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11 | pmbaty | 1 | #!/bin/sh |
2 | |||
3 | MY_PATH="$(dirname "$0")" |
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4 | |||
5 | APP_NAME="Rick Dangerous" |
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6 | APP_VERSION="1.4" |
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7 | APP_COPYRIGHT="© 2016 Pierre-Marie Baty |
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8 | © 2002 BigOrno |
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9 | © 1989 CORE Design |
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10 | Artwork by Simon Phipps" |
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11 | BUNDLE_ID="com.pmbaty.rick.rickdangerous" |
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12 | ICON_FILE="icon.png" |
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13 | |||
14 | # compiler and linker flags to use |
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15 | CPPFLAGS="-Isrc -Ilib/SDL2/include" |
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16 | LDFLAGS="" |
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17 | |||
18 | cd "${MY_PATH}" || exit 1 |
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19 | |||
20 | # cleanup |
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21 | rm -rf .build |
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22 | if [ "$(uname)" = "Darwin" ]; then |
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23 | # macOS |
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24 | rm -rf "${APP_NAME}.app" |
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25 | ARCHS="x86_64 arm64" |
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26 | CPPFLAGS="-mmacosx-version-min=10.11 ${CPPFLAGS}" |
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27 | LDFLAGS="-mmacosx-version-min=10.11 -framework Cocoa -framework OpenGL -Flib/SDL2/macOS -framework SDL2 -rpath @loader_path/../Frameworks ${LDFLAGS}" |
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28 | else |
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29 | # Linux/BSD/whatever |
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30 | rm -rf "${APP_NAME}.$(uname)-$(uname -m)" |
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31 | ARCHS="$(uname -m)" |
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32 | CPPFLAGS="${CPPFLAGS}" |
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33 | LDFLAGS="-L/usr/local/lib -lSDL2 -lpthread -lm ${LDFLAGS}" |
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34 | test "$(uname)" = "FreeBSD" && LDFLAGS="-linotify -lusbhid ${LDFLAGS}" |
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35 | fi |
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36 | |||
37 | # read the source files list from the Visual Studio project file if it exists, else list all the .c files from "lib" and "src" |
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38 | if [ -f "${APP_NAME}.vcxproj" ]; then |
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39 | SRCLIST="$(grep "<ClCompile " "${APP_NAME}.vcxproj"|awk -F\" '{print $2}'|tr '\\' '/')" |
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40 | else |
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41 | SRCLIST="$(find lib -name '*.c') $(find src -name '*.c')" |
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42 | fi |
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43 | |||
44 | # for each specified architecture... |
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45 | THIN_OUTPUTS= |
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46 | for ARCH in ${ARCHS}; do |
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47 | rm -rf ".build/${ARCH}" |
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48 | mkdir -p ".build/${ARCH}" || exit 1 |
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49 | OPTIONAL_ARCH_FLAG="$(test "${ARCH}" = "${ARCHS}" || echo "-arch ${ARCH}")" |
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50 | |||
51 | # compile source files |
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52 | echo "Compiling for ${ARCH}..." |
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53 | for SRCFILE in ${SRCLIST}; do |
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54 | echo "${SRCFILE}" |
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55 | cc -o ".build/${ARCH}/$(basename "${SRCFILE}").o" -c "${SRCFILE}" ${OPTIONAL_ARCH_FLAG} ${CPPFLAGS} || exit 1 |
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56 | done |
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57 | |||
58 | # link them together |
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59 | echo "Linking for ${ARCH}..." |
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60 | cc -o ".build/${ARCH}/a.out" ".build/${ARCH}/"*".o" ${OPTIONAL_ARCH_FLAG} ${LDFLAGS} || exit 1 |
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61 | THIN_OUTPUTS="${THIN_OUTPUTS} .build/${ARCH}/a.out" |
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62 | done |
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63 | |||
64 | if [ "$(uname)" = "Darwin" ]; then |
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65 | # create the macOS app layout |
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66 | echo "Creating macOS app layout..." |
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67 | mkdir "${APP_NAME}.app" || exit 1 |
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68 | mkdir "${APP_NAME}.app/Contents" || exit 1 |
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69 | mkdir "${APP_NAME}.app/Contents/MacOS" || exit 1 |
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70 | mkdir "${APP_NAME}.app/Contents/Frameworks" || exit 1 |
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71 | mkdir "${APP_NAME}.app/Contents/Resources" || exit 1 |
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72 | |||
73 | # generate and deploy fat Mach-O executable |
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74 | echo "Generating fat executable..." |
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75 | lipo ${THIN_OUTPUTS} -create -output "${APP_NAME}.app/Contents/MacOS/${APP_NAME}" || exit 1 |
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76 | |||
77 | # deploy the SDL2 framework |
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78 | echo "Deploying SDL2 framework..." |
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79 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework" || exit 1 |
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80 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions" || exit 1 |
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81 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A" || exit 1 |
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82 | cp lib/SDL2/macOS/SDL2.framework/SDL2 "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2" || exit 1 |
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83 | ln -s Versions/A/SDL2 "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/SDL2" || exit 1 |
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84 | cp -LR lib/SDL2/macOS/SDL2.framework/Resources "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A" || exit 1 |
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85 | ln -s Versions/A/Resources "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Resources" || exit 1 |
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86 | |||
87 | # deploy the game data |
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88 | echo "Deploying game data..." |
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89 | cp -LR sounds "${APP_NAME}.app/Contents/Resources" || exit 1 |
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90 | |||
91 | # generate and deploy the app icon |
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92 | echo "Generating app icon..." |
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93 | mkdir ".build/${APP_NAME}.iconset" || exit 1 |
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94 | sips -z 16 16 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_16x16.png" > /dev/null |
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95 | sips -z 32 32 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_16x16@2x.png" > /dev/null |
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96 | sips -z 32 32 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_32x32.png" > /dev/null |
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97 | sips -z 64 64 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_32x32@2x.png" > /dev/null |
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98 | sips -z 128 128 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_128x128.png" > /dev/null |
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99 | sips -z 256 256 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_128x128@2x.png" > /dev/null |
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100 | sips -z 256 256 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_256x256.png" > /dev/null |
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101 | sips -z 512 512 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_256x256@2x.png" > /dev/null |
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102 | sips -z 512 512 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_512x512.png" > /dev/null |
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103 | sips -z 1024 1024 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_512x512@2x.png" > /dev/null |
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104 | iconutil -c icns ".build/${APP_NAME}.iconset" -o "${APP_NAME}.app/Contents/Resources/AppIcon.icns" || exit 1 |
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105 | |||
106 | # generate the PkgInfo file |
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107 | echo -n "APPL???" > "${APP_NAME}.app/Contents/PkgInfo" || exit 1 |
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108 | |||
109 | # generate the Info.plist |
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110 | ( |
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111 | echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>" |
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112 | echo "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">" |
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113 | echo "<plist version=\"1.0\">" |
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114 | echo "<dict>" |
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115 | echo " <key>CFBundleDevelopmentRegion</key>" |
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116 | echo " <string>en</string>" |
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117 | echo " <key>CFBundleExecutable</key>" |
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118 | echo " <string>${APP_NAME}</string>" |
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119 | echo " <key>CFBundleIconFile</key>" |
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120 | echo " <string>AppIcon.icns</string>" |
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121 | echo " <key>CFBundleIdentifier</key>" |
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122 | echo " <string>${BUNDLE_ID}</string>" |
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123 | echo " <key>CFBundleInfoDictionaryVersion</key>" |
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124 | echo " <string>6.0</string>" |
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125 | echo " <key>CFBundleName</key>" |
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126 | echo " <string>${APP_NAME}</string>" |
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127 | echo " <key>CFBundleVersion</key>" |
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128 | echo " <string>${APP_VERSION}</string>" |
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129 | echo " <key>NSHumanReadableCopyright</key>" |
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130 | echo " <string>${APP_COPYRIGHT}</string>" |
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131 | echo " <key>CFBundlePackageType</key>" |
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132 | echo " <string>APPL</string>" |
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133 | echo " <key>CFBundleSignature</key>" |
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134 | echo " <string>????</string>" |
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135 | echo "</dict>" |
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136 | echo "</plist>" |
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137 | ) > "${APP_NAME}.app/Contents/Info.plist" || exit 1 |
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138 | |||
139 | echo "Output app bundle: ${APP_NAME}.app" |
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140 | else |
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141 | # Linux/BSD/whatever: simply retrieve the compiled executable |
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142 | cp ".build/${ARCH}/a.out" "${APP_NAME}.$(uname)-$(uname -m)" |
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143 | |||
144 | echo "Output executable: ${APP_NAME}.$(uname)-$(uname -m)" |
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145 | fi |
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146 | |||
147 | # finished |
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148 | echo "${APP_NAME} was built successfully" |
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149 | exit 0 |
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150 | |||
151 | |||
152 | |||
153 | |||
154 | |||
155 | |||
156 | |||
157 | |||
158 | |||
159 | |||
160 | |||
161 | |||
162 | rm -rf "${APP_NAME}.app" |
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163 | |||
164 | # create app bundle |
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165 | echo "Creating macOS app layout..." |
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166 | mkdir "${APP_NAME}.app" || exit 1 |
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167 | mkdir "${APP_NAME}.app/Contents" || exit 1 |
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168 | mkdir "${APP_NAME}.app/Contents/MacOS" || exit 1 |
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169 | mkdir "${APP_NAME}.app/Contents/Frameworks" || exit 1 |
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170 | mkdir "${APP_NAME}.app/Contents/Resources" || exit 1 |
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171 | |||
172 | # target El Capitan |
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173 | for ARCH in x86_64 arm64; do |
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174 | cc -mmacosx-version-min=10.11 -arch "${ARCH}" *.c osx-sdlmain.m -I3rdparty/SDL2/include -framework Foundation -framework Cocoa -F3rdparty/SDL2/macOS -framework SDL2 -rpath "@loader_path/../Frameworks" -o "${APP_NAME}.mac-${ARCH}" |
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175 | if [ ! "_$?" = "_0" ]; then |
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176 | rm -rf "${APP_NAME}.app" |
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177 | exit 1 |
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178 | fi |
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179 | done |
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180 | lipo "${APP_NAME}.mac-x86_64" "${APP_NAME}.mac-arm64" -create -output "${APP_NAME}.app/Contents/MacOS/${APP_NAME}" |
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181 | if [ ! "_$?" = "_0" ]; then |
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182 | rm "${APP_NAME}.mac-x86_64" "${APP_NAME}.mac-arm64" |
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183 | rm -rf "${APP_NAME}.app" |
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184 | exit 1 |
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185 | fi |
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186 | rm "${APP_NAME}.mac-x86_64" "${APP_NAME}.mac-arm64" |
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187 | |||
188 | # deploy the SDL2 framework |
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189 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework" || exit 1 |
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190 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions" || exit 1 |
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191 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A" || exit 1 |
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192 | cp 3rdparty/SDL2/macOS/SDL2.framework/SDL2 "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2" || exit 1 |
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193 | ln -s Versions/A/SDL2 "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/SDL2" || exit 1 |
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194 | cp -LR 3rdparty/SDL2/macOS/SDL2.framework/Resources "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A" || exit 1 |
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195 | ln -s Versions/A/Resources "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Resources" || exit 1 |
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196 | |||
197 | # deploy icon |
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198 | mkdir "__${APP_NAME}.iconset" |
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199 | sips -z 16 16 "${ICON_FILE}" --out "__${APP_NAME}.iconset/icon_16x16.png" > /dev/null |
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200 | sips -z 32 32 "${ICON_FILE}" --out "__${APP_NAME}.iconset/icon_16x16@2x.png" > /dev/null |
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201 | sips -z 32 32 "${ICON_FILE}" --out "__${APP_NAME}.iconset/icon_32x32.png" > /dev/null |
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202 | sips -z 64 64 "${ICON_FILE}" --out "__${APP_NAME}.iconset/icon_32x32@2x.png" > /dev/null |
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203 | sips -z 128 128 "${ICON_FILE}" --out "__${APP_NAME}.iconset/icon_128x128.png" > /dev/null |
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204 | sips -z 256 256 "${ICON_FILE}" --out "__${APP_NAME}.iconset/icon_128x128@2x.png" > /dev/null |
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205 | sips -z 256 256 "${ICON_FILE}" --out "__${APP_NAME}.iconset/icon_256x256.png" > /dev/null |
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206 | sips -z 512 512 "${ICON_FILE}" --out "__${APP_NAME}.iconset/icon_256x256@2x.png" > /dev/null |
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207 | sips -z 512 512 "${ICON_FILE}" --out "__${APP_NAME}.iconset/icon_512x512.png" > /dev/null |
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208 | sips -z 1024 1024 "${ICON_FILE}" --out "__${APP_NAME}.iconset/icon_512x512@2x.png" > /dev/null |
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209 | iconutil -c icns "__${APP_NAME}.iconset" |
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210 | if [ ! "_$?" = "_0" ]; then |
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211 | rm -rf "__${APP_NAME}.iconset" |
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212 | rm -rf "${APP_NAME}.app" |
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213 | exit 1 |
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214 | fi |
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215 | rm -rf "__${APP_NAME}.iconset" |
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216 | mv "__${APP_NAME}.icns" "${APP_NAME}.app/Contents/Resources/${APP_NAME}.icns" |
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217 | |||
218 | # deploy resources |
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219 | cp -r "../sounds" "${APP_NAME}.app/Contents/Resources" |
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220 | |||
221 | # create PkgInfo file |
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222 | printf "%s" "APPL???" > "${APP_NAME}.app/Contents/PkgInfo" |
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223 | |||
224 | # create Info.plist |
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225 | ( |
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226 | echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>" |
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227 | echo "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">" |
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228 | echo "<plist version=\"1.0\">" |
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229 | echo "<dict>" |
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230 | echo " <key>CFBundleDevelopmentRegion</key>" |
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231 | echo " <string>en</string>" |
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232 | echo " <key>CFBundleExecutable</key>" |
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233 | echo " <string>${APP_NAME}</string>" |
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234 | echo " <key>CFBundleIconFile</key>" |
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235 | echo " <string>${APP_NAME}.icns</string>" |
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236 | echo " <key>CFBundleIdentifier</key>" |
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237 | echo " <string>${BUNDLE_ID}</string>" |
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238 | echo " <key>CFBundleInfoDictionaryVersion</key>" |
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239 | echo " <string>6.0</string>" |
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240 | echo " <key>CFBundleName</key>" |
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241 | echo " <string>${APP_NAME}</string>" |
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242 | echo " <key>CFBundleVersion</key>" |
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243 | echo " <string>${APP_VERSION}</string>" |
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244 | echo " <key>NSHumanReadableCopyright</key>" |
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245 | echo " <string>${APP_COPYRIGHT}</string>" |
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246 | echo " <key>CFBundlePackageType</key>" |
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247 | echo " <string>APPL</string>" |
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248 | echo " <key>CFBundleSignature</key>" |
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249 | echo " <string>????</string>" |
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250 | echo "</dict>" |
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251 | echo "</plist>" |
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252 | ) > "${APP_NAME}.app/Contents/Info.plist" |
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253 | |||
254 | # finished |
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255 | echo "${APP_NAME} was built successfully" |
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256 | exit 0 |