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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | /* |
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8 | * |
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9 | * Graphics support functions for OpenGL. |
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10 | * |
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11 | */ |
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12 | |||
13 | #include "dxxsconf.h" |
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14 | #include <stdexcept> |
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15 | #include <tuple> |
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16 | #ifdef _WIN32 |
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17 | #include <windows.h> |
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18 | #include <stddef.h> |
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19 | #endif |
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20 | #if defined(__APPLE__) && defined(__MACH__) |
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21 | #include <OpenGL/gl.h> |
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22 | #include <OpenGL/glu.h> |
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23 | #else |
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24 | #if DXX_USE_OGLES |
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25 | #include <GLES/gl.h> |
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26 | #else |
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27 | #include <GL/gl.h> |
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28 | #include <GL/glu.h> |
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29 | #endif |
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30 | #endif |
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31 | #include <string.h> |
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32 | #include <math.h> |
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33 | #include <stdio.h> |
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34 | |||
35 | #include "3d.h" |
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36 | #include "piggy.h" |
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37 | #include "common/3d/globvars.h" |
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38 | #include "dxxerror.h" |
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39 | #include "texmap.h" |
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40 | #include "palette.h" |
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41 | #include "rle.h" |
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42 | #include "console.h" |
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43 | #include "config.h" |
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44 | #include "u_mem.h" |
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45 | |||
46 | #include "segment.h" |
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47 | #include "textures.h" |
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48 | #include "texmerge.h" |
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49 | #include "effects.h" |
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50 | #include "weapon.h" |
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51 | #include "powerup.h" |
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52 | #include "laser.h" |
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53 | #include "player.h" |
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54 | #include "robot.h" |
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55 | #include "gamefont.h" |
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56 | #include "byteutil.h" |
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57 | #include "internal.h" |
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58 | #include "gauges.h" |
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59 | #include "playsave.h" |
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60 | #include "object.h" |
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61 | #include "args.h" |
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62 | |||
63 | #include "compiler-range_for.h" |
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64 | #include "d_range.h" |
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65 | #include "d_zip.h" |
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66 | #include "partial_range.h" |
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67 | |||
68 | #include <algorithm> |
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69 | #include <memory> |
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70 | #include <utility> |
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71 | using std::max; |
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72 | |||
73 | //change to 1 for lots of spew. |
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74 | #if 0 |
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75 | #define glmprintf(A) con_printf A |
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76 | #else |
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77 | #define glmprintf(A) |
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78 | #endif |
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79 | |||
80 | #ifndef M_PI |
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81 | #define M_PI 3.14159 |
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82 | #endif |
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83 | |||
84 | namespace { |
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85 | |||
86 | template <unsigned G> |
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87 | struct enable_ogl_client_state |
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88 | { |
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89 | enable_ogl_client_state() noexcept |
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90 | { |
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91 | glEnableClientState(G); |
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92 | } |
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93 | ~enable_ogl_client_state() noexcept |
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94 | { |
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95 | glDisableClientState(G); |
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96 | } |
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97 | }; |
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98 | |||
99 | template <typename T, unsigned... Gs> |
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100 | using ogl_client_states = std::tuple<T, enable_ogl_client_state<Gs>...>; |
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101 | |||
102 | template <typename T, std::size_t N1, std::size_t N2> |
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103 | union flatten_array |
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104 | { |
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105 | std::array<T, N1 * N2> flat; |
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106 | std::array<std::array<T, N1>, N2> nested; |
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107 | static_assert(sizeof(flat) == sizeof(nested), "array padding error"); |
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108 | }; |
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109 | |||
110 | } |
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111 | |||
112 | #if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__)) || defined(__sun__) || defined(macintosh) |
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113 | #define cosf(a) cos(a) |
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114 | #define sinf(a) sin(a) |
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115 | #endif |
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116 | |||
117 | namespace dcx { |
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118 | |||
119 | static std::unique_ptr<GLubyte[]> texbuf; |
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120 | |||
121 | unsigned last_width=~0u,last_height=~0u; |
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122 | int GL_TEXTURE_2D_enabled=-1; |
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123 | |||
124 | static int r_texcount = 0, r_cachedtexcount = 0; |
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125 | #if DXX_USE_OGLES |
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126 | static int ogl_rgba_internalformat = GL_RGBA; |
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127 | static int ogl_rgb_internalformat = GL_RGB; |
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128 | #else |
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129 | static int ogl_rgba_internalformat = GL_RGBA8; |
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130 | static int ogl_rgb_internalformat = GL_RGB8; |
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131 | #endif |
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132 | static std::unique_ptr<GLfloat[]> sphere_va, circle_va, disk_va; |
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133 | static std::array<std::unique_ptr<GLfloat[]>, 3> secondary_lva; |
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134 | static int r_polyc,r_tpolyc,r_bitmapc,r_ubitbltc; |
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135 | #define f2glf(x) (f2fl(x)) |
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136 | |||
137 | #define OGL_BINDTEXTURE(a) glBindTexture(GL_TEXTURE_2D, a); |
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138 | |||
139 | /* I assume this ought to be >= MAX_BITMAP_FILES in piggy.h? */ |
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140 | static std::array<ogl_texture, 20000> ogl_texture_list; |
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141 | static int ogl_texture_list_cur; |
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142 | |||
143 | /* some function prototypes */ |
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144 | |||
145 | #define GL_TEXTURE0_ARB 0x84C0 |
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146 | static int ogl_loadtexture(const palette_array_t &, const uint8_t *data, int dxo, int dyo, ogl_texture &tex, int bm_flags, int data_format, int texfilt, bool texanis, bool edgepad) __attribute_nonnull(); |
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147 | static void ogl_freetexture(ogl_texture &gltexture); |
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148 | |||
149 | static void ogl_loadbmtexture(grs_bitmap &bm, bool edgepad) |
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150 | { |
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151 | ogl_loadbmtexture_f(bm, CGameCfg.TexFilt, CGameCfg.TexAnisotropy, edgepad); |
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152 | } |
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153 | |||
154 | } |
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155 | |||
156 | #if DXX_USE_OGLES |
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157 | // Replacement for gluPerspective |
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158 | static void perspective(double fovy, double aspect, double zNear, double zFar) |
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159 | { |
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160 | double xmin, xmax, ymin, ymax; |
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161 | |||
162 | glMatrixMode(GL_PROJECTION); |
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163 | glLoadIdentity(); |
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164 | |||
165 | ymax = zNear * tan(fovy * M_PI / 360.0); |
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166 | ymin = -ymax; |
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167 | xmin = ymin * aspect; |
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168 | xmax = ymax * aspect; |
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169 | |||
170 | glFrustumf(xmin, xmax, ymin, ymax, zNear, zFar); |
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171 | glMatrixMode(GL_MODELVIEW); |
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172 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
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173 | glDepthMask(GL_TRUE); |
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174 | } |
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175 | #endif |
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176 | |||
177 | static void ogl_init_texture_stats(ogl_texture &t) |
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178 | { |
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179 | t.prio=0.3;//default prio |
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180 | t.numrend=0; |
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181 | } |
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182 | |||
183 | void ogl_init_texture(ogl_texture &t, int w, int h, int flags) |
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184 | { |
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185 | t.handle = 0; |
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186 | #if !DXX_USE_OGLES |
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187 | if (flags & OGL_FLAG_NOCOLOR) |
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188 | { |
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189 | // use GL_INTENSITY instead of GL_RGB |
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190 | if (flags & OGL_FLAG_ALPHA) |
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191 | { |
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192 | if (CGameArg.DbgGlIntensity4Ok) |
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193 | { |
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194 | t.internalformat = GL_INTENSITY4; |
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195 | t.format = GL_LUMINANCE; |
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196 | } |
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197 | else if (CGameArg.DbgGlLuminance4Alpha4Ok) |
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198 | { |
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199 | t.internalformat = GL_LUMINANCE4_ALPHA4; |
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200 | t.format = GL_LUMINANCE_ALPHA; |
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201 | } |
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202 | else if (CGameArg.DbgGlRGBA2Ok) |
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203 | { |
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204 | t.internalformat = GL_RGBA2; |
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205 | t.format = GL_RGBA; |
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206 | } |
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207 | else |
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208 | { |
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209 | t.internalformat = ogl_rgba_internalformat; |
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210 | t.format = GL_RGBA; |
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211 | } |
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212 | } |
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213 | else |
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214 | { |
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215 | // there are certainly smaller formats we could use here, but nothing needs it ATM. |
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216 | t.internalformat = ogl_rgb_internalformat; |
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217 | t.format = GL_RGB; |
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218 | } |
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219 | } |
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220 | else |
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221 | { |
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222 | #endif |
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223 | if (flags & OGL_FLAG_ALPHA) |
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224 | { |
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225 | t.internalformat = ogl_rgba_internalformat; |
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226 | t.format = GL_RGBA; |
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227 | } |
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228 | else |
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229 | { |
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230 | t.internalformat = ogl_rgb_internalformat; |
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231 | t.format = GL_RGB; |
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232 | } |
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233 | #if !DXX_USE_OGLES |
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234 | } |
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235 | #endif |
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236 | t.wrapstate = -1; |
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237 | t.lw = t.w = w; |
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238 | t.h = h; |
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239 | ogl_init_texture_stats(t); |
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240 | } |
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241 | |||
242 | static void ogl_reset_texture(ogl_texture &t) |
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243 | { |
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244 | ogl_init_texture(t, 0, 0, 0); |
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245 | } |
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246 | |||
247 | static void ogl_reset_texture_stats_internal(void){ |
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248 | range_for (auto &i, ogl_texture_list) |
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249 | if (i.handle>0) |
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250 | ogl_init_texture_stats(i); |
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251 | } |
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252 | |||
253 | void ogl_init_texture_list_internal(void){ |
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254 | ogl_texture_list_cur=0; |
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255 | range_for (auto &i, ogl_texture_list) |
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256 | ogl_reset_texture(i); |
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257 | } |
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258 | |||
259 | void ogl_smash_texture_list_internal(void){ |
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260 | sphere_va.reset(); |
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261 | circle_va.reset(); |
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262 | disk_va.reset(); |
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263 | secondary_lva = {}; |
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264 | range_for (auto &i, ogl_texture_list) |
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265 | { |
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266 | if (i.handle>0){ |
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267 | glDeleteTextures( 1, &i.handle ); |
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268 | i.handle=0; |
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269 | } |
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270 | i.wrapstate = -1; |
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271 | } |
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272 | } |
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273 | |||
274 | ogl_texture* ogl_get_free_texture(void){ |
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275 | for (unsigned i = ogl_texture_list.size(); i--;) |
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276 | { |
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277 | if (ogl_texture_list[ogl_texture_list_cur].handle<=0 && ogl_texture_list[ogl_texture_list_cur].w==0) |
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278 | return &ogl_texture_list[ogl_texture_list_cur]; |
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279 | if (++ogl_texture_list_cur >= ogl_texture_list.size()) |
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280 | ogl_texture_list_cur=0; |
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281 | } |
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282 | Error("OGL: texture list full!\n"); |
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283 | } |
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284 | |||
285 | static void ogl_texture_stats(void) |
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286 | { |
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287 | int used = 0, usedother = 0, usedidx = 0, usedrgb = 0, usedrgba = 0; |
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288 | int databytes = 0, truebytes = 0, datatexel = 0, truetexel = 0; |
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289 | int prio0=0,prio1=0,prio2=0,prio3=0,prioh=0; |
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290 | GLint idx, r, g, b, a, dbl, depth; |
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291 | int res, colorsize, depthsize; |
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292 | range_for (auto &i, ogl_texture_list) |
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293 | { |
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294 | if (i.handle>0){ |
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295 | used++; |
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296 | datatexel+=i.w*i.h; |
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297 | truetexel+=i.tw*i.th; |
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298 | databytes+=i.bytesu; |
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299 | truebytes+=i.bytes; |
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300 | if (i.prio<0.299)prio0++; |
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301 | else if (i.prio<0.399)prio1++; |
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302 | else if (i.prio<0.499)prio2++; |
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303 | else if (i.prio<0.599)prio3++; |
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304 | else prioh++; |
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305 | if (i.format == GL_RGBA) |
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306 | usedrgba++; |
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307 | else if (i.format == GL_RGB) |
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308 | usedrgb++; |
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309 | #if !DXX_USE_OGLES |
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310 | else if (i.format == GL_COLOR_INDEX) |
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311 | usedidx++; |
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312 | #endif |
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313 | else |
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314 | usedother++; |
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315 | } |
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316 | } |
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317 | |||
318 | res = SWIDTH * SHEIGHT; |
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319 | #if !DXX_USE_OGLES |
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320 | glGetIntegerv(GL_INDEX_BITS, &idx); |
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321 | #else |
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322 | idx=16; |
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323 | #endif |
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324 | glGetIntegerv(GL_RED_BITS, &r); |
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325 | glGetIntegerv(GL_GREEN_BITS, &g); |
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326 | glGetIntegerv(GL_BLUE_BITS, &b); |
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327 | glGetIntegerv(GL_ALPHA_BITS, &a); |
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328 | #if !DXX_USE_OGLES |
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329 | glGetIntegerv(GL_DOUBLEBUFFER, &dbl); |
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330 | #else |
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331 | dbl=1; |
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332 | #endif |
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333 | dbl += 1; |
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334 | glGetIntegerv(GL_DEPTH_BITS, &depth); |
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335 | gr_set_default_canvas(); |
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336 | auto &canvas = *grd_curcanv; |
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337 | const auto &game_font = *GAME_FONT; |
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338 | gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1); |
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339 | colorsize = (idx * res * dbl) / 8; |
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340 | depthsize = res * depth / 8; |
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341 | const auto &&fspacx2 = FSPACX(2); |
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342 | const auto &&fspacy1 = FSPACY(1); |
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343 | const auto &&line_spacing = LINE_SPACING(game_font, game_font); |
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344 | gr_printf(canvas, game_font, fspacx2, fspacy1, "%i flat %i tex %i bitmaps", r_polyc, r_tpolyc, r_bitmapc); |
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345 | gr_printf(canvas, game_font, fspacx2, fspacy1 + line_spacing, "%i(%i,%i,%i,%i) %iK(%iK wasted) (%i postcachedtex)", used, usedrgba, usedrgb, usedidx, usedother, truebytes / 1024, (truebytes - databytes) / 1024, r_texcount - r_cachedtexcount); |
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346 | gr_printf(canvas, game_font, fspacx2, fspacy1 + (line_spacing * 2), "%ibpp(r%i,g%i,b%i,a%i)x%i=%iK depth%i=%iK", idx, r, g, b, a, dbl, colorsize / 1024, depth, depthsize / 1024); |
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347 | gr_printf(canvas, game_font, fspacx2, fspacy1 + (line_spacing * 3), "total=%iK", (colorsize + depthsize + truebytes) / 1024); |
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348 | } |
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349 | |||
350 | static void ogl_bindbmtex(grs_bitmap &bm, bool edgepad){ |
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351 | if (bm.gltexture==NULL || bm.gltexture->handle<=0) |
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352 | ogl_loadbmtexture(bm, edgepad); |
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353 | OGL_BINDTEXTURE(bm.gltexture->handle); |
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354 | bm.gltexture->numrend++; |
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355 | } |
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356 | |||
357 | //gltexture MUST be bound first |
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358 | static void ogl_texwrap(ogl_texture *const gltexture, const int state) |
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359 | { |
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360 | if (gltexture->wrapstate != state || gltexture->numrend < 1) |
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361 | { |
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362 | gltexture->wrapstate = state; |
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363 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, state); |
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364 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, state); |
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365 | } |
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366 | } |
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367 | |||
368 | //crude texture precaching |
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369 | //handles: powerups, walls, weapons, polymodels, etc. |
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370 | //it is done with the horrid do_special_effects kludge so that sides that have to be texmerged and have animated textures will be correctly cached. |
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371 | //similarly, with the objects(esp weapons), we could just go through and cache em all instead, but that would get ones that might not even be on the level |
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372 | //TODO: doors |
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373 | |||
374 | void ogl_cache_polymodel_textures(const unsigned model_num) |
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375 | { |
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376 | auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; |
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377 | if (model_num >= Polygon_models.size()) |
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378 | return; |
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379 | const auto &po = Polygon_models[model_num]; |
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380 | unsigned i = po.first_texture; |
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381 | const unsigned last_texture = i + po.n_textures; |
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382 | for (; i != last_texture; ++i) |
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383 | { |
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384 | auto &objbitmap = ObjBitmaps[ObjBitmapPtrs[i]]; |
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385 | PIGGY_PAGE_IN(objbitmap); |
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386 | ogl_loadbmtexture(GameBitmaps[objbitmap.index], 1); |
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387 | } |
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388 | } |
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389 | |||
390 | static void ogl_cache_vclip_textures(const vclip &vc) |
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391 | { |
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392 | range_for (auto &i, partial_const_range(vc.frames, vc.num_frames)) |
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393 | { |
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394 | PIGGY_PAGE_IN(i); |
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395 | ogl_loadbmtexture(GameBitmaps[i.index], 0); |
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396 | } |
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397 | } |
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398 | |||
399 | static void ogl_cache_vclipn_textures(const d_vclip_array &Vclip, const unsigned i) |
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400 | { |
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401 | if (i < Vclip.size()) |
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402 | ogl_cache_vclip_textures(Vclip[i]); |
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403 | } |
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404 | |||
405 | static void ogl_cache_weapon_textures(const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, const unsigned weapon_type) |
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406 | { |
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407 | if (weapon_type >= Weapon_info.size()) |
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408 | return; |
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409 | const auto &w = Weapon_info[weapon_type]; |
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410 | ogl_cache_vclipn_textures(Vclip, w.flash_vclip); |
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411 | ogl_cache_vclipn_textures(Vclip, w.robot_hit_vclip); |
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412 | ogl_cache_vclipn_textures(Vclip, w.wall_hit_vclip); |
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413 | if (w.render_type == WEAPON_RENDER_VCLIP) |
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414 | ogl_cache_vclipn_textures(Vclip, w.weapon_vclip); |
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415 | else if (w.render_type == WEAPON_RENDER_POLYMODEL) |
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416 | { |
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417 | ogl_cache_polymodel_textures(w.model_num); |
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418 | ogl_cache_polymodel_textures(w.model_num_inner); |
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419 | } |
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420 | } |
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421 | |||
422 | namespace dsx { |
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423 | |||
424 | void ogl_cache_level_textures(void) |
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425 | { |
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426 | auto &Effects = LevelUniqueEffectsClipState.Effects; |
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427 | auto &Objects = LevelUniqueObjectState.Objects; |
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428 | auto &vcobjptridx = Objects.vcptridx; |
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429 | int max_efx=0,ef; |
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430 | |||
431 | ogl_reset_texture_stats_internal();//loading a new lev should reset textures |
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432 | |||
433 | range_for (auto &ec, partial_const_range(Effects, Num_effects)) |
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434 | { |
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435 | ogl_cache_vclipn_textures(Vclip, ec.dest_vclip); |
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436 | if ((ec.changing_wall_texture == -1) && (ec.changing_object_texture==-1) ) |
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437 | continue; |
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438 | if (ec.vc.num_frames>max_efx) |
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439 | max_efx=ec.vc.num_frames; |
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440 | } |
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441 | glmprintf((CON_DEBUG, "max_efx:%i", max_efx)); |
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442 | for (ef=0;ef<max_efx;ef++){ |
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443 | range_for (eclip &ec, partial_range(Effects, Num_effects)) |
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444 | { |
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445 | if ((ec.changing_wall_texture == -1) && (ec.changing_object_texture==-1) ) |
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446 | continue; |
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447 | ec.time_left=-1; |
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448 | } |
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449 | do_special_effects(); |
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450 | |||
451 | range_for (const unique_segment &seg, vcsegptr) |
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452 | { |
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453 | range_for (auto &side, seg.sides) |
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454 | { |
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455 | const auto tmap1 = side.tmap_num; |
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456 | const auto tmap2 = side.tmap_num2; |
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457 | if (tmap1<0 || tmap1>=NumTextures){ |
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458 | glmprintf((CON_DEBUG, "ogl_cache_level_textures %p %p %i %i", seg.get_unchecked_pointer(), &side, tmap1, NumTextures)); |
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459 | // tmap1=0; |
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460 | continue; |
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461 | } |
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462 | PIGGY_PAGE_IN(Textures[tmap1]); |
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463 | grs_bitmap *bm = &GameBitmaps[Textures[tmap1].index]; |
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464 | if (tmap2 != 0){ |
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465 | PIGGY_PAGE_IN(Textures[tmap2&0x3FFF]); |
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466 | auto &bm2 = GameBitmaps[Textures[tmap2&0x3FFF].index]; |
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467 | if (CGameArg.DbgUseOldTextureMerge || bm2.get_flag_mask(BM_FLAG_SUPER_TRANSPARENT)) |
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468 | bm = &texmerge_get_cached_bitmap( tmap1, tmap2 ); |
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469 | else { |
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470 | ogl_loadbmtexture(bm2, 1); |
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471 | } |
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472 | } |
||
473 | ogl_loadbmtexture(*bm, 0); |
||
474 | } |
||
475 | } |
||
476 | glmprintf((CON_DEBUG, "finished ef:%i", ef)); |
||
477 | } |
||
478 | reset_special_effects(); |
||
479 | init_special_effects(); |
||
480 | { |
||
481 | auto &Robot_info = LevelSharedRobotInfoState.Robot_info; |
||
482 | // always have lasers, concs, flares. Always shows player appearance, and at least concs are always available to disappear. |
||
483 | ogl_cache_weapon_textures(Vclip, Weapon_info, Primary_weapon_to_weapon_info[primary_weapon_index_t::LASER_INDEX]); |
||
484 | ogl_cache_weapon_textures(Vclip, Weapon_info, Secondary_weapon_to_weapon_info[CONCUSSION_INDEX]); |
||
485 | ogl_cache_weapon_textures(Vclip, Weapon_info, weapon_id_type::FLARE_ID); |
||
486 | ogl_cache_vclipn_textures(Vclip, VCLIP_PLAYER_APPEARANCE); |
||
487 | ogl_cache_vclipn_textures(Vclip, VCLIP_POWERUP_DISAPPEARANCE); |
||
488 | ogl_cache_polymodel_textures(Player_ship->model_num); |
||
489 | ogl_cache_vclipn_textures(Vclip, Player_ship->expl_vclip_num); |
||
490 | |||
491 | range_for (const auto &&objp, vcobjptridx) |
||
492 | { |
||
493 | if (objp->type == OBJ_POWERUP && objp->render_type==RT_POWERUP) |
||
494 | { |
||
495 | ogl_cache_vclipn_textures(Vclip, objp->rtype.vclip_info.vclip_num); |
||
496 | const auto id = get_powerup_id(objp); |
||
497 | primary_weapon_index_t p; |
||
498 | secondary_weapon_index_t s; |
||
499 | int w; |
||
500 | if ( |
||
501 | ( |
||
502 | ( |
||
503 | (id == POW_VULCAN_WEAPON && (p = primary_weapon_index_t::VULCAN_INDEX, true)) || |
||
504 | (id == POW_SPREADFIRE_WEAPON && (p = primary_weapon_index_t::SPREADFIRE_INDEX, true)) || |
||
505 | (id == POW_PLASMA_WEAPON && (p = primary_weapon_index_t::PLASMA_INDEX, true)) || |
||
506 | (id == POW_FUSION_WEAPON && (p = primary_weapon_index_t::FUSION_INDEX, true)) |
||
507 | ) && (w = Primary_weapon_to_weapon_info[p], true) |
||
508 | ) || |
||
509 | ( |
||
510 | ( |
||
511 | (id == POW_PROXIMITY_WEAPON && (s = secondary_weapon_index_t::PROXIMITY_INDEX, true)) || |
||
512 | ((id == POW_HOMING_AMMO_1 || id == POW_HOMING_AMMO_4) && (s = secondary_weapon_index_t::HOMING_INDEX, true)) || |
||
513 | (id == POW_SMARTBOMB_WEAPON && (s = secondary_weapon_index_t::SMART_INDEX, true)) || |
||
514 | (id == POW_MEGA_WEAPON && (s = secondary_weapon_index_t::MEGA_INDEX, true)) |
||
515 | ) && (w = Secondary_weapon_to_weapon_info[s], true) |
||
516 | ) |
||
517 | ) |
||
518 | { |
||
519 | ogl_cache_weapon_textures(Vclip, Weapon_info, w); |
||
520 | } |
||
521 | } |
||
522 | else if (objp->type != OBJ_NONE && objp->render_type==RT_POLYOBJ) |
||
523 | { |
||
524 | if (objp->type == OBJ_ROBOT) |
||
525 | { |
||
526 | auto &ri = Robot_info[get_robot_id(objp)]; |
||
527 | ogl_cache_vclipn_textures(Vclip, ri.exp1_vclip_num); |
||
528 | ogl_cache_vclipn_textures(Vclip, ri.exp2_vclip_num); |
||
529 | ogl_cache_weapon_textures(Vclip, Weapon_info, ri.weapon_type); |
||
530 | } |
||
531 | if (objp->rtype.pobj_info.tmap_override != -1) |
||
532 | { |
||
533 | auto &t = Textures[objp->rtype.pobj_info.tmap_override]; |
||
534 | PIGGY_PAGE_IN(t); |
||
535 | ogl_loadbmtexture(GameBitmaps[t.index], 1); |
||
536 | } |
||
537 | else |
||
538 | ogl_cache_polymodel_textures(objp->rtype.pobj_info.model_num); |
||
539 | } |
||
540 | } |
||
541 | } |
||
542 | glmprintf((CON_DEBUG, "finished caching")); |
||
543 | r_cachedtexcount = r_texcount; |
||
544 | } |
||
545 | |||
546 | } |
||
547 | |||
548 | namespace dcx { |
||
549 | |||
550 | void g3_draw_line(grs_canvas &canvas, const g3s_point &p0, const g3s_point &p1, const uint8_t c) |
||
551 | { |
||
552 | GLfloat color_r, color_g, color_b; |
||
553 | GLfloat color_array[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; |
||
554 | |||
555 | ogl_client_states<int, GL_VERTEX_ARRAY, GL_COLOR_ARRAY> cs; |
||
556 | OGL_DISABLE(TEXTURE_2D); |
||
557 | glDisable(GL_CULL_FACE); |
||
558 | color_r = PAL2Tr(c); |
||
559 | color_g = PAL2Tg(c); |
||
560 | color_b = PAL2Tb(c); |
||
561 | color_array[0] = color_array[4] = color_r; |
||
562 | color_array[1] = color_array[5] = color_g; |
||
563 | color_array[2] = color_array[6] = color_b; |
||
564 | color_array[3] = color_array[7] = 1.0; |
||
565 | std::array<GLfloat, 6> vertices = {{ |
||
566 | f2glf(p0.p3_vec.x), f2glf(p0.p3_vec.y), -f2glf(p0.p3_vec.z), |
||
567 | f2glf(p1.p3_vec.x), f2glf(p1.p3_vec.y), -f2glf(p1.p3_vec.z) |
||
568 | }}; |
||
569 | glVertexPointer(3, GL_FLOAT, 0, vertices.data()); |
||
570 | glColorPointer(4, GL_FLOAT, 0, color_array); |
||
571 | glDrawArrays(GL_LINES, 0, 2); |
||
572 | } |
||
573 | |||
574 | static void ogl_drawcircle(const unsigned nsides, const unsigned type, GLfloat *const vertices) |
||
575 | { |
||
576 | glEnableClientState(GL_VERTEX_ARRAY); |
||
577 | glVertexPointer(2, GL_FLOAT, 0, vertices); |
||
578 | glDrawArrays(type, 0, nsides); |
||
579 | glDisableClientState(GL_VERTEX_ARRAY); |
||
580 | } |
||
581 | |||
582 | static std::unique_ptr<GLfloat[]> circle_array_init(const unsigned nsides) |
||
583 | { |
||
584 | auto vertices = std::make_unique<GLfloat[]>(nsides * 2); |
||
585 | for (unsigned i = 0; i < nsides; i++) |
||
586 | { |
||
587 | const float ang = 2.0 * M_PI * i / nsides; |
||
588 | vertices[i * 2] = cosf(ang); |
||
589 | vertices[i * 2 + 1] = sinf(ang); |
||
590 | } |
||
591 | return vertices; |
||
592 | } |
||
593 | |||
594 | static std::unique_ptr<GLfloat[]> circle_array_init_2(const unsigned nsides, const float xsc, const float xo, const float ysc, const float yo) |
||
595 | { |
||
596 | auto vertices = std::make_unique<GLfloat[]>(nsides * 2); |
||
597 | for (unsigned i = 0; i < nsides; i++) |
||
598 | { |
||
599 | const float ang = 2.0 * M_PI * i / nsides; |
||
600 | vertices[i * 2] = cosf(ang) * xsc + xo; |
||
601 | vertices[i * 2 + 1] = sinf(ang) * ysc + yo; |
||
602 | } |
||
603 | return vertices; |
||
604 | } |
||
605 | |||
606 | } |
||
607 | |||
608 | void ogl_draw_vertex_reticle(int cross,int primary,int secondary,int color,int alpha,int size_offs) |
||
609 | { |
||
610 | int size=270+(size_offs*20); |
||
611 | float scale = (static_cast<float>(SWIDTH)/SHEIGHT); |
||
612 | const std::array<float, 4> ret_rgba{{ |
||
613 | static_cast<float>(PAL2Tr(color)), |
||
614 | static_cast<float>(PAL2Tg(color)), |
||
615 | static_cast<float>(PAL2Tb(color)), |
||
616 | static_cast<float>(1.0 - (static_cast<float>(alpha) / (static_cast<float>(GR_FADE_LEVELS)))) |
||
617 | }}, ret_dark_rgba{{ |
||
618 | ret_rgba[0] / 2, |
||
619 | ret_rgba[1] / 2, |
||
620 | ret_rgba[2] / 2, |
||
621 | ret_rgba[3] / 2 |
||
622 | }}; |
||
623 | std::array<GLfloat, 16 * 4> dark_lca, bright_lca; |
||
624 | for (uint_fast32_t i = 0; i != dark_lca.size(); i += 4) |
||
625 | { |
||
626 | bright_lca[i] = ret_rgba[0]; |
||
627 | dark_lca[i] = ret_dark_rgba[0]; |
||
628 | bright_lca[i+1] = ret_rgba[1]; |
||
629 | dark_lca[i+1] = ret_dark_rgba[1]; |
||
630 | bright_lca[i+2] = ret_rgba[2]; |
||
631 | dark_lca[i+2] = ret_dark_rgba[2]; |
||
632 | bright_lca[i+3] = ret_rgba[3]; |
||
633 | dark_lca[i+3] = ret_dark_rgba[3]; |
||
634 | } |
||
635 | |||
636 | glPushMatrix(); |
||
637 | glTranslatef((grd_curcanv->cv_bitmap.bm_w/2+grd_curcanv->cv_bitmap.bm_x)/static_cast<float>(last_width),1.0-(grd_curcanv->cv_bitmap.bm_h/2+grd_curcanv->cv_bitmap.bm_y)/static_cast<float>(last_height),0); |
||
638 | |||
639 | { |
||
640 | float gl1, gl2, gl3; |
||
641 | if (scale >= 1) |
||
642 | { |
||
643 | size/=scale; |
||
644 | gl2 = f2glf(size*scale); |
||
645 | gl1 = f2glf(size); |
||
646 | gl3 = gl1; |
||
647 | } |
||
648 | else |
||
649 | { |
||
650 | size*=scale; |
||
651 | gl1 = f2glf(size/scale); |
||
652 | gl2 = f2glf(size); |
||
653 | gl3 = gl2; |
||
654 | } |
||
655 | glScalef(gl1, gl2, gl3); |
||
656 | } |
||
657 | |||
658 | glLineWidth(linedotscale*2); |
||
659 | OGL_DISABLE(TEXTURE_2D); |
||
660 | glDisable(GL_CULL_FACE); |
||
661 | glEnableClientState(GL_VERTEX_ARRAY); |
||
662 | glEnableClientState(GL_COLOR_ARRAY); |
||
663 | |||
664 | //cross |
||
665 | std::array<GLfloat, 8 * 4> cross_lca; |
||
666 | GLfloat *cross_lca_ptr; |
||
667 | if (cross) |
||
668 | { |
||
669 | for (uint_fast32_t i = 0; i != cross_lca.size(); i += 8) |
||
670 | { |
||
671 | cross_lca[i] = ret_dark_rgba[0]; |
||
672 | cross_lca[i+1] = ret_dark_rgba[1]; |
||
673 | cross_lca[i+2] = ret_dark_rgba[2]; |
||
674 | cross_lca[i+3] = ret_dark_rgba[3]; |
||
675 | cross_lca[i+4] = ret_rgba[0]; |
||
676 | cross_lca[i+5] = ret_rgba[1]; |
||
677 | cross_lca[i+6] = ret_rgba[2]; |
||
678 | cross_lca[i+7] = ret_rgba[3]; |
||
679 | } |
||
680 | cross_lca_ptr = cross_lca.data(); |
||
681 | } |
||
682 | else |
||
683 | { |
||
684 | cross_lca_ptr = dark_lca.data(); |
||
685 | } |
||
686 | glColorPointer(4, GL_FLOAT, 0, cross_lca_ptr); |
||
687 | |||
688 | static const std::array<GLfloat, 8 * 2> cross_lva{{ |
||
689 | -4.0, 2.0, -2.0, 0, -3.0, -4.0, -2.0, -3.0, 4.0, 2.0, 2.0, 0, 3.0, -4.0, 2.0, -3.0, |
||
690 | }}; |
||
691 | glVertexPointer(2, GL_FLOAT, 0, cross_lva.data()); |
||
692 | glDrawArrays(GL_LINES, 0, 8); |
||
693 | |||
694 | std::array<GLfloat, 4 * 4> primary_lca0; |
||
695 | GLfloat *lca0_data; |
||
696 | //left primary bar |
||
697 | if(primary == 0) |
||
698 | lca0_data = dark_lca.data(); |
||
699 | else |
||
700 | { |
||
701 | primary_lca0[0] = primary_lca0[4] = ret_rgba[0]; |
||
702 | primary_lca0[1] = primary_lca0[5] = ret_rgba[1]; |
||
703 | primary_lca0[2] = primary_lca0[6] = ret_rgba[2]; |
||
704 | primary_lca0[3] = primary_lca0[7] = ret_rgba[3]; |
||
705 | primary_lca0[8] = primary_lca0[12] = ret_dark_rgba[0]; |
||
706 | primary_lca0[9] = primary_lca0[13] = ret_dark_rgba[1]; |
||
707 | primary_lca0[10] = primary_lca0[14] = ret_dark_rgba[2]; |
||
708 | primary_lca0[11] = primary_lca0[15] = ret_dark_rgba[3]; |
||
709 | lca0_data = primary_lca0.data(); |
||
710 | } |
||
711 | glColorPointer(4, GL_FLOAT, 0, lca0_data); |
||
712 | static const std::array<GLfloat, 4 * 2> primary_lva0{{ |
||
713 | -5.5, -5.0, -6.5, -7.5, -10.0, -7.0, -10.0, -8.7 |
||
714 | }}; |
||
715 | static const std::array<GLfloat, 4 * 2> primary_lva1{{ |
||
716 | -10.0, -7.0, -10.0, -8.7, -15.0, -8.5, -15.0, -9.5 |
||
717 | }}; |
||
718 | static const std::array<GLfloat, 4 * 2> primary_lva2{{ |
||
719 | 5.5, -5.0, 6.5, -7.5, 10.0, -7.0, 10.0, -8.7 |
||
720 | }}; |
||
721 | static const std::array<GLfloat, 4 * 2> primary_lva3{{ |
||
722 | 10.0, -7.0, 10.0, -8.7, 15.0, -8.5, 15.0, -9.5 |
||
723 | }}; |
||
724 | glVertexPointer(2, GL_FLOAT, 0, primary_lva0.data()); |
||
725 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
||
726 | |||
727 | std::array<GLfloat, 4 * 4> primary_lca1; |
||
728 | GLfloat *lca1_data; |
||
729 | if(primary != 2) |
||
730 | lca1_data = dark_lca.data(); |
||
731 | else |
||
732 | { |
||
733 | primary_lca1[8] = primary_lca1[12] = ret_rgba[0]; |
||
734 | primary_lca1[9] = primary_lca1[13] = ret_rgba[1]; |
||
735 | primary_lca1[10] = primary_lca1[14] = ret_rgba[2]; |
||
736 | primary_lca1[11] = primary_lca1[15] = ret_rgba[3]; |
||
737 | primary_lca1[0] = primary_lca1[4] = ret_dark_rgba[0]; |
||
738 | primary_lca1[1] = primary_lca1[5] = ret_dark_rgba[1]; |
||
739 | primary_lca1[2] = primary_lca1[6] = ret_dark_rgba[2]; |
||
740 | primary_lca1[3] = primary_lca1[7] = ret_dark_rgba[3]; |
||
741 | lca1_data = primary_lca1.data(); |
||
742 | } |
||
743 | glColorPointer(4, GL_FLOAT, 0, lca1_data); |
||
744 | glVertexPointer(2, GL_FLOAT, 0, primary_lva1.data()); |
||
745 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
||
746 | //right primary bar |
||
747 | glColorPointer(4, GL_FLOAT, 0, lca0_data); |
||
748 | glVertexPointer(2, GL_FLOAT, 0, primary_lva2.data()); |
||
749 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
||
750 | glColorPointer(4, GL_FLOAT, 0, lca1_data); |
||
751 | glVertexPointer(2, GL_FLOAT, 0, primary_lva3.data()); |
||
752 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
||
753 | |||
754 | GLfloat *secondary_lva_ptr; |
||
755 | if (secondary<=2){ |
||
756 | //left secondary |
||
757 | glColorPointer(4, GL_FLOAT, 0, (secondary != 1 ? dark_lca : bright_lca).data()); |
||
758 | if(!secondary_lva[0]) |
||
759 | secondary_lva[0] = circle_array_init_2(16, 2.0, -10.0, 2.0, -2.0); |
||
760 | ogl_drawcircle(16, GL_LINE_LOOP, secondary_lva[0].get()); |
||
761 | //right secondary |
||
762 | glColorPointer(4, GL_FLOAT, 0, (secondary != 2 ? dark_lca : bright_lca).data()); |
||
763 | if(!secondary_lva[1]) |
||
764 | secondary_lva[1] = circle_array_init_2(16, 2.0, 10.0, 2.0, -2.0); |
||
765 | secondary_lva_ptr = secondary_lva[1].get(); |
||
766 | } |
||
767 | else { |
||
768 | //bottom/middle secondary |
||
769 | glColorPointer(4, GL_FLOAT, 0, (secondary != 4 ? dark_lca : bright_lca).data()); |
||
770 | if(!secondary_lva[2]) |
||
771 | secondary_lva[2] = circle_array_init_2(16, 2.0, 0.0, 2.0, -8.0); |
||
772 | secondary_lva_ptr = secondary_lva[2].get(); |
||
773 | } |
||
774 | ogl_drawcircle(16, GL_LINE_LOOP, secondary_lva_ptr); |
||
775 | |||
776 | //glDisableClientState(GL_VERTEX_ARRAY); |
||
777 | glDisableClientState(GL_COLOR_ARRAY); |
||
778 | glPopMatrix(); |
||
779 | glLineWidth(linedotscale); |
||
780 | } |
||
781 | |||
782 | namespace dcx { |
||
783 | |||
784 | /* |
||
785 | * Stars on heaven in exit sequence, automap objects |
||
786 | */ |
||
787 | void g3_draw_sphere(grs_canvas &canvas, cg3s_point &pnt, fix rad, const uint8_t c) |
||
788 | { |
||
789 | int i; |
||
790 | const float scale = (static_cast<float>(canvas.cv_bitmap.bm_w) / canvas.cv_bitmap.bm_h); |
||
791 | std::array<GLfloat, 20 * 4> color_array; |
||
792 | for (i = 0; i < 20*4; i += 4) |
||
793 | { |
||
794 | color_array[i] = CPAL2Tr(c); |
||
795 | color_array[i+1] = CPAL2Tg(c); |
||
796 | color_array[i+2] = CPAL2Tb(c); |
||
797 | color_array[i+3] = 1.0; |
||
798 | } |
||
799 | OGL_DISABLE(TEXTURE_2D); |
||
800 | glDisable(GL_CULL_FACE); |
||
801 | glPushMatrix(); |
||
802 | glTranslatef(f2glf(pnt.p3_vec.x),f2glf(pnt.p3_vec.y),-f2glf(pnt.p3_vec.z)); |
||
803 | GLfloat gl1, gl2; |
||
804 | if (scale >= 1) |
||
805 | { |
||
806 | rad/=scale; |
||
807 | gl1 = f2glf(rad); |
||
808 | gl2 = f2glf(rad*scale); |
||
809 | } |
||
810 | else |
||
811 | { |
||
812 | rad*=scale; |
||
813 | gl1 = f2glf(rad/scale); |
||
814 | gl2 = f2glf(rad); |
||
815 | } |
||
816 | glScalef(gl1, gl2, f2glf(rad)); |
||
817 | if(!sphere_va) |
||
818 | sphere_va = circle_array_init(20); |
||
819 | glEnableClientState(GL_COLOR_ARRAY); |
||
820 | glColorPointer(4, GL_FLOAT, 0, color_array.data()); |
||
821 | ogl_drawcircle(20, GL_TRIANGLE_FAN, sphere_va.get()); |
||
822 | glDisableClientState(GL_COLOR_ARRAY); |
||
823 | glPopMatrix(); |
||
824 | } |
||
825 | |||
826 | int gr_ucircle(grs_canvas &canvas, const fix xc1, const fix yc1, const fix r1, const uint8_t c) |
||
827 | { |
||
828 | int nsides; |
||
829 | OGL_DISABLE(TEXTURE_2D); |
||
830 | glColor4f(CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), (canvas.cv_fade_level >= GR_FADE_OFF)?1.0:1.0 - static_cast<float>(canvas.cv_fade_level) / (static_cast<float>(GR_FADE_LEVELS) - 1.0)); |
||
831 | glPushMatrix(); |
||
832 | glTranslatef( |
||
833 | (f2fl(xc1) + canvas.cv_bitmap.bm_x + 0.5) / static_cast<float>(last_width), |
||
834 | 1.0 - (f2fl(yc1) + canvas.cv_bitmap.bm_y + 0.5) / static_cast<float>(last_height),0); |
||
835 | glScalef(f2fl(r1) / last_width, f2fl(r1) / last_height, 1.0); |
||
836 | nsides = 10 + 2 * static_cast<int>(M_PI * f2fl(r1) / 19); |
||
837 | if(!circle_va) |
||
838 | circle_va = circle_array_init(nsides); |
||
839 | ogl_drawcircle(nsides, GL_LINE_LOOP, circle_va.get()); |
||
840 | glPopMatrix(); |
||
841 | return 0; |
||
842 | } |
||
843 | |||
844 | int gr_disk(grs_canvas &canvas, const fix x, const fix y, const fix r, const uint8_t c) |
||
845 | { |
||
846 | int nsides; |
||
847 | OGL_DISABLE(TEXTURE_2D); |
||
848 | glColor4f(CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), (canvas.cv_fade_level >= GR_FADE_OFF) ? 1.0 : 1.0 - static_cast<float>(canvas.cv_fade_level) / (static_cast<float>(GR_FADE_LEVELS) - 1.0)); |
||
849 | glPushMatrix(); |
||
850 | glTranslatef( |
||
851 | (f2fl(x) + canvas.cv_bitmap.bm_x + 0.5) / static_cast<float>(last_width), |
||
852 | 1.0 - (f2fl(y) + canvas.cv_bitmap.bm_y + 0.5) / static_cast<float>(last_height),0); |
||
853 | glScalef(f2fl(r) / last_width, f2fl(r) / last_height, 1.0); |
||
854 | nsides = 10 + 2 * static_cast<int>(M_PI * f2fl(r) / 19); |
||
855 | if(!disk_va) |
||
856 | disk_va = circle_array_init(nsides); |
||
857 | ogl_drawcircle(nsides, GL_TRIANGLE_FAN, disk_va.get()); |
||
858 | glPopMatrix(); |
||
859 | return 0; |
||
860 | } |
||
861 | |||
862 | /* |
||
863 | * Draw flat-shaded Polygon (Lasers, Drone-arms, Driller-ears) |
||
864 | */ |
||
865 | void _g3_draw_poly(grs_canvas &canvas, const uint_fast32_t nv, cg3s_point *const *const pointlist, const uint8_t palette_color_index) |
||
866 | { |
||
867 | if (nv > MAX_POINTS_PER_POLY) |
||
868 | return; |
||
869 | flatten_array<GLfloat, 4, MAX_POINTS_PER_POLY> color_array; |
||
870 | flatten_array<GLfloat, 3, MAX_POINTS_PER_POLY> vertices; |
||
871 | |||
872 | r_polyc++; |
||
873 | ogl_client_states<int, GL_VERTEX_ARRAY, GL_COLOR_ARRAY> cs; |
||
874 | OGL_DISABLE(TEXTURE_2D); |
||
875 | const float color_r = PAL2Tr(palette_color_index), color_g = PAL2Tg(palette_color_index), color_b = PAL2Tb(palette_color_index); |
||
876 | |||
877 | const float color_a = (canvas.cv_fade_level >= GR_FADE_OFF) |
||
878 | ? 1.0 |
||
879 | : 1.0 - static_cast<float>(canvas.cv_fade_level) / (static_cast<float>(GR_FADE_LEVELS) - 1.0); |
||
880 | |||
881 | for (auto &&[p, v, c] : zip( |
||
882 | unchecked_partial_range(pointlist, nv), |
||
883 | unchecked_partial_range(vertices.nested.data(), nv), |
||
884 | unchecked_partial_range(color_array.nested.data(), nv) |
||
885 | ) |
||
886 | ) |
||
887 | { |
||
888 | c[0] = color_r; |
||
889 | c[1] = color_g; |
||
890 | c[2] = color_b; |
||
891 | c[3] = color_a; |
||
892 | auto &pv = p->p3_vec; |
||
893 | v[0] = f2glf(pv.x); |
||
894 | v[1] = f2glf(pv.y); |
||
895 | v[2] = -f2glf(pv.z); |
||
896 | } |
||
897 | |||
898 | glVertexPointer(3, GL_FLOAT, 0, vertices.flat.data()); |
||
899 | glColorPointer(4, GL_FLOAT, 0, color_array.flat.data()); |
||
900 | glDrawArrays(GL_TRIANGLE_FAN, 0, nv); |
||
901 | } |
||
902 | |||
903 | /* |
||
904 | * Everything texturemapped (walls, robots, ship) |
||
905 | */ |
||
906 | void _g3_draw_tmap(grs_canvas &canvas, const unsigned nv, cg3s_point *const *const pointlist, const g3s_uvl *const uvl_list, const g3s_lrgb *const light_rgb, grs_bitmap &bm) |
||
907 | { |
||
908 | GLfloat color_alpha = 1.0; |
||
909 | |||
910 | ogl_client_states<int, GL_VERTEX_ARRAY, GL_COLOR_ARRAY> cs; |
||
911 | if (tmap_drawer_ptr == draw_tmap) { |
||
912 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
||
913 | OGL_ENABLE(TEXTURE_2D); |
||
914 | ogl_bindbmtex(bm, 0); |
||
915 | ogl_texwrap(bm.gltexture, GL_REPEAT); |
||
916 | r_tpolyc++; |
||
917 | color_alpha = (canvas.cv_fade_level >= GR_FADE_OFF) ? 1.0 : (1.0 - static_cast<float>(canvas.cv_fade_level) / (static_cast<float>(GR_FADE_LEVELS) - 1.0)); |
||
918 | } else if (tmap_drawer_ptr == draw_tmap_flat) { |
||
919 | OGL_DISABLE(TEXTURE_2D); |
||
920 | /* for cloaked state faces */ |
||
921 | color_alpha = 1.0 - (canvas.cv_fade_level / static_cast<GLfloat>(NUM_LIGHTING_LEVELS)); |
||
922 | } else { |
||
923 | glmprintf((CON_DEBUG, "g3_draw_tmap: unhandled tmap_drawer")); |
||
924 | return; |
||
925 | } |
||
926 | |||
927 | flatten_array<GLfloat, 3, MAX_POINTS_PER_POLY> vertices; |
||
928 | flatten_array<GLfloat, 4, MAX_POINTS_PER_POLY> color_array; |
||
929 | flatten_array<GLfloat, 2, MAX_POINTS_PER_POLY> texcoord_array; |
||
930 | |||
931 | for (auto &&[point, light, uvl, vert, color, texcoord] : zip( |
||
932 | unchecked_partial_range(pointlist, nv), |
||
933 | unchecked_partial_range(light_rgb, nv), |
||
934 | unchecked_partial_range(uvl_list, nv), |
||
935 | unchecked_partial_range(vertices.nested.data(), nv), |
||
936 | unchecked_partial_range(color_array.nested.data(), nv), |
||
937 | partial_range(texcoord_array.nested, nv) |
||
938 | ) |
||
939 | ) |
||
940 | { |
||
941 | vert[0] = f2glf(point->p3_vec.x); |
||
942 | vert[1] = f2glf(point->p3_vec.y); |
||
943 | vert[2] = -f2glf(point->p3_vec.z); |
||
944 | color[3] = color_alpha; |
||
945 | if (tmap_drawer_ptr == draw_tmap_flat) { |
||
946 | color[0] = color[1] = color[2] = 0; |
||
947 | } |
||
948 | else |
||
949 | { |
||
950 | if (bm.get_flag_mask(BM_FLAG_NO_LIGHTING)) |
||
951 | { |
||
952 | color[0] = color[1] = color[2] = 1.0; |
||
953 | } |
||
954 | else |
||
955 | { |
||
956 | color[0] = f2glf(light.r); |
||
957 | color[1] = f2glf(light.g); |
||
958 | color[2] = f2glf(light.b); |
||
959 | } |
||
960 | texcoord[0] = f2glf(uvl.u); |
||
961 | texcoord[1] = f2glf(uvl.v); |
||
962 | } |
||
963 | } |
||
964 | |||
965 | glVertexPointer(3, GL_FLOAT, 0, vertices.flat.data()); |
||
966 | glColorPointer(4, GL_FLOAT, 0, color_array.flat.data()); |
||
967 | if (tmap_drawer_ptr == draw_tmap) { |
||
968 | glTexCoordPointer(2, GL_FLOAT, 0, texcoord_array.flat.data()); |
||
969 | } |
||
970 | |||
971 | glDrawArrays(GL_TRIANGLE_FAN, 0, nv); |
||
972 | |||
973 | glDisableClientState(GL_VERTEX_ARRAY); |
||
974 | glDisableClientState(GL_COLOR_ARRAY); |
||
975 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
||
976 | } |
||
977 | |||
978 | } |
||
979 | |||
980 | /* |
||
981 | * Everything texturemapped with secondary texture (walls with secondary texture) |
||
982 | */ |
||
983 | void _g3_draw_tmap_2(grs_canvas &canvas, const unsigned nv, const g3s_point *const *const pointlist, const g3s_uvl *uvl_list, const g3s_lrgb *light_rgb, grs_bitmap &bmbot, grs_bitmap &bm, const unsigned orient) |
||
984 | { |
||
985 | _g3_draw_tmap(canvas, nv, pointlist, uvl_list, light_rgb, bmbot);//draw the bottom texture first.. could be optimized with multitexturing.. |
||
986 | ogl_client_states<int, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY> cs; |
||
987 | (void)cs; |
||
988 | r_tpolyc++; |
||
989 | OGL_ENABLE(TEXTURE_2D); |
||
990 | ogl_bindbmtex(bm, 1); |
||
991 | ogl_texwrap(bm.gltexture, GL_REPEAT); |
||
992 | |||
993 | flatten_array<GLfloat, 4, MAX_POINTS_PER_POLY> color_array; |
||
994 | { |
||
995 | const GLfloat alpha = (canvas.cv_fade_level >= GR_FADE_OFF) |
||
996 | ? 1.0 |
||
997 | : (1.0 - static_cast<float>(canvas.cv_fade_level) / (static_cast<float>(GR_FADE_LEVELS) - 1.0)); |
||
998 | auto &&color_range = unchecked_partial_range(color_array.nested.data(), nv); |
||
999 | if (bm.get_flag_mask(BM_FLAG_NO_LIGHTING)) |
||
1000 | { |
||
1001 | for (auto &e : color_range) |
||
1002 | { |
||
1003 | e[0] = e[1] = e[2] = 1.0; |
||
1004 | e[3] = alpha; |
||
1005 | } |
||
1006 | } |
||
1007 | else |
||
1008 | { |
||
1009 | for (auto &&[e, l] : zip( |
||
1010 | color_range, |
||
1011 | unchecked_partial_range(light_rgb, nv) |
||
1012 | ) |
||
1013 | ) |
||
1014 | { |
||
1015 | e[0] = f2glf(l.r); |
||
1016 | e[1] = f2glf(l.g); |
||
1017 | e[2] = f2glf(l.b); |
||
1018 | e[3] = alpha; |
||
1019 | } |
||
1020 | } |
||
1021 | } |
||
1022 | |||
1023 | flatten_array<GLfloat, 3, MAX_POINTS_PER_POLY> vertices; |
||
1024 | flatten_array<GLfloat, 2, MAX_POINTS_PER_POLY> texcoord_array; |
||
1025 | |||
1026 | for (auto &&[point, uvl, vert, texcoord] : zip( |
||
1027 | unchecked_partial_range(pointlist, nv), |
||
1028 | unchecked_partial_range(uvl_list, nv), |
||
1029 | unchecked_partial_range(vertices.nested.data(), nv), |
||
1030 | partial_range(texcoord_array.nested, nv) |
||
1031 | ) |
||
1032 | ) |
||
1033 | { |
||
1034 | const GLfloat uf = f2glf(uvl.u), vf = f2glf(uvl.v); |
||
1035 | switch(orient){ |
||
1036 | case 1: |
||
1037 | texcoord[0] = 1.0 - vf; |
||
1038 | texcoord[1] = uf; |
||
1039 | break; |
||
1040 | case 2: |
||
1041 | texcoord[0] = 1.0 - uf; |
||
1042 | texcoord[1] = 1.0 - vf; |
||
1043 | break; |
||
1044 | case 3: |
||
1045 | texcoord[0] = vf; |
||
1046 | texcoord[1] = 1.0 - uf; |
||
1047 | break; |
||
1048 | default: |
||
1049 | texcoord[0] = uf; |
||
1050 | texcoord[1] = vf; |
||
1051 | break; |
||
1052 | } |
||
1053 | vert[0] = f2glf(point->p3_vec.x); |
||
1054 | vert[1] = f2glf(point->p3_vec.y); |
||
1055 | vert[2] = -f2glf(point->p3_vec.z); |
||
1056 | } |
||
1057 | glVertexPointer(3, GL_FLOAT, 0, vertices.flat.data()); |
||
1058 | glColorPointer(4, GL_FLOAT, 0, color_array.flat.data()); |
||
1059 | glTexCoordPointer(2, GL_FLOAT, 0, texcoord_array.flat.data()); |
||
1060 | glDrawArrays(GL_TRIANGLE_FAN, 0, nv); |
||
1061 | } |
||
1062 | |||
1063 | namespace dcx { |
||
1064 | |||
1065 | /* |
||
1066 | * 2d Sprites (Fireaballs, powerups, explosions). NOT hostages |
||
1067 | */ |
||
1068 | void g3_draw_bitmap(grs_canvas &canvas, const vms_vector &pos, const fix iwidth, const fix iheight, grs_bitmap &bm) |
||
1069 | { |
||
1070 | r_bitmapc++; |
||
1071 | |||
1072 | ogl_client_states<int, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY> cs; |
||
1073 | auto &i = std::get<0>(cs); |
||
1074 | |||
1075 | OGL_ENABLE(TEXTURE_2D); |
||
1076 | ogl_bindbmtex(bm, 0); |
||
1077 | ogl_texwrap(bm.gltexture,GL_CLAMP_TO_EDGE); |
||
1078 | |||
1079 | const auto width = fixmul(iwidth, Matrix_scale.x); |
||
1080 | const auto height = fixmul(iheight, Matrix_scale.y); |
||
1081 | constexpr unsigned point_count = 4; |
||
1082 | struct fvertex_t |
||
1083 | { |
||
1084 | GLfloat x, y, z; |
||
1085 | }; |
||
1086 | struct fcolor_t |
||
1087 | { |
||
1088 | GLfloat r, g, b, a; |
||
1089 | }; |
||
1090 | struct ftexcoord_t |
||
1091 | { |
||
1092 | GLfloat u, v; |
||
1093 | }; |
||
1094 | std::array<fvertex_t, point_count> vertices; |
||
1095 | std::array<fcolor_t, point_count> color_array; |
||
1096 | std::array<ftexcoord_t, point_count> texcoord_array; |
||
1097 | const auto &v1 = vm_vec_sub(pos,View_position); |
||
1098 | const auto &rpv = vm_vec_rotate(v1,View_matrix); |
||
1099 | const auto bmglu = bm.gltexture->u; |
||
1100 | const auto bmglv = bm.gltexture->v; |
||
1101 | const auto alpha = canvas.cv_fade_level >= GR_FADE_OFF ? 1.0 : (1.0 - static_cast<float>(canvas.cv_fade_level) / (static_cast<float>(GR_FADE_LEVELS) - 1.0)); |
||
1102 | const auto vert_z = -f2glf(rpv.z); |
||
1103 | for (i=0;i<4;i++){ |
||
1104 | auto pv = rpv; |
||
1105 | switch (i){ |
||
1106 | case 0: |
||
1107 | texcoord_array[i].u = 0.0; |
||
1108 | texcoord_array[i].v = 0.0; |
||
1109 | pv.x+=-width; |
||
1110 | pv.y+=height; |
||
1111 | break; |
||
1112 | case 1: |
||
1113 | texcoord_array[i].u = bmglu; |
||
1114 | texcoord_array[i].v = 0.0; |
||
1115 | pv.x+=width; |
||
1116 | pv.y+=height; |
||
1117 | break; |
||
1118 | case 2: |
||
1119 | texcoord_array[i].u = bmglu; |
||
1120 | texcoord_array[i].v = bmglv; |
||
1121 | pv.x+=width; |
||
1122 | pv.y+=-height; |
||
1123 | break; |
||
1124 | case 3: |
||
1125 | texcoord_array[i].u = 0.0; |
||
1126 | texcoord_array[i].v = bmglv; |
||
1127 | pv.x+=-width; |
||
1128 | pv.y+=-height; |
||
1129 | break; |
||
1130 | } |
||
1131 | |||
1132 | color_array[i].r = 1.0; |
||
1133 | color_array[i].g = 1.0; |
||
1134 | color_array[i].b = 1.0; |
||
1135 | color_array[i].a = alpha; |
||
1136 | vertices[i].x = f2glf(pv.x); |
||
1137 | vertices[i].y = f2glf(pv.y); |
||
1138 | vertices[i].z = vert_z; |
||
1139 | } |
||
1140 | glVertexPointer(3, GL_FLOAT, 0, vertices.data()); |
||
1141 | glColorPointer(4, GL_FLOAT, 0, color_array.data()); |
||
1142 | glTexCoordPointer(2, GL_FLOAT, 0, texcoord_array.data()); |
||
1143 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); // Replaced GL_QUADS |
||
1144 | } |
||
1145 | |||
1146 | /* |
||
1147 | * Movies |
||
1148 | * Since this function will create a new texture each call, mipmapping can be very GPU intensive - so it has an optional setting for texture filtering. |
||
1149 | */ |
||
1150 | bool ogl_ubitblt_i(unsigned dw,unsigned dh,unsigned dx,unsigned dy, unsigned sw, unsigned sh, unsigned sx, unsigned sy, const grs_bitmap &src, grs_bitmap &dest, unsigned texfilt) |
||
1151 | { |
||
1152 | GLfloat xo,yo,xs,ys,u1,v1; |
||
1153 | GLfloat color_array[] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 }; |
||
1154 | GLfloat texcoord_array[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; |
||
1155 | GLfloat vertices[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; |
||
1156 | struct bitblt_free_ogl_texture |
||
1157 | { |
||
1158 | ogl_texture t; |
||
1159 | ~bitblt_free_ogl_texture() |
||
1160 | { |
||
1161 | ogl_freetexture(t); |
||
1162 | } |
||
1163 | }; |
||
1164 | ogl_client_states<bitblt_free_ogl_texture, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY> cs; |
||
1165 | ogl_texture &tex = std::get<0>(cs).t; |
||
1166 | r_ubitbltc++; |
||
1167 | |||
1168 | ogl_init_texture(tex, sw, sh, OGL_FLAG_ALPHA); |
||
1169 | tex.prio = 0.0; |
||
1170 | tex.lw=src.bm_rowsize; |
||
1171 | |||
1172 | u1=v1=0; |
||
1173 | |||
1174 | dx+=dest.bm_x; |
||
1175 | dy+=dest.bm_y; |
||
1176 | xo=dx/static_cast<float>(last_width); |
||
1177 | xs=dw/static_cast<float>(last_width); |
||
1178 | yo=1.0-dy/static_cast<float>(last_height); |
||
1179 | ys=dh/static_cast<float>(last_height); |
||
1180 | |||
1181 | OGL_ENABLE(TEXTURE_2D); |
||
1182 | |||
1183 | ogl_loadtexture(gr_current_pal, src.get_bitmap_data(), sx, sy, tex, src.get_flags(), 0, texfilt, 0, 0); |
||
1184 | OGL_BINDTEXTURE(tex.handle); |
||
1185 | |||
1186 | ogl_texwrap(&tex,GL_CLAMP_TO_EDGE); |
||
1187 | |||
1188 | vertices[0] = xo; |
||
1189 | vertices[1] = yo; |
||
1190 | vertices[2] = xo+xs; |
||
1191 | vertices[3] = yo; |
||
1192 | vertices[4] = xo+xs; |
||
1193 | vertices[5] = yo-ys; |
||
1194 | vertices[6] = xo; |
||
1195 | vertices[7] = yo-ys; |
||
1196 | |||
1197 | texcoord_array[0] = u1; |
||
1198 | texcoord_array[1] = v1; |
||
1199 | texcoord_array[2] = tex.u; |
||
1200 | texcoord_array[3] = v1; |
||
1201 | texcoord_array[4] = tex.u; |
||
1202 | texcoord_array[5] = tex.v; |
||
1203 | texcoord_array[6] = u1; |
||
1204 | texcoord_array[7] = tex.v; |
||
1205 | |||
1206 | glVertexPointer(2, GL_FLOAT, 0, vertices); |
||
1207 | glColorPointer(4, GL_FLOAT, 0, color_array); |
||
1208 | glTexCoordPointer(2, GL_FLOAT, 0, texcoord_array); |
||
1209 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);//replaced GL_QUADS |
||
1210 | return 0; |
||
1211 | } |
||
1212 | |||
1213 | bool ogl_ubitblt(unsigned w,unsigned h,unsigned dx,unsigned dy, unsigned sx, unsigned sy, const grs_bitmap &src, grs_bitmap &dest){ |
||
1214 | return ogl_ubitblt_i(w,h,dx,dy,w,h,sx,sy,src,dest,0); |
||
1215 | } |
||
1216 | |||
1217 | /* |
||
1218 | * set depth testing on or off |
||
1219 | */ |
||
1220 | void ogl_toggle_depth_test(int enable) |
||
1221 | { |
||
1222 | if (enable) |
||
1223 | glEnable(GL_DEPTH_TEST); |
||
1224 | else |
||
1225 | glDisable(GL_DEPTH_TEST); |
||
1226 | } |
||
1227 | |||
1228 | /* |
||
1229 | * set blending function |
||
1230 | */ |
||
1231 | void ogl_set_blending(const gr_blend cv_blend_func) |
||
1232 | { |
||
1233 | GLenum s, d; |
||
1234 | switch (cv_blend_func) |
||
1235 | { |
||
1236 | case gr_blend::additive_a: |
||
1237 | s = GL_SRC_ALPHA; |
||
1238 | d = GL_ONE; |
||
1239 | break; |
||
1240 | case gr_blend::additive_c: |
||
1241 | s = GL_ONE; |
||
1242 | d = GL_ONE; |
||
1243 | break; |
||
1244 | case gr_blend::normal: |
||
1245 | default: |
||
1246 | s = GL_SRC_ALPHA; |
||
1247 | d = GL_ONE_MINUS_SRC_ALPHA; |
||
1248 | break; |
||
1249 | } |
||
1250 | glBlendFunc(s, d); |
||
1251 | } |
||
1252 | |||
1253 | void ogl_start_frame(grs_canvas &canvas) |
||
1254 | { |
||
1255 | r_polyc=0;r_tpolyc=0;r_bitmapc=0;r_ubitbltc=0; |
||
1256 | |||
1257 | OGL_VIEWPORT(canvas.cv_bitmap.bm_x, canvas.cv_bitmap.bm_y, canvas.cv_bitmap.bm_w, canvas.cv_bitmap.bm_h); |
||
1258 | glClearColor(0.0, 0.0, 0.0, 0.0); |
||
1259 | |||
1260 | glLineWidth(linedotscale); |
||
1261 | glEnable(GL_BLEND); |
||
1262 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
||
1263 | |||
1264 | glEnable(GL_ALPHA_TEST); |
||
1265 | glAlphaFunc(GL_GEQUAL,0.02); |
||
1266 | glEnable(GL_DEPTH_TEST); |
||
1267 | glDepthFunc(GL_LEQUAL); |
||
1268 | |||
1269 | glClear(GL_DEPTH_BUFFER_BIT); |
||
1270 | glEnable(GL_CULL_FACE); |
||
1271 | glCullFace(GL_FRONT); |
||
1272 | |||
1273 | glShadeModel(GL_SMOOTH); |
||
1274 | glMatrixMode(GL_PROJECTION); |
||
1275 | glLoadIdentity();//clear matrix |
||
1276 | #if DXX_USE_OGLES |
||
1277 | perspective(90.0,1.0,0.1,5000.0); |
||
1278 | #else |
||
1279 | gluPerspective(90.0,1.0,0.1,5000.0); |
||
1280 | #endif |
||
1281 | glMatrixMode(GL_MODELVIEW); |
||
1282 | glLoadIdentity();//clear matrix |
||
1283 | } |
||
1284 | |||
1285 | void ogl_end_frame(void){ |
||
1286 | OGL_VIEWPORT(0, 0, grd_curscreen->get_screen_width(), grd_curscreen->get_screen_height()); |
||
1287 | glMatrixMode(GL_PROJECTION); |
||
1288 | glLoadIdentity();//clear matrix |
||
1289 | #if DXX_USE_OGLES |
||
1290 | glOrthof(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); |
||
1291 | #else |
||
1292 | glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); |
||
1293 | #endif |
||
1294 | glMatrixMode(GL_MODELVIEW); |
||
1295 | glLoadIdentity();//clear matrix |
||
1296 | glDisable(GL_CULL_FACE); |
||
1297 | glDisable(GL_DEPTH_TEST); |
||
1298 | } |
||
1299 | |||
1300 | void gr_flip(void) |
||
1301 | { |
||
1302 | if (CGameArg.DbgRenderStats) |
||
1303 | ogl_texture_stats(); |
||
1304 | |||
1305 | ogl_do_palfx(); |
||
1306 | ogl_swap_buffers_internal(); |
||
1307 | glClear(GL_COLOR_BUFFER_BIT); |
||
1308 | } |
||
1309 | |||
1310 | //little hack to find the nearest bigger power of 2 for a given number |
||
1311 | unsigned pow2ize(unsigned f0){ |
||
1312 | unsigned f1 = (f0 - 1) | 1; |
||
1313 | for (unsigned i = 4; i -- > 0;) |
||
1314 | f1 |= f1 >> (1 << i); |
||
1315 | unsigned f2 = f1 + 1; |
||
1316 | assert(f2 >= f0); |
||
1317 | assert(!(f2 & f1)); |
||
1318 | assert((f2 >> 1) < f0); |
||
1319 | return f2; |
||
1320 | } |
||
1321 | |||
1322 | // Allocate the pixel buffers 'pixels' and 'texbuf' based on current screen resolution |
||
1323 | void ogl_init_pixel_buffers(unsigned w, unsigned h) |
||
1324 | { |
||
1325 | w = pow2ize(w); // convert to OpenGL texture size |
||
1326 | h = pow2ize(h); |
||
1327 | |||
1328 | texbuf = std::make_unique<GLubyte[]>(max(w, 1024u)*max(h, 256u)*4); // must also fit big font texture |
||
1329 | } |
||
1330 | |||
1331 | void ogl_close_pixel_buffers(void) |
||
1332 | { |
||
1333 | texbuf.reset(); |
||
1334 | } |
||
1335 | |||
1336 | static void ogl_filltexbuf(const palette_array_t &pal, const uint8_t *const data, GLubyte *texp, const unsigned truewidth, const unsigned width, const unsigned height, const int dxo, const int dyo, const unsigned twidth, const unsigned theight, const int type, const int bm_flags, const int data_format) |
||
1337 | { |
||
1338 | if ((width > max(static_cast<unsigned>(grd_curscreen->get_screen_width()), 1024u)) || |
||
1339 | (height > max(static_cast<unsigned>(grd_curscreen->get_screen_height()), 256u))) |
||
1340 | Error("Texture is too big: %ix%i", width, height); |
||
1341 | |||
1342 | for (unsigned y=0;y<theight;y++) |
||
1343 | { |
||
1344 | int i=dxo+truewidth*(y+dyo); |
||
1345 | for (unsigned x=0;x<twidth;x++) |
||
1346 | { |
||
1347 | int c; |
||
1348 | if (x<width && y<height) |
||
1349 | { |
||
1350 | if (data_format) |
||
1351 | { |
||
1352 | int j; |
||
1353 | |||
1354 | for (j = 0; j < data_format; ++j) |
||
1355 | (*(texp++)) = data[i * data_format + j]; |
||
1356 | i++; |
||
1357 | continue; |
||
1358 | } |
||
1359 | else |
||
1360 | { |
||
1361 | c = data[i++]; |
||
1362 | } |
||
1363 | } |
||
1364 | else if (x == width && y < height) // end of bitmap reached - fill this pixel with last color to make a clean border when filtering this texture |
||
1365 | { |
||
1366 | c = data[(width*(y+1))-1]; |
||
1367 | } |
||
1368 | else if (y == height && x < width) // end of bitmap reached - fill this row with color or last row to make a clean border when filtering this texture |
||
1369 | { |
||
1370 | c = data[(width*(height-1))+x]; |
||
1371 | } |
||
1372 | else |
||
1373 | { |
||
1374 | c = 256; // fill the pad space with transparency (or blackness) |
||
1375 | } |
||
1376 | |||
1377 | if (c == 254 && (bm_flags & BM_FLAG_SUPER_TRANSPARENT)) |
||
1378 | { |
||
1379 | switch (type) |
||
1380 | { |
||
1381 | case GL_RGBA: |
||
1382 | (*(texp++)) = 255; |
||
1383 | (*(texp++)) = 255; |
||
1384 | DXX_BOOST_FALLTHROUGH; |
||
1385 | case GL_LUMINANCE_ALPHA: |
||
1386 | (*(texp++)) = 255; |
||
1387 | (*(texp++)) = 0; // transparent pixel |
||
1388 | break; |
||
1389 | #if !DXX_USE_OGLES |
||
1390 | case GL_COLOR_INDEX: |
||
1391 | (*(texp++)) = c; |
||
1392 | break; |
||
1393 | #endif |
||
1394 | default: |
||
1395 | Error("ogl_filltexbuf unhandled super-transparent texformat\n"); |
||
1396 | break; |
||
1397 | } |
||
1398 | } |
||
1399 | else if ((c == 255 && (bm_flags & BM_FLAG_TRANSPARENT)) || c == 256) |
||
1400 | { |
||
1401 | switch (type) |
||
1402 | { |
||
1403 | case GL_RGBA: |
||
1404 | (*(texp++))=0; |
||
1405 | DXX_BOOST_FALLTHROUGH; |
||
1406 | case GL_RGB: |
||
1407 | (*(texp++))=0; |
||
1408 | DXX_BOOST_FALLTHROUGH; |
||
1409 | case GL_LUMINANCE_ALPHA: |
||
1410 | (*(texp++))=0; |
||
1411 | DXX_BOOST_FALLTHROUGH; |
||
1412 | case GL_LUMINANCE: |
||
1413 | (*(texp++))=0;//transparent pixel |
||
1414 | break; |
||
1415 | #if !DXX_USE_OGLES |
||
1416 | case GL_COLOR_INDEX: |
||
1417 | (*(texp++)) = c; |
||
1418 | break; |
||
1419 | #endif |
||
1420 | default: |
||
1421 | Error("ogl_filltexbuf unknown texformat\n"); |
||
1422 | break; |
||
1423 | } |
||
1424 | } |
||
1425 | else |
||
1426 | { |
||
1427 | switch (type) |
||
1428 | { |
||
1429 | case GL_LUMINANCE_ALPHA: |
||
1430 | (*(texp++))=255; |
||
1431 | DXX_BOOST_FALLTHROUGH; |
||
1432 | case GL_LUMINANCE://these could prolly be done to make the intensity based upon the intensity of the resulting color, but its not needed for anything (yet?) so no point. :) |
||
1433 | (*(texp++))=255; |
||
1434 | break; |
||
1435 | case GL_RGB: |
||
1436 | (*(texp++)) = pal[c].r * 4; |
||
1437 | (*(texp++)) = pal[c].g * 4; |
||
1438 | (*(texp++)) = pal[c].b * 4; |
||
1439 | break; |
||
1440 | case GL_RGBA: |
||
1441 | (*(texp++)) = pal[c].r * 4; |
||
1442 | (*(texp++)) = pal[c].g * 4; |
||
1443 | (*(texp++)) = pal[c].b * 4; |
||
1444 | (*(texp++)) = 255;//not transparent |
||
1445 | break; |
||
1446 | #if !DXX_USE_OGLES |
||
1447 | case GL_COLOR_INDEX: |
||
1448 | (*(texp++)) = c; |
||
1449 | break; |
||
1450 | #endif |
||
1451 | default: |
||
1452 | Error("ogl_filltexbuf unknown texformat\n"); |
||
1453 | break; |
||
1454 | } |
||
1455 | } |
||
1456 | } |
||
1457 | } |
||
1458 | } |
||
1459 | |||
1460 | static void tex_set_size1(ogl_texture &tex, const unsigned dbits, const unsigned bits, const unsigned w, const unsigned h) |
||
1461 | { |
||
1462 | int u; |
||
1463 | if (tex.tw!=w || tex.th!=h){ |
||
1464 | u=(tex.w/static_cast<float>(tex.tw)*w) * (tex.h/static_cast<float>(tex.th)*h); |
||
1465 | glmprintf((CON_DEBUG, "shrunken texture?")); |
||
1466 | }else |
||
1467 | u=tex.w*tex.h; |
||
1468 | if (bits<=0){//the beta nvidia GLX server. doesn't ever return any bit sizes, so just use some assumptions. |
||
1469 | tex.bytes=(static_cast<float>(w)*h*dbits)/8.0; |
||
1470 | tex.bytesu=(static_cast<float>(u)*dbits)/8.0; |
||
1471 | }else{ |
||
1472 | tex.bytes=(static_cast<float>(w)*h*bits)/8.0; |
||
1473 | tex.bytesu=(static_cast<float>(u)*bits)/8.0; |
||
1474 | } |
||
1475 | glmprintf((CON_DEBUG, "tex_set_size1: %ix%i, %ib(%i) %iB", w, h, bits, dbits, tex.bytes)); |
||
1476 | } |
||
1477 | |||
1478 | static void tex_set_size(ogl_texture &tex) |
||
1479 | { |
||
1480 | GLint w,h; |
||
1481 | int bi=16,a=0; |
||
1482 | #if !DXX_USE_OGLES |
||
1483 | if (CGameArg.DbgGlGetTexLevelParamOk) |
||
1484 | { |
||
1485 | GLint t; |
||
1486 | glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&w); |
||
1487 | glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&h); |
||
1488 | glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_LUMINANCE_SIZE,&t);a+=t; |
||
1489 | glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_INTENSITY_SIZE,&t);a+=t; |
||
1490 | glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_RED_SIZE,&t);a+=t; |
||
1491 | glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_GREEN_SIZE,&t);a+=t; |
||
1492 | glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_BLUE_SIZE,&t);a+=t; |
||
1493 | glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_ALPHA_SIZE,&t);a+=t; |
||
1494 | } |
||
1495 | else |
||
1496 | #endif |
||
1497 | { |
||
1498 | w=tex.tw; |
||
1499 | h=tex.th; |
||
1500 | } |
||
1501 | switch (tex.format){ |
||
1502 | case GL_LUMINANCE: |
||
1503 | bi=8; |
||
1504 | break; |
||
1505 | case GL_LUMINANCE_ALPHA: |
||
1506 | bi=8; |
||
1507 | break; |
||
1508 | case GL_RGB: |
||
1509 | case GL_RGBA: |
||
1510 | bi=16; |
||
1511 | break; |
||
1512 | #if !DXX_USE_OGLES |
||
1513 | case GL_COLOR_INDEX: |
||
1514 | bi = 8; |
||
1515 | break; |
||
1516 | #endif |
||
1517 | default: |
||
1518 | throw std::runtime_error("unknown texture format"); |
||
1519 | } |
||
1520 | tex_set_size1(tex,bi,a,w,h); |
||
1521 | } |
||
1522 | |||
1523 | //loads a palettized bitmap into a ogl RGBA texture. |
||
1524 | //Sizes and pads dimensions to multiples of 2 if necessary. |
||
1525 | //In theory this could be a problem for repeating textures, but all real |
||
1526 | //textures (not sprites, etc) in descent are 64x64, so we are ok. |
||
1527 | //stores OpenGL textured id in *texid and u/v values required to get only the real data in *u/*v |
||
1528 | static int ogl_loadtexture(const palette_array_t &pal, const uint8_t *data, const int dxo, int dyo, ogl_texture &tex, const int bm_flags, const int data_format, int texfilt, const bool texanis, const bool edgepad) |
||
1529 | { |
||
1530 | tex.tw = pow2ize (tex.w); |
||
1531 | tex.th = pow2ize (tex.h);//calculate smallest texture size that can accomodate us (must be multiples of 2) |
||
1532 | |||
1533 | //calculate u/v values that would make the resulting texture correctly sized |
||
1534 | tex.u = static_cast<float>(static_cast<double>(tex.w) / static_cast<double>(tex.tw)); |
||
1535 | tex.v = static_cast<float>(static_cast<double>(tex.h) / static_cast<double>(tex.th)); |
||
1536 | |||
1537 | auto *bufP = texbuf.get(); |
||
1538 | const uint8_t *outP = texbuf.get(); |
||
1539 | { |
||
1540 | if (bm_flags >= 0) |
||
1541 | ogl_filltexbuf (pal, data, texbuf.get(), tex.lw, tex.w, tex.h, dxo, dyo, tex.tw, tex.th, |
||
1542 | tex.format, bm_flags, data_format); |
||
1543 | else { |
||
1544 | if (!dxo && !dyo && (tex.w == tex.tw) && (tex.h == tex.th)) |
||
1545 | outP = data; |
||
1546 | else { |
||
1547 | int h, w, tw; |
||
1548 | |||
1549 | h = tex.lw / tex.w; |
||
1550 | w = (tex.w - dxo) * h; |
||
1551 | data += tex.lw * dyo + h * dxo; |
||
1552 | |||
1553 | tw = tex.tw * h; |
||
1554 | h = tw - w; |
||
1555 | for (; dyo < tex.h; dyo++, data += tex.lw) { |
||
1556 | memcpy (bufP, data, w); |
||
1557 | bufP += w; |
||
1558 | memset (bufP, 0, h); |
||
1559 | bufP += h; |
||
1560 | } |
||
1561 | memset (bufP, 0, tex.th * tw - (bufP - texbuf.get())); |
||
1562 | } |
||
1563 | } |
||
1564 | } |
||
1565 | |||
1566 | //bleed color (rgb) into the alpha area, to deal with "dark edges problem" |
||
1567 | if ((tex.format == GL_RGBA) && texfilt && edgepad && !CGameArg.OglDarkEdges) |
||
1568 | { |
||
1569 | GLubyte *p = bufP; |
||
1570 | GLubyte *pdone = p + (4 * tex.tw * tex.th); |
||
1571 | int line = 4 * tex.tw; |
||
1572 | p += 4; |
||
1573 | pdone -= 4; |
||
1574 | GLubyte *ptop = p + line; |
||
1575 | GLubyte *pbottom = pdone - line; |
||
1576 | |||
1577 | for (; p < pdone; p += 4) |
||
1578 | { |
||
1579 | //offsets 0 to 2 are r, g, b. offset 3 is alpha. 0x00 is transparent, 0xff is opaque. |
||
1580 | if (! *(p + 3)) |
||
1581 | { |
||
1582 | if (*(p - 1)) |
||
1583 | { |
||
1584 | *p = *(p - 4); |
||
1585 | *(p + 1) = *(p - 3); |
||
1586 | *(p + 2) = *(p - 2); |
||
1587 | continue; |
||
1588 | } //from left |
||
1589 | if (*(p + 7)) |
||
1590 | { |
||
1591 | *p = *(p + 4); |
||
1592 | *(p + 1) = *(p + 5); |
||
1593 | *(p + 2) = *(p + 6); |
||
1594 | continue; |
||
1595 | } //from right |
||
1596 | if (p >= ptop) |
||
1597 | { |
||
1598 | if (*(p - line + 3)) |
||
1599 | { |
||
1600 | *p = *(p - line); |
||
1601 | *(p + 1) = *(p - line + 1); |
||
1602 | *(p + 2) = *(p - line + 2); |
||
1603 | continue; |
||
1604 | } //from above |
||
1605 | } |
||
1606 | if (p < pbottom) |
||
1607 | { |
||
1608 | if (*(p + line + 3)) |
||
1609 | { |
||
1610 | *p = *(p + line); |
||
1611 | *(p + 1) = *(p + line + 1); |
||
1612 | *(p + 2) = *(p + line + 2); |
||
1613 | continue; |
||
1614 | } //from below |
||
1615 | if (*(p + line - 1)) |
||
1616 | { |
||
1617 | *p = *(p + line - 4); |
||
1618 | *(p + 1) = *(p + line - 3); |
||
1619 | *(p + 2) = *(p + line - 2); |
||
1620 | continue; |
||
1621 | } //bottom left |
||
1622 | if (*(p + line + 7)) |
||
1623 | { |
||
1624 | *p = *(p + line + 4); |
||
1625 | *(p + 1) = *(p + line + 5); |
||
1626 | *(p + 2) = *(p + line + 6); |
||
1627 | continue; |
||
1628 | } //bottom right |
||
1629 | } |
||
1630 | if (p >= ptop) |
||
1631 | { |
||
1632 | if (*(p - line - 1)) |
||
1633 | { |
||
1634 | *p = *(p - line - 4); |
||
1635 | *(p + 1) = *(p - line - 3); |
||
1636 | *(p + 2) = *(p - line - 2); |
||
1637 | continue; |
||
1638 | } //top left |
||
1639 | if (*(p - line + 7)) |
||
1640 | { |
||
1641 | *p = *(p - line + 4); |
||
1642 | *(p + 1) = *(p - line + 5); |
||
1643 | *(p + 2) = *(p - line + 6); |
||
1644 | continue; |
||
1645 | } //top right |
||
1646 | } |
||
1647 | } |
||
1648 | } |
||
1649 | } |
||
1650 | |||
1651 | int rescale = 1; |
||
1652 | if (texfilt == 1) |
||
1653 | { |
||
1654 | rescale = 4; |
||
1655 | if ((tex.tw > 256) || (tex.th > 256)) |
||
1656 | { |
||
1657 | //don't scale big textures, instead "cheat" and render them as normal (nearest) |
||
1658 | //these are normally 320x200 and 640x480 images. |
||
1659 | //this deals with texture size limits, as well as large textures causing noticeable performance issues/hiccups. |
||
1660 | texfilt = 0; |
||
1661 | rescale = 1; |
||
1662 | } |
||
1663 | } |
||
1664 | GLubyte *buftemp = NULL; |
||
1665 | if (rescale > 1) |
||
1666 | { |
||
1667 | int rebpp = 3; |
||
1668 | if (tex.format == GL_RGBA) rebpp = 4; |
||
1669 | if (tex.format == GL_LUMINANCE) rebpp = 1; |
||
1670 | MALLOC(buftemp,GLubyte,rescale*tex.tw*rescale*tex.th*rebpp); |
||
1671 | int x,y; |
||
1672 | GLubyte *p = buftemp; |
||
1673 | int len = tex.tw*rebpp*rescale; |
||
1674 | int bppscale = (rebpp*rescale); |
||
1675 | |||
1676 | for (y = 0; y < tex.th; y++) |
||
1677 | { |
||
1678 | GLubyte *p1 = bufP; |
||
1679 | |||
1680 | for (x = 0; x < len; x++) |
||
1681 | { |
||
1682 | *(p+x) = *(outP + ((x / bppscale)*rebpp + (x % rebpp))); |
||
1683 | } |
||
1684 | p1 = p; |
||
1685 | p += len; |
||
1686 | int y2; |
||
1687 | for (y2 = 1; y2 < rescale; y2++) |
||
1688 | { |
||
1689 | memcpy (p, p1, len); |
||
1690 | p += len; |
||
1691 | } |
||
1692 | outP += tex.tw*rebpp; |
||
1693 | } |
||
1694 | outP = buftemp; |
||
1695 | } |
||
1696 | |||
1697 | // Generate OpenGL texture IDs. |
||
1698 | glGenTextures (1, &tex.handle); |
||
1699 | #if !DXX_USE_OGLES |
||
1700 | //set priority |
||
1701 | glPrioritizeTextures (1, &tex.handle, &tex.prio); |
||
1702 | #endif |
||
1703 | // Give our data to OpenGL. |
||
1704 | OGL_BINDTEXTURE(tex.handle); |
||
1705 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
||
1706 | |||
1707 | // should match structue in menu.cpp |
||
1708 | // organized in switches for better readability |
||
1709 | bool buildmipmap = false; |
||
1710 | GLint gl_mag_filter_int, gl_min_filter_int; |
||
1711 | switch (texfilt) |
||
1712 | { |
||
1713 | default: |
||
1714 | case OGL_TEXFILT_CLASSIC: // Classic - Nearest |
||
1715 | gl_mag_filter_int = GL_NEAREST; |
||
1716 | if (texanis && ogl_maxanisotropy > 1.0f) |
||
1717 | { |
||
1718 | // looks nicer if anisotropy is applied. |
||
1719 | gl_min_filter_int = GL_NEAREST_MIPMAP_LINEAR; |
||
1720 | buildmipmap = true; |
||
1721 | } |
||
1722 | else |
||
1723 | { |
||
1724 | gl_min_filter_int = GL_NEAREST; |
||
1725 | buildmipmap = false; |
||
1726 | } |
||
1727 | break; |
||
1728 | case OGL_TEXFILT_UPSCALE: // Upscaled - i.e. Blocky Filtered (Bilinear) |
||
1729 | case OGL_TEXFILT_TRLINEAR: // Smooth - Trilinear |
||
1730 | gl_mag_filter_int = GL_LINEAR; |
||
1731 | gl_min_filter_int = GL_LINEAR_MIPMAP_LINEAR; |
||
1732 | buildmipmap = true; |
||
1733 | break; |
||
1734 | } |
||
1735 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_mag_filter_int); |
||
1736 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_min_filter_int); |
||
1737 | if (texanis && ogl_maxanisotropy > 1.0f) |
||
1738 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, ogl_maxanisotropy); |
||
1739 | |||
1740 | #if DXX_USE_OGLES // in OpenGL ES 1.1 the mipmaps are automatically generated by a parameter |
||
1741 | glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, buildmipmap ? GL_TRUE : GL_FALSE); |
||
1742 | #else |
||
1743 | if (buildmipmap) |
||
1744 | { |
||
1745 | gluBuild2DMipmaps ( |
||
1746 | GL_TEXTURE_2D, tex.internalformat, |
||
1747 | tex.tw * rescale, tex.th * rescale, tex.format, |
||
1748 | GL_UNSIGNED_BYTE, |
||
1749 | outP); |
||
1750 | } |
||
1751 | else |
||
1752 | #endif |
||
1753 | { |
||
1754 | glTexImage2D ( |
||
1755 | GL_TEXTURE_2D, 0, tex.internalformat, |
||
1756 | tex.tw * rescale, tex.th * rescale, 0, tex.format, // RGBA textures. |
||
1757 | GL_UNSIGNED_BYTE, // imageData is a GLubyte pointer. |
||
1758 | outP); |
||
1759 | } |
||
1760 | |||
1761 | tex_set_size(tex); |
||
1762 | if (buftemp) |
||
1763 | d_free(buftemp); |
||
1764 | r_texcount++; |
||
1765 | return 0; |
||
1766 | } |
||
1767 | |||
1768 | void ogl_loadbmtexture_f(grs_bitmap &rbm, int texfilt, bool texanis, bool edgepad) |
||
1769 | { |
||
1770 | assert(!rbm.get_flag_mask(BM_FLAG_PAGED_OUT)); |
||
1771 | assert(rbm.bm_data); |
||
1772 | grs_bitmap *bm = &rbm; |
||
1773 | while (const auto bm_parent = bm->bm_parent) |
||
1774 | bm = bm_parent; |
||
1775 | if (bm->gltexture && bm->gltexture->handle > 0) |
||
1776 | return; |
||
1777 | auto buf=bm->get_bitmap_data(); |
||
1778 | const unsigned bm_w = bm->bm_w; |
||
1779 | if (bm->gltexture == NULL){ |
||
1780 | ogl_init_texture(*(bm->gltexture = ogl_get_free_texture()), bm_w, bm->bm_h, ((bm->get_flag_mask(BM_FLAG_TRANSPARENT | BM_FLAG_SUPER_TRANSPARENT)) ? OGL_FLAG_ALPHA : 0)); |
||
1781 | } |
||
1782 | else { |
||
1783 | if (bm->gltexture->handle>0) |
||
1784 | return; |
||
1785 | if (bm->gltexture->w==0){ |
||
1786 | bm->gltexture->lw = bm_w; |
||
1787 | bm->gltexture->w = bm_w; |
||
1788 | bm->gltexture->h=bm->bm_h; |
||
1789 | } |
||
1790 | } |
||
1791 | |||
1792 | std::array<uint8_t, 300*1024> decodebuf; |
||
1793 | if (bm->get_flag_mask(BM_FLAG_RLE)) |
||
1794 | { |
||
1795 | class bm_rle_expand_state |
||
1796 | { |
||
1797 | uint8_t *dbits; |
||
1798 | uint8_t *const ebits; |
||
1799 | public: |
||
1800 | bm_rle_expand_state(uint8_t *const b, uint8_t *const e) : |
||
1801 | dbits(b), ebits(e) |
||
1802 | { |
||
1803 | } |
||
1804 | uint8_t *get_begin_dbits() const |
||
1805 | { |
||
1806 | return dbits; |
||
1807 | } |
||
1808 | uint8_t *get_end_dbits() const |
||
1809 | { |
||
1810 | return ebits; |
||
1811 | } |
||
1812 | void consume_dbits(const unsigned w) |
||
1813 | { |
||
1814 | dbits += w; |
||
1815 | } |
||
1816 | }; |
||
1817 | decodebuf = {}; |
||
1818 | buf = decodebuf.data(); |
||
1819 | if (!bm_rle_expand(*bm).loop(bm_w, bm_rle_expand_state(begin(decodebuf), end(decodebuf)))) |
||
1820 | { |
||
1821 | con_printf(CON_URGENT, "error: insufficient space to decode %ux%hu bitmap. Please report this as a bug.", bm_w, bm->bm_h); |
||
1822 | } |
||
1823 | } |
||
1824 | ogl_loadtexture(gr_palette, buf, 0, 0, *bm->gltexture, bm->get_flags(), 0, texfilt, texanis, edgepad); |
||
1825 | } |
||
1826 | |||
1827 | static void ogl_freetexture(ogl_texture &gltexture) |
||
1828 | { |
||
1829 | if (gltexture.handle>0) { |
||
1830 | r_texcount--; |
||
1831 | glmprintf((CON_DEBUG, "ogl_freetexture(%p):%i (%i left)", &gltexture, gltexture.handle, r_texcount)); |
||
1832 | glDeleteTextures( 1, &gltexture.handle ); |
||
1833 | // gltexture->handle=0; |
||
1834 | ogl_reset_texture(gltexture); |
||
1835 | } |
||
1836 | } |
||
1837 | |||
1838 | void ogl_freebmtexture(grs_bitmap &bm) |
||
1839 | { |
||
1840 | if (auto &gltexture = bm.gltexture) |
||
1841 | ogl_freetexture(*std::exchange(gltexture, nullptr)); |
||
1842 | } |
||
1843 | |||
1844 | const ogl_colors::array_type ogl_colors::white = {{ |
||
1845 | 1.0, 1.0, 1.0, 1.0, |
||
1846 | 1.0, 1.0, 1.0, 1.0, |
||
1847 | 1.0, 1.0, 1.0, 1.0, |
||
1848 | 1.0, 1.0, 1.0, 1.0, |
||
1849 | }}; |
||
1850 | |||
1851 | const ogl_colors::array_type &ogl_colors::init_maybe_white(const int c) |
||
1852 | { |
||
1853 | return c == -1 ? white : init_palette(c); |
||
1854 | } |
||
1855 | |||
1856 | const ogl_colors::array_type &ogl_colors::init_palette(const unsigned c) |
||
1857 | { |
||
1858 | const auto &rgb = gr_current_pal[c]; |
||
1859 | const GLfloat r = rgb.r / 63.0, g = rgb.g / 63.0, b = rgb.b / 63.0; |
||
1860 | a = {{ |
||
1861 | r, g, b, 1.0, |
||
1862 | r, g, b, 1.0, |
||
1863 | r, g, b, 1.0, |
||
1864 | r, g, b, 1.0, |
||
1865 | }}; |
||
1866 | return a; |
||
1867 | } |
||
1868 | |||
1869 | bool ogl_ubitmapm_cs(grs_canvas &canvas, int x, int y,int dw, int dh, grs_bitmap &bm,int c, int scale) // to scale bitmaps |
||
1870 | { |
||
1871 | ogl_colors color; |
||
1872 | return ogl_ubitmapm_cs(canvas, x, y, dw, dh, bm, color.init(c), scale); |
||
1873 | } |
||
1874 | |||
1875 | /* |
||
1876 | * Menu / gauges |
||
1877 | */ |
||
1878 | bool ogl_ubitmapm_cs(grs_canvas &canvas, int x, int y,int dw, int dh, grs_bitmap &bm, const ogl_colors::array_type &color_array, int scale) // to scale bitmaps |
||
1879 | { |
||
1880 | GLfloat yo,xf,yf,u1,u2,v1,v2,h; |
||
1881 | ogl_client_states<GLfloat, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY> cs; |
||
1882 | auto &xo = std::get<0>(cs); |
||
1883 | x += canvas.cv_bitmap.bm_x; |
||
1884 | y += canvas.cv_bitmap.bm_y; |
||
1885 | xo=x/static_cast<float>(last_width); |
||
1886 | xf=(bm.bm_w+x)/static_cast<float>(last_width); |
||
1887 | yo=1.0-y/static_cast<float>(last_height); |
||
1888 | yf=1.0-(bm.bm_h+y)/static_cast<float>(last_height); |
||
1889 | |||
1890 | if (dw < 0) |
||
1891 | dw = canvas.cv_bitmap.bm_w; |
||
1892 | else if (dw == 0) |
||
1893 | dw = bm.bm_w; |
||
1894 | if (dh < 0) |
||
1895 | dh = canvas.cv_bitmap.bm_h; |
||
1896 | else if (dh == 0) |
||
1897 | dh = bm.bm_h; |
||
1898 | |||
1899 | h = static_cast<double>(scale) / static_cast<double>(F1_0); |
||
1900 | |||
1901 | xo = x / (static_cast<double>(last_width) * h); |
||
1902 | xf = (dw + x) / (static_cast<double>(last_width) * h); |
||
1903 | yo = 1.0 - y / (static_cast<double>(last_height) * h); |
||
1904 | yf = 1.0 - (dh + y) / (static_cast<double>(last_height) * h); |
||
1905 | |||
1906 | OGL_ENABLE(TEXTURE_2D); |
||
1907 | ogl_bindbmtex(bm, 0); |
||
1908 | ogl_texwrap(bm.gltexture,GL_CLAMP_TO_EDGE); |
||
1909 | |||
1910 | if (bm.bm_x==0){ |
||
1911 | u1=0; |
||
1912 | if (bm.bm_w==bm.gltexture->w) |
||
1913 | u2=bm.gltexture->u; |
||
1914 | else |
||
1915 | u2=(bm.bm_w+bm.bm_x)/static_cast<float>(bm.gltexture->tw); |
||
1916 | }else { |
||
1917 | u1=bm.bm_x/static_cast<float>(bm.gltexture->tw); |
||
1918 | u2=(bm.bm_w+bm.bm_x)/static_cast<float>(bm.gltexture->tw); |
||
1919 | } |
||
1920 | if (bm.bm_y==0){ |
||
1921 | v1=0; |
||
1922 | if (bm.bm_h==bm.gltexture->h) |
||
1923 | v2=bm.gltexture->v; |
||
1924 | else |
||
1925 | v2=(bm.bm_h+bm.bm_y)/static_cast<float>(bm.gltexture->th); |
||
1926 | }else{ |
||
1927 | v1=bm.bm_y/static_cast<float>(bm.gltexture->th); |
||
1928 | v2=(bm.bm_h+bm.bm_y)/static_cast<float>(bm.gltexture->th); |
||
1929 | } |
||
1930 | |||
1931 | const std::array<GLfloat, 8> vertices{{ |
||
1932 | xo, yo, |
||
1933 | xf, yo, |
||
1934 | xf, yf, |
||
1935 | xo, yf, |
||
1936 | }}; |
||
1937 | const std::array<GLfloat, 8> texcoord_array{{ |
||
1938 | u1, v1, |
||
1939 | u2, v1, |
||
1940 | u2, v2, |
||
1941 | u1, v2, |
||
1942 | }}; |
||
1943 | glVertexPointer(2, GL_FLOAT, 0, vertices.data()); |
||
1944 | glColorPointer(4, GL_FLOAT, 0, color_array.data()); |
||
1945 | glTexCoordPointer(2, GL_FLOAT, 0, texcoord_array.data()); |
||
1946 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);//replaced GL_QUADS |
||
1947 | return 0; |
||
1948 | } |
||
1949 | |||
1950 | } |