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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | /* |
2 | SDLPoP, a port/conversion of the DOS game Prince of Persia. |
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3 | Copyright (C) 2013-2018 Dávid Nagy |
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4 | |||
5 | This program is free software: you can redistribute it and/or modify |
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6 | it under the terms of the GNU General Public License as published by |
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7 | the Free Software Foundation, either version 3 of the License, or |
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8 | (at your option) any later version. |
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9 | |||
10 | This program is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | |||
18 | The authors of this program may be contacted at http://forum.princed.org |
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19 | */ |
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20 | |||
21 | #include "common.h" |
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22 | #include <time.h> |
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23 | #ifndef _MSC_VER // unistd.h does not exist in the Windows SDK. |
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24 | #include <unistd.h> |
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25 | #endif |
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26 | #include <sys/stat.h> |
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27 | |||
28 | // Directory listing using dirent.h is available using MinGW on Windows, but not using MSVC (need to use Win32 API). |
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29 | // NOTE: If we are using MinGW, we'll opt to use the Win32 API as well: dirent.h would just wrap Win32 anyway! |
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30 | #ifdef _WIN32 |
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31 | #define USE_WIN32_API_FOR_LISTING_REPLAY_FILES |
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32 | #endif |
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33 | |||
34 | #ifdef USE_WIN32_API_FOR_LISTING_REPLAY_FILES |
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35 | #include <windows.h> |
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36 | #include <wchar.h> |
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37 | #else |
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38 | #include <dirent.h> |
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39 | #endif |
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40 | |||
41 | #ifdef USE_REPLAY |
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42 | |||
43 | const char replay_magic_number[3] = "P1R"; |
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44 | const word replay_format_class = 0; // unique number associated with this SDLPoP implementation / fork |
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45 | const char* implementation_name = "SDLPoP v" SDLPOP_VERSION; |
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46 | |||
47 | #define REPLAY_FORMAT_CURR_VERSION 101 // current version number of the replay format |
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48 | #define REPLAY_FORMAT_MIN_VERSION 101 // SDLPoP will open replays with this version number and higher |
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49 | #define REPLAY_FORMAT_DEPRECATION_NUMBER 1 // SDLPoP won't open replays with a higher deprecation number |
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50 | |||
51 | #define MAX_REPLAY_DURATION 345600 // 8 hours: 720 * 60 * 8 ticks |
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52 | byte moves[MAX_REPLAY_DURATION] = {0}; // static memory for now because it is easier (should this be dynamic?) |
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53 | |||
54 | char replay_levelset_name[POP_MAX_PATH]; |
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55 | char stored_levelset_name[POP_MAX_PATH]; |
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56 | |||
57 | // 1-byte structure representing which controls were active at a particular game tick |
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58 | typedef union replay_move_type { |
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59 | struct { |
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60 | sbyte x : 2; |
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61 | sbyte y : 2; |
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62 | byte shift : 1; |
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63 | byte special : 3; // enum replay_special_moves, see types.h |
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64 | }; |
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65 | byte bits; |
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66 | } replay_move_type; |
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67 | |||
68 | dword curr_tick = 0; |
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69 | |||
70 | FILE* replay_fp = NULL; |
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71 | byte replay_file_open = 0; |
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72 | int current_replay_number = 0; |
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73 | int next_replay_number = 0; |
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74 | |||
75 | byte* savestate_buffer = NULL; |
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76 | dword savestate_offset = 0; |
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77 | dword savestate_size = 0; |
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78 | #define MAX_SAVESTATE_SIZE 4096 |
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79 | |||
80 | // These are defined in seg000.c: |
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81 | typedef int process_func_type(void* data, size_t data_size); |
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82 | extern int quick_process(process_func_type process_func); |
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83 | extern const char quick_version[9]; |
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84 | |||
85 | // header information read from the first part of a replay file |
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86 | typedef struct replay_header_type { |
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87 | byte uses_custom_levelset; |
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88 | char levelset_name[POP_MAX_PATH]; |
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89 | char implementation_name[POP_MAX_PATH]; |
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90 | } replay_header_type; |
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91 | |||
92 | // information needed to keep track of all listed replay files, and to sort them by their creation date |
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93 | typedef struct replay_info_type { |
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94 | char filename[POP_MAX_PATH]; |
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95 | time_t creation_time; |
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96 | replay_header_type header; |
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97 | } replay_info_type; |
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98 | |||
99 | #define REPLAY_HEADER_ERROR_MESSAGE_MAX 512 |
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100 | |||
101 | int read_replay_header(replay_header_type* header, FILE* fp, char* error_message) { |
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102 | // Explicitly go to the beginning, because the current filepos might be nonzero. |
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103 | fseek(fp, 0, SEEK_SET); |
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104 | // read the magic number |
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105 | char magic[3] = ""; |
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106 | fread(magic, 3, 1, fp); |
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107 | if (strncmp(magic, replay_magic_number, 3) != 0) { |
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108 | if (error_message != NULL) { |
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109 | snprintf(error_message, REPLAY_HEADER_ERROR_MESSAGE_MAX, "not a valid replay file!"); |
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110 | } |
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111 | return 0; // incompatible, magic number not correct! |
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112 | } |
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113 | // read the unique number associated with this SDLPoP implementation / fork (for normal SDLPoP: 0) |
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114 | word class; |
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115 | fread(&class, sizeof(class), 1, fp); |
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116 | // read the format version number |
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117 | byte version_number = (byte) fgetc(fp); |
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118 | // read the format deprecation number |
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119 | byte deprecation_number = (byte) fgetc(fp); |
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120 | |||
121 | // creation time (seconds since 1970) is embedded in the format, but not used in SDLPoP right now |
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122 | fseek(fp, sizeof(Sint64), SEEK_CUR); |
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123 | |||
124 | // read the levelset_name |
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125 | byte len_read = (byte) fgetc(fp); |
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126 | header->uses_custom_levelset = (len_read != 0); |
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127 | fread(header->levelset_name, sizeof(char), len_read, fp); |
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128 | header->levelset_name[len_read] = '\0'; |
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129 | |||
130 | // read the implementation_name |
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131 | len_read = (byte) fgetc(fp); |
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132 | fread(header->implementation_name, sizeof(char), len_read, fp); |
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133 | header->implementation_name[len_read] = '\0'; |
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134 | |||
135 | if (class != replay_format_class) { |
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136 | // incompatible, replay format is associated with a different implementation of SDLPoP |
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137 | if (error_message != NULL) { |
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138 | snprintf(error_message, REPLAY_HEADER_ERROR_MESSAGE_MAX, |
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139 | "replay created with \"%s\"...\nIncompatible replay class identifier! (expected %d, found %d)", |
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140 | header->implementation_name, replay_format_class, class); |
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141 | } |
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142 | return 0; |
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143 | } |
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144 | |||
145 | if (version_number < REPLAY_FORMAT_MIN_VERSION) { |
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146 | // incompatible, replay format is too old |
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147 | if (error_message != NULL) { |
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148 | snprintf(error_message, REPLAY_HEADER_ERROR_MESSAGE_MAX, |
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149 | "replay created with \"%s\"...\nReplay format version too old! (minimum %d, found %d)", |
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150 | header->implementation_name, REPLAY_FORMAT_MIN_VERSION, version_number); |
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151 | } |
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152 | return 0; |
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153 | } |
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154 | |||
155 | if (deprecation_number > REPLAY_FORMAT_DEPRECATION_NUMBER) { |
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156 | // incompatible, replay format is too new |
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157 | if (error_message != NULL) { |
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158 | snprintf(error_message, REPLAY_HEADER_ERROR_MESSAGE_MAX, |
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159 | "replay created with \"%s\"...\nReplay deprecation number too new! (max %d, found %d)", |
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160 | header->implementation_name, REPLAY_FORMAT_DEPRECATION_NUMBER, deprecation_number); |
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161 | } |
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162 | return 0; |
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163 | } |
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164 | |||
165 | if (is_validate_mode) { |
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166 | static byte is_replay_info_printed = 0; |
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167 | if (!is_replay_info_printed) { |
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168 | printf("\nReplay created with %s.\n", header->implementation_name); |
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169 | printf("Format: class identifier %d, version number %d, deprecation number %d.\n", |
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170 | class, version_number, deprecation_number); |
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171 | if (header->levelset_name[0] == '\0') { |
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172 | printf("Levelset: original Prince of Persia.\n"); |
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173 | } else { |
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174 | printf("Levelset: %s.\n", header->levelset_name); |
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175 | } |
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176 | putchar('\n'); |
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177 | is_replay_info_printed = 1; // do this only once |
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178 | } |
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179 | } |
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180 | |||
181 | return 1; |
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182 | } |
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183 | |||
184 | int num_replay_files = 0; // number of listed replays |
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185 | size_t max_replay_files = 128; // initially, may grow if there are > 128 replay files found |
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186 | replay_info_type* replay_list = NULL; |
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187 | |||
188 | // Compare function -- for qsort() in list_replay_files() below |
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189 | // Compares creation dates of replays, so they can be loaded in reverse creation order (newest first) |
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190 | static int compare_replay_creation_time(const void* a, const void* b) |
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191 | { |
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192 | return (int) difftime( ((replay_info_type*)b)->creation_time, ((replay_info_type*)a)->creation_time ); |
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193 | } |
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194 | |||
195 | // OS abstraction for listing directory contents (for list_replay_files() below) |
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196 | // - Under GNU/Linux, etc (or if compiling with MinGW on Windows), we can use dirent.h |
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197 | // - Under Windows, we'd like to directly call the Win32 API. (Note: MSVC does not include dirent.h) |
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198 | |||
199 | #ifdef USE_WIN32_API_FOR_LISTING_REPLAY_FILES |
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200 | |||
201 | // These macros are from the SDL2 source. (src/core/windows/SDL_windows.h) |
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202 | // The pointers returned by these macros must be freed with SDL_free(). |
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203 | #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
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204 | #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (char *)(S), SDL_strlen(S)+1) |
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205 | |||
206 | FILE* fopen_UTF8(const char* filename, const char* mode); |
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207 | #define fopen fopen_UTF8 |
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208 | int chdir_UTF8(const char* path); |
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209 | #define chdir chdir_UTF8 |
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210 | |||
211 | // This hack is needed because SDL uses UTF-8 everywhere (even in argv!), but fopen on Windows uses whatever code page is currently set. |
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212 | FILE* fopen_UTF8(const char* filename_UTF8, const char* mode_UTF8) { |
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213 | WCHAR* filename_UTF16 = WIN_UTF8ToString(filename_UTF8); |
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214 | WCHAR* mode_UTF16 = WIN_UTF8ToString(mode_UTF8); |
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215 | FILE* result = _wfopen(filename_UTF16, mode_UTF16); |
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216 | SDL_free(mode_UTF16); |
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217 | SDL_free(filename_UTF16); |
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218 | return result; |
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219 | } |
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220 | |||
221 | int chdir_UTF8(const char* path_UTF8) { |
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222 | WCHAR* path_UTF16 = WIN_UTF8ToString(path_UTF8); |
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223 | int result = _wchdir(path_UTF16); |
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224 | SDL_free(path_UTF16); |
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225 | return result; |
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226 | } |
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227 | |||
228 | typedef struct directory_listing_data_type { |
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229 | char search_pattern[POP_MAX_PATH]; |
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230 | WIN32_FIND_DATAW find_data; |
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231 | HANDLE search_handle; |
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232 | char* current_filename_UTF8; |
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233 | } directory_listing_type; |
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234 | |||
235 | static inline bool init_directory_listing_and_find_first_file(directory_listing_type *data) { |
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236 | data->current_filename_UTF8 = NULL; |
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237 | snprintf( data->search_pattern, POP_MAX_PATH, "%s\\*.p1r", replays_folder); |
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238 | WCHAR* search_pattern_UTF16 = WIN_UTF8ToString(data->search_pattern); |
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239 | data->search_handle = FindFirstFileW( search_pattern_UTF16, &data->find_data ); |
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240 | SDL_free(search_pattern_UTF16); |
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241 | return (data->search_handle != INVALID_HANDLE_VALUE); |
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242 | } |
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243 | |||
244 | static inline char* get_current_filename_from_directory_listing(directory_listing_type* data) { |
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245 | SDL_free(data->current_filename_UTF8); |
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246 | data->current_filename_UTF8 = NULL; |
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247 | data->current_filename_UTF8 = WIN_StringToUTF8(data->find_data.cFileName); |
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248 | return data->current_filename_UTF8; |
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249 | } |
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250 | |||
251 | static inline bool find_next_file(directory_listing_type* data) { |
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252 | return (bool) FindNextFileW( data->search_handle, &data->find_data ); |
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253 | } |
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254 | |||
255 | static inline void directory_listing_close(directory_listing_type *data) { |
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256 | FindClose(data->search_handle); |
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257 | SDL_free(data->current_filename_UTF8); |
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258 | data->current_filename_UTF8 = NULL; |
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259 | } |
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260 | |||
261 | #else // use dirent.h API for listing replay files |
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262 | |||
263 | typedef struct directory_listing_data_type { |
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264 | DIR* dp; |
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265 | char* found_filename; |
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266 | |||
267 | } directory_listing_type; |
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268 | |||
269 | static inline bool init_directory_listing_and_find_first_file(directory_listing_type *data) { |
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270 | bool ok = false; |
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271 | data->dp = opendir(replays_folder); |
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272 | if (data->dp != NULL) { |
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273 | struct dirent* ep; |
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274 | while ((ep = readdir(data->dp))) { |
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275 | char *ext = strrchr(ep->d_name, '.'); |
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276 | if (ext != NULL && strcasecmp(ext, ".p1r") == 0) { |
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277 | data->found_filename = ep->d_name; |
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278 | ok = true; |
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279 | break; |
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280 | } |
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281 | } |
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282 | } |
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283 | return ok; |
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284 | } |
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285 | |||
286 | static inline char* get_current_filename_from_directory_listing(directory_listing_type* data) { |
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287 | return data->found_filename; |
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288 | } |
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289 | |||
290 | static inline bool find_next_file(directory_listing_type* data) { |
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291 | bool ok = false; |
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292 | struct dirent* ep; |
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293 | while ((ep = readdir(data->dp))) { |
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294 | char *ext = strrchr(ep->d_name, '.'); |
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295 | if (ext != NULL && strcasecmp(ext, ".p1r") == 0) { |
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296 | data->found_filename = ep->d_name; |
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297 | ok = true; |
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298 | break; |
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299 | } |
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300 | } |
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301 | return ok; |
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302 | } |
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303 | |||
304 | static inline void directory_listing_close(directory_listing_type *data) { |
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305 | closedir(data->dp); |
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306 | } |
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307 | |||
308 | #endif |
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309 | |||
310 | |||
311 | void list_replay_files() { |
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312 | |||
313 | if (replay_list == NULL) { |
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314 | // need to allocate enough memory to store info about all replay files in the directory |
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315 | replay_list = malloc( max_replay_files * sizeof( replay_info_type ) ); // will realloc() later if > 256 files exist |
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316 | } |
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317 | |||
318 | num_replay_files = 0; |
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319 | |||
320 | directory_listing_type directory_listing = {0}; |
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321 | if (!init_directory_listing_and_find_first_file(&directory_listing)) { |
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322 | return; |
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323 | } |
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324 | |||
325 | do { |
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326 | ++num_replay_files; |
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327 | if (num_replay_files > max_replay_files) { |
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328 | // too many files, expand the memory available for replay_list |
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329 | max_replay_files += 128; |
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330 | replay_list = realloc( replay_list, max_replay_files * sizeof( replay_info_type ) ); |
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331 | } |
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332 | replay_info_type* replay_info = &replay_list[num_replay_files - 1]; // current replay file |
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333 | memset( replay_info, 0, sizeof( replay_info_type ) ); |
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334 | // store the filename of the replay |
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335 | snprintf( replay_info->filename, POP_MAX_PATH, "%s/%s", replays_folder, |
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336 | get_current_filename_from_directory_listing(&directory_listing) ); |
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337 | |||
338 | // get the creation time |
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339 | struct stat st; |
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340 | if (stat( replay_info->filename, &st ) == 0) { |
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341 | replay_info->creation_time = st.st_ctime; |
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342 | } |
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343 | // read and store the levelset name associated with the replay |
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344 | FILE* fp = fopen( replay_info->filename, "rb" ); |
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345 | int ok = 0; |
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346 | if (fp != NULL) { |
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347 | ok = read_replay_header( &replay_info->header, fp, NULL ); |
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348 | fclose( fp ); |
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349 | } |
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350 | if (!ok) --num_replay_files; // scrap the file if it is not compatible |
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351 | |||
352 | } while (find_next_file(&directory_listing)); |
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353 | |||
354 | directory_listing_close(&directory_listing); |
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355 | |||
356 | if (num_replay_files > 1) { |
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357 | // sort listed replays by their creation date |
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358 | qsort( replay_list, (size_t) num_replay_files, sizeof( replay_info_type ), compare_replay_creation_time ); |
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359 | } |
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360 | }; |
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361 | |||
362 | byte open_replay_file(const char *filename) { |
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363 | if (replay_file_open) fclose(replay_fp); |
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364 | replay_fp = fopen(filename, "rb"); |
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365 | if (replay_fp != NULL) { |
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366 | replay_file_open = 1; |
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367 | return 1; |
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368 | } |
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369 | else { |
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370 | replay_file_open = 0; |
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371 | return 0; |
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372 | } |
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373 | } |
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374 | |||
375 | void change_working_dir_to_sdlpop_root() { |
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376 | char* exe_path = g_argv[0]; |
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377 | // strip away everything after the last slash or backslash in the path |
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378 | int len; |
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379 | for (len = strlen(exe_path); len > 0; --len) { |
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380 | if (exe_path[len] == '\\' || exe_path[len] == '/') { |
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381 | break; |
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382 | } |
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383 | } |
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384 | if (len > 0) { |
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385 | char exe_dir[POP_MAX_PATH]; |
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386 | strncpy(exe_dir, exe_path, len); |
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387 | exe_dir[len] = '\0'; |
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388 | |||
389 | int result = chdir(exe_dir); |
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390 | if (result != 0) { |
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391 | perror("Can't change into SDLPoP directory"); |
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392 | } |
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393 | } |
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394 | |||
395 | }; |
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396 | |||
397 | // Called in pop_main(); check whether a replay file is being opened directly (double-clicked, dragged onto .exe, etc.) |
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398 | void start_with_replay_file(const char *filename) { |
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399 | if (open_replay_file(filename)) { |
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400 | change_working_dir_to_sdlpop_root(); |
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401 | current_replay_number = -1; // don't cycle when pressing Tab |
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402 | // We should read the header in advance so we know the levelset name |
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403 | // then the game can immediately load the correct resources |
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404 | replay_header_type header = {0}; |
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405 | char header_error_message[REPLAY_HEADER_ERROR_MESSAGE_MAX]; |
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406 | int ok = read_replay_header(&header, replay_fp, header_error_message); |
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407 | if (!ok) { |
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408 | char error_message[REPLAY_HEADER_ERROR_MESSAGE_MAX]; |
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409 | snprintf(error_message, REPLAY_HEADER_ERROR_MESSAGE_MAX, |
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410 | "Error opening replay file: %s\n", |
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411 | header_error_message); |
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412 | fprintf(stderr, "%s", error_message); |
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413 | fclose(replay_fp); |
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414 | replay_fp = NULL; |
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415 | replay_file_open = 0; |
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416 | |||
417 | if (is_validate_mode) // Validating replays is cmd-line only, so, no sense continuing from here. |
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418 | exit(0); |
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419 | |||
420 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "SDLPoP", error_message, NULL); |
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421 | return; |
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422 | } |
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423 | if (header.uses_custom_levelset) { |
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424 | strncpy(replay_levelset_name, header.levelset_name, sizeof(replay_levelset_name)); // use the replays's levelset |
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425 | } |
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426 | rewind(replay_fp); // replay file is still open and will be read in load_replay() later |
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427 | need_start_replay = 1; // will later call start_replay(), from init_record_replay() |
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428 | } |
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429 | } |
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430 | |||
431 | int process_rw_write(SDL_RWops* rw, void* data, size_t data_size) { |
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432 | return SDL_RWwrite(rw, data, data_size, 1); |
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433 | } |
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434 | |||
435 | int process_rw_read(SDL_RWops* rw, void* data, size_t data_size) { |
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436 | return SDL_RWread(rw, data, data_size, 1); |
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437 | // if this returns 0, most likely the end of the stream has been reached |
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438 | } |
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439 | |||
440 | // The functions options_process_* below each process (read/write) a section of options variables (using SDL_RWops) |
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441 | // This is I/O for the *binary* representation of the relevant options - this gets saved as part of a replay. |
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442 | |||
443 | typedef int rw_process_func_type(SDL_RWops* rw, void* data, size_t data_size); |
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444 | typedef void process_options_section_func_type(SDL_RWops* rw, rw_process_func_type process_func); |
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445 | |||
446 | #define process(x) if (!process_func(rw, &(x), sizeof(x))) return |
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447 | |||
448 | void options_process_features(SDL_RWops* rw, rw_process_func_type process_func) { |
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449 | process(enable_copyprot); |
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450 | process(enable_quicksave); |
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451 | process(enable_quicksave_penalty); |
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452 | } |
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453 | |||
454 | void options_process_enhancements(SDL_RWops* rw, rw_process_func_type process_func) { |
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455 | process(use_fixes_and_enhancements); |
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456 | process(enable_crouch_after_climbing); |
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457 | process(enable_freeze_time_during_end_music); |
||
458 | process(enable_remember_guard_hp); |
||
459 | } |
||
460 | |||
461 | void options_process_fixes(SDL_RWops* rw, rw_process_func_type process_func) { |
||
462 | process(fix_gate_sounds); |
||
463 | process(fix_two_coll_bug); |
||
464 | process(fix_infinite_down_bug); |
||
465 | process(fix_gate_drawing_bug); |
||
466 | process(fix_bigpillar_climb); |
||
467 | process(fix_jump_distance_at_edge); |
||
468 | process(fix_edge_distance_check_when_climbing); |
||
469 | process(fix_painless_fall_on_guard); |
||
470 | process(fix_wall_bump_triggers_tile_below); |
||
471 | process(fix_stand_on_thin_air); |
||
472 | process(fix_press_through_closed_gates); |
||
473 | process(fix_grab_falling_speed); |
||
474 | process(fix_skeleton_chomper_blood); |
||
475 | process(fix_move_after_drink); |
||
476 | process(fix_loose_left_of_potion); |
||
477 | process(fix_guard_following_through_closed_gates); |
||
478 | process(fix_safe_landing_on_spikes); |
||
479 | process(fix_glide_through_wall); |
||
480 | process(fix_drop_through_tapestry); |
||
481 | process(fix_land_against_gate_or_tapestry); |
||
482 | process(fix_unintended_sword_strike); |
||
483 | process(fix_retreat_without_leaving_room); |
||
484 | process(fix_running_jump_through_tapestry); |
||
485 | process(fix_push_guard_into_wall); |
||
486 | process(fix_jump_through_wall_above_gate); |
||
487 | process(fix_chompers_not_starting); |
||
488 | process(fix_feather_interrupted_by_leveldoor); |
||
489 | process(fix_offscreen_guards_disappearing); |
||
490 | process(fix_move_after_sheathe); |
||
491 | } |
||
492 | |||
493 | void options_process_custom_general(SDL_RWops* rw, rw_process_func_type process_func) { |
||
494 | process(start_minutes_left); |
||
495 | process(start_ticks_left); |
||
496 | process(start_hitp); |
||
497 | process(max_hitp_allowed); |
||
498 | process(saving_allowed_first_level); |
||
499 | process(saving_allowed_last_level); |
||
500 | process(start_upside_down); |
||
501 | process(start_in_blind_mode); |
||
502 | process(copyprot_level); |
||
503 | process(drawn_tile_top_level_edge); |
||
504 | process(drawn_tile_left_level_edge); |
||
505 | process(level_edge_hit_tile); |
||
506 | process(allow_triggering_any_tile); |
||
507 | process(enable_wda_in_palace); |
||
508 | process(vga_palette); |
||
509 | process(first_level); |
||
510 | process(skip_title); |
||
511 | process(shift_L_allowed_until_level); |
||
512 | process(shift_L_reduced_minutes); |
||
513 | process(shift_L_reduced_ticks); |
||
514 | } |
||
515 | |||
516 | void options_process_custom_per_level(SDL_RWops* rw, rw_process_func_type process_func) { |
||
517 | process(tbl_level_type); |
||
518 | process(tbl_level_color); |
||
519 | process(tbl_guard_type); |
||
520 | process(tbl_guard_hp); |
||
521 | process(tbl_cutscenes_by_index); |
||
522 | } |
||
523 | |||
524 | #undef process |
||
525 | |||
526 | // struct for keeping track of both the normal and the replay options (which we want to easily switch between) |
||
527 | // (separately for each 'section', so adding future options becomes easy without messing up the format!) |
||
528 | typedef struct replay_options_section_type { |
||
529 | dword data_size; |
||
530 | byte replay_data[POP_MAX_OPTIONS_SIZE]; // binary representation of the options that are active during the replay |
||
531 | byte stored_data[POP_MAX_OPTIONS_SIZE]; // normal options are restored from this, after the replay is finished |
||
532 | process_options_section_func_type* section_func; |
||
533 | } replay_options_section_type; |
||
534 | |||
535 | replay_options_section_type replay_options_sections[] = { |
||
536 | {.section_func = options_process_features}, |
||
537 | {.section_func = options_process_enhancements}, |
||
538 | {.section_func = options_process_fixes}, |
||
539 | {.section_func = options_process_custom_general}, |
||
540 | {.section_func = options_process_custom_per_level}, |
||
541 | }; |
||
542 | |||
543 | // output the current options to a memory buffer (e.g. to remember them before a replay is loaded) |
||
544 | size_t save_options_to_buffer(void* options_buffer, size_t max_size, process_options_section_func_type* process_section_func) { |
||
545 | SDL_RWops* rw = SDL_RWFromMem(options_buffer, max_size); |
||
546 | process_section_func(rw, process_rw_write); |
||
547 | Sint64 section_size = SDL_RWtell(rw); |
||
548 | if (section_size < 0) section_size = 0; |
||
549 | SDL_RWclose(rw); |
||
550 | return (size_t) section_size; |
||
551 | } |
||
552 | |||
553 | void apply_cutscene_pointers() { |
||
554 | int i; |
||
555 | for (i = 0; i < 16; ++i) { |
||
556 | tbl_cutscenes[i] = tbl_cutscenes_lookup[tbl_cutscenes_by_index[i]]; |
||
557 | } |
||
558 | } |
||
559 | |||
560 | // restore the options from a memory buffer (e.g. reapply the original options after a replay is finished) |
||
561 | void load_options_from_buffer(void* options_buffer, size_t options_size, process_options_section_func_type* process_section_func) { |
||
562 | SDL_RWops* rw = SDL_RWFromMem(options_buffer, options_size); |
||
563 | process_section_func(rw, process_rw_read); |
||
564 | apply_cutscene_pointers(); |
||
565 | SDL_RWclose(rw); |
||
566 | } |
||
567 | |||
568 | |||
569 | |||
570 | void init_record_replay() { |
||
571 | if (!enable_replay) return; |
||
572 | if (check_param("record")) { |
||
573 | start_recording(); |
||
574 | } |
||
575 | else if (need_start_replay || check_param("replay")) { |
||
576 | start_replay(); |
||
577 | } |
||
578 | } |
||
579 | |||
580 | void replay_restore_level() { |
||
581 | // Need to restore the savestate at the right time (just before the first room of the level is drawn). |
||
582 | // Otherwise, for "on-the-fly" recordings, the screen will visibly "jump" to the replay savestate. |
||
583 | // This only needs to happen at the very beginning of the replay (curr_tick == 0) |
||
584 | if (curr_tick == 0) restore_savestate_from_buffer(); |
||
585 | } |
||
586 | |||
587 | int process_to_buffer(void* data, size_t data_size) { |
||
588 | if (savestate_offset + data_size > MAX_SAVESTATE_SIZE) { |
||
589 | printf("Saving savestate to memory failed: buffer is overflowing!\n"); |
||
590 | return 0; |
||
591 | } |
||
592 | memcpy(savestate_buffer + savestate_offset, data, data_size); |
||
593 | savestate_offset += data_size; |
||
594 | return 1; |
||
595 | } |
||
596 | |||
597 | int process_load_from_buffer(void* data, size_t data_size) { |
||
598 | memcpy(data, savestate_buffer + savestate_offset, data_size); |
||
599 | savestate_offset += data_size; |
||
600 | return 1; |
||
601 | } |
||
602 | |||
603 | int savestate_to_buffer() { |
||
604 | int ok = 0; |
||
605 | if (savestate_buffer == NULL) |
||
606 | savestate_buffer = malloc(MAX_SAVESTATE_SIZE); |
||
607 | if (savestate_buffer != NULL) { |
||
608 | savestate_offset = 0; |
||
609 | savestate_size = 0; |
||
610 | ok = quick_process(process_to_buffer); |
||
611 | savestate_size = savestate_offset; |
||
612 | } |
||
613 | return ok; |
||
614 | } |
||
615 | |||
616 | void reload_resources() { |
||
617 | // the replay's levelset might use different sounds, so we need to free and reload sounds |
||
618 | // (except the music (OGG) files, which take too long to reload and cannot (yet) be easily replaced by a mod) |
||
619 | reload_non_music_sounds(); |
||
620 | free_all_chtabs_from(id_chtab_0_sword); |
||
621 | // chtabs 3 and higher will be freed/reloaded in load_lev_spr() (called by restore_room_after_quick_load()) |
||
622 | // However, chtabs 0-2 are usually not freed at all (they are loaded only once, in init_game_main()) |
||
623 | // So we should reload them manually (PRINCE.DAT and KID.DAT may still have been modified after all!) |
||
624 | dat_type* dat = open_dat("PRINCE.DAT", 0); |
||
625 | // PRINCE.DAT: sword |
||
626 | chtab_addrs[id_chtab_0_sword] = load_sprites_from_file(700, 1<<2, 1); |
||
627 | // PRINCE.DAT: flame, sword on floor, potion |
||
628 | chtab_addrs[id_chtab_1_flameswordpotion] = load_sprites_from_file(150, 1<<3, 1); |
||
629 | close_dat(dat); |
||
630 | load_kid_sprite(); // reloads chtab 2 |
||
631 | } |
||
632 | |||
633 | int restore_savestate_from_buffer() { |
||
634 | int ok = 0; |
||
635 | savestate_offset = 0; |
||
636 | while (savestate_offset < savestate_size) { |
||
637 | ok = quick_process(process_load_from_buffer); |
||
638 | } |
||
639 | reload_resources(); |
||
640 | restore_room_after_quick_load(); |
||
641 | return ok; |
||
642 | } |
||
643 | |||
644 | void start_recording() { |
||
645 | curr_tick = 0; |
||
646 | recording = 1; // further set-up is done in add_replay_move, on the first gameplay tick |
||
647 | } |
||
648 | |||
649 | void add_replay_move() { |
||
650 | if (curr_tick == 0) { |
||
651 | prandom(1); // make sure random_seed is initialized |
||
652 | saved_random_seed = random_seed; |
||
653 | seed_was_init = 1; |
||
654 | savestate_to_buffer(); // create a savestate in memory |
||
655 | display_text_bottom("RECORDING"); |
||
656 | text_time_total = 24; |
||
657 | text_time_remaining = 24; |
||
658 | } |
||
659 | |||
660 | replay_move_type curr_move = {{0}}; |
||
661 | curr_move.x = control_x; |
||
662 | curr_move.y = control_y; |
||
663 | if (control_shift) curr_move.shift = 1; |
||
664 | |||
665 | if (special_move) { |
||
666 | curr_move.special = special_move; |
||
667 | special_move = 0; |
||
668 | } |
||
669 | |||
670 | moves[curr_tick] = curr_move.bits; |
||
671 | |||
672 | ++curr_tick; |
||
673 | |||
674 | if (curr_tick >= MAX_REPLAY_DURATION) { // max replay length exceeded |
||
675 | stop_recording(); |
||
676 | } |
||
677 | } |
||
678 | |||
679 | void stop_recording() { |
||
680 | recording = 0; |
||
681 | if (save_recorded_replay()) { |
||
682 | display_text_bottom("REPLAY SAVED"); |
||
683 | } else { |
||
684 | display_text_bottom("REPLAY CANCELED"); |
||
685 | } |
||
686 | text_time_total = 24; |
||
687 | text_time_remaining = 24; |
||
688 | } |
||
689 | |||
690 | void apply_replay_options() { |
||
691 | // store the current options, so they can be restored later |
||
692 | for (int i = 0; i < COUNT(replay_options_sections); ++i) { |
||
693 | save_options_to_buffer(replay_options_sections[i].stored_data, POP_MAX_OPTIONS_SIZE, replay_options_sections[i].section_func); |
||
694 | } |
||
695 | |||
696 | // apply the options from the memory buffer (max. replay_options_size bytes will be read) |
||
697 | for (int i = 0; i < COUNT(replay_options_sections); ++i) { |
||
698 | load_options_from_buffer(replay_options_sections[i].replay_data, replay_options_sections[i].data_size, replay_options_sections[i].section_func); |
||
699 | } |
||
700 | |||
701 | if (!use_fixes_and_enhancements) disable_fixes_and_enhancements(); |
||
702 | enable_replay = 1; // just to be safe... |
||
703 | |||
704 | memcpy(stored_levelset_name, levelset_name, sizeof(levelset_name)); |
||
705 | memcpy(levelset_name, replay_levelset_name, sizeof(levelset_name)); |
||
706 | use_custom_levelset = (levelset_name[0] == '\0') ? 0 : 1; |
||
707 | |||
708 | reload_resources(); |
||
709 | } |
||
710 | |||
711 | void restore_normal_options() { |
||
712 | // apply the stored options |
||
713 | for (int i = 0; i < COUNT(replay_options_sections); ++i) { |
||
714 | load_options_from_buffer(replay_options_sections[i].stored_data, POP_MAX_OPTIONS_SIZE, replay_options_sections[i].section_func); |
||
715 | } |
||
716 | |||
717 | start_level = -1; // may have been set to a different value by the replay |
||
718 | |||
719 | memcpy(levelset_name, stored_levelset_name, sizeof(levelset_name)); |
||
720 | use_custom_levelset = (levelset_name[0] == '\0') ? 0 : 1; |
||
721 | } |
||
722 | |||
723 | static void print_remaining_time() { |
||
724 | if (rem_min > 0) { |
||
725 | printf("Remaining time: %d min, %d sec, %d ticks. ", |
||
726 | rem_min - 1, rem_tick / 12, rem_tick % 12); |
||
727 | } else { |
||
728 | printf("Elapsed time: %d min, %d sec, %d ticks. ", |
||
729 | -(rem_min + 1), (719 - rem_tick) / 12, (719 - rem_tick) % 12); |
||
730 | } |
||
731 | printf("(rem_min=%d, rem_tick=%d)\n", rem_min, rem_tick); |
||
732 | } |
||
733 | |||
734 | void start_replay() { |
||
735 | if (!enable_replay) return; |
||
736 | need_start_replay = 0; |
||
737 | if (!is_validate_mode) { |
||
738 | list_replay_files(); |
||
739 | if (num_replay_files == 0) return; |
||
740 | } |
||
741 | if (!load_replay()) return; |
||
742 | apply_replay_options(); |
||
743 | replaying = 1; |
||
744 | curr_tick = 0; |
||
745 | } |
||
746 | |||
747 | void end_replay() { |
||
748 | if (!is_validate_mode) { |
||
749 | replaying = 0; |
||
750 | skipping_replay = 0; |
||
751 | restore_normal_options(); |
||
752 | start_game(); |
||
753 | } else { |
||
754 | printf("\nReplay ended in level %d, room %d.\n", current_level, drawn_room); |
||
755 | |||
756 | if (Kid.alive < 0) |
||
757 | printf("Kid is alive.\n"); |
||
758 | else { |
||
759 | if (text_time_total == 288 && text_time_remaining <= 1) { |
||
760 | printf("Kid is dead. (Did not press button to continue.)\n"); |
||
761 | } else { |
||
762 | printf("Kid is dead.\n"); |
||
763 | } |
||
764 | } |
||
765 | |||
766 | print_remaining_time(); |
||
767 | |||
768 | int minute_ticks = curr_tick % 720; |
||
769 | printf("Play duration: %d min, %d sec, %d ticks. (curr_tick=%d)\n\n", |
||
770 | curr_tick / 720, minute_ticks / 12, minute_ticks % 12, curr_tick); |
||
771 | |||
772 | if (num_replay_ticks != curr_tick) { |
||
773 | printf("WARNING: Play duration does not match replay length. (%d ticks)\n", num_replay_ticks); |
||
774 | } else { |
||
775 | printf("Play duration matches replay length. (%d ticks)\n", num_replay_ticks); |
||
776 | } |
||
777 | exit(0); |
||
778 | } |
||
779 | } |
||
780 | |||
781 | void do_replay_move() { |
||
782 | if (curr_tick == 0) { |
||
783 | random_seed = saved_random_seed; |
||
784 | seed_was_init = 1; |
||
785 | |||
786 | if (is_validate_mode) { |
||
787 | printf("Replay started in level %d, room %d.\n", current_level, drawn_room); |
||
788 | print_remaining_time(); |
||
789 | skipping_replay = 1; |
||
790 | replay_seek_target = replay_seek_2_end; |
||
791 | } |
||
792 | } |
||
793 | if (curr_tick == num_replay_ticks) { // replay is finished |
||
794 | end_replay(); |
||
795 | return; |
||
796 | } |
||
797 | if (current_level == next_level) { |
||
798 | replay_move_type curr_move; |
||
799 | curr_move.bits = moves[curr_tick]; |
||
800 | |||
801 | control_x = curr_move.x; |
||
802 | control_y = curr_move.y; |
||
803 | |||
804 | // Ignore shift if the kid is dead: restart moves are hard-coded as a 'special move'. |
||
805 | if (rem_min != 0 && Kid.alive > 6) |
||
806 | control_shift = 0; |
||
807 | else |
||
808 | control_shift = (curr_move.shift) ? -1 : 0; |
||
809 | |||
810 | if (curr_move.special == MOVE_RESTART_LEVEL) { // restart level |
||
811 | stop_sounds(); |
||
812 | is_restart_level = 1; |
||
813 | } else if (curr_move.special == MOVE_EFFECT_END) { |
||
814 | stop_sounds(); |
||
815 | need_level1_music = 0; |
||
816 | is_feather_fall = 0; |
||
817 | } |
||
818 | |||
819 | // if (curr_tick > 5 ) printf("rem_tick: %d\t curr_tick: %d\tlast 5 moves: %d, %d, %d, %d, %d\n", rem_tick, curr_tick, |
||
820 | // moves[curr_tick-4], moves[curr_tick-3], moves[curr_tick-2], moves[curr_tick-1], moves[curr_tick]); |
||
821 | ++curr_tick; |
||
822 | } |
||
823 | } |
||
824 | |||
825 | int save_recorded_replay() { |
||
826 | // prompt for replay filename |
||
827 | rect_type rect; |
||
828 | short bgcolor = color_8_darkgray; |
||
829 | short color = color_15_brightwhite; |
||
830 | current_target_surface = onscreen_surface_; |
||
831 | screen_updates_suspended = 1; |
||
832 | method_1_blit_rect(offscreen_surface, onscreen_surface_, ©prot_dialog->peel_rect, ©prot_dialog->peel_rect, 0); |
||
833 | draw_dialog_frame(copyprot_dialog); |
||
834 | shrink2_rect(&rect, ©prot_dialog->text_rect, 2, 1); |
||
835 | show_text_with_color(&rect, 0, 0, "Save replay\nenter the filename...\n\n", color_15_brightwhite); |
||
836 | clear_kbd_buf(); |
||
837 | |||
838 | rect_type text_rect; |
||
839 | rect_type input_rect = {104, 64, 118, 256}; |
||
840 | offset4_rect_add(&text_rect, &input_rect, -2, 0, 2, 0); |
||
841 | //peel_type* peel = read_peel_from_screen(&input_rect); |
||
842 | draw_rect(&text_rect, bgcolor); |
||
843 | current_target_surface = onscreen_surface_; |
||
844 | screen_updates_suspended = 0; |
||
845 | need_full_redraw = 1; // lazy: instead of neatly restoring the dialog peel, just redraw the whole screen |
||
846 | |||
847 | char input_filename[POP_MAX_PATH] = ""; |
||
848 | int input_length; |
||
849 | do { |
||
850 | input_length = input_str(&input_rect, input_filename, 64, "", 0, 0, color, bgcolor); |
||
851 | } while (input_length == 0); // filename must be at least 1 character |
||
852 | |||
853 | if (input_length < 0) { |
||
854 | return 0; // Escape was pressed -> discard the replay |
||
855 | } |
||
856 | |||
857 | char full_filename[POP_MAX_PATH] = ""; |
||
858 | snprintf(full_filename, sizeof(full_filename), "%s/%s.p1r", replays_folder, input_filename); |
||
859 | |||
860 | // create the "replays" folder if it does not exist already |
||
861 | #if defined WIN32 || _WIN32 || WIN64 || _WIN64 |
||
862 | mkdir (replays_folder); |
||
863 | #else |
||
864 | mkdir (replays_folder, 0700); |
||
865 | #endif |
||
866 | |||
867 | // NOTE: We currently overwrite the replay file if it exists already. Maybe warn / ask for confirmation?? |
||
868 | |||
869 | replay_fp = fopen(full_filename, "wb"); |
||
870 | if (replay_fp != NULL) { |
||
871 | fwrite(replay_magic_number, COUNT(replay_magic_number), 1, replay_fp); // magic number "P1R" |
||
872 | fwrite(&replay_format_class, sizeof(replay_format_class), 1, replay_fp); |
||
873 | putc(REPLAY_FORMAT_CURR_VERSION, replay_fp); |
||
874 | putc(REPLAY_FORMAT_DEPRECATION_NUMBER, replay_fp); |
||
875 | Sint64 seconds = time(NULL); |
||
876 | fwrite(&seconds, sizeof(seconds), 1, replay_fp); |
||
877 | // levelset_name |
||
878 | putc(strnlen(levelset_name, UINT8_MAX), replay_fp); // length of the levelset name (is zero for original levels) |
||
879 | fputs(levelset_name, replay_fp); |
||
880 | // implementation name |
||
881 | putc(strnlen(implementation_name, UINT8_MAX), replay_fp); |
||
882 | fputs(implementation_name, replay_fp); |
||
883 | // embed a savestate into the replay |
||
884 | fwrite(&savestate_size, sizeof(savestate_size), 1, replay_fp); |
||
885 | fwrite(savestate_buffer, savestate_size, 1, replay_fp); |
||
886 | |||
887 | // save the options, organized per section |
||
888 | byte temp_options[POP_MAX_OPTIONS_SIZE]; |
||
889 | for (int i = 0; i < COUNT(replay_options_sections); ++i) { |
||
890 | dword section_size = save_options_to_buffer(temp_options, sizeof(temp_options), replay_options_sections[i].section_func); |
||
891 | fwrite(§ion_size, sizeof(section_size), 1, replay_fp); |
||
892 | fwrite(temp_options, section_size, 1, replay_fp); |
||
893 | } |
||
894 | |||
895 | // save the rest of the replay data |
||
896 | fwrite(&start_level, sizeof(start_level), 1, replay_fp); |
||
897 | fwrite(&saved_random_seed, sizeof(saved_random_seed), 1, replay_fp); |
||
898 | num_replay_ticks = curr_tick; |
||
899 | fwrite(&num_replay_ticks, sizeof(num_replay_ticks), 1, replay_fp); |
||
900 | fwrite(moves, num_replay_ticks, 1, replay_fp); |
||
901 | fclose(replay_fp); |
||
902 | replay_fp = NULL; |
||
903 | } |
||
904 | return 1; |
||
905 | } |
||
906 | |||
907 | byte open_next_replay_file() { |
||
908 | if (next_replay_number > num_replay_files-1) { |
||
909 | return 0; // reached the last replay file, return to title screen |
||
910 | } |
||
911 | current_replay_number = next_replay_number; |
||
912 | ++next_replay_number; // cycle |
||
913 | open_replay_file(replay_list[current_replay_number].filename); |
||
914 | if (replay_file_open) { |
||
915 | return 1; |
||
916 | } |
||
917 | return 0; |
||
918 | } |
||
919 | |||
920 | void replay_cycle() { |
||
921 | need_replay_cycle = 0; |
||
922 | skipping_replay = 0; |
||
923 | stop_sounds(); |
||
924 | if (current_replay_number == -1 /* opened .P1R file directly, so cycling is disabled */ || |
||
925 | !open_next_replay_file() || |
||
926 | !load_replay() |
||
927 | ) { |
||
928 | // there is no replay to be cycled to after the current one --> restart the game |
||
929 | replaying = 0; |
||
930 | restore_normal_options(); |
||
931 | start_game(); |
||
932 | return; |
||
933 | } |
||
934 | curr_tick = 0; |
||
935 | apply_replay_options(); |
||
936 | restore_savestate_from_buffer(); |
||
937 | show_level(); |
||
938 | } |
||
939 | |||
940 | int load_replay() { |
||
941 | if (!replay_file_open) { |
||
942 | next_replay_number = 0; |
||
943 | if (!open_next_replay_file()) { |
||
944 | return 0; |
||
945 | } |
||
946 | } |
||
947 | if (savestate_buffer == NULL) |
||
948 | savestate_buffer = malloc(MAX_SAVESTATE_SIZE); |
||
949 | if (replay_fp != NULL && savestate_buffer != NULL) { |
||
950 | replay_header_type header = {0}; |
||
951 | char error_message[REPLAY_HEADER_ERROR_MESSAGE_MAX]; |
||
952 | int ok = read_replay_header(&header, replay_fp, error_message); |
||
953 | if (!ok) { |
||
954 | printf("Error loading replay: %s!\n", error_message); |
||
955 | fclose(replay_fp); |
||
956 | replay_fp = NULL; |
||
957 | replay_file_open = 0; |
||
958 | return 0; |
||
959 | } |
||
960 | |||
961 | memcpy(replay_levelset_name, header.levelset_name, sizeof(header.levelset_name)); |
||
962 | |||
963 | // load the savestate |
||
964 | fread(&savestate_size, sizeof(savestate_size), 1, replay_fp); |
||
965 | fread(savestate_buffer, savestate_size, 1, replay_fp); |
||
966 | |||
967 | // load the replay options, organized per section |
||
968 | for (int i = 0; i < COUNT(replay_options_sections); ++i) { |
||
969 | dword section_size = 0; |
||
970 | fread(§ion_size, sizeof(section_size), 1, replay_fp); |
||
971 | fread(replay_options_sections[i].replay_data, section_size, 1, replay_fp); |
||
972 | replay_options_sections[i].data_size = section_size; |
||
973 | } |
||
974 | |||
975 | // load the rest of the replay data |
||
976 | fread(&start_level, sizeof(start_level), 1, replay_fp); |
||
977 | fread(&saved_random_seed, sizeof(saved_random_seed), 1, replay_fp); |
||
978 | fread(&num_replay_ticks, sizeof(num_replay_ticks), 1, replay_fp); |
||
979 | fread(moves, num_replay_ticks, 1, replay_fp); |
||
980 | fclose(replay_fp); |
||
981 | replay_fp = NULL; |
||
982 | replay_file_open = 0; |
||
983 | return 1; // success |
||
984 | } |
||
985 | return 0; |
||
986 | } |
||
987 | |||
988 | void key_press_while_recording(int* key_ptr) { |
||
989 | int key = *key_ptr; |
||
990 | switch(key) { |
||
991 | case SDL_SCANCODE_A | WITH_CTRL: |
||
992 | special_move = MOVE_RESTART_LEVEL; |
||
993 | break; |
||
994 | case SDL_SCANCODE_R | WITH_CTRL: |
||
995 | save_recorded_replay(); |
||
996 | recording = 0; |
||
997 | default: |
||
998 | break; |
||
999 | } |
||
1000 | } |
||
1001 | |||
1002 | void key_press_while_replaying(int* key_ptr) { |
||
1003 | int key = *key_ptr; |
||
1004 | switch(key) { |
||
1005 | case 0: // 'no key pressed' |
||
1006 | break; |
||
1007 | default: |
||
1008 | // cannot manually do most stuff during a replay, so cancel the pressed key... |
||
1009 | *key_ptr = 1; // don't set to zero (we would be unable to unpause a replay because all keys are ignored) |
||
1010 | // (1 is not in use as a scancode, see https://wiki.libsdl.org/SDLScancodeLookup) |
||
1011 | break; |
||
1012 | // ...but these are allowable actions: |
||
1013 | case SDL_SCANCODE_ESCAPE: // pause |
||
1014 | case SDL_SCANCODE_ESCAPE | WITH_SHIFT: |
||
1015 | case SDL_SCANCODE_SPACE: // time |
||
1016 | case SDL_SCANCODE_S | WITH_CTRL: // sound toggle |
||
1017 | case SDL_SCANCODE_V | WITH_CTRL: // version |
||
1018 | case SDL_SCANCODE_C: // room numbers |
||
1019 | case SDL_SCANCODE_C | WITH_SHIFT: |
||
1020 | case SDL_SCANCODE_I | WITH_SHIFT: // invert |
||
1021 | case SDL_SCANCODE_B | WITH_SHIFT: // blind |
||
1022 | case SDL_SCANCODE_T: // debug time |
||
1023 | break; |
||
1024 | case SDL_SCANCODE_R | WITH_CTRL: // restart game |
||
1025 | replaying = 0; |
||
1026 | restore_normal_options(); |
||
1027 | break; |
||
1028 | case SDL_SCANCODE_TAB: |
||
1029 | need_replay_cycle = 1; |
||
1030 | restore_normal_options(); |
||
1031 | break; |
||
1032 | case SDL_SCANCODE_F: // skip forward to next room |
||
1033 | skipping_replay = 1; |
||
1034 | replay_seek_target = replay_seek_0_next_room; |
||
1035 | break; |
||
1036 | case SDL_SCANCODE_F | WITH_SHIFT: // skip forward to start of next level |
||
1037 | skipping_replay = 1; |
||
1038 | replay_seek_target = replay_seek_1_next_level; |
||
1039 | break; |
||
1040 | } |
||
1041 | } |
||
1042 | |||
1043 | #endif // USE_REPLAY |