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1 pmbaty 1
// san.cpp
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#include "common.h"
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// handy definitions
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#define WCHAR_TO_COLUMN(a) ((a) == L'a' ? 0 : ((a) == L'b' ? 1 : ((a) == L'c' ? 2 : ((a) == L'd' ? 3 : ((a) == L'e' ? 4 : ((a) == L'f' ? 5 : ((a) == L'g' ? 6 : ((a) == L'h' ? 7 : -1))))))))
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#define WCHAR_TO_LINE(a) ((a) == L'1' ? 0 : ((a) == L'2' ? 1 : ((a) == L'3' ? 2 : ((a) == L'4' ? 3 : ((a) == L'5' ? 4 : ((a) == L'6' ? 5 : ((a) == L'7' ? 6 : ((a) == L'8' ? 7 : -1))))))))
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#define COLUMN_TO_WSTRING(c) ((c) == 0 ? L"a" : ((c) == 1 ? L"b" : ((c) == 2 ? L"c" : ((c) == 3 ? L"d" : ((c) == 4 ? L"e" : ((c) == 5 ? L"f" : ((c) == 6 ? L"g" : ((c) == 7 ? L"h" : L"_"))))))))
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#define LINE_TO_WSTRING(l) ((l) == 0 ? L"1" : ((l) == 1 ? L"2" : ((l) == 2 ? L"3" : ((l) == 3 ? L"4" : ((l) == 4 ? L"5" : ((l) == 5 ? L"6" : ((l) == 6 ? L"7" : ((l) == 7 ? L"8" : L"_"))))))))
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// prototypes of local functions
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static bool SAN_DisambiguateMove (boardmove_t *move, boardmove_t *new_move);
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16
 
17
bool Move_SetupFromSAN (boardmove_t *move, boardmove_t *new_move, int move_color)
18
{
19
   // helper function to translate a SAN move into numeric from and to positions on the specified board
20
   // WARNING: THIS FUNCTION DOES NOT RETURN WITH A FULLY CONSTRUCTED MOVE!
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54 pmbaty 22
   // FIXME: accelerate this function by reducing the number of towupper()/towlower() calls
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82 pmbaty 24
   wchar_t character;
1 pmbaty 25
   int fieldstart;
26
   int fieldstop;
27
   int length;
28
 
65 pmbaty 29
   // first, get move string length
1 pmbaty 30
   length = wcslen (new_move->pgntext);
31
 
32
   // parse it from the beginning
33
   fieldstart = 0;
34
   fieldstop = 0;
35
 
36
   // find where it stops
37
   while ((fieldstop < length) && !iswspace (new_move->pgntext[fieldstop]))
65 pmbaty 38
      fieldstop++; // reach the first space
39
   fieldstop--; // ignore the space
1 pmbaty 40
 
65 pmbaty 41
   // does it finish with a move value estimation ?
42
   while ((fieldstop >= fieldstart) && ((new_move->pgntext[fieldstop] == L'?') || (new_move->pgntext[fieldstop] == L'!')))
43
      fieldstop--; // ignore these signs, they are redundant
1 pmbaty 44
 
65 pmbaty 45
   // does it finish with a check or a checkmate sign ?
46
   if ((fieldstop >= fieldstart) && ((new_move->pgntext[fieldstop] == L'+') || (new_move->pgntext[fieldstop] == L'#')))
47
      fieldstop--; // chop off these signs, they are redundant
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1 pmbaty 49
   // reset relevant parts of the move we're about to build
50
   new_move->color = move_color; // save its color
51
   new_move->part = PART_NONE;
52
   new_move->promotion_type = PART_NONE;
53
   new_move->source[0] = -1;
54
   new_move->source[1] = -1;
55
   new_move->target[0] = -1;
56
   new_move->target[1] = -1;
57
 
58
   // is it a long castle ?
54 pmbaty 59
   if ((_wcsnicmp (&new_move->pgntext[fieldstart], L"O-O-O", 5) == 0) || (wcsncmp (&new_move->pgntext[fieldstart], L"0-0-0", 5) == 0))
1 pmbaty 60
   {
61
      new_move->source[0] = (move_color == COLOR_WHITE ? 0 : 7);
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      new_move->source[1] = 4;
63
      new_move->target[0] = (move_color == COLOR_WHITE ? 0 : 7);
64
      new_move->target[1] = 2;
65
      new_move->part = PART_KING; // it's a king's move
66
   }
67
 
68
   // else is it a short castle ?
54 pmbaty 69
   else if ((_wcsnicmp (&new_move->pgntext[fieldstart], L"O-O", 3) == 0) || (wcsncmp (&new_move->pgntext[fieldstart], L"0-0", 3) == 0))
1 pmbaty 70
   {
71
      new_move->source[0] = (move_color == COLOR_WHITE ? 0 : 7);
72
      new_move->source[1] = 4;
73
      new_move->target[0] = (move_color == COLOR_WHITE ? 0 : 7);
74
      new_move->target[1] = 6;
75
      new_move->part = PART_KING; // it's a king's move
76
   }
77
 
78
   // else it's a normal move
79
   else
80
   {
74 pmbaty 81
      // does it end with the optional "en passant" prefix ?
82
      if ((fieldstop >= fieldstart + 4) && (wcsncmp (&new_move->pgntext[fieldstop - 3], L"e.p.", 4) == 0))
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         fieldstop -= 4; // if so, chop it off
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82 pmbaty 85
      // is the last character a part type ? (WARNING: PART TYPES ARE SUPPOSED TO BE UPPERCASE BUT SOME ENGINES DON'T COMPLY AND SEND IT IN LOWERCASE)
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      if (fieldstop >= fieldstart)
1 pmbaty 87
      {
82 pmbaty 88
         character = towupper (new_move->pgntext[fieldstop]); // get the character here
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         if      (character == L'R') { fieldstop--; new_move->promotion_type = PART_ROOK;   } // there's a promotion to rook
90
         else if (character == L'N') { fieldstop--; new_move->promotion_type = PART_KNIGHT; } // there's a promotion to knight
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         else if (character == L'B') { fieldstop--; new_move->promotion_type = PART_BISHOP; } // there's a promotion to bishop
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         else if (character == L'Q') { fieldstop--; new_move->promotion_type = PART_QUEEN;  } // there's a promotion to queen
1 pmbaty 93
      }
94
 
95
      // is there the promotion's equal sign ?
96
      if ((fieldstop >= fieldstart) && (new_move->pgntext[fieldstop] == L'='))
97
         fieldstop--; // skip it, it's redundant
98
 
99
      // read the target line and column
100
      if (fieldstop >= fieldstart)
101
      {
102
         new_move->target[0] = WCHAR_TO_LINE (new_move->pgntext[fieldstop]); // read the target line
103
         fieldstop--; // proceed to previous character
104
      }
105
      if (fieldstop >= fieldstart)
106
      {
63 pmbaty 107
         new_move->target[1] = WCHAR_TO_COLUMN (new_move->pgntext[fieldstop]); // read the target column (WARNING: ONLY IF LOWERCASE)
1 pmbaty 108
         fieldstop--; // proceed to previous character
109
      }
110
 
111
      if ((fieldstop >= fieldstart) && (new_move->pgntext[fieldstop] == L'x'))
112
         fieldstop--; // if there's a taking piece indication, it's superfluous, so skip it
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65 pmbaty 114
      // read the optional source line and column
1 pmbaty 115
      if ((fieldstop >= fieldstart) && (WCHAR_TO_LINE (new_move->pgntext[fieldstop]) != -1))
116
      {
117
         new_move->source[0] = WCHAR_TO_LINE (new_move->pgntext[fieldstop]); // read the source line
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         fieldstop--; // proceed to previous character
119
      }
63 pmbaty 120
      if ((fieldstop >= fieldstart) && (WCHAR_TO_COLUMN (new_move->pgntext[fieldstop]) != -1))
1 pmbaty 121
      {
63 pmbaty 122
         new_move->source[1] = WCHAR_TO_COLUMN (new_move->pgntext[fieldstop]); // read the source column (WARNING: ONLY IF LOWERCASE)
1 pmbaty 123
         fieldstop--; // proceed to previous character
124
      }
125
 
65 pmbaty 126
      // read the part's type (WARNING: PART TYPES ARE MANDATORILY IN UPPERCASE)
1 pmbaty 127
      if (fieldstop >= fieldstart)
128
      {
65 pmbaty 129
         if      (new_move->pgntext[fieldstop] == L'R') new_move->part = PART_ROOK; // it's a rook
130
         else if (new_move->pgntext[fieldstop] == L'N') new_move->part = PART_KNIGHT; // it's a knight
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         else if (new_move->pgntext[fieldstop] == L'B') new_move->part = PART_BISHOP; // it's a bishop
132
         else if (new_move->pgntext[fieldstop] == L'Q') new_move->part = PART_QUEEN; // it's a queen
133
         else if (new_move->pgntext[fieldstop] == L'K') new_move->part = PART_KING; // it's a king
134
         else if (new_move->pgntext[fieldstop] == L'P') new_move->part = PART_PAWN; // it's a pawn (Wikipedia says "P" is a valid part type in PGN texts...)
64 pmbaty 135
         else return (false); // on error, cancel
1 pmbaty 136
      }
137
      else
138
         new_move->part = PART_PAWN; // if not specified, it's a pawn
139
   }
140
 
141
   // now, disambiguate.
142
   return (SAN_DisambiguateMove (move, new_move));
143
}
144
 
145
 
177 pmbaty 146
bool Move_DescribeInSAN (boardmove_t *move, boardmove_t *previousmove)
1 pmbaty 147
{
148
   // convert a board and its part placements into a SAN notation, writing in the pgntext buffer
149
 
150
   int line;
151
   int column;
152
   boardslot_t *slot;
153
   bool needs_line;
154
   bool needs_column;
155
 
156
   // build move string in abbreviated algebraic notation
157
   move->pgntext[0] = 0;
158
 
159
   // is it a king castling or a normal move ?
160
   if ((move->part == PART_KING) && (move->source[1] == 4) && (move->target[1] == 2))
161
      wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"O-O-O"); // long castle
162
   else if ((move->part == PART_KING) && (move->source[1] == 4) && (move->target[1] == 6))
163
      wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"O-O"); // short castle
164
   else
165
   {
166
      // part identifier (omit it if pawn)
167
      if (move->part == PART_ROOK)
168
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"R");
169
      else if (move->part == PART_KNIGHT)
170
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"N");
171
      else if (move->part == PART_BISHOP)
172
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"B");
173
      else if (move->part == PART_QUEEN)
174
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"Q");
175
      else if (move->part == PART_KING)
176
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"K");
177
 
178
      // is it a pawn taking ?
179
      if ((move->part == PART_PAWN) && (move->has_captured))
180
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), COLUMN_TO_WSTRING (move->source[1]));
181
 
182
      // else is there a possible ambiguity ? (not for pawns)
183
      if ((move->part != PART_PAWN) && (Move_CountPartsByColorAndType (move, move->color, move->part) > 1))
184
      {
185
         // assume we don't need to disambiguate neither by column nor by line
186
         needs_column = false;
187
         needs_line = false;
188
 
189
         // cycle through the board and find all this part's siblings (be sure to parse them all)
190
         for (line = 0; line < 8; line++)
191
            for (column = 0; column < 8; column++)
192
            {
193
               slot = &move->slots[line][column]; // quick access to slot
194
 
195
               // is this slot occupied by one of our siblings that is not the one doing the move AND its movement is valid ?
196
               if ((slot->part == move->part) && (slot->color == move->color) && ((line != move->source[0]) || (column != move->source[1]))
177 pmbaty 197
                   && Move_IsMoveValid (previousmove, line, column, move->target[0], move->target[1]))
1 pmbaty 198
               {
199
                  if (column != move->source[1])
200
                     needs_column = true; // if columns differ, remember to write start column
201
                  else
202
                     needs_line = true; // else if lines differ, remember to write start line
203
               }
204
            }
205
 
206
         // do we need to write start column or start line ?
207
         if (needs_column)
208
            wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), COLUMN_TO_WSTRING (move->source[1])); // if so, write start column
209
         if (needs_line)
210
            wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), LINE_TO_WSTRING (move->source[0])); // if so, write start line
211
      }
212
 
213
      // does it capture something ?
214
      if (move->has_captured)
215
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"x");
216
 
217
      // target column, target line
218
      wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), COLUMN_TO_WSTRING (move->target[1]));
219
      wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), LINE_TO_WSTRING (move->target[0]));
220
 
221
      // is there a promotion ?
222
      if (move->promotion_type == PART_ROOK)
223
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"=R");
224
      else if (move->promotion_type == PART_KNIGHT)
225
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"=N");
226
      else if (move->promotion_type == PART_BISHOP)
227
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"=B");
228
      else if (move->promotion_type == PART_QUEEN)
229
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"=Q");
230
      else if (move->promotion_type == PART_KING)
231
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"=K");
232
 
233
      // is there a check or a checkmate ?
234
      if (move->is_check)
235
      {
236
         if (move->is_stalemate)
237
            wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"#"); // checkmate
238
         else
239
            wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"+"); // normal check
240
      }
241
 
242
      // is it an en passant coup ?
243
      if (move->is_enpassant)
244
         wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"e.p.");
245
   }
246
 
247
   return (true); // finished
248
}
249
 
250
 
251
static bool SAN_DisambiguateMove (boardmove_t *move, boardmove_t *new_move)
252
{
253
   // handy helper to disambiguate a move literal of which we don't know the source,
254
   // but for which we know the part type and the target slot
255
 
256
   int index_line;
257
   int index_column;
258
 
259
   // are both source line and column known ?
260
   if ((new_move->source[0] != -1) && (new_move->source[1] != -1))
261
      return (true); // no need to disambiguate anything
262
 
263
   // else is source line known ?
264
   else if (new_move->source[0] != -1)
265
   {
266
      // cycle through all the columns and find the part of the same type that has the right to move there
267
      for (index_column = 0; index_column < 8; index_column++)
268
         if ((move->slots[new_move->source[0]][index_column].color == new_move->color)
269
             && (move->slots[new_move->source[0]][index_column].part == new_move->part)
270
             && Move_IsMoveValid (move, new_move->source[0], index_column, new_move->target[0], new_move->target[1]))
271
         {
272
            new_move->source[1] = index_column; // save column
273
            return (true); // we've found it, stop searching
274
         }
275
   }
276
 
277
   // else is source column known ?
278
   else if (new_move->source[1] != -1)
279
   {
280
      // cycle through all the lines and find the part of the same type that has the right to move there
281
      for (index_line = 0; index_line < 8; index_line++)
282
         if ((move->slots[index_line][new_move->source[1]].color == new_move->color)
283
             && (move->slots[index_line][new_move->source[1]].part == new_move->part)
284
             && Move_IsMoveValid (move, index_line, new_move->source[1], new_move->target[0], new_move->target[1]))
285
         {
286
            new_move->source[0] = index_line; // save line
287
            return (true); // we've found it, stop searching
288
         }
289
   }
290
 
291
   // else neither source line nor column is known
292
   else
293
   {
294
      // cycle through all the board and find the part of the same type that has the right to move there
295
      for (index_line = 0; index_line < 8; index_line++)
296
         for (index_column = 0; index_column < 8; index_column++)
297
            if ((move->slots[index_line][index_column].color == new_move->color)
298
                && (move->slots[index_line][index_column].part == new_move->part)
299
                && Move_IsMoveValid (move, index_line, index_column, new_move->target[0], new_move->target[1]))
300
            {
301
               new_move->source[0] = index_line; // save line and column
302
               new_move->source[1] = index_column;
303
               return (true); // we've found it, stop searching
304
            }
305
   }
306
 
307
   return (false); // no possibility found
308
}