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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Mine specific editing functions, such as load_mine, save_mine |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #include <cinttypes> |
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| 27 | #include <stdio.h> |
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| 28 | #include <stdlib.h> |
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| 29 | #include <math.h> |
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| 30 | #include <string.h> |
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| 31 | #include "key.h" |
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| 32 | #include "gr.h" |
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| 33 | #include "bm.h" // for MAX_TEXTURES |
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| 34 | #include "inferno.h" |
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| 35 | #include "segment.h" |
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| 36 | #include "editor.h" |
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| 37 | #include "editor/esegment.h" |
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| 38 | #include "wall.h" |
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| 39 | #include "dxxerror.h" |
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| 40 | #include "textures.h" |
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| 41 | #include "object.h" |
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| 42 | #include "physfsx.h" |
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| 43 | #include "gamemine.h" |
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| 44 | #include "gamesave.h" |
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| 45 | #include "gameseg.h" |
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| 46 | #include "ui.h" // Because texpage.h need UI_DIALOG type |
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| 47 | #include "texpage.h" // For texpage_goto_first |
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| 48 | #include "medwall.h" |
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| 49 | #include "switch.h" |
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| 50 | #include "fuelcen.h" |
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| 51 | |||
| 52 | #include "compiler-range_for.h" |
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| 53 | #include "d_range.h" |
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| 54 | #include "partial_range.h" |
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| 55 | |||
| 56 | #define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0') |
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| 57 | |||
| 58 | static int save_mine_data(PHYSFS_File * SaveFile); |
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| 59 | |||
| 60 | int New_file_format_save = 1; |
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| 61 | |||
| 62 | #if defined(DXX_BUILD_DESCENT_II) |
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| 63 | // Converts descent 2 texture numbers back to descent 1 texture numbers. |
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| 64 | // Only works properly when the full Descent 1 texture set (descent.pig) is available. |
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| 65 | static short convert_to_d1_tmap_num(short tmap_num) |
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| 66 | { |
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| 67 | switch (tmap_num) |
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| 68 | { |
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| 69 | case 137: return 0; // grey rock001 |
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| 70 | case 0: return 1; |
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| 71 | case 1: return 3; // rock021 |
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| 72 | case 270: return 6; // blue rock002 |
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| 73 | case 271: return 7; // yellow rock265 |
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| 74 | case 2: return 8; // rock004 |
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| 75 | case 138: return 9; // purple (devil:179) |
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| 76 | case 272: return 10; // red rock006 |
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| 77 | case 139: return 11; |
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| 78 | case 140: return 12; //devil:43 |
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| 79 | case 3: return 13; // rock014 |
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| 80 | case 4: return 14; // rock019 |
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| 81 | case 5: return 15; // rock020 |
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| 82 | case 6: return 16; |
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| 83 | case 141: return 17; |
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| 84 | case 129: return 18; |
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| 85 | case 7: return 19; |
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| 86 | case 142: return 20; |
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| 87 | case 143: return 21; |
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| 88 | case 8: return 22; |
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| 89 | case 9: return 23; |
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| 90 | case 10: return 24; |
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| 91 | case 144: return 25; //devil:35 |
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| 92 | case 11: return 26; |
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| 93 | case 12: return 27; |
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| 94 | case 145: return 28; //devil:43 |
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| 95 | //range handled by default case, returns 13..21 (- 16) |
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| 96 | case 163: return 38; //devil:27 |
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| 97 | case 147: return 39; //31 |
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| 98 | case 22: return 40; |
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| 99 | case 266: return 41; |
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| 100 | case 23: return 42; |
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| 101 | case 24: return 43; |
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| 102 | case 136: return 44; //devil:135 |
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| 103 | case 25: return 45; |
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| 104 | case 26: return 46; |
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| 105 | case 27: return 47; |
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| 106 | case 28: return 48; |
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| 107 | case 146: return 49; //devil:60 |
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| 108 | case 131: return 50; //devil:138 |
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| 109 | case 29: return 51; |
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| 110 | case 30: return 52; |
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| 111 | case 31: return 53; |
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| 112 | case 32: return 54; |
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| 113 | case 165: return 55; //devil:193 |
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| 114 | case 33: return 56; |
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| 115 | case 132: return 57; //devil:119 |
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| 116 | // range handled by default case, returns 58..88 (+ 24) |
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| 117 | case 197: return 88; //devil:15 |
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| 118 | // range handled by default case, returns 89..106 (- 25) |
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| 119 | case 167: return 132; |
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| 120 | // range handled by default case, returns 107..114 (- 26) |
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| 121 | case 148: return 141; //devil:106 |
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| 122 | case 115: return 142; |
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| 123 | case 116: return 143; |
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| 124 | case 117: return 144; |
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| 125 | case 118: return 145; |
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| 126 | case 119: return 146; |
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| 127 | case 149: return 147; |
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| 128 | case 120: return 148; |
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| 129 | case 121: return 149; |
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| 130 | case 122: return 150; |
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| 131 | case 123: return 151; |
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| 132 | case 124: return 152; |
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| 133 | case 125: return 153; // rock263 |
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| 134 | case 150: return 154; |
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| 135 | case 126: return 155; // rock269 |
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| 136 | case 200: return 156; // metl002 |
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| 137 | case 201: return 157; // metl003 |
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| 138 | case 186: return 158; //devil:227 |
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| 139 | case 190: return 159; //devil:246 |
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| 140 | case 151: return 160; |
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| 141 | case 152: return 161; //devil:206 |
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| 142 | case 202: return 162; |
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| 143 | case 203: return 163; |
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| 144 | case 204: return 164; |
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| 145 | case 205: return 165; |
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| 146 | case 206: return 166; |
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| 147 | case 153: return 167; |
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| 148 | case 154: return 168; |
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| 149 | case 155: return 169; |
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| 150 | case 156: return 170;//206; |
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| 151 | case 157: return 171;//227; |
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| 152 | case 207: return 172; |
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| 153 | case 208: return 173; |
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| 154 | case 158: return 174; |
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| 155 | case 159: return 175; |
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| 156 | // range handled by default case, returns 209..217 (+ 33) |
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| 157 | case 160: return 185; |
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| 158 | // range handled by default case, returns 218..224 (+ 32) |
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| 159 | case 161: return 193; |
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| 160 | case 162: return 194;//206; |
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| 161 | case 166: return 195; |
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| 162 | case 225: return 196; |
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| 163 | case 226: return 197; |
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| 164 | case 193: return 198; |
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| 165 | case 168: return 199; //devil:204 |
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| 166 | case 169: return 200; //devil:204 |
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| 167 | case 227: return 201; |
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| 168 | case 170: return 202; //devil:227 |
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| 169 | // range handled by default case, returns 228..234 (+ 25) |
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| 170 | case 171: return 210; //devil:242 |
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| 171 | case 172: return 211; //devil:240 |
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| 172 | // range handled by default case, returns 235..242 (+ 23) |
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| 173 | case 173: return 220; //devil:240 |
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| 174 | case 243: return 221; |
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| 175 | case 244: return 222; |
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| 176 | case 174: return 223; |
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| 177 | case 245: return 224; |
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| 178 | case 246: return 225; |
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| 179 | case 164: return 226;//247; matching names but not matching textures |
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| 180 | case 179: return 227; //devil:181 |
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| 181 | case 196: return 228;//248; matching names but not matching textures |
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| 182 | case 175: return 229; //devil:66 |
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| 183 | case 176: return 230; //devil:66 |
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| 184 | // range handled by default case, returns 249..257 (+ 18) |
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| 185 | case 177: return 240; //devil:132 |
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| 186 | case 130: return 241; //devil:131 |
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| 187 | case 178: return 242; //devil:15 |
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| 188 | case 180: return 243; //devil:38 |
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| 189 | case 258: return 244; |
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| 190 | case 259: return 245; |
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| 191 | case 181: return 246; // grate metl127 |
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| 192 | case 260: return 247; |
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| 193 | case 261: return 248; |
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| 194 | case 262: return 249; |
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| 195 | case 340: return 250; // white doorframe metl126 |
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| 196 | case 412: return 251; // red doorframe metl133 |
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| 197 | case 410: return 252; // blue doorframe metl134 |
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| 198 | case 411: return 253; // yellow doorframe metl135 |
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| 199 | case 263: return 254; // metl136 |
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| 200 | case 264: return 255; // metl139 |
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| 201 | case 265: return 256; // metl140 |
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| 202 | case 182: return 257;//246; brig001 |
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| 203 | case 183: return 258;//246; brig002 |
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| 204 | case 184: return 259;//246; brig003 |
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| 205 | case 185: return 260;//246; brig004 |
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| 206 | case 273: return 261; // exit01 |
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| 207 | case 274: return 262; // exit02 |
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| 208 | case 187: return 263; // ceil001 |
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| 209 | case 275: return 264; // ceil002 |
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| 210 | case 276: return 265; // ceil003 |
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| 211 | case 188: return 266; //devil:291 |
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| 212 | // range handled by default case, returns 277..291 (+ 10) |
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| 213 | case 293: return 282; |
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| 214 | case 189: return 283; |
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| 215 | case 295: return 284; |
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| 216 | case 296: return 285; |
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| 217 | case 298: return 286; |
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| 218 | // range handled by default case, returns 300..310 (+ 13) |
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| 219 | case 191: return 298; // devil:374 misc010 |
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| 220 | // range handled by default case, returns 311..326 (+ 12) |
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| 221 | case 192: return 315; // bad producer misc044 |
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| 222 | // range handled by default case, returns 327..337 (+ 11) |
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| 223 | case 352: return 327; // arw01 |
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| 224 | case 353: return 328; // misc17 |
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| 225 | case 354: return 329; // fan01 |
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| 226 | case 380: return 330; // mntr04 |
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| 227 | case 379: return 331;//373; matching names but not matching textures |
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| 228 | case 355: return 332;//344; matching names but not matching textures |
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| 229 | case 409: return 333; // lava misc11 //devil:404 |
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| 230 | case 356: return 334; // ctrl04 |
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| 231 | case 357: return 335; // ctrl01 |
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| 232 | case 358: return 336; // ctrl02 |
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| 233 | case 359: return 337; // ctrl03 |
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| 234 | case 360: return 338; // misc14 |
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| 235 | case 361: return 339; // producer misc16 |
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| 236 | case 362: return 340; // misc049 |
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| 237 | case 364: return 341; // misc060 |
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| 238 | case 363: return 342; // blown01 |
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| 239 | case 366: return 343; // misc061 |
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| 240 | case 365: return 344; |
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| 241 | case 368: return 345; |
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| 242 | case 376: return 346; |
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| 243 | case 370: return 347; |
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| 244 | case 367: return 348; |
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| 245 | case 372: return 349; |
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| 246 | case 369: return 350; |
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| 247 | case 374: return 351;//429; matching names but not matching textures |
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| 248 | case 375: return 352;//387; matching names but not matching textures |
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| 249 | case 371: return 353; |
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| 250 | case 377: return 354;//425; matching names but not matching textures |
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| 251 | case 408: return 355; |
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| 252 | case 378: return 356; // lava02 |
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| 253 | case 383: return 357;//384; matching names but not matching textures |
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| 254 | case 384: return 358;//385; matching names but not matching textures |
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| 255 | case 385: return 359;//386; matching names but not matching textures |
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| 256 | case 386: return 360; |
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| 257 | case 387: return 361; |
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| 258 | case 194: return 362; // mntr04b (devil: -1) |
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| 259 | case 388: return 363; |
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| 260 | case 391: return 364; |
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| 261 | case 392: return 365; |
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| 262 | case 393: return 366; |
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| 263 | case 394: return 367; |
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| 264 | case 395: return 368; |
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| 265 | case 396: return 369; |
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| 266 | case 195: return 370; // mntr04d (devil: -1) |
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| 267 | // range 371..584 handled by default case (wall01 and door frames) |
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| 268 | default: |
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| 269 | // ranges: |
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| 270 | if (tmap_num >= 13 && tmap_num <= 21) |
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| 271 | return tmap_num + 16; |
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| 272 | if (tmap_num >= 34 && tmap_num <= 63) |
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| 273 | return tmap_num + 24; |
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| 274 | if (tmap_num >= 64 && tmap_num <= 106) |
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| 275 | return tmap_num + 25; |
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| 276 | if (tmap_num >= 107 && tmap_num <= 114) |
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| 277 | return tmap_num + 26; |
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| 278 | if (tmap_num >= 209 && tmap_num <= 217) |
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| 279 | return tmap_num - 33; |
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| 280 | if (tmap_num >= 218 && tmap_num <= 224) |
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| 281 | return tmap_num - 32; |
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| 282 | if (tmap_num >= 228 && tmap_num <= 234) |
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| 283 | return tmap_num - 25; |
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| 284 | if (tmap_num >= 235 && tmap_num <= 242) |
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| 285 | return tmap_num - 23; |
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| 286 | if (tmap_num >= 249 && tmap_num <= 257) |
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| 287 | return tmap_num - 18; |
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| 288 | if (tmap_num >= 277 && tmap_num <= 291) |
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| 289 | return tmap_num - 10; |
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| 290 | if (tmap_num >= 300 && tmap_num <= 310) |
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| 291 | return tmap_num - 13; |
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| 292 | if (tmap_num >= 311 && tmap_num <= 326) |
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| 293 | return tmap_num - 12; |
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| 294 | if (tmap_num >= 327 && tmap_num <= 337) |
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| 295 | return tmap_num - 11; // matching names but not matching textures |
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| 296 | // wall01 and door frames: |
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| 297 | if (tmap_num > 434 && tmap_num < 731) |
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| 298 | { |
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| 299 | if (New_file_format_save) return tmap_num - 64; |
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| 300 | // d1 shareware needs special treatment: |
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| 301 | if (tmap_num < 478) return tmap_num - 68; |
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| 302 | if (tmap_num < 490) return tmap_num - 73; |
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| 303 | if (tmap_num < 537) return tmap_num - 91; |
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| 304 | if (tmap_num < 557) return tmap_num - 104; |
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| 305 | if (tmap_num < 573) return tmap_num - 111; |
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| 306 | if (tmap_num < 603) return tmap_num - 117; |
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| 307 | if (tmap_num < 635) return tmap_num - 141; |
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| 308 | if (tmap_num < 731) return tmap_num - 147; |
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| 309 | } |
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| 310 | { // handle rare case where orientation != 0 |
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| 311 | short tmap_num_part = tmap_num & TMAP_NUM_MASK; |
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| 312 | short orient = tmap_num & ~TMAP_NUM_MASK; |
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| 313 | if (orient != 0) |
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| 314 | return orient | convert_to_d1_tmap_num(tmap_num_part); |
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| 315 | else |
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| 316 | { |
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| 317 | Warning("can't convert unknown texture #%d to descent 1.\n", tmap_num_part); |
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| 318 | return tmap_num; |
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| 319 | } |
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| 320 | } |
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| 321 | } |
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| 322 | } |
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| 323 | #endif |
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| 324 | |||
| 325 | // ----------------------------------------------------------------------------- |
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| 326 | // Save mine will: |
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| 327 | // 1. Write file info, header info, editor info, vertex data, segment data, |
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| 328 | // and new_segment in that order, marking their file offset. |
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| 329 | // 2. Go through all the fields and fill in the offset, size, and sizeof |
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| 330 | // values in the headers. |
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| 331 | |||
| 332 | int med_save_mine(const char * filename) |
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| 333 | { |
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| 334 | char ErrorMessage[256]; |
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| 335 | |||
| 336 | auto SaveFile = PHYSFSX_openWriteBuffered(filename); |
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| 337 | if (!SaveFile) |
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| 338 | { |
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| 339 | snprintf(ErrorMessage, sizeof(ErrorMessage), "ERROR: Unable to open %s\n", filename); |
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| 340 | ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" ); |
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| 341 | return 1; |
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| 342 | } |
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| 343 | |||
| 344 | save_mine_data(SaveFile); |
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| 345 | |||
| 346 | //==================== CLOSE THE FILE ============================= |
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| 347 | return 0; |
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| 348 | } |
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| 349 | |||
| 350 | // ----------------------------------------------------------------------------- |
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| 351 | // saves to an already-open file |
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| 352 | static int save_mine_data(PHYSFS_File * SaveFile) |
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| 353 | { |
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| 354 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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| 355 | int header_offset, editor_offset, vertex_offset, segment_offset, texture_offset, walls_offset, triggers_offset; //, links_offset; |
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| 356 | int newseg_verts_offset; |
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| 357 | int newsegment_offset; |
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| 358 | med_compress_mine(); |
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| 359 | warn_if_concave_segments(); |
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| 360 | |||
| 361 | std::array<d_fname, MAX_TEXTURES> current_tmap_list; |
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| 362 | auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; |
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| 363 | for (int i=0;i<NumTextures;i++) |
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| 364 | current_tmap_list[i] = TmapInfo[i].filename; |
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| 365 | |||
| 366 | //=================== Calculate offsets into file ================== |
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| 367 | |||
| 368 | header_offset = PHYSFS_tell(SaveFile) + sizeof(mine_fileinfo); |
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| 369 | editor_offset = header_offset + sizeof(mine_header); |
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| 370 | texture_offset = editor_offset + sizeof(mine_editor); |
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| 371 | vertex_offset = texture_offset + (13*NumTextures); |
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| 372 | segment_offset = vertex_offset + (sizeof(vms_vector) * LevelSharedVertexState.Num_vertices); |
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| 373 | newsegment_offset = segment_offset + (sizeof(segment) * LevelSharedSegmentState.Num_segments); |
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| 374 | newseg_verts_offset = newsegment_offset + sizeof(segment); |
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| 375 | walls_offset = newseg_verts_offset + (sizeof(vms_vector)*8); |
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| 376 | auto &Triggers = LevelUniqueWallSubsystemState.Triggers; |
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| 377 | auto &Walls = LevelUniqueWallSubsystemState.Walls; |
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| 378 | triggers_offset = walls_offset + (sizeof(wall)*Walls.get_count()); |
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| 379 | |||
| 380 | //===================== SAVE FILE INFO ======================== |
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| 381 | |||
| 382 | mine_fileinfo.fileinfo_signature= 0x2884; |
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| 383 | mine_fileinfo.fileinfo_version = MINE_VERSION; |
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| 384 | mine_fileinfo.fileinfo_sizeof = sizeof(mine_fileinfo); |
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| 385 | mine_fileinfo.header_offset = header_offset; |
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| 386 | mine_fileinfo.header_size = sizeof(mine_header); |
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| 387 | mine_fileinfo.editor_offset = editor_offset; |
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| 388 | mine_fileinfo.editor_size = sizeof(mine_editor); |
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| 389 | mine_fileinfo.vertex_offset = vertex_offset; |
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| 390 | mine_fileinfo.vertex_howmany = LevelSharedVertexState.Num_vertices; |
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| 391 | mine_fileinfo.vertex_sizeof = sizeof(vms_vector); |
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| 392 | mine_fileinfo.segment_offset = segment_offset; |
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| 393 | mine_fileinfo.segment_howmany = LevelSharedSegmentState.Num_segments; |
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| 394 | mine_fileinfo.segment_sizeof = sizeof(segment); |
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| 395 | mine_fileinfo.newseg_verts_offset = newseg_verts_offset; |
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| 396 | mine_fileinfo.newseg_verts_howmany = 8; |
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| 397 | mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector); |
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| 398 | mine_fileinfo.texture_offset = texture_offset; |
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| 399 | mine_fileinfo.texture_howmany = NumTextures; |
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| 400 | mine_fileinfo.texture_sizeof = 13; // num characters in a name |
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| 401 | mine_fileinfo.walls_offset = walls_offset; |
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| 402 | mine_fileinfo.walls_howmany = Walls.get_count(); |
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| 403 | mine_fileinfo.walls_sizeof = sizeof(wall); |
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| 404 | mine_fileinfo.triggers_offset = triggers_offset; |
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| 405 | mine_fileinfo.triggers_howmany = Triggers.get_count(); |
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| 406 | mine_fileinfo.triggers_sizeof = sizeof(trigger); |
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| 407 | |||
| 408 | // Write the fileinfo |
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| 409 | PHYSFS_write( SaveFile, &mine_fileinfo, sizeof(mine_fileinfo), 1 ); |
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| 410 | |||
| 411 | //===================== SAVE HEADER INFO ======================== |
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| 412 | |||
| 413 | mine_header.num_vertices = LevelSharedVertexState.Num_vertices; |
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| 414 | mine_header.num_segments = LevelSharedSegmentState.Num_segments; |
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| 415 | |||
| 416 | // Write the editor info |
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| 417 | if (header_offset != PHYSFS_tell(SaveFile)) |
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| 418 | Error( "OFFSETS WRONG IN MINE.C!" ); |
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| 419 | |||
| 420 | PHYSFS_write( SaveFile, &mine_header, sizeof(mine_header), 1 ); |
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| 421 | |||
| 422 | //===================== SAVE EDITOR INFO ========================== |
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| 423 | mine_editor.current_seg = Cursegp; |
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| 424 | mine_editor.newsegment_offset = newsegment_offset; |
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| 425 | mine_editor.newsegment_size = sizeof(segment); |
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| 426 | |||
| 427 | // Next 3 vars added 10/07 by JAS |
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| 428 | mine_editor.Curside = Curside; |
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| 429 | if (Markedsegp) |
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| 430 | mine_editor.Markedsegp = Markedsegp; |
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| 431 | else |
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| 432 | mine_editor.Markedsegp = -1; |
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| 433 | mine_editor.Markedside = Markedside; |
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| 434 | range_for (const int i, xrange(10u)) |
||
| 435 | mine_editor.Groupsegp[i] = vmsegptridx(Groupsegp[i]); |
||
| 436 | range_for (const int i, xrange(10u)) |
||
| 437 | mine_editor.Groupside[i] = Groupside[i]; |
||
| 438 | |||
| 439 | if (editor_offset != PHYSFS_tell(SaveFile)) |
||
| 440 | Error( "OFFSETS WRONG IN MINE.C!" ); |
||
| 441 | PHYSFS_write( SaveFile, &mine_editor, sizeof(mine_editor), 1 ); |
||
| 442 | |||
| 443 | //===================== SAVE TEXTURE INFO ========================== |
||
| 444 | |||
| 445 | if (texture_offset != PHYSFS_tell(SaveFile)) |
||
| 446 | Error( "OFFSETS WRONG IN MINE.C!" ); |
||
| 447 | range_for (auto &i, partial_const_range(current_tmap_list, NumTextures)) |
||
| 448 | PHYSFS_write(SaveFile, i.data(), i.size(), 1); |
||
| 449 | |||
| 450 | //===================== SAVE VERTEX INFO ========================== |
||
| 451 | |||
| 452 | if (vertex_offset != PHYSFS_tell(SaveFile)) |
||
| 453 | Error( "OFFSETS WRONG IN MINE.C!" ); |
||
| 454 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 455 | PHYSFS_write(SaveFile, Vertices, sizeof(vms_vector), LevelSharedVertexState.Num_vertices); |
||
| 456 | |||
| 457 | //===================== SAVE SEGMENT INFO ========================= |
||
| 458 | |||
| 459 | if (segment_offset != PHYSFS_tell(SaveFile)) |
||
| 460 | Error( "OFFSETS WRONG IN MINE.C!" ); |
||
| 461 | Error("Sorry, v20 segment support is broken."); |
||
| 462 | #if 0 |
||
| 463 | PHYSFS_write(SaveFile, &Segments.front(), sizeof(segment), LevelSharedSegmentState.Num_segments); |
||
| 464 | |||
| 465 | //===================== SAVE NEWSEGMENT INFO ====================== |
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| 466 | |||
| 467 | if (newsegment_offset != PHYSFS_tell(SaveFile)) |
||
| 468 | Error( "OFFSETS WRONG IN MINE.C!" ); |
||
| 469 | PHYSFS_write( SaveFile, &New_segment, sizeof(segment), 1 ); |
||
| 470 | #endif |
||
| 471 | |||
| 472 | if (newseg_verts_offset != PHYSFS_tell(SaveFile)) |
||
| 473 | Error( "OFFSETS WRONG IN MINE.C!" ); |
||
| 474 | PHYSFS_write( SaveFile, &Vertices[New_segment.verts[0]], sizeof(vms_vector), 8 ); |
||
| 475 | |||
| 476 | //==================== CLOSE THE FILE ============================= |
||
| 477 | |||
| 478 | return 0; |
||
| 479 | |||
| 480 | } |
||
| 481 | |||
| 482 | |||
| 483 | |||
| 484 | #define COMPILED_MINE_VERSION 0 |
||
| 485 | |||
| 486 | static void dump_fix_as_short( fix value, int nbits, PHYSFS_File *SaveFile ) |
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| 487 | { |
||
| 488 | short short_value; |
||
| 489 | |||
| 490 | auto int_value = value >> nbits; |
||
| 491 | if (int_value > INT16_MAX) |
||
| 492 | { |
||
| 493 | short_value = INT16_MAX; |
||
| 494 | } |
||
| 495 | else if( int_value < -0x7fff ) { |
||
| 496 | short_value = -0x7fff; |
||
| 497 | } |
||
| 498 | else |
||
| 499 | short_value = static_cast<short>(int_value); |
||
| 500 | |||
| 501 | PHYSFS_writeSLE16(SaveFile, short_value); |
||
| 502 | } |
||
| 503 | |||
| 504 | //version of dump for unsigned values |
||
| 505 | static void dump_fix_as_ushort( fix value, int nbits, PHYSFS_File *SaveFile ) |
||
| 506 | { |
||
| 507 | uint int_value=0; |
||
| 508 | ushort short_value; |
||
| 509 | |||
| 510 | if (value < 0) { |
||
| 511 | Int3(); //hey---show this to Matt |
||
| 512 | value = 0; |
||
| 513 | } |
||
| 514 | else |
||
| 515 | int_value = value >> nbits; |
||
| 516 | |||
| 517 | if( int_value > 0xffff ) { |
||
| 518 | short_value = 0xffff; |
||
| 519 | } |
||
| 520 | else |
||
| 521 | short_value = int_value; |
||
| 522 | |||
| 523 | PHYSFS_writeULE16(SaveFile, short_value); |
||
| 524 | } |
||
| 525 | |||
| 526 | static void write_children(const shared_segment &seg, const unsigned bit_mask, PHYSFS_File *const SaveFile) |
||
| 527 | { |
||
| 528 | auto &children = seg.children; |
||
| 529 | for (int bit = 0; bit < MAX_SIDES_PER_SEGMENT; bit++) |
||
| 530 | { |
||
| 531 | if (bit_mask & (1 << bit)) |
||
| 532 | PHYSFS_writeSLE16(SaveFile, children[bit]); |
||
| 533 | } |
||
| 534 | } |
||
| 535 | |||
| 536 | static void write_verts(const shared_segment &seg, PHYSFS_File *const SaveFile) |
||
| 537 | { |
||
| 538 | range_for (auto &i, seg.verts) |
||
| 539 | PHYSFS_writeSLE16(SaveFile, i); |
||
| 540 | } |
||
| 541 | |||
| 542 | static void write_special(const shared_segment &seg, const unsigned bit_mask, PHYSFS_File *const SaveFile) |
||
| 543 | { |
||
| 544 | if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) |
||
| 545 | { |
||
| 546 | PHYSFSX_writeU8(SaveFile, seg.special); |
||
| 547 | PHYSFSX_writeU8(SaveFile, seg.matcen_num); |
||
| 548 | PHYSFS_writeULE16(SaveFile, seg.station_idx); |
||
| 549 | } |
||
| 550 | } |
||
| 551 | // ----------------------------------------------------------------------------- |
||
| 552 | // saves compiled mine data to an already-open file... |
||
| 553 | namespace dsx { |
||
| 554 | int save_mine_data_compiled(PHYSFS_File *SaveFile) |
||
| 555 | { |
||
| 556 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
||
| 557 | ubyte version = COMPILED_MINE_VERSION; |
||
| 558 | ubyte bit_mask = 0; |
||
| 559 | |||
| 560 | med_compress_mine(); |
||
| 561 | warn_if_concave_segments(); |
||
| 562 | |||
| 563 | if (Highest_segment_index >= MAX_SEGMENTS) { |
||
| 564 | char message[128]; |
||
| 565 | snprintf(message, sizeof(message), "Error: Too many segments (%i > %" PRIuFAST32 ") for game (not editor)", Highest_segment_index+1, static_cast<uint_fast32_t>(MAX_SEGMENTS)); |
||
| 566 | ui_messagebox( -2, -2, 1, message, "Ok" ); |
||
| 567 | } |
||
| 568 | |||
| 569 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
||
| 570 | if (Vertices.get_count() > MAX_VERTICES) |
||
| 571 | { |
||
| 572 | char message[128]; |
||
| 573 | snprintf(message, sizeof(message), "Error: Too many vertices (%i > %" PRIuFAST32 ") for game (not editor)", Vertices.get_count(), static_cast<uint_fast32_t>(MAX_VERTICES)); |
||
| 574 | ui_messagebox( -2, -2, 1, message, "Ok" ); |
||
| 575 | } |
||
| 576 | |||
| 577 | //=============================== Writing part ============================== |
||
| 578 | PHYSFSX_writeU8(SaveFile, version); // 1 byte = compiled version |
||
| 579 | if (New_file_format_save) |
||
| 580 | { |
||
| 581 | PHYSFS_writeSLE16(SaveFile, LevelSharedVertexState.Num_vertices); // 2 bytes = Num_vertices |
||
| 582 | PHYSFS_writeSLE16(SaveFile, LevelSharedSegmentState.Num_segments); // 2 bytes = Num_segments |
||
| 583 | } |
||
| 584 | else |
||
| 585 | { |
||
| 586 | PHYSFS_writeSLE32(SaveFile, LevelSharedVertexState.Num_vertices); // 4 bytes = Num_vertices |
||
| 587 | PHYSFS_writeSLE32(SaveFile, LevelSharedSegmentState.Num_segments); // 4 bytes = Num_segments |
||
| 588 | } |
||
| 589 | |||
| 590 | range_for (auto &i, partial_const_range(Vertices, LevelSharedVertexState.Num_vertices)) |
||
| 591 | PHYSFSX_writeVector(SaveFile, i); |
||
| 592 | |||
| 593 | const auto Num_segments = LevelSharedSegmentState.Num_segments; |
||
| 594 | for (segnum_t segnum = 0; segnum < Num_segments; segnum++) |
||
| 595 | { |
||
| 596 | const auto &&seg = vcsegptr(segnum); |
||
| 597 | for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) |
||
| 598 | { |
||
| 599 | if (seg->children[sidenum] != segment_none) |
||
| 600 | bit_mask |= (1 << sidenum); |
||
| 601 | } |
||
| 602 | |||
| 603 | if (seg->special != 0 || seg->matcen_num != 0 || seg->station_idx != station_none) |
||
| 604 | bit_mask |= (1 << MAX_SIDES_PER_SEGMENT); |
||
| 605 | |||
| 606 | if (New_file_format_save) |
||
| 607 | PHYSFSX_writeU8(SaveFile, bit_mask); |
||
| 608 | else |
||
| 609 | bit_mask = 0x7F; |
||
| 610 | |||
| 611 | if (Gamesave_current_version == 5) // d2 SHAREWARE level |
||
| 612 | { |
||
| 613 | write_special(seg, bit_mask, SaveFile); |
||
| 614 | write_verts(seg, SaveFile); |
||
| 615 | write_children(seg, bit_mask, SaveFile); |
||
| 616 | } |
||
| 617 | else |
||
| 618 | { |
||
| 619 | write_children(seg, bit_mask, SaveFile); |
||
| 620 | write_verts(seg, SaveFile); |
||
| 621 | if (Gamesave_current_version <= 1) // descent 1 level |
||
| 622 | write_special(seg, bit_mask, SaveFile); |
||
| 623 | } |
||
| 624 | |||
| 625 | if (Gamesave_current_version <= 5) // descent 1 thru d2 SHAREWARE level |
||
| 626 | dump_fix_as_ushort(seg->static_light, 4, SaveFile); |
||
| 627 | |||
| 628 | // Write the walls as a 6 byte array |
||
| 629 | bit_mask = 0; |
||
| 630 | for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) |
||
| 631 | { |
||
| 632 | uint wallnum; |
||
| 633 | |||
| 634 | if (seg->shared_segment::sides[sidenum].wall_num != wall_none) |
||
| 635 | { |
||
| 636 | bit_mask |= (1 << sidenum); |
||
| 637 | wallnum = seg->shared_segment::sides[sidenum].wall_num; |
||
| 638 | Assert( wallnum < 255 ); // Get John or Mike.. can only store up to 255 walls!!! |
||
| 639 | (void)wallnum; |
||
| 640 | } |
||
| 641 | } |
||
| 642 | if (New_file_format_save) |
||
| 643 | PHYSFSX_writeU8(SaveFile, bit_mask); |
||
| 644 | else |
||
| 645 | bit_mask = 0x3F; |
||
| 646 | |||
| 647 | for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) |
||
| 648 | { |
||
| 649 | if (bit_mask & (1 << sidenum)) |
||
| 650 | PHYSFSX_writeU8(SaveFile, seg->shared_segment::sides[sidenum].wall_num); |
||
| 651 | } |
||
| 652 | |||
| 653 | for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) |
||
| 654 | { |
||
| 655 | if ((seg->children[sidenum] == segment_none) || (seg->shared_segment::sides[sidenum].wall_num != wall_none)) |
||
| 656 | { |
||
| 657 | ushort tmap_num, tmap_num2; |
||
| 658 | |||
| 659 | tmap_num = seg->unique_segment::sides[sidenum].tmap_num; |
||
| 660 | tmap_num2 = seg->unique_segment::sides[sidenum].tmap_num2; |
||
| 661 | |||
| 662 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 663 | if (Gamesave_current_version <= 3) // convert texture numbers back to d1 |
||
| 664 | { |
||
| 665 | tmap_num = convert_to_d1_tmap_num(tmap_num); |
||
| 666 | if (tmap_num2) |
||
| 667 | tmap_num2 = convert_to_d1_tmap_num(tmap_num2); |
||
| 668 | } |
||
| 669 | #endif |
||
| 670 | |||
| 671 | if (tmap_num2 != 0 && New_file_format_save) |
||
| 672 | tmap_num |= 0x8000; |
||
| 673 | |||
| 674 | PHYSFS_writeSLE16(SaveFile, tmap_num); |
||
| 675 | if (tmap_num2 != 0 || !New_file_format_save) |
||
| 676 | PHYSFS_writeSLE16(SaveFile, tmap_num2); |
||
| 677 | |||
| 678 | range_for (auto &i, seg->unique_segment::sides[sidenum].uvls) |
||
| 679 | { |
||
| 680 | dump_fix_as_short(i.u, 5, SaveFile); |
||
| 681 | dump_fix_as_short(i.v, 5, SaveFile); |
||
| 682 | dump_fix_as_ushort(i.l, 1, SaveFile); |
||
| 683 | } |
||
| 684 | } |
||
| 685 | } |
||
| 686 | |||
| 687 | } |
||
| 688 | |||
| 689 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 690 | if (Gamesave_current_version > 5) |
||
| 691 | for (segnum_t i = 0; i < Num_segments; i++) |
||
| 692 | segment2_write(vcsegptr(i), SaveFile); |
||
| 693 | #endif |
||
| 694 | |||
| 695 | return 0; |
||
| 696 | } |
||
| 697 | } |
||
| 698 | |||
| 699 |