Rev 1 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | /* |
2 | SDLPoP, a port/conversion of the DOS game Prince of Persia. |
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3 | Copyright (C) 2013-2018 Dávid Nagy |
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4 | |||
5 | This program is free software: you can redistribute it and/or modify |
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6 | it under the terms of the GNU General Public License as published by |
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7 | the Free Software Foundation, either version 3 of the License, or |
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8 | (at your option) any later version. |
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9 | |||
10 | This program is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | |||
18 | The authors of this program may be contacted at http://forum.princed.org |
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19 | */ |
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20 | |||
21 | #include "common.h" |
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22 | |||
23 | #define SEQTBL_BASE 0x196E |
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24 | #define SEQTBL_0 (seqtbl - SEQTBL_BASE) |
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25 | extern const byte seqtbl[]; // the sequence table is defined in seqtbl.c |
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26 | |||
27 | // seg006:0006 |
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28 | int __pascal far get_tile(int room,int col,int row) { |
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29 | curr_room = room; |
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30 | tile_col = col; |
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31 | tile_row = row; |
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32 | curr_room = find_room_of_tile(); |
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33 | // bugfix: check_chomped_kid may call with room = -1 |
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34 | if (curr_room > 0) { |
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35 | get_room_address(curr_room); |
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36 | curr_tilepos = tbl_line[tile_row] + tile_col; |
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37 | curr_tile2 = curr_room_tiles[curr_tilepos] & 0x1F; |
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38 | } else { |
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39 | // wall in room 0 |
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40 | curr_tile2 = level_edge_hit_tile; // tiles_20_wall |
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41 | } |
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42 | return curr_tile2; |
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43 | } |
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44 | |||
45 | // seg006:005D |
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46 | int __pascal far find_room_of_tile() { |
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47 | again: |
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48 | if (tile_col < 0) { |
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49 | tile_col += 10; |
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50 | if (curr_room) { |
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51 | curr_room = level.roomlinks[curr_room - 1].left; |
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52 | } |
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53 | //find_room_of_tile(); |
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54 | goto again; |
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55 | } else if (tile_col >= 10) { |
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56 | tile_col -= 10; |
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57 | if (curr_room) { |
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58 | curr_room = level.roomlinks[curr_room - 1].right; |
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59 | } |
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60 | //find_room_of_tile(); |
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61 | goto again; |
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62 | } else if (tile_row < 0) { |
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63 | tile_row += 3; |
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64 | if (curr_room) { |
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65 | curr_room = level.roomlinks[curr_room - 1].up; |
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66 | } |
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67 | //find_room_of_tile(); |
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68 | goto again; |
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69 | } else if (tile_row >= 3) { |
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70 | tile_row -= 3; |
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71 | if (curr_room) { |
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72 | curr_room = level.roomlinks[curr_room - 1].down; |
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73 | } |
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74 | //find_room_of_tile(); |
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75 | goto again; |
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76 | } |
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77 | return curr_room; |
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78 | } |
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79 | |||
80 | // seg006:00EC |
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81 | int __pascal far get_tilepos(int tile_col,int tile_row) { |
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82 | if (tile_row < 0) { |
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83 | return -(tile_col + 1); |
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84 | } else if (tile_row >= 3 || tile_col >= 10 || tile_col < 0) { |
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85 | return 30; |
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86 | } else { |
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87 | return tbl_line[tile_row] + tile_col; |
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88 | } |
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89 | } |
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90 | |||
91 | // seg006:0124 |
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92 | int __pascal far get_tilepos_nominus(int tile_col,int tile_row) { |
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93 | short var_2; |
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94 | var_2 = get_tilepos(tile_col, tile_row); |
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95 | if (var_2 < 0) return 30; else return var_2; |
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96 | } |
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97 | |||
98 | // seg006:0144 |
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99 | void __pascal far load_fram_det_col() { |
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100 | load_frame(); |
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101 | determine_col(); |
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102 | } |
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103 | |||
104 | // seg006:014D |
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105 | void __pascal far determine_col() { |
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106 | Char.curr_col = get_tile_div_mod_m7(dx_weight()); |
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107 | } |
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108 | |||
109 | // data:0FE0 |
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110 | const frame_type frame_table_kid[] = { |
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111 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
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112 | { 0, 0x00| 0, 1, 0, 0xC0| 4}, |
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113 | { 1, 0x00| 0, 1, 0, 0x40| 4}, |
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114 | { 2, 0x00| 0, 3, 0, 0x40| 7}, |
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115 | { 3, 0x00| 0, 4, 0, 0x40| 8}, |
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116 | { 4, 0x00| 0, 0, 0, 0xE0| 6}, |
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117 | { 5, 0x00| 0, 0, 0, 0x40| 9}, |
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118 | { 6, 0x00| 0, 0, 0, 0x40|10}, |
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119 | { 7, 0x00| 0, 0, 0, 0xC0| 5}, |
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120 | { 8, 0x00| 0, 0, 0, 0x40| 4}, |
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121 | { 9, 0x00| 0, 0, 0, 0x40| 7}, |
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122 | { 10, 0x00| 0, 0, 0, 0x40|11}, |
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123 | { 11, 0x00| 0, 0, 0, 0x40| 3}, |
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124 | { 12, 0x00| 0, 0, 0, 0xC0| 3}, |
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125 | { 13, 0x00| 0, 0, 0, 0x40| 7}, |
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126 | { 14, 0x00| 9, 0, 0, 0x40| 3}, |
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127 | { 15, 0x00| 0, 0, 0, 0xC0| 3}, |
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128 | { 16, 0x00| 0, 0, 0, 0x40| 4}, |
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129 | { 17, 0x00| 0, 0, 0, 0x40| 6}, |
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130 | { 18, 0x00| 0, 0, 0, 0x40| 8}, |
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131 | { 19, 0x00| 0, 0, 0, 0x80| 9}, |
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132 | { 20, 0x00| 0, 0, 0, 0x00|11}, |
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133 | { 21, 0x00| 0, 0, 0, 0x80|11}, |
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134 | { 22, 0x00| 0, 0, 0, 0x00|17}, |
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135 | { 23, 0x00| 0, 0, 0, 0x00| 7}, |
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136 | { 24, 0x00| 0, 0, 0, 0x00| 5}, |
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137 | { 25, 0x00| 0, 0, 0, 0xC0| 1}, |
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138 | { 26, 0x00| 0, 0, 0, 0xC0| 6}, |
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139 | { 27, 0x00| 0, 0, 0, 0x40| 3}, |
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140 | { 28, 0x00| 0, 0, 0, 0x40| 8}, |
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141 | { 29, 0x00| 0, 0, 0, 0x40| 2}, |
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142 | { 30, 0x00| 0, 0, 0, 0x40| 2}, |
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143 | { 31, 0x00| 0, 0, 0, 0xC0| 2}, |
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144 | { 32, 0x00| 0, 0, 0, 0xC0| 2}, |
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145 | { 33, 0x00| 0, 0, 0, 0x40| 3}, |
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146 | { 34, 0x00| 0, 0, 0, 0x40| 8}, |
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147 | { 35, 0x00| 0, 0, 0, 0xC0|14}, |
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148 | { 36, 0x00| 0, 0, 0, 0xC0| 1}, |
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149 | { 37, 0x00| 0, 0, 0, 0x40| 5}, |
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150 | { 38, 0x00| 0, 0, 0, 0x80|14}, |
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151 | { 39, 0x00| 0, 0, 0, 0x00|11}, |
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152 | { 40, 0x00| 0, 0, 0, 0x80|11}, |
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153 | { 41, 0x00| 0, 0, 0, 0x80|10}, |
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154 | { 42, 0x00| 0, 0, 0, 0x00| 1}, |
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155 | { 43, 0x00| 0, 0, 0, 0xC0| 4}, |
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156 | { 44, 0x00| 0, 0, 0, 0xC0| 3}, |
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157 | { 45, 0x00| 0, 0, 0, 0xC0| 3}, |
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158 | { 46, 0x00| 0, 0, 0, 0xA0| 5}, |
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159 | { 47, 0x00| 0, 0, 0, 0xA0| 4}, |
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160 | { 48, 0x00| 0, 0, 0, 0x60| 6}, |
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161 | { 49, 0x00| 0, 4, 0, 0x60| 7}, |
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162 | { 50, 0x00| 0, 3, 0, 0x60| 6}, |
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163 | { 51, 0x00| 0, 1, 0, 0x40| 4}, |
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164 | { 64, 0x00| 0, 0, 0, 0xC0| 2}, |
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165 | { 65, 0x00| 0, 0, 0, 0x40| 1}, |
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166 | { 66, 0x00| 0, 0, 0, 0x40| 2}, |
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167 | { 67, 0x00| 0, 0, 0, 0x00| 0}, |
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168 | { 68, 0x00| 0, 0, 0, 0x00| 0}, |
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169 | { 69, 0x00| 0, 0, 0, 0x80| 0}, |
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170 | { 70, 0x00| 0, 0, 0, 0x00| 0}, |
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171 | { 71, 0x00| 0, 0, 0, 0x80| 0}, |
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172 | { 72, 0x00| 0, 0, 0, 0x00| 0}, |
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173 | { 73, 0x00| 0, 0, 0, 0x80| 0}, |
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174 | { 74, 0x00| 0, 0, 0, 0x00| 0}, |
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175 | { 75, 0x00| 0, 0, 0, 0x00| 0}, |
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176 | { 76, 0x00| 0, 0, 0, 0x80| 0}, |
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177 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
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178 | { 80, 0x00| 0, -2, 0, 0x40| 1}, |
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179 | { 81, 0x00| 0, -2, 0, 0x40| 1}, |
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180 | { 82, 0x00| 0, -1, 0, 0xC0| 2}, |
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181 | { 83, 0x00| 0, -2, 0, 0x40| 2}, |
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182 | { 84, 0x00| 0, -2, 0, 0x40| 1}, |
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183 | { 85, 0x00| 0, -2, 0, 0x40| 1}, |
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184 | { 86, 0x00| 0, -2, 0, 0x40| 1}, |
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185 | { 87, 0x00| 0, -1, 0, 0x00| 7}, |
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186 | { 88, 0x00| 0, -1, 0, 0x00| 5}, |
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187 | { 89, 0x00| 0, 2, 0, 0x00| 7}, |
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188 | { 90, 0x00| 0, 2, 0, 0x00| 7}, |
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189 | { 91, 0x00| 0, 2, -3, 0x00| 0}, |
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190 | { 92, 0x00| 0, 2, -10, 0x00| 0}, |
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191 | { 93, 0x00| 0, 2, -11, 0x80| 0}, |
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192 | { 94, 0x00| 0, 3, -2, 0x40| 3}, |
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193 | { 95, 0x00| 0, 3, 0, 0xC0| 3}, |
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194 | { 96, 0x00| 0, 3, 0, 0xC0| 3}, |
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195 | { 97, 0x00| 0, 3, 0, 0x60| 3}, |
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196 | { 98, 0x00| 0, 4, 0, 0xE0| 3}, |
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197 | { 28, 0x00| 0, 0, 0, 0x00| 0}, |
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198 | { 99, 0x00| 0, 7, -14, 0x80| 0}, |
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199 | { 100, 0x00| 0, 7, -12, 0x80| 0}, |
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200 | { 101, 0x00| 0, 4, -12, 0x00| 0}, |
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201 | { 102, 0x00| 0, 3, -10, 0x80| 0}, |
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202 | { 103, 0x00| 0, 2, -10, 0x80| 0}, |
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203 | { 104, 0x00| 0, 1, -10, 0x80| 0}, |
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204 | { 105, 0x00| 0, 0, -11, 0x00| 0}, |
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205 | { 106, 0x00| 0, -1, -12, 0x00| 0}, |
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206 | { 107, 0x00| 0, -1, -14, 0x00| 0}, |
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207 | { 108, 0x00| 0, -1, -14, 0x00| 0}, |
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208 | { 109, 0x00| 0, -1, -15, 0x80| 0}, |
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209 | { 110, 0x00| 0, -1, -15, 0x80| 0}, |
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210 | { 111, 0x00| 0, 0, -15, 0x00| 0}, |
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211 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
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212 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
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213 | { 112, 0x00| 0, 0, 0, 0xC0| 6}, |
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214 | { 113, 0x00| 0, 0, 0, 0x40| 6}, |
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215 | { 114, 0x00| 0, 0, 0, 0xC0| 5}, |
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216 | { 115, 0x00| 0, 0, 0, 0x40| 5}, |
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217 | { 116, 0x00| 0, 0, 0, 0xC0| 2}, |
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218 | { 117, 0x00| 0, 0, 0, 0xC0| 4}, |
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219 | { 118, 0x00| 0, 0, 0, 0xC0| 5}, |
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220 | { 119, 0x00| 0, 0, 0, 0x40| 6}, |
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221 | { 120, 0x00| 0, 0, 0, 0x40| 7}, |
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222 | { 121, 0x00| 0, 0, 0, 0x40| 7}, |
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223 | { 122, 0x00| 0, 0, 0, 0x40| 9}, |
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224 | { 123, 0x00| 0, 0, 0, 0xC0| 8}, |
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225 | { 124, 0x00| 0, 0, 0, 0xC0| 9}, |
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226 | { 125, 0x00| 0, 0, 0, 0x40| 9}, |
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227 | { 126, 0x00| 0, 0, 0, 0x40| 5}, |
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228 | { 127, 0x00| 0, 2, 0, 0x40| 5}, |
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229 | { 128, 0x00| 0, 2, 0, 0xC0| 5}, |
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230 | { 129, 0x00| 0, 0, 0, 0xC0| 3}, |
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231 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
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232 | { 133, 0x00| 0, 0, 0, 0x40| 3}, |
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233 | { 134, 0x00| 0, 0, 0, 0xC0| 4}, |
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234 | { 135, 0x00| 0, 0, 0, 0xC0| 5}, |
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235 | { 136, 0x00| 0, 0, 0, 0x40| 8}, |
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236 | { 137, 0x00| 0, 0, 0, 0x60|12}, |
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237 | { 138, 0x00| 0, 0, 0, 0xE0|15}, |
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238 | { 139, 0x00| 0, 0, 0, 0x60| 3}, |
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239 | { 140, 0x00| 0, 0, 0, 0xC0| 3}, |
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240 | { 141, 0x00| 0, 0, 0, 0x40| 3}, |
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241 | { 142, 0x00| 0, 0, 0, 0x40| 3}, |
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242 | { 143, 0x00| 0, 0, 0, 0x40| 4}, |
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243 | { 144, 0x00| 0, 0, 0, 0x40| 4}, |
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244 | { 172, 0x00| 0, 0, 1, 0xC0| 1}, |
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245 | { 173, 0x00| 0, 0, 1, 0xC0| 7}, |
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246 | { 145, 0x00| 0, 0, -12, 0x00| 1}, |
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247 | { 146, 0x00| 0, 0, -21, 0x00| 0}, |
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248 | { 147, 0x00| 0, 1, -26, 0x80| 0}, |
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249 | { 148, 0x00| 0, 4, -32, 0x80| 0}, |
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250 | { 149, 0x00| 0, 6, -36, 0x80| 1}, |
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251 | { 150, 0x00| 0, 7, -41, 0x80| 2}, |
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252 | { 151, 0x00| 0, 2, 17, 0x40| 2}, |
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253 | { 152, 0x00| 0, 4, 9, 0xC0| 4}, |
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254 | { 153, 0x00| 0, 4, 5, 0xC0| 9}, |
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255 | { 154, 0x00| 0, 4, 4, 0xC0| 8}, |
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256 | { 155, 0x00| 0, 5, 0, 0x60| 9}, |
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257 | { 156, 0x00| 0, 5, 0, 0xE0| 9}, |
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258 | { 157, 0x00| 0, 5, 0, 0xE0| 8}, |
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259 | { 158, 0x00| 0, 5, 0, 0x60| 9}, |
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260 | { 159, 0x00| 0, 5, 0, 0x60| 9}, |
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261 | { 184, 0x00|16, 0, 2, 0x80| 0}, |
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262 | { 174, 0x00|26, 0, 2, 0x80| 0}, |
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263 | { 175, 0x00|18, 3, 2, 0x00| 0}, |
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264 | { 176, 0x00|22, 7, 2, 0xC0| 4}, |
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265 | { 177, 0x00|21, 10, 2, 0x00| 0}, |
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266 | { 178, 0x00|23, 7, 2, 0x80| 0}, |
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267 | { 179, 0x00|25, 4, 2, 0x80| 0}, |
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268 | { 180, 0x00|24, 0, 2, 0xC0|14}, |
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269 | { 181, 0x00|15, 0, 2, 0xC0|13}, |
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270 | { 182, 0x00|20, 3, 2, 0x00| 0}, |
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271 | { 183, 0x00|31, 3, 2, 0x00| 0}, |
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272 | { 184, 0x00|16, 0, 2, 0x80| 0}, |
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273 | { 185, 0x00|17, 0, 2, 0x80| 0}, |
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274 | { 186, 0x00|32, 0, 2, 0x00| 0}, |
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275 | { 187, 0x00|33, 0, 2, 0x80| 0}, |
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276 | { 188, 0x00|34, 2, 2, 0xC0| 3}, |
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277 | { 14, 0x00| 0, 0, 0, 0x40| 3}, |
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278 | { 189, 0x00|19, 7, 2, 0x80| 0}, |
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279 | { 190, 0x00|14, 1, 2, 0x80| 0}, |
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280 | { 191, 0x00|27, 0, 2, 0x80| 0}, |
||
281 | { 181, 0x00|15, 0, 2, 0xC0|13}, |
||
282 | { 181, 0x00|15, 0, 2, 0xC0|13}, |
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283 | { 112, 0x00|43, 0, 0, 0xC0| 6}, |
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284 | { 113, 0x00|44, 0, 0, 0x40| 6}, |
||
285 | { 114, 0x00|45, 0, 0, 0xC0| 5}, |
||
286 | { 115, 0x00|46, 0, 0, 0x40| 5}, |
||
287 | { 114, 0x00| 0, 0, 0, 0xC0| 5}, |
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288 | { 78, 0x00| 0, 0, 3, 0x80|10}, |
||
289 | { 77, 0x00| 0, 4, 3, 0x80| 7}, |
||
290 | { 211, 0x00| 0, 0, 1, 0x40| 4}, |
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291 | { 212, 0x00| 0, 0, 1, 0x40| 4}, |
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292 | { 213, 0x00| 0, 0, 1, 0x40| 4}, |
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293 | { 214, 0x00| 0, 0, 1, 0x40| 7}, |
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294 | { 215, 0x00| 0, 0, 7, 0x40|11}, |
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295 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
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296 | { 79, 0x00| 0, 4, 7, 0x40| 9}, |
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297 | { 130, 0x00| 0, 0, 0, 0x40| 4}, |
||
298 | { 131, 0x00| 0, 0, 0, 0x40| 4}, |
||
299 | { 132, 0x00| 0, 0, 2, 0x40| 4}, |
||
300 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
301 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
302 | { 192, 0x00| 0, 0, 0, 0x00| 0}, |
||
303 | { 193, 0x00| 0, 0, 1, 0x00| 0}, |
||
304 | { 194, 0x00| 0, 0, 0, 0x80| 0}, |
||
305 | { 195, 0x00| 0, 0, 0, 0x00| 0}, |
||
306 | { 196, 0x00| 0, -1, 0, 0x00| 0}, |
||
307 | { 197, 0x00| 0, -1, 0, 0x00| 0}, |
||
308 | { 198, 0x00| 0, -1, 0, 0x00| 0}, |
||
309 | { 199, 0x00| 0, -4, 0, 0x00| 0}, |
||
310 | { 200, 0x00| 0, -4, 0, 0x80| 0}, |
||
311 | { 201, 0x00| 0, -4, 0, 0x00| 0}, |
||
312 | { 202, 0x00| 0, -4, 0, 0x00| 0}, |
||
313 | { 203, 0x00| 0, -4, 0, 0x00| 0}, |
||
314 | { 204, 0x00| 0, -4, 0, 0x00| 0}, |
||
315 | { 205, 0x00| 0, -5, 0, 0x00| 0}, |
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316 | { 206, 0x00| 0, -5, 0, 0x00| 0}, |
||
317 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
318 | { 207, 0x00| 0, 0, 1, 0x40| 6}, |
||
319 | { 208, 0x00| 0, 0, 1, 0xC0| 6}, |
||
320 | { 209, 0x00| 0, 0, 1, 0xC0| 8}, |
||
321 | { 210, 0x00| 0, 0, 1, 0x40|10}, |
||
322 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
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323 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
324 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
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325 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
326 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
327 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
328 | { 52, 0x00| 0, 0, 0, 0x80| 0}, |
||
329 | { 53, 0x00| 0, 0, 0, 0x00| 0}, |
||
330 | { 54, 0x00| 0, 0, 0, 0x00| 0}, |
||
331 | { 55, 0x00| 0, 0, 0, 0x00| 0}, |
||
332 | { 56, 0x00| 0, 0, 0, 0x80| 0}, |
||
333 | { 57, 0x00| 0, 0, 0, 0x00| 0}, |
||
334 | { 58, 0x00| 0, 0, 0, 0x00| 0}, |
||
335 | { 59, 0x00| 0, 0, 0, 0x00| 0}, |
||
336 | { 60, 0x00| 0, 0, 0, 0x80| 0}, |
||
337 | { 61, 0x00| 0, 0, 0, 0x00| 0}, |
||
338 | { 62, 0x00| 0, 0, 0, 0x80| 0}, |
||
339 | { 63, 0x00| 0, 0, 0, 0x00| 0}, |
||
340 | { 160, 0x00|35, 1, 1, 0xC0| 3}, |
||
341 | { 161, 0x00|36, 0, 1, 0x40| 9}, |
||
342 | { 162, 0x00|37, 0, 1, 0xC0| 3}, |
||
343 | { 163, 0x00|38, 0, 1, 0x40| 9}, |
||
344 | { 164, 0x00|39, 0, 1, 0xC0| 3}, |
||
345 | { 165, 0x00|40, 1, 1, 0x40| 9}, |
||
346 | { 166, 0x00|41, 1, 1, 0x40| 3}, |
||
347 | { 167, 0x00|42, 1, 1, 0xC0| 9}, |
||
348 | { 168, 0x00| 0, 4, 1, 0xC0| 6}, |
||
349 | { 169, 0x00| 0, 3, 1, 0xC0|10}, |
||
350 | { 170, 0x00| 0, 1, 1, 0x40| 3}, |
||
351 | { 171, 0x00| 0, 1, 1, 0xC0| 8}, |
||
352 | }; |
||
353 | |||
354 | // data:1496 |
||
355 | const frame_type frame_tbl_guard[] = { |
||
356 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
357 | { 12, 0xC0|13, 2, 1, 0x00| 0}, |
||
358 | { 2, 0xC0| 1, 3, 1, 0x00| 0}, |
||
359 | { 3, 0xC0| 2, 4, 1, 0x00| 0}, |
||
360 | { 4, 0xC0| 3, 7, 1, 0x40| 4}, |
||
361 | { 5, 0xC0| 4, 10, 1, 0x00| 0}, |
||
362 | { 6, 0xC0| 5, 7, 1, 0x80| 0}, |
||
363 | { 7, 0xC0| 6, 4, 1, 0x80| 0}, |
||
364 | { 8, 0xC0| 7, 0, 1, 0x80| 0}, |
||
365 | { 9, 0xC0| 8, 0, 1, 0xC0|13}, |
||
366 | { 10, 0xC0|11, 7, 1, 0x80| 0}, |
||
367 | { 11, 0xC0|12, 3, 1, 0x00| 0}, |
||
368 | { 12, 0xC0|13, 2, 1, 0x00| 0}, |
||
369 | { 13, 0xC0| 0, 2, 1, 0x00| 0}, |
||
370 | { 14, 0xC0|28, 0, 1, 0x00| 0}, |
||
371 | { 15, 0xC0|29, 0, 1, 0x80| 0}, |
||
372 | { 16, 0xC0|30, 2, 1, 0xC0| 3}, |
||
373 | { 17, 0xC0| 9, -1, 1, 0x40| 8}, |
||
374 | { 18, 0xC0|10, 7, 1, 0x80| 0}, |
||
375 | { 19, 0xC0|14, 3, 1, 0x80| 0}, |
||
376 | { 9, 0xC0| 8, 0, 1, 0x80| 0}, |
||
377 | { 20, 0xC0| 8, 0, 1, 0xC0|13}, |
||
378 | { 21, 0xC0| 8, 0, 1, 0xC0|13}, |
||
379 | { 22, 0xC0|47, 0, 0, 0xC0| 6}, |
||
380 | { 23, 0xC0|48, 0, 0, 0x40| 6}, |
||
381 | { 24, 0xC0|49, 0, 0, 0xC0| 5}, |
||
382 | { 24, 0xC0|49, 0, 0, 0xC0| 5}, |
||
383 | { 24, 0xC0|49, 0, 0, 0xC0| 5}, |
||
384 | { 26, 0xC0| 0, 0, 3, 0x80|10}, |
||
385 | { 27, 0xC0| 0, 4, 4, 0x80| 7}, |
||
386 | { 28, 0xC0| 0, -2, 1, 0x40| 4}, |
||
387 | { 29, 0xC0| 0, -2, 1, 0x40| 4}, |
||
388 | { 30, 0xC0| 0, -2, 1, 0x40| 4}, |
||
389 | { 31, 0xC0| 0, -2, 2, 0x40| 7}, |
||
390 | { 32, 0xC0| 0, -2, 2, 0x40|10}, |
||
391 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
392 | { 33, 0xC0| 0, 3, 4, 0xC0| 9}, |
||
393 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
394 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
395 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
396 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
397 | }; |
||
398 | |||
399 | // data:1564 |
||
400 | const frame_type frame_tbl_cuts[] = { |
||
401 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
402 | { 15, 0x40| 0, 0, 0, 0x00| 0}, |
||
403 | { 1, 0x40| 0, 0, 0, 0x80| 0}, |
||
404 | { 2, 0x40| 0, 0, 0, 0x80| 0}, |
||
405 | { 3, 0x40| 0, 0, 0, 0x80| 0}, |
||
406 | { 4, 0x40| 0, -1, 0, 0x00| 0}, |
||
407 | { 5, 0x40| 0, 2, 0, 0x80| 0}, |
||
408 | { 6, 0x40| 0, 2, 0, 0x00| 0}, |
||
409 | { 7, 0x40| 0, 0, 0, 0x80| 0}, |
||
410 | { 8, 0x40| 0, 1, 0, 0x80| 0}, |
||
411 | { 255, 0x00| 0, 0, 0, 0x00| 0}, |
||
412 | { 0, 0x40| 0, 0, 0, 0x80| 0}, |
||
413 | { 9, 0x40| 0, 0, 0, 0x80| 0}, |
||
414 | { 10, 0x40| 0, 0, 0, 0x00| 0}, |
||
415 | { 11, 0x40| 0, 0, 0, 0x80| 0}, |
||
416 | { 12, 0x40| 0, 0, 0, 0x80| 0}, |
||
417 | { 13, 0x40| 0, 0, 0, 0x80| 0}, |
||
418 | { 14, 0x40| 0, 0, 0, 0x00| 0}, |
||
419 | { 16, 0x40| 0, 0, 0, 0x00| 0}, |
||
420 | { 0, 0x80| 0, 0, 0, 0x00| 0}, |
||
421 | { 2, 0x80| 0, 0, 0, 0x00| 0}, |
||
422 | { 3, 0x80| 0, 0, 0, 0x00| 0}, |
||
423 | { 4, 0x80| 0, 0, 0, 0x80| 0}, |
||
424 | { 5, 0x80| 0, 0, 0, 0x00| 0}, |
||
425 | { 6, 0x80| 0, 0, 0, 0x80| 0}, |
||
426 | { 7, 0x80| 0, 0, 0, 0x80| 0}, |
||
427 | { 8, 0x80| 0, 0, 0, 0x00| 0}, |
||
428 | { 9, 0x80| 0, 0, 0, 0x00| 0}, |
||
429 | { 10, 0x80| 0, 0, 0, 0x00| 0}, |
||
430 | { 11, 0x80| 0, 0, 0, 0x00| 0}, |
||
431 | { 12, 0x80| 0, 0, 0, 0x00| 0}, |
||
432 | { 13, 0x80| 0, 0, 0, 0x00| 0}, |
||
433 | { 14, 0x80| 0, 0, 0, 0x00| 0}, |
||
434 | { 15, 0x80| 0, 0, 0, 0x00| 0}, |
||
435 | { 16, 0x80| 0, 0, 0, 0x00| 0}, |
||
436 | { 17, 0x80| 0, 0, 0, 0x00| 0}, |
||
437 | { 18, 0x80| 0, 0, 0, 0x00| 0}, |
||
438 | { 19, 0x80| 0, 0, 0, 0x00| 0}, |
||
439 | { 20, 0x80| 0, 0, 0, 0x80| 0}, |
||
440 | { 21, 0x80| 0, 0, 0, 0x80| 0}, |
||
441 | { 22, 0x80| 0, 1, 0, 0x00| 0}, |
||
442 | { 23, 0x80| 0, -1, 0, 0x00| 0}, |
||
443 | { 24, 0x80| 0, 2, 0, 0x00| 0}, |
||
444 | { 25, 0x80| 0, 1, 0, 0x80| 0}, |
||
445 | { 26, 0x80| 0, 0, 0, 0x80| 0}, |
||
446 | { 27, 0x80| 0, 0, 0, 0x80| 0}, |
||
447 | { 28, 0x80| 0, 0, 0, 0x80| 0}, |
||
448 | { 29, 0x80| 0, -1, 0, 0x00| 0}, |
||
449 | { 0, 0x80| 0, 0, 0, 0x80| 0}, |
||
450 | { 1, 0x80| 0, 0, 0, 0x80| 0}, |
||
451 | { 2, 0x80| 0, 0, 0, 0x80| 0}, |
||
452 | { 3, 0x80| 0, 0, 0, 0x00| 0}, |
||
453 | { 4, 0x80| 0, 0, 0, 0x00| 0}, |
||
454 | { 5, 0x80| 0, 0, 0, 0x80| 0}, |
||
455 | { 6, 0x80| 0, 0, 0, 0x80| 0}, |
||
456 | { 7, 0x80| 0, 0, 0, 0x80| 0}, |
||
457 | { 8, 0x80| 0, 0, 0, 0x80| 0}, |
||
458 | { 9, 0x80| 0, 0, 0, 0x80| 0}, |
||
459 | { 10, 0x80| 0, 0, 0, 0x80| 0}, |
||
460 | { 11, 0x80| 0, 0, 0, 0x80| 0}, |
||
461 | { 12, 0x80| 0, 0, 0, 0x80| 0}, |
||
462 | { 13, 0x80| 0, 0, 0, 0x00| 0}, |
||
463 | { 14, 0x80| 0, 0, 0, 0x80| 0}, |
||
464 | { 15, 0x80| 0, 0, 0, 0x00| 0}, |
||
465 | { 16, 0x80| 0, 0, 0, 0x00| 0}, |
||
466 | { 17, 0x80| 0, 0, 0, 0x80| 0}, |
||
467 | { 18, 0x80| 0, 0, 0, 0x00| 0}, |
||
468 | { 19, 0x80| 0, 3, 0, 0x00| 0}, |
||
469 | { 20, 0x80| 0, 3, 0, 0x00| 0}, |
||
470 | { 21, 0x80| 0, 3, 0, 0x00| 0}, |
||
471 | { 22, 0x80| 0, 2, 0, 0x00| 0}, |
||
472 | { 23, 0x80| 0, 3, 0, 0x80| 0}, |
||
473 | { 24, 0x80| 0, 5, 0, 0x00| 0}, |
||
474 | { 25, 0x80| 0, 5, 0, 0x00| 0}, |
||
475 | { 26, 0x80| 0, 1, 0, 0x80| 0}, |
||
476 | { 27, 0x80| 0, 2, 0, 0x80| 0}, |
||
477 | { 28, 0x80| 0, 2, 0, 0x80| 0}, |
||
478 | { 29, 0x80| 0, 1, 0, 0x80| 0}, |
||
479 | { 30, 0x80| 0, 1, 0, 0x00| 0}, |
||
480 | { 31, 0x80| 0, 2, 0, 0x00| 0}, |
||
481 | { 32, 0x80| 0, 3, 0, 0x00| 0}, |
||
482 | { 33, 0x80| 0, 3, 0, 0x00| 0}, |
||
483 | { 34, 0x80| 0, 0, 0, 0x80| 0}, |
||
484 | { 35, 0x80| 0, 2, 0, 0x80| 0}, |
||
485 | { 36, 0x80| 0, 2, 0, 0x80| 0}, |
||
486 | { 37, 0x80| 0, 1, 0, 0x00| 0}, |
||
487 | }; |
||
488 | |||
489 | |||
490 | void get_frame_internal(const frame_type frame_table[], int frame, const char* frame_table_name, int count) { |
||
491 | if (frame >= 0 && frame < count) { |
||
492 | cur_frame = frame_table[frame]; |
||
493 | } else { |
||
494 | printf("Tried to use %s[%d], not in 0..%d\n", frame_table_name, frame, count-1); |
||
495 | static const frame_type blank_frame = {255, 0, 0, 0, 0}; |
||
496 | cur_frame = blank_frame; |
||
497 | } |
||
498 | } |
||
499 | #define get_frame(frame_table, frame) get_frame_internal(frame_table, frame, #frame_table, COUNT(frame_table)) |
||
500 | |||
501 | // seg006:015A |
||
502 | void __pascal far load_frame() { |
||
503 | short frame; |
||
504 | short add_frame; |
||
505 | frame = Char.frame; |
||
506 | add_frame = 0; |
||
507 | switch (Char.charid) { |
||
508 | case charid_0_kid: |
||
509 | case charid_24_mouse: |
||
510 | use_table_kid: |
||
511 | get_frame(frame_table_kid, frame); |
||
512 | break; |
||
513 | case charid_2_guard: |
||
514 | case charid_4_skeleton: |
||
515 | if (frame >= 102 && frame < 107) add_frame = 70; |
||
516 | goto use_table_guard; |
||
517 | case charid_1_shadow: |
||
518 | if (frame < 150 || frame >= 190) goto use_table_kid; |
||
519 | use_table_guard: |
||
520 | get_frame(frame_tbl_guard, frame + add_frame - 149); |
||
521 | break; |
||
522 | case charid_5_princess: |
||
523 | case charid_6_vizier: |
||
524 | // use_table_cutscene: |
||
525 | get_frame(frame_tbl_cuts, frame); |
||
526 | break; |
||
527 | } |
||
528 | } |
||
529 | #undef get_frame |
||
530 | |||
531 | // seg006:01F5 |
||
532 | short __pascal far dx_weight() { |
||
533 | sbyte var_2; |
||
534 | var_2 = cur_frame.dx - (cur_frame.flags & FRAME_WEIGHT_X); |
||
535 | return char_dx_forward(var_2); |
||
536 | } |
||
537 | |||
538 | // seg006:0213 |
||
539 | int __pascal far char_dx_forward(int delta_x) { |
||
540 | if (Char.direction < dir_0_right) { |
||
541 | delta_x = -delta_x; |
||
542 | } |
||
543 | return delta_x + Char.x; |
||
544 | } |
||
545 | |||
546 | // seg006:0234 |
||
547 | int __pascal far obj_dx_forward(int delta_x) { |
||
548 | if (obj_direction < dir_0_right) { |
||
549 | delta_x = -delta_x; |
||
550 | } |
||
551 | obj_x += delta_x; |
||
552 | return obj_x; |
||
553 | } |
||
554 | |||
555 | // seg006:0254 |
||
556 | void __pascal far play_seq() { |
||
557 | for (;;) { |
||
558 | byte item = *(SEQTBL_0 + Char.curr_seq++); |
||
559 | switch (item) { |
||
560 | case SEQ_DX: // dx |
||
561 | Char.x = char_dx_forward(*(SEQTBL_0 + Char.curr_seq++)); |
||
562 | break; |
||
563 | case SEQ_DY: // dy |
||
564 | Char.y += *(SEQTBL_0 + Char.curr_seq++); |
||
565 | break; |
||
566 | case SEQ_FLIP: // flip |
||
567 | Char.direction = ~Char.direction; |
||
568 | break; |
||
569 | case SEQ_JMP_IF_FEATHER: // jump if feather |
||
570 | if (!is_feather_fall) { |
||
571 | ++Char.curr_seq; |
||
572 | ++Char.curr_seq; |
||
573 | } |
||
7 | pmbaty | 574 | Char.curr_seq = *(const word*)(SEQTBL_0 + Char.curr_seq); |
575 | break; |
||
1 | pmbaty | 576 | case SEQ_JMP: // jump |
577 | Char.curr_seq = *(const word*)(SEQTBL_0 + Char.curr_seq); |
||
578 | break; |
||
579 | case SEQ_UP: // up |
||
580 | --Char.curr_row; |
||
581 | start_chompers(); |
||
582 | break; |
||
583 | case SEQ_DOWN: // down |
||
584 | inc_curr_row(); |
||
585 | start_chompers(); |
||
586 | break; |
||
587 | case SEQ_ACTION: // action |
||
588 | Char.action = *(SEQTBL_0 + Char.curr_seq++); |
||
589 | break; |
||
590 | case SEQ_SET_FALL: // set fall |
||
591 | Char.fall_x = *(SEQTBL_0 + Char.curr_seq++); |
||
592 | Char.fall_y = *(SEQTBL_0 + Char.curr_seq++); |
||
593 | break; |
||
594 | case SEQ_KNOCK_UP: // knock up |
||
595 | knock = 1; |
||
596 | break; |
||
597 | case SEQ_KNOCK_DOWN: // knock down |
||
598 | knock = -1; |
||
599 | break; |
||
600 | case SEQ_SOUND: // sound |
||
601 | switch (*(SEQTBL_0 + Char.curr_seq++)) { |
||
602 | case SND_SILENT: // no sound actually played, but guards still notice the kid |
||
603 | is_guard_notice = 1; |
||
604 | break; |
||
605 | case SND_FOOTSTEP: // feet |
||
606 | play_sound(sound_23_footstep); // footstep |
||
607 | is_guard_notice = 1; |
||
608 | break; |
||
609 | case SND_BUMP: // bump |
||
610 | play_sound(sound_8_bumped); // touching a wall |
||
611 | is_guard_notice = 1; |
||
612 | break; |
||
613 | case SND_DRINK: // drink |
||
614 | play_sound(sound_18_drink); // drink |
||
615 | break; |
||
616 | case SND_LEVEL: // level |
||
617 | #ifdef USE_REPLAY |
||
618 | if (recording || replaying) break; // don't do end level music in replays |
||
619 | #endif |
||
620 | |||
621 | if (is_sound_on) { |
||
622 | if (current_level == 4) { |
||
623 | play_sound(sound_32_shadow_music); // end level with shadow (level 4) |
||
624 | } else if (current_level != 13 && current_level != 15) { |
||
625 | play_sound(sound_41_end_level_music); // end level |
||
626 | } |
||
627 | } |
||
628 | break; |
||
629 | } |
||
630 | break; |
||
631 | case SEQ_END_LEVEL: // end level |
||
632 | ++next_level; |
||
633 | #ifdef USE_REPLAY |
||
634 | // Preserve the seed in this frame, to ensure reproducibility of the replay in the next level, |
||
635 | // regardless of how long the sound is still playing *after* this frame. |
||
636 | // Animations (e.g. torch) can change the seed! |
||
637 | keep_last_seed = 1; |
||
638 | if (replaying && skipping_replay) stop_sounds(); |
||
639 | #endif |
||
640 | break; |
||
641 | case SEQ_GET_ITEM: // get item |
||
642 | if (*(SEQTBL_0 + Char.curr_seq++) == 1) { |
||
643 | proc_get_object(); |
||
644 | } |
||
645 | break; |
||
646 | case SEQ_DIE: // nop |
||
647 | break; |
||
648 | default: |
||
649 | Char.frame = item; |
||
650 | //if (Char.frame == 185) Char.frame = 185; |
||
651 | return; |
||
652 | } |
||
653 | } |
||
654 | } |
||
655 | |||
656 | // seg006:03DE |
||
657 | int __pascal far get_tile_div_mod_m7(int xpos) { |
||
658 | return get_tile_div_mod(xpos - 7); |
||
659 | } |
||
660 | |||
661 | // data:22A6 |
||
662 | const sbyte tile_div_tbl[256] = { |
||
663 | -5,-5, |
||
664 | -4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4, |
||
665 | -3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3, |
||
666 | -2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2, |
||
667 | -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, |
||
668 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
||
669 | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
||
670 | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, |
||
671 | 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, |
||
672 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, |
||
673 | 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, |
||
674 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, |
||
675 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
||
676 | 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, |
||
677 | 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, |
||
678 | 10,10,10,10,10,10,10,10,10,10,10,10,10,10, |
||
679 | 11,11,11,11,11,11,11,11,11,11,11,11,11,11, |
||
680 | 12,12,12,12,12,12,12,12,12,12,12,12,12,12, |
||
681 | 13,13,13,13,13,13,13,13,13,13,13,13,13,13, |
||
682 | 14,14 |
||
683 | }; |
||
684 | |||
685 | // data:23A6 |
||
686 | const byte tile_mod_tbl[256] = { |
||
687 | 12, 13, |
||
688 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
689 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
690 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
691 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
692 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
693 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
694 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
695 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
696 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
697 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
698 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
699 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
700 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
701 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
702 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
703 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
704 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
705 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, |
||
706 | 0, 1 |
||
707 | }; |
||
708 | |||
709 | // seg006:03F0 |
||
710 | int __pascal far get_tile_div_mod(int xpos) { |
||
711 | // xpos might be negative if the kid is far off left. |
||
712 | // In this case, the array index overflows. |
||
713 | /* if (xpos < 0 || xpos >= 256) { |
||
714 | printf("get_tile_div_mod(): xpos = %d\n", xpos); |
||
715 | }*/ |
||
716 | // obj_xl = tile_mod_tbl[xpos]; |
||
717 | // return tile_div_tbl[xpos]; |
||
718 | int x = xpos - 58; |
||
719 | int xl = x % 14; |
||
720 | int xh = x / 14; |
||
721 | if (xl < 0) { |
||
722 | // Integer division rounds towards zero, but we want to round down. |
||
723 | --xh; |
||
724 | // Modulo returns a negative number if x is negative, but we want 0 <= xl < 14. |
||
725 | xl += 14; |
||
726 | } |
||
727 | obj_xl = xl; |
||
728 | return xh; |
||
729 | } |
||
730 | |||
731 | // seg006:0433 |
||
732 | int __pascal far y_to_row_mod4(int ypos) { |
||
733 | return (ypos + 60) / 63 % 4 - 1; |
||
734 | } |
||
735 | |||
736 | // seg006:044F |
||
737 | void __pascal far loadkid() { |
||
738 | Char = Kid; |
||
739 | } |
||
740 | |||
741 | // seg006:0464 |
||
742 | void __pascal far savekid() { |
||
743 | Kid = Char; |
||
744 | } |
||
745 | |||
746 | // seg006:0479 |
||
747 | void __pascal far loadshad() { |
||
748 | Char = Guard; |
||
749 | } |
||
750 | |||
751 | // seg006:048E |
||
752 | void __pascal far saveshad() { |
||
753 | Guard = Char; |
||
754 | } |
||
755 | |||
756 | // seg006:04A3 |
||
757 | void __pascal far loadkid_and_opp() { |
||
758 | loadkid(); |
||
759 | Opp = Guard; |
||
760 | } |
||
761 | |||
762 | // seg006:04BC |
||
763 | void __pascal far savekid_and_opp() { |
||
764 | savekid(); |
||
765 | Guard = Opp; |
||
766 | } |
||
767 | |||
768 | // seg006:04D5 |
||
769 | void __pascal far loadshad_and_opp() { |
||
770 | loadshad(); |
||
771 | Opp = Kid; |
||
772 | } |
||
773 | |||
774 | // seg006:04EE |
||
775 | void __pascal far saveshad_and_opp() { |
||
776 | saveshad(); |
||
777 | Kid = Opp; |
||
778 | } |
||
779 | |||
780 | // seg006:0507 |
||
781 | void __pascal far reset_obj_clip() { |
||
782 | obj_clip_left = 0; |
||
783 | obj_clip_top = 0; |
||
784 | obj_clip_right = 320; |
||
785 | obj_clip_bottom = 192; |
||
786 | } |
||
787 | |||
788 | // seg006:051C |
||
789 | void __pascal far x_to_xh_and_xl(int xpos, sbyte *xh_addr, sbyte *xl_addr) { |
||
790 | if (xpos < 0) { |
||
791 | *xh_addr = -((ABS(-xpos) >> 3) + 1); |
||
792 | *xl_addr = - ((-xpos - 1) % 8 - 7); |
||
793 | } else { |
||
794 | *xh_addr = ABS(xpos) >> 3; |
||
795 | *xl_addr = xpos % 8; |
||
796 | } |
||
797 | } |
||
798 | |||
799 | // seg006:057C |
||
800 | void __pascal far fall_accel() { |
||
801 | if (Char.action == actions_4_in_freefall) { |
||
802 | if (is_feather_fall) { |
||
803 | ++Char.fall_y; |
||
804 | if (Char.fall_y > 4) Char.fall_y = 4; |
||
805 | } else { |
||
806 | Char.fall_y += 3; |
||
807 | if (Char.fall_y > 33) Char.fall_y = 33; |
||
808 | } |
||
809 | } |
||
810 | } |
||
811 | |||
812 | // seg006:05AE |
||
813 | void __pascal far fall_speed() { |
||
814 | Char.y += Char.fall_y; |
||
815 | if (Char.action == actions_4_in_freefall) { |
||
816 | Char.x = char_dx_forward(Char.fall_x); |
||
817 | load_fram_det_col(); |
||
818 | } |
||
819 | } |
||
820 | |||
821 | // seg006:05CD |
||
822 | void __pascal far check_action() { |
||
823 | short frame; |
||
824 | short action; |
||
825 | action = Char.action; |
||
826 | frame = Char.frame; |
||
827 | // frame 109: crouching |
||
828 | if (action == actions_6_hang_straight || |
||
829 | action == actions_5_bumped |
||
830 | ) { |
||
831 | if (frame == frame_109_crouch |
||
832 | |||
833 | #ifdef FIX_STAND_ON_THIN_AIR |
||
834 | || (fix_stand_on_thin_air && |
||
835 | frame >= frame_110_stand_up_from_crouch_1 && frame <= frame_119_stand_up_from_crouch_10) |
||
836 | #endif |
||
837 | |||
838 | ) { |
||
839 | check_on_floor(); |
||
840 | } |
||
841 | } else if (action == actions_4_in_freefall) { |
||
842 | do_fall(); |
||
843 | } else if (action == actions_3_in_midair) { |
||
844 | // frame 102..106: start fall + fall |
||
845 | if (frame >= frame_102_start_fall_1 && frame < frame_106_fall) { |
||
846 | check_grab(); |
||
847 | } |
||
848 | } else if (action != actions_2_hang_climb) { |
||
849 | check_on_floor(); |
||
850 | } |
||
851 | } |
||
852 | |||
853 | // seg006:0628 |
||
854 | int __pascal far tile_is_floor(int tiletype) { |
||
855 | switch (tiletype) { |
||
856 | case tiles_0_empty: |
||
857 | case tiles_9_bigpillar_top: |
||
858 | case tiles_12_doortop: |
||
859 | case tiles_20_wall: |
||
860 | case tiles_26_lattice_down: |
||
861 | case tiles_27_lattice_small: |
||
862 | case tiles_28_lattice_left: |
||
863 | case tiles_29_lattice_right: |
||
864 | return 0; |
||
865 | default: |
||
866 | return 1; |
||
867 | } |
||
868 | } |
||
869 | |||
870 | // seg006:0658 |
||
871 | void __pascal far check_spiked() { |
||
872 | short harmful; |
||
873 | short frame; |
||
874 | frame = Char.frame; |
||
875 | if (get_tile(Char.room, Char.curr_col, Char.curr_row) == tiles_2_spike) { |
||
876 | harmful = is_spike_harmful(); |
||
877 | // frames 7..14: running |
||
878 | // frames 34..39: start run-jump |
||
879 | // frame 43: land from run-jump |
||
880 | // frame 26: lang from standing jump |
||
881 | if ( |
||
882 | (harmful >= 2 && ((frame>= frame_7_run && frame<15) || (frame>=frame_34_start_run_jump_1 && frame<40))) || |
||
883 | ((frame == frame_43_running_jump_4 || frame == frame_26_standing_jump_11) && harmful != 0) |
||
884 | ) { |
||
885 | spiked(); |
||
886 | } |
||
887 | } |
||
888 | } |
||
889 | |||
890 | // seg006:06BD |
||
891 | int __pascal far take_hp(int count) { |
||
892 | word dead; |
||
893 | dead = 0; |
||
894 | if (Char.charid == charid_0_kid) { |
||
895 | if (count >= hitp_curr) { |
||
896 | hitp_delta = -hitp_curr; |
||
897 | dead = 1; |
||
898 | } else { |
||
899 | hitp_delta = -count; |
||
900 | } |
||
901 | } else { |
||
902 | if (count >= guardhp_curr) { |
||
903 | guardhp_delta = -guardhp_curr; |
||
904 | dead = 1; |
||
905 | } else { |
||
906 | guardhp_delta = -count; |
||
907 | } |
||
908 | } |
||
909 | return dead; |
||
910 | } |
||
911 | |||
912 | // seg006:070D |
||
913 | int __pascal far get_tile_at_char() { |
||
914 | return get_tile(Char.room, Char.curr_col, Char.curr_row); |
||
915 | } |
||
916 | |||
917 | // seg006:0723 |
||
918 | void __pascal far set_char_collision() { |
||
919 | image_type* image = get_image(obj_chtab, obj_id); |
||
920 | if (image == NULL) { |
||
921 | char_width_half = 0; |
||
922 | char_height = 0; |
||
923 | } else { |
||
924 | char_width_half = (image->/*width*/w + 1) / 2; |
||
925 | char_height = image->/*height*/h; |
||
926 | } |
||
927 | char_x_left = obj_x / 2 + 58; |
||
928 | if (Char.direction >= dir_0_right) { |
||
929 | char_x_left -= char_width_half; |
||
930 | } |
||
931 | char_x_left_coll = char_x_left; |
||
932 | char_x_right_coll = char_x_right = char_x_left + char_width_half; |
||
933 | char_top_y = obj_y - char_height + 1; |
||
934 | if (char_top_y >= 192) { |
||
935 | char_top_y = 0; |
||
936 | } |
||
937 | char_top_row = y_to_row_mod4(char_top_y); |
||
938 | char_bottom_row = y_to_row_mod4(obj_y); |
||
939 | if (char_bottom_row == -1) { |
||
940 | char_bottom_row = 3; |
||
941 | } |
||
942 | char_col_left = MAX(get_tile_div_mod(char_x_left), 0); |
||
943 | char_col_right = MIN(get_tile_div_mod(char_x_right), 9); |
||
944 | if (cur_frame.flags & FRAME_THIN) { |
||
945 | // "thin" this frame for collision detection |
||
946 | char_x_left_coll += 4; |
||
947 | char_x_right_coll -= 4; |
||
948 | } |
||
949 | } |
||
950 | |||
951 | // seg006:0815 |
||
952 | void __pascal far check_on_floor() { |
||
953 | if (cur_frame.flags & FRAME_NEEDS_FLOOR) { |
||
954 | if (get_tile_at_char() == tiles_20_wall) { |
||
955 | in_wall(); |
||
956 | } |
||
957 | if (! tile_is_floor(curr_tile2)) { |
||
958 | // Special event: floors appear |
||
959 | if (current_level == 12 && |
||
960 | united_with_shadow < 0 && |
||
961 | Char.curr_row == 0 && |
||
962 | (Char.room == 2 || (Char.room == 13 && tile_col >= 6)) |
||
963 | ) { |
||
964 | curr_room_tiles[curr_tilepos] = tiles_1_floor; |
||
965 | set_wipe(curr_tilepos, 1); |
||
966 | set_redraw_full(curr_tilepos, 1); |
||
967 | ++curr_tilepos; |
||
968 | set_wipe(curr_tilepos, 1); |
||
969 | set_redraw_full(curr_tilepos, 1); |
||
970 | } else { |
||
971 | |||
972 | #ifdef FIX_STAND_ON_THIN_AIR |
||
973 | if (fix_stand_on_thin_air && |
||
974 | Char.frame >= frame_110_stand_up_from_crouch_1 && Char.frame <= frame_119_stand_up_from_crouch_10) |
||
975 | { |
||
976 | // We need to prevent the Kid from stepping off a ledge accidentally while standing up. |
||
977 | // (This can happen because the "standing up" frames now require a floor.) |
||
978 | // --> Cancel the fall, if the tile at dx=2 behind the kid is a valid floor. |
||
979 | int col = get_tile_div_mod_m7(dx_weight() + back_delta_x(2)); |
||
980 | if (tile_is_floor(get_tile(Char.room, col, Char.curr_row))) { |
||
981 | return; |
||
982 | } |
||
983 | } |
||
984 | #endif |
||
985 | |||
986 | start_fall(); |
||
987 | } |
||
988 | } |
||
989 | } |
||
990 | } |
||
991 | |||
992 | // seg006:08B9 |
||
993 | void __pascal far start_fall() { |
||
994 | short frame; |
||
995 | word seq_id; |
||
996 | frame = Char.frame; |
||
997 | Char.sword = sword_0_sheathed; |
||
998 | inc_curr_row(); |
||
999 | start_chompers(); |
||
1000 | fall_frame = frame; |
||
1001 | if (frame == frame_9_run) { |
||
1002 | // frame 9: run |
||
1003 | seq_id = seq_7_fall; // fall (when?) |
||
1004 | } else if (frame == frame_13_run) { |
||
1005 | // frame 13: run |
||
1006 | seq_id = seq_19_fall; // fall (when?) |
||
1007 | } else if (frame == frame_26_standing_jump_11) { |
||
1008 | // frame 26: land after standing jump |
||
1009 | seq_id = seq_18_fall_after_standing_jump; // fall after standing jump |
||
1010 | } else if (frame == frame_44_running_jump_5) { |
||
1011 | // frame 44: land after running jump |
||
1012 | seq_id = seq_21_fall_after_running_jump; // fall after running jump |
||
1013 | } else if (frame >= frame_81_hangdrop_1 && frame < 86) { |
||
1014 | // frame 81..85: land after jump up |
||
1015 | seq_id = seq_19_fall; // fall after jumping up |
||
1016 | Char.x = char_dx_forward(5); |
||
1017 | load_fram_det_col(); |
||
1018 | } else if (frame >= 150 && frame < 180) { |
||
1019 | // frame 150..179: with sword + fall + dead |
||
1020 | if (Char.charid == charid_2_guard) { |
||
1021 | if (Char.curr_row == 3 && Char.curr_col == 10) { |
||
1022 | clear_char(); |
||
1023 | return; |
||
1024 | } |
||
1025 | if (Char.fall_x < 0) { |
||
1026 | seq_id = seq_82_guard_pushed_off_ledge; // Guard is pushed off the ledge |
||
1027 | if (Char.direction < dir_0_right && distance_to_edge_weight() <= 7) { |
||
1028 | Char.x = char_dx_forward(-5); |
||
1029 | } |
||
1030 | } else { |
||
1031 | droppedout = 0; |
||
1032 | seq_id = seq_83_guard_fall; // fall after forwarding with sword |
||
1033 | } |
||
1034 | } else { |
||
1035 | droppedout = 1; |
||
1036 | if (Char.direction < dir_0_right && distance_to_edge_weight() <= 7) { |
||
1037 | Char.x = char_dx_forward(-5); |
||
1038 | } |
||
1039 | seq_id = seq_81_kid_pushed_off_ledge; // fall after backing with sword / Kid is pushed off the ledge |
||
1040 | } |
||
1041 | } else { |
||
1042 | seq_id = seq_7_fall; // fall after stand, run, step, crouch |
||
1043 | } |
||
1044 | seqtbl_offset_char(seq_id); |
||
1045 | play_seq(); |
||
1046 | load_fram_det_col(); |
||
1047 | if (get_tile_at_char() == tiles_20_wall) { |
||
1048 | in_wall(); |
||
1049 | return; |
||
1050 | } |
||
1051 | int tile = get_tile_infrontof_char(); |
||
1052 | if (tile == tiles_20_wall |
||
1053 | |||
1054 | #ifdef FIX_RUNNING_JUMP_THROUGH_TAPESTRY |
||
1055 | // Also treat tapestries (when approached to the left) like a wall here. |
||
1056 | || (fix_running_jump_through_tapestry && Char.direction == dir_FF_left && |
||
1057 | (tile == tiles_12_doortop || tile == tiles_7_doortop_with_floor)) |
||
1058 | #endif |
||
1059 | |||
1060 | ) { |
||
1061 | if (fall_frame != 44 || distance_to_edge_weight() >= 6) { |
||
1062 | Char.x = char_dx_forward(-1); |
||
1063 | } else { |
||
1064 | seqtbl_offset_char(seq_104_start_fall_in_front_of_wall); // start fall (when?) |
||
1065 | play_seq(); |
||
1066 | } |
||
1067 | load_fram_det_col(); |
||
1068 | } |
||
1069 | } |
||
1070 | |||
1071 | // seg006:0A19 |
||
1072 | void __pascal far check_grab() { |
||
1073 | word old_x; |
||
1074 | |||
1075 | #ifdef FIX_GRAB_FALLING_SPEED |
||
1076 | #define MAX_GRAB_FALLING_SPEED (fix_grab_falling_speed ? 30 : 32) |
||
1077 | #else |
||
1078 | #define MAX_GRAB_FALLING_SPEED 32 |
||
1079 | #endif |
||
1080 | |||
1081 | if (control_shift < 0 && // press shift to grab |
||
1082 | Char.fall_y < MAX_GRAB_FALLING_SPEED && // you can't grab if you're falling too fast ... |
||
1083 | Char.alive < 0 && // ... or dead |
||
1084 | (word)y_land[Char.curr_row + 1] <= (word)(Char.y + 25) |
||
1085 | ) { |
||
1086 | //printf("Falling speed: %d\t x: %d\n", Char.fall_y, Char.x); |
||
1087 | old_x = Char.x; |
||
1088 | Char.x = char_dx_forward(-8); |
||
1089 | load_fram_det_col(); |
||
1090 | if ( ! can_grab_front_above()) { |
||
1091 | Char.x = old_x; |
||
1092 | } else { |
||
1093 | Char.x = char_dx_forward(distance_to_edge_weight()); |
||
1094 | Char.y = y_land[Char.curr_row + 1]; |
||
1095 | Char.fall_y = 0; |
||
1096 | seqtbl_offset_char(seq_15_grab_ledge_midair); // grab a ledge (after falling) |
||
1097 | play_seq(); |
||
1098 | grab_timer = 12; |
||
1099 | play_sound(sound_9_grab); // grab |
||
1100 | is_screaming = 0; |
||
1101 | #ifdef FIX_CHOMPERS_NOT_STARTING |
||
1102 | if (fix_chompers_not_starting) start_chompers(); |
||
1103 | #endif |
||
1104 | } |
||
1105 | } |
||
1106 | } |
||
1107 | |||
1108 | // seg006:0ABD |
||
1109 | int __pascal far can_grab_front_above() { |
||
1110 | through_tile = get_tile_above_char(); |
||
1111 | get_tile_front_above_char(); |
||
1112 | return can_grab(); |
||
1113 | } |
||
1114 | |||
1115 | // seg006:0ACD |
||
1116 | void __pascal far in_wall() { |
||
1117 | short delta_x; |
||
1118 | delta_x = distance_to_edge_weight(); |
||
1119 | if (delta_x >= 8 || get_tile_infrontof_char() == tiles_20_wall) { |
||
1120 | delta_x = 6 - delta_x; |
||
1121 | } else { |
||
1122 | delta_x += 4; |
||
1123 | } |
||
1124 | Char.x = char_dx_forward(delta_x); |
||
1125 | load_fram_det_col(); |
||
1126 | get_tile_at_char(); |
||
1127 | } |
||
1128 | |||
1129 | // seg006:0B0C |
||
1130 | int __pascal far get_tile_infrontof_char() { |
||
1131 | return get_tile(Char.room, infrontx = dir_front[Char.direction + 1] + Char.curr_col, Char.curr_row); |
||
1132 | } |
||
1133 | |||
1134 | // seg006:0B30 |
||
1135 | int __pascal far get_tile_infrontof2_char() { |
||
1136 | short var_2; |
||
1137 | var_2 = dir_front[Char.direction + 1]; |
||
1138 | return get_tile(Char.room, infrontx = (var_2 << 1) + Char.curr_col, Char.curr_row); |
||
1139 | } |
||
1140 | |||
1141 | // seg006:0B66 |
||
1142 | int __pascal far get_tile_behind_char() { |
||
1143 | return get_tile(Char.room, dir_behind[Char.direction + 1] + Char.curr_col, Char.curr_row); |
||
1144 | } |
||
1145 | |||
1146 | // seg006:0B8A |
||
1147 | int __pascal far distance_to_edge_weight() { |
||
1148 | return distance_to_edge(dx_weight()); |
||
1149 | } |
||
1150 | |||
1151 | // seg006:0B94 |
||
1152 | int __pascal far distance_to_edge(int xpos) { |
||
1153 | short distance; |
||
1154 | get_tile_div_mod_m7(xpos); |
||
1155 | distance = obj_xl; |
||
1156 | if (Char.direction == dir_0_right) { |
||
1157 | distance = 13 - distance; |
||
1158 | } |
||
1159 | return distance; |
||
1160 | } |
||
1161 | |||
1162 | // seg006:0BC4 |
||
1163 | void __pascal far fell_out() { |
||
1164 | if (Char.alive < 0 && Char.room == 0) { |
||
1165 | take_hp(100); |
||
1166 | Char.alive = 0; |
||
1167 | erase_bottom_text(1); |
||
1168 | Char.frame = frame_185_dead; // dead |
||
1169 | } |
||
1170 | } |
||
1171 | |||
1172 | // seg006:0BEE |
||
1173 | void __pascal far play_kid() { |
||
1174 | fell_out(); |
||
1175 | control_kid(); |
||
1176 | if (Char.alive >= 0 && is_dead()) { |
||
1177 | if (resurrect_time) { |
||
1178 | stop_sounds(); |
||
1179 | loadkid(); |
||
1180 | hitp_delta = hitp_max; |
||
1181 | seqtbl_offset_char(seq_2_stand); // stand |
||
1182 | Char.x += 8; |
||
1183 | play_seq(); |
||
1184 | load_fram_det_col(); |
||
1185 | set_start_pos(); |
||
1186 | } |
||
1187 | if (check_sound_playing() && current_sound != 5) { // gate opening |
||
1188 | return; |
||
1189 | } |
||
1190 | is_show_time = 0; |
||
1191 | if (Char.alive < 0 || Char.alive >= 6) { |
||
1192 | if (Char.alive == 6) { |
||
1193 | if (is_sound_on && |
||
1194 | current_level != 0 && // no death music on demo level |
||
1195 | current_level != 15 // no death music on potions level |
||
1196 | ) { |
||
1197 | play_death_music(); |
||
1198 | } |
||
1199 | } else { |
||
1200 | if (Char.alive != 7 || check_sound_playing()) return; |
||
1201 | if (rem_min == 0) { |
||
1202 | expired(); |
||
1203 | } |
||
1204 | if (current_level != 0 && // no message if died on demo level |
||
1205 | current_level != 15 // no message if died on potions level |
||
1206 | ) { |
||
1207 | text_time_remaining = text_time_total = 288; |
||
1208 | display_text_bottom("Press Button to Continue"); |
||
1209 | } else { |
||
1210 | text_time_remaining = text_time_total = 36; |
||
1211 | } |
||
1212 | } |
||
1213 | } |
||
1214 | ++Char.alive; |
||
1215 | } |
||
1216 | } |
||
1217 | |||
1218 | // seg006:0CD1 |
||
1219 | void __pascal far control_kid() { |
||
1220 | word key; |
||
1221 | if (Char.alive < 0 && hitp_curr == 0) { |
||
1222 | Char.alive = 0; |
||
1223 | } |
||
1224 | if (grab_timer != 0) { |
||
1225 | --grab_timer; |
||
1226 | } |
||
1227 | if (current_level == 0) { |
||
1228 | do_demo(); |
||
1229 | control(); |
||
1230 | // we can start the game or load a game while the demo |
||
1231 | key = key_test_quit(); |
||
1232 | if (key == 0x0C) { // ctrl-L |
||
1233 | if (load_game()) { |
||
1234 | start_game(); |
||
1235 | } |
||
1236 | } else { |
||
1237 | if (key) { |
||
1238 | start_level = first_level; // 1 |
||
1239 | start_game(); |
||
1240 | } |
||
1241 | } |
||
1242 | } else { |
||
1243 | rest_ctrl_1(); |
||
1244 | do_paused(); |
||
1245 | #ifdef USE_REPLAY |
||
1246 | if (recording) add_replay_move(); |
||
1247 | if (replaying) do_replay_move(); |
||
1248 | #endif |
||
1249 | read_user_control(); |
||
1250 | user_control(); |
||
1251 | save_ctrl_1(); |
||
1252 | } |
||
1253 | } |
||
1254 | |||
1255 | const auto_move_type demo_moves[] = { |
||
1256 | {0x00, 0}, |
||
1257 | {0x01, 1}, |
||
1258 | {0x0D, 0}, |
||
1259 | {0x1E, 1}, |
||
1260 | {0x25, 5}, |
||
1261 | {0x2F, 0}, |
||
1262 | {0x30, 1}, |
||
1263 | {0x41, 0}, |
||
1264 | {0x49, 2}, |
||
1265 | {0x4B, 0}, |
||
1266 | {0x63, 2}, |
||
1267 | {0x64, 0}, |
||
1268 | {0x73, 5}, |
||
1269 | {0x80, 6}, |
||
1270 | {0x88, 3}, |
||
1271 | {0x9D, 7}, |
||
1272 | {0x9E, 0}, |
||
1273 | {0x9F, 1}, |
||
1274 | {0xAB, 4}, |
||
1275 | {0xB1, 0}, |
||
1276 | {0xB2, 1}, |
||
1277 | {0xBC, 0}, |
||
1278 | {0xC1, 1}, |
||
1279 | {0xCD, 0}, |
||
1280 | {0xE9,-1}, |
||
1281 | }; |
||
1282 | |||
1283 | // seg006:0D49 |
||
1284 | void __pascal far do_demo() { |
||
1285 | if (checkpoint) { |
||
1286 | control_shift2 = release_arrows(); |
||
1287 | control_forward = control_x = -1; |
||
1288 | } else if (Char.sword) { |
||
1289 | guard_skill = 10; |
||
1290 | autocontrol_opponent(); |
||
1291 | guard_skill = 11; |
||
1292 | } else { |
||
1293 | do_auto_moves(demo_moves); |
||
1294 | } |
||
1295 | } |
||
1296 | |||
1297 | // seg006:0D85 |
||
1298 | void __pascal far play_guard() { |
||
1299 | if (Char.charid == charid_24_mouse) { |
||
1300 | autocontrol_opponent(); |
||
1301 | } else { |
||
1302 | if (Char.alive < 0) { |
||
1303 | if (guardhp_curr == 0) { |
||
1304 | Char.alive = 0; |
||
1305 | on_guard_killed(); |
||
1306 | } else { |
||
1307 | goto loc_7A65; |
||
1308 | } |
||
1309 | } |
||
1310 | if (Char.charid == charid_1_shadow) { |
||
1311 | clear_char(); |
||
1312 | } |
||
1313 | loc_7A65: |
||
1314 | autocontrol_opponent(); |
||
1315 | control(); |
||
1316 | } |
||
1317 | } |
||
1318 | |||
1319 | // seg006:0DC0 |
||
1320 | void __pascal far user_control() { |
||
1321 | if (Char.direction >= dir_0_right) { |
||
1322 | flip_control_x(); |
||
1323 | control(); |
||
1324 | flip_control_x(); |
||
1325 | } else { |
||
1326 | control(); |
||
1327 | } |
||
1328 | } |
||
1329 | |||
1330 | // seg006:0DDC |
||
1331 | void __pascal far flip_control_x() { |
||
1332 | byte temp; |
||
1333 | control_x = -control_x; |
||
1334 | temp = control_forward; |
||
1335 | control_forward = control_backward; |
||
1336 | control_backward = temp; |
||
1337 | } |
||
1338 | |||
1339 | // seg006:0E00 |
||
1340 | int __pascal far release_arrows() { |
||
1341 | control_backward = control_forward = control_up = control_down = 0; |
||
1342 | return 1; |
||
1343 | } |
||
1344 | |||
1345 | // seg006:0E12 |
||
1346 | void __pascal far save_ctrl_1() { |
||
1347 | ctrl1_forward = control_forward; |
||
1348 | ctrl1_backward = control_backward; |
||
1349 | ctrl1_up = control_up; |
||
1350 | ctrl1_down = control_down; |
||
1351 | ctrl1_shift2 = control_shift2; |
||
1352 | } |
||
1353 | |||
1354 | // seg006:0E31 |
||
1355 | void __pascal far rest_ctrl_1() { |
||
1356 | control_forward = ctrl1_forward; |
||
1357 | control_backward = ctrl1_backward; |
||
1358 | control_up = ctrl1_up; |
||
1359 | control_down = ctrl1_down; |
||
1360 | control_shift2 = ctrl1_shift2; |
||
1361 | } |
||
1362 | |||
1363 | // seg006:0E8E |
||
1364 | void __pascal far clear_saved_ctrl() { |
||
1365 | ctrl1_forward = ctrl1_backward = ctrl1_up = ctrl1_down = ctrl1_shift2 = 0; |
||
1366 | } |
||
1367 | |||
1368 | // seg006:0EAF |
||
1369 | void __pascal far read_user_control() { |
||
1370 | if (control_forward >= 0) { |
||
1371 | if (control_x < 0) { |
||
1372 | if (control_forward == 0) { |
||
1373 | control_forward = -1; |
||
1374 | } |
||
1375 | } else { |
||
1376 | control_forward = 0; |
||
1377 | } |
||
1378 | } |
||
1379 | if (control_backward >= 0) { |
||
1380 | if (control_x == 1) { |
||
1381 | if (control_backward == 0) { |
||
1382 | control_backward = -1; |
||
1383 | } |
||
1384 | } else { |
||
1385 | control_backward = 0; |
||
1386 | } |
||
1387 | } |
||
1388 | if (control_up >= 0) { |
||
1389 | if (control_y < 0) { |
||
1390 | if (control_up == 0) { |
||
1391 | control_up = -1; |
||
1392 | } |
||
1393 | } else { |
||
1394 | control_up = 0; |
||
1395 | } |
||
1396 | } |
||
1397 | if (control_down >= 0) { |
||
1398 | if (control_y == 1) { |
||
1399 | if (control_down == 0) { |
||
1400 | control_down = -1; |
||
1401 | } |
||
1402 | } else { |
||
1403 | control_down = 0; |
||
1404 | } |
||
1405 | } |
||
1406 | if (control_shift2 >= 0) { |
||
1407 | if (control_shift < 0) { |
||
1408 | if (control_shift2 == 0) { |
||
1409 | control_shift2 = -1; |
||
1410 | } |
||
1411 | } else { |
||
1412 | control_shift2 = 0; |
||
1413 | } |
||
1414 | } |
||
1415 | } |
||
1416 | |||
1417 | // seg006:0F55 |
||
1418 | int __pascal far can_grab() { |
||
1419 | // Can char grab curr_tile2 through through_tile? |
||
1420 | byte modifier; |
||
1421 | modifier = curr_room_modif[curr_tilepos]; |
||
1422 | // can't grab through wall |
||
1423 | if (through_tile == tiles_20_wall) return 0; |
||
1424 | // can't grab through a door top if looking right |
||
1425 | if (through_tile == tiles_12_doortop && Char.direction >= dir_0_right) return 0; |
||
1426 | // can't grab through floor |
||
1427 | if (tile_is_floor(through_tile)) return 0; |
||
1428 | // can't grab a shaking loose floor |
||
1429 | if (curr_tile2 == tiles_11_loose && modifier != 0) return 0; |
||
1430 | // a doortop with floor can be grabbed only from the left (looking right) |
||
1431 | if (curr_tile2 == tiles_7_doortop_with_floor && Char.direction < dir_0_right) return 0; |
||
1432 | // can't grab something that has no floor |
||
1433 | if ( ! tile_is_floor(curr_tile2)) return 0; |
||
1434 | return 1; |
||
1435 | } |
||
1436 | |||
1437 | // seg006:0FC3 |
||
1438 | int __pascal far wall_type(byte tiletype) { |
||
1439 | switch (tiletype) { |
||
1440 | case tiles_4_gate: |
||
1441 | case tiles_7_doortop_with_floor: |
||
1442 | case tiles_12_doortop: |
||
1443 | return 1; // wall at right |
||
1444 | case tiles_13_mirror: |
||
1445 | return 2; // wall at left |
||
1446 | case tiles_18_chomper: |
||
1447 | return 3; // chomper at left |
||
1448 | case tiles_20_wall: |
||
1449 | return 4; // wall at both sides |
||
1450 | default: |
||
1451 | return 0; // no wall |
||
1452 | } |
||
1453 | } |
||
1454 | |||
1455 | // seg006:1005 |
||
1456 | int __pascal far get_tile_above_char() { |
||
1457 | return get_tile(Char.room, Char.curr_col, Char.curr_row - 1); |
||
1458 | } |
||
1459 | |||
1460 | // seg006:1020 |
||
1461 | int __pascal far get_tile_behind_above_char() { |
||
1462 | return get_tile(Char.room, dir_behind[Char.direction + 1] + Char.curr_col, Char.curr_row - 1); |
||
1463 | } |
||
1464 | |||
1465 | // seg006:1049 |
||
1466 | int __pascal far get_tile_front_above_char() { |
||
1467 | return get_tile(Char.room, infrontx = dir_front[Char.direction + 1] + Char.curr_col, Char.curr_row - 1); |
||
1468 | } |
||
1469 | |||
1470 | // seg006:1072 |
||
1471 | int __pascal far back_delta_x(int delta_x) { |
||
1472 | if (Char.direction < dir_0_right) { |
||
1473 | // direction = left |
||
1474 | return delta_x; |
||
1475 | } else { |
||
1476 | // direction = right |
||
1477 | return -delta_x; |
||
1478 | } |
||
1479 | } |
||
1480 | |||
1481 | // seg006:108A |
||
1482 | void __pascal far do_pickup(int obj_type) { |
||
1483 | pickup_obj_type = obj_type; |
||
1484 | control_shift2 = 1; |
||
1485 | // erase picked up item |
||
1486 | curr_room_tiles[curr_tilepos] = tiles_1_floor; |
||
1487 | curr_room_modif[curr_tilepos] = 0; |
||
1488 | redraw_height = 35; |
||
1489 | set_wipe(curr_tilepos, 1); |
||
1490 | set_redraw_full(curr_tilepos, 1); |
||
1491 | } |
||
1492 | |||
1493 | // seg006:10E6 |
||
1494 | void __pascal far check_press() { |
||
1495 | short frame; |
||
1496 | short action; |
||
1497 | frame = Char.frame; |
||
1498 | action = Char.action; |
||
1499 | // frames 87..99: hanging |
||
1500 | // frames 135..140: start climb up |
||
1501 | if ((frame >= frame_87_hanging_1 && frame < 100) || (frame >= frame_135_climbing_1 && frame < frame_141_climbing_7)) { |
||
1502 | // the pressed tile is the one that the char is grabbing |
||
1503 | get_tile_above_char(); |
||
1504 | } else if (action == actions_7_turn || action == actions_5_bumped || action < actions_2_hang_climb) { |
||
1505 | // frame 79: jumping up |
||
1506 | if (frame == frame_79_jumphang && get_tile_above_char() == tiles_11_loose) { |
||
1507 | // break a loose floor from above |
||
1508 | make_loose_fall(1); |
||
1509 | } else { |
||
1510 | // the pressed tile is the one that the char is standing on |
||
1511 | if (! (cur_frame.flags & FRAME_NEEDS_FLOOR)) return; |
||
1512 | #ifdef FIX_PRESS_THROUGH_CLOSED_GATES |
||
1513 | if (fix_press_through_closed_gates) determine_col(); |
||
1514 | #endif |
||
1515 | get_tile_at_char(); |
||
1516 | } |
||
1517 | } else { |
||
1518 | return; |
||
1519 | } |
||
1520 | if (curr_tile2 == tiles_15_opener || curr_tile2 == tiles_6_closer) { |
||
1521 | if (Char.alive < 0) { |
||
1522 | trigger_button(1, 0, -1); |
||
1523 | } else { |
||
1524 | died_on_button(); |
||
1525 | } |
||
1526 | } else if (curr_tile2 == tiles_11_loose) { |
||
1527 | is_guard_notice = 1; |
||
1528 | make_loose_fall(1); |
||
1529 | } |
||
1530 | } |
||
1531 | |||
1532 | // seg006:1199 |
||
1533 | void __pascal far check_spike_below() { |
||
1534 | short not_finished; |
||
1535 | short room; |
||
1536 | short row; |
||
1537 | short col; |
||
1538 | short right_col; |
||
1539 | right_col = get_tile_div_mod_m7(char_x_right); |
||
1540 | if (right_col < 0) return; |
||
1541 | row = Char.curr_row; |
||
1542 | room = Char.room; |
||
1543 | for (col = get_tile_div_mod_m7(char_x_left); col <= right_col; ++col) { |
||
1544 | row = Char.curr_row; |
||
1545 | do { |
||
1546 | not_finished = 0; |
||
1547 | if (get_tile(room, col, row) == tiles_2_spike) { |
||
1548 | start_anim_spike(curr_room, curr_tilepos); |
||
1549 | } else if ( |
||
1550 | ! tile_is_floor(curr_tile2) && |
||
1551 | curr_room != 0 && |
||
1552 | #ifdef FIX_INFINITE_DOWN_BUG |
||
1553 | (fix_infinite_down_bug ? (row <= 2) : (room == curr_room)) |
||
1554 | #else |
||
1555 | room == curr_room |
||
1556 | #endif |
||
1557 | ) { |
||
1558 | ++row; |
||
1559 | not_finished = 1; |
||
1560 | } |
||
1561 | } while(not_finished); |
||
1562 | } |
||
1563 | } |
||
1564 | |||
1565 | // seg006:1231 |
||
1566 | void __pascal far clip_char() { |
||
1567 | short frame; |
||
1568 | short room; |
||
1569 | short action; |
||
1570 | short col; |
||
1571 | short var_A; |
||
1572 | short row; |
||
1573 | short var_E; |
||
1574 | frame = Char.frame; |
||
1575 | action = Char.action; |
||
1576 | room = Char.room; |
||
1577 | row = Char.curr_row; |
||
1578 | reset_obj_clip(); |
||
1579 | // frames 217..228: going up the level door |
||
1580 | if (frame >= frame_224_exit_stairs_8 && frame < 229) { |
||
1581 | obj_clip_top = leveldoor_ybottom + 1; |
||
1582 | obj_clip_right = leveldoor_right; |
||
1583 | } else { |
||
1584 | if ( |
||
1585 | get_tile(room, char_col_left, char_top_row) == tiles_20_wall || |
||
1586 | tile_is_floor(curr_tile2) |
||
1587 | ) { |
||
1588 | // frame 79: jump up, frame 81: grab |
||
1589 | if ((action == actions_0_stand && (frame == frame_79_jumphang || frame == frame_81_hangdrop_1)) || |
||
1590 | get_tile(room, char_col_right, char_top_row) == tiles_20_wall || |
||
1591 | tile_is_floor(curr_tile2) |
||
1592 | ) { |
||
1593 | var_E = row + 1; |
||
1594 | if (var_E == 1 || |
||
1595 | ((var_A = y_clip[var_E]) < obj_y && var_A - 15 < char_top_y) |
||
1596 | ) { |
||
1597 | obj_clip_top = char_top_y = y_clip[var_E]; |
||
1598 | } |
||
1599 | } |
||
1600 | } |
||
1601 | col = get_tile_div_mod(char_x_left_coll - 4); |
||
1602 | if (get_tile(room, col + 1, row) == tiles_7_doortop_with_floor || |
||
1603 | curr_tile2 == tiles_12_doortop |
||
1604 | ) { |
||
1605 | obj_clip_right = (tile_col << 5) + 32; |
||
1606 | } else { |
||
1607 | if ((get_tile(room, col, row) != tiles_7_doortop_with_floor && |
||
1608 | curr_tile2 != tiles_12_doortop) || |
||
1609 | action == actions_3_in_midair || |
||
1610 | (action == actions_4_in_freefall && frame == frame_106_fall) || |
||
1611 | (action == actions_5_bumped && frame == frame_107_fall_land_1) || |
||
1612 | (Char.direction < dir_0_right && ( |
||
1613 | action == actions_2_hang_climb || |
||
1614 | action == actions_6_hang_straight || |
||
1615 | (action == actions_1_run_jump && |
||
1616 | frame >= frame_137_climbing_3 && frame < frame_140_climbing_6) |
||
1617 | )) |
||
1618 | ) { |
||
1619 | if ( |
||
1620 | (get_tile(room, col = get_tile_div_mod(char_x_right_coll), row) == tiles_20_wall || |
||
1621 | (curr_tile2 == tiles_13_mirror && Char.direction == dir_0_right)) && |
||
1622 | (get_tile(room, col, char_top_row) == tiles_20_wall || |
||
1623 | curr_tile2 == tiles_13_mirror) && |
||
1624 | room == curr_room |
||
1625 | ) { |
||
1626 | obj_clip_right = tile_col << 5; |
||
1627 | } |
||
1628 | } else { |
||
1629 | obj_clip_right = (tile_col << 5) + 32; |
||
1630 | } |
||
1631 | } |
||
1632 | } |
||
1633 | } |
||
1634 | |||
1635 | // seg006:13E6 |
||
1636 | void __pascal far stuck_lower() { |
||
1637 | if (get_tile_at_char() == tiles_5_stuck) { |
||
1638 | ++Char.y; |
||
1639 | } |
||
1640 | } |
||
1641 | |||
1642 | // seg006:13F3 |
||
1643 | void __pascal far set_objtile_at_char() { |
||
1644 | short char_frame; |
||
1645 | short char_action; |
||
1646 | char_frame = Char.frame; |
||
1647 | char_action = Char.action; |
||
1648 | if (char_action == actions_1_run_jump) { |
||
1649 | tile_row = char_bottom_row; |
||
1650 | tile_col = char_col_left; |
||
1651 | } else { |
||
1652 | tile_row = Char.curr_row; |
||
1653 | tile_col = Char.curr_col; |
||
1654 | } |
||
1655 | // frame 135..148: climbing |
||
1656 | if ((char_frame >= frame_135_climbing_1 && char_frame < 149) || |
||
1657 | char_action == actions_2_hang_climb || |
||
1658 | char_action == actions_3_in_midair || |
||
1659 | char_action == actions_4_in_freefall || |
||
1660 | char_action == actions_6_hang_straight |
||
1661 | ) { |
||
1662 | --tile_col; |
||
1663 | } |
||
1664 | obj_tilepos = get_tilepos_nominus(tile_col, tile_row); |
||
1665 | //printf("set_objtile_at_char: obj_tile = %d\n", obj_tile); // debug |
||
1666 | } |
||
1667 | |||
1668 | // seg006:1463 |
||
1669 | void __pascal far proc_get_object() { |
||
1670 | if (Char.charid != charid_0_kid || pickup_obj_type == 0) return; |
||
1671 | if (pickup_obj_type == -1) { |
||
1672 | have_sword = -1; |
||
1673 | play_sound(sound_37_victory); // get sword |
||
1674 | flash_color = color_14_brightyellow; |
||
1675 | flash_time = 8; |
||
1676 | } else { |
||
1677 | switch (--pickup_obj_type) { |
||
1678 | case 0: // health |
||
1679 | if (hitp_curr != hitp_max) { |
||
1680 | stop_sounds(); |
||
1681 | play_sound(sound_33_small_potion); // small potion |
||
1682 | hitp_delta = 1; |
||
1683 | flash_color = color_4_red; |
||
1684 | flash_time = 2; |
||
1685 | } |
||
1686 | break; |
||
1687 | case 1: // life |
||
1688 | stop_sounds(); |
||
1689 | play_sound(sound_30_big_potion); // big potion |
||
1690 | flash_color = color_4_red; |
||
1691 | flash_time = 4; |
||
1692 | add_life(); |
||
1693 | break; |
||
1694 | case 2: // feather |
||
1695 | feather_fall(); |
||
1696 | break; |
||
1697 | case 3: // invert |
||
1698 | toggle_upside(); |
||
1699 | break; |
||
1700 | case 5: // open |
||
1701 | get_tile(8, 0, 0); |
||
1702 | trigger_button(0, 0, -1); |
||
1703 | break; |
||
1704 | case 4: // hurt |
||
1705 | stop_sounds(); |
||
1706 | play_sound(sound_13_kid_hurt); // Kid hurt (by potion) |
||
1707 | // Special event: blue potions on potions level take half of HP |
||
1708 | if (current_level == 15) { |
||
1709 | hitp_delta = - ((hitp_max + 1) >> 1); |
||
1710 | } else { |
||
1711 | hitp_delta = -1; |
||
1712 | } |
||
1713 | break; |
||
1714 | } |
||
1715 | } |
||
1716 | } |
||
1717 | |||
1718 | // seg006:1599 |
||
1719 | int __pascal far is_dead() { |
||
1720 | // 177: spiked, 178: chomped, 185: dead |
||
1721 | // or maybe this was a switch-case? |
||
1722 | return Char.frame >= frame_177_spiked && (Char.frame <= frame_178_chomped || Char.frame == frame_185_dead); |
||
1723 | } |
||
1724 | |||
1725 | // seg006:15B5 |
||
1726 | void __pascal far play_death_music() { |
||
1727 | word sound_id; |
||
1728 | if (Guard.charid == charid_1_shadow) { |
||
1729 | sound_id = sound_32_shadow_music; // killed by shadow |
||
1730 | } else if (holding_sword) { |
||
1731 | sound_id = sound_28_death_in_fight; // death in fight |
||
1732 | } else { |
||
1733 | sound_id = sound_24_death_regular; // death not in fight |
||
1734 | } |
||
1735 | play_sound(sound_id); |
||
1736 | } |
||
1737 | |||
1738 | // seg006:15E8 |
||
1739 | void __pascal far on_guard_killed() { |
||
1740 | if (current_level == 0) { |
||
1741 | // demo level: after killing Guard, run out of room |
||
1742 | checkpoint = 1; |
||
1743 | demo_index = demo_time = 0; |
||
1744 | } else if (current_level == 13) { |
||
1745 | // Jaffar's level: flash |
||
1746 | flash_color = color_15_brightwhite; // white |
||
1747 | flash_time = 18; |
||
1748 | is_show_time = 1; |
||
1749 | leveldoor_open = 2; |
||
1750 | play_sound(sound_43_victory_Jaffar); // Jaffar's death |
||
1751 | } else if (Char.charid != charid_1_shadow) { |
||
1752 | play_sound(sound_37_victory); // Guard's death |
||
1753 | } |
||
1754 | } |
||
1755 | |||
1756 | // seg006:1634 |
||
1757 | void __pascal far clear_char() { |
||
1758 | Char.direction = dir_56_none; |
||
1759 | Char.alive = 0; |
||
1760 | Char.action = 0; |
||
1761 | draw_guard_hp(0, guardhp_curr); |
||
1762 | guardhp_curr = 0; |
||
1763 | } |
||
1764 | |||
1765 | // data:42EC |
||
1766 | byte obj2_tilepos; |
||
1767 | // data:34A6 |
||
1768 | word obj2_x; |
||
1769 | // data:34A8 |
||
1770 | byte obj2_y; |
||
1771 | // data:599E |
||
1772 | sbyte obj2_direction; |
||
1773 | // data:5948 |
||
1774 | byte obj2_id; |
||
1775 | // data:42BE |
||
1776 | byte obj2_chtab; |
||
1777 | // data:4D90 |
||
1778 | short obj2_clip_top; |
||
1779 | // data:460C |
||
1780 | short obj2_clip_bottom; |
||
1781 | // data:4C94 |
||
1782 | short obj2_clip_left; |
||
1783 | // data:4CDE |
||
1784 | short obj2_clip_right; |
||
1785 | |||
1786 | // seg006:1654 |
||
1787 | void __pascal far save_obj() { |
||
1788 | obj2_tilepos = obj_tilepos; |
||
1789 | obj2_x = obj_x; |
||
1790 | obj2_y = obj_y; |
||
1791 | obj2_direction = obj_direction; |
||
1792 | obj2_id = obj_id; |
||
1793 | obj2_chtab = obj_chtab; |
||
1794 | obj2_clip_top = obj_clip_top; |
||
1795 | obj2_clip_bottom = obj_clip_bottom; |
||
1796 | obj2_clip_left = obj_clip_left; |
||
1797 | obj2_clip_right = obj_clip_right; |
||
1798 | } |
||
1799 | |||
1800 | // seg006:1691 |
||
1801 | void __pascal far load_obj() { |
||
1802 | obj_tilepos = obj2_tilepos; |
||
1803 | obj_x = obj2_x; |
||
1804 | obj_y = obj2_y; |
||
1805 | obj_direction = obj2_direction; |
||
1806 | obj_id = obj2_id; |
||
1807 | obj_chtab = obj2_chtab; |
||
1808 | obj_clip_top = obj2_clip_top; |
||
1809 | obj_clip_bottom = obj2_clip_bottom; |
||
1810 | obj_clip_left = obj2_clip_left; |
||
1811 | obj_clip_right = obj2_clip_right; |
||
1812 | } |
||
1813 | |||
1814 | // seg006:16CE |
||
1815 | void __pascal far draw_hurt_splash() { |
||
1816 | short frame; |
||
1817 | frame = Char.frame; |
||
1818 | if (frame != frame_178_chomped) { // chomped |
||
1819 | save_obj(); |
||
1820 | obj_tilepos = -1; |
||
1821 | // frame 185: dead |
||
1822 | // frame 106..110: fall + land |
||
1823 | if (frame == frame_185_dead || (frame>= frame_106_fall && frame<111)) { |
||
1824 | obj_y += 4; |
||
1825 | obj_dx_forward(5); |
||
1826 | } else if (frame == frame_177_spiked) { // spiked |
||
1827 | obj_dx_forward(-5); |
||
1828 | } else { |
||
1829 | obj_y -= ((Char.charid == charid_0_kid) << 2) + 11; |
||
1830 | obj_dx_forward(5); |
||
1831 | } |
||
1832 | if (Char.charid == charid_0_kid) { |
||
1833 | obj_chtab = id_chtab_2_kid; |
||
1834 | obj_id = 218; // splash! |
||
1835 | } else { |
||
1836 | obj_chtab = id_chtab_5_guard; |
||
1837 | obj_id = 1; // splash! |
||
1838 | } |
||
1839 | reset_obj_clip(); |
||
1840 | add_objtable(5); // hurt splash |
||
1841 | load_obj(); |
||
1842 | } |
||
1843 | } |
||
1844 | |||
1845 | // seg006:175D |
||
1846 | void __pascal far check_killed_shadow() { |
||
1847 | // Special event: killed the shadow |
||
1848 | if (current_level == 12) { |
||
1849 | if ((Char.charid | Opp.charid) == charid_1_shadow && |
||
1850 | Char.alive < 0 && Opp.alive >= 0 |
||
1851 | ) { |
||
1852 | flash_color = color_15_brightwhite; // white |
||
1853 | flash_time = 5; |
||
1854 | take_hp(100); |
||
1855 | } |
||
1856 | } |
||
1857 | } |
||
1858 | |||
1859 | // data:1712 |
||
1860 | const sword_table_type sword_tbl[] = { |
||
1861 | { 255, 0, 0}, |
||
1862 | { 0, 0, -9}, |
||
1863 | { 5, -9, -29}, |
||
1864 | { 1, 7, -25}, |
||
1865 | { 2, 17, -26}, |
||
1866 | { 6, 7, -14}, |
||
1867 | { 7, 0, -5}, |
||
1868 | { 3, 17, -16}, |
||
1869 | { 4, 16, -19}, |
||
1870 | { 30, 12, -9}, |
||
1871 | { 8, 13, -34}, |
||
1872 | { 9, 7, -25}, |
||
1873 | { 10, 10, -16}, |
||
1874 | { 11, 10, -11}, |
||
1875 | { 12, 22, -21}, |
||
1876 | { 13, 28, -23}, |
||
1877 | { 14, 13, -35}, |
||
1878 | { 15, 0, -38}, |
||
1879 | { 16, 0, -29}, |
||
1880 | { 17, 21, -19}, |
||
1881 | { 18, 14, -23}, |
||
1882 | { 19, 21, -22}, |
||
1883 | { 19, 22, -23}, |
||
1884 | { 17, 7, -13}, |
||
1885 | { 17, 15, -18}, |
||
1886 | { 7, 0, -8}, |
||
1887 | { 1, 7, -27}, |
||
1888 | { 28, 14, -28}, |
||
1889 | { 8, 7, -27}, |
||
1890 | { 4, 6, -23}, |
||
1891 | { 4, 9, -21}, |
||
1892 | { 10, 11, -18}, |
||
1893 | { 13, 24, -23}, |
||
1894 | { 13, 19, -23}, |
||
1895 | { 13, 21, -23}, |
||
1896 | { 20, 7, -32}, |
||
1897 | { 21, 14, -32}, |
||
1898 | { 22, 14, -31}, |
||
1899 | { 23, 14, -29}, |
||
1900 | { 24, 28, -28}, |
||
1901 | { 25, 28, -28}, |
||
1902 | { 26, 21, -25}, |
||
1903 | { 27, 14, -22}, |
||
1904 | { 255, 14, -25}, |
||
1905 | { 255, 21, -25}, |
||
1906 | { 29, 0, -16}, |
||
1907 | { 8, 8, -37}, |
||
1908 | { 31, 14, -24}, |
||
1909 | { 32, 14, -24}, |
||
1910 | { 33, 7, -14}, |
||
1911 | { 8, 8, -37}, |
||
1912 | }; |
||
1913 | |||
1914 | // seg006:1798 |
||
1915 | void __pascal far add_sword_to_objtable() { |
||
1916 | short frame; |
||
1917 | short sword_frame; |
||
1918 | frame = Char.frame; |
||
1919 | if ((frame >= frame_229_found_sword && frame < 238) || // found sword + put sword away |
||
1920 | Char.sword != sword_0_sheathed || |
||
1921 | (Char.charid == charid_2_guard && Char.alive < 0) |
||
1922 | ) { |
||
1923 | sword_frame = cur_frame.sword & 0x3F; |
||
1924 | if (sword_frame) { |
||
1925 | obj_id = sword_tbl[sword_frame].id; |
||
1926 | if (obj_id != 0xFF) { |
||
1927 | obj_x = calc_screen_x_coord(obj_x); |
||
1928 | obj_dx_forward(sword_tbl[sword_frame].x); |
||
1929 | obj_y += sword_tbl[sword_frame].y; |
||
1930 | obj_chtab = id_chtab_0_sword; |
||
1931 | add_objtable(3); // sword |
||
1932 | } |
||
1933 | } |
||
1934 | } |
||
1935 | } |
||
1936 | |||
1937 | // seg006:1827 |
||
1938 | void __pascal far control_guard_inactive() { |
||
1939 | if (Char.frame == frame_166_stand_inactive && control_down < 0) { |
||
1940 | if (control_forward < 0) { |
||
1941 | draw_sword(); |
||
1942 | } else { |
||
1943 | control_down = 1; |
||
1944 | seqtbl_offset_char(seq_80_stand_flipped); // stand flipped |
||
1945 | } |
||
1946 | } |
||
1947 | } |
||
1948 | |||
1949 | // seg006:1852 |
||
1950 | int __pascal far char_opp_dist() { |
||
1951 | // >0 if Opp is in front of char |
||
1952 | // <0 if Opp is behind char |
||
1953 | short distance; |
||
1954 | if (Char.room != Opp.room) { |
||
1955 | return 999; |
||
1956 | } |
||
1957 | distance = Opp.x - Char.x; |
||
1958 | if (Char.direction < dir_0_right) { |
||
1959 | distance = -distance; |
||
1960 | } |
||
1961 | if (distance >= 0 && Char.direction != Opp.direction) { |
||
1962 | distance += 13; |
||
1963 | } |
||
1964 | return distance; |
||
1965 | } |
||
1966 | |||
1967 | // seg006:189B |
||
1968 | void __pascal far inc_curr_row() { |
||
1969 | ++Char.curr_row; |
||
1970 | } |