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410 | auto FromPoint = BasePoint; |
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411 | auto ToPoint = BasePoint; |
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412 | FromPoint.p3_x += fixmul(fl2f(ax0), scale_x); |
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413 | FromPoint.p3_y += fixmul(fl2f(ay0), scale_y); |
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414 | ToPoint.p3_x += fixmul(fl2f(ax1), scale_x); |
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415 | ToPoint.p3_y += fixmul(fl2f(ay1), scale_y); |
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416 | g3_code_point(FromPoint); |
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417 | g3_code_point(ToPoint); |
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418 | g3_project_point(FromPoint); |
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419 | g3_project_point(ToPoint); |
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420 | automap_draw_line(canvas, FromPoint, ToPoint, color); |
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421 | } |
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422 | } |
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423 | |||
424 | static void DropMarker(fvmobjptridx &vmobjptridx, fvmsegptridx &vmsegptridx, const object &plrobj, const game_marker_index marker_num, const player_marker_index player_marker_num) |
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425 | { |
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426 | auto &marker_objidx = MarkerState.imobjidx[marker_num]; |
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427 | if (marker_objidx != object_none) |
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428 | obj_delete(LevelUniqueObjectState, Segments, vmobjptridx(marker_objidx)); |
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429 | |||
430 | marker_objidx = drop_marker_object(plrobj.pos, vmsegptridx(plrobj.segnum), plrobj.orient, marker_num); |
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431 | |||
432 | if (Game_mode & GM_MULTI) |
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433 | multi_send_drop_marker(Player_num, plrobj.pos, player_marker_num, MarkerState.message[marker_num]); |
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434 | } |
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435 | |||
436 | void DropBuddyMarker(object &objp) |
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437 | { |
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438 | auto &Objects = LevelUniqueObjectState.Objects; |
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439 | auto &vmobjptridx = Objects.vmptridx; |
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440 | |||
441 | constexpr auto marker_num = game_marker_index::GuidebotDeathSite; |
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442 | static_assert(MarkerState.message.valid_index(marker_num), "not enough markers"); |
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443 | |||
444 | auto &MarkerMessage = MarkerState.message[marker_num]; |
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445 | snprintf(&MarkerMessage[0], MarkerMessage.size(), "RIP: %s", static_cast<const char *>(PlayerCfg.GuidebotName)); |
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446 | |||
447 | auto &marker_objidx = MarkerState.imobjidx[marker_num]; |
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448 | if (marker_objidx != object_none) |
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449 | obj_delete(LevelUniqueObjectState, Segments, vmobjptridx(marker_objidx)); |
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450 | |||
451 | marker_objidx = drop_marker_object(objp.pos, vmsegptridx(objp.segnum), objp.orient, marker_num); |
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452 | } |
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453 | |||
454 | #define MARKER_SPHERE_SIZE 0x58000 |
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455 | |||
456 | static void DrawMarkers(fvcobjptr &vcobjptr, grs_canvas &canvas, automap *const am) |
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457 | { |
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458 | static int cyc=10,cycdir=1; |
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459 | |||
460 | const auto game_mode = Game_mode; |
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461 | const auto max_numplayers = Netgame.max_numplayers; |
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462 | const auto maxdrop = MarkerState.get_markers_per_player(game_mode, max_numplayers); |
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463 | const auto &&game_marker_range = get_game_marker_range(game_mode, max_numplayers, Player_num, maxdrop); |
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464 | const auto &&player_marker_range = get_player_marker_range(maxdrop); |
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465 | const auto &&zipped_marker_range = zip(game_marker_range, player_marker_range, unchecked_partial_range(&MarkerState.imobjidx[*game_marker_range.begin()], maxdrop)); |
||
466 | const auto &&mb = zipped_marker_range.begin(); |
||
467 | const auto &&me = zipped_marker_range.end(); |
||
468 | auto iter = mb; |
||
469 | /* Find the first marker object in the player's marker range that is |
||
470 | * not object_none. If every marker object in the range is |
||
471 | * object_none, then there are no markers to draw, so return. |
||
472 | */ |
||
473 | for (;;) |
||
474 | { |
||
475 | auto &&[gmi, pmi, objidx] = *iter; |
||
476 | (void)gmi; |
||
477 | (void)pmi; |
||
478 | if (objidx != object_none) |
||
479 | break; |
||
480 | if (++ iter == me) |
||
481 | return; |
||
482 | } |
||
483 | /* A marker was found, so at least one marker will be drawn. Set up |
||
484 | * colors for the markers. |
||
485 | */ |
||
486 | const auto current_cycle_color = cyc; |
||
487 | const std::array<color_t, 3> colors{{ |
||
488 | gr_find_closest_color_current(current_cycle_color, 0, 0), |
||
489 | gr_find_closest_color_current(current_cycle_color + 10, 0, 0), |
||
490 | gr_find_closest_color_current(current_cycle_color + 20, 0, 0), |
||
491 | }}; |
||
492 | for (; iter != me; ++iter) |
||
493 | { |
||
494 | auto &&[gmi, pmi, objidx] = *iter; |
||
495 | if (objidx != object_none) |
||
496 | { |
||
497 | const auto &&sphere_point = g3_rotate_point(vcobjptr(objidx)->pos); |
||
498 | g3_draw_sphere(canvas, sphere_point, MARKER_SPHERE_SIZE, colors[0]); |
||
499 | g3_draw_sphere(canvas, sphere_point, MARKER_SPHERE_SIZE / 2, colors[1]); |
||
500 | g3_draw_sphere(canvas, sphere_point, MARKER_SPHERE_SIZE / 4, colors[2]); |
||
501 | DrawMarkerNumber(canvas, am, gmi, pmi, sphere_point); |
||
502 | } |
||
503 | } |
||
504 | |||
505 | if (cycdir) |
||
506 | cyc+=2; |
||
507 | else |
||
508 | cyc-=2; |
||
509 | |||
510 | if (cyc>43) |
||
511 | { |
||
512 | cyc=43; |
||
513 | cycdir=0; |
||
514 | } |
||
515 | else if (cyc<10) |
||
516 | { |
||
517 | cyc=10; |
||
518 | cycdir=1; |
||
519 | } |
||
520 | |||
521 | } |
||
522 | |||
523 | static void ClearMarkers() |
||
524 | { |
||
525 | static_cast<d_marker_object_numbers &>(MarkerState) = {}; |
||
526 | MarkerState.message = {}; |
||
527 | } |
||
528 | #endif |
||
529 | |||
530 | void automap_clear_visited() |
||
531 | { |
||
532 | ::dcx::automap_clear_visited(); |
||
533 | ClearMarkers(); |
||
534 | } |
||
535 | |||
536 | static void draw_player(grs_canvas &canvas, const object_base &obj, const uint8_t color) |
||
537 | { |
||
538 | // Draw Console player -- shaped like a ellipse with an arrow. |
||
539 | auto sphere_point = g3_rotate_point(obj.pos); |
||
540 | const auto obj_size = obj.size; |
||
541 | g3_draw_sphere(canvas, sphere_point, obj_size, color); |
||
542 | |||
543 | // Draw shaft of arrow |
||
544 | const auto &&head_pos = vm_vec_scale_add(obj.pos, obj.orient.fvec, obj_size * 2); |
||
545 | { |
||
546 | auto &&arrow_point = g3_rotate_point(vm_vec_scale_add(obj.pos, obj.orient.fvec, obj_size * 3)); |
||
547 | automap_draw_line(canvas, sphere_point, arrow_point, color); |
||
548 | |||
549 | // Draw right head of arrow |
||
550 | { |
||
551 | const auto &&rhead_pos = vm_vec_scale_add(head_pos, obj.orient.rvec, obj_size); |
||
552 | auto head_point = g3_rotate_point(rhead_pos); |
||
553 | automap_draw_line(canvas, arrow_point, head_point, color); |
||
554 | } |
||
555 | |||
556 | // Draw left head of arrow |
||
557 | { |
||
558 | const auto &&lhead_pos = vm_vec_scale_add(head_pos, obj.orient.rvec, -obj_size); |
||
559 | auto head_point = g3_rotate_point(lhead_pos); |
||
560 | automap_draw_line(canvas, arrow_point, head_point, color); |
||
561 | } |
||
562 | } |
||
563 | |||
564 | // Draw player's up vector |
||
565 | { |
||
566 | const auto &&arrow_pos = vm_vec_scale_add(obj.pos, obj.orient.uvec, obj_size * 2); |
||
567 | auto arrow_point = g3_rotate_point(arrow_pos); |
||
568 | automap_draw_line(canvas, sphere_point, arrow_point, color); |
||
569 | } |
||
570 | } |
||
571 | |||
572 | #if defined(DXX_BUILD_DESCENT_II) |
||
573 | //name for each group. maybe move somewhere else |
||
574 | constexpr char system_name[][17] = { |
||
575 | "Zeta Aquilae", |
||
576 | "Quartzon System", |
||
577 | "Brimspark System", |
||
578 | "Limefrost Spiral", |
||
579 | "Baloris Prime", |
||
580 | "Omega System"}; |
||
581 | #endif |
||
582 | |||
583 | static void name_frame(grs_canvas &canvas, automap *const am) |
||
584 | { |
||
585 | gr_set_fontcolor(canvas, am->green_31, -1); |
||
586 | char name_level_left[128]; |
||
587 | |||
588 | auto &game_font = *GAME_FONT; |
||
589 | #if defined(DXX_BUILD_DESCENT_I) |
||
590 | const char *name_level; |
||
591 | if (Current_level_num > 0) |
||
592 | { |
||
593 | snprintf(name_level_left, sizeof(name_level_left), "%s %i: %s",TXT_LEVEL, Current_level_num, static_cast<const char *>(Current_level_name)); |
||
594 | name_level = name_level_left; |
||
595 | } |
||
596 | else |
||
597 | name_level = Current_level_name; |
||
598 | |||
599 | gr_string(canvas, game_font, (SWIDTH / 64), (SHEIGHT / 48), name_level); |
||
600 | #elif defined(DXX_BUILD_DESCENT_II) |
||
601 | char name_level_right[128]; |
||
602 | if (Current_level_num > 0) |
||
603 | snprintf(name_level_left, sizeof(name_level_left), "%s %i",TXT_LEVEL, Current_level_num); |
||
604 | else |
||
605 | snprintf(name_level_left, sizeof(name_level_left), "Secret Level %i",-Current_level_num); |
||
606 | |||
607 | const char *const current_level_name = Current_level_name; |
||
608 | if (PLAYING_BUILTIN_MISSION && Current_level_num > 0) |
||
609 | snprintf(name_level_right, sizeof(name_level_right), "%s %d: %s", system_name[(Current_level_num-1)/4], ((Current_level_num - 1) % 4) + 1, current_level_name); |
||
610 | else |
||
611 | snprintf(name_level_right, sizeof(name_level_right), " %s", current_level_name); |
||
612 | |||
613 | gr_string(canvas, game_font, (SWIDTH / 64), (SHEIGHT / 48), name_level_left); |
||
614 | int wr,h; |
||
615 | gr_get_string_size(game_font, name_level_right, &wr, &h, nullptr); |
||
616 | gr_string(canvas, game_font, canvas.cv_bitmap.bm_w - wr - (SWIDTH / 64), (SHEIGHT / 48), name_level_right, wr, h); |
||
617 | #endif |
||
618 | } |
||
619 | |||
620 | static void automap_apply_input(automap *am, const vms_matrix &plrorient, const vms_vector &plrpos) |
||
621 | { |
||
622 | constexpr int SLIDE_SPEED = 350; |
||
623 | constexpr int ZOOM_SPEED_FACTOR = 500; //(1500) |
||
624 | constexpr int ROT_SPEED_DIVISOR = 115000; |
||
625 | if (PlayerCfg.AutomapFreeFlight) |
||
626 | { |
||
627 | if ( am->controls.state.fire_primary) |
||
628 | { |
||
629 | // Reset orientation |
||
630 | am->controls.state.fire_primary = 0; |
||
631 | am->viewMatrix = plrorient; |
||
632 | vm_vec_scale_add(am->view_position, plrpos, am->viewMatrix.fvec, -ZOOM_DEFAULT); |
||
633 | } |
||
634 | |||
635 | if (am->controls.pitch_time || am->controls.heading_time || am->controls.bank_time) |
||
636 | { |
||
637 | vms_angvec tangles; |
||
638 | |||
639 | tangles.p = fixdiv( am->controls.pitch_time, ROT_SPEED_DIVISOR ); |
||
640 | tangles.h = fixdiv( am->controls.heading_time, ROT_SPEED_DIVISOR ); |
||
641 | tangles.b = fixdiv( am->controls.bank_time, ROT_SPEED_DIVISOR*2 ); |
||
642 | |||
643 | const auto &&tempm = vm_angles_2_matrix(tangles); |
||
644 | am->viewMatrix = vm_matrix_x_matrix(am->viewMatrix,tempm); |
||
645 | check_and_fix_matrix(am->viewMatrix); |
||
646 | } |
||
647 | |||
648 | if ( am->controls.forward_thrust_time || am->controls.vertical_thrust_time || am->controls.sideways_thrust_time ) |
||
649 | { |
||
650 | vm_vec_scale_add2( am->view_position, am->viewMatrix.fvec, am->controls.forward_thrust_time*ZOOM_SPEED_FACTOR ); |
||
651 | vm_vec_scale_add2( am->view_position, am->viewMatrix.uvec, am->controls.vertical_thrust_time*SLIDE_SPEED ); |
||
652 | vm_vec_scale_add2( am->view_position, am->viewMatrix.rvec, am->controls.sideways_thrust_time*SLIDE_SPEED ); |
||
653 | |||
654 | // Crude wrapping check |
||
655 | clamp_fix_symmetric(am->view_position.x, F1_0*32000); |
||
656 | clamp_fix_symmetric(am->view_position.y, F1_0*32000); |
||
657 | clamp_fix_symmetric(am->view_position.z, F1_0*32000); |
||
658 | } |
||
659 | } |
||
660 | else |
||
661 | { |
||
662 | if ( am->controls.state.fire_primary) |
||
663 | { |
||
664 | // Reset orientation |
||
665 | am->viewDist = ZOOM_DEFAULT; |
||
666 | am->tangles.p = PITCH_DEFAULT; |
||
667 | am->tangles.h = 0; |
||
668 | am->tangles.b = 0; |
||
669 | am->view_target = plrpos; |
||
670 | am->controls.state.fire_primary = 0; |
||
671 | } |
||
672 | |||
673 | am->viewDist -= am->controls.forward_thrust_time*ZOOM_SPEED_FACTOR; |
||
674 | am->tangles.p += fixdiv( am->controls.pitch_time, ROT_SPEED_DIVISOR ); |
||
675 | am->tangles.h += fixdiv( am->controls.heading_time, ROT_SPEED_DIVISOR ); |
||
676 | am->tangles.b += fixdiv( am->controls.bank_time, ROT_SPEED_DIVISOR*2 ); |
||
677 | |||
678 | if ( am->controls.vertical_thrust_time || am->controls.sideways_thrust_time ) |
||
679 | { |
||
680 | vms_angvec tangles1; |
||
681 | vms_vector old_vt; |
||
682 | |||
683 | old_vt = am->view_target; |
||
684 | tangles1 = am->tangles; |
||
685 | const auto &&tempm = vm_angles_2_matrix(tangles1); |
||
686 | vm_matrix_x_matrix(am->viewMatrix, plrorient, tempm); |
||
687 | vm_vec_scale_add2( am->view_target, am->viewMatrix.uvec, am->controls.vertical_thrust_time*SLIDE_SPEED ); |
||
688 | vm_vec_scale_add2( am->view_target, am->viewMatrix.rvec, am->controls.sideways_thrust_time*SLIDE_SPEED ); |
||
689 | if (vm_vec_dist_quick(am->view_target, plrpos) > i2f(1000)) |
||
690 | am->view_target = old_vt; |
||
691 | } |
||
692 | |||
693 | const auto &&tempm = vm_angles_2_matrix(am->tangles); |
||
694 | vm_matrix_x_matrix(am->viewMatrix, plrorient, tempm); |
||
695 | |||
696 | clamp_fix_lh(am->viewDist, ZOOM_MIN_VALUE, ZOOM_MAX_VALUE); |
||
697 | } |
||
698 | } |
||
699 | |||
700 | static void draw_automap(fvcobjptr &vcobjptr, automap *am) |
||
701 | { |
||
702 | if ( am->leave_mode==0 && am->controls.state.automap && (timer_query()-am->entry_time)>LEAVE_TIME) |
||
703 | am->leave_mode = 1; |
||
704 | |||
705 | gr_set_default_canvas(); |
||
706 | { |
||
707 | auto &canvas = *grd_curcanv; |
||
708 | if (am->automap_background.get_bitmap_data()) |
||
709 | show_fullscr(canvas, am->automap_background); |
||
710 | gr_set_fontcolor(canvas, BM_XRGB(20, 20, 20), -1); |
||
711 | { |
||
712 | int x, y; |
||
713 | #if defined(DXX_BUILD_DESCENT_I) |
||
714 | if (MacHog) |
||
715 | x = 80 * (SWIDTH / 640.), y = 36 * (SHEIGHT / 480.); |
||
716 | else |
||
717 | #endif |
||
718 | x = SWIDTH / 8, y = SHEIGHT / 16; |
||
719 | gr_string(canvas, *HUGE_FONT, x, y, TXT_AUTOMAP); |
||
720 | } |
||
721 | gr_set_fontcolor(canvas, BM_XRGB(20, 20, 20), -1); |
||
722 | { |
||
723 | int x; |
||
724 | int y0, y1, y2; |
||
725 | #if defined(DXX_BUILD_DESCENT_I) |
||
726 | const auto s1 = TXT_SLIDE_UPDOWN; |
||
727 | const auto &s2 = "F9/F10 Changes viewing distance"; |
||
728 | if (!MacHog) |
||
729 | { |
||
730 | x = SWIDTH / 4.923; |
||
731 | y0 = SHEIGHT / 1.126; |
||
732 | y1 = SHEIGHT / 1.083; |
||
733 | y2 = SHEIGHT / 1.043; |
||
734 | } |
||
735 | else |
||
736 | { |
||
737 | // for the Mac automap they're shown up the top, hence the different layout |
||
738 | x = 265 * (SWIDTH / 640.); |
||
739 | y0 = 27 * (SHEIGHT / 480.); |
||
740 | y1 = 44 * (SHEIGHT / 480.); |
||
741 | y2 = 61 * (SHEIGHT / 480.); |
||
742 | } |
||
743 | #elif defined(DXX_BUILD_DESCENT_II) |
||
744 | const auto &s1 = "F9/F10 Changes viewing distance"; |
||
745 | const auto s2 = TXT_AUTOMAP_MARKER; |
||
746 | x = SWIDTH / 10.666; |
||
747 | y0 = SHEIGHT / 1.126; |
||
748 | y1 = SHEIGHT / 1.083; |
||
749 | y2 = SHEIGHT / 1.043; |
||
750 | #endif |
||
751 | auto &game_font = *GAME_FONT; |
||
752 | gr_string(canvas, game_font, x, y0, TXT_TURN_SHIP); |
||
753 | gr_string(canvas, game_font, x, y1, s1); |
||
754 | gr_string(canvas, game_font, x, y2, s2); |
||
755 | } |
||
756 | |||
757 | } |
||
758 | gr_set_current_canvas(am->automap_view); |
||
759 | auto &canvas = *grd_curcanv; |
||
760 | |||
761 | gr_clear_canvas(canvas, BM_XRGB(0,0,0)); |
||
762 | |||
763 | g3_start_frame(canvas); |
||
764 | render_start_frame(); |
||
765 | |||
766 | if (!PlayerCfg.AutomapFreeFlight) |
||
767 | vm_vec_scale_add(am->view_position,am->view_target,am->viewMatrix.fvec,-am->viewDist); |
||
768 | |||
769 | g3_set_view_matrix(am->view_position,am->viewMatrix,am->zoom); |
||
770 | |||
771 | draw_all_edges(*grd_curcanv, am); |
||
772 | |||
773 | // Draw player... |
||
774 | const auto &self_ship_rgb = player_rgb[get_player_or_team_color(Player_num)]; |
||
775 | const auto closest_color = BM_XRGB(self_ship_rgb.r, self_ship_rgb.g, self_ship_rgb.b); |
||
776 | draw_player(canvas, vcobjptr(get_local_player().objnum), closest_color); |
||
777 | |||
778 | DrawMarkers(vcobjptr, canvas, am); |
||
779 | |||
780 | // Draw player(s)... |
||
781 | const unsigned show_all_players = (Game_mode & GM_MULTI_COOP) || Netgame.game_flag.show_on_map; |
||
782 | if (show_all_players || (Game_mode & GM_TEAM)) |
||
783 | { |
||
784 | const unsigned local_player_team = get_team(Player_num); |
||
785 | for (unsigned i = 0; i < N_players; ++i) |
||
786 | { |
||
787 | if (i == Player_num) |
||
788 | continue; |
||
789 | if (show_all_players || local_player_team == get_team(i)) |
||
790 | { |
||
791 | auto &plr = *vcplayerptr(i); |
||
792 | auto &objp = *vcobjptr(plr.objnum); |
||
793 | if (objp.type == OBJ_PLAYER) |
||
794 | { |
||
795 | const auto &other_ship_rgb = player_rgb[get_player_or_team_color(i)]; |
||
796 | draw_player(canvas, objp, BM_XRGB(other_ship_rgb.r, other_ship_rgb.g, other_ship_rgb.b)); |
||
797 | } |
||
798 | } |
||
799 | } |
||
800 | } |
||
801 | |||
802 | range_for (const auto &&objp, vcobjptr) |
||
803 | { |
||
804 | switch( objp->type ) { |
||
805 | case OBJ_HOSTAGE: |
||
806 | { |
||
807 | auto sphere_point = g3_rotate_point(objp->pos); |
||
808 | g3_draw_sphere(canvas, sphere_point, objp->size, am->hostage_color); |
||
809 | } |
||
810 | break; |
||
811 | case OBJ_POWERUP: |
||
812 | if (LevelUniqueAutomapState.Automap_visited[objp->segnum] || Automap_debug_show_all_segments) |
||
813 | { |
||
814 | ubyte id = get_powerup_id(objp); |
||
815 | unsigned r, g, b; |
||
816 | if (id==POW_KEY_RED) |
||
817 | r = 63 * 2, g = 5 * 2, b = 5 * 2; |
||
818 | else if (id==POW_KEY_BLUE) |
||
819 | r = 5 * 2, g = 5 * 2, b = 63 * 2; |
||
820 | else if (id==POW_KEY_GOLD) |
||
821 | r = 63 * 2, g = 63 * 2, b = 10 * 2; |
||
822 | else |
||
823 | break; |
||
824 | { |
||
825 | const auto color = gr_find_closest_color(r, g, b); |
||
826 | auto sphere_point = g3_rotate_point(objp->pos); |
||
827 | g3_draw_sphere(canvas, sphere_point, objp->size * 4, color); |
||
828 | } |
||
829 | } |
||
830 | break; |
||
831 | default: |
||
832 | break; |
||
833 | } |
||
834 | } |
||
835 | |||
836 | g3_end_frame(); |
||
837 | |||
838 | name_frame(canvas, am); |
||
839 | |||
840 | #if defined(DXX_BUILD_DESCENT_II) |
||
841 | { |
||
842 | const auto HighlightMarker = MarkerState.HighlightMarker; |
||
843 | if (MarkerState.message.valid_index(HighlightMarker)) |
||
844 | { |
||
845 | auto &m = MarkerState.message[HighlightMarker]; |
||
846 | gr_printf(canvas, *canvas.cv_font, (SWIDTH/64), (SHEIGHT/18), "Marker %u%c %s", static_cast<unsigned>(HighlightMarker) + 1, m[0] ? ':' : 0, &m[0]); |
||
847 | } |
||
848 | } |
||
849 | #endif |
||
850 | |||
851 | if (PlayerCfg.MouseFlightSim && PlayerCfg.MouseFSIndicator) |
||
852 | { |
||
853 | const auto gwidth = canvas.cv_bitmap.bm_w; |
||
854 | const auto gheight = canvas.cv_bitmap.bm_h; |
||
855 | auto &raw_mouse_axis = am->controls.raw_mouse_axis; |
||
856 | show_mousefs_indicator(canvas, raw_mouse_axis[0], raw_mouse_axis[1], raw_mouse_axis[2], gwidth - (gheight / 8), gheight - (gheight / 8), gheight / 5); |
||
857 | } |
||
858 | |||
859 | am->t2 = timer_query(); |
||
860 | const auto vsync = CGameCfg.VSync; |
||
861 | const auto bound = F1_0 / (vsync ? MAXIMUM_FPS : CGameArg.SysMaxFPS); |
||
862 | const auto may_sleep = !CGameArg.SysNoNiceFPS && !vsync; |
||
863 | while (am->t2 - am->t1 < bound) // ogl is fast enough that the automap can read the input too fast and you start to turn really slow. So delay a bit (and free up some cpu :) |
||
864 | { |
||
865 | if (Game_mode & GM_MULTI) |
||
866 | multi_do_frame(); // during long wait, keep packets flowing |
||
867 | if (may_sleep) |
||
868 | timer_delay(F1_0>>8); |
||
869 | am->t2 = timer_update(); |
||
870 | } |
||
871 | if (am->pause_game) |
||
872 | { |
||
873 | FrameTime=am->t2-am->t1; |
||
874 | calc_d_tick(); |
||
875 | } |
||
876 | am->t1 = am->t2; |
||
877 | } |
||
878 | |||
879 | #if defined(DXX_BUILD_DESCENT_I) |
||
880 | #define MAP_BACKGROUND_FILENAME (((SWIDTH>=640&&SHEIGHT>=480) && PHYSFSX_exists("maph.pcx",1))?"maph.pcx":"map.pcx") |
||
881 | #elif defined(DXX_BUILD_DESCENT_II) |
||
882 | #define MAP_BACKGROUND_FILENAME ((HIRESMODE && PHYSFSX_exists("mapb.pcx",1))?"mapb.pcx":"map.pcx") |
||
883 | #endif |
||
884 | |||
885 | static void recompute_automap_segment_visibility(const object &plrobj, automap *const am) |
||
886 | { |
||
887 | auto &player_info = plrobj.ctype.player_info; |
||
888 | int compute_depth_all_segments = (cheats.fullautomap || (player_info.powerup_flags & PLAYER_FLAGS_MAP_ALL)); |
||
889 | if (Automap_debug_show_all_segments) |
||
890 | compute_depth_all_segments = 1; |
||
891 | automap_build_edge_list(am, compute_depth_all_segments); |
||
892 | am->max_segments_away = set_segment_depths(plrobj.segnum, compute_depth_all_segments ? nullptr : &LevelUniqueAutomapState.Automap_visited, am->depth_array); |
||
893 | am->segment_limit = am->max_segments_away; |
||
894 | adjust_segment_limit(am, am->segment_limit); |
||
895 | } |
||
896 | |||
897 | static window_event_result automap_key_command(window *, const d_event &event, automap *am) |
||
898 | { |
||
899 | auto &Objects = LevelUniqueObjectState.Objects; |
||
900 | #if defined(DXX_BUILD_DESCENT_I) || !defined(NDEBUG) |
||
901 | auto &vmobjptr = Objects.vmptr; |
||
902 | #endif |
||
903 | #if defined(DXX_BUILD_DESCENT_II) |
||
904 | auto &vmobjptridx = Objects.vmptridx; |
||
905 | #endif |
||
906 | int c = event_key_get(event); |
||
907 | |||
908 | switch (c) |
||
909 | { |
||
910 | #if DXX_USE_SCREENSHOT |
||
911 | case KEY_PRINT_SCREEN: { |
||
912 | gr_set_default_canvas(); |
||
913 | save_screen_shot(1); |
||
914 | return window_event_result::handled; |
||
915 | } |
||
916 | #endif |
||
917 | case KEY_ESC: |
||
918 | if (am->leave_mode==0) |
||
919 | { |
||
920 | return window_event_result::close; |
||
921 | } |
||
922 | return window_event_result::handled; |
||
923 | #if defined(DXX_BUILD_DESCENT_I) |
||
924 | case KEY_ALTED+KEY_F: // Alt+F shows full map, if cheats enabled |
||
925 | if (cheats.enabled) |
||
926 | { |
||
927 | cheats.fullautomap = !cheats.fullautomap; |
||
928 | // if cheat of map powerup, work with full depth |
||
929 | auto &plrobj = get_local_plrobj(); |
||
930 | recompute_automap_segment_visibility(plrobj, am); |
||
931 | } |
||
932 | return window_event_result::handled; |
||
933 | #endif |
||
934 | #ifndef NDEBUG |
||
935 | case KEY_DEBUGGED+KEY_F: { |
||
936 | Automap_debug_show_all_segments = !Automap_debug_show_all_segments; |
||
937 | auto &plrobj = get_local_plrobj(); |
||
938 | recompute_automap_segment_visibility(plrobj, am); |
||
939 | } |
||
940 | return window_event_result::handled; |
||
941 | #endif |
||
942 | case KEY_F9: |
||
943 | if (am->segment_limit > 1) { |
||
944 | am->segment_limit--; |
||
945 | adjust_segment_limit(am, am->segment_limit); |
||
946 | } |
||
947 | return window_event_result::handled; |
||
948 | case KEY_F10: |
||
949 | if (am->segment_limit < am->max_segments_away) { |
||
950 | am->segment_limit++; |
||
951 | adjust_segment_limit(am, am->segment_limit); |
||
952 | } |
||
953 | return window_event_result::handled; |
||
954 | #if defined(DXX_BUILD_DESCENT_II) |
||
955 | case KEY_1: |
||
956 | case KEY_2: |
||
957 | case KEY_3: |
||
958 | case KEY_4: |
||
959 | case KEY_5: |
||
960 | case KEY_6: |
||
961 | case KEY_7: |
||
962 | case KEY_8: |
||
963 | case KEY_9: |
||
964 | case KEY_0: |
||
965 | { |
||
966 | const auto game_mode = Game_mode; |
||
967 | const auto max_numplayers = Netgame.max_numplayers; |
||
968 | const auto maxdrop = MarkerState.get_markers_per_player(game_mode, max_numplayers); |
||
969 | const uint8_t marker_num = c - KEY_1; |
||
970 | if (marker_num <= maxdrop) |
||
971 | { |
||
972 | const auto gmi = convert_player_marker_index_to_game_marker_index(game_mode, max_numplayers, Player_num, player_marker_index{marker_num}); |
||
973 | if (MarkerState.imobjidx[gmi] != object_none) |
||
974 | MarkerState.HighlightMarker = gmi; |
||
975 | } |
||
976 | else |
||
977 | MarkerState.HighlightMarker = game_marker_index::None; |
||
978 | } |
||
979 | return window_event_result::handled; |
||
980 | case KEY_D+KEY_CTRLED: |
||
981 | { |
||
982 | const auto HighlightMarker = MarkerState.HighlightMarker; |
||
983 | if (!MarkerState.imobjidx.valid_index(HighlightMarker)) |
||
984 | return window_event_result::handled; |
||
985 | auto &mo = MarkerState.imobjidx[HighlightMarker]; |
||
986 | if (mo == object_none) |
||
987 | return window_event_result::handled; |
||
988 | gr_set_default_canvas(); |
||
989 | if (nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Delete Marker?" ) == 0) { |
||
990 | /* FIXME: this event should be sent to other players |
||
991 | * so that they remove the marker. |
||
992 | */ |
||
993 | obj_delete(LevelUniqueObjectState, Segments, vmobjptridx(std::exchange(mo, object_none))); |
||
994 | MarkerState.message[HighlightMarker] = {}; |
||
995 | MarkerState.HighlightMarker = game_marker_index::None; |
||
996 | } |
||
997 | set_screen_mode(SCREEN_GAME); |
||
998 | } |
||
999 | return window_event_result::handled; |
||
1000 | #ifndef RELEASE |
||
1001 | case KEY_F11: //KEY_COMMA: |
||
1002 | if (MarkerScale>.5) |
||
1003 | MarkerScale-=.5; |
||
1004 | return window_event_result::handled; |
||
1005 | case KEY_F12: //KEY_PERIOD: |
||
1006 | if (MarkerScale<30.0) |
||
1007 | MarkerScale+=.5; |
||
1008 | return window_event_result::handled; |
||
1009 | #endif |
||
1010 | #endif |
||
1011 | } |
||
1012 | return window_event_result::ignored; |
||
1013 | } |
||
1014 | |||
1015 | static window_event_result automap_process_input(window *, const d_event &event, automap *am) |
||
1016 | { |
||
1017 | kconfig_read_controls(am->controls, event, 1); |
||
1018 | Controls = {}; |
||
1019 | |||
1020 | if ( !am->controls.state.automap && (am->leave_mode==1) ) |
||
1021 | { |
||
1022 | return window_event_result::close; |
||
1023 | } |
||
1024 | |||
1025 | if ( am->controls.state.automap) |
||
1026 | { |
||
1027 | am->controls.state.automap = 0; |
||
1028 | if (am->leave_mode==0) |
||
1029 | { |
||
1030 | return window_event_result::close; |
||
1031 | } |
||
1032 | } |
||
1033 | |||
1034 | return window_event_result::ignored; |
||
1035 | } |
||
1036 | |||
1037 | static window_event_result automap_handler(window *wind,const d_event &event, automap *am) |
||
1038 | { |
||
1039 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1040 | auto &vcobjptr = Objects.vcptr; |
||
1041 | auto &vmobjptr = Objects.vmptr; |
||
1042 | switch (event.type) |
||
1043 | { |
||
1044 | case EVENT_WINDOW_ACTIVATED: |
||
1045 | game_flush_inputs(); |
||
1046 | event_toggle_focus(1); |
||
1047 | key_toggle_repeat(0); |
||
1048 | break; |
||
1049 | |||
1050 | case EVENT_WINDOW_DEACTIVATED: |
||
1051 | event_toggle_focus(0); |
||
1052 | key_toggle_repeat(1); |
||
1053 | break; |
||
1054 | |||
1055 | #if SDL_MAJOR_VERSION == 2 |
||
1056 | case EVENT_WINDOW_RESIZE: |
||
1057 | init_automap_subcanvas(am->automap_view, grd_curscreen->sc_canvas); |
||
1058 | break; |
||
1059 | #endif |
||
1060 | |||
1061 | case EVENT_IDLE: |
||
1062 | case EVENT_JOYSTICK_BUTTON_UP: |
||
1063 | case EVENT_JOYSTICK_BUTTON_DOWN: |
||
1064 | case EVENT_JOYSTICK_MOVED: |
||
1065 | case EVENT_MOUSE_BUTTON_UP: |
||
1066 | case EVENT_MOUSE_BUTTON_DOWN: |
||
1067 | case EVENT_MOUSE_MOVED: |
||
1068 | case EVENT_KEY_RELEASE: |
||
1069 | return automap_process_input(wind, event, am); |
||
1070 | case EVENT_KEY_COMMAND: |
||
1071 | { |
||
1072 | window_event_result kret = automap_key_command(wind, event, am); |
||
1073 | if (kret == window_event_result::ignored) |
||
1074 | kret = automap_process_input(wind, event, am); |
||
1075 | return kret; |
||
1076 | } |
||
1077 | |||
1078 | case EVENT_WINDOW_DRAW: |
||
1079 | { |
||
1080 | auto &plrobj = get_local_plrobj(); |
||
1081 | automap_apply_input(am, plrobj.orient, plrobj.pos); |
||
1082 | } |
||
1083 | draw_automap(vcobjptr, am); |
||
1084 | break; |
||
1085 | |||
1086 | case EVENT_WINDOW_CLOSE: |
||
1087 | if (!am->pause_game) |
||
1088 | ConsoleObject->mtype.phys_info.flags |= am->old_wiggle; // Restore wiggle |
||
1089 | event_toggle_focus(0); |
||
1090 | key_toggle_repeat(1); |
||
1091 | /* grd_curcanv points to `am->automap_view`, so grd_curcanv |
||
1092 | * would become a dangling pointer after the call to delete. |
||
1093 | * Redirect it to the default screen to avoid pointing to |
||
1094 | * freed memory. Setting grd_curcanv to nullptr would be |
||
1095 | * better, but some code assumes that grd_curcanv is never |
||
1096 | * nullptr, so instead set it to the default canvas. |
||
1097 | * Eventually, grd_curcanv will be removed entirely. |
||
1098 | */ |
||
1099 | gr_set_default_canvas(); |
||
1100 | std::default_delete<automap>()(am); |
||
1101 | window_set_visible(Game_wind, 1); |
||
1102 | Automap_active = 0; |
||
1103 | multi_send_msgsend_state(msgsend_none); |
||
1104 | return window_event_result::ignored; // continue closing |
||
1105 | break; |
||
1106 | |||
1107 | case EVENT_LOOP_BEGIN_LOOP: |
||
1108 | kconfig_begin_loop(am->controls); |
||
1109 | break; |
||
1110 | |||
1111 | default: |
||
1112 | return window_event_result::ignored; |
||
1113 | break; |
||
1114 | } |
||
1115 | return window_event_result::handled; |
||
1116 | } |
||
1117 | |||
1118 | void do_automap() |
||
1119 | { |
||
1120 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1121 | auto &vmobjptr = Objects.vmptr; |
||
1122 | palette_array_t pal; |
||
1123 | automap *am = new automap{}; |
||
1124 | window_create(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, automap_handler, am); |
||
1125 | am->leave_mode = 0; |
||
1126 | am->max_segments_away = 0; |
||
1127 | am->segment_limit = 1; |
||
1128 | am->num_edges = 0; |
||
1129 | am->end_valid_edges = 0; |
||
1130 | const auto max_edges = LevelSharedSegmentState.Num_segments * 12; |
||
1131 | am->max_edges = max_edges; |
||
1132 | am->edges = std::make_unique<Edge_info[]>(max_edges); |
||
1133 | am->drawingListBright = std::make_unique<Edge_info *[]>(max_edges); |
||
1134 | am->zoom = 0x9000; |
||
1135 | am->farthest_dist = (F1_0 * 20 * 50); // 50 segments away |
||
1136 | am->viewDist = 0; |
||
1137 | |||
1138 | init_automap_colors(am); |
||
1139 | am->pause_game = !((Game_mode & GM_MULTI) && (!Endlevel_sequence)); // Set to 1 if everything is paused during automap...No pause during net. |
||
1140 | |||
1141 | if (am->pause_game) { |
||
1142 | window_set_visible(Game_wind, 0); |
||
1143 | } |
||
1144 | else |
||
1145 | { |
||
1146 | am->old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE; // Save old wiggle |
||
1147 | ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE; // Turn off wiggle |
||
1148 | } |
||
1149 | |||
1150 | //Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max |
||
1151 | |||
1152 | gr_set_default_canvas(); |
||
1153 | |||
1154 | if ( am->viewDist==0 ) |
||
1155 | am->viewDist = ZOOM_DEFAULT; |
||
1156 | |||
1157 | auto &plrobj = get_local_plrobj(); |
||
1158 | am->viewMatrix = plrobj.orient; |
||
1159 | am->tangles.p = PITCH_DEFAULT; |
||
1160 | am->tangles.h = 0; |
||
1161 | am->tangles.b = 0; |
||
1162 | am->view_target = plrobj.pos; |
||
1163 | |||
1164 | if (PlayerCfg.AutomapFreeFlight) |
||
1165 | vm_vec_scale_add(am->view_position, plrobj.pos, am->viewMatrix.fvec, -ZOOM_DEFAULT); |
||
1166 | |||
1167 | am->t1 = am->entry_time = timer_query(); |
||
1168 | am->t2 = am->t1; |
||
1169 | |||
1170 | //Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum |
||
1171 | recompute_automap_segment_visibility(plrobj, am); |
||
1172 | |||
1173 | // ZICO - code from above to show frame in OGL correctly. Redundant, but better readable. |
||
1174 | // KREATOR - Now applies to all platforms so double buffering is supported |
||
1175 | { |
||
1176 | const auto pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME, am->automap_background, pal); |
||
1177 | if (pcx_error != pcx_result::SUCCESS) |
||
1178 | con_printf(CON_URGENT, DXX_STRINGIZE_FL(__FILE__, __LINE__, "automap: File %s - PCX error: %s"), MAP_BACKGROUND_FILENAME, pcx_errormsg(pcx_error)); |
||
1179 | else |
||
1180 | gr_remap_bitmap_good(am->automap_background, pal, -1, -1); |
||
1181 | } |
||
1182 | init_automap_subcanvas(am->automap_view, grd_curscreen->sc_canvas); |
||
1183 | |||
1184 | gr_palette_load( gr_palette ); |
||
1185 | Automap_active = 1; |
||
1186 | multi_send_msgsend_state(msgsend_automap); |
||
1187 | } |
||
1188 | |||
1189 | void adjust_segment_limit(automap *am, int SegmentLimit) |
||
1190 | { |
||
1191 | const auto &depth_array = am->depth_array; |
||
1192 | const auto predicate = [&depth_array, SegmentLimit](const segnum_t &e1) { |
||
1193 | return depth_array[e1] <= SegmentLimit; |
||
1194 | }; |
||
1195 | range_for (auto &i, unchecked_partial_range(am->edges.get(), am->end_valid_edges)) |
||
1196 | { |
||
1197 | const auto e = &i; |
||
1198 | // Unchecked for speed |
||
1199 | const auto &&range = unchecked_partial_range(e->segnum.begin(), e->num_faces); |
||
1200 | if (std::any_of(range.begin(), range.end(), predicate)) |
||
1201 | e->flags &= ~EF_TOO_FAR; |
||
1202 | else |
||
1203 | e->flags |= EF_TOO_FAR; |
||
1204 | } |
||
1205 | } |
||
1206 | |||
1207 | void draw_all_edges(grs_canvas &canvas, automap *const am) |
||
1208 | { |
||
1209 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
1210 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
1211 | int j; |
||
1212 | unsigned nbright = 0; |
||
1213 | ubyte nfacing,nnfacing; |
||
1214 | fix distance; |
||
1215 | fix min_distance = INT32_MAX; |
||
1216 | |||
1217 | auto &vcvertptr = Vertices.vcptr; |
||
1218 | range_for (auto &i, unchecked_partial_range(am->edges.get(), am->end_valid_edges)) |
||
1219 | { |
||
1220 | const auto e = &i; |
||
1221 | if (!(e->flags & EF_USED)) continue; |
||
1222 | |||
1223 | if ( e->flags & EF_TOO_FAR) continue; |
||
1224 | |||
1225 | if (e->flags&EF_FRONTIER) { // A line that is between what we have seen and what we haven't |
||
1226 | if ( (!(e->flags&EF_SECRET))&&(e->color==am->wall_normal_color)) |
||
1227 | continue; // If a line isn't secret and is normal color, then don't draw it |
||
1228 | } |
||
1229 | distance = Segment_points[e->verts[1]].p3_z; |
||
1230 | |||
1231 | if (min_distance>distance ) |
||
1232 | min_distance = distance; |
||
1233 | |||
1234 | if (!rotate_list(vcvertptr, e->verts).uand) |
||
1235 | { //all off screen? |
||
1236 | nfacing = nnfacing = 0; |
||
1237 | auto &tv1 = *vcvertptr(e->verts[0]); |
||
1238 | j = 0; |
||
1239 | while( j<e->num_faces && (nfacing==0 || nnfacing==0) ) { |
||
1240 | if (!g3_check_normal_facing(tv1, vcsegptr(e->segnum[j])->shared_segment::sides[e->sides[j]].normals[0])) |
||
1241 | nfacing++; |
||
1242 | else |
||
1243 | nnfacing++; |
||
1244 | j++; |
||
1245 | } |
||
1246 | |||
1247 | if ( nfacing && nnfacing ) { |
||
1248 | // a contour line |
||
1249 | am->drawingListBright[nbright++] = e; |
||
1250 | } else if ( e->flags&(EF_DEFINING|EF_GRATE) ) { |
||
1251 | if ( nfacing == 0 ) { |
||
1252 | const uint8_t color = (e->flags & EF_NO_FADE) |
||
1253 | ? e->color |
||
1254 | : gr_fade_table[8][e->color]; |
||
1255 | g3_draw_line(canvas, Segment_points[e->verts[0]], Segment_points[e->verts[1]], color); |
||
1256 | } else { |
||
1257 | am->drawingListBright[nbright++] = e; |
||
1258 | } |
||
1259 | } |
||
1260 | } |
||
1261 | } |
||
1262 | |||
1263 | if ( min_distance < 0 ) min_distance = 0; |
||
1264 | |||
1265 | // Sort the bright ones using a shell sort |
||
1266 | const auto &&range = unchecked_partial_range(am->drawingListBright.get(), nbright); |
||
1267 | std::sort(range.begin(), range.end(), [](const Edge_info *const a, const Edge_info *const b) { |
||
1268 | const auto &v1 = a->verts[0]; |
||
1269 | const auto &v2 = b->verts[0]; |
||
1270 | return Segment_points[v1].p3_z < Segment_points[v2].p3_z; |
||
1271 | }); |
||
1272 | // Draw the bright ones |
||
1273 | range_for (const auto e, range) |
||
1274 | { |
||
1275 | const auto p1 = &Segment_points[e->verts[0]]; |
||
1276 | const auto p2 = &Segment_points[e->verts[1]]; |
||
1277 | fix dist; |
||
1278 | dist = p1->p3_z - min_distance; |
||
1279 | // Make distance be 1.0 to 0.0, where 0.0 is 10 segments away; |
||
1280 | if ( dist < 0 ) dist=0; |
||
1281 | if ( dist >= am->farthest_dist ) continue; |
||
1282 | |||
1283 | const auto color = (e->flags & EF_NO_FADE) |
||
1284 | ? e->color |
||
1285 | : gr_fade_table[f2i((F1_0 - fixdiv(dist, am->farthest_dist)) * 31)][e->color]; |
||
1286 | g3_draw_line(canvas, *p1, *p2, color); |
||
1287 | } |
||
1288 | } |
||
1289 | |||
1290 | |||
1291 | //================================================================== |
||
1292 | // |
||
1293 | // All routines below here are used to build the Edge list |
||
1294 | // |
||
1295 | //================================================================== |
||
1296 | |||
1297 | |||
1298 | //finds edge, filling in edge_ptr. if found old edge, returns index, else return -1 |
||
1299 | static std::pair<Edge_info &, unsigned> automap_find_edge(automap *const am, const unsigned v0, const unsigned v1) |
||
1300 | { |
||
1301 | long vv, evv; |
||
1302 | int hash, oldhash; |
||
1303 | |||
1304 | vv = (v1<<16) + v0; |
||
1305 | |||
1306 | oldhash = hash = ((v0*5+v1) % am->max_edges); |
||
1307 | for (;;) |
||
1308 | { |
||
1309 | auto &e = am->edges[hash]; |
||
1310 | const auto ev0 = e.verts[0]; |
||
1311 | const auto ev1 = e.verts[1]; |
||
1312 | evv = (ev1<<16)+ev0; |
||
1313 | if (e.num_faces == 0) |
||
1314 | return {e, hash}; |
||
1315 | else if (evv == vv) |
||
1316 | return {e, UINT32_MAX}; |
||
1317 | else { |
||
1318 | if (++hash==am->max_edges) hash=0; |
||
1319 | if (hash==oldhash) Error("Edge list full!"); |
||
1320 | } |
||
1321 | } |
||
1322 | } |
||
1323 | |||
1324 | static void add_one_edge(automap *const am, unsigned va, unsigned vb, const uint8_t color, const unsigned side, const segnum_t segnum, const uint8_t flags) |
||
1325 | { |
||
1326 | if ( am->num_edges >= am->max_edges) { |
||
1327 | // GET JOHN! (And tell him that his |
||
1328 | // MAX_EDGES_FROM_VERTS formula is hosed.) |
||
1329 | // If he's not around, save the mine, |
||
1330 | // and send him mail so he can look |
||
1331 | // at the mine later. Don't modify it. |
||
1332 | // This is important if this happens. |
||
1333 | Int3(); // LOOK ABOVE!!!!!! |
||
1334 | return; |
||
1335 | } |
||
1336 | |||
1337 | if ( va > vb ) { |
||
1338 | std::swap(va, vb); |
||
1339 | } |
||
1340 | const auto &&ef = automap_find_edge(am, va, vb); |
||
1341 | const auto e = &ef.first; |
||
1342 | |||
1343 | if (ef.second != UINT32_MAX) |
||
1344 | { |
||
1345 | e->verts[0] = va; |
||
1346 | e->verts[1] = vb; |
||
1347 | e->color = color; |
||
1348 | e->num_faces = 1; |
||
1349 | e->flags = EF_USED | EF_DEFINING; // Assume a normal line |
||
1350 | e->sides[0] = side; |
||
1351 | e->segnum[0] = segnum; |
||
1352 | am->num_edges++; |
||
1353 | const auto i = ef.second + 1; |
||
1354 | if (am->end_valid_edges < i) |
||
1355 | am->end_valid_edges = i; |
||
1356 | } else { |
||
1357 | if ( color != am->wall_normal_color ) |
||
1358 | #if defined(DXX_BUILD_DESCENT_II) |
||
1359 | if (color != am->wall_revealed_color) |
||
1360 | #endif |
||
1361 | e->color = color; |
||
1362 | |||
1363 | if ( e->num_faces < 4 ) { |
||
1364 | e->sides[e->num_faces] = side; |
||
1365 | e->segnum[e->num_faces] = segnum; |
||
1366 | e->num_faces++; |
||
1367 | } |
||
1368 | } |
||
1369 | |||
1370 | e->flags |= flags; |
||
1371 | } |
||
1372 | |||
1373 | static void add_one_unknown_edge( automap *am, int va, int vb ) |
||
1374 | { |
||
1375 | if ( va > vb ) { |
||
1376 | std::swap(va, vb); |
||
1377 | } |
||
1378 | |||
1379 | const auto &&ef = automap_find_edge(am, va, vb); |
||
1380 | if (ef.second == UINT32_MAX) |
||
1381 | ef.first.flags |= EF_FRONTIER; // Mark as a border edge |
||
1382 | } |
||
1383 | |||
1384 | static void add_segment_edges(fvcsegptr &vcsegptr, fvcwallptr &vcwallptr, automap *am, const vcsegptridx_t seg) |
||
1385 | { |
||
1386 | auto &ControlCenterState = LevelUniqueObjectState.ControlCenterState; |
||
1387 | auto &WallAnims = GameSharedState.WallAnims; |
||
1388 | #if defined(DXX_BUILD_DESCENT_II) |
||
1389 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1390 | auto &vmobjptr = Objects.vmptr; |
||
1391 | #endif |
||
1392 | ubyte color; |
||
1393 | |||
1394 | for (unsigned sn = 0; sn < MAX_SIDES_PER_SEGMENT; ++sn) |
||
1395 | { |
||
1396 | uint8_t hidden_flag = 0; |
||
1397 | uint8_t is_grate = 0; |
||
1398 | uint8_t no_fade = 0; |
||
1399 | |||
1400 | color = 255; |
||
1401 | if (seg->children[sn] == segment_none) { |
||
1402 | color = am->wall_normal_color; |
||
1403 | } |
||
1404 | |||
1405 | switch( seg->special ) { |
||
1406 | case SEGMENT_IS_FUELCEN: |
||
1407 | color = BM_XRGB( 29, 27, 13 ); |
||
1408 | break; |
||
1409 | case SEGMENT_IS_CONTROLCEN: |
||
1410 | if (ControlCenterState.Control_center_present) |
||
1411 | color = BM_XRGB( 29, 0, 0 ); |
||
1412 | break; |
||
1413 | case SEGMENT_IS_ROBOTMAKER: |
||
1414 | color = BM_XRGB( 29, 0, 31 ); |
||
1415 | break; |
||
1416 | } |
||
1417 | |||
1418 | const auto wall_num = seg->shared_segment::sides[sn].wall_num; |
||
1419 | if (wall_num != wall_none) |
||
1420 | { |
||
1421 | auto &w = *vcwallptr(wall_num); |
||
1422 | #if defined(DXX_BUILD_DESCENT_II) |
||
1423 | auto trigger_num = w.trigger; |
||
1424 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
1425 | auto &vmtrgptr = Triggers.vmptr; |
||
1426 | if (trigger_num != trigger_none && vmtrgptr(trigger_num)->type == trigger_action::secret_exit) |
||
1427 | { |
||
1428 | color = BM_XRGB( 29, 0, 31 ); |
||
1429 | no_fade = EF_NO_FADE; |
||
1430 | goto Here; |
||
1431 | } |
||
1432 | #endif |
||
1433 | |||
1434 | switch(w.type) |
||
1435 | { |
||
1436 | case WALL_DOOR: |
||
1437 | if ((w.keys == KEY_BLUE && (color = am->wall_door_blue, true)) || |
||
1438 | (w.keys == KEY_GOLD && (color = am->wall_door_gold, true)) || |
||
1439 | (w.keys == KEY_RED && (color = am->wall_door_red, true))) |
||
1440 | { |
||
1441 | no_fade = EF_NO_FADE; |
||
1442 | } else if (!(WallAnims[w.clip_num].flags & WCF_HIDDEN)) { |
||
1443 | auto connected_seg = seg->children[sn]; |
||
1444 | if (connected_seg != segment_none) { |
||
1445 | const shared_segment &vcseg = *vcsegptr(connected_seg); |
||
1446 | const auto &connected_side = find_connect_side(seg, vcseg); |
||
1447 | auto &wall = *vcwallptr(vcseg.sides[connected_side].wall_num); |
||
1448 | switch (wall.keys) |
||
1449 | { |
||
1450 | case KEY_BLUE: |
||
1451 | color = am->wall_door_blue; |
||
1452 | no_fade = EF_NO_FADE; |
||
1453 | break; |
||
1454 | case KEY_GOLD: |
||
1455 | color = am->wall_door_gold; |
||
1456 | no_fade = EF_NO_FADE; |
||
1457 | break; |
||
1458 | case KEY_RED: |
||
1459 | color = am->wall_door_red; |
||
1460 | no_fade = EF_NO_FADE; |
||
1461 | break; |
||
1462 | default: |
||
1463 | color = am->wall_door_color; |
||
1464 | break; |
||
1465 | } |
||
1466 | } |
||
1467 | } else { |
||
1468 | color = am->wall_normal_color; |
||
1469 | hidden_flag = EF_SECRET; |
||
1470 | } |
||
1471 | break; |
||
1472 | case WALL_CLOSED: |
||
1473 | // Make grates draw properly |
||
1474 | // NOTE: In original D1, is_grate is 1, hidden_flag not used so grates never fade. I (zico) like this so I leave this alone for now. |
||
1475 | if (!(is_grate = WALL_IS_DOORWAY(GameBitmaps, Textures, vcwallptr, seg, sn) & WID_RENDPAST_FLAG)) |
||
1476 | hidden_flag = EF_SECRET; |
||
1477 | color = am->wall_normal_color; |
||
1478 | break; |
||
1479 | case WALL_BLASTABLE: |
||
1480 | // Hostage doors |
||
1481 | color = am->wall_door_color; |
||
1482 | break; |
||
1483 | } |
||
1484 | } |
||
1485 | |||
1486 | if (seg==Player_init[Player_num].segnum) |
||
1487 | color = BM_XRGB(31,0,31); |
||
1488 | |||
1489 | if ( color != 255 ) { |
||
1490 | #if defined(DXX_BUILD_DESCENT_II) |
||
1491 | // If they have a map powerup, draw unvisited areas in dark blue. |
||
1492 | // NOTE: D1 originally had this part of code but w/o cheat-check. It's only supposed to draw blue with powerup that does not exist in D1. So make this D2-only |
||
1493 | if (!Automap_debug_show_all_segments) |
||
1494 | { |
||
1495 | auto &player_info = get_local_plrobj().ctype.player_info; |
||
1496 | if ((cheats.fullautomap || player_info.powerup_flags & PLAYER_FLAGS_MAP_ALL) && !LevelUniqueAutomapState.Automap_visited[seg]) |
||
1497 | color = am->wall_revealed_color; |
||
1498 | } |
||
1499 | Here: |
||
1500 | #endif |
||
1501 | const auto vertex_list = get_side_verts(seg,sn); |
||
1502 | const uint8_t flags = hidden_flag | no_fade; |
||
1503 | add_one_edge(am, vertex_list[0], vertex_list[1], color, sn, seg, flags); |
||
1504 | add_one_edge(am, vertex_list[1], vertex_list[2], color, sn, seg, flags); |
||
1505 | add_one_edge(am, vertex_list[2], vertex_list[3], color, sn, seg, flags); |
||
1506 | add_one_edge(am, vertex_list[3], vertex_list[0], color, sn, seg, flags); |
||
1507 | |||
1508 | if ( is_grate ) { |
||
1509 | const uint8_t grate_flags = flags | EF_GRATE; |
||
1510 | add_one_edge(am, vertex_list[0], vertex_list[2], color, sn, seg, grate_flags); |
||
1511 | add_one_edge(am, vertex_list[1], vertex_list[3], color, sn, seg, grate_flags); |
||
1512 | } |
||
1513 | } |
||
1514 | } |
||
1515 | } |
||
1516 | |||
1517 | |||
1518 | // Adds all the edges from a segment we haven't visited yet. |
||
1519 | |||
1520 | static void add_unknown_segment_edges(automap *am, const shared_segment &seg) |
||
1521 | { |
||
1522 | for (unsigned sn = 0; sn < MAX_SIDES_PER_SEGMENT; ++sn) |
||
1523 | { |
||
1524 | // Only add edges that have no children |
||
1525 | if (seg.children[sn] == segment_none) { |
||
1526 | const auto vertex_list = get_side_verts(seg, sn); |
||
1527 | |||
1528 | add_one_unknown_edge( am, vertex_list[0], vertex_list[1] ); |
||
1529 | add_one_unknown_edge( am, vertex_list[1], vertex_list[2] ); |
||
1530 | add_one_unknown_edge( am, vertex_list[2], vertex_list[3] ); |
||
1531 | add_one_unknown_edge( am, vertex_list[3], vertex_list[0] ); |
||
1532 | } |
||
1533 | } |
||
1534 | } |
||
1535 | |||
1536 | void automap_build_edge_list(automap *am, int add_all_edges) |
||
1537 | { |
||
1538 | // clear edge list |
||
1539 | range_for (auto &i, unchecked_partial_range(am->edges.get(), am->max_edges)) |
||
1540 | { |
||
1541 | i.num_faces = 0; |
||
1542 | i.flags = 0; |
||
1543 | } |
||
1544 | am->num_edges = 0; |
||
1545 | am->end_valid_edges = 0; |
||
1546 | |||
1547 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
1548 | auto &vcwallptr = Walls.vcptr; |
||
1549 | if (add_all_edges) { |
||
1550 | // Cheating, add all edges as visited |
||
1551 | range_for (const auto &&segp, vcsegptridx) |
||
1552 | { |
||
1553 | #if DXX_USE_EDITOR |
||
1554 | if (segp->segnum != segment_none) |
||
1555 | #endif |
||
1556 | { |
||
1557 | add_segment_edges(vcsegptr, vcwallptr, am, segp); |
||
1558 | } |
||
1559 | } |
||
1560 | } else { |
||
1561 | // Not cheating, add visited edges, and then unvisited edges |
||
1562 | range_for (const auto &&segp, vcsegptridx) |
||
1563 | { |
||
1564 | #if DXX_USE_EDITOR |
||
1565 | if (segp->segnum != segment_none) |
||
1566 | #endif |
||
1567 | if (LevelUniqueAutomapState.Automap_visited[segp]) |
||
1568 | { |
||
1569 | add_segment_edges(vcsegptr, vcwallptr, am, segp); |
||
1570 | } |
||
1571 | } |
||
1572 | range_for (const auto &&segp, vcsegptridx) |
||
1573 | { |
||
1574 | #if DXX_USE_EDITOR |
||
1575 | if (segp->segnum != segment_none) |
||
1576 | #endif |
||
1577 | if (!LevelUniqueAutomapState.Automap_visited[segp]) |
||
1578 | { |
||
1579 | add_unknown_segment_edges(am, segp); |
||
1580 | } |
||
1581 | } |
||
1582 | } |
||
1583 | |||
1584 | // Find unnecessary lines (These are lines that don't have to be drawn because they have small curvature) |
||
1585 | range_for (auto &i, unchecked_partial_range(am->edges.get(), am->end_valid_edges)) |
||
1586 | { |
||
1587 | const auto e = &i; |
||
1588 | if (!(e->flags&EF_USED)) continue; |
||
1589 | |||
1590 | const auto num_faces = e->num_faces; |
||
1591 | if (num_faces < 2) |
||
1592 | continue; |
||
1593 | for (unsigned e1 = 0; e1 < num_faces; ++e1) |
||
1594 | { |
||
1595 | const auto e1segnum = e->segnum[e1]; |
||
1596 | const auto &e1siden0 = vcsegptr(e1segnum)->shared_segment::sides[e->sides[e1]].normals[0]; |
||
1597 | for (unsigned e2 = 1; e2 < num_faces; ++e2) |
||
1598 | { |
||
1599 | if (e1 == e2) |
||
1600 | continue; |
||
1601 | const auto e2segnum = e->segnum[e2]; |
||
1602 | if (e1segnum == e2segnum) |
||
1603 | continue; |
||
1604 | if (vm_vec_dot(e1siden0, vcsegptr(e2segnum)->shared_segment::sides[e->sides[e2]].normals[0]) > (F1_0 - (F1_0 / 10))) |
||
1605 | { |
||
1606 | e->flags &= (~EF_DEFINING); |
||
1607 | break; |
||
1608 | } |
||
1609 | } |
||
1610 | if (!(e->flags & EF_DEFINING)) |
||
1611 | break; |
||
1612 | } |
||
1613 | } |
||
1614 | } |
||
1615 | |||
1616 | #if defined(DXX_BUILD_DESCENT_II) |
||
1617 | static unsigned Marker_index; |
||
1618 | |||
1619 | void InitMarkerInput () |
||
1620 | { |
||
1621 | //find free marker slot |
||
1622 | const auto game_mode = Game_mode; |
||
1623 | const auto max_numplayers = Netgame.max_numplayers; |
||
1624 | const auto maxdrop = MarkerState.get_markers_per_player(game_mode, max_numplayers); |
||
1625 | const auto &&game_marker_range = get_game_marker_range(game_mode, max_numplayers, Player_num, maxdrop); |
||
1626 | const auto &&player_marker_range = get_player_marker_range(maxdrop); |
||
1627 | const auto &&zipped_marker_range = zip(game_marker_range, player_marker_range, unchecked_partial_range(&MarkerState.imobjidx[*game_marker_range.begin()], maxdrop)); |
||
1628 | const auto &&mb = zipped_marker_range.begin(); |
||
1629 | const auto &&me = zipped_marker_range.end(); |
||
1630 | auto iter = mb; |
||
1631 | for (;;) |
||
1632 | { |
||
1633 | auto &&[gmi, pmi, objidx] = *iter; |
||
1634 | if (objidx == object_none) //found free slot! |
||
1635 | { |
||
1636 | MarkerState.MarkerBeingDefined = pmi; |
||
1637 | break; |
||
1638 | } |
||
1639 | if (++ iter == me) //no free slot |
||
1640 | { |
||
1641 | if (game_mode & GM_MULTI) |
||
1642 | { |
||
1643 | //in multi, replace oldest |
||
1644 | MarkerState.MarkerBeingDefined = static_cast<player_marker_index>((static_cast<unsigned>(MarkerState.LastMarkerDropped) + 1) & (maxdrop - 1)); |
||
1645 | break; |
||
1646 | } |
||
1647 | else |
||
1648 | { |
||
1649 | HUD_init_message_literal(HM_DEFAULT, "No free marker slots"); |
||
1650 | return; |
||
1651 | } |
||
1652 | } |
||
1653 | } |
||
1654 | |||
1655 | //got a free slot. start inputting marker message |
||
1656 | |||
1657 | Marker_input[0]=0; |
||
1658 | Marker_index=0; |
||
1659 | key_toggle_repeat(1); |
||
1660 | } |
||
1661 | |||
1662 | window_event_result MarkerInputMessage(int key) |
||
1663 | { |
||
1664 | auto &Objects = LevelUniqueObjectState.Objects; |
||
1665 | auto &vmobjptr = Objects.vmptr; |
||
1666 | auto &vmobjptridx = Objects.vmptridx; |
||
1667 | switch( key ) |
||
1668 | { |
||
1669 | case KEY_LEFT: |
||
1670 | case KEY_BACKSP: |
||
1671 | case KEY_PAD4: |
||
1672 | if (Marker_index > 0) |
||
1673 | Marker_index--; |
||
1674 | Marker_input[Marker_index] = 0; |
||
1675 | break; |
||
1676 | case KEY_ENTER: |
||
1677 | { |
||
1678 | const auto player_marker_num = MarkerState.MarkerBeingDefined; |
||
1679 | MarkerState.LastMarkerDropped = player_marker_num; |
||
1680 | const auto game_marker_num = convert_player_marker_index_to_game_marker_index(Game_mode, Netgame.max_numplayers, Player_num, player_marker_num); |
||
1681 | MarkerState.message[game_marker_num] = Marker_input; |
||
1682 | DropMarker(vmobjptridx, vmsegptridx, get_local_plrobj(), game_marker_num, player_marker_num); |
||
1683 | } |
||
1684 | DXX_BOOST_FALLTHROUGH; |
||
1685 | case KEY_F8: |
||
1686 | case KEY_ESC: |
||
1687 | MarkerState.MarkerBeingDefined = player_marker_index::None; |
||
1688 | key_toggle_repeat(0); |
||
1689 | game_flush_inputs(); |
||
1690 | break; |
||
1691 | default: |
||
1692 | { |
||
1693 | int ascii = key_ascii(); |
||
1694 | if ((ascii < 255 )) |
||
1695 | if (Marker_index < Marker_input.size() - 1) |
||
1696 | { |
||
1697 | Marker_input[Marker_index++] = ascii; |
||
1698 | Marker_input[Marker_index] = 0; |
||
1699 | } |
||
1700 | return window_event_result::ignored; |
||
1701 | } |
||
1702 | } |
||
1703 | return window_event_result::handled; |
||
1704 | } |
||
1705 | #endif |
||
1706 | } |