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1 pmbaty 1
/*
2
 * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>.
3
 * It is copyright by its individual contributors, as recorded in the
4
 * project's Git history.  See COPYING.txt at the top level for license
5
 * terms and a link to the Git history.
6
 */
7
/*
8
 *
9
 * OGL video functions. - Added 9/15/99 Matthew Mueller
10
 *
11
 */
12
 
13
#define DECLARE_VARS
14
 
15
#ifdef RPI
16
// extra libraries for the Raspberry Pi
17
#include  <bcm_host.h>
18
#endif
19
 
20
#include <stdlib.h>
21
#include <stdio.h>
22
#include <string.h>
23
#ifdef _MSC_VER
24
#include <windows.h>
25
#endif
26
 
27
#if !defined(_MSC_VER) && !defined(macintosh)
28
#include <unistd.h>
29
#endif
30
#if !defined(macintosh)
31
#include <sys/types.h>
32
#include <sys/stat.h>
33
#include <fcntl.h>
34
#endif
35
 
36
#include <algorithm>
37
#include <errno.h>
38
#include <SDL.h>
39
#include "hudmsg.h"
40
#include "game.h"
41
#include "text.h"
42
#include "gr.h"
43
#include "gamefont.h"
44
#include "grdef.h"
45
#include "palette.h"
46
#include "u_mem.h"
47
#include "dxxerror.h"
48
#include "inferno.h"
49
#include "screens.h"
50
#include "strutil.h"
51
#include "args.h"
52
#include "key.h"
53
#include "physfsx.h"
54
#include "internal.h"
55
#include "render.h"
56
#include "console.h"
57
#include "config.h"
58
#include "playsave.h"
59
#include "vers_id.h"
60
 
61
#if defined(__APPLE__) && defined(__MACH__)
62
#include <OpenGL/glu.h>
63
#else
64
#if DXX_USE_OGLES
65
#include <EGL/egl.h>
66
#include <X11/Xlib.h>
67
#include <X11/Xutil.h>
68
#include <SDL_syswm.h>
69
#else
70
#include <GL/glu.h>
71
#endif
72
#endif
73
 
74
#include "ogl_sync.h"
75
#include <memory>
76
 
77
using std::min;
78
using std::max;
79
 
80
namespace dcx {
81
 
82
static int ogl_brightness_r, ogl_brightness_g, ogl_brightness_b;
83
 
84
#if DXX_USE_OGLES
85
static int sdl_video_flags;
86
 
87
#ifdef RPI
88
static EGL_DISPMANX_WINDOW_T nativewindow;
89
static DISPMANX_ELEMENT_HANDLE_T dispman_element=DISPMANX_NO_HANDLE;
90
static DISPMANX_DISPLAY_HANDLE_T dispman_display=DISPMANX_NO_HANDLE;
91
#endif
92
 
93
#else
94
#if SDL_MAJOR_VERSION == 1
95
static int sdl_video_flags = SDL_OPENGL;
96
#elif SDL_MAJOR_VERSION == 2
97
SDL_Window *g_pRebirthSDLMainWindow;
98
static int g_iRebirthWindowX, g_iRebirthWindowY;
99
#endif
100
#endif
101
static ogl_sync sync_helper;
102
static int gr_installed;
103
static int gl_initialized;
104
int linedotscale=1; // scalar of glLinewidth and glPointSize - only calculated once when resolution changes
105
#ifdef RPI
106
static int sdl_no_modeswitch;
107
#else
108
enum { sdl_no_modeswitch = 0 };
109
#endif
110
 
111
}
112
 
113
namespace dsx {
114
 
115
#if SDL_MAJOR_VERSION == 1
116
void gr_set_mode_from_window_size()
117
{
118
        gr_set_mode(Game_screen_mode);
119
}
120
#elif SDL_MAJOR_VERSION == 2
121
static void gr_set_mode_from_window_size(SDL_Window *const SDLWindow)
122
{
123
        assert(SDLWindow);
124
        int w, h;
125
        SDL_GL_GetDrawableSize(SDLWindow, &w, &h);
126
        gr_set_mode(screen_mode(w, h));
127
}
128
 
129
void gr_set_mode_from_window_size()
130
{
131
        gr_set_mode_from_window_size(g_pRebirthSDLMainWindow);
132
}
133
#endif
134
 
135
}
136
 
137
#if DXX_USE_OGLES
138
static EGLDisplay eglDisplay=EGL_NO_DISPLAY;
139
static EGLConfig eglConfig;
140
static EGLSurface eglSurface=EGL_NO_SURFACE;
141
static EGLContext eglContext=EGL_NO_CONTEXT;
142
 
143
static bool TestEGLError(const char* pszLocation)
144
{
145
        /*
146
         * eglGetError returns the last error that has happened using egl,
147
         * not the status of the last called function. The user has to
148
         * check after every single egl call or at least once every frame.
149
        */
150
        EGLint iErr = eglGetError();
151
        if (iErr != EGL_SUCCESS)
152
        {
153
                con_printf(CON_URGENT, "%s failed (%d).", pszLocation, iErr);
154
                return 0;
155
        }
156
 
157
        return 1;
158
}
159
#endif
160
 
161
namespace dcx {
162
 
163
void ogl_swap_buffers_internal(void)
164
{
165
        sync_helper.before_swap();
166
#if DXX_USE_OGLES
167
        eglSwapBuffers(eglDisplay, eglSurface);
168
#else
169
#if SDL_MAJOR_VERSION == 1
170
        SDL_GL_SwapBuffers();
171
#elif SDL_MAJOR_VERSION == 2
172
        SDL_GL_SwapWindow(g_pRebirthSDLMainWindow);
173
#endif
174
#endif
175
        sync_helper.after_swap();
176
}
177
 
178
}
179
 
180
namespace dsx {
181
 
182
#ifdef RPI
183
 
184
// MH: I got the following constants for vc_dispmanx_element_change_attributes() from:
185
//     http://qt.gitorious.org/qt/qtbase/commit/5933205cfcd73481cb0645fa6183103063fe3e0d
186
//     I do not know where they got them from, but OTOH, they are quite obvious.
187
 
188
// these constants are not in any headers (yet)
189
#define ELEMENT_CHANGE_LAYER          (1<<0)
190
#define ELEMENT_CHANGE_OPACITY        (1<<1)
191
#define ELEMENT_CHANGE_DEST_RECT      (1<<2)
192
#define ELEMENT_CHANGE_SRC_RECT       (1<<3)
193
#define ELEMENT_CHANGE_MASK_RESOURCE  (1<<4)
194
#define ELEMENT_CHANGE_TRANSFORM      (1<<5)
195
 
196
static void rpi_destroy_element()
197
{
198
        if (dispman_element != DISPMANX_NO_HANDLE) {
199
                DISPMANX_UPDATE_HANDLE_T dispman_update;
200
                con_printf(CON_DEBUG, "RPi: destroying display manager element");
201
                dispman_update = vc_dispmanx_update_start( 0 );
202
                if (vc_dispmanx_element_remove( dispman_update, dispman_element)) {
203
                         con_printf(CON_URGENT, "RPi: failed to remove dispmanx element!");
204
                }
205
                vc_dispmanx_update_submit_sync( dispman_update );
206
                dispman_element = DISPMANX_NO_HANDLE;
207
        }
208
}
209
 
210
static int rpi_setup_element(int x, int y, Uint32 video_flags, int update)
211
{
212
        // this code is based on the work of Ben O'Steen
213
        // http://benosteen.wordpress.com/2012/04/27/using-opengl-es-2-0-on-the-raspberry-pi-without-x-windows/
214
        // https://github.com/benosteen/opengles-book-samples/tree/master/Raspi
215
        DISPMANX_UPDATE_HANDLE_T dispman_update;
216
        VC_RECT_T dst_rect;
217
        VC_RECT_T src_rect;
218
        VC_DISPMANX_ALPHA_T alpha_descriptor;
219
 
220
        uint32_t rpi_display_device=DISPMANX_ID_MAIN_LCD;
221
        uint32_t display_width;
222
        uint32_t display_height;
223
        int success;
224
 
225
        success = graphics_get_display_size(rpi_display_device, &display_width, &display_height);
226
        if ( success < 0 ) {
227
                con_printf(CON_URGENT, "Could not get RPi display size, assuming 640x480");
228
                display_width=640;
229
                display_height=480;
230
        }
231
 
232
        if (static_cast<uint32_t>(x) > display_width) {
233
                con_printf(CON_URGENT, "RPi: Requested width %d exceeds display width %u, scaling down!",
234
                        x,display_width);
235
                x=static_cast<int>(display_width);
236
        }
237
        if (static_cast<uint32_t>(y) > display_height) {
238
                con_printf(CON_URGENT, "RPi: Requested height %d exceeds display height %u, scaling down!",
239
                        y,display_height);
240
                y=static_cast<int>(display_height);
241
        }
242
 
243
        con_printf(CON_DEBUG, "RPi: display resolution %ux%u, game resolution: %dx%d (%s)", display_width, display_height, x, y, (video_flags & SDL_FULLSCREEN)?"fullscreen":"windowed");
244
        if (video_flags & SDL_FULLSCREEN) {
245
                /* scale to the full display size... */
246
                dst_rect.x = 0;
247
                dst_rect.y = 0;
248
                dst_rect.width = display_width;
249
                dst_rect.height= display_height;
250
        } else {
251
                /* TODO: we could query the position of the X11 window here
252
                   and try to place the ovelray exactly above that...,
253
                   we would have to track window movements, though ... */
254
                dst_rect.x = 0;
255
                dst_rect.y = 0;
256
                dst_rect.width = static_cast<uint32_t>(x);
257
                dst_rect.height= static_cast<uint32_t>(y);
258
        }
259
 
260
        src_rect.x = 0;
261
        src_rect.y = 0;
262
        src_rect.width = (static_cast<uint32_t>(x))<< 16;
263
        src_rect.height =(static_cast<uint32_t>(y))<< 16;
264
 
265
        /* we do not want our overlay to be blended against the background */
266
        alpha_descriptor.flags=DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
267
        alpha_descriptor.opacity=0xffffffff;
268
        alpha_descriptor.mask=0;
269
 
270
        // open display, if we do not already have one ...
271
        if (dispman_display == DISPMANX_NO_HANDLE) {
272
                con_printf(CON_DEBUG, "RPi: opening display: %u",rpi_display_device);
273
                dispman_display = vc_dispmanx_display_open(rpi_display_device);
274
                if (dispman_display == DISPMANX_NO_HANDLE) {
275
                        con_printf(CON_URGENT,"RPi: failed to open display: %u",rpi_display_device);
276
                }
277
        }
278
 
279
        if (dispman_element != DISPMANX_NO_HANDLE) {
280
                if (!update) {
281
                        // if the element already exists, and we cannot update it, so recreate it
282
                        rpi_destroy_element();
283
                }
284
        } else {
285
                // if the element does not exist, we cannot do an update
286
                update=0;
287
        }
288
 
289
        dispman_update = vc_dispmanx_update_start( 0 );
290
 
291
        if (update) {
292
                con_printf(CON_DEBUG, "RPi: updating display manager element");
293
                vc_dispmanx_element_change_attributes ( dispman_update, nativewindow.element,
294
                                                        ELEMENT_CHANGE_DEST_RECT | ELEMENT_CHANGE_SRC_RECT,
295
 
296
                                                        &dst_rect, &src_rect,
297
 
298
                                                        static_cast<DISPMANX_TRANSFORM_T>(VC_IMAGE_ROT0) /*transform*/);
299
        } else {
300
                // create a new element
301
                con_printf(CON_DEBUG, "RPi: creating display manager element");
302
                dispman_element = vc_dispmanx_element_add ( dispman_update, dispman_display,
303
 
304
                                                                &src_rect, DISPMANX_PROTECTION_NONE,
305
                                                                &alpha_descriptor, NULL /*clamp*/,
306
                                                                static_cast<DISPMANX_TRANSFORM_T>(VC_IMAGE_ROT0) /*transform*/);
307
                if (dispman_element == DISPMANX_NO_HANDLE) {
308
                        con_printf(CON_URGENT,"RPi: failed to creat display manager elemenr");
309
                }
310
                nativewindow.element = dispman_element;
311
        }
312
        nativewindow.width = display_width;
313
        nativewindow.height = display_height;
314
        vc_dispmanx_update_submit_sync( dispman_update );
315
 
316
        return 0;
317
}
318
 
319
#endif // RPI
320
 
321
#if DXX_USE_OGLES
322
static void ogles_destroy()
323
{
324
        if( eglDisplay != EGL_NO_DISPLAY ) {
325
                eglMakeCurrent(eglDisplay, NULL, NULL, EGL_NO_CONTEXT);
326
        }
327
 
328
        if (eglContext != EGL_NO_CONTEXT) {
329
                con_printf(CON_DEBUG, "EGL: destroyig context");
330
                eglDestroyContext(eglDisplay, eglContext);
331
                eglContext = EGL_NO_CONTEXT;
332
        }
333
 
334
        if (eglSurface != EGL_NO_SURFACE) {
335
                con_printf(CON_DEBUG, "EGL: destroyig surface");
336
                eglDestroySurface(eglDisplay, eglSurface);
337
                eglSurface = EGL_NO_SURFACE;
338
        }
339
 
340
        if (eglDisplay != EGL_NO_DISPLAY) {
341
                con_printf(CON_DEBUG, "EGL: terminating");
342
                eglTerminate(eglDisplay);
343
                eglDisplay = EGL_NO_DISPLAY;
344
        }
345
}
346
#endif
347
 
348
static int ogl_init_window(int w, int h)
349
{
350
#if DXX_USE_OGLES
351
        SDL_SysWMinfo info;
352
        Window    x11Window = 0;
353
        Display*  x11Display = 0;
354
        EGLint    ver_maj, ver_min;
355
        EGLint configAttribs[] =
356
        {
357
                EGL_RED_SIZE, 5,
358
                EGL_GREEN_SIZE, 6,
359
                EGL_BLUE_SIZE, 5,
360
                EGL_DEPTH_SIZE, 16,
361
                EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
362
                EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
363
                EGL_NONE, EGL_NONE
364
        };
365
 
366
        // explicitely request an OpenGL ES 1.x context
367
        EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE, EGL_NONE };
368
        // explicitely request a doublebuffering window
369
        EGLint winAttribs[] = { EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE, EGL_NONE };
370
 
371
        int iConfigs;
372
#endif // OGLES
373
 
374
#if SDL_MAJOR_VERSION == 1
375
        if (gl_initialized)
376
                ogl_smash_texture_list_internal();//if we are or were fullscreen, changing vid mode will invalidate current textures
377
 
378
        SDL_WM_SetCaption(DESCENT_VERSION, DXX_SDL_WINDOW_CAPTION);
379
        if (const auto window_icon = SDL_LoadBMP(DXX_SDL_WINDOW_ICON_BITMAP))
380
                SDL_WM_SetIcon(window_icon, nullptr);
381
 
382
        int use_x = w;
383
        int use_y = h;
384
        int use_bpp = CGameArg.DbgBpp;
385
        int use_flags = sdl_video_flags;
386
        if (sdl_no_modeswitch) {
387
                const SDL_VideoInfo *vinfo=SDL_GetVideoInfo();
388
                if (vinfo) {   
389
                        use_x=vinfo->current_w;
390
                        use_y=vinfo->current_h;
391
                        use_bpp=vinfo->vfmt->BitsPerPixel;
392
                        use_flags=SDL_SWSURFACE | SDL_ANYFORMAT;
393
                } else {
394
                        con_printf(CON_URGENT, "Could not query video info");
395
                }
396
        }
397
 
398
        if (!SDL_SetVideoMode(use_x, use_y, use_bpp, use_flags))
399
        {
400
#ifdef RPI
401
                con_printf(CON_URGENT, "Could not set %dx%dx%d opengl video mode: %s\n (Ignored for RPI)",
402
                            w, h, CGameArg.DbgBpp, SDL_GetError());
403
#else
404
                Error("Could not set %dx%dx%d opengl video mode: %s\n", w, h, CGameArg.DbgBpp, SDL_GetError());
405
#endif
406
        }
407
#elif SDL_MAJOR_VERSION == 2
408
        const auto SDLWindow = g_pRebirthSDLMainWindow;
409
        if (!(SDL_GetWindowFlags(SDLWindow) & SDL_WINDOW_FULLSCREEN))
410
                SDL_SetWindowSize(SDLWindow, w, h);
411
#endif
412
 
413
#if DXX_USE_OGLES
414
#ifndef RPI
415
        // NOTE: on the RPi, the EGL stuff is not connected to the X11 window,
416
        //       so there is no need to destroy and recreate this
417
        ogles_destroy();
418
#endif
419
 
420
        SDL_VERSION(&info.version);
421
 
422
        if (SDL_GetWMInfo(&info) > 0) {
423
                if (info.subsystem == SDL_SYSWM_X11) {
424
                        x11Display = info.info.x11.display;
425
                        x11Window = info.info.x11.window;
426
                        con_printf (CON_DEBUG, "Display: %p, Window: %i ===", x11Display, static_cast<int>(x11Window));
427
                }
428
        }
429
 
430
        if (eglDisplay == EGL_NO_DISPLAY) {
431
#ifdef RPI
432
                eglDisplay = eglGetDisplay((EGLNativeDisplayType)EGL_DEFAULT_DISPLAY);
433
#else
434
                eglDisplay = eglGetDisplay((EGLNativeDisplayType)x11Display);
435
#endif
436
                if (eglDisplay == EGL_NO_DISPLAY) {
437
                        con_printf(CON_URGENT, "EGL: Error querying EGL Display");
438
                }
439
 
440
                if (!eglInitialize(eglDisplay, &ver_maj, &ver_min)) {
441
                        con_printf(CON_URGENT, "EGL: Error initializing EGL");
442
                } else {
443
                        con_printf(CON_DEBUG, "EGL: Initialized, version: major %i minor %i", ver_maj, ver_min);
444
                }
445
        }
446
 
447
 
448
#ifdef RPI
449
        if (rpi_setup_element(w,h,sdl_video_flags,1)) {
450
                Error("RPi: Could not set up a %dx%d element\n", w, h);
451
        }
452
#endif
453
 
454
        if (eglSurface == EGL_NO_SURFACE) {
455
                if (!eglChooseConfig(eglDisplay, configAttribs, &eglConfig, 1, &iConfigs) || (iConfigs != 1)) {
456
                        con_printf(CON_URGENT, "EGL: Error choosing config");
457
                } else {
458
                        con_printf(CON_DEBUG, "EGL: config chosen");
459
                }
460
 
461
#ifdef RPI
462
                eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, static_cast<EGLNativeWindowType>(&nativewindow), winAttribs);
463
#else
464
                eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, static_cast<NativeWindowType>(x11Window), winAttribs);
465
#endif
466
                if ((!TestEGLError("eglCreateWindowSurface")) || eglSurface == EGL_NO_SURFACE) {
467
                        con_printf(CON_URGENT, "EGL: Error creating window surface");
468
                } else {
469
                        con_printf(CON_DEBUG, "EGL: Created window surface");
470
                }
471
        }
472
 
473
        if (eglContext == EGL_NO_CONTEXT) {
474
                eglContext = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs);
475
                if ((!TestEGLError("eglCreateContext")) || eglContext == EGL_NO_CONTEXT) {
476
                        con_printf(CON_URGENT, "EGL: Error creating context");
477
                } else {
478
                        con_printf(CON_DEBUG, "EGL: Created context");
479
                }
480
        }
481
 
482
        eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext);
483
        if (!TestEGLError("eglMakeCurrent")) {
484
                con_printf(CON_URGENT, "EGL: Error making current");
485
        } else {
486
                con_printf(CON_DEBUG, "EGL: made context current");
487
        }
488
#endif
489
 
490
        const auto w640 = w / 640;
491
        const auto h480 = h / 480;
492
        const auto min_wh = std::min(w640, h480);
493
        linedotscale = min_wh < 1 ? 1 : min_wh;
494
 
495
        gl_initialized=1;
496
        return 0;
497
}
498
 
499
}
500
 
501
namespace dcx {
502
 
503
int gr_check_fullscreen(void)
504
{
505
#if SDL_MAJOR_VERSION == 1
506
        return !!(sdl_video_flags & SDL_FULLSCREEN);
507
#elif SDL_MAJOR_VERSION == 2
508
        return !!(SDL_GetWindowFlags(g_pRebirthSDLMainWindow) & SDL_WINDOW_FULLSCREEN);
509
#endif
510
}
511
 
512
void gr_toggle_fullscreen()
513
{
514
#if SDL_MAJOR_VERSION == 1
515
        const auto local_sdl_video_flags = (sdl_video_flags ^= SDL_FULLSCREEN);
516
        if (gl_initialized)
517
        {
518
                if (sdl_no_modeswitch == 0) {
519
                        auto gsm = Game_screen_mode;
520
                        const auto DbgBpp = CGameArg.DbgBpp;
521
                        if (!SDL_VideoModeOK(gsm.width, gsm.height, DbgBpp, local_sdl_video_flags))
522
                        {
523
                                con_printf(CON_URGENT, "Cannot set %ix%i. Fallback to 640x480", gsm.width, gsm.height);
524
                                gsm.width = 640;
525
                                gsm.height = 480;
526
                                Game_screen_mode = gsm;
527
                        }
528
                        if (!SDL_SetVideoMode(gsm.width, gsm.height, DbgBpp, local_sdl_video_flags))
529
                        {
530
                                Error("Could not set %dx%dx%d opengl video mode: %s\n", gsm.width, gsm.height, DbgBpp, SDL_GetError());
531
                        }
532
                }
533
#ifdef RPI
534
                if (rpi_setup_element(SM_W(Game_screen_mode), SM_H(Game_screen_mode), local_sdl_video_flags, 1)) {
535
                         Error("RPi: Could not set up %dx%d element\n", SM_W(Game_screen_mode), SM_H(Game_screen_mode));
536
                }
537
#endif
538
        }
539
 
540
        gr_remap_color_fonts();
541
 
542
        if (gl_initialized) // update viewing values for menus
543
        {
544
                glMatrixMode(GL_PROJECTION);
545
                glLoadIdentity();
546
#if DXX_USE_OGLES
547
                glOrthof(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
548
#else
549
                glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
550
#endif
551
                glMatrixMode(GL_MODELVIEW);
552
                glLoadIdentity();//clear matrix
553
                glEnable(GL_BLEND);
554
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
555
                ogl_smash_texture_list_internal();//if we are or were fullscreen, changing vid mode will invalidate current textures
556
        }
557
        CGameCfg.WindowMode = !(local_sdl_video_flags & SDL_FULLSCREEN);
558
#elif SDL_MAJOR_VERSION == 2
559
        const auto SDLWindow = g_pRebirthSDLMainWindow;
560
        const auto is_fullscreen_before_change = SDL_GetWindowFlags(SDLWindow) & SDL_WINDOW_FULLSCREEN;
561
        CGameCfg.WindowMode = !!is_fullscreen_before_change;
562
        if (!is_fullscreen_before_change)
563
                SDL_GetWindowPosition(SDLWindow, &g_iRebirthWindowX, &g_iRebirthWindowY);
564
        SDL_SetWindowFullscreen(SDLWindow, is_fullscreen_before_change ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
565
        if (is_fullscreen_before_change)
566
        {
567
                const auto mode = Game_screen_mode;
568
                SDL_SetWindowPosition(SDLWindow, g_iRebirthWindowX, g_iRebirthWindowY);
569
                SDL_SetWindowSize(SDLWindow, SM_W(mode), SM_H(mode));
570
        }
571
        gr_set_mode_from_window_size(SDLWindow);
572
#endif
573
}
574
 
575
static void ogl_init_state(void)
576
{
577
        /* select clearing (background) color   */
578
        glClearColor(0.0, 0.0, 0.0, 0.0);
579
 
580
        /* initialize viewing values */
581
        glMatrixMode(GL_PROJECTION);
582
        glLoadIdentity();
583
#if DXX_USE_OGLES
584
        glOrthof(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
585
#else
586
        glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
587
#endif
588
        glMatrixMode(GL_MODELVIEW);
589
        glLoadIdentity();//clear matrix
590
        glEnable(GL_BLEND);
591
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
592
        gr_palette_step_up(0,0,0);//in case its left over from in game
593
 
594
        ogl_init_pixel_buffers(grd_curscreen->get_screen_width(), grd_curscreen->get_screen_height());
595
}
596
 
597
}
598
 
599
namespace dsx {
600
 
601
static void ogl_tune_for_current(void)
602
{
603
        const auto gl_vendor = reinterpret_cast<const char *>(glGetString(GL_VENDOR));
604
        const auto gl_renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
605
        const auto gl_version = reinterpret_cast<const char *>(glGetString(GL_VERSION));
606
 
607
        con_printf(CON_VERBOSE, "DXX-Rebirth: OpenGL: vendor: %s", gl_vendor);
608
        con_printf(CON_VERBOSE, "DXX-Rebirth: OpenGL: renderer: %s", gl_renderer);
609
 
610
        if (gl_renderer)
611
        {
612
        //add driver specific hacks here.  whee.
613
        if ((d_stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.0\n")==0 || d_stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.2\n")==0) && d_stricmp(gl_version,"1.2 Mesa 3.0")==0)
614
        {
615
                con_puts(CON_VERBOSE, "DXX-Rebirth: OpenGL renderer is blacklisted for GL intensity, GL read pixel, and GL GetTexLevel");
616
                CGameArg.DbgGlIntensity4Ok = false;     //ignores alpha, always black background instead of transparent.
617
                CGameArg.DbgGlReadPixelsOk = false;     //either just returns all black, or kills the X server entirely
618
                CGameArg.DbgGlGetTexLevelParamOk = false;       //returns random data..
619
        }
620
        if (d_stricmp(gl_vendor,"Matrox Graphics Inc.")==0)
621
        {
622
                con_puts(CON_VERBOSE, "DXX-Rebirth: OpenGL renderer is blacklisted for GL intensity");
623
                //displays garbage. reported by
624
                //  redomen@crcwnet.com (render="Matrox G400" version="1.1.3 5.52.015")
625
                //  orulz (Matrox G200)
626
                CGameArg.DbgGlIntensity4Ok = 0;
627
        }
628
#ifdef macintosh
629
        if (d_stricmp(gl_renderer,"3dfx Voodoo 3")==0) // strangely, includes Voodoo 2
630
                CGameArg.DbgGlGetTexLevelParamOk = false;       // Always returns 0
631
#endif
632
        }
633
 
634
#ifndef NDEBUG
635
        con_printf(CON_VERBOSE, "DXX-Rebirth: OpenGL: gl_intensity4:%i gl_luminance4_alpha4:%i gl_rgba2:%i gl_readpixels:%i gl_gettexlevelparam:%i", CGameArg.DbgGlIntensity4Ok, CGameArg.DbgGlLuminance4Alpha4Ok, CGameArg.DbgGlRGBA2Ok, CGameArg.DbgGlReadPixelsOk, CGameArg.DbgGlGetTexLevelParamOk);
636
#endif
637
        if (ogl_maxanisotropy < 1.0f && CGameCfg.TexAnisotropy)
638
        {
639
                con_puts(CON_VERBOSE, "DXX-Rebirth: OpenGL: anisotropic texture filter not supported");
640
                CGameCfg.TexAnisotropy = false;
641
        }
642
}
643
 
644
}
645
 
646
namespace dcx {
647
 
648
#if SDL_MAJOR_VERSION == 1
649
// returns possible (fullscreen) resolutions if any.
650
uint_fast32_t gr_list_modes(std::array<screen_mode, 50> &gsmodes)
651
{
652
        SDL_Rect** modes;
653
        int modesnum = 0;
654
#if DXX_USE_OGLES
655
        int sdl_check_flags = SDL_FULLSCREEN; // always use Fullscreen as lead.
656
#else
657
        int sdl_check_flags = SDL_OPENGL | SDL_FULLSCREEN; // always use Fullscreen as lead.
658
#endif
659
 
660
        if (sdl_no_modeswitch) {
661
                /* TODO: we could use the tvservice to list resolutions on the RPi */
662
                return 0;
663
        }
664
 
665
        modes = SDL_ListModes(NULL, sdl_check_flags);
666
 
667
        if (modes == reinterpret_cast<SDL_Rect **>(0)) // check if we get any modes - if not, return 0
668
                return 0;
669
 
670
 
671
        if (modes == reinterpret_cast<SDL_Rect**>(-1))
672
        {
673
                return 0; // can obviously use any resolution... strange!
674
        }
675
        else
676
        {
677
                for (int i = 0; modes[i]; ++i)
678
                {
679
                        if (modes[i]->w > 0xFFF0 || modes[i]->h > 0xFFF0 // resolutions saved in 32bits. so skip bigger ones (unrealistic in 2010) (changed to 0xFFF0 to fix warning)
680
                                || modes[i]->w < 320 || modes[i]->h < 200) // also skip everything smaller than 320x200
681
                                continue;
682
                        gsmodes[modesnum].width = modes[i]->w;
683
                        gsmodes[modesnum].height = modes[i]->h;
684
                        modesnum++;
685
                        if (modesnum >= gsmodes.size()) // that really seems to be enough big boy.
686
                                break;
687
                }
688
                return modesnum;
689
        }
690
}
691
#endif
692
 
693
}
694
 
695
namespace dsx {
696
 
697
#if SDL_MAJOR_VERSION == 1
698
static int gr_check_mode(const screen_mode mode)
699
{
700
        if (sdl_no_modeswitch == 0) {
701
                return SDL_VideoModeOK(SM_W(mode), SM_H(mode), CGameArg.DbgBpp, sdl_video_flags);
702
        } else {
703
                // just tell the caller that any mode is valid...
704
                return 32;
705
        }
706
}
707
#endif
708
 
709
int gr_set_mode(screen_mode mode)
710
{
711
        unsigned char *gr_bm_data;
712
#if SDL_MAJOR_VERSION == 1
713
        if (!gr_check_mode(mode))
714
        {
715
                con_printf(CON_URGENT, "Cannot set %ix%i. Fallback to 640x480", mode.width, mode.height);
716
                mode.width = 640;
717
                mode.height = 480;
718
                Game_screen_mode = mode;
719
        }
720
#endif
721
        const uint_fast32_t w = SM_W(mode), h = SM_H(mode);
722
 
723
        gr_bm_data = grd_curscreen->sc_canvas.cv_bitmap.get_bitmap_data();//since we use realloc, we want to keep this pointer around.
724
        auto gr_new_bm_data = reinterpret_cast<uint8_t *>(d_realloc(gr_bm_data, w * h));
725
        if (!gr_new_bm_data)
726
                return 0;
727
        *grd_curscreen = {};
728
        grd_curscreen->set_screen_width_height(w, h);
729
        grd_curscreen->sc_aspect = fixdiv(grd_curscreen->get_screen_width() * GameCfg.AspectX, grd_curscreen->get_screen_height() * GameCfg.AspectY);
730
        gr_init_canvas(grd_curscreen->sc_canvas, gr_new_bm_data, bm_mode::ogl, w, h);
731
        gr_set_default_canvas();
732
 
733
        ogl_init_window(w,h);//platform specific code
734
        ogl_extensions_init();
735
        ogl_tune_for_current();
736
        sync_helper.init(CGameArg.OglSyncMethod, CGameArg.OglSyncWait);
737
 
738
        OGL_VIEWPORT(0,0,w,h);
739
        ogl_init_state();
740
        gamefont_choose_game_font(w,h);
741
        gr_remap_color_fonts();
742
 
743
        return 0;
744
}
745
 
746
#define GLstrcmptestr(a,b) if (d_stricmp(a,#b)==0 || d_stricmp(a,"GL_" #b)==0)return GL_ ## b;
747
 
748
#ifdef _WIN32
749
constexpr char OglLibPath[]="opengl32.dll";
750
 
751
static int ogl_rt_loaded=0;
752
static int ogl_init_load_library(void)
753
{
754
        int retcode=0;
755
        if (!ogl_rt_loaded)
756
        {
757
                retcode = OpenGL_LoadLibrary(true, OglLibPath);
758
                if(retcode)
759
                {
760
                        if(!glEnd)
761
                        {
762
                                Error("Opengl: Functions not imported\n");
763
                        }
764
                }
765
                else
766
                {
767
                        Error("Opengl: error loading %s\n", OglLibPath);
768
                }
769
                ogl_rt_loaded=1;
770
        }
771
        return retcode;
772
}
773
#endif
774
 
775
void gr_set_attributes(void)
776
{
777
#if !DXX_USE_OGLES
778
        SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
779
        SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,0);
780
        SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE,0);
781
        SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE,0);
782
        SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE,0);
783
        SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE,0);
784
        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
785
#if SDL_MAJOR_VERSION == 1
786
        SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, CGameCfg.VSync);
787
#elif SDL_MAJOR_VERSION == 2
788
        SDL_GL_SetSwapInterval(CGameCfg.VSync ? 1 : 0);
789
#endif
790
        int buffers, samples;
791
        if (CGameCfg.Multisample)
792
        {
793
                buffers = 1;
794
                samples = 4;
795
        }
796
        else
797
        {
798
                buffers = samples = 0;
799
        }
800
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, buffers);
801
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);
802
#endif
803
        ogl_smash_texture_list_internal();
804
        gr_remap_color_fonts();
805
}
806
 
807
int gr_init()
808
{
809
        // Only do this function once!
810
        if (gr_installed==1)
811
                return -1;
812
 
813
#ifdef RPI
814
        // Initialize the broadcom host library
815
        // we have to call this before we can create an OpenGL ES context
816
        bcm_host_init();
817
 
818
        // Check if we are running with SDL directfb driver ...
819
        char sdl_driver[32];
820
        if (auto sdl_driver_ret = SDL_VideoDriverName(sdl_driver, sizeof(sdl_driver)))
821
        {
822
                if (strcmp(sdl_driver_ret,"x11")) {
823
                        con_printf(CON_URGENT,"RPi: activating hack for console driver");
824
                        sdl_no_modeswitch=1;
825
                }
826
        }
827
#endif
828
 
829
#ifdef _WIN32
830
        ogl_init_load_library();
831
#endif
832
 
833
#if SDL_MAJOR_VERSION == 1
834
        if (!CGameCfg.WindowMode && !CGameArg.SysWindow)
835
                sdl_video_flags|=SDL_FULLSCREEN;
836
 
837
        if (CGameArg.SysNoBorders)
838
                sdl_video_flags|=SDL_NOFRAME;
839
#elif SDL_MAJOR_VERSION == 2
840
        assert(!g_pRebirthSDLMainWindow);
841
        unsigned sdl_window_flags = SDL_WINDOW_OPENGL;
842
        if (CGameArg.SysNoBorders)
843
                sdl_window_flags |= SDL_WINDOW_BORDERLESS;
844
        if (!CGameCfg.WindowMode && !CGameArg.SysWindow)
845
                sdl_window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
846
        const auto mode = Game_screen_mode;
847
        const auto SDLWindow = SDL_CreateWindow(DESCENT_VERSION, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SM_W(mode), SM_H(mode), sdl_window_flags);
848
        if (!SDLWindow)
849
                return -1;
850
        SDL_GetWindowPosition(SDLWindow, &g_iRebirthWindowX, &g_iRebirthWindowY);
851
        g_pRebirthSDLMainWindow = SDLWindow;
852
        SDL_GL_CreateContext(SDLWindow);
853
        if (const auto window_icon = SDL_LoadBMP(DXX_SDL_WINDOW_ICON_BITMAP))
854
                SDL_SetWindowIcon(SDLWindow, window_icon);
855
#endif
856
 
857
        gr_set_attributes();
858
 
859
        ogl_init_texture_list_internal();
860
 
861
        grd_curscreen = std::make_unique<grs_screen>();
862
        *grd_curscreen = {};
863
        grd_curscreen->sc_canvas.cv_bitmap.bm_data = NULL;
864
 
865
        // Set the mode.
866
        grd_curscreen->sc_canvas.cv_fade_level = GR_FADE_OFF;
867
        grd_curscreen->sc_canvas.cv_font = NULL;
868
        grd_curscreen->sc_canvas.cv_font_fg_color = 0;
869
        grd_curscreen->sc_canvas.cv_font_bg_color = 0;
870
        gr_set_current_canvas(grd_curscreen->sc_canvas);
871
 
872
        ogl_init_pixel_buffers(256, 128);       // for gamefont_init
873
 
874
        gr_installed = 1;
875
 
876
        return 0;
877
}
878
 
879
void gr_close()
880
{
881
        ogl_brightness_r = ogl_brightness_g = ogl_brightness_b = 0;
882
 
883
        if (gl_initialized)
884
        {
885
                ogl_smash_texture_list_internal();
886
                sync_helper.deinit();
887
        }
888
 
889
        if (grd_curscreen)
890
        {
891
                if (grd_curscreen->sc_canvas.cv_bitmap.bm_mdata)
892
                        d_free(grd_curscreen->sc_canvas.cv_bitmap.bm_mdata);
893
                /* Resetting grd_curscreen frees the default canvas, so set
894
                 * grd_curcanv to nullptr since no canvas is available after
895
                 * this block ends.
896
                 */
897
                grd_curcanv = nullptr;
898
                grd_curscreen.reset();
899
        }
900
        ogl_close_pixel_buffers();
901
#ifdef _WIN32
902
        if (ogl_rt_loaded)
903
                OpenGL_LoadLibrary(false, OglLibPath);
904
#endif
905
 
906
#if DXX_USE_OGLES
907
        ogles_destroy();
908
#ifdef RPI
909
        con_printf(CON_DEBUG, "RPi: cleanuing up");
910
        if (dispman_display != DISPMANX_NO_HANDLE) {
911
                rpi_destroy_element();
912
                con_printf(CON_DEBUG, "RPi: closing display");
913
                vc_dispmanx_display_close(dispman_display);
914
                dispman_display = DISPMANX_NO_HANDLE;
915
        }
916
#endif
917
#endif
918
}
919
 
920
}
921
 
922
namespace dcx {
923
 
924
void ogl_upixelc(const grs_bitmap &cv_bitmap, unsigned x, unsigned y, const color_palette_index c)
925
{
926
        std::array<GLfloat, 2> vertices = {{
927
                (x + cv_bitmap.bm_x) / static_cast<float>(last_width),
928
                static_cast<GLfloat>(1.0 - (y + cv_bitmap.bm_y) / static_cast<float>(last_height))
929
        }};
930
        const auto cr = static_cast<GLfloat>(CPAL2Tr(c));
931
        const auto cg = static_cast<GLfloat>(CPAL2Tg(c));
932
        const auto cb = static_cast<GLfloat>(CPAL2Tb(c));
933
        GLfloat color_array[] = {
934
                cr, cg, cb, 1.0,
935
                cr, cg, cb, 1.0,
936
                cr, cg, cb, 1.0,
937
                cr, cg, cb, 1.0
938
        };
939
 
940
        OGL_DISABLE(TEXTURE_2D);
941
        glPointSize(linedotscale);
942
        glEnableClientState(GL_VERTEX_ARRAY);
943
        glEnableClientState(GL_COLOR_ARRAY);
944
        glVertexPointer(2, GL_FLOAT, 0, vertices.data());
945
        glColorPointer(4, GL_FLOAT, 0, color_array);
946
        glDrawArrays(GL_POINTS, 0, 1);
947
        glDisableClientState(GL_VERTEX_ARRAY);
948
        glDisableClientState(GL_COLOR_ARRAY);
949
}
950
 
951
color_palette_index ogl_ugpixel(const grs_bitmap &bitmap, unsigned x, unsigned y)
952
{
953
        ubyte buf[4];
954
 
955
#if !DXX_USE_OGLES
956
        GLint gl_draw_buffer;
957
        glGetIntegerv(GL_DRAW_BUFFER, &gl_draw_buffer);
958
        glReadBuffer(gl_draw_buffer);
959
#endif
960
 
961
        glReadPixels(bitmap.bm_x + x, SHEIGHT - bitmap.bm_y - y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, buf);
962
 
963
        return gr_find_closest_color(buf[0]/4, buf[1]/4, buf[2]/4);
964
}
965
 
966
void ogl_urect(grs_canvas &canvas, const int left, const int top, const int right, const int bot, const color_palette_index c)
967
{
968
        GLfloat xo, yo, xf, yf, color_r, color_g, color_b, color_a;
969
 
970
        glEnableClientState(GL_VERTEX_ARRAY);
971
        glEnableClientState(GL_COLOR_ARRAY);
972
 
973
        xo = (left + canvas.cv_bitmap.bm_x) / static_cast<float>(last_width);
974
        xf = (right + 1 + canvas.cv_bitmap.bm_x) / static_cast<float>(last_width);
975
        yo = 1.0 - (top + canvas.cv_bitmap.bm_y) / static_cast<float>(last_height);
976
        yf = 1.0 - (bot + 1 + canvas.cv_bitmap.bm_y) / static_cast<float>(last_height);
977
 
978
        OGL_DISABLE(TEXTURE_2D);
979
 
980
        color_r = CPAL2Tr(c);
981
        color_g = CPAL2Tg(c);
982
        color_b = CPAL2Tb(c);
983
 
984
        if (canvas.cv_fade_level >= GR_FADE_OFF)
985
                color_a = 1.0;
986
        else
987
                color_a = 1.0 - static_cast<float>(canvas.cv_fade_level) / (static_cast<float>(GR_FADE_LEVELS) - 1.0);
988
 
989
        std::array<GLfloat, 16> color_array;
990
        color_array[0] = color_array[4] = color_array[8] = color_array[12] = color_r;
991
        color_array[1] = color_array[5] = color_array[9] = color_array[13] = color_g;
992
        color_array[2] = color_array[6] = color_array[10] = color_array[14] = color_b;
993
        color_array[3] = color_array[7] = color_array[11] = color_array[15] = color_a;
994
 
995
        std::array<GLfloat, 8> vertices;
996
        vertices[0] = xo;
997
        vertices[1] = yo;
998
        vertices[2] = xo;
999
        vertices[3] = yf;
1000
        vertices[4] = xf;
1001
        vertices[5] = yf;
1002
        vertices[6] = xf;
1003
        vertices[7] = yo;
1004
        glVertexPointer(2, GL_FLOAT, 0, vertices.data());
1005
        glColorPointer(4, GL_FLOAT, 0, color_array.data());
1006
        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);//replaced GL_QUADS
1007
        glDisableClientState(GL_VERTEX_ARRAY);
1008
        glDisableClientState(GL_COLOR_ARRAY);
1009
}
1010
 
1011
void ogl_ulinec(grs_canvas &canvas, const int left, const int top, const int right, const int bot, const int c)
1012
{
1013
        GLfloat xo,yo,xf,yf;
1014
        GLfloat fade_alpha = (canvas.cv_fade_level >= GR_FADE_OFF)
1015
                ? 1.0
1016
                : 1.0 - static_cast<float>(canvas.cv_fade_level) / (static_cast<float>(GR_FADE_LEVELS) - 1.0);
1017
        GLfloat color_array[] = {
1018
                static_cast<GLfloat>(CPAL2Tr(c)), static_cast<GLfloat>(CPAL2Tg(c)), static_cast<GLfloat>(CPAL2Tb(c)), fade_alpha,
1019
                static_cast<GLfloat>(CPAL2Tr(c)), static_cast<GLfloat>(CPAL2Tg(c)), static_cast<GLfloat>(CPAL2Tb(c)), fade_alpha,
1020
                static_cast<GLfloat>(CPAL2Tr(c)), static_cast<GLfloat>(CPAL2Tg(c)), static_cast<GLfloat>(CPAL2Tb(c)), 1.0,
1021
                static_cast<GLfloat>(CPAL2Tr(c)), static_cast<GLfloat>(CPAL2Tg(c)), static_cast<GLfloat>(CPAL2Tb(c)), fade_alpha
1022
        };
1023
 
1024
        glEnableClientState(GL_VERTEX_ARRAY);
1025
        glEnableClientState(GL_COLOR_ARRAY);
1026
 
1027
        xo = (left + canvas.cv_bitmap.bm_x) / static_cast<float>(last_width);
1028
        xf = (right + canvas.cv_bitmap.bm_x) / static_cast<float>(last_width);
1029
        yo = 1.0 - (top + canvas.cv_bitmap.bm_y + 0.5) / static_cast<float>(last_height);
1030
        yf = 1.0 - (bot + canvas.cv_bitmap.bm_y + 0.5) / static_cast<float>(last_height);
1031
 
1032
        OGL_DISABLE(TEXTURE_2D);
1033
 
1034
        std::array<GLfloat, 4> vertices = {{
1035
                xo,
1036
                yo,
1037
                xf,
1038
                yf,
1039
        }};
1040
 
1041
        glVertexPointer(2, GL_FLOAT, 0, vertices.data());
1042
        glColorPointer(4, GL_FLOAT, 0, color_array);
1043
        glDrawArrays(GL_LINES, 0, 2);
1044
        glDisableClientState(GL_VERTEX_ARRAY);
1045
        glDisableClientState(GL_COLOR_ARRAY);
1046
}
1047
 
1048
static GLfloat last_r, last_g, last_b;
1049
static int do_pal_step;
1050
 
1051
void ogl_do_palfx(void)
1052
{
1053
        OGL_DISABLE(TEXTURE_2D);
1054
 
1055
        glEnableClientState(GL_VERTEX_ARRAY);
1056
        glEnableClientState(GL_COLOR_ARRAY);
1057
 
1058
        GLfloat alast_r = last_r;
1059
        GLfloat alast_g = last_g;
1060
        GLfloat alast_b = last_b;
1061
 
1062
        if (!do_pal_step) {
1063
                return;
1064
        }
1065
        else if (last_r <= 0 && last_g <= 0 && last_b <= 0)
1066
        {
1067
                // scale negative effect by 2.5 to match D1/D2 on GL
1068
                // also make values positive to actually have an effect
1069
                alast_r = last_r * -2.5;
1070
                alast_g = last_g * -2.5;
1071
                alast_b = last_b * -2.5;
1072
 
1073
                glEnable(GL_BLEND);
1074
                glBlendFunc(GL_ZERO,GL_ONE_MINUS_SRC_COLOR);
1075
        }
1076
        else
1077
        {
1078
                glEnable(GL_BLEND);
1079
                glBlendFunc(GL_ONE,GL_ONE);
1080
        }
1081
 
1082
        GLfloat color_array[] = {
1083
                alast_r, alast_g, alast_b, 1.0,
1084
                alast_r, alast_g, alast_b, 1.0,
1085
                alast_r, alast_g, alast_b, 1.0,
1086
                alast_r, alast_g, alast_b, 1.0
1087
        };
1088
 
1089
        std::array<GLfloat, 8> vertices = {{
1090
                0, 0, 0, 1, 1, 1, 1, 0
1091
        }};
1092
        glVertexPointer(2, GL_FLOAT, 0, vertices.data());
1093
        glColorPointer(4, GL_FLOAT, 0, color_array);
1094
        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);//replaced GL_QUADS
1095
        glDisableClientState(GL_VERTEX_ARRAY);
1096
        glDisableClientState(GL_COLOR_ARRAY);
1097
        glEnable(GL_BLEND);
1098
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1099
}
1100
 
1101
static int ogl_brightness_ok;
1102
static int old_b_r, old_b_g, old_b_b;
1103
 
1104
inline int gr_apply_gamma_clamp(int v)
1105
{
1106
        if (v >= 0)
1107
                return max(v + gr_palette_gamma, 0);
1108
        else
1109
                return min(v + gr_palette_gamma, 0);
1110
}
1111
 
1112
void gr_palette_step_up(int r, int g, int b)
1113
{
1114
        old_b_r = ogl_brightness_r;
1115
        old_b_g = ogl_brightness_g;
1116
        old_b_b = ogl_brightness_b;
1117
 
1118
        ogl_brightness_r = gr_apply_gamma_clamp(r);
1119
        ogl_brightness_g = gr_apply_gamma_clamp(g);
1120
        ogl_brightness_b = gr_apply_gamma_clamp(b);
1121
 
1122
        if (!ogl_brightness_ok)
1123
        {
1124
                last_r = ogl_brightness_r / 63.0;
1125
                last_g = ogl_brightness_g / 63.0;
1126
                last_b = ogl_brightness_b / 63.0;
1127
 
1128
                do_pal_step = (r || g || b || gr_palette_gamma);
1129
        }
1130
        else
1131
        {
1132
                do_pal_step = 0;
1133
        }
1134
}
1135
 
1136
void gr_palette_load( palette_array_t &pal )
1137
{
1138
        copy_bound_palette(gr_current_pal, pal);
1139
 
1140
        gr_palette_step_up(0, 0, 0); // make ogl_setbrightness_internal get run so that menus get brightened too.
1141
        init_computed_colors();
1142
}
1143
 
1144
#define GL_BGR_EXT 0x80E0
1145
 
1146
struct TGA_header
1147
{
1148
      unsigned char TGAheader[12];
1149
      unsigned char header[6];
1150
};
1151
 
1152
//writes out an uncompressed RGB .tga file
1153
//if we got really spiffy, we could optionally link in libpng or something, and use that.
1154
#if DXX_USE_SCREENSHOT_FORMAT_LEGACY
1155
void write_bmp(PHYSFS_File *const TGAFile, const unsigned w, const unsigned h)
1156
{
1157
        TGA_header TGA;
1158
        GLbyte HeightH,HeightL,WidthH,WidthL;
1159
        RAIIdmem<uint8_t[]> buf;
1160
        const unsigned buffer_size_TGA = w * h * 3;
1161
        CALLOC(buf, uint8_t[], buffer_size_TGA);
1162
 
1163
        RAIIdmem<uint8_t[]> rgbaBuf;
1164
        CALLOC(rgbaBuf, uint8_t[], w * h * 4);
1165
        glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rgbaBuf.get());
1166
        for(unsigned int pixel = 0; pixel < w * h; pixel++) {
1167
                buf[pixel * 3] = rgbaBuf[pixel * 4 + 2];
1168
                buf[pixel * 3 + 1] = rgbaBuf[pixel * 4 + 1];
1169
                buf[pixel * 3 + 2] = rgbaBuf[pixel * 4];
1170
        }
1171
 
1172
        HeightH = static_cast<GLbyte>(h / 256);
1173
        HeightL = static_cast<GLbyte>(h % 256);
1174
        WidthH  = static_cast<GLbyte>(w / 256);
1175
        WidthL  = static_cast<GLbyte>(w % 256);
1176
        // Write TGA Header
1177
        TGA.TGAheader[0] = 0;
1178
        TGA.TGAheader[1] = 0;
1179
        TGA.TGAheader[2] = 2;
1180
        TGA.TGAheader[3] = 0;
1181
        TGA.TGAheader[4] = 0;
1182
        TGA.TGAheader[5] = 0;
1183
        TGA.TGAheader[6] = 0;
1184
        TGA.TGAheader[7] = 0;
1185
        TGA.TGAheader[8] = 0;
1186
        TGA.TGAheader[9] = 0;
1187
        TGA.TGAheader[10] = 0;
1188
        TGA.TGAheader[11] = 0;
1189
        TGA.header[0] = WidthL;
1190
        TGA.header[1] = WidthH;
1191
        TGA.header[2] = HeightL;
1192
        TGA.header[3] = HeightH;
1193
        TGA.header[4] = static_cast<GLbyte>(24);
1194
        TGA.header[5] = 0;
1195
        PHYSFS_write(TGAFile,&TGA,sizeof(TGA_header),1);
1196
        PHYSFS_write(TGAFile,buf, buffer_size_TGA * sizeof(unsigned char),1);
1197
}
1198
#endif
1199
 
1200
}