Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
||
| 3 | * described in COPYING.txt. |
||
| 4 | * Portions of this file are copyright Parallax Software and licensed |
||
| 5 | * according to the Parallax license below. |
||
| 6 | * See COPYING.txt for license details. |
||
| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
||
| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
||
| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
||
| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
||
| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
||
| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
||
| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
||
| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
||
| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
||
| 17 | COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
||
| 18 | */ |
||
| 19 | |||
| 20 | /* |
||
| 21 | * |
||
| 22 | * Interrogation functions for segment data structure. |
||
| 23 | * |
||
| 24 | */ |
||
| 25 | |||
| 26 | #include <stdio.h> |
||
| 27 | #include <stdlib.h> |
||
| 28 | #include <math.h> |
||
| 29 | #include <string.h> |
||
| 30 | #include "key.h" |
||
| 31 | #include "gr.h" |
||
| 32 | #include "inferno.h" |
||
| 33 | #include "segment.h" |
||
| 34 | #include "editor.h" |
||
| 35 | #include "editor/esegment.h" |
||
| 36 | #include "dxxerror.h" |
||
| 37 | #include "object.h" |
||
| 38 | #include "gameseg.h" |
||
| 39 | #include "render.h" |
||
| 40 | #include "game.h" |
||
| 41 | #include "wall.h" |
||
| 42 | #include "switch.h" |
||
| 43 | #include "fuelcen.h" |
||
| 44 | #include "cntrlcen.h" |
||
| 45 | #include "seguvs.h" |
||
| 46 | #include "gameseq.h" |
||
| 47 | #include "kdefs.h" |
||
| 48 | |||
| 49 | #include "medwall.h" |
||
| 50 | #include "hostage.h" |
||
| 51 | |||
| 52 | #include "compiler-range_for.h" |
||
| 53 | #include "d_range.h" |
||
| 54 | #include "d_enumerate.h" |
||
| 55 | #include "d_zip.h" |
||
| 56 | #include "segiter.h" |
||
| 57 | |||
| 58 | int Do_duplicate_vertex_check = 0; // Gets set to 1 in med_create_duplicate_vertex, means to check for duplicate vertices in compress_mine |
||
| 59 | |||
| 60 | // Remap all vertices in polygons in a segment through translation table xlate_verts. |
||
| 61 | int ToggleBottom(void) |
||
| 62 | { |
||
| 63 | Render_only_bottom = !Render_only_bottom; |
||
| 64 | Update_flags = UF_WORLD_CHANGED; |
||
| 65 | return 0; |
||
| 66 | } |
||
| 67 | |||
| 68 | // ------------------------------------------------------------------------------- |
||
| 69 | // Return number of times vertex vi appears in all segments. |
||
| 70 | // This function can be used to determine whether a vertex is used exactly once in |
||
| 71 | // all segments, in which case it can be freely moved because it is not connected |
||
| 72 | // to any other segment. |
||
| 73 | static int med_vertex_count(int vi) |
||
| 74 | { |
||
| 75 | int count; |
||
| 76 | |||
| 77 | count = 0; |
||
| 78 | |||
| 79 | range_for (auto &s, Segments) |
||
| 80 | { |
||
| 81 | auto sp = &s; |
||
| 82 | if (sp->segnum != segment_none) |
||
| 83 | range_for (auto &v, s.verts) |
||
| 84 | if (v == vi) |
||
| 85 | count++; |
||
| 86 | } |
||
| 87 | |||
| 88 | return count; |
||
| 89 | } |
||
| 90 | |||
| 91 | // ------------------------------------------------------------------------------- |
||
| 92 | int is_free_vertex(int vi) |
||
| 93 | { |
||
| 94 | return med_vertex_count(vi) == 1; |
||
| 95 | } |
||
| 96 | |||
| 97 | // ------------------------------------------------------------------------------- |
||
| 98 | // Return true if one fixed point number is very close to another, else return false. |
||
| 99 | static int fnear(fix f1, fix f2) |
||
| 100 | { |
||
| 101 | return (abs(f1 - f2) <= FIX_EPSILON); |
||
| 102 | } |
||
| 103 | |||
| 104 | // ------------------------------------------------------------------------------- |
||
| 105 | static int vnear(const vms_vector &vp1, const vms_vector &vp2) |
||
| 106 | { |
||
| 107 | return fnear(vp1.x, vp2.x) && fnear(vp1.y, vp2.y) && fnear(vp1.z, vp2.z); |
||
| 108 | } |
||
| 109 | |||
| 110 | // ------------------------------------------------------------------------------- |
||
| 111 | // Add the vertex *vp to the global list of vertices, return its index. |
||
| 112 | // Search until a matching vertex is found (has nearly the same coordinates) or until Num_vertices |
||
| 113 | // vertices have been looked at without a match. If no match, add a new vertex. |
||
| 114 | int med_add_vertex(const vertex &vp) |
||
| 115 | { |
||
| 116 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 117 | int count; // number of used vertices found, for loops exits when count == Num_vertices |
||
| 118 | |||
| 119 | // set_vertex_counts(); |
||
| 120 | |||
| 121 | const auto Num_vertices = LevelSharedVertexState.Num_vertices; |
||
| 122 | Assert(Num_vertices < MAX_SEGMENT_VERTICES); |
||
| 123 | |||
| 124 | count = 0; |
||
| 125 | unsigned free_index = UINT32_MAX; |
||
| 126 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 127 | auto &Vertex_active = LevelSharedVertexState.get_vertex_active(); |
||
| 128 | for (unsigned v = 0; v < MAX_SEGMENT_VERTICES && count < Num_vertices; ++v) |
||
| 129 | if (Vertex_active[v]) { |
||
| 130 | count++; |
||
| 131 | if (vnear(vp, Vertices.vcptr(v))) { |
||
| 132 | return v; |
||
| 133 | } |
||
| 134 | } else if (free_index == UINT32_MAX) |
||
| 135 | free_index = v; // we want free_index to be the first free slot to add a vertex |
||
| 136 | |||
| 137 | if (free_index == UINT32_MAX) |
||
| 138 | free_index = Num_vertices; |
||
| 139 | |||
| 140 | while (Vertex_active[free_index] && (free_index < MAX_VERTICES)) |
||
| 141 | free_index++; |
||
| 142 | |||
| 143 | Assert(free_index < MAX_VERTICES); |
||
| 144 | |||
| 145 | *Vertices.vmptr(free_index) = vp; |
||
| 146 | Vertex_active[free_index] = 1; |
||
| 147 | |||
| 148 | ++LevelSharedVertexState.Num_vertices; |
||
| 149 | |||
| 150 | if (Vertices.get_count() - 1 < free_index) |
||
| 151 | Vertices.set_count(free_index + 1); |
||
| 152 | |||
| 153 | return free_index; |
||
| 154 | } |
||
| 155 | |||
| 156 | namespace dsx { |
||
| 157 | |||
| 158 | // ------------------------------------------------------------------------------------------ |
||
| 159 | // Returns the index of a free segment. |
||
| 160 | // Scans the Segments array. |
||
| 161 | segnum_t get_free_segment_number(segment_array &Segments) |
||
| 162 | { |
||
| 163 | for (segnum_t segnum=0; segnum<MAX_SEGMENTS; segnum++) |
||
| 164 | if (Segments[segnum].segnum == segment_none) { |
||
| 165 | ++ LevelSharedSegmentState.Num_segments; |
||
| 166 | if (segnum > Highest_segment_index) |
||
| 167 | Segments.set_count(segnum + 1); |
||
| 168 | return segnum; |
||
| 169 | } |
||
| 170 | |||
| 171 | Assert(0); |
||
| 172 | |||
| 173 | return 0; |
||
| 174 | } |
||
| 175 | |||
| 176 | // ------------------------------------------------------------------------------- |
||
| 177 | // Create a new segment, duplicating exactly, including vertex ids and children, the passed segment. |
||
| 178 | segnum_t med_create_duplicate_segment(segment_array &Segments, const segment &sp) |
||
| 179 | { |
||
| 180 | const auto segnum = get_free_segment_number(Segments); |
||
| 181 | |||
| 182 | auto &nsp = *Segments.vmptr(segnum); |
||
| 183 | nsp = sp; |
||
| 184 | nsp.objects = object_none; |
||
| 185 | |||
| 186 | return segnum; |
||
| 187 | } |
||
| 188 | |||
| 189 | } |
||
| 190 | |||
| 191 | // ------------------------------------------------------------------------------- |
||
| 192 | // Add the vertex *vp to the global list of vertices, return its index. |
||
| 193 | // This is the same as med_add_vertex, except that it does not search for the presence of the vertex. |
||
| 194 | int med_create_duplicate_vertex(const vertex &vp) |
||
| 195 | { |
||
| 196 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 197 | const auto Num_vertices = LevelSharedVertexState.Num_vertices; |
||
| 198 | Assert(Num_vertices < MAX_SEGMENT_VERTICES); |
||
| 199 | |||
| 200 | Do_duplicate_vertex_check = 1; |
||
| 201 | |||
| 202 | unsigned free_index = Num_vertices; |
||
| 203 | |||
| 204 | auto &Vertex_active = LevelSharedVertexState.get_vertex_active(); |
||
| 205 | while (Vertex_active[free_index] && (free_index < MAX_VERTICES)) |
||
| 206 | free_index++; |
||
| 207 | |||
| 208 | Assert(free_index < MAX_VERTICES); |
||
| 209 | |||
| 210 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 211 | *Vertices.vmptr(free_index) = vp; |
||
| 212 | Vertex_active[free_index] = 1; |
||
| 213 | |||
| 214 | ++LevelSharedVertexState.Num_vertices; |
||
| 215 | |||
| 216 | if (Vertices.get_count() - 1 < free_index) |
||
| 217 | Vertices.set_count(free_index + 1); |
||
| 218 | |||
| 219 | return free_index; |
||
| 220 | } |
||
| 221 | |||
| 222 | |||
| 223 | // ------------------------------------------------------------------------------- |
||
| 224 | // Set the vertex *vp at index vnum in the global list of vertices, return its index (just for compatibility). |
||
| 225 | int med_set_vertex(const unsigned vnum, const vertex &vp) |
||
| 226 | { |
||
| 227 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 228 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 229 | *Vertices.vmptr(vnum) = vp; |
||
| 230 | |||
| 231 | // Just in case this vertex wasn't active, mark it as active. |
||
| 232 | auto &Vertex_active = LevelSharedVertexState.get_vertex_active(); |
||
| 233 | if (!Vertex_active[vnum]) { |
||
| 234 | Vertex_active[vnum] = 1; |
||
| 235 | ++LevelSharedVertexState.Num_vertices; |
||
| 236 | if ((vnum > Vertices.get_count() - 1) && (vnum < NEW_SEGMENT_VERTICES)) { |
||
| 237 | Vertices.set_count(vnum + 1); |
||
| 238 | } |
||
| 239 | } |
||
| 240 | |||
| 241 | return vnum; |
||
| 242 | } |
||
| 243 | |||
| 244 | namespace dsx { |
||
| 245 | |||
| 246 | // ------------------------------------------------------------------------------- |
||
| 247 | void create_removable_wall(fvcvertptr &vcvertptr, const vmsegptridx_t sp, const unsigned sidenum, const unsigned tmap_num) |
||
| 248 | { |
||
| 249 | create_walls_on_side(vcvertptr, sp, sidenum); |
||
| 250 | |||
| 251 | sp->unique_segment::sides[sidenum].tmap_num = tmap_num; |
||
| 252 | |||
| 253 | assign_default_uvs_to_side(sp, sidenum); |
||
| 254 | assign_light_to_side(sp, sidenum); |
||
| 255 | } |
||
| 256 | |||
| 257 | #if 0 |
||
| 258 | |||
| 259 | // --------------------------------------------------------------------------------------------- |
||
| 260 | // Orthogonalize matrix smat, returning result in rmat. |
||
| 261 | // Does not modify smat. |
||
| 262 | // Uses Gram-Schmidt process. |
||
| 263 | // See page 172 of Strang, Gilbert, Linear Algebra and its Applications |
||
| 264 | // Matt -- This routine should be moved to the vector matrix library. |
||
| 265 | // It IS legal for smat == rmat. |
||
| 266 | // We should also have the functions: |
||
| 267 | // mat_a = mat_b * scalar; // we now have mat_a = mat_a * scalar; |
||
| 268 | // mat_a = mat_b + mat_c * scalar; // or maybe not, maybe this is not primitive |
||
| 269 | void make_orthogonal(vms_matrix *rmat,vms_matrix *smat) |
||
| 270 | { |
||
| 271 | vms_matrix tmat; |
||
| 272 | vms_vector tvec1,tvec2; |
||
| 273 | float dot; |
||
| 274 | |||
| 275 | // Copy source matrix to work area. |
||
| 276 | tmat = *smat; |
||
| 277 | |||
| 278 | // Normalize the three rows of the matrix tmat. |
||
| 279 | vm_vec_normalize(&tmat.xrow); |
||
| 280 | vm_vec_normalize(&tmat.yrow); |
||
| 281 | vm_vec_normalize(&tmat.zrow); |
||
| 282 | |||
| 283 | // Now, compute the first vector. |
||
| 284 | // This is very easy -- just copy the (normalized) source vector. |
||
| 285 | rmat->zrow = tmat.zrow; |
||
| 286 | |||
| 287 | // Now, compute the second vector. |
||
| 288 | // From page 172 of Strang, we use the equation: |
||
| 289 | // b' = b - [transpose(q1) * b] * q1 |
||
| 290 | // where: b = the second row of tmat |
||
| 291 | // q1 = the first row of rmat |
||
| 292 | // b' = the second row of rmat |
||
| 293 | |||
| 294 | // Compute: transpose(q1) * b |
||
| 295 | dot = vm_vec_dot(&rmat->zrow,&tmat.yrow); |
||
| 296 | |||
| 297 | // Compute: b - dot * q1 |
||
| 298 | rmat->yrow.x = tmat.yrow.x - fixmul(dot,rmat->zrow.x); |
||
| 299 | rmat->yrow.y = tmat.yrow.y - fixmul(dot,rmat->zrow.y); |
||
| 300 | rmat->yrow.z = tmat.yrow.z - fixmul(dot,rmat->zrow.z); |
||
| 301 | |||
| 302 | // Now, compute the third vector. |
||
| 303 | // From page 173 of Strang, we use the equation: |
||
| 304 | // c' = c - (q1*c)*q1 - (q2*c)*q2 |
||
| 305 | // where: c = the third row of tmat |
||
| 306 | // q1 = the first row of rmat |
||
| 307 | // q2 = the second row of rmat |
||
| 308 | // c' = the third row of rmat |
||
| 309 | |||
| 310 | // Compute: q1*c |
||
| 311 | dot = vm_vec_dot(&rmat->zrow,&tmat.xrow); |
||
| 312 | |||
| 313 | tvec1.x = fixmul(dot,rmat->zrow.x); |
||
| 314 | tvec1.y = fixmul(dot,rmat->zrow.y); |
||
| 315 | tvec1.z = fixmul(dot,rmat->zrow.z); |
||
| 316 | |||
| 317 | // Compute: q2*c |
||
| 318 | dot = vm_vec_dot(&rmat->yrow,&tmat.xrow); |
||
| 319 | |||
| 320 | tvec2.x = fixmul(dot,rmat->yrow.x); |
||
| 321 | tvec2.y = fixmul(dot,rmat->yrow.y); |
||
| 322 | tvec2.z = fixmul(dot,rmat->yrow.z); |
||
| 323 | |||
| 324 | vm_vec_sub(&rmat->xrow,vm_vec_sub(&rmat->xrow,&tmat.xrow,&tvec1),&tvec2); |
||
| 325 | } |
||
| 326 | |||
| 327 | #endif |
||
| 328 | |||
| 329 | // ------------------------------------------------------------------------------------------ |
||
| 330 | // Given a segment, extract the rotation matrix which defines it. |
||
| 331 | // Do this by extracting the forward, right, up vectors and then making them orthogonal. |
||
| 332 | // In the process of making the vectors orthogonal, favor them in the order forward, up, right. |
||
| 333 | // This means that the forward vector will remain unchanged. |
||
| 334 | void med_extract_matrix_from_segment(const shared_segment &sp, vms_matrix &rotmat) |
||
| 335 | { |
||
| 336 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 337 | vms_vector forwardvec,upvec; |
||
| 338 | |||
| 339 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 340 | auto &vcvertptr = Vertices.vcptr; |
||
| 341 | extract_forward_vector_from_segment(vcvertptr, sp, forwardvec); |
||
| 342 | extract_up_vector_from_segment(vcvertptr, sp, upvec); |
||
| 343 | |||
| 344 | if (((forwardvec.x == 0) && (forwardvec.y == 0) && (forwardvec.z == 0)) || ((upvec.x == 0) && (upvec.y == 0) && (upvec.z == 0))) { |
||
| 345 | rotmat = vmd_identity_matrix; |
||
| 346 | return; |
||
| 347 | } |
||
| 348 | |||
| 349 | |||
| 350 | vm_vector_2_matrix(rotmat, forwardvec, &upvec, nullptr); |
||
| 351 | |||
| 352 | #if 0 |
||
| 353 | vms_matrix rm; |
||
| 354 | |||
| 355 | extract_forward_vector_from_segment(sp,&rm.zrow); |
||
| 356 | extract_right_vector_from_segment(sp,&rm.xrow); |
||
| 357 | extract_up_vector_from_segment(sp,&rm.yrow); |
||
| 358 | |||
| 359 | vm_vec_normalize(&rm.xrow); |
||
| 360 | vm_vec_normalize(&rm.yrow); |
||
| 361 | vm_vec_normalize(&rm.zrow); |
||
| 362 | |||
| 363 | make_orthogonal(rotmat,&rm); |
||
| 364 | |||
| 365 | vm_vec_normalize(&rotmat->xrow); |
||
| 366 | vm_vec_normalize(&rotmat->yrow); |
||
| 367 | vm_vec_normalize(&rotmat->zrow); |
||
| 368 | |||
| 369 | // *rotmat = rm; // include this line (and remove the call to make_orthogonal) if you don't want the matrix orthogonalized |
||
| 370 | #endif |
||
| 371 | } |
||
| 372 | |||
| 373 | } |
||
| 374 | |||
| 375 | // ------------------------------------------------------------------------------------------ |
||
| 376 | // Given a rotation matrix *rotmat which describes the orientation of a segment |
||
| 377 | // and a side destside, return the rotation matrix which describes the orientation for the side. |
||
| 378 | void update_matrix_based_on_side(vms_matrix &rotmat,int destside) |
||
| 379 | { |
||
| 380 | vms_angvec rotvec; |
||
| 381 | |||
| 382 | switch (destside) { |
||
| 383 | case WLEFT: |
||
| 384 | vm_angvec_make(&rotvec,0,0,-16384); |
||
| 385 | rotmat = vm_matrix_x_matrix(rotmat, vm_angles_2_matrix(rotvec)); |
||
| 386 | break; |
||
| 387 | |||
| 388 | case WTOP: |
||
| 389 | vm_angvec_make(&rotvec,-16384,0,0); |
||
| 390 | rotmat = vm_matrix_x_matrix(rotmat, vm_angles_2_matrix(rotvec)); |
||
| 391 | break; |
||
| 392 | |||
| 393 | case WRIGHT: |
||
| 394 | vm_angvec_make(&rotvec,0,0,16384); |
||
| 395 | rotmat = vm_matrix_x_matrix(rotmat, vm_angles_2_matrix(rotvec)); |
||
| 396 | break; |
||
| 397 | |||
| 398 | case WBOTTOM: |
||
| 399 | vm_angvec_make(&rotvec,+16384,-32768,0); // bank was -32768, but I think that was an erroneous compensation |
||
| 400 | rotmat = vm_matrix_x_matrix(rotmat, vm_angles_2_matrix(rotvec)); |
||
| 401 | break; |
||
| 402 | |||
| 403 | case WFRONT: |
||
| 404 | vm_angvec_make(&rotvec,0,0,-32768); |
||
| 405 | rotmat = vm_matrix_x_matrix(rotmat, vm_angles_2_matrix(rotvec)); |
||
| 406 | break; |
||
| 407 | |||
| 408 | case WBACK: |
||
| 409 | break; |
||
| 410 | } |
||
| 411 | } |
||
| 412 | |||
| 413 | // ------------------------------------------------------------------------------------- |
||
| 414 | static void change_vertex_occurrences(int dest, int src) |
||
| 415 | { |
||
| 416 | // Fix vertices in groups |
||
| 417 | range_for (auto &g, partial_range(GroupList, num_groups)) |
||
| 418 | g.vertices.replace(src, dest); |
||
| 419 | |||
| 420 | // now scan all segments, changing occurrences of src to dest |
||
| 421 | range_for (const auto &&segp, vmsegptr) |
||
| 422 | { |
||
| 423 | if (segp->segnum != segment_none) |
||
| 424 | range_for (auto &v, segp->verts) |
||
| 425 | if (v == src) |
||
| 426 | v = dest; |
||
| 427 | } |
||
| 428 | } |
||
| 429 | |||
| 430 | // -------------------------------------------------------------------------------------------------- |
||
| 431 | static void compress_vertices(void) |
||
| 432 | { |
||
| 433 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 434 | const auto Num_vertices = LevelSharedVertexState.Num_vertices; |
||
| 435 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 436 | if (Vertices.get_count() == Num_vertices) |
||
| 437 | return; |
||
| 438 | |||
| 439 | unsigned vert = Vertices.get_count() - 1; //MAX_SEGMENT_VERTICES-1; |
||
| 440 | |||
| 441 | auto &vcvertptr = Vertices.vcptr; |
||
| 442 | auto &vmvertptr = Vertices.vmptr; |
||
| 443 | auto &Vertex_active = LevelSharedVertexState.get_vertex_active(); |
||
| 444 | for (unsigned hole = 0; hole < vert; ++hole) |
||
| 445 | if (!Vertex_active[hole]) { |
||
| 446 | // found an unused vertex which is a hole if a used vertex follows (not necessarily immediately) it. |
||
| 447 | for ( ; (vert>hole) && (!Vertex_active[vert]); vert--) |
||
| 448 | ; |
||
| 449 | |||
| 450 | if (vert > hole) { |
||
| 451 | |||
| 452 | // Ok, hole is the index of a hole, vert is the index of a vertex which follows it. |
||
| 453 | // Copy vert into hole, update pointers to it. |
||
| 454 | *vmvertptr(hole) = *vcvertptr(vert); |
||
| 455 | change_vertex_occurrences(hole, vert); |
||
| 456 | |||
| 457 | vert--; |
||
| 458 | } |
||
| 459 | } |
||
| 460 | |||
| 461 | Vertices.set_count(Num_vertices); |
||
| 462 | } |
||
| 463 | |||
| 464 | // -------------------------------------------------------------------------------------------------- |
||
| 465 | static void compress_segments(void) |
||
| 466 | { |
||
| 467 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 468 | auto &vmobjptridx = Objects.vmptridx; |
||
| 469 | if (Highest_segment_index == LevelSharedSegmentState.Num_segments - 1) |
||
| 470 | return; |
||
| 471 | |||
| 472 | segnum_t hole,seg; |
||
| 473 | seg = Highest_segment_index; |
||
| 474 | |||
| 475 | auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters; |
||
| 476 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
||
| 477 | auto &vmwallptr = Walls.vmptr; |
||
| 478 | for (hole=0; hole < seg; hole++) |
||
| 479 | if (Segments[hole].segnum == segment_none) { |
||
| 480 | // found an unused segment which is a hole if a used segment follows (not necessarily immediately) it. |
||
| 481 | for ( ; (seg>hole) && (Segments[seg].segnum == segment_none); seg--) |
||
| 482 | ; |
||
| 483 | |||
| 484 | if (seg > hole) { |
||
| 485 | // Ok, hole is the index of a hole, seg is the index of a segment which follows it. |
||
| 486 | // Copy seg into hole, update pointers to it, update Cursegp, Markedsegp if necessary. |
||
| 487 | Segments[hole] = Segments[seg]; |
||
| 488 | Segments[seg].segnum = segment_none; |
||
| 489 | |||
| 490 | if (Cursegp == &Segments[seg]) |
||
| 491 | Cursegp = imsegptridx(hole); |
||
| 492 | |||
| 493 | if (Markedsegp == &Segments[seg]) |
||
| 494 | Markedsegp = imsegptridx(hole); |
||
| 495 | |||
| 496 | // Fix segments in groups |
||
| 497 | range_for (auto &g, partial_range(GroupList, num_groups)) |
||
| 498 | g.segments.replace(seg, hole); |
||
| 499 | |||
| 500 | // Fix walls |
||
| 501 | range_for (const auto &&w, vmwallptr) |
||
| 502 | if (w->segnum == seg) |
||
| 503 | w->segnum = hole; |
||
| 504 | |||
| 505 | // Fix fuelcenters, robotcens, and triggers... added 2/1/95 -Yuan |
||
| 506 | range_for (auto &f, partial_range(LevelUniqueFuelcenterState.Station, LevelUniqueFuelcenterState.Num_fuelcenters)) |
||
| 507 | if (f.segnum == seg) |
||
| 508 | f.segnum = hole; |
||
| 509 | |||
| 510 | range_for (auto &f, partial_range(RobotCenters, LevelSharedRobotcenterState.Num_robot_centers)) |
||
| 511 | if (f.segnum == seg) |
||
| 512 | f.segnum = hole; |
||
| 513 | |||
| 514 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
||
| 515 | auto &vmtrgptr = Triggers.vmptr; |
||
| 516 | range_for (const auto vt, vmtrgptr) |
||
| 517 | { |
||
| 518 | auto &t = *vt; |
||
| 519 | range_for (auto &l, partial_range(t.seg, t.num_links)) |
||
| 520 | if (l == seg) |
||
| 521 | l = hole; |
||
| 522 | } |
||
| 523 | |||
| 524 | auto &sp = *vmsegptr(hole); |
||
| 525 | range_for (auto &s, sp.children) |
||
| 526 | { |
||
| 527 | if (IS_CHILD(s)) { |
||
| 528 | // Find out on what side the segment connection to the former seg is on in *csegp. |
||
| 529 | range_for (auto &t, vmsegptr(s)->children) |
||
| 530 | { |
||
| 531 | if (t == seg) { |
||
| 532 | t = hole; // It used to be connected to seg, so make it connected to hole |
||
| 533 | } |
||
| 534 | } // end for t |
||
| 535 | } // end if |
||
| 536 | } // end for s |
||
| 537 | |||
| 538 | //Update object segment pointers |
||
| 539 | range_for (const auto objp, objects_in(sp, vmobjptridx, vmsegptr)) |
||
| 540 | { |
||
| 541 | Assert(objp->segnum == seg); |
||
| 542 | objp->segnum = hole; |
||
| 543 | } |
||
| 544 | |||
| 545 | seg--; |
||
| 546 | |||
| 547 | } // end if (seg > hole) |
||
| 548 | } // end if |
||
| 549 | |||
| 550 | Segments.set_count(LevelSharedSegmentState.Num_segments); |
||
| 551 | med_create_new_segment_from_cursegp(); |
||
| 552 | |||
| 553 | } |
||
| 554 | |||
| 555 | |||
| 556 | // ------------------------------------------------------------------------------- |
||
| 557 | // Combine duplicate vertices. |
||
| 558 | // If two vertices have the same coordinates, within some small tolerance, then assign |
||
| 559 | // the same vertex number to the two vertices, freeing up one of the vertices. |
||
| 560 | void med_combine_duplicate_vertices(std::array<uint8_t, MAX_VERTICES> &vlp) |
||
| 561 | { |
||
| 562 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 563 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 564 | auto &vcvertptridx = Vertices.vcptridx; |
||
| 565 | const auto &&range = make_range(vcvertptridx); |
||
| 566 | // Note: ok to do to <, rather than <= because w for loop starts at v+1 |
||
| 567 | if (range.m_begin == range.m_end) |
||
| 568 | return; |
||
| 569 | for (auto i = range.m_begin;;) |
||
| 570 | { |
||
| 571 | const auto &&v = *i; |
||
| 572 | if (++i == range.m_end) |
||
| 573 | return; |
||
| 574 | if (vlp[v]) { |
||
| 575 | auto &vvp = *v; |
||
| 576 | auto subrange = range; |
||
| 577 | subrange.m_begin = i; |
||
| 578 | range_for (auto &&w, subrange) |
||
| 579 | if (vlp[w]) { // used to be Vertex_active[w] |
||
| 580 | if (vnear(vvp, *w)) { |
||
| 581 | change_vertex_occurrences(v, w); |
||
| 582 | } |
||
| 583 | } |
||
| 584 | } |
||
| 585 | } |
||
| 586 | } |
||
| 587 | |||
| 588 | // ------------------------------------------------------------------------------ |
||
| 589 | // Compress mine at Segments and Vertices by squeezing out all holes. |
||
| 590 | // If no holes (ie, an unused segment followed by a used segment), then no action. |
||
| 591 | // If Cursegp or Markedsegp is a segment which gets moved to fill in a hole, then |
||
| 592 | // they are properly updated. |
||
| 593 | void med_compress_mine(void) |
||
| 594 | { |
||
| 595 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 596 | if (Do_duplicate_vertex_check) { |
||
| 597 | auto &Vertex_active = LevelSharedVertexState.get_vertex_active(); |
||
| 598 | med_combine_duplicate_vertices(Vertex_active); |
||
| 599 | Do_duplicate_vertex_check = 0; |
||
| 600 | } |
||
| 601 | |||
| 602 | compress_segments(); |
||
| 603 | compress_vertices(); |
||
| 604 | set_vertex_counts(); |
||
| 605 | |||
| 606 | //--repair-- create_local_segment_data(); |
||
| 607 | |||
| 608 | // This is necessary becuase a segment search (due to click in 3d window) uses the previous frame's |
||
| 609 | // segment information, which could get changed by this. |
||
| 610 | Update_flags = UF_WORLD_CHANGED; |
||
| 611 | } |
||
| 612 | |||
| 613 | namespace dsx { |
||
| 614 | |||
| 615 | // ------------------------------------------------------------------------------------------ |
||
| 616 | // Copy texture map ids for each face in sseg to dseg. |
||
| 617 | static void copy_tmap_ids(unique_segment &dseg, const unique_segment &sseg) |
||
| 618 | { |
||
| 619 | range_for (const auto &&z, zip(sseg.sides, dseg.sides)) |
||
| 620 | { |
||
| 621 | auto &ds = std::get<1>(z); |
||
| 622 | ds.tmap_num = std::get<0>(z).tmap_num; |
||
| 623 | ds.tmap_num2 = 0; |
||
| 624 | } |
||
| 625 | } |
||
| 626 | |||
| 627 | // ------------------------------------------------------------------------------------------ |
||
| 628 | // Attach a segment with a rotated orientation. |
||
| 629 | // Return value: |
||
| 630 | // 0 = successful attach |
||
| 631 | // 1 = No room in Segments[]. |
||
| 632 | // 2 = No room in Vertices[]. |
||
| 633 | // 3 = newside != WFRONT -- for now, the new segment must be attached at its (own) front side |
||
| 634 | // 4 = already a face attached on destseg:destside |
||
| 635 | static int med_attach_segment_rotated(const vmsegptridx_t destseg, const vmsegptr_t newseg, int destside, int newside,const vms_matrix &attmat) |
||
| 636 | { |
||
| 637 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 638 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 639 | vms_matrix rotmat,rotmat2,rotmat3; |
||
| 640 | vms_vector forvec,upvec; |
||
| 641 | |||
| 642 | // Return if already a face attached on this side. |
||
| 643 | if (IS_CHILD(destseg->children[destside])) |
||
| 644 | return 4; |
||
| 645 | |||
| 646 | const auto segnum = get_free_segment_number(Segments); |
||
| 647 | |||
| 648 | forvec = attmat.fvec; |
||
| 649 | upvec = attmat.uvec; |
||
| 650 | |||
| 651 | // We are pretty confident we can add the segment. |
||
| 652 | const auto &&nsp = destseg.absolute_sibling(segnum); |
||
| 653 | |||
| 654 | nsp->segnum = segnum; |
||
| 655 | nsp->objects = object_none; |
||
| 656 | nsp->matcen_num = -1; |
||
| 657 | |||
| 658 | // Copy group value. |
||
| 659 | nsp->group = destseg->group; |
||
| 660 | |||
| 661 | // Add segment to proper group list. |
||
| 662 | if (nsp->group > -1) |
||
| 663 | add_segment_to_group(nsp, nsp->group); |
||
| 664 | |||
| 665 | // Copy the texture map ids. |
||
| 666 | copy_tmap_ids(nsp,newseg); |
||
| 667 | |||
| 668 | // clear all connections |
||
| 669 | for (unsigned side = 0; side < MAX_SIDES_PER_SEGMENT; ++side) |
||
| 670 | { |
||
| 671 | nsp->children[side] = segment_none; |
||
| 672 | nsp->shared_segment::sides[side].wall_num = wall_none; |
||
| 673 | } |
||
| 674 | |||
| 675 | // Form the connection |
||
| 676 | destseg->children[destside] = segnum; |
||
| 677 | // destseg->sides[destside].render_flag = 0; |
||
| 678 | nsp->children[newside] = destseg; |
||
| 679 | |||
| 680 | // Copy vertex indices of the four vertices forming the joint |
||
| 681 | auto &dvp = Side_to_verts[destside]; |
||
| 682 | |||
| 683 | // Set the vertex indices for the four vertices forming the front of the new side |
||
| 684 | range_for (const unsigned v, xrange(4u)) |
||
| 685 | nsp->verts[v] = destseg->verts[static_cast<int>(dvp[v])]; |
||
| 686 | |||
| 687 | // The other 4 vertices must be created. |
||
| 688 | // Their coordinates are determined by the 4 welded vertices and the vector from front |
||
| 689 | // to back of the original *newseg. |
||
| 690 | |||
| 691 | // Do lots of hideous matrix stuff, about 3/4 of which could probably be simplified out. |
||
| 692 | med_extract_matrix_from_segment(destseg, rotmat); // get orientation matrix for destseg (orthogonal rotation matrix) |
||
| 693 | update_matrix_based_on_side(rotmat,destside); |
||
| 694 | const auto rotmat1 = vm_vector_2_matrix(forvec,&upvec,nullptr); |
||
| 695 | const auto rotmat4 = vm_matrix_x_matrix(rotmat,rotmat1); // this is the desired orientation of the new segment |
||
| 696 | med_extract_matrix_from_segment(newseg, rotmat3); // this is the current orientation of the new segment |
||
| 697 | vm_transpose_matrix(rotmat3); // get the inverse of the current orientation matrix |
||
| 698 | vm_matrix_x_matrix(rotmat2,rotmat4,rotmat3); // now rotmat2 takes the current segment to the desired orientation |
||
| 699 | |||
| 700 | // Warning -- look at this line! |
||
| 701 | vm_transpose_matrix(rotmat2); // added 12:33 pm, 10/01/93 |
||
| 702 | |||
| 703 | // Compute and rotate the center point of the attaching face. |
||
| 704 | auto &vcvertptr = Vertices.vcptr; |
||
| 705 | const auto &&vc0 = compute_center_point_on_side(vcvertptr, newseg, newside); |
||
| 706 | const auto vr = vm_vec_rotate(vc0,rotmat2); |
||
| 707 | |||
| 708 | // Now rotate the free vertices in the segment |
||
| 709 | std::array<vertex, 4> tvs; |
||
| 710 | range_for (const unsigned v, xrange(4u)) |
||
| 711 | vm_vec_rotate(tvs[v], vcvertptr(newseg->verts[v + 4]), rotmat2); |
||
| 712 | |||
| 713 | // Now translate the new segment so that the center point of the attaching faces are the same. |
||
| 714 | const auto &&vc1 = compute_center_point_on_side(vcvertptr, destseg, destside); |
||
| 715 | const auto xlate_vec = vm_vec_sub(vc1,vr); |
||
| 716 | |||
| 717 | // Create and add the 4 new vertices. |
||
| 718 | range_for (const unsigned v, xrange(4u)) |
||
| 719 | { |
||
| 720 | vm_vec_add2(tvs[v],xlate_vec); |
||
| 721 | nsp->verts[v+4] = med_add_vertex(tvs[v]); |
||
| 722 | } |
||
| 723 | |||
| 724 | set_vertex_counts(); |
||
| 725 | |||
| 726 | // Now all the vertices are in place. Create the faces. |
||
| 727 | validate_segment(vcvertptr, nsp); |
||
| 728 | |||
| 729 | // Say to not render at the joint. |
||
| 730 | // destseg->sides[destside].render_flag = 0; |
||
| 731 | // nsp->sides[newside].render_flag = 0; |
||
| 732 | |||
| 733 | Cursegp = nsp; |
||
| 734 | |||
| 735 | return 0; |
||
| 736 | } |
||
| 737 | |||
| 738 | |||
| 739 | // ------------------------------------------------------------------------------------------ |
||
| 740 | // Attach side newside of newseg to side destside of destseg. |
||
| 741 | // Copies *newseg into global array Segments, increments Num_segments. |
||
| 742 | // Forms a weld between the two segments by making the new segment fit to the old segment. |
||
| 743 | // Updates number of faces per side if necessitated by new vertex coordinates. |
||
| 744 | // Updates Cursegp. |
||
| 745 | // Return value: |
||
| 746 | // 0 = successful attach |
||
| 747 | // 1 = No room in Segments[]. |
||
| 748 | // 2 = No room in Vertices[]. |
||
| 749 | // 3 = newside != WFRONT -- for now, the new segment must be attached at its (own) front side |
||
| 750 | // 4 = already a face attached on side newside |
||
| 751 | int med_attach_segment(const vmsegptridx_t destseg, const vmsegptr_t newseg, int destside, int newside) |
||
| 752 | { |
||
| 753 | int rval; |
||
| 754 | const auto ocursegp = Cursegp; |
||
| 755 | |||
| 756 | vms_angvec tang = {0,0,0}; |
||
| 757 | const auto &&rotmat = vm_angles_2_matrix(tang); |
||
| 758 | rval = med_attach_segment_rotated(destseg,newseg,destside,newside,rotmat); |
||
| 759 | med_propagate_tmaps_to_segments(ocursegp,Cursegp,0); |
||
| 760 | med_propagate_tmaps_to_back_side(Cursegp, Side_opposite[newside],0); |
||
| 761 | copy_uvs_seg_to_seg(vmsegptr(&New_segment), Cursegp); |
||
| 762 | |||
| 763 | return rval; |
||
| 764 | } |
||
| 765 | |||
| 766 | } |
||
| 767 | |||
| 768 | // ------------------------------------------------------------------------------- |
||
| 769 | // Delete a vertex, sort of. |
||
| 770 | // Decrement the vertex count. If the count goes to 0, then the vertex is free (has been deleted). |
||
| 771 | static void delete_vertex(const unsigned v) |
||
| 772 | { |
||
| 773 | Assert(v < MAX_VERTICES); // abort if vertex is not in array Vertices |
||
| 774 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 775 | auto &Vertex_active = LevelSharedVertexState.get_vertex_active(); |
||
| 776 | Assert(Vertex_active[v] >= 1); // abort if trying to delete a non-existent vertex |
||
| 777 | |||
| 778 | Vertex_active[v]--; |
||
| 779 | } |
||
| 780 | |||
| 781 | // ------------------------------------------------------------------------------- |
||
| 782 | // Update Num_vertices. |
||
| 783 | // This routine should be called by anyone who calls delete_vertex. It could be called in delete_vertex, |
||
| 784 | // but then it would be called much more often than necessary, and it is a slow routine. |
||
| 785 | static void update_num_vertices(void) |
||
| 786 | { |
||
| 787 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 788 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 789 | // Now count the number of vertices. |
||
| 790 | unsigned n = 0; |
||
| 791 | auto &Vertex_active = LevelSharedVertexState.get_vertex_active(); |
||
| 792 | range_for (const auto v, partial_range(Vertex_active, Vertices.get_count())) |
||
| 793 | if (v) |
||
| 794 | ++n; |
||
| 795 | LevelSharedVertexState.Num_vertices = n; |
||
| 796 | } |
||
| 797 | |||
| 798 | namespace dsx { |
||
| 799 | |||
| 800 | // ------------------------------------------------------------------------------- |
||
| 801 | // Set Vertex_active to number of occurrences of each vertex. |
||
| 802 | // Set Num_vertices. |
||
| 803 | void set_vertex_counts(void) |
||
| 804 | { |
||
| 805 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 806 | auto &Vertex_active = LevelSharedVertexState.get_vertex_active(); |
||
| 807 | unsigned Num_vertices = 0; |
||
| 808 | |||
| 809 | Vertex_active = {}; |
||
| 810 | |||
| 811 | // Count number of occurrences of each vertex. |
||
| 812 | range_for (const auto &&segp, vmsegptr) |
||
| 813 | { |
||
| 814 | if (segp->segnum != segment_none) |
||
| 815 | range_for (auto &v, segp->verts) |
||
| 816 | { |
||
| 817 | if (!Vertex_active[v]) |
||
| 818 | Num_vertices++; |
||
| 819 | ++ Vertex_active[v]; |
||
| 820 | } |
||
| 821 | } |
||
| 822 | LevelSharedVertexState.Num_vertices = Num_vertices; |
||
| 823 | } |
||
| 824 | |||
| 825 | // ------------------------------------------------------------------------------- |
||
| 826 | // Delete all vertices in segment *sp from the vertex list if they are not contained in another segment. |
||
| 827 | // This is kind of a dangerous routine. It modifies the global array Vertex_active, using the field as |
||
| 828 | // a count. |
||
| 829 | static void delete_vertices_in_segment(const shared_segment &sp) |
||
| 830 | { |
||
| 831 | // init_vertices(); |
||
| 832 | set_vertex_counts(); |
||
| 833 | // Subtract one count for each appearance of vertex in deleted segment |
||
| 834 | range_for (auto &v, sp.verts) |
||
| 835 | delete_vertex(v); |
||
| 836 | |||
| 837 | update_num_vertices(); |
||
| 838 | } |
||
| 839 | |||
| 840 | // ------------------------------------------------------------------------------- |
||
| 841 | // Delete segment *sp in Segments array. |
||
| 842 | // Return value: |
||
| 843 | // 0 successfully deleted. |
||
| 844 | // 1 unable to delete. |
||
| 845 | int med_delete_segment(const vmsegptridx_t sp) |
||
| 846 | { |
||
| 847 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 848 | auto &Objects = LevelUniqueObjectState.Objects; |
||
| 849 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 850 | auto &vmobjptr = Objects.vmptr; |
||
| 851 | auto &vmobjptridx = Objects.vmptridx; |
||
| 852 | segnum_t segnum = sp; |
||
| 853 | // Cannot delete segment if only segment. |
||
| 854 | if (LevelSharedSegmentState.Num_segments == 1) |
||
| 855 | return 1; |
||
| 856 | |||
| 857 | // Don't try to delete if segment doesn't exist. |
||
| 858 | if (sp->segnum == segment_none) { |
||
| 859 | return 1; |
||
| 860 | } |
||
| 861 | |||
| 862 | // Delete its refueling center if it has one |
||
| 863 | fuelcen_delete(sp); |
||
| 864 | |||
| 865 | delete_vertices_in_segment(sp); |
||
| 866 | |||
| 867 | -- LevelSharedSegmentState.Num_segments; |
||
| 868 | |||
| 869 | // If deleted segment has walls on any side, wipe out the wall. |
||
| 870 | for (unsigned side = 0; side < MAX_SIDES_PER_SEGMENT; ++side) |
||
| 871 | if (sp->shared_segment::sides[side].wall_num != wall_none) |
||
| 872 | wall_remove_side(sp, side); |
||
| 873 | |||
| 874 | auto &vcvertptr = Vertices.vcptr; |
||
| 875 | // Find out what this segment was connected to and break those connections at the other end. |
||
| 876 | range_for (auto &side, sp->children) |
||
| 877 | if (IS_CHILD(side)) { |
||
| 878 | const auto &&csp = sp.absolute_sibling(side); |
||
| 879 | for (int s=0; s<MAX_SIDES_PER_SEGMENT; s++) |
||
| 880 | if (csp->children[s] == segnum) { |
||
| 881 | csp->children[s] = segment_none; // this is the side of connection, break it |
||
| 882 | validate_segment_side(vcvertptr, csp, s); // we have converted a connection to a side so validate the segment |
||
| 883 | med_propagate_tmaps_to_back_side(csp,s,0); |
||
| 884 | } |
||
| 885 | Cursegp = csp; |
||
| 886 | med_create_new_segment_from_cursegp(); |
||
| 887 | copy_uvs_seg_to_seg(vmsegptr(&New_segment), Cursegp); |
||
| 888 | } |
||
| 889 | |||
| 890 | sp->segnum = segment_none; // Mark segment as inactive. |
||
| 891 | |||
| 892 | // If deleted segment = marked segment, then say there is no marked segment |
||
| 893 | if (sp == Markedsegp) |
||
| 894 | Markedsegp = segment_none; |
||
| 895 | |||
| 896 | // If deleted segment = a Group segment ptr, then wipe it out. |
||
| 897 | range_for (auto &s, partial_range(Groupsegp, num_groups)) |
||
| 898 | if (s == sp) |
||
| 899 | s = nullptr; |
||
| 900 | |||
| 901 | // If deleted segment = group segment, wipe it off the group list. |
||
| 902 | if (sp->group > -1) |
||
| 903 | delete_segment_from_group(sp, sp->group); |
||
| 904 | |||
| 905 | // If we deleted something which was not connected to anything, must now select a new current segment. |
||
| 906 | if (Cursegp == sp) |
||
| 907 | for (segnum_t s=0; s<MAX_SEGMENTS; s++) |
||
| 908 | if ((Segments[s].segnum != segment_none) && (s!=segnum) ) { |
||
| 909 | Cursegp = imsegptridx(s); |
||
| 910 | med_create_new_segment_from_cursegp(); |
||
| 911 | break; |
||
| 912 | } |
||
| 913 | |||
| 914 | // If deleted segment contains objects, wipe out all objects |
||
| 915 | range_for (const auto objnum, objects_in(*sp, vmobjptridx, vmsegptr)) |
||
| 916 | { |
||
| 917 | //if an object is in the seg, delete it |
||
| 918 | //if the object is the player, move to new curseg |
||
| 919 | if (objnum == ConsoleObject) { |
||
| 920 | compute_segment_center(vcvertptr, ConsoleObject->pos,Cursegp); |
||
| 921 | obj_relink(vmobjptr, vmsegptr, objnum, Cursegp); |
||
| 922 | } else |
||
| 923 | obj_delete(LevelUniqueObjectState, Segments, objnum); |
||
| 924 | } |
||
| 925 | |||
| 926 | // Make sure everything deleted ok... |
||
| 927 | Assert( sp->objects==object_none ); |
||
| 928 | |||
| 929 | // If we are leaving many holes in Segments or Vertices, then compress mine, because it is inefficient to be that way |
||
| 930 | // if ((Highest_segment_index > Num_segments+4) || (Highest_vertex_index > Num_vertices+4*8)) |
||
| 931 | // med_compress_mine(); |
||
| 932 | |||
| 933 | return 0; |
||
| 934 | } |
||
| 935 | |||
| 936 | // ------------------------------------------------------------------------------------------ |
||
| 937 | // Copy texture maps from sseg to dseg |
||
| 938 | static void copy_tmaps_to_segment(segment &dstseg, const segment &srcseg) |
||
| 939 | { |
||
| 940 | shared_segment &shared_dst_seg = dstseg; |
||
| 941 | unique_segment &unique_dst_seg = dstseg; |
||
| 942 | const shared_segment &shared_src_seg = srcseg; |
||
| 943 | const unique_segment &unique_src_seg = srcseg; |
||
| 944 | range_for (const auto &&z, zip(shared_src_seg.sides, shared_dst_seg.sides, unique_src_seg.sides, unique_dst_seg.sides)) |
||
| 945 | { |
||
| 946 | auto &shared_src_side = std::get<0>(z); |
||
| 947 | auto &shared_dst_side = std::get<1>(z); |
||
| 948 | auto &unique_src_side = std::get<2>(z); |
||
| 949 | auto &unique_dst_side = std::get<3>(z); |
||
| 950 | shared_dst_side.set_type(shared_src_side.get_type()); |
||
| 951 | unique_dst_side.tmap_num = unique_src_side.tmap_num; |
||
| 952 | unique_dst_side.tmap_num2 = unique_src_side.tmap_num2; |
||
| 953 | } |
||
| 954 | |||
| 955 | } |
||
| 956 | |||
| 957 | // ------------------------------------------------------------------------------------------ |
||
| 958 | // Rotate the segment *seg by the pitch, bank, heading defined by *rot, destructively |
||
| 959 | // modifying its four free vertices in the global array Vertices. |
||
| 960 | // It is illegal to rotate a segment which has connectivity != 1. |
||
| 961 | // Pitch, bank, heading are about the point which is the average of the four points |
||
| 962 | // forming the side of connection. |
||
| 963 | // Return value: |
||
| 964 | // 0 = successful rotation |
||
| 965 | // 1 = Connectivity makes rotation illegal (connected to 0 or 2+ segments) |
||
| 966 | // 2 = Rotation causes degeneracy, such as self-intersecting segment. |
||
| 967 | // 3 = Unable to rotate because not connected to exactly 1 segment. |
||
| 968 | int med_rotate_segment(const vmsegptridx_t seg, const vms_matrix &rotmat) |
||
| 969 | { |
||
| 970 | int newside=0,destside; |
||
| 971 | int count; |
||
| 972 | |||
| 973 | // Find side of attachment |
||
| 974 | count = 0; |
||
| 975 | range_for (const auto &&es, enumerate(seg->children)) |
||
| 976 | if (IS_CHILD(es.value)) |
||
| 977 | { |
||
| 978 | count++; |
||
| 979 | newside = es.idx; |
||
| 980 | } |
||
| 981 | |||
| 982 | // Return if passed in segment is connected to other than 1 segment. |
||
| 983 | if (count != 1) |
||
| 984 | return 3; |
||
| 985 | |||
| 986 | const auto &&destseg = seg.absolute_sibling(seg->children[newside]); |
||
| 987 | |||
| 988 | destside = 0; |
||
| 989 | while (destside < MAX_SIDES_PER_SEGMENT && destseg->children[destside] != seg) |
||
| 990 | destside++; |
||
| 991 | |||
| 992 | // Before deleting the segment, copy its texture maps to New_segment |
||
| 993 | copy_tmaps_to_segment(vmsegptr(&New_segment), seg); |
||
| 994 | |||
| 995 | if (Curside == WFRONT) |
||
| 996 | Curside = WBACK; |
||
| 997 | |||
| 998 | med_attach_segment_rotated(destseg, vmsegptr(&New_segment), destside, AttachSide, rotmat); |
||
| 999 | |||
| 1000 | // Save tmap_num on each side to restore after call to med_propagate_tmaps_to_segments and _back_side |
||
| 1001 | // which will change the tmap nums. |
||
| 1002 | std::array<int16_t, MAX_SIDES_PER_SEGMENT> side_tmaps; |
||
| 1003 | range_for (const auto &&z, zip(side_tmaps, seg->unique_segment::sides)) |
||
| 1004 | { |
||
| 1005 | const unique_side &us = std::get<1>(z); |
||
| 1006 | std::get<0>(z) = us.tmap_num; |
||
| 1007 | } |
||
| 1008 | |||
| 1009 | auto back_side = Side_opposite[find_connect_side(destseg, seg)]; |
||
| 1010 | |||
| 1011 | med_propagate_tmaps_to_segments(destseg, seg,0); |
||
| 1012 | med_propagate_tmaps_to_back_side(seg, back_side,0); |
||
| 1013 | |||
| 1014 | for (const auto &&[idx, side_tmap, us] : enumerate(zip(side_tmaps, seg->unique_segment::sides))) |
||
| 1015 | if (idx != back_side) |
||
| 1016 | { |
||
| 1017 | us.tmap_num = side_tmap; |
||
| 1018 | } |
||
| 1019 | |||
| 1020 | return 0; |
||
| 1021 | } |
||
| 1022 | |||
| 1023 | // @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
||
| 1024 | |||
| 1025 | // ---------------------------------------------------------------------------- |
||
| 1026 | // Compute the sum of the distances between the four pairs of points. |
||
| 1027 | // The connections are: |
||
| 1028 | // firstv1 : 0 (firstv1+1)%4 : 1 (firstv1+2)%4 : 2 (firstv1+3)%4 : 3 |
||
| 1029 | static fix seg_seg_vertex_distsum(const vcsegptr_t seg1, const unsigned side1, const vcsegptr_t seg2, const unsigned side2, const unsigned firstv1) |
||
| 1030 | { |
||
| 1031 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1032 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1033 | fix distsum; |
||
| 1034 | |||
| 1035 | distsum = 0; |
||
| 1036 | auto &vcvertptr = Vertices.vcptr; |
||
| 1037 | range_for (const unsigned secondv, xrange(4u)) |
||
| 1038 | { |
||
| 1039 | const unsigned firstv = (4 - secondv + (3 - firstv1)) % 4; |
||
| 1040 | distsum += vm_vec_dist(vcvertptr(seg1->verts[Side_to_verts[side1][firstv]]),vcvertptr(seg2->verts[Side_to_verts[side2][secondv]])); |
||
| 1041 | } |
||
| 1042 | |||
| 1043 | return distsum; |
||
| 1044 | |||
| 1045 | } |
||
| 1046 | |||
| 1047 | // ---------------------------------------------------------------------------- |
||
| 1048 | // Determine how to connect two segments together with the least amount of twisting. |
||
| 1049 | // Returns vertex index in 0..3 on first segment. Assumed ordering of vertices |
||
| 1050 | // on second segment is 0,1,2,3. |
||
| 1051 | // So, if return value is 2, connect 2:0 3:1 0:2 1:3. |
||
| 1052 | // Theory: |
||
| 1053 | // We select an ordering of vertices for connection. For the first pair of vertices to be connected, |
||
| 1054 | // compute the vector. For the three remaining pairs of vertices, compute the vectors from one vertex |
||
| 1055 | // to the other. Compute the dot products of these vectors with the original vector. Add them up. |
||
| 1056 | // The close we are to 3, the better fit we have. Reason: The largest value for the dot product is |
||
| 1057 | // 1.0, and this occurs for a parallel set of vectors. |
||
| 1058 | static int get_index_of_best_fit(const vcsegptr_t seg1, int side1, const vcsegptr_t seg2, int side2) |
||
| 1059 | { |
||
| 1060 | int firstv; |
||
| 1061 | fix min_distance; |
||
| 1062 | int best_index=0; |
||
| 1063 | |||
| 1064 | min_distance = F1_0*30000; |
||
| 1065 | |||
| 1066 | for (firstv=0; firstv<4; firstv++) { |
||
| 1067 | fix t; |
||
| 1068 | t = seg_seg_vertex_distsum(seg1, side1, seg2, side2, firstv); |
||
| 1069 | if (t <= min_distance) { |
||
| 1070 | min_distance = t; |
||
| 1071 | best_index = firstv; |
||
| 1072 | } |
||
| 1073 | } |
||
| 1074 | |||
| 1075 | return best_index; |
||
| 1076 | |||
| 1077 | } |
||
| 1078 | |||
| 1079 | |||
| 1080 | #define MAX_VALIDATIONS 50 |
||
| 1081 | |||
| 1082 | // ---------------------------------------------------------------------------- |
||
| 1083 | // Remap uv coordinates in all sides in segment *sp which have a vertex in vp[4]. |
||
| 1084 | // vp contains absolute vertex indices. |
||
| 1085 | static void remap_side_uvs(const vmsegptridx_t sp, const std::array<int, 4> &vp) |
||
| 1086 | { |
||
| 1087 | range_for (const auto &&es, enumerate(Side_to_verts)) |
||
| 1088 | { |
||
| 1089 | range_for (const auto v, es.value) |
||
| 1090 | range_for (auto &i, vp) // scan each vertex in vp[4] |
||
| 1091 | if (v == i) { |
||
| 1092 | assign_default_uvs_to_side(sp, es.idx); // Side s needs to be remapped |
||
| 1093 | goto next_side; |
||
| 1094 | } |
||
| 1095 | next_side: ; |
||
| 1096 | } |
||
| 1097 | } |
||
| 1098 | |||
| 1099 | // ---------------------------------------------------------------------------- |
||
| 1100 | // Modify seg2 to share side2 with seg1:side1. This forms a connection between |
||
| 1101 | // two segments without creating a new segment. It modifies seg2 by sharing |
||
| 1102 | // vertices from seg1. seg1 is not modified. Four vertices from seg2 are |
||
| 1103 | // deleted. |
||
| 1104 | // Return code: |
||
| 1105 | // 0 joint formed |
||
| 1106 | // 1 -- no, this is legal! -- unable to form joint because one or more vertices of side2 is not free |
||
| 1107 | // 2 unable to form joint because side1 is already used |
||
| 1108 | int med_form_joint(const vmsegptridx_t seg1, int side1, const vmsegptridx_t seg2, int side2) |
||
| 1109 | { |
||
| 1110 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1111 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1112 | int bfi,v,s1; |
||
| 1113 | std::array<int, 4> lost_vertices, remap_vertices; |
||
| 1114 | std::array<segnum_t, MAX_VALIDATIONS> validation_list; |
||
| 1115 | uint_fast32_t nv; |
||
| 1116 | |||
| 1117 | // Make sure that neither side is connected. |
||
| 1118 | if (IS_CHILD(seg1->children[side1]) || IS_CHILD(seg2->children[side2])) |
||
| 1119 | return 2; |
||
| 1120 | |||
| 1121 | // Make sure there is no wall there |
||
| 1122 | if ((seg1->shared_segment::sides[side1].wall_num != wall_none) || (seg2->shared_segment::sides[side2].wall_num != wall_none)) |
||
| 1123 | return 2; |
||
| 1124 | |||
| 1125 | // We can form the joint. Find the best orientation of vertices. |
||
| 1126 | bfi = get_index_of_best_fit(seg1, side1, seg2, side2); |
||
| 1127 | |||
| 1128 | auto &vp1 = Side_to_verts[side1]; |
||
| 1129 | auto &vp2 = Side_to_verts[side2]; |
||
| 1130 | |||
| 1131 | // Make a copy of the list of vertices in seg2 which will be deleted and set the |
||
| 1132 | // associated vertex number, so that all occurrences of the vertices can be replaced. |
||
| 1133 | for (v=0; v<4; v++) |
||
| 1134 | lost_vertices[v] = seg2->verts[static_cast<int>(vp2[v])]; |
||
| 1135 | |||
| 1136 | // Now, for each vertex in lost_vertices, determine which vertex it maps to. |
||
| 1137 | for (v=0; v<4; v++) |
||
| 1138 | remap_vertices[3 - ((v + bfi) % 4)] = seg1->verts[static_cast<int>(vp1[v])]; |
||
| 1139 | |||
| 1140 | // Now, in all segments, replace all occurrences of vertices in lost_vertices with remap_vertices |
||
| 1141 | |||
| 1142 | // Put the one segment we know are being modified into the validation list. |
||
| 1143 | // Note: seg1 does not require a full validation, only a validation of the affected side. Its vertices do not move. |
||
| 1144 | nv = 1; |
||
| 1145 | validation_list[0] = seg2; |
||
| 1146 | |||
| 1147 | for (v=0; v<4; v++) |
||
| 1148 | range_for (const auto &&segp, vmsegptridx) |
||
| 1149 | { |
||
| 1150 | if (segp->segnum != segment_none) |
||
| 1151 | range_for (auto &sv, segp->verts) |
||
| 1152 | if (sv == lost_vertices[v]) { |
||
| 1153 | sv = remap_vertices[v]; |
||
| 1154 | // Add segment to list of segments to be validated. |
||
| 1155 | for (s1=0; s1<nv; s1++) |
||
| 1156 | if (validation_list[s1] == segp) |
||
| 1157 | break; |
||
| 1158 | if (s1 == nv) |
||
| 1159 | validation_list[nv++] = segp; |
||
| 1160 | Assert(nv < MAX_VALIDATIONS); |
||
| 1161 | } |
||
| 1162 | } |
||
| 1163 | |||
| 1164 | // Form new connections. |
||
| 1165 | seg1->children[side1] = seg2; |
||
| 1166 | seg2->children[side2] = seg1; |
||
| 1167 | |||
| 1168 | // validate all segments |
||
| 1169 | auto &vcvertptr = Vertices.vcptr; |
||
| 1170 | validate_segment_side(vcvertptr, seg1, side1); |
||
| 1171 | range_for (auto &s, partial_const_range(validation_list, nv)) |
||
| 1172 | { |
||
| 1173 | const auto &&segp = seg1.absolute_sibling(s); |
||
| 1174 | validate_segment(vcvertptr, segp); |
||
| 1175 | remap_side_uvs(segp, remap_vertices); // remap uv coordinates on sides which were reshaped (ie, have a vertex in lost_vertices) |
||
| 1176 | warn_if_concave_segment(segp); |
||
| 1177 | } |
||
| 1178 | |||
| 1179 | set_vertex_counts(); |
||
| 1180 | |||
| 1181 | return 0; |
||
| 1182 | } |
||
| 1183 | |||
| 1184 | // ---------------------------------------------------------------------------- |
||
| 1185 | // Create a new segment and use it to form a bridge between two existing segments. |
||
| 1186 | // Specify two segment:side pairs. If either segment:side is not open (ie, segment->children[side] != -1) |
||
| 1187 | // then it is not legal to form the brider. |
||
| 1188 | // Return: |
||
| 1189 | // 0 bridge segment formed |
||
| 1190 | // 1 unable to form bridge because one (or both) of the sides is not open. |
||
| 1191 | // Note that no new vertices are created by this process. |
||
| 1192 | int med_form_bridge_segment(const vmsegptridx_t seg1, int side1, const vmsegptridx_t seg2, int side2) |
||
| 1193 | { |
||
| 1194 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1195 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1196 | int v,bfi; |
||
| 1197 | |||
| 1198 | if (IS_CHILD(seg1->children[side1]) || IS_CHILD(seg2->children[side2])) |
||
| 1199 | return 1; |
||
| 1200 | |||
| 1201 | const auto &&bs = seg1.absolute_sibling(get_free_segment_number(Segments)); |
||
| 1202 | shared_segment &sbs = *bs; |
||
| 1203 | sbs.segnum = bs; |
||
| 1204 | bs->objects = object_none; |
||
| 1205 | |||
| 1206 | // Copy vertices from seg2 into last 4 vertices of bridge segment. |
||
| 1207 | { |
||
| 1208 | auto &sv = Side_to_verts[side2]; |
||
| 1209 | for (v=0; v<4; v++) |
||
| 1210 | sbs.verts[(3-v)+4] = seg2->verts[static_cast<int>(sv[v])]; |
||
| 1211 | } |
||
| 1212 | |||
| 1213 | // Copy vertices from seg1 into first 4 vertices of bridge segment. |
||
| 1214 | bfi = get_index_of_best_fit(seg1, side1, seg2, side2); |
||
| 1215 | |||
| 1216 | { |
||
| 1217 | auto &sv = Side_to_verts[side1]; |
||
| 1218 | for (v=0; v<4; v++) |
||
| 1219 | bs->verts[(v + bfi) % 4] = seg1->verts[static_cast<int>(sv[v])]; |
||
| 1220 | } |
||
| 1221 | |||
| 1222 | // Form connections to children, first initialize all to unconnected. |
||
| 1223 | range_for (const auto &&z, zip(sbs.children, sbs.sides)) |
||
| 1224 | { |
||
| 1225 | std::get<0>(z) = segment_none; |
||
| 1226 | std::get<1>(z).wall_num = wall_none; |
||
| 1227 | } |
||
| 1228 | |||
| 1229 | // Now form connections between segments. |
||
| 1230 | |||
| 1231 | bs->children[AttachSide] = seg1; |
||
| 1232 | bs->children[Side_opposite[AttachSide]] = seg2; |
||
| 1233 | |||
| 1234 | seg1->children[side1] = bs; //seg2 - Segments; |
||
| 1235 | seg2->children[side2] = bs; //seg1 - Segments; |
||
| 1236 | |||
| 1237 | // Validate bridge segment, and if degenerate, clean up mess. |
||
| 1238 | Degenerate_segment_found = 0; |
||
| 1239 | |||
| 1240 | auto &vcvertptr = Vertices.vcptr; |
||
| 1241 | validate_segment(vcvertptr, bs); |
||
| 1242 | |||
| 1243 | if (Degenerate_segment_found) { |
||
| 1244 | seg1->children[side1] = segment_none; |
||
| 1245 | seg2->children[side2] = segment_none; |
||
| 1246 | bs->children[AttachSide] = segment_none; |
||
| 1247 | bs->children[static_cast<int>(Side_opposite[AttachSide])] = segment_none; |
||
| 1248 | if (med_delete_segment(bs)) { |
||
| 1249 | Int3(); |
||
| 1250 | } |
||
| 1251 | editor_status("Bridge segment would be degenerate, not created.\n"); |
||
| 1252 | return 1; |
||
| 1253 | } else { |
||
| 1254 | validate_segment(vcvertptr, seg1); // used to only validate side, but segment does more error checking: ,side1); |
||
| 1255 | validate_segment(vcvertptr, seg2); // ,side2); |
||
| 1256 | med_propagate_tmaps_to_segments(seg1,bs,0); |
||
| 1257 | |||
| 1258 | editor_status("Bridge segment formed."); |
||
| 1259 | warn_if_concave_segment(bs); |
||
| 1260 | return 0; |
||
| 1261 | } |
||
| 1262 | } |
||
| 1263 | |||
| 1264 | // ------------------------------------------------------------------------------- |
||
| 1265 | // Create a segment given center, dimensions, rotation matrix. |
||
| 1266 | // Note that the created segment will always have planar sides and rectangular cross sections. |
||
| 1267 | // It will be created with walls on all sides, ie not connected to anything. |
||
| 1268 | void med_create_segment(const vmsegptridx_t sp,fix cx, fix cy, fix cz, fix length, fix width, fix height, const vms_matrix &mp) |
||
| 1269 | { |
||
| 1270 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1271 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1272 | int f; |
||
| 1273 | ++ LevelSharedSegmentState.Num_segments; |
||
| 1274 | |||
| 1275 | sp->segnum = 1; // What to put here? I don't know. |
||
| 1276 | |||
| 1277 | // Form connections to children, of which it has none. |
||
| 1278 | for (unsigned i = 0; i < MAX_SIDES_PER_SEGMENT; ++i) |
||
| 1279 | { |
||
| 1280 | sp->children[i] = segment_none; |
||
| 1281 | // sp->sides[i].render_flag = 0; |
||
| 1282 | sp->shared_segment::sides[i].wall_num = wall_none; |
||
| 1283 | } |
||
| 1284 | |||
| 1285 | sp->group = -1; |
||
| 1286 | sp->matcen_num = -1; |
||
| 1287 | |||
| 1288 | // Create relative-to-center vertices, which are the rotated points on the box defined by length, width, height |
||
| 1289 | sp->verts[0] = med_add_vertex(vertex{vm_vec_rotate({+width/2, +height/2, -length/2}, mp)}); |
||
| 1290 | sp->verts[1] = med_add_vertex(vertex{vm_vec_rotate({+width/2, -height/2, -length/2}, mp)}); |
||
| 1291 | sp->verts[2] = med_add_vertex(vertex{vm_vec_rotate({-width/2, -height/2, -length/2}, mp)}); |
||
| 1292 | sp->verts[3] = med_add_vertex(vertex{vm_vec_rotate({-width/2, +height/2, -length/2}, mp)}); |
||
| 1293 | sp->verts[4] = med_add_vertex(vertex{vm_vec_rotate({+width/2, +height/2, +length/2}, mp)}); |
||
| 1294 | sp->verts[5] = med_add_vertex(vertex{vm_vec_rotate({+width/2, -height/2, +length/2}, mp)}); |
||
| 1295 | sp->verts[6] = med_add_vertex(vertex{vm_vec_rotate({-width/2, -height/2, +length/2}, mp)}); |
||
| 1296 | sp->verts[7] = med_add_vertex(vertex{vm_vec_rotate({-width/2, +height/2, +length/2}, mp)}); |
||
| 1297 | |||
| 1298 | // Now create the vector which is the center of the segment and add that to all vertices. |
||
| 1299 | const vms_vector cv{cx, cy, cz}; |
||
| 1300 | |||
| 1301 | // Now, add the center to all vertices, placing the segment in 3 space. |
||
| 1302 | auto &vmvertptr = Vertices.vmptr; |
||
| 1303 | range_for (auto &i, sp->verts) |
||
| 1304 | vm_vec_add2(vmvertptr(i), cv); |
||
| 1305 | |||
| 1306 | // Set scale vector. |
||
| 1307 | // sp->scale.x = width; |
||
| 1308 | // sp->scale.y = height; |
||
| 1309 | // sp->scale.z = length; |
||
| 1310 | |||
| 1311 | // Add faces to all sides. |
||
| 1312 | auto &vcvertptr = Vertices.vcptr; |
||
| 1313 | for (f=0; f<MAX_SIDES_PER_SEGMENT; f++) |
||
| 1314 | create_walls_on_side(vcvertptr, sp, f); |
||
| 1315 | |||
| 1316 | sp->objects = object_none; //no objects in this segment |
||
| 1317 | |||
| 1318 | // Assume nothing special about this segment |
||
| 1319 | sp->special = 0; |
||
| 1320 | sp->station_idx = station_none; |
||
| 1321 | sp->static_light = 0; |
||
| 1322 | sp->matcen_num = -1; |
||
| 1323 | |||
| 1324 | copy_tmaps_to_segment(sp, vcsegptr(&New_segment)); |
||
| 1325 | |||
| 1326 | assign_default_uvs_to_segment(sp); |
||
| 1327 | } |
||
| 1328 | |||
| 1329 | // ---------------------------------------------------------------------------------------------- |
||
| 1330 | // Create New_segment using a specified scale factor. |
||
| 1331 | void med_create_new_segment(const vms_vector &scale) |
||
| 1332 | { |
||
| 1333 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1334 | int t; |
||
| 1335 | const auto &&sp = vmsegptridx(&New_segment); |
||
| 1336 | fix length,width,height; |
||
| 1337 | |||
| 1338 | length = scale.z; |
||
| 1339 | width = scale.x; |
||
| 1340 | height = scale.y; |
||
| 1341 | |||
| 1342 | sp->segnum = 1; // What to put here? I don't know. |
||
| 1343 | |||
| 1344 | // Create relative-to-center vertices, which are the points on the box defined by length, width, height |
||
| 1345 | t = LevelSharedVertexState.Num_vertices; |
||
| 1346 | sp->verts[0] = med_set_vertex(NEW_SEGMENT_VERTICES+0,{+width/2,+height/2,-length/2}); |
||
| 1347 | sp->verts[1] = med_set_vertex(NEW_SEGMENT_VERTICES+1,{+width/2,-height/2,-length/2}); |
||
| 1348 | sp->verts[2] = med_set_vertex(NEW_SEGMENT_VERTICES+2,{-width/2,-height/2,-length/2}); |
||
| 1349 | sp->verts[3] = med_set_vertex(NEW_SEGMENT_VERTICES+3,{-width/2,+height/2,-length/2}); |
||
| 1350 | sp->verts[4] = med_set_vertex(NEW_SEGMENT_VERTICES+4,{+width/2,+height/2,+length/2}); |
||
| 1351 | sp->verts[5] = med_set_vertex(NEW_SEGMENT_VERTICES+5,{+width/2,-height/2,+length/2}); |
||
| 1352 | sp->verts[6] = med_set_vertex(NEW_SEGMENT_VERTICES+6,{-width/2,-height/2,+length/2}); |
||
| 1353 | sp->verts[7] = med_set_vertex(NEW_SEGMENT_VERTICES+7,{-width/2,+height/2,+length/2}); |
||
| 1354 | LevelSharedVertexState.Num_vertices = t; |
||
| 1355 | |||
| 1356 | // sp->scale = *scale; |
||
| 1357 | |||
| 1358 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1359 | auto &vcvertptr = Vertices.vcptr; |
||
| 1360 | // Form connections to children, of which it has none, init faces and tmaps. |
||
| 1361 | for (const auto &&[s, child, ss, us] : enumerate(zip(sp->children, sp->shared_segment::sides, sp->unique_segment::sides))) |
||
| 1362 | { |
||
| 1363 | child = segment_none; |
||
| 1364 | ss.wall_num = wall_none; |
||
| 1365 | create_walls_on_side(vcvertptr, sp, s); |
||
| 1366 | us.tmap_num = s + 1; // assign some stupid old tmap to this side. |
||
| 1367 | us.tmap_num2 = 0; |
||
| 1368 | } |
||
| 1369 | |||
| 1370 | Seg_orientation = {}; |
||
| 1371 | |||
| 1372 | sp->objects = object_none; //no objects in this segment |
||
| 1373 | |||
| 1374 | assign_default_uvs_to_segment(sp); |
||
| 1375 | |||
| 1376 | // Assume nothing special about this segment |
||
| 1377 | sp->special = 0; |
||
| 1378 | sp->station_idx = station_none; |
||
| 1379 | sp->static_light = 0; |
||
| 1380 | sp->matcen_num = -1; |
||
| 1381 | } |
||
| 1382 | |||
| 1383 | // ------------------------------------------------------------------------------- |
||
| 1384 | void med_create_new_segment_from_cursegp(void) |
||
| 1385 | { |
||
| 1386 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1387 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1388 | vms_vector scalevec; |
||
| 1389 | vms_vector uvec, rvec, fvec; |
||
| 1390 | |||
| 1391 | med_extract_up_vector_from_segment_side(Cursegp, Curside, uvec); |
||
| 1392 | med_extract_right_vector_from_segment_side(Cursegp, Curside, rvec); |
||
| 1393 | auto &vcvertptr = Vertices.vcptr; |
||
| 1394 | extract_forward_vector_from_segment(vcvertptr, Cursegp, fvec); |
||
| 1395 | |||
| 1396 | scalevec.x = vm_vec_mag(rvec); |
||
| 1397 | scalevec.y = vm_vec_mag(uvec); |
||
| 1398 | scalevec.z = vm_vec_mag(fvec); |
||
| 1399 | med_create_new_segment(scalevec); |
||
| 1400 | } |
||
| 1401 | |||
| 1402 | // ------------------------------------------------------------------------------- |
||
| 1403 | // Initialize all vertices to inactive status. |
||
| 1404 | void init_all_vertices(void) |
||
| 1405 | { |
||
| 1406 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1407 | auto &Vertex_active = LevelSharedVertexState.get_vertex_active(); |
||
| 1408 | Vertex_active = {}; |
||
| 1409 | range_for (auto &s, Segments) |
||
| 1410 | s.segnum = segment_none; |
||
| 1411 | } |
||
| 1412 | |||
| 1413 | // ----------------------------------------------------------------------------- |
||
| 1414 | // Create coordinate axes in orientation of specified segment, stores vertices at *vp. |
||
| 1415 | void create_coordinate_axes_from_segment(const vmsegptr_t sp, std::array<unsigned, 16> &vertnums) |
||
| 1416 | { |
||
| 1417 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1418 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1419 | vms_matrix rotmat; |
||
| 1420 | vms_vector t; |
||
| 1421 | |||
| 1422 | med_extract_matrix_from_segment(sp, rotmat); |
||
| 1423 | |||
| 1424 | auto &vcvertptr = Vertices.vcptr; |
||
| 1425 | auto &vmvertptr = Vertices.vmptr; |
||
| 1426 | const auto &&v0 = vmvertptr(vertnums[0]); |
||
| 1427 | compute_segment_center(vcvertptr, v0, sp); |
||
| 1428 | |||
| 1429 | t = rotmat.rvec; |
||
| 1430 | vm_vec_scale(t,i2f(32)); |
||
| 1431 | vm_vec_add(vmvertptr(vertnums[1]), v0, t); |
||
| 1432 | |||
| 1433 | t = rotmat.uvec; |
||
| 1434 | vm_vec_scale(t,i2f(32)); |
||
| 1435 | vm_vec_add(vmvertptr(vertnums[2]), v0, t); |
||
| 1436 | |||
| 1437 | t = rotmat.fvec; |
||
| 1438 | vm_vec_scale(t,i2f(32)); |
||
| 1439 | vm_vec_add(vmvertptr(vertnums[3]), v0, t); |
||
| 1440 | } |
||
| 1441 | |||
| 1442 | // ----------------------------------------------------------------------------- |
||
| 1443 | // Determine if a segment is concave. Returns true if concave |
||
| 1444 | static int check_seg_concavity(const vcsegptr_t s) |
||
| 1445 | { |
||
| 1446 | vms_vector n0; |
||
| 1447 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1448 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1449 | auto &vcvertptr = Vertices.vcptr; |
||
| 1450 | range_for (auto &sn, Side_to_verts) |
||
| 1451 | for (unsigned vn = 0; vn <= 4; ++vn) |
||
| 1452 | { |
||
| 1453 | const auto n1 = vm_vec_normal( |
||
| 1454 | vcvertptr(s->verts[sn[vn % 4]]), |
||
| 1455 | vcvertptr(s->verts[sn[(vn + 1) % 4]]), |
||
| 1456 | vcvertptr(s->verts[sn[(vn + 2) % 4]])); |
||
| 1457 | |||
| 1458 | //vm_vec_normalize(&n1); |
||
| 1459 | |||
| 1460 | if (vn>0) if (vm_vec_dot(n0,n1) < f0_5) return 1; |
||
| 1461 | |||
| 1462 | n0 = n1; |
||
| 1463 | } |
||
| 1464 | |||
| 1465 | return 0; |
||
| 1466 | } |
||
| 1467 | |||
| 1468 | |||
| 1469 | // ----------------------------------------------------------------------------- |
||
| 1470 | // Find all concave segments and add to list |
||
| 1471 | void find_concave_segs() |
||
| 1472 | { |
||
| 1473 | Warning_segs.clear(); |
||
| 1474 | |||
| 1475 | range_for (const auto &&s, vcsegptridx) |
||
| 1476 | if (s->segnum != segment_none) |
||
| 1477 | if (check_seg_concavity(s)) |
||
| 1478 | Warning_segs.emplace_back(s); |
||
| 1479 | } |
||
| 1480 | |||
| 1481 | |||
| 1482 | // ----------------------------------------------------------------------------- |
||
| 1483 | void warn_if_concave_segments(void) |
||
| 1484 | { |
||
| 1485 | find_concave_segs(); |
||
| 1486 | |||
| 1487 | if (!Warning_segs.empty()) |
||
| 1488 | { |
||
| 1489 | editor_status_fmt("*** WARNING *** %d concave segments in mine! *** WARNING ***", Warning_segs.size()); |
||
| 1490 | } |
||
| 1491 | } |
||
| 1492 | |||
| 1493 | // ----------------------------------------------------------------------------- |
||
| 1494 | // Check segment s, if concave, warn |
||
| 1495 | void warn_if_concave_segment(const vmsegptridx_t s) |
||
| 1496 | { |
||
| 1497 | int result; |
||
| 1498 | |||
| 1499 | result = check_seg_concavity(s); |
||
| 1500 | |||
| 1501 | if (result) { |
||
| 1502 | Warning_segs.emplace_back(s); |
||
| 1503 | |||
| 1504 | editor_status("*** WARNING *** New segment is concave! *** WARNING ***"); |
||
| 1505 | } //else |
||
| 1506 | //editor_status(""); |
||
| 1507 | } |
||
| 1508 | |||
| 1509 | |||
| 1510 | // ------------------------------------------------------------------------------- |
||
| 1511 | // Find segment adjacent to sp:side. |
||
| 1512 | // Adjacent means a segment which shares all four vertices. |
||
| 1513 | // Return true if segment found and fill in segment in adj_sp and side in adj_side. |
||
| 1514 | // Return false if unable to find, in which case adj_sp and adj_side are undefined. |
||
| 1515 | int med_find_adjacent_segment_side(const vmsegptridx_t sp, int side, imsegptridx_t &adj_sp, int *adj_side) |
||
| 1516 | { |
||
| 1517 | std::array<int, 4> abs_verts; |
||
| 1518 | |||
| 1519 | // Stuff abs_verts[4] array with absolute vertex indices |
||
| 1520 | range_for (const unsigned v, xrange(4u)) |
||
| 1521 | abs_verts[v] = sp->verts[Side_to_verts[side][v]]; |
||
| 1522 | |||
| 1523 | // Scan all segments, looking for a segment which contains the four abs_verts |
||
| 1524 | range_for (const auto &&segp, vmsegptridx) |
||
| 1525 | { |
||
| 1526 | if (segp != sp) |
||
| 1527 | { |
||
| 1528 | range_for (auto &v, abs_verts) |
||
| 1529 | { // do for each vertex in abs_verts |
||
| 1530 | range_for (auto &vv, segp->verts) // do for each vertex in segment |
||
| 1531 | if (v == vv) |
||
| 1532 | goto fass_found1; // Current vertex (indexed by v) is present in segment, try next |
||
| 1533 | goto fass_next_seg; // This segment doesn't contain the vertex indexed by v |
||
| 1534 | fass_found1: ; |
||
| 1535 | } // end for v |
||
| 1536 | |||
| 1537 | // All four vertices in sp:side are present in segment seg. |
||
| 1538 | // Determine side and return |
||
| 1539 | range_for (const auto &&es, enumerate(Side_to_verts)) |
||
| 1540 | { |
||
| 1541 | range_for (const auto v, es.value) |
||
| 1542 | { |
||
| 1543 | range_for (auto &vv, abs_verts) |
||
| 1544 | { |
||
| 1545 | if (segp->verts[v] == vv) |
||
| 1546 | goto fass_found2; |
||
| 1547 | } |
||
| 1548 | goto fass_next_side; // Couldn't find vertex v in current side, so try next side. |
||
| 1549 | fass_found2: ; |
||
| 1550 | } |
||
| 1551 | // Found all four vertices in current side. We are done! |
||
| 1552 | adj_sp = segp; |
||
| 1553 | *adj_side = es.idx; |
||
| 1554 | return 1; |
||
| 1555 | fass_next_side: ; |
||
| 1556 | } |
||
| 1557 | Assert(0); // Impossible -- we identified this segment as containing all 4 vertices of side "side", but we couldn't find them. |
||
| 1558 | return 0; |
||
| 1559 | fass_next_seg: ; |
||
| 1560 | } |
||
| 1561 | } |
||
| 1562 | |||
| 1563 | return 0; |
||
| 1564 | } |
||
| 1565 | |||
| 1566 | |||
| 1567 | #define JOINT_THRESHOLD 10000*F1_0 // (Huge threshold) |
||
| 1568 | |||
| 1569 | // ------------------------------------------------------------------------------- |
||
| 1570 | // Find segment closest to sp:side. |
||
| 1571 | // Return true if segment found and fill in segment in adj_sp and side in adj_side. |
||
| 1572 | // Return false if unable to find, in which case adj_sp and adj_side are undefined. |
||
| 1573 | int med_find_closest_threshold_segment_side(const vmsegptridx_t sp, int side, imsegptridx_t &adj_sp, int *adj_side, fix threshold) |
||
| 1574 | { |
||
| 1575 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 1576 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 1577 | fix current_dist, closest_seg_dist; |
||
| 1578 | |||
| 1579 | if (IS_CHILD(sp->children[side])) |
||
| 1580 | return 0; |
||
| 1581 | |||
| 1582 | auto &vcvertptr = Vertices.vcptr; |
||
| 1583 | const auto &&vsc = compute_center_point_on_side(vcvertptr, sp, side); |
||
| 1584 | |||
| 1585 | closest_seg_dist = JOINT_THRESHOLD; |
||
| 1586 | |||
| 1587 | // Scan all segments, looking for a segment which contains the four abs_verts |
||
| 1588 | range_for (const auto &&segp, vmsegptridx) |
||
| 1589 | { |
||
| 1590 | if (segp != sp) |
||
| 1591 | range_for (const auto &&es, enumerate(segp->children)) |
||
| 1592 | { |
||
| 1593 | if (!IS_CHILD(es.value)) |
||
| 1594 | { |
||
| 1595 | const auto &&vtc = compute_center_point_on_side(vcvertptr, segp, es.idx); |
||
| 1596 | current_dist = vm_vec_dist( vsc, vtc ); |
||
| 1597 | if (current_dist < closest_seg_dist) { |
||
| 1598 | adj_sp = segp; |
||
| 1599 | *adj_side = es.idx; |
||
| 1600 | closest_seg_dist = current_dist; |
||
| 1601 | } |
||
| 1602 | } |
||
| 1603 | } |
||
| 1604 | } |
||
| 1605 | |||
| 1606 | if (closest_seg_dist < threshold) |
||
| 1607 | return 1; |
||
| 1608 | else |
||
| 1609 | return 0; |
||
| 1610 | } |
||
| 1611 | |||
| 1612 | } |