Go to most recent revision | Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 9 | pmbaty | 1 | #!/bin/sh |
| 2 | |||
| 3 | MY_PATH="$(dirname "$0")" |
||
| 4 | |||
| 5 | APP_NAME="Carmageddon" |
||
| 6 | APP_VERSION="1.0" |
||
| 7 | APP_COPYRIGHT="© 2023 Pierre-Marie Baty |
||
| 8 | © 2023 Dethrace Labs |
||
| 9 | © 1997 Stainless Games" |
||
| 10 | BUNDLE_ID="com.pmbaty.carmageddon" |
||
| 11 | ICON_FILE="icon.png" |
||
| 12 | |||
| 13 | # compiler and linker flags to use |
||
| 14 | CPPFLAGS="-DDETHRACE_FIX_BUGS=1 -Isrc/harness/include -Isrc/harness -Isrc/smackw32/include -Isrc/BRSRC13/include -Isrc/BRSRC13 -Isrc/S3/include -Isrc/S3 -Isrc/DETHRACE/common -Isrc/DETHRACE/pd -Isrc/DETHRACE -Ilib/glad/include -Ilib/libsmacker -Ilib/miniaudio/include -Ilib/miniaudio/include/miniaudio -Ilib/SDL2 -Ilib" |
||
| 15 | LDFLAGS="" |
||
| 16 | |||
| 17 | cd "${MY_PATH}" || exit 1 |
||
| 18 | |||
| 19 | # cleanup |
||
| 20 | rm -rf .build |
||
| 21 | if [ "$(uname)" = "Darwin" ]; then |
||
| 22 | # macOS |
||
| 23 | rm -rf "${APP_NAME}.app" |
||
| 24 | ARCHS="x86_64 arm64" |
||
| 25 | CPPFLAGS="-mmacosx-version-min=10.11 ${CPPFLAGS}" |
||
| 26 | LDFLAGS="-mmacosx-version-min=10.11 -framework Cocoa -framework OpenGL -F. -framework SDL2 -rpath @loader_path/../Frameworks ${LDFLAGS}" |
||
| 27 | else |
||
| 28 | # Linux/BSD/whatever |
||
| 29 | rm -rf "${APP_NAME}.$(uname)-$(uname -m)" |
||
| 30 | ARCHS="$(uname -m)" |
||
| 31 | CPPFLAGS="${CPPFLAGS}" |
||
| 32 | LDFLAGS="-L/usr/local/lib -lSDL2 -lpthread -lm ${LDFLAGS}" |
||
| 33 | test "$(uname)" = "FreeBSD" && LDFLAGS="-linotify -lusbhid -lexecinfo ${LDFLAGS}" |
||
| 34 | fi |
||
| 35 | |||
| 36 | # read the source files list from the Visual Studio project file if it exists, else list all the .c files from "lib" and "src" |
||
| 37 | if [ -f "${APP_NAME}.vcxproj" ]; then |
||
| 38 | SRCLIST="$(grep "<ClCompile " "${APP_NAME}.vcxproj"|awk -F\" '{print $2}'|tr '\\' '/')" |
||
| 39 | else |
||
| 40 | SRCLIST="$(find lib -name '*.c') $(find src -name '*.c')" |
||
| 41 | fi |
||
| 42 | |||
| 43 | # generate the shader programs |
||
| 44 | echo "Compacting GLSL shaders..." |
||
| 45 | cd src/harness || exit 1 |
||
| 46 | for SHADER in resources/*.glsl; do |
||
| 47 | SYMBOL_NAME="$(echo "${SHADER}"|tr '[:lower:]' '[:upper:]'|sed 's/[\.\/]/_/g')" |
||
| 48 | echo "${SHADER} -> ${SYMBOL_NAME}" |
||
| 49 | ( |
||
| 50 | echo "// Auto generated file." |
||
| 51 | echo "static const char ${SYMBOL_NAME}[] =" |
||
| 52 | echo "{" |
||
| 53 | cat "${SHADER}"|hexdump -e '16/1 "%02x" "\n"' -v|sed 's/[0-9a-f][0-9a-f]/0x&, /g' || exit 1 |
||
| 54 | echo "};" |
||
| 55 | ) > "${SHADER}.h" || exit 1 |
||
| 56 | done |
||
| 57 | cd ../.. |
||
| 58 | |||
| 59 | # for each specified architecture... |
||
| 60 | THIN_OUTPUTS= |
||
| 61 | for ARCH in ${ARCHS}; do |
||
| 62 | rm -rf ".build/${ARCH}" |
||
| 63 | mkdir -p ".build/${ARCH}" || exit 1 |
||
| 64 | OPTIONAL_ARCH_FLAG="$(test "${ARCH}" = "${ARCHS}" || echo "-arch ${ARCH}")" |
||
| 65 | |||
| 66 | # compile source files |
||
| 67 | echo "Compiling for ${ARCH}..." |
||
| 68 | for SRCFILE in ${SRCLIST}; do |
||
| 69 | echo "${SRCFILE}" |
||
| 70 | cc -o ".build/${ARCH}/$(basename "${SRCFILE}").o" -c "${SRCFILE}" ${OPTIONAL_ARCH_FLAG} ${CPPFLAGS} || exit 1 |
||
| 71 | done |
||
| 72 | |||
| 73 | # link them together |
||
| 74 | echo "Linking for ${ARCH}..." |
||
| 75 | cc -o ".build/${ARCH}/${APP_NAME}" ".build/${ARCH}/"*".o" ${OPTIONAL_ARCH_FLAG} ${LDFLAGS} || exit 1 |
||
| 76 | THIN_OUTPUTS="${THIN_OUTPUTS} .build/${ARCH}/a.out" |
||
| 77 | done |
||
| 78 | |||
| 79 | if [ "$(uname)" = "Darwin" ]; then |
||
| 80 | # create the macOS app layout |
||
| 81 | echo "Creating macOS app layout..." |
||
| 82 | mkdir "${APP_NAME}.app" || exit 1 |
||
| 83 | mkdir "${APP_NAME}.app/Contents" || exit 1 |
||
| 84 | mkdir "${APP_NAME}.app/Contents/MacOS" || exit 1 |
||
| 85 | mkdir "${APP_NAME}.app/Contents/Frameworks" || exit 1 |
||
| 86 | mkdir "${APP_NAME}.app/Contents/Resources" || exit 1 |
||
| 87 | |||
| 88 | # generate and deploy fat Mach-O executable |
||
| 89 | echo "Generating fat executable..." |
||
| 90 | lipo ${THIN_OUTPUTS} -create -output "${APP_NAME}.app/Contents/MacOS/${APP_NAME}" || exit 1 |
||
| 91 | |||
| 92 | # deploy the SDL2 framework |
||
| 93 | echo "Deploying SDL2 framework..." |
||
| 94 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework" || exit 1 |
||
| 95 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions" || exit 1 |
||
| 96 | mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A" || exit 1 |
||
| 97 | cp lib/SDL2/macOS/SDL2.framework/SDL2 "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2" || exit 1 |
||
| 98 | ln -s Versions/A/SDL2 "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/SDL2" || exit 1 |
||
| 99 | cp -LR lib/SDL2/macOS/SDL2.framework/Resources "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A" || exit 1 |
||
| 100 | ln -s Versions/A/Resources "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Resources" || exit 1 |
||
| 101 | |||
| 102 | # deploy the game data |
||
| 103 | echo "Deploying game data..." |
||
| 104 | cp -LR DATA "${APP_NAME}.app/Contents/Resources" || exit 1 |
||
| 105 | |||
| 106 | # generate and deploy the app icon |
||
| 107 | echo "Generating app icon..." |
||
| 108 | mkdir ".build/${APP_NAME}.iconset" || exit 1 |
||
| 109 | sips -z 16 16 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_16x16.png" > /dev/null |
||
| 110 | sips -z 32 32 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_16x16@2x.png" > /dev/null |
||
| 111 | sips -z 32 32 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_32x32.png" > /dev/null |
||
| 112 | sips -z 64 64 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_32x32@2x.png" > /dev/null |
||
| 113 | sips -z 128 128 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_128x128.png" > /dev/null |
||
| 114 | sips -z 256 256 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_128x128@2x.png" > /dev/null |
||
| 115 | sips -z 256 256 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_256x256.png" > /dev/null |
||
| 116 | sips -z 512 512 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_256x256@2x.png" > /dev/null |
||
| 117 | sips -z 512 512 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_512x512.png" > /dev/null |
||
| 118 | sips -z 1024 1024 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_512x512@2x.png" > /dev/null |
||
| 119 | iconutil -c icns ".build/${APP_NAME}.iconset" -o "${APP_NAME}.app/Contents/Resources/AppIcon.icns" || exit 1 |
||
| 120 | |||
| 121 | # generate the PkgInfo file |
||
| 122 | echo -n "APPL???" > "${APP_NAME}.app/Contents/PkgInfo" || exit 1 |
||
| 123 | |||
| 124 | # generate the Info.plist |
||
| 125 | ( |
||
| 126 | echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>" |
||
| 127 | echo "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">" |
||
| 128 | echo "<plist version=\"1.0\">" |
||
| 129 | echo "<dict>" |
||
| 130 | echo " <key>CFBundleDevelopmentRegion</key>" |
||
| 131 | echo " <string>en</string>" |
||
| 132 | echo " <key>CFBundleExecutable</key>" |
||
| 133 | echo " <string>${APP_NAME}</string>" |
||
| 134 | echo " <key>CFBundleIconFile</key>" |
||
| 135 | echo " <string>AppIcon.icns</string>" |
||
| 136 | echo " <key>CFBundleIdentifier</key>" |
||
| 137 | echo " <string>${BUNDLE_ID}</string>" |
||
| 138 | echo " <key>CFBundleInfoDictionaryVersion</key>" |
||
| 139 | echo " <string>6.0</string>" |
||
| 140 | echo " <key>CFBundleName</key>" |
||
| 141 | echo " <string>${APP_NAME}</string>" |
||
| 142 | echo " <key>CFBundleVersion</key>" |
||
| 143 | echo " <string>${APP_VERSION}</string>" |
||
| 144 | echo " <key>NSHumanReadableCopyright</key>" |
||
| 145 | echo " <string>${APP_COPYRIGHT}</string>" |
||
| 146 | echo " <key>CFBundlePackageType</key>" |
||
| 147 | echo " <string>APPL</string>" |
||
| 148 | echo " <key>CFBundleSignature</key>" |
||
| 149 | echo " <string>????</string>" |
||
| 150 | echo "</dict>" |
||
| 151 | echo "</plist>" |
||
| 152 | ) > "${APP_NAME}.app/Contents/Info.plist" || exit 1 |
||
| 153 | |||
| 154 | echo "Output app bundle: ${APP_NAME}.app" |
||
| 155 | else |
||
| 156 | # Linux/BSD/whatever: simply retrieve the compiled executable |
||
| 157 | cp ".build/${ARCH}/a.out" "${APP_NAME}.$(uname)-$(uname -m)" |
||
| 158 | |||
| 159 | echo "Output executable: ${APP_NAME}.$(uname)-$(uname -m)" |
||
| 160 | fi |
||
| 161 | |||
| 162 | # finished |
||
| 163 | echo "${APP_NAME} was built successfully" |
||
| 164 | exit 0 |