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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Miscellaneous functions stripped out of med.c |
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23 | * |
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24 | */ |
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25 | |||
26 | #include <stdio.h> |
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27 | #include <stdlib.h> |
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28 | #include <stdarg.h> |
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29 | #include <string.h> |
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30 | #include "gr.h" |
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31 | #include "ui.h" |
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32 | #include "3d.h" |
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33 | #include "u_mem.h" |
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34 | #include "dxxerror.h" |
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35 | #include "key.h" |
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36 | #include "mouse.h" |
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37 | #include "func.h" |
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38 | #include "inferno.h" |
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39 | #include "editor/editor.h" |
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40 | #include "editor/esegment.h" |
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41 | #include "editor/medmisc.h" |
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42 | #include "gameseg.h" |
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43 | #include "segment.h" |
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44 | #include "render.h" |
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45 | #include "screens.h" |
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46 | #include "object.h" |
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47 | #include "texpage.h" // For texpage_goto_first |
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48 | #include "meddraw.h" // For draw_World |
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49 | #include "game.h" |
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50 | #include "kdefs.h" |
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51 | |||
52 | #if DXX_USE_OGL |
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53 | #include "ogl_init.h" |
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54 | #endif |
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55 | |||
56 | #include "compiler-range_for.h" |
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57 | |||
58 | //return 2d distance, i.e, sqrt(x*x + y*y) |
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59 | #ifdef __WATCOMC__ |
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60 | long dist_2d(long x,long y); |
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61 | |||
62 | #pragma aux dist_2d parm [eax] [ebx] value [eax] modify [ecx edx] = \ |
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63 | "imul eax" \ |
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64 | "xchg ebx,eax" \ |
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65 | "mov ecx,edx" \ |
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66 | "imul eax" \ |
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67 | "add eax,ebx" \ |
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68 | "adc edx,ecx" \ |
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69 | "call quad_sqrt"; |
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70 | #else |
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71 | #include <math.h> |
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72 | static long dist_2d(long x,long y) { |
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73 | return sqrt(static_cast<double>(x) * static_cast<double>(x) + static_cast<double>(y) * static_cast<double>(y)); |
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74 | } |
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75 | #endif |
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76 | |||
77 | // Given mouse movement in dx, dy, returns a 3x3 rotation matrix in RotMat. |
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78 | // Taken from Graphics Gems III, page 51, "The Rolling Ball" |
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79 | |||
80 | void GetMouseRotation( int idx, int idy, vms_matrix * RotMat ) |
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81 | { |
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82 | fix dr, cos_theta, sin_theta, denom, cos_theta1; |
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83 | fix Radius = i2f(100); |
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84 | fix dx,dy; |
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85 | fix dxdr,dydr; |
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86 | |||
87 | idy *= -1; |
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88 | |||
89 | dx = i2f(idx); dy = i2f(idy); |
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90 | |||
91 | dr = dist_2d(dx,dy); |
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92 | |||
93 | denom = dist_2d(Radius,dr); |
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94 | |||
95 | cos_theta = fixdiv(Radius,denom); |
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96 | sin_theta = fixdiv(dr,denom); |
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97 | |||
98 | cos_theta1 = f1_0 - cos_theta; |
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99 | |||
100 | dxdr = fixdiv(dx,dr); |
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101 | dydr = fixdiv(dy,dr); |
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102 | |||
103 | RotMat->rvec.x = cos_theta + fixmul(fixmul(dydr,dydr),cos_theta1); |
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104 | RotMat->uvec.x = - fixmul(fixmul(dxdr,dydr),cos_theta1); |
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105 | RotMat->fvec.x = fixmul(dxdr,sin_theta); |
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106 | |||
107 | RotMat->rvec.y = RotMat->uvec.x; |
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108 | RotMat->uvec.y = cos_theta + fixmul(fixmul(dxdr,dxdr),cos_theta1); |
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109 | RotMat->fvec.y = fixmul(dydr,sin_theta); |
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110 | |||
111 | RotMat->rvec.z = -RotMat->fvec.x; |
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112 | RotMat->uvec.z = -RotMat->fvec.y; |
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113 | RotMat->fvec.z = cos_theta; |
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114 | |||
115 | } |
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116 | |||
117 | int Gameview_lockstep; //if set, view is locked to Curseg |
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118 | |||
119 | int ToggleLockstep() |
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120 | { |
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121 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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122 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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123 | Gameview_lockstep = !Gameview_lockstep; |
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124 | if (Gameview_lockstep == 0) { |
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125 | //if (keypress != KEY_L) |
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126 | diagnostic_message("[Ctrl-L] - Lock mode OFF"); |
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127 | //else |
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128 | // diagnostic_message("Lock mode OFF"); |
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129 | } |
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130 | if (Gameview_lockstep) { |
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131 | //if (keypress != KEY_L) |
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132 | diagnostic_message("[Ctrl-L] Lock mode ON"); |
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133 | //else |
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134 | // diagnostic_message("Lock mode ON"); |
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135 | |||
136 | Cursegp = imsegptridx(ConsoleObject->segnum); |
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137 | med_create_new_segment_from_cursegp(); |
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138 | auto &vcvertptr = Vertices.vcptr; |
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139 | set_view_target_from_segment(vcvertptr, Cursegp); |
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140 | Update_flags = UF_ED_STATE_CHANGED; |
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141 | } |
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142 | return Gameview_lockstep; |
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143 | } |
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144 | |||
145 | int medlisp_delete_segment(void) |
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146 | { |
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147 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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148 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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149 | if (!med_delete_segment(Cursegp)) { |
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150 | if (Lock_view_to_cursegp) |
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151 | { |
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152 | auto &vcvertptr = Vertices.vcptr; |
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153 | set_view_target_from_segment(vcvertptr, Cursegp); |
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154 | } |
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155 | autosave_mine(mine_filename); |
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156 | undo_status[Autosave_count] = "Delete Segment UNDONE."; |
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157 | Update_flags |= UF_WORLD_CHANGED; |
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158 | mine_changed = 1; |
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159 | diagnostic_message("Segment deleted."); |
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160 | warn_if_concave_segments(); // This could be faster -- just check if deleted segment was concave, warn accordingly |
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161 | } |
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162 | |||
163 | return 1; |
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164 | } |
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165 | |||
166 | int medlisp_scale_segment(void) |
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167 | { |
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168 | vms_vector scale; |
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169 | |||
170 | scale.x = fl2f(static_cast<float>(func_get_param(0))); |
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171 | scale.y = fl2f(static_cast<float>(func_get_param(1))); |
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172 | scale.z = fl2f(static_cast<float>(func_get_param(2))); |
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173 | med_create_new_segment(scale); |
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174 | med_rotate_segment(Cursegp,vm_angles_2_matrix(Seg_orientation)); |
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175 | Update_flags |= UF_WORLD_CHANGED; |
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176 | mine_changed = 1; |
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177 | |||
178 | return 1; |
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179 | } |
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180 | |||
181 | int medlisp_rotate_segment(void) |
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182 | { |
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183 | Seg_orientation.p = func_get_param(0); |
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184 | Seg_orientation.b = func_get_param(1); |
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185 | Seg_orientation.h = func_get_param(2); |
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186 | med_rotate_segment(Cursegp,vm_angles_2_matrix(Seg_orientation)); |
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187 | Update_flags |= UF_WORLD_CHANGED | UF_VIEWPOINT_MOVED; |
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188 | mine_changed = 1; |
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189 | return 1; |
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190 | } |
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191 | |||
192 | int ToggleLockViewToCursegp(void) |
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193 | { |
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194 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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195 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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196 | Lock_view_to_cursegp = !Lock_view_to_cursegp; |
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197 | Update_flags = UF_ED_STATE_CHANGED; |
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198 | if (Lock_view_to_cursegp) { |
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199 | //if (keypress != KEY_V+KEY_CTRLED) |
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200 | diagnostic_message("[ctrl-V] View locked to Cursegp."); |
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201 | //else |
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202 | // diagnostic_message("View locked to Cursegp."); |
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203 | auto &vcvertptr = Vertices.vcptr; |
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204 | set_view_target_from_segment(vcvertptr, Cursegp); |
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205 | } else { |
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206 | //if (keypress != KEY_V+KEY_CTRLED) |
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207 | diagnostic_message("[ctrl-V] View not locked to Cursegp."); |
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208 | //else |
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209 | // diagnostic_message("View not locked to Cursegp."); |
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210 | } |
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211 | return Lock_view_to_cursegp; |
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212 | } |
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213 | |||
214 | int ToggleDrawAllSegments() |
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215 | { |
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216 | Draw_all_segments = !Draw_all_segments; |
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217 | Update_flags = UF_ED_STATE_CHANGED; |
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218 | if (Draw_all_segments == 1) { |
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219 | //if (keypress != KEY_A+KEY_CTRLED) |
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220 | diagnostic_message("[ctrl-A] Draw all segments ON."); |
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221 | //else |
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222 | // diagnostic_message("Draw all segments ON."); |
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223 | } |
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224 | if (Draw_all_segments == 0) { |
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225 | //if (keypress != KEY_A+KEY_CTRLED) |
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226 | diagnostic_message("[ctrl-A] Draw all segments OFF."); |
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227 | //else |
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228 | // diagnostic_message("Draw all segments OFF."); |
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229 | } |
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230 | return Draw_all_segments; |
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231 | } |
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232 | |||
233 | int Big_depth=6; |
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234 | |||
235 | int IncreaseDrawDepth(void) |
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236 | { |
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237 | Big_depth++; |
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238 | Update_flags = UF_ED_STATE_CHANGED; |
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239 | return 1; |
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240 | } |
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241 | |||
242 | int DecreaseDrawDepth(void) |
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243 | { |
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244 | if (Big_depth > 1) { |
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245 | Big_depth--; |
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246 | Update_flags = UF_ED_STATE_CHANGED; |
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247 | } |
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248 | return 1; |
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249 | } |
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250 | |||
251 | |||
252 | int ToggleCoordAxes() |
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253 | { |
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254 | // Toggle display of coordinate axes. |
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255 | Show_axes_flag = !Show_axes_flag; |
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256 | LargeView.ev_changed = 1; |
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257 | if (Show_axes_flag == 1) { |
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258 | //if (keypress != KEY_D+KEY_CTRLED) |
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259 | diagnostic_message("[ctrl-D] Coordinate axes ON."); |
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260 | //else |
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261 | // diagnostic_message("Coordinate axes ON."); |
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262 | } |
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263 | if (Show_axes_flag == 0) { |
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264 | //if (keypress != KEY_D+KEY_CTRLED) |
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265 | diagnostic_message("[ctrl-D] Coordinate axes OFF."); |
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266 | //else |
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267 | // diagnostic_message("Coordinate axes OFF."); |
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268 | } |
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269 | return Show_axes_flag; |
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270 | } |
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271 | |||
272 | int med_keypad_goto_prev() |
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273 | { |
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274 | ui_pad_goto_prev(); |
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275 | return 0; |
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276 | } |
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277 | |||
278 | int med_keypad_goto_next() |
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279 | { |
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280 | ui_pad_goto_next(); |
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281 | return 0; |
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282 | } |
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283 | |||
284 | int med_keypad_goto() |
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285 | { |
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286 | ui_pad_goto(func_get_param(0)); |
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287 | return 0; |
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288 | } |
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289 | |||
290 | int render_3d_in_big_window=0; |
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291 | |||
292 | int medlisp_update_screen() |
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293 | { |
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294 | #if 1 //def OGL |
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295 | Update_flags = UF_ALL; |
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296 | #endif |
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297 | |||
298 | if (!render_3d_in_big_window) |
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299 | range_for (const auto vn, Views) |
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300 | if (vn->ev_changed || (Update_flags & (UF_WORLD_CHANGED | UF_VIEWPOINT_MOVED | UF_ED_STATE_CHANGED))) |
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301 | { |
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302 | draw_world(vn->ev_canv, vn, Cursegp, Big_depth); |
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303 | vn->ev_changed = 0; |
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304 | } |
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305 | |||
306 | if (Update_flags & (UF_WORLD_CHANGED|UF_GAME_VIEW_CHANGED|UF_ED_STATE_CHANGED)) { |
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307 | grs_canvas *render_canv,*show_canv; |
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308 | |||
309 | if (render_3d_in_big_window) { |
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310 | render_canv = LargeView.ev_canv; |
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311 | show_canv = LargeView.ev_canv; |
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312 | } |
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313 | else { |
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314 | render_canv = Canv_editor_game; |
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315 | show_canv = Canv_editor_game; |
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316 | } |
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317 | |||
318 | gr_set_current_canvas(render_canv); |
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319 | render_frame(*grd_curcanv, 0); |
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320 | |||
321 | Assert(render_canv->cv_bitmap.bm_w == show_canv->cv_bitmap.bm_w && |
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322 | render_canv->cv_bitmap.bm_h == show_canv->cv_bitmap.bm_h); |
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323 | (void)show_canv; |
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324 | } |
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325 | |||
326 | Update_flags=UF_NONE; //clear flags |
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327 | |||
328 | return 1; |
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329 | } |
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330 | |||
331 | void med_point_2_vec(grs_canvas *canv,vms_vector &v,short sx,short sy) |
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332 | { |
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333 | gr_set_current_canvas(canv); |
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334 | |||
335 | g3_start_frame(*grd_curcanv); |
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336 | g3_set_view_matrix(Viewer->pos,Viewer->orient,Render_zoom); |
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337 | g3_point_2_vec(v,sx,sy); |
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338 | g3_end_frame(); |
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339 | } |
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340 | |||
341 | void draw_world_from_game(void) |
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342 | { |
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343 | if (ModeFlag == 2) |
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344 | draw_world(Views[0]->ev_canv,Views[0],Cursegp,Big_depth); |
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345 | } |
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346 | |||
347 | int UndoCommand() |
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348 | { |
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349 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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350 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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351 | int u; |
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352 | |||
353 | u = undo(); |
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354 | if (Lock_view_to_cursegp) |
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355 | { |
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356 | auto &vcvertptr = Vertices.vcptr; |
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357 | set_view_target_from_segment(vcvertptr, Cursegp); |
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358 | } |
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359 | if (u == 0) { |
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360 | if (Autosave_count==9) diagnostic_message(undo_status[0]); |
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361 | else |
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362 | diagnostic_message(undo_status[Autosave_count+1]); |
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363 | } |
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364 | else |
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365 | if (u == 1) diagnostic_message("Can't Undo."); |
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366 | else |
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367 | if (u == 2) diagnostic_message("Can't Undo - Autosave OFF"); |
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368 | Update_flags |= UF_WORLD_CHANGED; |
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369 | mine_changed = 1; |
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370 | warn_if_concave_segments(); |
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371 | return 1; |
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372 | } |
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373 | |||
374 | |||
375 | int ToggleAutosave() |
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376 | { |
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377 | Autosave_flag = !Autosave_flag; |
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378 | if (Autosave_flag == 1) |
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379 | diagnostic_message("Autosave ON."); |
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380 | else |
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381 | diagnostic_message("Autosave OFF."); |
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382 | return Autosave_flag; |
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383 | } |
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384 | |||
385 | |||
386 | int AttachSegment() |
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387 | { |
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388 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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389 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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390 | if (med_attach_segment(Cursegp, vmsegptr(&New_segment), Curside, AttachSide)==4) // Used to be WBACK instead of Curside |
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391 | diagnostic_message("Cannot attach segment - already a connection on current side."); |
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392 | else { |
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393 | if (Lock_view_to_cursegp) |
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394 | { |
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395 | auto &vcvertptr = Vertices.vcptr; |
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396 | set_view_target_from_segment(vcvertptr, Cursegp); |
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397 | } |
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398 | vm_angvec_make(&Seg_orientation,0,0,0); |
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399 | Curside = WBACK; |
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400 | Update_flags |= UF_WORLD_CHANGED; |
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401 | autosave_mine(mine_filename); |
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402 | undo_status[Autosave_count] = "Attach Segment UNDONE."; |
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403 | mine_changed = 1; |
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404 | warn_if_concave_segment(Cursegp); |
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405 | } |
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406 | return 1; |
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407 | } |
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408 | |||
409 | |||
410 | #if ORTHO_VIEWS |
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411 | int SyncLargeView() |
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412 | { |
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413 | // Make large view be same as one of the orthogonal views. |
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414 | Large_view_index = (Large_view_index + 1) % 3; // keep in 0,1,2 for top, front, right |
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415 | switch (Large_view_index) { |
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416 | case 0: LargeView.ev_matrix = TopView.ev_matrix; break; |
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417 | case 1: LargeView.ev_matrix = FrontView.ev_matrix; break; |
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418 | case 2: LargeView.ev_matrix = RightView.ev_matrix; break; |
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419 | } |
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420 | Update_flags |= UF_VIEWPOINT_MOVED; |
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421 | return 1; |
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422 | } |
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423 | #endif |
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424 | |||
425 | int CreateDefaultNewSegment() |
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426 | { |
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427 | // Create a default segment for New_segment. |
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428 | med_create_new_segment({DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE}); |
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429 | mine_changed = 1; |
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430 | |||
431 | return 1; |
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432 | } |
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433 | |||
434 | int CreateDefaultNewSegmentandAttach() |
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435 | { |
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436 | CreateDefaultNewSegment(); |
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437 | AttachSegment(); |
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438 | |||
439 | return 1; |
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440 | } |
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441 | |||
442 | int ExchangeMarkandCurseg() |
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443 | { |
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444 | // If Markedsegp != Cursegp, and Markedsegp->segnum != -1, exchange Markedsegp and Cursegp |
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445 | if (Markedsegp) |
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446 | if (Markedsegp->segnum != segment_none) { |
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447 | using std::swap; |
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448 | swap(Markedsegp, Cursegp); |
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449 | swap(Markedside, Curside); |
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450 | med_create_new_segment_from_cursegp(); |
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451 | Update_flags |= UF_ED_STATE_CHANGED; |
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452 | mine_changed = 1; |
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453 | } |
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454 | return 1; |
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455 | } |
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456 | |||
457 | int ClearSelectedList(void) |
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458 | { |
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459 | Selected_segs.clear(); |
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460 | Update_flags |= UF_WORLD_CHANGED; |
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461 | |||
462 | diagnostic_message("Selected list cleared."); |
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463 | |||
464 | return 1; |
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465 | } |
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466 | |||
467 | |||
468 | int ClearFoundList(void) |
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469 | { |
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470 | Found_segs.clear(); |
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471 | Update_flags |= UF_WORLD_CHANGED; |
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472 | |||
473 | diagnostic_message("Found list cleared."); |
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474 | |||
475 | return 1; |
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476 | } |
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477 | |||
478 | // --------------------------------------------------------------------------------------------------- |
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479 | void set_view_target_from_segment(fvcvertptr &vcvertptr, const shared_segment &sp) |
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480 | { |
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481 | if (Funky_chase_mode) |
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482 | { |
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483 | //set_chase_matrix(sp); |
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484 | } |
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485 | else { |
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486 | vms_vector tv{}; |
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487 | range_for (const auto &v, sp.verts) |
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488 | vm_vec_add2(tv, vcvertptr(v)); |
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489 | |||
490 | vm_vec_scale(tv,F1_0/MAX_VERTICES_PER_SEGMENT); |
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491 | Ed_view_target = tv; |
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492 | } |
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493 | Update_flags |= UF_VIEWPOINT_MOVED; |
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494 | |||
495 | } |