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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | /* |
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8 | * DXX Rebirth "jukebox" code |
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9 | * MD 2211 <md2211@users.sourceforge.net>, 2007 |
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10 | */ |
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11 | |||
12 | #include <stdlib.h> |
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13 | #include <stdio.h> |
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14 | #include <string.h> |
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15 | |||
16 | #include "hudmsg.h" |
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17 | #include "songs.h" |
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18 | #include "jukebox.h" |
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19 | #include "dxxerror.h" |
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20 | #include "console.h" |
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21 | #include "config.h" |
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22 | #include "strutil.h" |
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23 | #include "u_mem.h" |
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24 | #include "physfs_list.h" |
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25 | #include "digi.h" |
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26 | |||
27 | #include "partial_range.h" |
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28 | #include <memory> |
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29 | |||
30 | namespace dcx { |
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31 | |||
32 | extern bool isDirectory(const char *fname); // Pierre-Marie Baty -- work around PHYSFS_isDirectory() deprecation |
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33 | |||
34 | #define MUSIC_HUDMSG_MAXLEN 40 |
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35 | #define JUKEBOX_HUDMSG_PLAYING "Now playing:" |
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36 | #define JUKEBOX_HUDMSG_STOPPED "Jukebox stopped" |
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37 | |||
38 | namespace { |
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39 | |||
40 | struct m3u_bytes |
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41 | { |
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42 | using range_type = partial_range_t<char *>; |
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43 | using ptr_range_type = partial_range_t<char **>; |
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44 | using alloc_type = std::unique_ptr<char *[]>; |
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45 | range_type range = {nullptr, nullptr}; |
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46 | ptr_range_type ptr_range = {nullptr, nullptr}; |
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47 | alloc_type alloc; |
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48 | m3u_bytes() = default; |
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49 | m3u_bytes(m3u_bytes &&) = default; |
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50 | m3u_bytes(range_type &&r, ptr_range_type &&p, alloc_type &&b) : |
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51 | range(std::move(r)), |
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52 | ptr_range(std::move(p)), |
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53 | alloc(std::move(b)) |
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54 | { |
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55 | } |
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56 | }; |
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57 | |||
58 | class FILE_deleter |
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59 | { |
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60 | public: |
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61 | void operator()(FILE *const p) const |
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62 | { |
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63 | fclose(p); |
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64 | } |
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65 | }; |
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66 | |||
67 | class list_deleter : PHYSFS_list_deleter |
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68 | { |
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69 | public: |
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70 | /* When `list_pointers` is a PHYSFS allocation, `buf` is nullptr. |
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71 | * When `list_pointers` is a new[char *[]] allocation, `buf` |
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72 | * points to the same location as `list_pointers`. |
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73 | */ |
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74 | std::unique_ptr<char *[]> buf; |
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75 | void operator()(char **list) |
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76 | { |
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77 | if (buf) |
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78 | { |
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79 | assert(buf.get() == list); |
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80 | buf.reset(); |
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81 | } |
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82 | else |
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83 | this->PHYSFS_list_deleter::operator()(list); |
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84 | } |
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85 | }; |
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86 | |||
87 | class list_pointers : public PHYSFSX_uncounted_list_template<list_deleter> |
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88 | { |
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89 | typedef PHYSFSX_uncounted_list_template<list_deleter> base_ptr; |
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90 | public: |
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91 | using base_ptr::reset; |
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92 | void set_combined(std::unique_ptr<char *[]> &&buf) |
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93 | noexcept( |
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94 | noexcept(std::declval<base_ptr>().reset(buf.get())) && |
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95 | noexcept(std::declval<list_deleter>().buf = std::move(buf)) |
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96 | ) |
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97 | { |
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98 | this->base_ptr::reset(buf.get()); |
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99 | get_deleter().buf = std::move(buf); |
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100 | } |
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101 | void reset(PHYSFSX_uncounted_list list) |
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102 | noexcept(noexcept(std::declval<base_ptr>().reset(list.release()))) |
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103 | { |
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104 | this->base_ptr::reset(list.release()); |
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105 | } |
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106 | }; |
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107 | |||
108 | class jukebox_songs |
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109 | { |
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110 | public: |
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111 | void unload(); |
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112 | list_pointers list; // the actual list |
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113 | unsigned num_songs; // number of jukebox songs |
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114 | static const std::size_t max_songs = 1024; // maximum number of pointers that 'list' can hold, i.e. size of list / size of one pointer |
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115 | }; |
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116 | |||
117 | } |
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118 | |||
119 | static jukebox_songs JukeboxSongs; |
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120 | |||
121 | void jukebox_songs::unload() |
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122 | { |
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123 | num_songs = 0; |
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124 | list.reset(); |
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125 | } |
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126 | |||
127 | void jukebox_unload() |
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128 | { |
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129 | JukeboxSongs.unload(); |
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130 | } |
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131 | |||
132 | const std::array<file_extension_t, 5> jukebox_exts{{ |
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133 | SONG_EXT_HMP, |
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134 | SONG_EXT_MID, |
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135 | SONG_EXT_OGG, |
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136 | SONG_EXT_FLAC, |
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137 | SONG_EXT_MP3 |
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138 | }}; |
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139 | |||
140 | /* Open an m3u using fopen, not PHYSFS. If the path seems to be under |
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141 | * PHYSFS, that will be preferred over a raw filesystem path. |
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142 | */ |
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143 | static std::unique_ptr<FILE, FILE_deleter> open_m3u_from_disk(const char *const cfgpath) |
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144 | { |
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145 | std::array<char, PATH_MAX> absbuf; |
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146 | return std::unique_ptr<FILE, FILE_deleter>(fopen( |
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147 | // it's a child of Sharepath, build full path |
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148 | (PHYSFSX_exists(cfgpath, 0) |
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149 | ? (PHYSFSX_getRealPath(cfgpath, absbuf), absbuf.data()) |
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150 | : cfgpath), "rb") |
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151 | ); |
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152 | } |
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153 | |||
154 | static m3u_bytes read_m3u_bytes_from_disk(const char *const cfgpath) |
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155 | { |
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156 | const auto &&f = open_m3u_from_disk(cfgpath); |
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157 | if (!f) |
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158 | return {}; |
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159 | const auto fp = f.get(); |
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160 | fseek(fp, -1, SEEK_END); |
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161 | const std::size_t length = ftell(fp) + 1; |
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162 | const auto juke_max_songs = JukeboxSongs.max_songs; |
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163 | if (length >= PATH_MAX * juke_max_songs) |
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164 | return {}; |
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165 | fseek(fp, 0, SEEK_SET); |
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166 | /* A file consisting only of single character records and newline |
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167 | * separators, with no junk newlines, comments, or final terminator, |
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168 | * will need one pointer per two bytes of file, rounded up. Any |
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169 | * file that uses longer records, which most will use, will need |
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170 | * fewer pointers. This expression usually overestimates, sometimes |
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171 | * substantially. However, it is still more conservative than the |
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172 | * previous expression, which was to allocate exactly |
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173 | * `JukeboxSongs.max_songs` pointers without regard to the file size |
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174 | * or contents. |
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175 | */ |
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176 | const auto required_alloc_size = 1 + (length / 2); |
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177 | const auto max_songs = std::min(required_alloc_size, juke_max_songs); |
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178 | /* Use T=`char*[]` to ensure alignment. Place pointers before file |
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179 | * contents to keep the pointer array aligned. |
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180 | */ |
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181 | auto &&list_buf = std::make_unique<char*[]>(max_songs + 1 + (length / sizeof(char *))); |
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182 | const auto p = reinterpret_cast<char *>(list_buf.get() + max_songs); |
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183 | p[length] = '\0'; // make sure the last string is terminated |
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184 | return fread(p, length, 1, fp) |
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185 | ? m3u_bytes( |
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186 | unchecked_partial_range(p, length), |
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187 | unchecked_partial_range(list_buf.get(), max_songs), |
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188 | std::move(list_buf) |
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189 | ) |
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190 | : m3u_bytes(); |
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191 | } |
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192 | |||
193 | static int read_m3u(void) |
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194 | { |
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195 | auto &&m3u = read_m3u_bytes_from_disk(CGameCfg.CMLevelMusicPath.data()); |
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196 | auto &list_buf = m3u.alloc; |
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197 | if (!list_buf) |
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198 | return 0; |
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199 | |||
200 | // The growing string list is allocated last, hopefully reducing memory fragmentation when it grows |
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201 | const auto eol = [](char c) { |
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202 | return c == '\n' || c == '\r' || !c; |
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203 | }; |
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204 | JukeboxSongs.list.set_combined(std::move(list_buf)); |
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205 | const auto &range = m3u.range; |
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206 | auto pp = m3u.ptr_range.begin(); |
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207 | for (auto buf = range.begin(); buf != range.end(); ++buf) |
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208 | { |
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209 | for (; buf != range.end() && eol(*buf);) // find new line - support DOS, Unix and Mac line endings |
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210 | buf++; |
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211 | if (buf == range.end()) |
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212 | break; |
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213 | if (*buf != '#') // ignore comments / extra info |
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214 | { |
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215 | *pp++ = buf; |
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216 | if (pp == m3u.ptr_range.end()) |
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217 | break; |
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218 | } |
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219 | for (; buf != range.end(); ++buf) // find end of line |
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220 | if (eol(*buf)) |
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221 | { |
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222 | *buf = 0; |
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223 | break; |
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224 | } |
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225 | if (buf == range.end()) |
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226 | break; |
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227 | } |
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228 | JukeboxSongs.num_songs = std::distance(m3u.ptr_range.begin(), pp); |
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229 | return 1; |
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230 | } |
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231 | |||
232 | /* Loads music file names from a given directory or M3U playlist */ |
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233 | void jukebox_load() |
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234 | { |
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235 | jukebox_unload(); |
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236 | |||
237 | // Check if it's an M3U file |
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238 | auto &cfgpath = CGameCfg.CMLevelMusicPath; |
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239 | size_t musiclen = strlen(cfgpath.data()); |
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240 | if (musiclen > 4 && !d_stricmp(&cfgpath[musiclen - 4], ".m3u")) |
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241 | read_m3u(); |
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242 | else // a directory |
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243 | { |
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244 | class PHYSFS_path_deleter |
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245 | { |
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246 | public: |
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247 | void operator()(const char *const p) const noexcept |
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248 | { |
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249 | PHYSFS_unmount(p); // Pierre-Marie Baty -- work around PHYSFS_removeFromSearchPath() deprecation |
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250 | } |
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251 | }; |
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252 | std::unique_ptr<const char, PHYSFS_path_deleter> new_path; |
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253 | const char *sep = PHYSFS_getDirSeparator(); |
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254 | size_t seplen = strlen(sep); |
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255 | |||
256 | // stick a separator on the end if necessary. |
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257 | if (musiclen >= seplen) |
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258 | { |
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259 | auto p = &cfgpath[musiclen - seplen]; |
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260 | if (strcmp(p, sep)) |
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261 | cfgpath.copy_if(musiclen, sep, seplen); |
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262 | } |
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263 | |||
264 | const auto p = cfgpath.data(); |
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265 | // Read directory using PhysicsFS |
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266 | if (/*PHYSFS_*/isDirectory(p)) // find files in relative directory // Pierre-Marie Baty -- work around PHYSFS_isDirectory() deprecation |
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267 | JukeboxSongs.list.reset(PHYSFSX_findFiles(p, jukebox_exts)); |
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268 | else |
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269 | { |
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270 | if (PHYSFSX_isNewPath(p)) |
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271 | new_path.reset(p); |
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272 | PHYSFS_mount(p, NULL, 0); // Pierre-Marie Baty -- work around PHYSFS_addToSearchPath() deprecation |
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273 | |||
274 | // as mountpoints are no option (yet), make sure only files originating from GameCfg.CMLevelMusicPath are aded to the list. |
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275 | JukeboxSongs.list.reset(PHYSFSX_findabsoluteFiles("", p, jukebox_exts)); |
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276 | } |
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277 | |||
278 | if (!JukeboxSongs.list) |
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279 | { |
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280 | return; |
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281 | } |
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282 | JukeboxSongs.num_songs = std::distance(JukeboxSongs.list.begin(), JukeboxSongs.list.end()); |
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283 | } |
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284 | |||
285 | if (JukeboxSongs.num_songs) |
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286 | { |
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287 | con_printf(CON_DEBUG,"Jukebox: %d music file(s) found in %s", JukeboxSongs.num_songs, cfgpath.data()); |
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288 | if (CGameCfg.CMLevelMusicTrack[1] != JukeboxSongs.num_songs) |
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289 | { |
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290 | CGameCfg.CMLevelMusicTrack[1] = JukeboxSongs.num_songs; |
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291 | CGameCfg.CMLevelMusicTrack[0] = 0; // number of songs changed so start from beginning. |
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292 | } |
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293 | } |
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294 | else |
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295 | { |
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296 | CGameCfg.CMLevelMusicTrack[0] = -1; |
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297 | CGameCfg.CMLevelMusicTrack[1] = -1; |
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298 | con_puts(CON_DEBUG,"Jukebox music could not be found!"); |
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299 | } |
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300 | } |
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301 | |||
302 | // To proceed tru our playlist. Usually used for continous play, but can loop as well. |
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303 | static void jukebox_hook_next() |
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304 | { |
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305 | if (!JukeboxSongs.list || CGameCfg.CMLevelMusicTrack[0] == -1) |
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306 | return; |
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307 | |||
308 | if (CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Random) |
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309 | CGameCfg.CMLevelMusicTrack[0] = d_rand() % CGameCfg.CMLevelMusicTrack[1]; // simply a random selection - no check if this song has already been played. But that's how I roll! |
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310 | else |
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311 | CGameCfg.CMLevelMusicTrack[0]++; |
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312 | if (CGameCfg.CMLevelMusicTrack[0] + 1 > CGameCfg.CMLevelMusicTrack[1]) |
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313 | CGameCfg.CMLevelMusicTrack[0] = 0; |
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314 | |||
315 | jukebox_play(); |
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316 | } |
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317 | |||
318 | } |
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319 | |||
320 | namespace dsx { |
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321 | |||
322 | // Play tracks from Jukebox directory. Play track specified in GameCfg.CMLevelMusicTrack[0] and loop depending on CGameCfg.CMLevelMusicPlayOrder |
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323 | int jukebox_play() |
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324 | { |
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325 | const char *music_filename; |
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326 | uint_fast32_t size_full_filename = 0; |
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327 | |||
328 | if (!JukeboxSongs.list) |
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329 | return 0; |
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330 | |||
331 | if (CGameCfg.CMLevelMusicTrack[0] < 0 || |
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332 | CGameCfg.CMLevelMusicTrack[0] + 1 > CGameCfg.CMLevelMusicTrack[1]) |
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333 | return 0; |
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334 | |||
335 | music_filename = JukeboxSongs.list[CGameCfg.CMLevelMusicTrack[0]]; |
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336 | if (!music_filename) |
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337 | return 0; |
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338 | |||
339 | size_t size_music_filename = strlen(music_filename); |
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340 | auto &cfgpath = CGameCfg.CMLevelMusicPath; |
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341 | size_t musiclen = strlen(cfgpath.data()); |
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342 | size_full_filename = musiclen + size_music_filename + 1; |
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343 | RAIIdmem<char[]> full_filename; |
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344 | CALLOC(full_filename, char[], size_full_filename); |
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345 | const char *LevelMusicPath; |
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346 | if (musiclen > 4 && !d_stricmp(&cfgpath[musiclen - 4], ".m3u")) // if it's from an M3U playlist |
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347 | LevelMusicPath = ""; |
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348 | else // if it's from a specified path |
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349 | LevelMusicPath = cfgpath.data(); |
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350 | snprintf(full_filename.get(), size_full_filename, "%s%s", LevelMusicPath, music_filename); |
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351 | |||
352 | int played = songs_play_file(full_filename.get(), (CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Level ? 1 : 0), (CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Level ? nullptr : jukebox_hook_next)); |
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353 | full_filename.reset(); |
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354 | if (!played) |
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355 | { |
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356 | return 0; // whoops, got an error |
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357 | } |
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358 | |||
359 | // Formatting a pretty message |
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360 | const char *prefix = "..."; |
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361 | if (size_music_filename >= MUSIC_HUDMSG_MAXLEN) { |
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362 | music_filename += size_music_filename - MUSIC_HUDMSG_MAXLEN; |
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363 | } else { |
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364 | prefix += 3; |
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365 | } |
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366 | |||
367 | HUD_init_message(HM_DEFAULT, "%s %s%s", JUKEBOX_HUDMSG_PLAYING, prefix, music_filename); |
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368 | |||
369 | return 1; |
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370 | } |
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371 | |||
372 | } |