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9 | pmbaty | 1 | #!/bin/sh |
2 | |||
3 | MY_PATH="$(dirname "$0")" |
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4 | |||
5 | APP_NAME="Carmageddon" |
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6 | APP_VERSION="1.0" |
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7 | APP_COPYRIGHT="© 2023 Pierre-Marie Baty |
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8 | © 2023 Dethrace Labs |
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9 | © 1997 Stainless Games" |
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10 | BUNDLE_ID="com.pmbaty.carmageddon" |
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11 | ICON_FILE="icon.png" |
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12 | |||
13 | # compiler and linker flags to use |
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14 | CPPFLAGS="-DDETHRACE_FIX_BUGS=1 -Isrc/harness/include -Isrc/harness -Isrc/smackw32/include -Isrc/BRSRC13/include -Isrc/BRSRC13 -Isrc/S3/include -Isrc/S3 -Isrc/DETHRACE/common -Isrc/DETHRACE/pd -Isrc/DETHRACE -Ilib/glad/include -Ilib/libsmacker -Ilib/miniaudio/include -Ilib/miniaudio/include/miniaudio -Ilib/SDL2 -Ilib" |
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15 | LDFLAGS="" |
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16 | |||
17 | cd "${MY_PATH}" || exit 1 |
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18 | |||
19 | # cleanup |
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20 | rm -rf .build |
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21 | if [ "$(uname)" = "Darwin" ]; then |
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22 | # macOS |
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23 | rm -rf "${APP_NAME}.app" |
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24 | ARCHS="x86_64 arm64" |
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25 | CPPFLAGS="-mmacosx-version-min=10.11 ${CPPFLAGS}" |
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26 | LDFLAGS="-mmacosx-version-min=10.11 -framework Cocoa -framework OpenGL -F. -framework SDL2 -rpath @loader_path/../Frameworks ${LDFLAGS}" |
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27 | else |
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28 | # Linux/BSD/whatever |
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29 | rm -rf "${APP_NAME}.$(uname)-$(uname -m)" |
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30 | ARCHS="$(uname -m)" |
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31 | CPPFLAGS="${CPPFLAGS}" |
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32 | LDFLAGS="-L/usr/local/lib -lSDL2 -lpthread -lm ${LDFLAGS}" |
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33 | test "$(uname)" = "FreeBSD" && LDFLAGS="-linotify -lusbhid -lexecinfo ${LDFLAGS}" |
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34 | fi |
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35 | |||
36 | # read the source files list from the Visual Studio project file if it exists, else list all the .c files from "lib" and "src" |
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37 | if [ -f "${APP_NAME}.vcxproj" ]; then |
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38 | SRCLIST="$(grep "<ClCompile " "${APP_NAME}.vcxproj"|awk -F\" '{print $2}'|tr '\\' '/')" |
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39 | else |
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40 | SRCLIST="$(find lib -name '*.c') $(find src -name '*.c')" |
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41 | fi |
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42 | |||
43 | # generate the shader programs |
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44 | echo "Compacting GLSL shaders..." |
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45 | cd src/harness || exit 1 |
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46 | for SHADER in resources/*.glsl; do |
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47 | SYMBOL_NAME="$(echo "${SHADER}"|tr '[:lower:]' '[:upper:]'|sed 's/[\.\/]/_/g')" |
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48 | echo "${SHADER} -> ${SYMBOL_NAME}" |
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49 | ( |
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50 | echo "// Auto generated file." |
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51 | echo "static const char ${SYMBOL_NAME}[] =" |
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52 | echo "{" |
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53 | cat "${SHADER}"|hexdump -e '16/1 "%02x" "\n"' -v|sed 's/[0-9a-f][0-9a-f]/0x&, /g' || exit 1 |
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54 | echo "};" |
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55 | ) > "${SHADER}.h" || exit 1 |
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56 | done |
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57 | cd ../.. |
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58 | |||
59 | # for each specified architecture... |
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60 | THIN_OUTPUTS= |
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61 | for ARCH in ${ARCHS}; do |
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62 | rm -rf ".build/${ARCH}" |
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63 | mkdir -p ".build/${ARCH}" || exit 1 |
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64 | OPTIONAL_ARCH_FLAG="$(test "${ARCH}" = "${ARCHS}" || echo "-arch ${ARCH}")" |
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65 | |||
66 | # compile source files |
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67 | echo "Compiling for ${ARCH}..." |
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68 | for SRCFILE in ${SRCLIST}; do |
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69 | echo "${SRCFILE}" |
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70 | cc -o ".build/${ARCH}/$(basename "${SRCFILE}").o" -c "${SRCFILE}" ${OPTIONAL_ARCH_FLAG} ${CPPFLAGS} || exit 1 |
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71 | done |
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72 | |||
73 | # link them together |
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74 | echo "Linking for ${ARCH}..." |
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75 | cc -o ".build/${ARCH}/${APP_NAME}" ".build/${ARCH}/"*".o" ${OPTIONAL_ARCH_FLAG} ${LDFLAGS} || exit 1 |
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76 | THIN_OUTPUTS="${THIN_OUTPUTS} .build/${ARCH}/a.out" |
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77 | done |
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78 | |||
79 | if [ "$(uname)" = "Darwin" ]; then |
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80 | # create the macOS app layout |
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81 | echo "Creating macOS app layout..." |
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82 | mkdir "${APP_NAME}.app" || exit 1 |
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83 | mkdir "${APP_NAME}.app/Contents" || exit 1 |
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84 | mkdir "${APP_NAME}.app/Contents/MacOS" || exit 1 |
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85 | mkdir "${APP_NAME}.app/Contents/Frameworks" || exit 1 |
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86 | mkdir "${APP_NAME}.app/Contents/Resources" || exit 1 |
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87 | |||
88 | # generate and deploy fat Mach-O executable |
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89 | echo "Generating fat executable..." |
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90 | lipo ${THIN_OUTPUTS} -create -output "${APP_NAME}.app/Contents/MacOS/${APP_NAME}" || exit 1 |
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91 | |||
92 | # deploy the SDL2 framework |
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93 | echo "Deploying SDL2 framework..." |
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94 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework" || exit 1 |
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95 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions" || exit 1 |
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96 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A" || exit 1 |
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97 | cp lib/SDL2/macOS/SDL2.framework/SDL2 "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2" || exit 1 |
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98 | ln -s Versions/A/SDL2 "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/SDL2" || exit 1 |
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99 | cp -LR lib/SDL2/macOS/SDL2.framework/Resources "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A" || exit 1 |
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100 | ln -s Versions/A/Resources "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Resources" || exit 1 |
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101 | |||
102 | # deploy the game data |
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103 | echo "Deploying game data..." |
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104 | cp -LR DATA "${APP_NAME}.app/Contents/Resources" || exit 1 |
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105 | |||
106 | # generate and deploy the app icon |
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107 | echo "Generating app icon..." |
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108 | mkdir ".build/${APP_NAME}.iconset" || exit 1 |
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109 | sips -z 16 16 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_16x16.png" > /dev/null |
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110 | sips -z 32 32 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_16x16@2x.png" > /dev/null |
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111 | sips -z 32 32 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_32x32.png" > /dev/null |
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112 | sips -z 64 64 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_32x32@2x.png" > /dev/null |
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113 | sips -z 128 128 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_128x128.png" > /dev/null |
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114 | sips -z 256 256 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_128x128@2x.png" > /dev/null |
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115 | sips -z 256 256 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_256x256.png" > /dev/null |
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116 | sips -z 512 512 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_256x256@2x.png" > /dev/null |
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117 | sips -z 512 512 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_512x512.png" > /dev/null |
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118 | sips -z 1024 1024 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_512x512@2x.png" > /dev/null |
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119 | iconutil -c icns ".build/${APP_NAME}.iconset" -o "${APP_NAME}.app/Contents/Resources/AppIcon.icns" || exit 1 |
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120 | |||
121 | # generate the PkgInfo file |
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122 | echo -n "APPL???" > "${APP_NAME}.app/Contents/PkgInfo" || exit 1 |
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123 | |||
124 | # generate the Info.plist |
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125 | ( |
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126 | echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>" |
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127 | echo "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">" |
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128 | echo "<plist version=\"1.0\">" |
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129 | echo "<dict>" |
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130 | echo " <key>CFBundleDevelopmentRegion</key>" |
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131 | echo " <string>en</string>" |
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132 | echo " <key>CFBundleExecutable</key>" |
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133 | echo " <string>${APP_NAME}</string>" |
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134 | echo " <key>CFBundleIconFile</key>" |
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135 | echo " <string>AppIcon.icns</string>" |
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136 | echo " <key>CFBundleIdentifier</key>" |
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137 | echo " <string>${BUNDLE_ID}</string>" |
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138 | echo " <key>CFBundleInfoDictionaryVersion</key>" |
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139 | echo " <string>6.0</string>" |
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140 | echo " <key>CFBundleName</key>" |
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141 | echo " <string>${APP_NAME}</string>" |
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142 | echo " <key>CFBundleVersion</key>" |
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143 | echo " <string>${APP_VERSION}</string>" |
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144 | echo " <key>NSHumanReadableCopyright</key>" |
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145 | echo " <string>${APP_COPYRIGHT}</string>" |
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146 | echo " <key>CFBundlePackageType</key>" |
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147 | echo " <string>APPL</string>" |
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148 | echo " <key>CFBundleSignature</key>" |
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149 | echo " <string>????</string>" |
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150 | echo "</dict>" |
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151 | echo "</plist>" |
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152 | ) > "${APP_NAME}.app/Contents/Info.plist" || exit 1 |
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153 | |||
154 | echo "Output app bundle: ${APP_NAME}.app" |
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155 | else |
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156 | # Linux/BSD/whatever: simply retrieve the compiled executable |
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157 | cp ".build/${ARCH}/a.out" "${APP_NAME}.$(uname)-$(uname -m)" |
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158 | |||
159 | echo "Output executable: ${APP_NAME}.$(uname)-$(uname -m)" |
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160 | fi |
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161 | |||
162 | # finished |
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163 | echo "${APP_NAME} was built successfully" |
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164 | exit 0 |