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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | /* |
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8 | * This is an alternate backend for the sound effect system. |
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9 | * It uses SDL_mixer to provide a more reliable playback, |
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10 | * and allow processing of multiple audio formats. |
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11 | * |
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12 | * This file is based on the original D1X arch/sdl/digi.c |
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13 | * |
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14 | * -- MD2211 (2006-10-12) |
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15 | */ |
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16 | |||
17 | #include <bitset> |
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18 | #include <stdlib.h> |
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19 | #include <stdio.h> |
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20 | #include <string.h> |
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21 | |||
22 | #include <SDL.h> |
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23 | #include <SDL_audio.h> |
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24 | #include <SDL_mixer.h> |
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25 | |||
26 | #include "pstypes.h" |
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27 | #include "dxxerror.h" |
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28 | #include "sounds.h" |
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29 | #include "digi.h" |
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30 | #include "digi_mixer.h" |
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31 | #include "digi_mixer_music.h" |
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32 | #include "console.h" |
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33 | #include "config.h" |
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34 | #include "args.h" |
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35 | |||
36 | #include "maths.h" |
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37 | #include "piggy.h" |
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38 | #include "u_mem.h" |
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39 | #include <memory> |
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40 | |||
41 | #define MIX_DIGI_DEBUG 0 |
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42 | #define MIX_OUTPUT_FORMAT AUDIO_S16 |
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43 | #define MIX_OUTPUT_CHANNELS 2 |
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44 | |||
45 | #if !((defined(__APPLE__) && defined(__MACH__)) || defined(macintosh)) |
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46 | #define SOUND_BUFFER_SIZE 2048 |
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47 | #else |
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48 | #define SOUND_BUFFER_SIZE 1024 |
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49 | #endif |
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50 | |||
51 | namespace dcx { |
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52 | |||
53 | namespace { |
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54 | |||
55 | /* channel management */ |
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56 | static unsigned digi_mixer_find_channel(const std::bitset<64> &channels, const unsigned max_channels) |
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57 | { |
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58 | unsigned i = 0; |
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59 | for (; i < max_channels; ++i) |
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60 | if (!channels[i]) |
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61 | break; |
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62 | return i; |
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63 | } |
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64 | |||
65 | struct RAIIMix_Chunk : public Mix_Chunk |
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66 | { |
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67 | RAIIMix_Chunk() = default; |
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68 | ~RAIIMix_Chunk() |
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69 | { |
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70 | delete [] abuf; |
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71 | } |
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72 | RAIIMix_Chunk(const RAIIMix_Chunk &) = delete; |
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73 | RAIIMix_Chunk &operator=(const RAIIMix_Chunk &) = delete; |
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74 | }; |
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75 | |||
76 | static int fix2byte(const fix f) |
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77 | { |
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78 | return (f / 256) % 256; |
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79 | } |
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80 | |||
81 | uint8_t digi_initialised; |
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82 | std::bitset<64> channels; |
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83 | unsigned digi_mixer_max_channels = channels.size(); |
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84 | |||
85 | void digi_mixer_free_channel(const int channel_num) |
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86 | { |
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87 | channels.reset(channel_num); |
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88 | } |
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89 | |||
90 | } |
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91 | |||
92 | } |
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93 | |||
94 | namespace dsx { |
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95 | |||
96 | static std::array<RAIIMix_Chunk, MAX_SOUNDS> SoundChunks; |
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97 | |||
98 | /* Initialise audio */ |
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99 | int digi_mixer_init() |
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100 | { |
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101 | #if defined(DXX_BUILD_DESCENT_II) |
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102 | const unsigned |
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103 | #endif |
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104 | digi_sample_rate = SAMPLE_RATE_44K; |
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105 | |||
106 | #if MIX_DIGI_DEBUG |
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107 | con_printf(CON_DEBUG, "digi_init %u (SDL_Mixer)", MAX_SOUNDS.value); |
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108 | #endif |
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109 | if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) Error("SDL audio initialisation failed: %s.", SDL_GetError()); |
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110 | |||
111 | if (Mix_OpenAudio(digi_sample_rate, MIX_OUTPUT_FORMAT, MIX_OUTPUT_CHANNELS, SOUND_BUFFER_SIZE)) |
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112 | { |
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113 | //edited on 10/05/98 by Matt Mueller - should keep running, just with no sound. |
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114 | con_printf(CON_URGENT,"\nError: Couldn't open audio: %s", SDL_GetError()); |
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115 | CGameArg.SndNoSound = 1; |
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116 | return 1; |
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117 | } |
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118 | |||
119 | digi_mixer_max_channels = Mix_AllocateChannels(digi_mixer_max_channels); |
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120 | channels.reset(); |
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121 | Mix_Pause(0); |
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122 | Mix_ChannelFinished(digi_mixer_free_channel); |
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123 | |||
124 | digi_initialised = 1; |
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125 | |||
126 | digi_mixer_set_digi_volume( (GameCfg.DigiVolume*32768)/8 ); |
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127 | |||
128 | return 0; |
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129 | } |
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130 | |||
131 | } |
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132 | |||
133 | namespace dcx { |
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134 | |||
135 | /* Shut down audio */ |
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136 | void digi_mixer_close() { |
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137 | #if MIX_DIGI_DEBUG |
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138 | con_printf(CON_DEBUG, "digi_close (SDL_Mixer)"); |
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139 | #endif |
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140 | if (!digi_initialised) return; |
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141 | digi_initialised = 0; |
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142 | Mix_CloseAudio(); |
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143 | } |
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144 | |||
145 | } |
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146 | |||
147 | namespace dsx { |
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148 | |||
149 | /* |
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150 | * Play-time conversion. Performs output conversion only once per sound effect used. |
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151 | * Once the sound sample has been converted, it is cached in SoundChunks[] |
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152 | */ |
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153 | static void mixdigi_convert_sound(const unsigned i) |
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154 | { |
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155 | if (SoundChunks[i].abuf) |
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156 | //proceed only if not converted yet |
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157 | return; |
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158 | SDL_AudioCVT cvt; |
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159 | Uint8 *data = GameSounds[i].data; |
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160 | Uint32 dlen = GameSounds[i].length; |
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161 | int freq; |
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162 | int out_freq; |
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163 | Uint16 out_format; |
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164 | int out_channels; |
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165 | #if defined(DXX_BUILD_DESCENT_I) |
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166 | out_freq = digi_sample_rate; |
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167 | out_format = MIX_OUTPUT_FORMAT; |
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168 | out_channels = MIX_OUTPUT_CHANNELS; |
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169 | freq = GameSounds[i].freq; |
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170 | #elif defined(DXX_BUILD_DESCENT_II) |
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171 | Mix_QuerySpec(&out_freq, &out_format, &out_channels); // get current output settings |
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172 | freq = GameArg.SndDigiSampleRate; |
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173 | #endif |
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174 | |||
175 | if (data) |
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176 | { |
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177 | if (SDL_BuildAudioCVT(&cvt, AUDIO_U8, 1, freq, out_format, out_channels, out_freq) == -1) |
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178 | { |
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179 | con_printf(CON_URGENT, "%s:%u: SDL_BuildAudioCVT failed: sound=%i dlen=%u freq=%i out_format=%i out_channels=%i out_freq=%i", __FILE__, __LINE__, i, dlen, freq, out_format, out_channels, out_freq); |
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180 | return; |
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181 | } |
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182 | |||
183 | auto cvtbuf = std::make_unique<Uint8[]>(dlen * cvt.len_mult); |
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184 | cvt.buf = cvtbuf.get(); |
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185 | cvt.len = dlen; |
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186 | memcpy(cvt.buf, data, dlen); |
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187 | if (SDL_ConvertAudio(&cvt)) |
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188 | { |
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189 | con_printf(CON_URGENT, "%s:%u: SDL_ConvertAudio failed: sound=%i dlen=%u freq=%i out_format=%i out_channels=%i out_freq=%i", __FILE__, __LINE__, i, dlen, freq, out_format, out_channels, out_freq); |
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190 | return; |
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191 | } |
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192 | |||
193 | SoundChunks[i].abuf = cvtbuf.release(); |
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194 | SoundChunks[i].alen = cvt.len_cvt; |
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195 | SoundChunks[i].allocated = 1; |
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196 | SoundChunks[i].volume = 128; // Max volume = 128 |
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197 | } |
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198 | } |
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199 | |||
200 | // Volume 0-F1_0 |
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201 | int digi_mixer_start_sound(short soundnum, fix volume, int pan, int looping, int loop_start, int loop_end, sound_object *) |
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202 | { |
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203 | if (!digi_initialised) return -1; |
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204 | |||
205 | if (soundnum < 0) |
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206 | return -1; |
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207 | |||
208 | const unsigned max_channels = digi_mixer_max_channels; |
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209 | if (max_channels > channels.size()) |
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210 | return -1; |
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211 | const auto channel = digi_mixer_find_channel(channels, max_channels); |
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212 | if (channel >= max_channels) |
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213 | return -1; |
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214 | |||
215 | Assert(GameSounds[soundnum].data != reinterpret_cast<void *>(-1)); |
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216 | |||
217 | mixdigi_convert_sound(soundnum); |
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218 | |||
219 | const int mix_vol = fix2byte(fixmul(digi_volume, volume)); |
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220 | const uint8_t mix_distance = (volume > F1_0) ? 0 : UINT8_MAX - mix_vol; |
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221 | const int mix_pan = fix2byte(pan); |
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222 | #if MIX_DIGI_DEBUG |
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223 | con_printf(CON_DEBUG, "digi_start_sound %d, volume %d, pan %d (start=%d, end=%d)", soundnum, mix_vol, mix_pan, loop_start, loop_end); |
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224 | #else |
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225 | (void)loop_start; |
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226 | (void)loop_end; |
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227 | #endif |
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228 | |||
229 | const int mix_loop = looping * -1; |
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230 | Mix_PlayChannel(channel, &(SoundChunks[soundnum]), mix_loop); |
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231 | Mix_SetPanning(channel, 255-mix_pan, mix_pan); |
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232 | Mix_SetDistance(channel, mix_distance); |
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233 | channels.set(channel); |
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234 | |||
235 | return channel; |
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236 | } |
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237 | |||
238 | } |
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239 | |||
240 | namespace dcx { |
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241 | |||
242 | void digi_mixer_set_channel_volume(int channel, int volume) |
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243 | { |
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244 | int mix_vol = fix2byte(volume); |
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245 | if (!digi_initialised) return; |
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246 | Mix_SetDistance(channel, 255-mix_vol); |
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247 | } |
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248 | |||
249 | void digi_mixer_set_channel_pan(int channel, int pan) |
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250 | { |
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251 | int mix_pan = fix2byte(pan); |
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252 | Mix_SetPanning(channel, 255-mix_pan, mix_pan); |
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253 | } |
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254 | |||
255 | void digi_mixer_stop_sound(int channel) { |
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256 | if (!digi_initialised) return; |
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257 | #if MIX_DIGI_DEBUG |
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258 | con_printf(CON_DEBUG, "digi_stop_sound %d", channel); |
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259 | #endif |
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260 | Mix_HaltChannel(channel); |
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261 | channels.reset(channel); |
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262 | } |
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263 | |||
264 | void digi_mixer_end_sound(int channel) |
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265 | { |
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266 | digi_mixer_stop_sound(channel); |
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267 | channels.reset(channel); |
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268 | } |
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269 | |||
270 | void digi_mixer_set_digi_volume( int dvolume ) |
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271 | { |
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272 | digi_volume = dvolume; |
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273 | if (!digi_initialised) return; |
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274 | Mix_Volume(-1, fix2byte(dvolume)); |
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275 | } |
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276 | |||
277 | int digi_mixer_is_channel_playing(const int c) |
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278 | { |
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279 | return channels[c]; |
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280 | } |
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281 | |||
282 | void digi_mixer_reset() {} |
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283 | void digi_mixer_stop_all_channels() |
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284 | { |
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285 | channels = {}; |
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286 | Mix_HaltChannel(-1); |
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287 | } |
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288 | |||
289 | } |