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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | /* |
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8 | * |
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9 | * SDL digital audio support |
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10 | * |
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11 | * |
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12 | */ |
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13 | |||
14 | #include <stdlib.h> |
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15 | #include <stdio.h> |
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16 | #include <string.h> |
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17 | #include <SDL.h> |
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18 | #include <digi_audio.h> |
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19 | #include "dxxerror.h" |
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20 | #include "vecmat.h" |
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21 | #include "digi.h" |
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22 | #include "sounds.h" |
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23 | #include "config.h" |
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24 | #include "args.h" |
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25 | #include "piggy.h" |
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26 | |||
27 | #include "compiler-range_for.h" |
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28 | |||
29 | namespace dcx { |
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30 | |||
31 | //changed on 980905 by adb to increase number of concurrent sounds |
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32 | //end changes by adb |
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33 | #define SOUND_BUFFER_SIZE 1024 |
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34 | |||
35 | #define MIN_VOLUME 10 |
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36 | |||
37 | /* This table is used to add two sound values together and pin |
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38 | * the value to avoid overflow. (used with permission from ARDI) |
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39 | * DPH: Taken from SDL/src/SDL_mixer.c. |
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40 | */ |
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41 | constexpr uint8_t mix8[] = |
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42 | { |
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43 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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44 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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45 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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46 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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47 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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48 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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49 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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50 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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51 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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52 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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53 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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54 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, |
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55 | 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, |
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56 | 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, |
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57 | 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, |
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58 | 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, |
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59 | 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, |
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60 | 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, |
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61 | 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, |
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62 | 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, |
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63 | 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, |
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64 | 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, |
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65 | 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, |
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66 | 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, |
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67 | 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, |
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68 | 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, |
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69 | 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, |
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70 | 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, |
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71 | 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, |
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72 | 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, |
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73 | 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, |
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74 | 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, |
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75 | 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, |
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76 | 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, |
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77 | 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF, 0xFF, |
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78 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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79 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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80 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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81 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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82 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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83 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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84 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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85 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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86 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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87 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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88 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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89 | 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, |
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90 | }; |
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91 | |||
92 | static int digi_initialised = 0; |
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93 | |||
94 | struct sound_slot { |
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95 | int soundno; |
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96 | bool playing; // Is there a sample playing on this channel? |
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97 | bool looped; // Play this sample looped? |
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98 | bool persistent; // This can't be pre-empted |
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99 | fix pan; // 0 = far left, 1 = far right |
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100 | fix volume; // 0 = nothing, 1 = fully on |
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101 | //changed on 980905 by adb from char * to unsigned char * |
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102 | unsigned char *samples; |
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103 | sound_object *soundobj; // Which soundobject is on this channel |
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104 | //end changes by adb |
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105 | unsigned int length; // Length of the sample |
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106 | unsigned int position; // Position we are at at the moment. |
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107 | }; |
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108 | |||
109 | static void digi_audio_stop_sound(sound_slot &s) |
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110 | { |
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111 | s.playing = 0; |
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112 | s.soundobj = sound_object_none; |
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113 | s.persistent = 0; |
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114 | } |
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115 | |||
116 | static std::array<sound_slot, 32> SoundSlots; |
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117 | |||
118 | } |
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119 | |||
120 | namespace dsx { |
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121 | |||
122 | static SDL_AudioSpec WaveSpec; |
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123 | static int next_channel = 0; |
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124 | |||
125 | /* Audio mixing callback */ |
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126 | //changed on 980905 by adb to cleanup, add pan support and optimize mixer |
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127 | static void audio_mixcallback(void *, Uint8 *stream, int len) |
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128 | { |
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129 | Uint8 *streamend = stream + len; |
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130 | if (!digi_initialised) |
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131 | return; |
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132 | |||
133 | memset(stream, 0x80, len); // fix "static" sound bug on Mac OS X |
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134 | |||
135 | SDL_LockAudio(); |
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136 | |||
137 | range_for (auto &sl, SoundSlots) |
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138 | { |
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139 | if (sl.playing) { |
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140 | Uint8 *sldata = sl.samples + sl.position, *slend = sl.samples + sl.length; |
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141 | Uint8 *sp = stream, s; |
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142 | signed char v; |
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143 | fix vl, vr; |
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144 | int x; |
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145 | |||
146 | if ((x = sl.pan) & 0x8000) { |
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147 | vl = 0x20000 - x * 2; |
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148 | vr = 0x10000; |
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149 | } else { |
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150 | vl = 0x10000; |
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151 | vr = x * 2; |
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152 | } |
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153 | vl = fixmul(vl, (x = sl.volume)); |
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154 | vr = fixmul(vr, x); |
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155 | while (sp < streamend) { |
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156 | if (sldata == slend) { |
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157 | if (!sl.looped) { |
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158 | sl.playing = 0; |
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159 | break; |
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160 | } |
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161 | sldata = sl.samples; |
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162 | } |
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163 | v = *(sldata++) - 0x80; |
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164 | s = *sp; |
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165 | *(sp++) = mix8[ s + fixmul(v, vl) + 0x80 ]; |
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166 | s = *sp; |
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167 | *(sp++) = mix8[ s + fixmul(v, vr) + 0x80 ]; |
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168 | } |
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169 | sl.position = sldata - sl.samples; |
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170 | } |
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171 | } |
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172 | |||
173 | SDL_UnlockAudio(); |
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174 | } |
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175 | //end changes by adb |
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176 | |||
177 | /* Initialise audio devices. */ |
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178 | int digi_audio_init() |
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179 | { |
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180 | if (SDL_InitSubSystem(SDL_INIT_AUDIO)<0) { |
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181 | Error("SDL audio initialisation failed: %s.",SDL_GetError()); |
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182 | } |
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183 | |||
184 | #if defined(DXX_BUILD_DESCENT_I) |
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185 | WaveSpec.freq = digi_sample_rate; |
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186 | #elif defined(DXX_BUILD_DESCENT_II) |
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187 | WaveSpec.freq = GameArg.SndDigiSampleRate; |
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188 | #endif |
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189 | //added/changed by Sam Lantinga on 12/01/98 for new SDL version |
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190 | WaveSpec.format = AUDIO_U8; |
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191 | WaveSpec.channels = 2; |
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192 | //end this section addition/change - SL |
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193 | WaveSpec.samples = SOUND_BUFFER_SIZE; |
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194 | WaveSpec.callback = audio_mixcallback; |
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195 | |||
196 | if ( SDL_OpenAudio(&WaveSpec, NULL) < 0 ) { |
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197 | //edited on 10/05/98 by Matt Mueller - should keep running, just with no sound. |
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198 | Warning("\nError: Couldn't open audio: %s\n", SDL_GetError()); |
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199 | //killed exit(2); |
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200 | return 1; |
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201 | //end edit -MM |
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202 | } |
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203 | SDL_PauseAudio(0); |
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204 | |||
205 | digi_initialised = 1; |
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206 | |||
207 | digi_audio_set_digi_volume( (GameCfg.DigiVolume*32768)/8 ); |
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208 | return 0; |
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209 | } |
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210 | |||
211 | /* Toggle audio */ |
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212 | void digi_audio_reset() { } |
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213 | |||
214 | /* Shut down audio */ |
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215 | void digi_audio_close() |
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216 | { |
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217 | if (!digi_initialised) return; |
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218 | digi_initialised = 0; |
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219 | #ifdef __MINGW32__ |
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220 | SDL_Delay(500); // CloseAudio hangs if it's called too soon after opening? |
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221 | #endif |
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222 | SDL_CloseAudio(); |
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223 | } |
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224 | |||
225 | void digi_audio_stop_all_channels() |
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226 | { |
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227 | range_for (auto &i, SoundSlots) |
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228 | digi_audio_stop_sound(i); |
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229 | } |
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230 | |||
231 | |||
232 | // Volume 0-F1_0 |
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233 | int digi_audio_start_sound(short soundnum, fix volume, int pan, int looping, int, int, sound_object *const soundobj) |
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234 | { |
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235 | int i, starting_channel; |
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236 | |||
237 | if (!digi_initialised) return -1; |
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238 | |||
239 | if (soundnum < 0) return -1; |
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240 | |||
241 | SDL_LockAudio(); |
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242 | |||
243 | Assert(GameSounds[soundnum].data != reinterpret_cast<void *>(-1)); |
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244 | |||
245 | starting_channel = next_channel; |
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246 | |||
247 | while(1) |
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248 | { |
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249 | if (!SoundSlots[next_channel].playing) |
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250 | break; |
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251 | |||
252 | if (!SoundSlots[next_channel].persistent) |
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253 | break; // use this channel! |
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254 | |||
255 | next_channel++; |
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256 | if (next_channel >= digi_max_channels) |
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257 | next_channel = 0; |
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258 | if (next_channel == starting_channel) |
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259 | { |
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260 | SDL_UnlockAudio(); |
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261 | return -1; |
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262 | } |
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263 | } |
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264 | if (SoundSlots[next_channel].playing) |
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265 | { |
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266 | SoundSlots[next_channel].playing = 0; |
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267 | if (SoundSlots[next_channel].soundobj != sound_object_none) |
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268 | { |
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269 | digi_end_soundobj(*SoundSlots[next_channel].soundobj); |
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270 | } |
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271 | if (SoundQ_channel == next_channel) |
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272 | SoundQ_end(); |
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273 | } |
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274 | |||
275 | #ifndef NDEBUG |
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276 | verify_sound_channel_free(next_channel); |
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277 | #endif |
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278 | |||
279 | SoundSlots[next_channel].soundno = soundnum; |
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280 | SoundSlots[next_channel].samples = GameSounds[soundnum].data; |
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281 | SoundSlots[next_channel].length = GameSounds[soundnum].length; |
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282 | SoundSlots[next_channel].volume = fixmul(digi_volume, volume); |
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283 | SoundSlots[next_channel].pan = pan; |
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284 | SoundSlots[next_channel].position = 0; |
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285 | SoundSlots[next_channel].looped = looping; |
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286 | SoundSlots[next_channel].playing = 1; |
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287 | SoundSlots[next_channel].soundobj = soundobj; |
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288 | SoundSlots[next_channel].persistent = 0; |
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289 | if (soundobj || looping || volume > F1_0) |
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290 | SoundSlots[next_channel].persistent = 1; |
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291 | |||
292 | i = next_channel; |
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293 | next_channel++; |
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294 | if (next_channel >= digi_max_channels) |
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295 | next_channel = 0; |
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296 | |||
297 | SDL_UnlockAudio(); |
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298 | |||
299 | return i; |
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300 | } |
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301 | |||
302 | //added on 980905 by adb from original source to make sfx volume work |
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303 | void digi_audio_set_digi_volume( int dvolume ) |
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304 | { |
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305 | dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff); |
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306 | if ( dvolume > SOUND_MAX_VOLUME ) |
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307 | digi_volume = SOUND_MAX_VOLUME; |
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308 | else if ( dvolume < 0 ) |
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309 | digi_volume = 0; |
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310 | else |
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311 | digi_volume = dvolume; |
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312 | |||
313 | if ( !digi_initialised ) return; |
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314 | |||
315 | digi_sync_sounds(); |
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316 | } |
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317 | //end edit by adb |
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318 | |||
319 | int digi_audio_is_channel_playing(int channel) |
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320 | { |
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321 | if (!digi_initialised) |
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322 | return 0; |
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323 | |||
324 | return SoundSlots[channel].playing; |
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325 | } |
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326 | |||
327 | void digi_audio_set_channel_volume(int channel, int volume) |
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328 | { |
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329 | if (!digi_initialised) |
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330 | return; |
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331 | |||
332 | if (!SoundSlots[channel].playing) |
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333 | return; |
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334 | |||
335 | SoundSlots[channel].volume = fixmuldiv(volume, digi_volume, F1_0); |
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336 | } |
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337 | |||
338 | void digi_audio_set_channel_pan(int channel, int pan) |
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339 | { |
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340 | if (!digi_initialised) |
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341 | return; |
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342 | |||
343 | if (!SoundSlots[channel].playing) |
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344 | return; |
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345 | |||
346 | SoundSlots[channel].pan = pan; |
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347 | } |
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348 | |||
349 | void digi_audio_stop_sound(int channel) |
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350 | { |
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351 | digi_audio_stop_sound(SoundSlots[channel]); |
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352 | } |
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353 | |||
354 | void digi_audio_end_sound(int channel) |
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355 | { |
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356 | if (!digi_initialised) |
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357 | return; |
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358 | |||
359 | if (!SoundSlots[channel].playing) |
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360 | return; |
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361 | |||
362 | SoundSlots[channel].soundobj = sound_object_none; |
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363 | SoundSlots[channel].persistent = 0; |
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364 | } |
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365 | |||
366 | } |