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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | /* |
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8 | * |
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9 | * OGL video functions. - Added 9/15/99 Matthew Mueller |
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10 | * |
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11 | */ |
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12 | |||
13 | #define DECLARE_VARS |
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14 | |||
15 | #ifdef RPI |
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16 | // extra libraries for the Raspberry Pi |
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17 | #include <bcm_host.h> |
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18 | #endif |
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19 | |||
20 | #include <stdlib.h> |
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21 | #include <stdio.h> |
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22 | #include <string.h> |
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23 | #ifdef _MSC_VER |
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24 | #include <windows.h> |
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25 | #endif |
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26 | |||
27 | #if !defined(_MSC_VER) && !defined(macintosh) |
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28 | #include <unistd.h> |
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29 | #endif |
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30 | #if !defined(macintosh) |
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31 | #include <sys/types.h> |
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32 | #include <sys/stat.h> |
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33 | #include <fcntl.h> |
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34 | #endif |
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35 | |||
36 | #include <algorithm> |
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37 | #include <errno.h> |
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38 | #include <SDL.h> |
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39 | #include "hudmsg.h" |
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40 | #include "game.h" |
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41 | #include "text.h" |
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42 | #include "gr.h" |
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43 | #include "gamefont.h" |
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44 | #include "grdef.h" |
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45 | #include "palette.h" |
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46 | #include "u_mem.h" |
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47 | #include "dxxerror.h" |
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48 | #include "inferno.h" |
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49 | #include "screens.h" |
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50 | #include "strutil.h" |
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51 | #include "args.h" |
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52 | #include "key.h" |
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53 | #include "physfsx.h" |
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54 | #include "internal.h" |
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55 | #include "render.h" |
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56 | #include "console.h" |
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57 | #include "config.h" |
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58 | #include "playsave.h" |
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59 | #include "vers_id.h" |
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60 | |||
61 | #if defined(__APPLE__) && defined(__MACH__) |
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62 | #include <OpenGL/glu.h> |
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63 | #else |
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64 | #if DXX_USE_OGLES |
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65 | #include <EGL/egl.h> |
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66 | #include <X11/Xlib.h> |
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67 | #include <X11/Xutil.h> |
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68 | #include <SDL_syswm.h> |
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69 | #else |
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70 | #include <GL/glu.h> |
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71 | #endif |
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72 | #endif |
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73 | |||
74 | #include "ogl_sync.h" |
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75 | #include <memory> |
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76 | |||
77 | using std::min; |
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78 | using std::max; |
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79 | |||
80 | namespace dcx { |
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81 | |||
82 | static int ogl_brightness_r, ogl_brightness_g, ogl_brightness_b; |
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83 | |||
84 | #if DXX_USE_OGLES |
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85 | static int sdl_video_flags; |
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86 | |||
87 | #ifdef RPI |
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88 | static EGL_DISPMANX_WINDOW_T nativewindow; |
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89 | static DISPMANX_ELEMENT_HANDLE_T dispman_element=DISPMANX_NO_HANDLE; |
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90 | static DISPMANX_DISPLAY_HANDLE_T dispman_display=DISPMANX_NO_HANDLE; |
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91 | #endif |
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92 | |||
93 | #else |
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94 | #if SDL_MAJOR_VERSION == 1 |
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95 | static int sdl_video_flags = SDL_OPENGL; |
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96 | #elif SDL_MAJOR_VERSION == 2 |
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97 | SDL_Window *g_pRebirthSDLMainWindow; |
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98 | static int g_iRebirthWindowX, g_iRebirthWindowY; |
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99 | #endif |
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100 | #endif |
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101 | static ogl_sync sync_helper; |
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102 | static int gr_installed; |
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103 | static int gl_initialized; |
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104 | int linedotscale=1; // scalar of glLinewidth and glPointSize - only calculated once when resolution changes |
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105 | #ifdef RPI |
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106 | static int sdl_no_modeswitch; |
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107 | #else |
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108 | enum { sdl_no_modeswitch = 0 }; |
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109 | #endif |
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110 | |||
111 | } |
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112 | |||
113 | namespace dsx { |
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114 | |||
115 | #if SDL_MAJOR_VERSION == 1 |
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116 | void gr_set_mode_from_window_size() |
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117 | { |
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118 | gr_set_mode(Game_screen_mode); |
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119 | } |
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120 | #elif SDL_MAJOR_VERSION == 2 |
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121 | static void gr_set_mode_from_window_size(SDL_Window *const SDLWindow) |
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122 | { |
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123 | assert(SDLWindow); |
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124 | int w, h; |
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125 | SDL_GL_GetDrawableSize(SDLWindow, &w, &h); |
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126 | gr_set_mode(screen_mode(w, h)); |
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127 | } |
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128 | |||
129 | void gr_set_mode_from_window_size() |
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130 | { |
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131 | gr_set_mode_from_window_size(g_pRebirthSDLMainWindow); |
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132 | } |
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133 | #endif |
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134 | |||
135 | } |
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136 | |||
137 | #if DXX_USE_OGLES |
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138 | static EGLDisplay eglDisplay=EGL_NO_DISPLAY; |
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139 | static EGLConfig eglConfig; |
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140 | static EGLSurface eglSurface=EGL_NO_SURFACE; |
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141 | static EGLContext eglContext=EGL_NO_CONTEXT; |
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142 | |||
143 | static bool TestEGLError(const char* pszLocation) |
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144 | { |
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145 | /* |
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146 | * eglGetError returns the last error that has happened using egl, |
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147 | * not the status of the last called function. The user has to |
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148 | * check after every single egl call or at least once every frame. |
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149 | */ |
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150 | EGLint iErr = eglGetError(); |
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151 | if (iErr != EGL_SUCCESS) |
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152 | { |
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153 | con_printf(CON_URGENT, "%s failed (%d).", pszLocation, iErr); |
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154 | return 0; |
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155 | } |
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156 | |||
157 | return 1; |
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158 | } |
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159 | #endif |
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160 | |||
161 | namespace dcx { |
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162 | |||
163 | void ogl_swap_buffers_internal(void) |
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164 | { |
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165 | sync_helper.before_swap(); |
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166 | #if DXX_USE_OGLES |
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167 | eglSwapBuffers(eglDisplay, eglSurface); |
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168 | #else |
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169 | #if SDL_MAJOR_VERSION == 1 |
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170 | SDL_GL_SwapBuffers(); |
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171 | #elif SDL_MAJOR_VERSION == 2 |
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172 | SDL_GL_SwapWindow(g_pRebirthSDLMainWindow); |
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173 | #endif |
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174 | #endif |
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175 | sync_helper.after_swap(); |
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176 | } |
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177 | |||
178 | } |
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179 | |||
180 | namespace dsx { |
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181 | |||
182 | #ifdef RPI |
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183 | |||
184 | // MH: I got the following constants for vc_dispmanx_element_change_attributes() from: |
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185 | // http://qt.gitorious.org/qt/qtbase/commit/5933205cfcd73481cb0645fa6183103063fe3e0d |
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186 | // I do not know where they got them from, but OTOH, they are quite obvious. |
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187 | |||
188 | // these constants are not in any headers (yet) |
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189 | #define ELEMENT_CHANGE_LAYER (1<<0) |
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190 | #define ELEMENT_CHANGE_OPACITY (1<<1) |
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191 | #define ELEMENT_CHANGE_DEST_RECT (1<<2) |
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192 | #define ELEMENT_CHANGE_SRC_RECT (1<<3) |
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193 | #define ELEMENT_CHANGE_MASK_RESOURCE (1<<4) |
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194 | #define ELEMENT_CHANGE_TRANSFORM (1<<5) |
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195 | |||
196 | static void rpi_destroy_element() |
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197 | { |
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198 | if (dispman_element != DISPMANX_NO_HANDLE) { |
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199 | DISPMANX_UPDATE_HANDLE_T dispman_update; |
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200 | con_printf(CON_DEBUG, "RPi: destroying display manager element"); |
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201 | dispman_update = vc_dispmanx_update_start( 0 ); |
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202 | if (vc_dispmanx_element_remove( dispman_update, dispman_element)) { |
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203 | con_printf(CON_URGENT, "RPi: failed to remove dispmanx element!"); |
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204 | } |
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205 | vc_dispmanx_update_submit_sync( dispman_update ); |
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206 | dispman_element = DISPMANX_NO_HANDLE; |
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207 | } |
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208 | } |
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209 | |||
210 | static int rpi_setup_element(int x, int y, Uint32 video_flags, int update) |
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211 | { |
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212 | // this code is based on the work of Ben O'Steen |
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213 | // http://benosteen.wordpress.com/2012/04/27/using-opengl-es-2-0-on-the-raspberry-pi-without-x-windows/ |
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214 | // https://github.com/benosteen/opengles-book-samples/tree/master/Raspi |
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215 | DISPMANX_UPDATE_HANDLE_T dispman_update; |
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216 | VC_RECT_T dst_rect; |
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217 | VC_RECT_T src_rect; |
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218 | VC_DISPMANX_ALPHA_T alpha_descriptor; |
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219 | |||
220 | uint32_t rpi_display_device=DISPMANX_ID_MAIN_LCD; |
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221 | uint32_t display_width; |
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222 | uint32_t display_height; |
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223 | int success; |
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224 | |||
225 | success = graphics_get_display_size(rpi_display_device, &display_width, &display_height); |
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226 | if ( success < 0 ) { |
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227 | con_printf(CON_URGENT, "Could not get RPi display size, assuming 640x480"); |
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228 | display_width=640; |
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229 | display_height=480; |
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230 | } |
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231 | |||
232 | if (static_cast<uint32_t>(x) > display_width) { |
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233 | con_printf(CON_URGENT, "RPi: Requested width %d exceeds display width %u, scaling down!", |
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234 | x,display_width); |
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235 | x=static_cast<int>(display_width); |
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236 | } |
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237 | if (static_cast<uint32_t>(y) > display_height) { |
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238 | con_printf(CON_URGENT, "RPi: Requested height %d exceeds display height %u, scaling down!", |
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239 | y,display_height); |
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240 | y=static_cast<int>(display_height); |
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241 | } |
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242 | |||
243 | con_printf(CON_DEBUG, "RPi: display resolution %ux%u, game resolution: %dx%d (%s)", display_width, display_height, x, y, (video_flags & SDL_FULLSCREEN)?"fullscreen":"windowed"); |
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244 | if (video_flags & SDL_FULLSCREEN) { |
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245 | /* scale to the full display size... */ |
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246 | dst_rect.x = 0; |
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247 | dst_rect.y = 0; |
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248 | dst_rect.width = display_width; |
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249 | dst_rect.height= display_height; |
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250 | } else { |
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251 | /* TODO: we could query the position of the X11 window here |
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252 | and try to place the ovelray exactly above that..., |
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253 | we would have to track window movements, though ... */ |
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254 | dst_rect.x = 0; |
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255 | dst_rect.y = 0; |
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256 | dst_rect.width = static_cast<uint32_t>(x); |
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257 | dst_rect.height= static_cast<uint32_t>(y); |
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258 | } |
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259 | |||
260 | src_rect.x = 0; |
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261 | src_rect.y = 0; |
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262 | src_rect.width = (static_cast<uint32_t>(x))<< 16; |
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263 | src_rect.height =(static_cast<uint32_t>(y))<< 16; |
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264 | |||
265 | /* we do not want our overlay to be blended against the background */ |
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266 | alpha_descriptor.flags=DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS; |
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267 | alpha_descriptor.opacity=0xffffffff; |
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268 | alpha_descriptor.mask=0; |
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269 | |||
270 | // open display, if we do not already have one ... |
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271 | if (dispman_display == DISPMANX_NO_HANDLE) { |
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272 | con_printf(CON_DEBUG, "RPi: opening display: %u",rpi_display_device); |
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273 | dispman_display = vc_dispmanx_display_open(rpi_display_device); |
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274 | if (dispman_display == DISPMANX_NO_HANDLE) { |
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275 | con_printf(CON_URGENT,"RPi: failed to open display: %u",rpi_display_device); |
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276 | } |
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277 | } |
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278 | |||
279 | if (dispman_element != DISPMANX_NO_HANDLE) { |
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280 | if (!update) { |
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281 | // if the element already exists, and we cannot update it, so recreate it |
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282 | rpi_destroy_element(); |
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283 | } |
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284 | } else { |
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285 | // if the element does not exist, we cannot do an update |
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286 | update=0; |
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287 | } |
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288 | |||
289 | dispman_update = vc_dispmanx_update_start( 0 ); |
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290 | |||
291 | if (update) { |
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292 | con_printf(CON_DEBUG, "RPi: updating display manager element"); |
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293 | vc_dispmanx_element_change_attributes ( dispman_update, nativewindow.element, |
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294 | ELEMENT_CHANGE_DEST_RECT | ELEMENT_CHANGE_SRC_RECT, |
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295 | |||
296 | &dst_rect, &src_rect, |
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297 | |||
298 | static_cast<DISPMANX_TRANSFORM_T>(VC_IMAGE_ROT0) /*transform*/); |
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299 | } else { |
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300 | // create a new element |
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301 | con_printf(CON_DEBUG, "RPi: creating display manager element"); |
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302 | dispman_element = vc_dispmanx_element_add ( dispman_update, dispman_display, |
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303 | |||
304 | &src_rect, DISPMANX_PROTECTION_NONE, |
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305 | &alpha_descriptor, NULL /*clamp*/, |
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306 | static_cast<DISPMANX_TRANSFORM_T>(VC_IMAGE_ROT0) /*transform*/); |
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307 | if (dispman_element == DISPMANX_NO_HANDLE) { |
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308 | con_printf(CON_URGENT,"RPi: failed to creat display manager elemenr"); |
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309 | } |
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310 | nativewindow.element = dispman_element; |
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311 | } |
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312 | nativewindow.width = display_width; |
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313 | nativewindow.height = display_height; |
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314 | vc_dispmanx_update_submit_sync( dispman_update ); |
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315 | |||
316 | return 0; |
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317 | } |
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318 | |||
319 | #endif // RPI |
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320 | |||
321 | #if DXX_USE_OGLES |
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322 | static void ogles_destroy() |
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323 | { |
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324 | if( eglDisplay != EGL_NO_DISPLAY ) { |
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325 | eglMakeCurrent(eglDisplay, NULL, NULL, EGL_NO_CONTEXT); |
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326 | } |
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327 | |||
328 | if (eglContext != EGL_NO_CONTEXT) { |
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329 | con_printf(CON_DEBUG, "EGL: destroyig context"); |
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330 | eglDestroyContext(eglDisplay, eglContext); |
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331 | eglContext = EGL_NO_CONTEXT; |
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332 | } |
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333 | |||
334 | if (eglSurface != EGL_NO_SURFACE) { |
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335 | con_printf(CON_DEBUG, "EGL: destroyig surface"); |
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336 | eglDestroySurface(eglDisplay, eglSurface); |
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337 | eglSurface = EGL_NO_SURFACE; |
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338 | } |
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339 | |||
340 | if (eglDisplay != EGL_NO_DISPLAY) { |
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341 | con_printf(CON_DEBUG, "EGL: terminating"); |
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342 | eglTerminate(eglDisplay); |
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343 | eglDisplay = EGL_NO_DISPLAY; |
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344 | } |
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345 | } |
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346 | #endif |
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347 | |||
348 | static int ogl_init_window(int w, int h) |
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349 | { |
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350 | #if DXX_USE_OGLES |
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351 | SDL_SysWMinfo info; |
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352 | Window x11Window = 0; |
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353 | Display* x11Display = 0; |
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354 | EGLint ver_maj, ver_min; |
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355 | EGLint configAttribs[] = |
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356 | { |
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357 | EGL_RED_SIZE, 5, |
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358 | EGL_GREEN_SIZE, 6, |
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359 | EGL_BLUE_SIZE, 5, |
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360 | EGL_DEPTH_SIZE, 16, |
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361 | EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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362 | EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, |
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363 | EGL_NONE, EGL_NONE |
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364 | }; |
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365 | |||
366 | // explicitely request an OpenGL ES 1.x context |
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367 | EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE, EGL_NONE }; |
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368 | // explicitely request a doublebuffering window |
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369 | EGLint winAttribs[] = { EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE, EGL_NONE }; |
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370 | |||
371 | int iConfigs; |
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372 | #endif // OGLES |
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373 | |||
374 | #if SDL_MAJOR_VERSION == 1 |
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375 | if (gl_initialized) |
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376 | ogl_smash_texture_list_internal();//if we are or were fullscreen, changing vid mode will invalidate current textures |
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377 | |||
378 | SDL_WM_SetCaption(DESCENT_VERSION, DXX_SDL_WINDOW_CAPTION); |
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379 | if (const auto window_icon = SDL_LoadBMP(DXX_SDL_WINDOW_ICON_BITMAP)) |
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380 | SDL_WM_SetIcon(window_icon, nullptr); |
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381 | |||
382 | int use_x = w; |
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383 | int use_y = h; |
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384 | int use_bpp = CGameArg.DbgBpp; |
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385 | int use_flags = sdl_video_flags; |
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386 | if (sdl_no_modeswitch) { |
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387 | const SDL_VideoInfo *vinfo=SDL_GetVideoInfo(); |
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388 | if (vinfo) { |
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389 | use_x=vinfo->current_w; |
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390 | use_y=vinfo->current_h; |
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391 | use_bpp=vinfo->vfmt->BitsPerPixel; |
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392 | use_flags=SDL_SWSURFACE | SDL_ANYFORMAT; |
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393 | } else { |
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394 | con_printf(CON_URGENT, "Could not query video info"); |
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395 | } |
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396 | } |
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397 | |||
398 | if (!SDL_SetVideoMode(use_x, use_y, use_bpp, use_flags)) |
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399 | { |
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400 | #ifdef RPI |
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401 | con_printf(CON_URGENT, "Could not set %dx%dx%d opengl video mode: %s\n (Ignored for RPI)", |
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402 | w, h, CGameArg.DbgBpp, SDL_GetError()); |
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403 | #else |
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404 | Error("Could not set %dx%dx%d opengl video mode: %s\n", w, h, CGameArg.DbgBpp, SDL_GetError()); |
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405 | #endif |
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406 | } |
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407 | #elif SDL_MAJOR_VERSION == 2 |
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408 | const auto SDLWindow = g_pRebirthSDLMainWindow; |
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409 | if (!(SDL_GetWindowFlags(SDLWindow) & SDL_WINDOW_FULLSCREEN)) |
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410 | SDL_SetWindowSize(SDLWindow, w, h); |
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411 | #endif |
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412 | |||
413 | #if DXX_USE_OGLES |
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414 | #ifndef RPI |
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415 | // NOTE: on the RPi, the EGL stuff is not connected to the X11 window, |
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416 | // so there is no need to destroy and recreate this |
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417 | ogles_destroy(); |
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418 | #endif |
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419 | |||
420 | SDL_VERSION(&info.version); |
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421 | |||
422 | if (SDL_GetWMInfo(&info) > 0) { |
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423 | if (info.subsystem == SDL_SYSWM_X11) { |
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424 | x11Display = info.info.x11.display; |
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425 | x11Window = info.info.x11.window; |
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426 | con_printf (CON_DEBUG, "Display: %p, Window: %i ===", x11Display, static_cast<int>(x11Window)); |
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427 | } |
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428 | } |
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429 | |||
430 | if (eglDisplay == EGL_NO_DISPLAY) { |
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431 | #ifdef RPI |
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432 | eglDisplay = eglGetDisplay((EGLNativeDisplayType)EGL_DEFAULT_DISPLAY); |
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433 | #else |
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434 | eglDisplay = eglGetDisplay((EGLNativeDisplayType)x11Display); |
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435 | #endif |
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436 | if (eglDisplay == EGL_NO_DISPLAY) { |
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437 | con_printf(CON_URGENT, "EGL: Error querying EGL Display"); |
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438 | } |
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439 | |||
440 | if (!eglInitialize(eglDisplay, &ver_maj, &ver_min)) { |
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441 | con_printf(CON_URGENT, "EGL: Error initializing EGL"); |
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442 | } else { |
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443 | con_printf(CON_DEBUG, "EGL: Initialized, version: major %i minor %i", ver_maj, ver_min); |
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444 | } |
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445 | } |
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446 | |||
447 | |||
448 | #ifdef RPI |
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449 | if (rpi_setup_element(w,h,sdl_video_flags,1)) { |
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450 | Error("RPi: Could not set up a %dx%d element\n", w, h); |
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451 | } |
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452 | #endif |
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453 | |||
454 | if (eglSurface == EGL_NO_SURFACE) { |
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455 | if (!eglChooseConfig(eglDisplay, configAttribs, &eglConfig, 1, &iConfigs) || (iConfigs != 1)) { |
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456 | con_printf(CON_URGENT, "EGL: Error choosing config"); |
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457 | } else { |
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458 | con_printf(CON_DEBUG, "EGL: config chosen"); |
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459 | } |
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460 | |||
461 | #ifdef RPI |
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462 | eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, static_cast<EGLNativeWindowType>(&nativewindow), winAttribs); |
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463 | #else |
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464 | eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, static_cast<NativeWindowType>(x11Window), winAttribs); |
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465 | #endif |
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466 | if ((!TestEGLError("eglCreateWindowSurface")) || eglSurface == EGL_NO_SURFACE) { |
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467 | con_printf(CON_URGENT, "EGL: Error creating window surface"); |
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468 | } else { |
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469 | con_printf(CON_DEBUG, "EGL: Created window surface"); |
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470 | } |
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471 | } |
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472 | |||
473 | if (eglContext == EGL_NO_CONTEXT) { |
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474 | eglContext = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs); |
||
475 | if ((!TestEGLError("eglCreateContext")) || eglContext == EGL_NO_CONTEXT) { |
||
476 | con_printf(CON_URGENT, "EGL: Error creating context"); |
||
477 | } else { |
||
478 | con_printf(CON_DEBUG, "EGL: Created context"); |
||
479 | } |
||
480 | } |
||
481 | |||
482 | eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext); |
||
483 | if (!TestEGLError("eglMakeCurrent")) { |
||
484 | con_printf(CON_URGENT, "EGL: Error making current"); |
||
485 | } else { |
||
486 | con_printf(CON_DEBUG, "EGL: made context current"); |
||
487 | } |
||
488 | #endif |
||
489 | |||
490 | const auto w640 = w / 640; |
||
491 | const auto h480 = h / 480; |
||
492 | const auto min_wh = std::min(w640, h480); |
||
493 | linedotscale = min_wh < 1 ? 1 : min_wh; |
||
494 | |||
495 | gl_initialized=1; |
||
496 | return 0; |
||
497 | } |
||
498 | |||
499 | } |
||
500 | |||
501 | namespace dcx { |
||
502 | |||
503 | int gr_check_fullscreen(void) |
||
504 | { |
||
505 | #if SDL_MAJOR_VERSION == 1 |
||
506 | return !!(sdl_video_flags & SDL_FULLSCREEN); |
||
507 | #elif SDL_MAJOR_VERSION == 2 |
||
508 | return !!(SDL_GetWindowFlags(g_pRebirthSDLMainWindow) & SDL_WINDOW_FULLSCREEN); |
||
509 | #endif |
||
510 | } |
||
511 | |||
512 | void gr_toggle_fullscreen() |
||
513 | { |
||
514 | #if SDL_MAJOR_VERSION == 1 |
||
515 | const auto local_sdl_video_flags = (sdl_video_flags ^= SDL_FULLSCREEN); |
||
516 | if (gl_initialized) |
||
517 | { |
||
518 | if (sdl_no_modeswitch == 0) { |
||
519 | auto gsm = Game_screen_mode; |
||
520 | const auto DbgBpp = CGameArg.DbgBpp; |
||
521 | if (!SDL_VideoModeOK(gsm.width, gsm.height, DbgBpp, local_sdl_video_flags)) |
||
522 | { |
||
523 | con_printf(CON_URGENT, "Cannot set %ix%i. Fallback to 640x480", gsm.width, gsm.height); |
||
524 | gsm.width = 640; |
||
525 | gsm.height = 480; |
||
526 | Game_screen_mode = gsm; |
||
527 | } |
||
528 | if (!SDL_SetVideoMode(gsm.width, gsm.height, DbgBpp, local_sdl_video_flags)) |
||
529 | { |
||
530 | Error("Could not set %dx%dx%d opengl video mode: %s\n", gsm.width, gsm.height, DbgBpp, SDL_GetError()); |
||
531 | } |
||
532 | } |
||
533 | #ifdef RPI |
||
534 | if (rpi_setup_element(SM_W(Game_screen_mode), SM_H(Game_screen_mode), local_sdl_video_flags, 1)) { |
||
535 | Error("RPi: Could not set up %dx%d element\n", SM_W(Game_screen_mode), SM_H(Game_screen_mode)); |
||
536 | } |
||
537 | #endif |
||
538 | } |
||
539 | |||
540 | gr_remap_color_fonts(); |
||
541 | |||
542 | if (gl_initialized) // update viewing values for menus |
||
543 | { |
||
544 | glMatrixMode(GL_PROJECTION); |
||
545 | glLoadIdentity(); |
||
546 | #if DXX_USE_OGLES |
||
547 | glOrthof(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); |
||
548 | #else |
||
549 | glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); |
||
550 | #endif |
||
551 | glMatrixMode(GL_MODELVIEW); |
||
552 | glLoadIdentity();//clear matrix |
||
553 | glEnable(GL_BLEND); |
||
554 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
||
555 | ogl_smash_texture_list_internal();//if we are or were fullscreen, changing vid mode will invalidate current textures |
||
556 | } |
||
557 | CGameCfg.WindowMode = !(local_sdl_video_flags & SDL_FULLSCREEN); |
||
558 | #elif SDL_MAJOR_VERSION == 2 |
||
559 | const auto SDLWindow = g_pRebirthSDLMainWindow; |
||
560 | const auto is_fullscreen_before_change = SDL_GetWindowFlags(SDLWindow) & SDL_WINDOW_FULLSCREEN; |
||
561 | CGameCfg.WindowMode = !!is_fullscreen_before_change; |
||
562 | if (!is_fullscreen_before_change) |
||
563 | SDL_GetWindowPosition(SDLWindow, &g_iRebirthWindowX, &g_iRebirthWindowY); |
||
564 | SDL_SetWindowFullscreen(SDLWindow, is_fullscreen_before_change ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP); |
||
565 | if (is_fullscreen_before_change) |
||
566 | { |
||
567 | const auto mode = Game_screen_mode; |
||
568 | SDL_SetWindowPosition(SDLWindow, g_iRebirthWindowX, g_iRebirthWindowY); |
||
569 | SDL_SetWindowSize(SDLWindow, SM_W(mode), SM_H(mode)); |
||
570 | } |
||
571 | gr_set_mode_from_window_size(SDLWindow); |
||
572 | #endif |
||
573 | } |
||
574 | |||
575 | static void ogl_init_state(void) |
||
576 | { |
||
577 | /* select clearing (background) color */ |
||
578 | glClearColor(0.0, 0.0, 0.0, 0.0); |
||
579 | |||
580 | /* initialize viewing values */ |
||
581 | glMatrixMode(GL_PROJECTION); |
||
582 | glLoadIdentity(); |
||
583 | #if DXX_USE_OGLES |
||
584 | glOrthof(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); |
||
585 | #else |
||
586 | glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); |
||
587 | #endif |
||
588 | glMatrixMode(GL_MODELVIEW); |
||
589 | glLoadIdentity();//clear matrix |
||
590 | glEnable(GL_BLEND); |
||
591 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
||
592 | gr_palette_step_up(0,0,0);//in case its left over from in game |
||
593 | |||
594 | ogl_init_pixel_buffers(grd_curscreen->get_screen_width(), grd_curscreen->get_screen_height()); |
||
595 | } |
||
596 | |||
597 | } |
||
598 | |||
599 | namespace dsx { |
||
600 | |||
601 | static void ogl_tune_for_current(void) |
||
602 | { |
||
603 | const auto gl_vendor = reinterpret_cast<const char *>(glGetString(GL_VENDOR)); |
||
604 | const auto gl_renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER)); |
||
605 | const auto gl_version = reinterpret_cast<const char *>(glGetString(GL_VERSION)); |
||
606 | |||
607 | con_printf(CON_VERBOSE, "DXX-Rebirth: OpenGL: vendor: %s", gl_vendor); |
||
608 | con_printf(CON_VERBOSE, "DXX-Rebirth: OpenGL: renderer: %s", gl_renderer); |
||
609 | |||
610 | if (gl_renderer) |
||
611 | { |
||
612 | //add driver specific hacks here. whee. |
||
613 | if ((d_stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.0\n")==0 || d_stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.2\n")==0) && d_stricmp(gl_version,"1.2 Mesa 3.0")==0) |
||
614 | { |
||
615 | con_puts(CON_VERBOSE, "DXX-Rebirth: OpenGL renderer is blacklisted for GL intensity, GL read pixel, and GL GetTexLevel"); |
||
616 | CGameArg.DbgGlIntensity4Ok = false; //ignores alpha, always black background instead of transparent. |
||
617 | CGameArg.DbgGlReadPixelsOk = false; //either just returns all black, or kills the X server entirely |
||
618 | CGameArg.DbgGlGetTexLevelParamOk = false; //returns random data.. |
||
619 | } |
||
620 | if (d_stricmp(gl_vendor,"Matrox Graphics Inc.")==0) |
||
621 | { |
||
622 | con_puts(CON_VERBOSE, "DXX-Rebirth: OpenGL renderer is blacklisted for GL intensity"); |
||
623 | //displays garbage. reported by |
||
624 | // redomen@crcwnet.com (render="Matrox G400" version="1.1.3 5.52.015") |
||
625 | // orulz (Matrox G200) |
||
626 | CGameArg.DbgGlIntensity4Ok = 0; |
||
627 | } |
||
628 | #ifdef macintosh |
||
629 | if (d_stricmp(gl_renderer,"3dfx Voodoo 3")==0) // strangely, includes Voodoo 2 |
||
630 | CGameArg.DbgGlGetTexLevelParamOk = false; // Always returns 0 |
||
631 | #endif |
||
632 | } |
||
633 | |||
634 | #ifndef NDEBUG |
||
635 | con_printf(CON_VERBOSE, "DXX-Rebirth: OpenGL: gl_intensity4:%i gl_luminance4_alpha4:%i gl_rgba2:%i gl_readpixels:%i gl_gettexlevelparam:%i", CGameArg.DbgGlIntensity4Ok, CGameArg.DbgGlLuminance4Alpha4Ok, CGameArg.DbgGlRGBA2Ok, CGameArg.DbgGlReadPixelsOk, CGameArg.DbgGlGetTexLevelParamOk); |
||
636 | #endif |
||
637 | if (ogl_maxanisotropy < 1.0f && CGameCfg.TexAnisotropy) |
||
638 | { |
||
639 | con_puts(CON_VERBOSE, "DXX-Rebirth: OpenGL: anisotropic texture filter not supported"); |
||
640 | CGameCfg.TexAnisotropy = false; |
||
641 | } |
||
642 | } |
||
643 | |||
644 | } |
||
645 | |||
646 | namespace dcx { |
||
647 | |||
648 | #if SDL_MAJOR_VERSION == 1 |
||
649 | // returns possible (fullscreen) resolutions if any. |
||
650 | uint_fast32_t gr_list_modes(std::array<screen_mode, 50> &gsmodes) |
||
651 | { |
||
652 | SDL_Rect** modes; |
||
653 | int modesnum = 0; |
||
654 | #if DXX_USE_OGLES |
||
655 | int sdl_check_flags = SDL_FULLSCREEN; // always use Fullscreen as lead. |
||
656 | #else |
||
657 | int sdl_check_flags = SDL_OPENGL | SDL_FULLSCREEN; // always use Fullscreen as lead. |
||
658 | #endif |
||
659 | |||
660 | if (sdl_no_modeswitch) { |
||
661 | /* TODO: we could use the tvservice to list resolutions on the RPi */ |
||
662 | return 0; |
||
663 | } |
||
664 | |||
665 | modes = SDL_ListModes(NULL, sdl_check_flags); |
||
666 | |||
667 | if (modes == reinterpret_cast<SDL_Rect **>(0)) // check if we get any modes - if not, return 0 |
||
668 | return 0; |
||
669 | |||
670 | |||
671 | if (modes == reinterpret_cast<SDL_Rect**>(-1)) |
||
672 | { |
||
673 | return 0; // can obviously use any resolution... strange! |
||
674 | } |
||
675 | else |
||
676 | { |
||
677 | for (int i = 0; modes[i]; ++i) |
||
678 | { |
||
679 | if (modes[i]->w > 0xFFF0 || modes[i]->h > 0xFFF0 // resolutions saved in 32bits. so skip bigger ones (unrealistic in 2010) (changed to 0xFFF0 to fix warning) |
||
680 | || modes[i]->w < 320 || modes[i]->h < 200) // also skip everything smaller than 320x200 |
||
681 | continue; |
||
682 | gsmodes[modesnum].width = modes[i]->w; |
||
683 | gsmodes[modesnum].height = modes[i]->h; |
||
684 | modesnum++; |
||
685 | if (modesnum >= gsmodes.size()) // that really seems to be enough big boy. |
||
686 | break; |
||
687 | } |
||
688 | return modesnum; |
||
689 | } |
||
690 | } |
||
691 | #endif |
||
692 | |||
693 | } |
||
694 | |||
695 | namespace dsx { |
||
696 | |||
697 | #if SDL_MAJOR_VERSION == 1 |
||
698 | static int gr_check_mode(const screen_mode mode) |
||
699 | { |
||
700 | if (sdl_no_modeswitch == 0) { |
||
701 | return SDL_VideoModeOK(SM_W(mode), SM_H(mode), CGameArg.DbgBpp, sdl_video_flags); |
||
702 | } else { |
||
703 | // just tell the caller that any mode is valid... |
||
704 | return 32; |
||
705 | } |
||
706 | } |
||
707 | #endif |
||
708 | |||
709 | int gr_set_mode(screen_mode mode) |
||
710 | { |
||
711 | unsigned char *gr_bm_data; |
||
712 | #if SDL_MAJOR_VERSION == 1 |
||
713 | if (!gr_check_mode(mode)) |
||
714 | { |
||
715 | con_printf(CON_URGENT, "Cannot set %ix%i. Fallback to 640x480", mode.width, mode.height); |
||
716 | mode.width = 640; |
||
717 | mode.height = 480; |
||
718 | Game_screen_mode = mode; |
||
719 | } |
||
720 | #endif |
||
721 | const uint_fast32_t w = SM_W(mode), h = SM_H(mode); |
||
722 | |||
723 | gr_bm_data = grd_curscreen->sc_canvas.cv_bitmap.get_bitmap_data();//since we use realloc, we want to keep this pointer around. |
||
724 | auto gr_new_bm_data = reinterpret_cast<uint8_t *>(d_realloc(gr_bm_data, w * h)); |
||
725 | if (!gr_new_bm_data) |
||
726 | return 0; |
||
727 | *grd_curscreen = {}; |
||
728 | grd_curscreen->set_screen_width_height(w, h); |
||
729 | grd_curscreen->sc_aspect = fixdiv(grd_curscreen->get_screen_width() * GameCfg.AspectX, grd_curscreen->get_screen_height() * GameCfg.AspectY); |
||
730 | gr_init_canvas(grd_curscreen->sc_canvas, gr_new_bm_data, bm_mode::ogl, w, h); |
||
731 | gr_set_default_canvas(); |
||
732 | |||
733 | ogl_init_window(w,h);//platform specific code |
||
734 | ogl_extensions_init(); |
||
735 | ogl_tune_for_current(); |
||
736 | sync_helper.init(CGameArg.OglSyncMethod, CGameArg.OglSyncWait); |
||
737 | |||
738 | OGL_VIEWPORT(0,0,w,h); |
||
739 | ogl_init_state(); |
||
740 | gamefont_choose_game_font(w,h); |
||
741 | gr_remap_color_fonts(); |
||
742 | |||
743 | return 0; |
||
744 | } |
||
745 | |||
746 | #define GLstrcmptestr(a,b) if (d_stricmp(a,#b)==0 || d_stricmp(a,"GL_" #b)==0)return GL_ ## b; |
||
747 | |||
748 | #ifdef _WIN32 |
||
749 | constexpr char OglLibPath[]="opengl32.dll"; |
||
750 | |||
751 | static int ogl_rt_loaded=0; |
||
752 | static int ogl_init_load_library(void) |
||
753 | { |
||
754 | int retcode=0; |
||
755 | if (!ogl_rt_loaded) |
||
756 | { |
||
757 | retcode = OpenGL_LoadLibrary(true, OglLibPath); |
||
758 | if(retcode) |
||
759 | { |
||
760 | if(!glEnd) |
||
761 | { |
||
762 | Error("Opengl: Functions not imported\n"); |
||
763 | } |
||
764 | } |
||
765 | else |
||
766 | { |
||
767 | Error("Opengl: error loading %s\n", OglLibPath); |
||
768 | } |
||
769 | ogl_rt_loaded=1; |
||
770 | } |
||
771 | return retcode; |
||
772 | } |
||
773 | #endif |
||
774 | |||
775 | void gr_set_attributes(void) |
||
776 | { |
||
777 | #if !DXX_USE_OGLES |
||
778 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
||
779 | SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,0); |
||
780 | SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE,0); |
||
781 | SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE,0); |
||
782 | SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE,0); |
||
783 | SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE,0); |
||
784 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1); |
||
785 | #if SDL_MAJOR_VERSION == 1 |
||
786 | SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, CGameCfg.VSync); |
||
787 | #elif SDL_MAJOR_VERSION == 2 |
||
788 | SDL_GL_SetSwapInterval(CGameCfg.VSync ? 1 : 0); |
||
789 | #endif |
||
790 | int buffers, samples; |
||
791 | if (CGameCfg.Multisample) |
||
792 | { |
||
793 | buffers = 1; |
||
794 | samples = 4; |
||
795 | } |
||
796 | else |
||
797 | { |
||
798 | buffers = samples = 0; |
||
799 | } |
||
800 | SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, buffers); |
||
801 | SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples); |
||
802 | #endif |
||
803 | ogl_smash_texture_list_internal(); |
||
804 | gr_remap_color_fonts(); |
||
805 | } |
||
806 | |||
807 | int gr_init() |
||
808 | { |
||
809 | // Only do this function once! |
||
810 | if (gr_installed==1) |
||
811 | return -1; |
||
812 | |||
813 | #ifdef RPI |
||
814 | // Initialize the broadcom host library |
||
815 | // we have to call this before we can create an OpenGL ES context |
||
816 | bcm_host_init(); |
||
817 | |||
818 | // Check if we are running with SDL directfb driver ... |
||
819 | char sdl_driver[32]; |
||
820 | if (auto sdl_driver_ret = SDL_VideoDriverName(sdl_driver, sizeof(sdl_driver))) |
||
821 | { |
||
822 | if (strcmp(sdl_driver_ret,"x11")) { |
||
823 | con_printf(CON_URGENT,"RPi: activating hack for console driver"); |
||
824 | sdl_no_modeswitch=1; |
||
825 | } |
||
826 | } |
||
827 | #endif |
||
828 | |||
829 | #ifdef _WIN32 |
||
830 | ogl_init_load_library(); |
||
831 | #endif |
||
832 | |||
833 | #if SDL_MAJOR_VERSION == 1 |
||
834 | if (!CGameCfg.WindowMode && !CGameArg.SysWindow) |
||
835 | sdl_video_flags|=SDL_FULLSCREEN; |
||
836 | |||
837 | if (CGameArg.SysNoBorders) |
||
838 | sdl_video_flags|=SDL_NOFRAME; |
||
839 | #elif SDL_MAJOR_VERSION == 2 |
||
840 | assert(!g_pRebirthSDLMainWindow); |
||
841 | unsigned sdl_window_flags = SDL_WINDOW_OPENGL; |
||
842 | if (CGameArg.SysNoBorders) |
||
843 | sdl_window_flags |= SDL_WINDOW_BORDERLESS; |
||
844 | if (!CGameCfg.WindowMode && !CGameArg.SysWindow) |
||
845 | sdl_window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; |
||
846 | const auto mode = Game_screen_mode; |
||
847 | const auto SDLWindow = SDL_CreateWindow(DESCENT_VERSION, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SM_W(mode), SM_H(mode), sdl_window_flags); |
||
848 | if (!SDLWindow) |
||
849 | return -1; |
||
850 | SDL_GetWindowPosition(SDLWindow, &g_iRebirthWindowX, &g_iRebirthWindowY); |
||
851 | g_pRebirthSDLMainWindow = SDLWindow; |
||
852 | SDL_GL_CreateContext(SDLWindow); |
||
853 | if (const auto window_icon = SDL_LoadBMP(DXX_SDL_WINDOW_ICON_BITMAP)) |
||
854 | SDL_SetWindowIcon(SDLWindow, window_icon); |
||
855 | #endif |
||
856 | |||
857 | gr_set_attributes(); |
||
858 | |||
859 | ogl_init_texture_list_internal(); |
||
860 | |||
861 | grd_curscreen = std::make_unique<grs_screen>(); |
||
862 | *grd_curscreen = {}; |
||
863 | grd_curscreen->sc_canvas.cv_bitmap.bm_data = NULL; |
||
864 | |||
865 | // Set the mode. |
||
866 | grd_curscreen->sc_canvas.cv_fade_level = GR_FADE_OFF; |
||
867 | grd_curscreen->sc_canvas.cv_font = NULL; |
||
868 | grd_curscreen->sc_canvas.cv_font_fg_color = 0; |
||
869 | grd_curscreen->sc_canvas.cv_font_bg_color = 0; |
||
870 | gr_set_current_canvas(grd_curscreen->sc_canvas); |
||
871 | |||
872 | ogl_init_pixel_buffers(256, 128); // for gamefont_init |
||
873 | |||
874 | gr_installed = 1; |
||
875 | |||
876 | return 0; |
||
877 | } |
||
878 | |||
879 | void gr_close() |
||
880 | { |
||
881 | ogl_brightness_r = ogl_brightness_g = ogl_brightness_b = 0; |
||
882 | |||
883 | if (gl_initialized) |
||
884 | { |
||
885 | ogl_smash_texture_list_internal(); |
||
886 | sync_helper.deinit(); |
||
887 | } |
||
888 | |||
889 | if (grd_curscreen) |
||
890 | { |
||
891 | if (grd_curscreen->sc_canvas.cv_bitmap.bm_mdata) |
||
892 | d_free(grd_curscreen->sc_canvas.cv_bitmap.bm_mdata); |
||
893 | /* Resetting grd_curscreen frees the default canvas, so set |
||
894 | * grd_curcanv to nullptr since no canvas is available after |
||
895 | * this block ends. |
||
896 | */ |
||
897 | grd_curcanv = nullptr; |
||
898 | grd_curscreen.reset(); |
||
899 | } |
||
900 | ogl_close_pixel_buffers(); |
||
901 | #ifdef _WIN32 |
||
902 | if (ogl_rt_loaded) |
||
903 | OpenGL_LoadLibrary(false, OglLibPath); |
||
904 | #endif |
||
905 | |||
906 | #if DXX_USE_OGLES |
||
907 | ogles_destroy(); |
||
908 | #ifdef RPI |
||
909 | con_printf(CON_DEBUG, "RPi: cleanuing up"); |
||
910 | if (dispman_display != DISPMANX_NO_HANDLE) { |
||
911 | rpi_destroy_element(); |
||
912 | con_printf(CON_DEBUG, "RPi: closing display"); |
||
913 | vc_dispmanx_display_close(dispman_display); |
||
914 | dispman_display = DISPMANX_NO_HANDLE; |
||
915 | } |
||
916 | #endif |
||
917 | #endif |
||
918 | } |
||
919 | |||
920 | } |
||
921 | |||
922 | namespace dcx { |
||
923 | |||
924 | void ogl_upixelc(const grs_bitmap &cv_bitmap, unsigned x, unsigned y, const color_palette_index c) |
||
925 | { |
||
926 | std::array<GLfloat, 2> vertices = {{ |
||
927 | (x + cv_bitmap.bm_x) / static_cast<float>(last_width), |
||
928 | static_cast<GLfloat>(1.0 - (y + cv_bitmap.bm_y) / static_cast<float>(last_height)) |
||
929 | }}; |
||
930 | const auto cr = static_cast<GLfloat>(CPAL2Tr(c)); |
||
931 | const auto cg = static_cast<GLfloat>(CPAL2Tg(c)); |
||
932 | const auto cb = static_cast<GLfloat>(CPAL2Tb(c)); |
||
933 | GLfloat color_array[] = { |
||
934 | cr, cg, cb, 1.0, |
||
935 | cr, cg, cb, 1.0, |
||
936 | cr, cg, cb, 1.0, |
||
937 | cr, cg, cb, 1.0 |
||
938 | }; |
||
939 | |||
940 | OGL_DISABLE(TEXTURE_2D); |
||
941 | glPointSize(linedotscale); |
||
942 | glEnableClientState(GL_VERTEX_ARRAY); |
||
943 | glEnableClientState(GL_COLOR_ARRAY); |
||
944 | glVertexPointer(2, GL_FLOAT, 0, vertices.data()); |
||
945 | glColorPointer(4, GL_FLOAT, 0, color_array); |
||
946 | glDrawArrays(GL_POINTS, 0, 1); |
||
947 | glDisableClientState(GL_VERTEX_ARRAY); |
||
948 | glDisableClientState(GL_COLOR_ARRAY); |
||
949 | } |
||
950 | |||
951 | color_palette_index ogl_ugpixel(const grs_bitmap &bitmap, unsigned x, unsigned y) |
||
952 | { |
||
953 | ubyte buf[4]; |
||
954 | |||
955 | #if !DXX_USE_OGLES |
||
956 | GLint gl_draw_buffer; |
||
957 | glGetIntegerv(GL_DRAW_BUFFER, &gl_draw_buffer); |
||
958 | glReadBuffer(gl_draw_buffer); |
||
959 | #endif |
||
960 | |||
961 | glReadPixels(bitmap.bm_x + x, SHEIGHT - bitmap.bm_y - y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, buf); |
||
962 | |||
963 | return gr_find_closest_color(buf[0]/4, buf[1]/4, buf[2]/4); |
||
964 | } |
||
965 | |||
966 | void ogl_urect(grs_canvas &canvas, const int left, const int top, const int right, const int bot, const color_palette_index c) |
||
967 | { |
||
968 | GLfloat xo, yo, xf, yf, color_r, color_g, color_b, color_a; |
||
969 | |||
970 | glEnableClientState(GL_VERTEX_ARRAY); |
||
971 | glEnableClientState(GL_COLOR_ARRAY); |
||
972 | |||
973 | xo = (left + canvas.cv_bitmap.bm_x) / static_cast<float>(last_width); |
||
974 | xf = (right + 1 + canvas.cv_bitmap.bm_x) / static_cast<float>(last_width); |
||
975 | yo = 1.0 - (top + canvas.cv_bitmap.bm_y) / static_cast<float>(last_height); |
||
976 | yf = 1.0 - (bot + 1 + canvas.cv_bitmap.bm_y) / static_cast<float>(last_height); |
||
977 | |||
978 | OGL_DISABLE(TEXTURE_2D); |
||
979 | |||
980 | color_r = CPAL2Tr(c); |
||
981 | color_g = CPAL2Tg(c); |
||
982 | color_b = CPAL2Tb(c); |
||
983 | |||
984 | if (canvas.cv_fade_level >= GR_FADE_OFF) |
||
985 | color_a = 1.0; |
||
986 | else |
||
987 | color_a = 1.0 - static_cast<float>(canvas.cv_fade_level) / (static_cast<float>(GR_FADE_LEVELS) - 1.0); |
||
988 | |||
989 | std::array<GLfloat, 16> color_array; |
||
990 | color_array[0] = color_array[4] = color_array[8] = color_array[12] = color_r; |
||
991 | color_array[1] = color_array[5] = color_array[9] = color_array[13] = color_g; |
||
992 | color_array[2] = color_array[6] = color_array[10] = color_array[14] = color_b; |
||
993 | color_array[3] = color_array[7] = color_array[11] = color_array[15] = color_a; |
||
994 | |||
995 | std::array<GLfloat, 8> vertices; |
||
996 | vertices[0] = xo; |
||
997 | vertices[1] = yo; |
||
998 | vertices[2] = xo; |
||
999 | vertices[3] = yf; |
||
1000 | vertices[4] = xf; |
||
1001 | vertices[5] = yf; |
||
1002 | vertices[6] = xf; |
||
1003 | vertices[7] = yo; |
||
1004 | glVertexPointer(2, GL_FLOAT, 0, vertices.data()); |
||
1005 | glColorPointer(4, GL_FLOAT, 0, color_array.data()); |
||
1006 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);//replaced GL_QUADS |
||
1007 | glDisableClientState(GL_VERTEX_ARRAY); |
||
1008 | glDisableClientState(GL_COLOR_ARRAY); |
||
1009 | } |
||
1010 | |||
1011 | void ogl_ulinec(grs_canvas &canvas, const int left, const int top, const int right, const int bot, const int c) |
||
1012 | { |
||
1013 | GLfloat xo,yo,xf,yf; |
||
1014 | GLfloat fade_alpha = (canvas.cv_fade_level >= GR_FADE_OFF) |
||
1015 | ? 1.0 |
||
1016 | : 1.0 - static_cast<float>(canvas.cv_fade_level) / (static_cast<float>(GR_FADE_LEVELS) - 1.0); |
||
1017 | GLfloat color_array[] = { |
||
1018 | static_cast<GLfloat>(CPAL2Tr(c)), static_cast<GLfloat>(CPAL2Tg(c)), static_cast<GLfloat>(CPAL2Tb(c)), fade_alpha, |
||
1019 | static_cast<GLfloat>(CPAL2Tr(c)), static_cast<GLfloat>(CPAL2Tg(c)), static_cast<GLfloat>(CPAL2Tb(c)), fade_alpha, |
||
1020 | static_cast<GLfloat>(CPAL2Tr(c)), static_cast<GLfloat>(CPAL2Tg(c)), static_cast<GLfloat>(CPAL2Tb(c)), 1.0, |
||
1021 | static_cast<GLfloat>(CPAL2Tr(c)), static_cast<GLfloat>(CPAL2Tg(c)), static_cast<GLfloat>(CPAL2Tb(c)), fade_alpha |
||
1022 | }; |
||
1023 | |||
1024 | glEnableClientState(GL_VERTEX_ARRAY); |
||
1025 | glEnableClientState(GL_COLOR_ARRAY); |
||
1026 | |||
1027 | xo = (left + canvas.cv_bitmap.bm_x) / static_cast<float>(last_width); |
||
1028 | xf = (right + canvas.cv_bitmap.bm_x) / static_cast<float>(last_width); |
||
1029 | yo = 1.0 - (top + canvas.cv_bitmap.bm_y + 0.5) / static_cast<float>(last_height); |
||
1030 | yf = 1.0 - (bot + canvas.cv_bitmap.bm_y + 0.5) / static_cast<float>(last_height); |
||
1031 | |||
1032 | OGL_DISABLE(TEXTURE_2D); |
||
1033 | |||
1034 | std::array<GLfloat, 4> vertices = {{ |
||
1035 | xo, |
||
1036 | yo, |
||
1037 | xf, |
||
1038 | yf, |
||
1039 | }}; |
||
1040 | |||
1041 | glVertexPointer(2, GL_FLOAT, 0, vertices.data()); |
||
1042 | glColorPointer(4, GL_FLOAT, 0, color_array); |
||
1043 | glDrawArrays(GL_LINES, 0, 2); |
||
1044 | glDisableClientState(GL_VERTEX_ARRAY); |
||
1045 | glDisableClientState(GL_COLOR_ARRAY); |
||
1046 | } |
||
1047 | |||
1048 | static GLfloat last_r, last_g, last_b; |
||
1049 | static int do_pal_step; |
||
1050 | |||
1051 | void ogl_do_palfx(void) |
||
1052 | { |
||
1053 | OGL_DISABLE(TEXTURE_2D); |
||
1054 | |||
1055 | glEnableClientState(GL_VERTEX_ARRAY); |
||
1056 | glEnableClientState(GL_COLOR_ARRAY); |
||
1057 | |||
1058 | GLfloat alast_r = last_r; |
||
1059 | GLfloat alast_g = last_g; |
||
1060 | GLfloat alast_b = last_b; |
||
1061 | |||
1062 | if (!do_pal_step) { |
||
1063 | return; |
||
1064 | } |
||
1065 | else if (last_r <= 0 && last_g <= 0 && last_b <= 0) |
||
1066 | { |
||
1067 | // scale negative effect by 2.5 to match D1/D2 on GL |
||
1068 | // also make values positive to actually have an effect |
||
1069 | alast_r = last_r * -2.5; |
||
1070 | alast_g = last_g * -2.5; |
||
1071 | alast_b = last_b * -2.5; |
||
1072 | |||
1073 | glEnable(GL_BLEND); |
||
1074 | glBlendFunc(GL_ZERO,GL_ONE_MINUS_SRC_COLOR); |
||
1075 | } |
||
1076 | else |
||
1077 | { |
||
1078 | glEnable(GL_BLEND); |
||
1079 | glBlendFunc(GL_ONE,GL_ONE); |
||
1080 | } |
||
1081 | |||
1082 | GLfloat color_array[] = { |
||
1083 | alast_r, alast_g, alast_b, 1.0, |
||
1084 | alast_r, alast_g, alast_b, 1.0, |
||
1085 | alast_r, alast_g, alast_b, 1.0, |
||
1086 | alast_r, alast_g, alast_b, 1.0 |
||
1087 | }; |
||
1088 | |||
1089 | std::array<GLfloat, 8> vertices = {{ |
||
1090 | 0, 0, 0, 1, 1, 1, 1, 0 |
||
1091 | }}; |
||
1092 | glVertexPointer(2, GL_FLOAT, 0, vertices.data()); |
||
1093 | glColorPointer(4, GL_FLOAT, 0, color_array); |
||
1094 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);//replaced GL_QUADS |
||
1095 | glDisableClientState(GL_VERTEX_ARRAY); |
||
1096 | glDisableClientState(GL_COLOR_ARRAY); |
||
1097 | glEnable(GL_BLEND); |
||
1098 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
||
1099 | } |
||
1100 | |||
1101 | static int ogl_brightness_ok; |
||
1102 | static int old_b_r, old_b_g, old_b_b; |
||
1103 | |||
1104 | inline int gr_apply_gamma_clamp(int v) |
||
1105 | { |
||
1106 | if (v >= 0) |
||
1107 | return max(v + gr_palette_gamma, 0); |
||
1108 | else |
||
1109 | return min(v + gr_palette_gamma, 0); |
||
1110 | } |
||
1111 | |||
1112 | void gr_palette_step_up(int r, int g, int b) |
||
1113 | { |
||
1114 | old_b_r = ogl_brightness_r; |
||
1115 | old_b_g = ogl_brightness_g; |
||
1116 | old_b_b = ogl_brightness_b; |
||
1117 | |||
1118 | ogl_brightness_r = gr_apply_gamma_clamp(r); |
||
1119 | ogl_brightness_g = gr_apply_gamma_clamp(g); |
||
1120 | ogl_brightness_b = gr_apply_gamma_clamp(b); |
||
1121 | |||
1122 | if (!ogl_brightness_ok) |
||
1123 | { |
||
1124 | last_r = ogl_brightness_r / 63.0; |
||
1125 | last_g = ogl_brightness_g / 63.0; |
||
1126 | last_b = ogl_brightness_b / 63.0; |
||
1127 | |||
1128 | do_pal_step = (r || g || b || gr_palette_gamma); |
||
1129 | } |
||
1130 | else |
||
1131 | { |
||
1132 | do_pal_step = 0; |
||
1133 | } |
||
1134 | } |
||
1135 | |||
1136 | void gr_palette_load( palette_array_t &pal ) |
||
1137 | { |
||
1138 | copy_bound_palette(gr_current_pal, pal); |
||
1139 | |||
1140 | gr_palette_step_up(0, 0, 0); // make ogl_setbrightness_internal get run so that menus get brightened too. |
||
1141 | init_computed_colors(); |
||
1142 | } |
||
1143 | |||
1144 | #define GL_BGR_EXT 0x80E0 |
||
1145 | |||
1146 | struct TGA_header |
||
1147 | { |
||
1148 | unsigned char TGAheader[12]; |
||
1149 | unsigned char header[6]; |
||
1150 | }; |
||
1151 | |||
1152 | //writes out an uncompressed RGB .tga file |
||
1153 | //if we got really spiffy, we could optionally link in libpng or something, and use that. |
||
1154 | #if DXX_USE_SCREENSHOT_FORMAT_LEGACY |
||
1155 | void write_bmp(PHYSFS_File *const TGAFile, const unsigned w, const unsigned h) |
||
1156 | { |
||
1157 | TGA_header TGA; |
||
1158 | GLbyte HeightH,HeightL,WidthH,WidthL; |
||
1159 | RAIIdmem<uint8_t[]> buf; |
||
1160 | const unsigned buffer_size_TGA = w * h * 3; |
||
1161 | CALLOC(buf, uint8_t[], buffer_size_TGA); |
||
1162 | |||
1163 | RAIIdmem<uint8_t[]> rgbaBuf; |
||
1164 | CALLOC(rgbaBuf, uint8_t[], w * h * 4); |
||
1165 | glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rgbaBuf.get()); |
||
1166 | for(unsigned int pixel = 0; pixel < w * h; pixel++) { |
||
1167 | buf[pixel * 3] = rgbaBuf[pixel * 4 + 2]; |
||
1168 | buf[pixel * 3 + 1] = rgbaBuf[pixel * 4 + 1]; |
||
1169 | buf[pixel * 3 + 2] = rgbaBuf[pixel * 4]; |
||
1170 | } |
||
1171 | |||
1172 | HeightH = static_cast<GLbyte>(h / 256); |
||
1173 | HeightL = static_cast<GLbyte>(h % 256); |
||
1174 | WidthH = static_cast<GLbyte>(w / 256); |
||
1175 | WidthL = static_cast<GLbyte>(w % 256); |
||
1176 | // Write TGA Header |
||
1177 | TGA.TGAheader[0] = 0; |
||
1178 | TGA.TGAheader[1] = 0; |
||
1179 | TGA.TGAheader[2] = 2; |
||
1180 | TGA.TGAheader[3] = 0; |
||
1181 | TGA.TGAheader[4] = 0; |
||
1182 | TGA.TGAheader[5] = 0; |
||
1183 | TGA.TGAheader[6] = 0; |
||
1184 | TGA.TGAheader[7] = 0; |
||
1185 | TGA.TGAheader[8] = 0; |
||
1186 | TGA.TGAheader[9] = 0; |
||
1187 | TGA.TGAheader[10] = 0; |
||
1188 | TGA.TGAheader[11] = 0; |
||
1189 | TGA.header[0] = WidthL; |
||
1190 | TGA.header[1] = WidthH; |
||
1191 | TGA.header[2] = HeightL; |
||
1192 | TGA.header[3] = HeightH; |
||
1193 | TGA.header[4] = static_cast<GLbyte>(24); |
||
1194 | TGA.header[5] = 0; |
||
1195 | PHYSFS_write(TGAFile,&TGA,sizeof(TGA_header),1); |
||
1196 | PHYSFS_write(TGAFile,buf, buffer_size_TGA * sizeof(unsigned char),1); |
||
1197 | } |
||
1198 | #endif |
||
1199 | |||
1200 | } |