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1 | pmbaty | 1 | // playercard.cpp |
2 | |||
3 | #include "common.h" |
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4 | |||
5 | |||
6 | void PlayerCards_Init (void) |
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7 | { |
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8 | // this function resets the player cards array, preparing it for a new use |
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9 | |||
10 | playercards = NULL; // reset the array pointer |
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11 | playercard_count = 0; // and set the element count to zero |
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12 | |||
13 | return; // that's all there is |
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14 | } |
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15 | |||
16 | |||
17 | void PlayerCards_Shutdown (void) |
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18 | { |
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19 | // this function empties the player cards array, closing windows and freeing allocated resources |
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20 | |||
21 | int playercard_index; |
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22 | |||
23 | // for each player card we know... |
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24 | for (playercard_index = 0; playercard_index < playercard_count; playercard_index++) |
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25 | { |
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26 | if (IsWindow (playercards[playercard_index].hWnd)) |
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27 | DestroyWindow (playercards[playercard_index].hWnd); // close any eventual player card window |
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28 | SAFE_free ((void **) &playercards[playercard_index].fingertext); // free the player card's finger text buffer |
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29 | playercards[playercard_index].fingertext_length = 0; // and reset this buffer's size |
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30 | } |
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31 | SAFE_free ((void **) &playercards); // free the player cards array |
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32 | playercard_count = 0; // and reset the player cards count |
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33 | |||
34 | return; // finished |
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35 | } |
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36 | |||
37 | |||
38 | playercard_t *PlayerCard_FindOrCreate (const wchar_t *nickname) |
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39 | { |
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40 | // this function returns the index in the player cards array of the player card whose nickname is specified, |
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41 | // creating a new slot for him if he can't be found. |
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42 | |||
43 | playercard_t *playercard; |
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44 | int playercard_index; |
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45 | player_t *local_player; |
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46 | |||
47 | // see if we are already displaying this player card, loop through all of them... |
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48 | for (playercard_index = 0; playercard_index < playercard_count; playercard_index++) |
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49 | if (playercards[playercard_index].is_active && (_wcsicmp (nickname, playercards[playercard_index].nickname) == 0)) |
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50 | break; // break as soon as we find it |
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51 | |||
52 | // have we NOT found it ? |
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53 | if (playercard_index == playercard_count) |
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54 | { |
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55 | // no exact match found ; loop again to see if we have a similar name in the empty cards |
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56 | for (playercard_index = 0; playercard_index < playercard_count; playercard_index++) |
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57 | if (playercards[playercard_index].is_active && !playercards[playercard_index].got_reply |
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58 | && (_wcsnicmp (nickname, playercards[playercard_index].nickname, wcslen (playercards[playercard_index].nickname)) == 0)) |
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59 | break; // break as soon as we find it |
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60 | } |
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61 | |||
62 | // have we STILL NOT found it ? |
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63 | if (playercard_index == playercard_count) |
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64 | { |
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65 | // we haven't found it, so add a new player card in our array. See if there's a free slot first... |
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66 | for (playercard_index = 0; playercard_index < playercard_count; playercard_index++) |
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67 | if (!playercards[playercard_index].is_active) |
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68 | break; // break as soon as we find one |
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69 | |||
70 | // have we NOT found one ? if so, resize our player cards array and add this playercard in it |
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71 | if (playercard_index == playercard_count) |
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72 | { |
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73 | playercards = (playercard_t *) SAFE_realloc (playercards, playercard_count, playercard_count + 1, sizeof (playercard_t), false); |
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74 | playercard_count++; // we know now one player card more |
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75 | } |
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76 | |||
77 | // get a quick access to playercard. Only do it after the realloc, as the array may have moved. |
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78 | playercard = &playercards[playercard_index]; |
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79 | |||
80 | // find local player and see whether this player card is ours |
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81 | local_player = Player_FindByType (PLAYER_HUMAN); |
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82 | |||
83 | // reset some values for this new player card |
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84 | playercard->is_active = true; |
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85 | playercard->is_own = ((local_player != NULL) && (_wcsicmp (nickname, local_player->name) == 0)); |
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86 | wcscpy_s (playercard->nickname, WCHAR_SIZEOF (playercard->nickname), nickname); // save nickname |
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87 | playercard->got_reply = false; |
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88 | playercard->doesnt_exist = false; |
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89 | playercard->hWnd = NULL; |
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90 | playercard->fingertext = NULL; // no finger text yet |
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91 | playercard->fingertext_length = 0; |
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92 | playercard->gamestyleratings = NULL; // no game style ratings yet |
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93 | playercard->gamestylerating_count = 0; |
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94 | playercard->minutes_online = 0; |
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95 | playercard->seconds_idle = 0; |
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96 | playercard->disconnection_day = 0; |
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97 | playercard->disconnection_month = 0; |
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98 | playercard->disconnection_year = 0; |
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99 | playercard->game_played = 0; |
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100 | playercard->game_name[0] = 0; |
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101 | |||
102 | // and fire up the new player card dialog box |
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103 | DialogBox_PlayerCard (playercard_index); |
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104 | } |
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105 | |||
106 | // else we've found it |
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107 | else |
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108 | { |
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109 | // get a quick access to player card |
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110 | playercard = &playercards[playercard_index]; |
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111 | |||
112 | // does the player card window exist AND is it currently NOT the foreground window ? |
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113 | if (IsWindow (playercard->hWnd) && (GetForegroundWindow () != playercard->hWnd)) |
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114 | { |
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115 | ShowWindow (playercard->hWnd, SW_RESTORE); // restore it from the taskbar |
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116 | SetForegroundWindow (playercard->hWnd); // bring the window to front if necessary |
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117 | } |
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118 | } |
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119 | |||
120 | return (playercard); // return pointer to player card |
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121 | } |
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122 | |||
123 | |||
124 | void PlayerCard_AppendPersonalData (playercard_t *playercard, const wchar_t *text) |
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125 | { |
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126 | // helper function to quickly add an entry to an player card's personal data window |
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127 | |||
128 | static const wchar_t *format_string = L"%s\r\n"; |
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129 | static const int extra_length = 2; |
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130 | |||
131 | int text_length; |
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132 | |||
133 | // get text length |
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134 | text_length = wcslen (text); |
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135 | |||
136 | // resize the personal data text buffer |
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137 | playercard->fingertext = (wchar_t *) SAFE_realloc (playercard->fingertext, |
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138 | playercard->fingertext_length, |
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139 | playercard->fingertext_length + text_length + extra_length + 1, |
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140 | sizeof (wchar_t), false); |
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141 | |||
142 | // append the message to the personal data text and save the new text length |
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143 | swprintf_s (&playercard->fingertext[playercard->fingertext_length], |
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144 | text_length + extra_length + 1, // +1 for null terminator |
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145 | format_string, text); |
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146 | playercard->fingertext_length += text_length + extra_length; // save new string length |
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147 | |||
148 | return; // finished |
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149 | } |