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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | // Holds the main init and de-init functions for arch-related program parts |
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8 | |||
9 | #include <SDL.h> |
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10 | #include "songs.h" |
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11 | #include "key.h" |
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12 | #include "digi.h" |
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13 | #include "mouse.h" |
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14 | #include "joy.h" |
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15 | #include "gr.h" |
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16 | #include "dxxerror.h" |
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17 | #include "text.h" |
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18 | #include "args.h" |
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19 | #include "window.h" |
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20 | #include "dxxsconf.h" |
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21 | |||
22 | #if DXX_USE_SDLIMAGE |
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23 | #include <SDL_image.h> |
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24 | #endif |
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25 | |||
26 | namespace dsx { |
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27 | |||
28 | static void arch_close(void) |
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29 | { |
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30 | songs_uninit(); |
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31 | |||
32 | gr_close(); |
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33 | |||
34 | if (!CGameArg.CtlNoJoystick) |
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35 | joy_close(); |
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36 | |||
37 | if (!CGameArg.CtlNoMouse) |
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38 | mouse_close(); |
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39 | |||
40 | if (!CGameArg.SndNoSound) |
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41 | { |
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42 | digi_close(); |
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43 | } |
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44 | #if DXX_USE_SDLIMAGE |
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45 | IMG_Quit(); |
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46 | #endif |
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47 | SDL_Quit(); |
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48 | } |
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49 | |||
50 | arch_atexit::~arch_atexit() |
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51 | { |
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52 | arch_close(); |
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53 | } |
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54 | |||
55 | arch_atexit arch_init() |
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56 | { |
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57 | int t; |
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58 | |||
59 | if (SDL_Init(SDL_INIT_VIDEO) < 0) |
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60 | Error("SDL library initialisation failed: %s.",SDL_GetError()); |
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61 | #if DXX_USE_SDLIMAGE |
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62 | IMG_Init(0); |
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63 | #endif |
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64 | #if SDL_MAJOR_VERSION == 2 |
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65 | /* In SDL1, grabbing input grabbed both the keyboard and the mouse. |
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66 | * Many game management keys assume a keyboard grab. |
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67 | * Tell SDL2 to grab the keyboard. |
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68 | * |
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69 | * Unlike with SDL1, players have the option of overriding this grab |
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70 | * by setting an environment variable. In SDL1, the only choice was |
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71 | * to skip both the keyboard grab and the mouse grab. Now, players |
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72 | * can enable grabbing in the UI, but disable keyboard grab with the |
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73 | * environment variable. |
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74 | */ |
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75 | SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1"); |
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76 | /* Gameplay continues regardless of focus, so keep the window |
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77 | * visible. |
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78 | */ |
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79 | SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0"); |
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80 | #endif |
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81 | |||
82 | key_init(); |
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83 | |||
84 | digi_select_system(); |
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85 | |||
86 | if (!CGameArg.SndNoSound) |
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87 | digi_init(); |
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88 | |||
89 | if (!CGameArg.CtlNoMouse) |
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90 | mouse_init(); |
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91 | |||
92 | if (!CGameArg.CtlNoJoystick) |
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93 | joy_init(); |
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94 | |||
95 | if ((t = gr_init()) != 0) |
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96 | Error(TXT_CANT_INIT_GFX,t); |
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97 | |||
98 | return {}; |
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99 | } |
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100 | |||
101 | } |