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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Routines for displaying texture pages |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #include <stdlib.h> |
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| 27 | #include <string.h> |
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| 28 | #include <stdio.h> |
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| 29 | #include <stdarg.h> |
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| 30 | |||
| 31 | #include "inferno.h" |
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| 32 | #include "gameseg.h" |
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| 33 | #include "screens.h" // For GAME_SCREEN????? |
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| 34 | #include "editor.h" // For TMAP_CURBOX?????? |
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| 35 | #include "gr.h" // For canves, font stuff |
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| 36 | #include "ui.h" // For UI_GADGET stuff |
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| 37 | #include "textures.h" // For NumTextures |
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| 38 | #include "dxxerror.h" |
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| 39 | #include "key.h" |
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| 40 | #include "event.h" |
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| 41 | #include "gamesave.h" |
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| 42 | #include "mission.h" |
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| 43 | |||
| 44 | #include "texpage.h" |
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| 45 | #include "piggy.h" |
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| 46 | |||
| 47 | #include "compiler-range_for.h" |
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| 48 | |||
| 49 | constexpr std::integral_constant<unsigned, 12> TMAPS_PER_PAGE{}; |
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| 50 | |||
| 51 | static std::array<std::unique_ptr<UI_GADGET_USERBOX>, TMAPS_PER_PAGE> TmapBox; |
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| 52 | static std::unique_ptr<UI_GADGET_USERBOX> TmapCurrent; |
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| 53 | |||
| 54 | int CurrentTexture = 0; // Used globally |
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| 55 | |||
| 56 | #if defined(DXX_BUILD_DESCENT_I) |
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| 57 | #define DXX_TEXTURE_INITIALIZER(D1, D2) D1 |
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| 58 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 59 | #define DXX_TEXTURE_INITIALIZER(D1, D2) D2 |
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| 60 | #endif |
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| 61 | |||
| 62 | int TextureLights = DXX_TEXTURE_INITIALIZER(263, 275); |
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| 63 | int TextureEffects = DXX_TEXTURE_INITIALIZER(327, 308); |
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| 64 | int TextureMetals = DXX_TEXTURE_INITIALIZER(156, 202); |
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| 65 | |||
| 66 | namespace { |
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| 67 | |||
| 68 | class texture_dialog |
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| 69 | { |
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| 70 | public: |
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| 71 | std::unique_ptr<UI_GADGET_BUTTON> prev_texture, next_texture, first_texture, metal_texture, light_texture, effects_texture; |
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| 72 | }; |
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| 73 | |||
| 74 | } |
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| 75 | |||
| 76 | static texture_dialog texpage_dialog; |
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| 77 | |||
| 78 | static int TexturePage = 0; |
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| 79 | |||
| 80 | static grs_subcanvas_ptr TmapnameCanvas; |
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| 81 | static void texpage_print_name(d_fname name) |
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| 82 | { |
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| 83 | name.back() = 0; |
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| 84 | |||
| 85 | gr_set_current_canvas( TmapnameCanvas ); |
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| 86 | gr_string(*grd_curcanv, *grd_curcanv->cv_font, 0, 0, name); |
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| 87 | } |
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| 88 | |||
| 89 | //Redraw the list of textures, based on TexturePage |
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| 90 | static void texpage_redraw() |
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| 91 | { |
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| 92 | for (int i = 0; i < TMAPS_PER_PAGE; i++) |
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| 93 | { |
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| 94 | gr_set_current_canvas(TmapBox[i]->canvas); |
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| 95 | if (i + TexturePage*TMAPS_PER_PAGE < NumTextures) |
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| 96 | { |
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| 97 | PIGGY_PAGE_IN(Textures[i + TexturePage*TMAPS_PER_PAGE]); |
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| 98 | gr_ubitmap(*grd_curcanv, GameBitmaps[Textures[i + TexturePage*TMAPS_PER_PAGE].index]); |
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| 99 | } else |
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| 100 | gr_clear_canvas(*grd_curcanv, CGREY); |
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| 101 | } |
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| 102 | } |
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| 103 | |||
| 104 | //shows the current texture, updating the window and printing the name, base |
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| 105 | //on CurrentTexture |
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| 106 | static void texpage_show_current() |
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| 107 | { |
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| 108 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
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| 109 | gr_set_current_canvas(TmapCurrent->canvas); |
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| 110 | PIGGY_PAGE_IN(Textures[CurrentTexture]); |
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| 111 | gr_ubitmap(*grd_curcanv, GameBitmaps[Textures[CurrentTexture].index]); |
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| 112 | texpage_print_name( TmapInfo[CurrentTexture].filename ); |
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| 113 | } |
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| 114 | |||
| 115 | int texpage_goto_first() |
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| 116 | { |
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| 117 | TexturePage=0; |
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| 118 | texpage_redraw(); |
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| 119 | return 1; |
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| 120 | } |
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| 121 | |||
| 122 | static int texpage_goto_metals() |
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| 123 | { |
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| 124 | |||
| 125 | TexturePage=TextureMetals/TMAPS_PER_PAGE; |
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| 126 | texpage_redraw(); |
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| 127 | return 1; |
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| 128 | } |
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| 129 | |||
| 130 | |||
| 131 | // Goto lights (paste ons) |
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| 132 | static int texpage_goto_lights() |
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| 133 | { |
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| 134 | TexturePage=TextureLights/TMAPS_PER_PAGE; |
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| 135 | texpage_redraw(); |
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| 136 | return 1; |
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| 137 | } |
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| 138 | |||
| 139 | static int texpage_goto_effects() |
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| 140 | { |
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| 141 | TexturePage=TextureEffects/TMAPS_PER_PAGE; |
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| 142 | texpage_redraw(); |
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| 143 | return 1; |
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| 144 | } |
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| 145 | |||
| 146 | static int texpage_goto_prev() |
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| 147 | { |
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| 148 | if (TexturePage > 0) { |
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| 149 | TexturePage--; |
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| 150 | texpage_redraw(); |
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| 151 | } |
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| 152 | return 1; |
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| 153 | } |
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| 154 | |||
| 155 | static int texpage_goto_next() |
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| 156 | { |
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| 157 | if ((TexturePage + 1)*TMAPS_PER_PAGE < NumTextures) |
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| 158 | { |
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| 159 | TexturePage++; |
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| 160 | texpage_redraw(); |
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| 161 | } |
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| 162 | return 1; |
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| 163 | } |
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| 164 | |||
| 165 | //NOTE: this code takes the texture map number, not this index in the |
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| 166 | //list of available textures. There are different if there are holes in |
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| 167 | //the list |
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| 168 | int texpage_grab_current(int n) |
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| 169 | { |
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| 170 | if ((n < 0) || (n >= NumTextures)) return 0; |
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| 171 | |||
| 172 | CurrentTexture = n; |
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| 173 | |||
| 174 | TexturePage = CurrentTexture / TMAPS_PER_PAGE; |
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| 175 | |||
| 176 | if (TexturePage*TMAPS_PER_PAGE < NumTextures) |
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| 177 | texpage_redraw(); |
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| 178 | |||
| 179 | texpage_show_current(); |
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| 180 | |||
| 181 | return 1; |
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| 182 | } |
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| 183 | |||
| 184 | |||
| 185 | // INIT TEXTURE STUFF |
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| 186 | |||
| 187 | void texpage_init( UI_DIALOG * dlg ) |
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| 188 | { |
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| 189 | auto &t = texpage_dialog; |
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| 190 | t.prev_texture = ui_add_gadget_button( dlg, TMAPCURBOX_X + 00, TMAPCURBOX_Y - 24, 30, 20, "<<", texpage_goto_prev ); |
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| 191 | t.next_texture = ui_add_gadget_button( dlg, TMAPCURBOX_X + 32, TMAPCURBOX_Y - 24, 30, 20, ">>", texpage_goto_next ); |
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| 192 | |||
| 193 | t.first_texture = ui_add_gadget_button( dlg, TMAPCURBOX_X + 00, TMAPCURBOX_Y - 48, 15, 20, "T", texpage_goto_first ); |
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| 194 | t.metal_texture = ui_add_gadget_button( dlg, TMAPCURBOX_X + 17, TMAPCURBOX_Y - 48, 15, 20, "M", texpage_goto_metals ); |
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| 195 | t.light_texture = ui_add_gadget_button( dlg, TMAPCURBOX_X + 34, TMAPCURBOX_Y - 48, 15, 20, "L", texpage_goto_lights ); |
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| 196 | t.effects_texture = ui_add_gadget_button( dlg, TMAPCURBOX_X + 51, TMAPCURBOX_Y - 48, 15, 20, "E", texpage_goto_effects ); |
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| 197 | |||
| 198 | for (int i=0;i<TMAPS_PER_PAGE;i++) |
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| 199 | TmapBox[i] = ui_add_gadget_userbox( dlg, TMAPBOX_X + (i/3)*(2+TMAPBOX_W), TMAPBOX_Y + (i%3)*(2+TMAPBOX_H), TMAPBOX_W, TMAPBOX_H); |
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| 200 | |||
| 201 | TmapCurrent = ui_add_gadget_userbox( dlg, TMAPCURBOX_X, TMAPCURBOX_Y, 64, 64 ); |
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| 202 | |||
| 203 | TmapnameCanvas = gr_create_sub_canvas(grd_curscreen->sc_canvas, TMAPCURBOX_X , TMAPCURBOX_Y + TMAPBOX_H + 10, 100, 20); |
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| 204 | } |
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| 205 | |||
| 206 | void texpage_close() |
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| 207 | { |
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| 208 | TmapnameCanvas.reset(); |
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| 209 | } |
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| 210 | |||
| 211 | |||
| 212 | // DO TEXTURE STUFF |
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| 213 | |||
| 214 | #define MAX_REPLACEMENTS 32 |
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| 215 | |||
| 216 | struct replacement |
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| 217 | { |
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| 218 | int n, old; |
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| 219 | }; |
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| 220 | |||
| 221 | int Num_replacements=0; |
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| 222 | static std::array<replacement, MAX_REPLACEMENTS> Replacement_list; |
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| 223 | |||
| 224 | int texpage_do(const d_event &event) |
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| 225 | { |
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| 226 | if (event.type == EVENT_UI_DIALOG_DRAW) |
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| 227 | { |
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| 228 | gr_set_current_canvas( TmapnameCanvas ); |
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| 229 | gr_set_curfont(*grd_curcanv, ui_small_font.get()); |
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| 230 | gr_set_fontcolor(*grd_curcanv, CBLACK, CWHITE); |
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| 231 | |||
| 232 | texpage_redraw(); |
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| 233 | |||
| 234 | // Don't reset the current tmap every time we go back to the editor. |
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| 235 | // CurrentTexture = TexturePage*TMAPS_PER_PAGE; |
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| 236 | texpage_show_current(); |
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| 237 | |||
| 238 | return 1; |
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| 239 | } |
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| 240 | |||
| 241 | for (int i=0; i<TMAPS_PER_PAGE; i++ ) { |
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| 242 | if (GADGET_PRESSED(TmapBox[i].get()) && (i + TexturePage*TMAPS_PER_PAGE < NumTextures)) |
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| 243 | { |
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| 244 | CurrentTexture = i + TexturePage*TMAPS_PER_PAGE; |
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| 245 | texpage_show_current(); |
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| 246 | |||
| 247 | if (keyd_pressed[KEY_LSHIFT]) { |
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| 248 | Replacement_list[Num_replacements].old = CurrentTexture; |
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| 249 | } |
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| 250 | |||
| 251 | if (keyd_pressed[KEY_LCTRL]) { |
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| 252 | Replacement_list[Num_replacements].n = CurrentTexture; |
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| 253 | Num_replacements++; |
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| 254 | } |
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| 255 | |||
| 256 | return 1; |
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| 257 | } |
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| 258 | } |
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| 259 | |||
| 260 | return 0; |
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| 261 | } |
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| 262 | |||
| 263 | void init_replacements(void) |
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| 264 | { |
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| 265 | Num_replacements = 0; |
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| 266 | } |
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| 267 | |||
| 268 | void do_replacements(void) |
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| 269 | { |
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| 270 | med_compress_mine(); |
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| 271 | |||
| 272 | for (int replnum=0; replnum<Num_replacements; replnum++) { |
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| 273 | int old_tmap_num, new_tmap_num; |
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| 274 | |||
| 275 | old_tmap_num = Replacement_list[replnum].old; |
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| 276 | new_tmap_num = Replacement_list[replnum].n; |
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| 277 | Assert(old_tmap_num >= 0); |
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| 278 | Assert(new_tmap_num >= 0); |
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| 279 | |||
| 280 | range_for (unique_segment &segp, vmsegptr) |
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| 281 | { |
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| 282 | range_for (auto &sidep, segp.sides) |
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| 283 | { |
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| 284 | if (sidep.tmap_num == old_tmap_num) { |
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| 285 | sidep.tmap_num = new_tmap_num; |
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| 286 | } |
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| 287 | if ((sidep.tmap_num2 != 0) && ((sidep.tmap_num2 & 0x3fff) == old_tmap_num)) { |
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| 288 | if (new_tmap_num == 0) { |
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| 289 | Int3(); // Error. You have tried to replace a tmap_num2 with |
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| 290 | // the 0th tmap_num2 which is ILLEGAL! |
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| 291 | } else { |
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| 292 | sidep.tmap_num2 = new_tmap_num | (sidep.tmap_num2 & 0xc000); |
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| 293 | } |
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| 294 | } |
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| 295 | } |
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| 296 | } |
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| 297 | } |
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| 298 | |||
| 299 | } |
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| 300 | |||
| 301 | void do_replacements_all(void) |
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| 302 | { |
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| 303 | for (int i = 0; i < Last_level; i++) |
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| 304 | { |
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| 305 | load_level( |
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| 306 | #if defined(DXX_BUILD_DESCENT_II) |
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| 307 | LevelSharedSegmentState.DestructibleLights, |
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| 308 | #endif |
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| 309 | Level_names[i]); |
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| 310 | do_replacements(); |
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| 311 | save_level( |
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| 312 | #if defined(DXX_BUILD_DESCENT_II) |
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| 313 | LevelSharedSegmentState.DestructibleLights, |
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| 314 | #endif |
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| 315 | Level_names[i]); |
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| 316 | } |
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| 317 | |||
| 318 | for (int i = 0; i < -Last_secret_level; i++) |
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| 319 | { |
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| 320 | load_level( |
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| 321 | #if defined(DXX_BUILD_DESCENT_II) |
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| 322 | LevelSharedSegmentState.DestructibleLights, |
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| 323 | #endif |
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| 324 | Secret_level_names[i]); |
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| 325 | do_replacements(); |
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| 326 | save_level( |
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| 327 | #if defined(DXX_BUILD_DESCENT_II) |
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| 328 | LevelSharedSegmentState.DestructibleLights, |
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| 329 | #endif |
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| 330 | Secret_level_names[i]); |
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| 331 | } |
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| 332 | |||
| 333 | } |
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| 334 |