Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | ** |
| 2 | |||
| 3 | xrick - version #041027 |
||
| 4 | |||
| 5 | Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net) |
||
| 6 | |||
| 7 | http://www.bigorno.net/xrick/ |
||
| 8 | |||
| 9 | |||
| 10 | ----------------------------------------------------------------------------- |
||
| 11 | Bugfixes and additions by Pierre-Marie Baty: |
||
| 12 | |||
| 13 | - 32-bit video mode |
||
| 14 | - Texture filter (software filtering) |
||
| 15 | - Fullscreen is now 640x480 instead of 320x200 |
||
| 16 | - Much simplified video code |
||
| 17 | - True EGA screen layout |
||
| 18 | - True DOS intro screens |
||
| 19 | - Game speeded up a bit to match the original DOS speed |
||
| 20 | - Integer size warnings in code fixed |
||
| 21 | - Game freeze on NULL sound pointer fixed |
||
| 22 | - Submap 19 fixed (reverted to original Rick Dangerous map chain list) |
||
| 23 | - Picking up of entities when zombie fixed |
||
| 24 | - Bullets escaping crash bug fixed |
||
| 25 | - Bad guys escaping crash bug fixed |
||
| 26 | - Map intro screen not running fast enough fixed |
||
| 27 | - Map intro tunes never ending fixed |
||
| 28 | - Miscellaneous fixes |
||
| 29 | |||
| 30 | Todo list: |
||
| 31 | - Bug: software filter leaves garbage on screen with moving entities (seldom) |
||
| 32 | - Switch to OpenGL rendering w/ true hardware filtering (will fix the above) |
||
| 33 | - Get rid of SDL, way too slow |
||
| 34 | |||
| 35 | THIS IS AN UNOFFICIAL VERSION OF XRICK. I AM NOT THE AUTHOR OF THIS PROGRAM. |
||
| 36 | THE ORIGINAL AUTHOR OF XRICK IS BigOrno (bigorno@bigorno.net). |
||
| 37 | -- Pierre-Marie Baty |
||
| 38 | ----------------------------------------------------------------------------- |
||
| 39 | |||
| 40 | |||
| 41 | |||
| 42 | ** LICENSE AGREEMENT & LEGAL BABLE |
||
| 43 | |||
| 44 | I have written the xrick code. However, graphics and maps and sounds |
||
| 45 | are by the authors of the original Rick Dangerous game, and "Rick |
||
| 46 | Dangerous" remains a trademark of its owner(s) -- maybe Core Design |
||
| 47 | (who wrote the game) or FireBird (who published it). As of today, I |
||
| 48 | have not been successful at contacting Core Design. |
||
| 49 | |||
| 50 | This makes it a bit difficult to formally release the whole code, |
||
| 51 | including data for graphics and maps and sounds, under the terms of |
||
| 52 | licences such as the GNU General Public Licence. So the code is |
||
| 53 | released "in the spirit" of the GNU GPL. Whatever that means. |
||
| 54 | |||
| 55 | This program is distributed in the hope that it will be useful, but |
||
| 56 | WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
||
| 57 | or FITNESS FOR A PARTICULAR PURPOSE. |
||
| 58 | |||
| 59 | |||
| 60 | |||
| 61 | ** HOWTO |
||
| 62 | |||
| 63 | Build: Needs Microsoft Visual C++ 6 |
||
| 64 | |||
| 65 | Usage: 'xrick --help' will tell you all about command-line options. |
||
| 66 | |||
| 67 | Controls: |
||
| 68 | |||
| 69 | - left, right, up (jump) or down (crawl): arrow keys or Z, X, O and K. |
||
| 70 | - fire: SPACE, end: E, pause: P, exit: ESC. |
||
| 71 | - use left, right, up, down + fire to poke something with your stick, |
||
| 72 | lay a stick of dynamite, or fire a bullet. |
||
| 73 | - toggle fullscreen: Alt+ENTER. |
||
| 74 | - mute: F4 ; volume up/down: F5, F6. |
||
| 75 | - toggle texture filter on/off: F7. |
||
| 76 | |||
| 77 | Enjoy! |
||
| 78 | |||
| 79 | |||
| 80 | |||
| 81 | ** |
||
| 82 | |||
| 83 | |||
| 84 | |||
| 85 |