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1 pmbaty 1
// pgnfile.cpp
2
 
3
#include "common.h"
4
 
5
 
6
// handy definitions
7
#define COPY_TIL_LAST_QUOTEMARK(dest,source) \
8
{ \
9
   mbstowcs_s (&converted_count, (dest), WCHAR_SIZEOF (dest), (source), WCHAR_SIZEOF (dest)); \
10
   for (char_index = wcslen (dest) - 1; char_index >= 0; char_index--) \
11
      if ((dest)[char_index] == L'"') \
12
      { \
13
         (dest)[char_index] = 0; \
14
         break; \
15
      } \
16
}
17
 
18
 
68 pmbaty 19
// global variables used in this module only
20
static char *pgnfile_data = NULL; // mallocated
21
static size_t pgnfile_size = 0;
22
 
23
 
1 pmbaty 24
// prototypes of local functions
25
static void PGNFile_GameList_Init (int entry_count);
26
static void PGNFile_GameList_Shutdown (void);
69 pmbaty 27
static wchar_t *PGNFile_NAGTextFromCode (int nag_code);
1 pmbaty 28
static char *sgets (char *destination_line, int max_length, char *source_buffer);
29
 
30
 
31
bool PGNFile_Load (const wchar_t *pgnfile_pathname)
32
{
33
   // this function loads a PGN file and builds the game databases of the games described in this file
34
 
35
   char line_buffer[256]; // PGN files have 256 chars max per line by design
36
   char *buffer;
71 pmbaty 37
   char *ptr;
1 pmbaty 38
   int file_index;
39
   int char_index;
40
   int entry_count;
41
   FILE *fp;
42
   size_t converted_count; // used by the STRING_TO_CHAR macro
43
 
44
   // try to open file for reading in BINARY mode so as NOT to convert end of lines
45
   _wfopen_s (&fp, pgnfile_pathname, L"rb");
46
   if (fp == NULL)
47
      return (false); // on error, cancel
48
 
49
   // get file length
50
   fseek (fp, 0, SEEK_END);
68 pmbaty 51
   pgnfile_size = ftell (fp);
1 pmbaty 52
   fseek (fp, 0, SEEK_SET);
53
 
54
   // mallocate space for it and read it all at once
68 pmbaty 55
   pgnfile_data = (char *) SAFE_realloc (pgnfile_data, 0, pgnfile_size, sizeof (char), false);
56
   fread (pgnfile_data, pgnfile_size, 1, fp);
1 pmbaty 57
   fclose (fp); // we no longer need the file, so close it
58
 
59
   // now the file is fully loaded in memory
60
 
61
   // read line per line and count the number of games
68 pmbaty 62
   buffer = pgnfile_data;
1 pmbaty 63
   entry_count = 0;
64
   while ((buffer = sgets (line_buffer, sizeof (line_buffer), buffer)) != NULL)
65
      if (strncmp (line_buffer, "[Event \"", 8) == 0)
66
         entry_count++; // we know now one game more
67
 
68
   // now prepare the games database for "entry_count" games
69
   PGNFile_GameList_Init (entry_count);
70
 
71
   // read line per line
68 pmbaty 72
   buffer = pgnfile_data;
1 pmbaty 73
   entry_count = 0;
74
   file_index = 0;
75
   while ((buffer = sgets (line_buffer, sizeof (line_buffer), buffer)) != NULL)
76
   {
77
      // is it a new game ?
78
      if (strncmp (line_buffer, "[Event \"", 8) == 0)
79
      {
72 pmbaty 80
         memset (&games[entry_count], 0, sizeof (games[entry_count]));
1 pmbaty 81
         COPY_TIL_LAST_QUOTEMARK (games[entry_count].event_str, &line_buffer[8]); // copy event
82
 
83
         // assume a default "standard chess" start position unless told otherwise later
84
         wcscpy_s (games[entry_count].fen_str, WCHAR_SIZEOF (games[entry_count].fen_str), FENSTARTUP_STANDARDCHESS);
85
 
86
         games[entry_count].gamedata_start = 0; // reset gamedata so far
87
         entry_count++; // we know now one game more
88
      }
89
 
90
      // else have we found a game already ?
91
      else if (entry_count > 0)
92
      {
71 pmbaty 93
         // is it a tag ? (i.e: line BEGINS with a opening bracket and the first closing bracket ENDS it)
94
         if ((line_buffer[0] == '[') && (ptr = strchr (line_buffer, ']')) && ((ptr[1] == '\r') || (ptr[1] == 0)))
1 pmbaty 95
         {
96
            if (strncmp (&line_buffer[1], "Site \"", 6) == 0)
97
               COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].site_str, &line_buffer[7]) // copy site
98
            else if (strncmp (&line_buffer[1], "Date \"", 6) == 0)
99
               COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].date_str, &line_buffer[7]) // copy date
100
            else if (strncmp (&line_buffer[1], "Round \"", 7) == 0)
101
               COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].round_str, &line_buffer[8]) // copy round
102
            else if (strncmp (&line_buffer[1], "White \"", 7) == 0)
103
               COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].white_str, &line_buffer[8]) // copy white
104
            else if (strncmp (&line_buffer[1], "Black \"", 7) == 0)
105
               COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].black_str, &line_buffer[8]) // copy black
106
            else if (strncmp (&line_buffer[1], "Result \"", 8) == 0)
107
               COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].result_str, &line_buffer[9]) // copy results
108
            else if (strncmp (&line_buffer[1], "ECO \"", 5) == 0)
109
               COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].eco_str, &line_buffer[6]) // copy ECO code
110
            else if (strncmp (&line_buffer[1], "FEN \"", 5) == 0)
111
               COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].fen_str, &line_buffer[6]) // copy FEN string
112
         }
113
 
114
         // else is it the beginning of a game ?
115
         else if (strncmp (line_buffer, "1.", 2) == 0)
116
            games[entry_count - 1].gamedata_start = file_index; // remember where this game starts
72 pmbaty 117
         else if ((ptr = strstr (line_buffer, "} 1.")) != NULL)
118
            games[entry_count - 1].gamedata_start = (ptr + 2 - pgnfile_data); // remember where this game starts
1 pmbaty 119
      }
120
 
68 pmbaty 121
      file_index = buffer - pgnfile_data; // save current file pointer index
1 pmbaty 122
   }
123
 
124
   return (true); // finished, return TRUE
125
}
126
 
127
 
128
bool PGNFile_LoadGame (board_t *board, const wchar_t *pgnfile_pathname, pgngame_t *game)
129
{
130
   // this function loads and parses a game data in a PGN file. If the selected game is NULL, it means that
131
   // the user didn't want to chose any game at all, so just free the games list and return a success value.
132
 
133
   static wchar_t pgn_comment[65536]; // declared static so as not to reallocate it
134
 
135
   boardmove_t new_move;
69 pmbaty 136
   int nag_code;
1 pmbaty 137
   int length;
138
   int char_index;
139
   int fieldstart;
140
   int fieldstop;
119 pmbaty 141
   int program_index;
66 pmbaty 142
   int variation_depth;
185 pmbaty 143
   int new_gamestate;
1 pmbaty 144
   char movenumber_string[8];
145
 
146
   // did we chose NO game ?
147
   if (game == NULL)
148
   {
149
      PGNFile_GameList_Shutdown (); // free the games list
68 pmbaty 150
      SAFE_free ((void **) &pgnfile_data); // free the file data space
1 pmbaty 151
      return (true); // return success as there's nothing to load
152
   }
153
 
119 pmbaty 154
   // if either of the players is a chess engine, start it
155
   for (program_index = 0; program_index < options.engine.program_count; program_index++)
156
   {
150 pmbaty 157
      if (wcscmp (game->black_str, options.engine.programs[program_index].friendly_name) == 0)
119 pmbaty 158
      {
159
         options.engine.selected_program = program_index; // update the preferred chess engine (FIXME: we should not)
160
         Player_Shutdown (&board->players[COLOR_BLACK]);
161
         Player_Init (&board->players[COLOR_BLACK], COLOR_BLACK, PLAYER_COMPUTER);
162
      }
150 pmbaty 163
      if (wcscmp (game->white_str, options.engine.programs[program_index].friendly_name) == 0)
119 pmbaty 164
      {
165
         options.engine.selected_program = program_index; // update the preferred chess engine (FIXME: we should not)
166
         Player_Shutdown (&board->players[COLOR_WHITE]);
167
         Player_Init (&board->players[COLOR_WHITE], COLOR_WHITE, PLAYER_COMPUTER);
168
      }
169
   }
170
 
1 pmbaty 171
   // reset the board (but NOT the players, just their view angles)
172
   Board_Reset (board, game->fen_str);
173
   animation_endtime = current_time + 2.0f; // HACK: this sorta prevents the "load file" dialog box trailing clicks to be misinterpreted
174
 
175
   // while we've not parsed til the end of game...
176
   char_index = game->gamedata_start;
177
   new_move.source[0] = -1;
178
   new_move.source[1] = -1;
179
   new_move.target[0] = -1;
180
   new_move.target[1] = -1;
181
   new_move.promotion_type = 0;
182
   pgn_comment[0] = 0;
185 pmbaty 183
   new_gamestate = STATE_PLAYING; // assume this is an unfinished game until told otherwise
1 pmbaty 184
   for (;;)
185
   {
186
      // build the move number string
187
      sprintf_s (movenumber_string, sizeof (movenumber_string), "%d.", 1 + board->move_count / 2);
188
 
189
      // is it a space ?
68 pmbaty 190
      if (isspace (pgnfile_data[char_index]))
1 pmbaty 191
      {
192
         char_index++; // if so, skip it
193
         continue; // and proceed to the next data
194
      }
195
 
196
      // else is what we're reading a move number ?
68 pmbaty 197
      else if (strncmp (&pgnfile_data[char_index], movenumber_string, strlen (movenumber_string)) == 0)
1 pmbaty 198
      {
199
         char_index += strlen (movenumber_string); // if so, skip it
200
         continue; // and proceed to the next data
201
      }
202
 
203
      // else is it a dot ?
68 pmbaty 204
      else if (pgnfile_data[char_index] == '.')
1 pmbaty 205
      {
206
         char_index++; // if so, skip it
207
         continue; // and proceed to the next data
208
      }
209
 
210
      // else is it an en passant notification ?
68 pmbaty 211
      else if (strncmp (&pgnfile_data[char_index], "e.p.", 4) == 0)
1 pmbaty 212
      {
213
         char_index += 4; // this notification is superfluous, skip it
214
         continue; // and proceed to the next data
215
      }
216
 
217
      // else is it a comment ?
68 pmbaty 218
      else if (pgnfile_data[char_index] == '{')
1 pmbaty 219
      {
220
         fieldstart = char_index + 1; // skip the leading brace
221
 
68 pmbaty 222
         while ((fieldstart < (int) pgnfile_size) && isspace (pgnfile_data[fieldstart]))
1 pmbaty 223
            fieldstart++; // skip any leading spaces
224
 
65 pmbaty 225
         // move through all the other characters...
68 pmbaty 226
         for (fieldstop = fieldstart; fieldstop < (int) pgnfile_size; fieldstop++)
227
            if (pgnfile_data[fieldstop] == '}')
1 pmbaty 228
               break; // and stop at the first closing brace we find
229
 
230
         char_index = fieldstop + 1; // remember where to continue reading (that is, after the closing brace)
231
 
68 pmbaty 232
         while ((fieldstop > 0) && isspace (pgnfile_data[fieldstop]))
1 pmbaty 233
            fieldstop--; // chop off any trailing spaces
234
 
68 pmbaty 235
         pgnfile_data[fieldstop] = 0; // break the string at this location
1 pmbaty 236
 
237
         // now copy out the commentary by appending it to the one we know already
238
         if (pgn_comment[0] != 0)
239
            wcscat_s (pgn_comment, WCHAR_SIZEOF (pgn_comment), L" ");
240
         length = wcslen (pgn_comment);
68 pmbaty 241
         ConvertToWideChar (&pgn_comment[length], WCHAR_SIZEOF (pgn_comment) - length, &pgnfile_data[fieldstart]);
1 pmbaty 242
         ConvertCRLFsToSingleSpaces (pgn_comment); // linearize string
243
 
244
         continue; // and proceed to the next data
245
      }
246
 
69 pmbaty 247
      // else is it a numeric annotation glyph ?
68 pmbaty 248
      else if (pgnfile_data[char_index] == '$')
65 pmbaty 249
      {
69 pmbaty 250
         nag_code = atoi (&pgnfile_data[char_index + 1]); // read it
251
 
252
         // now copy out as a comment
253
         if (pgn_comment[0] != 0)
254
            wcscat_s (pgn_comment, WCHAR_SIZEOF (pgn_comment), L" ");
255
         length = wcslen (pgn_comment);
256
         swprintf_s (&pgn_comment[length], WCHAR_SIZEOF (pgn_comment) - length, L"[NAG: %s]", PGNFile_NAGTextFromCode (nag_code));
257
 
68 pmbaty 258
         while ((char_index < (int) pgnfile_size) && !isspace (pgnfile_data[char_index]))
65 pmbaty 259
            char_index++; // figure out where it stops
68 pmbaty 260
         while ((char_index < (int) pgnfile_size) && isspace (pgnfile_data[char_index]))
65 pmbaty 261
            char_index++; // figure out where the next word starts
262
 
263
         continue; // and proceed to the next data
264
      }
265
 
66 pmbaty 266
      // else is it a variation ? if so, just ignore it (FIXME: better support this)
68 pmbaty 267
      else if (pgnfile_data[char_index] == '(')
66 pmbaty 268
      {
269
         variation_depth = 1;
68 pmbaty 270
         while ((char_index < (int) pgnfile_size) && (variation_depth != 0))
66 pmbaty 271
         {
272
            char_index++; // move through file data and cope with nested variations
68 pmbaty 273
            if      (pgnfile_data[char_index] == '(') variation_depth++;
274
            else if (pgnfile_data[char_index] == ')') variation_depth--;
66 pmbaty 275
         }
276
         char_index++; // skip the closing parenthese
68 pmbaty 277
         while ((char_index < (int) pgnfile_size) && isspace (pgnfile_data[char_index]))
66 pmbaty 278
            char_index++; // figure out where the next word starts
279
 
280
         continue; // and proceed to the next data
281
      }
282
 
136 pmbaty 283
      // else is it a game end marker ?
68 pmbaty 284
      else if ((strncmp (&pgnfile_data[char_index], "1/2-1/2", 7) == 0)
285
               || (strncmp (&pgnfile_data[char_index], "1-0", 3) == 0)
286
               || (strncmp (&pgnfile_data[char_index], "0-1", 3) == 0)
287
               || (pgnfile_data[char_index] == '*'))
1 pmbaty 288
      {
289
         // if there's a move pending, validate it
290
         if ((new_move.source[0] != -1) && (new_move.source[1] != -1) && (new_move.target[0] != -1) && (new_move.target[1] != -1))
291
         {
292
            Board_AppendMove (board, new_move.source[0], new_move.source[1], new_move.target[0], new_move.target[1], new_move.promotion_type, pgn_comment); // save move
293
            new_move.part = PART_NONE;
294
            new_move.source[0] = -1;
295
            new_move.source[1] = -1;
296
            new_move.target[0] = -1;
297
            new_move.target[1] = -1;
298
            new_move.promotion_type = 0;
299
            pgn_comment[0] = 0; // reset comment
300
         }
301
 
136 pmbaty 302
         // has the game been closed ?
303
         if (strncmp (&pgnfile_data[char_index], "1/2-1/2", 7) == 0)
185 pmbaty 304
            new_gamestate = STATE_DRAW_OTHER; // game closed on a draw (FIXME: identify variants)
136 pmbaty 305
         else if (strncmp (&pgnfile_data[char_index], "1-0", 7) == 0)
306
         {
307
            // see if it's a checkmate
308
            if (board->moves[board->move_count - 1].is_check && board->moves[board->move_count - 1].is_stalemate)
185 pmbaty 309
               new_gamestate = STATE_WHITEWIN_CHECKMATE; // game was won by white on a checkmate (checkmate = check + stalemate)
136 pmbaty 310
            else
185 pmbaty 311
               new_gamestate = STATE_WHITEWIN_RESIGNORFORFEIT; // game was won by white for another reason
136 pmbaty 312
         }
313
         else if (strncmp (&pgnfile_data[char_index], "0-1", 7) == 0)
314
         {
315
            // see if it's a checkmate
316
            if (board->moves[board->move_count - 1].is_check && board->moves[board->move_count - 1].is_stalemate)
185 pmbaty 317
               new_gamestate = STATE_BLACKWIN_CHECKMATE; // game was won by black on a checkmate (checkmate = check + stalemate)
136 pmbaty 318
            else
185 pmbaty 319
               new_gamestate = STATE_BLACKWIN_RESIGNORFORFEIT; // game was won by black for another reason
136 pmbaty 320
         }
321
 
171 pmbaty 322
         board->players[1 - board->moves[board->move_count - 1].color].should_wakeup = true; // wake the player whose turn it is
1 pmbaty 323
         break; // we've finished reading the game
324
      }
325
 
326
      // else it must be a move data
327
      else
328
      {
329
         // if there's a move pending, validate it
330
         if ((new_move.source[0] != -1) && (new_move.source[1] != -1) && (new_move.target[0] != -1) && (new_move.target[1] != -1))
331
         {
332
            Board_AppendMove (board, new_move.source[0], new_move.source[1], new_move.target[0], new_move.target[1], new_move.promotion_type, pgn_comment); // save move
333
            new_move.part = PART_NONE;
334
            new_move.source[0] = -1;
335
            new_move.source[1] = -1;
336
            new_move.target[0] = -1;
337
            new_move.target[1] = -1;
338
            new_move.promotion_type = 0;
339
            pgn_comment[0] = 0; // reset comment
340
         }
341
 
342
         // convert the move string data to wide char
68 pmbaty 343
         ConvertToWideChar (new_move.pgntext, WCHAR_SIZEOF (new_move.pgntext), &pgnfile_data[char_index]);
1 pmbaty 344
 
345
         // evaluate the string in Standard Algebraic Notation and find the source, destination, part type and promotion
346
         if (!Move_SetupFromSAN (&board->moves[board->move_count - 1], &new_move, Board_ColorToMove (board)))
347
         {
348
            PGNFile_GameList_Shutdown (); // free the games list
68 pmbaty 349
            SAFE_free ((void **) &pgnfile_data); // free the file data space
1 pmbaty 350
            return (false); // on error, cancel
351
         }
352
 
353
         // find where it stops
68 pmbaty 354
         while ((char_index < (int) pgnfile_size) && !isspace (pgnfile_data[char_index]))
1 pmbaty 355
            char_index++; // reach the next space
356
 
357
         char_index++; // remember where to continue reading (that is, after the next space)
358
         continue; // and proceed to the next data
359
      }
360
   }
361
 
362
   // save the players' names
363
   wcscpy_s (board->players[COLOR_WHITE].name, WCHAR_SIZEOF (board->players[COLOR_WHITE].name), game->white_str);
364
   wcscpy_s (board->players[COLOR_BLACK].name, WCHAR_SIZEOF (board->players[COLOR_BLACK].name), game->black_str);
365
 
366
   // we loaded the game we want, we no longer need the games array
367
   PGNFile_GameList_Shutdown ();
368
 
369
   // we no longer need the file data space, so free it
68 pmbaty 370
   SAFE_free ((void **) &pgnfile_data);
1 pmbaty 371
 
185 pmbaty 372
   board->game_state = new_gamestate; // save the new game state
1 pmbaty 373
   return (true); // game loaded successfully, return TRUE
374
}
375
 
376
 
377
bool PGNFile_Save (board_t *board, const wchar_t *pgnfile_pathname)
378
{
379
   // this function writes a PGN file in the standard, international Chess format
380
 
381
   FILE *fp;
382
   wchar_t machine_name[256];
383
   unsigned long buffer_size;
384
   wchar_t result_string[16];
385
   time_t rawtime;
386
   struct tm timeinfo;
387
   boardmove_t *move;
388
   int move_index;
389
   int char_index;
390
   int length;
391
   int count;
392
   int consecutive_count;
393
   bool needs_newline;
394
 
395
   // try to open file for writing
396
   _wfopen_s (&fp, pgnfile_pathname, L"w");
397
   if (fp == NULL)
398
      return (false); // on error, cancel
399
 
400
   // get the machine name as an ASCII string
401
   buffer_size = WCHAR_SIZEOF (machine_name);
402
   GetComputerName (machine_name, &buffer_size);
403
 
404
   // get the current date and time
405
   time (&rawtime);
406
   localtime_s (&timeinfo, &rawtime);
407
 
408
   // build the result string
409
   if ((board->game_state == STATE_WHITEWIN_CHECKMATE) || (board->game_state == STATE_WHITEWIN_RESIGNORFORFEIT))
410
      wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"1-0"); // white won
411
   else if ((board->game_state == STATE_BLACKWIN_CHECKMATE) || (board->game_state == STATE_BLACKWIN_RESIGNORFORFEIT))
412
      wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"0-1"); // black won
413
   else if ((board->game_state == STATE_DRAW_STALEMATE) || (board->game_state == STATE_DRAW_AGREEMENT) || (board->game_state == STATE_DRAW_OTHER))
414
      wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"1/2-1/2"); // game is a draw
415
   else
416
      wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"*"); // game still in progress
417
 
418
   // write the mandatory header parts
419
   fwprintf (fp, L"[Event \"Chess Giants game\"]\n");
420
   fwprintf (fp, L"[Site \"%s\"]\n", machine_name);
421
   fwprintf (fp, L"[Date \"%d.%02d.%02d\"]\n", 1900 + timeinfo.tm_year, 1 + timeinfo.tm_mon, timeinfo.tm_mday);
422
   fwprintf (fp, L"[Round \"1\"]\n");
423
   fwprintf (fp, L"[White \"%s\"]\n", board->players[COLOR_WHITE].name);
424
   fwprintf (fp, L"[Black \"%s\"]\n", board->players[COLOR_BLACK].name);
425
   fwprintf (fp, L"[Result \"%s\"]\n", result_string);
426
   fwprintf (fp, L"[FEN \"%s\"]\n", board->moves[0].fen_string);
427
   fwprintf (fp, L"\n");
428
 
429
   // now write the game
430
   consecutive_count = 0;
431
   for (move_index = 1; move_index < board->move_count; move_index++)
432
   {
433
      // every seven move pairs, drop a carriage return
434
      if (consecutive_count == 14)
435
      {
436
         fwprintf (fp, L"\n"); // one blank line
437
         consecutive_count = 0;
438
      }
439
 
440
      move = &board->moves[move_index]; // quick access to move
441
 
442
      // white to move ?
443
      if (move->color == COLOR_WHITE)
444
         fwprintf (fp, L"%d.", (move_index + 1) / 2); // if so, display double-move number
445
 
446
      // dump move data
447
      fwprintf (fp, L"%s ", move->pgntext);
448
      consecutive_count++;
449
 
450
      // is there a comment for this move ?
451
      if ((move->comment != NULL) && (move->comment[0] != 0))
452
      {
453
         fwprintf (fp, L"\n{\n"); // dump an open brace
454
         length = wcslen (move->comment); // get comment length
455
 
456
         // for each character in comment text...
457
         needs_newline = false;
458
         count = 0;
459
         for (char_index = 0; char_index < length; char_index++)
460
         {
461
            // is it a space and do we need a newline ?
462
            if (iswspace (move->comment[char_index]) && needs_newline)
463
            {
464
               fputwc (L'\n', fp); // dump a newline
465
               needs_newline = false; // we no longer need a newline
466
               count = 0; // reset the number of characters written
467
            }
468
 
469
            // else it's a character
470
            else
471
            {
472
               fputwc (move->comment[char_index], fp); // dump it
473
               count++; // we dumped one character more on this line
474
               if (count > 80)
475
                  needs_newline = true; // if we need a newline, remember it
476
            }
477
         }
478
 
479
         fwprintf (fp, L"\n}\n"); // dump an open brace
480
         consecutive_count = 0;
481
      }
482
 
483
      // if it's the last move, dump the game results
484
      if (move_index == board->move_count - 1)
485
         fwprintf (fp, result_string);
486
   }
487
 
488
   fclose (fp); // finished, close the file
489
 
490
   return (true); // file saved successfully, return TRUE
491
}
492
 
493
 
494
static void PGNFile_GameList_Init (int entry_count)
495
{
496
   // helper function to initialize the game lists array pointer and the games count
497
 
498
   // allocate space for all the games in a row (it's faster than reallocating)
499
   games = (pgngame_t *) SAFE_malloc (entry_count, sizeof (pgngame_t), true);
500
   game_count = entry_count;
501
 
502
   return; // finished
503
}
504
 
505
 
506
static void PGNFile_GameList_Shutdown (void)
507
{
508
   // helper function to free the game lists array and reset the games count
509
 
510
   SAFE_free ((void **) &games); // free the PGN games array
511
   game_count = 0;
512
 
513
   return; // finished
514
}
515
 
516
 
69 pmbaty 517
static wchar_t *PGNFile_NAGTextFromCode (int nag_code)
518
{
519
   // helper function that returns the NAG (numeric annotation glyph) text that corresponds to a particular code
520
 
521
   typedef struct nag_s
522
   {
523
      int code;
524
      wchar_t *text;
525
   } nag_t;
526
   nag_t nag_codes[] =
527
   {
528
      { 1, L"good move" },
529
      { 2, L"poor move or mistake" },
530
      { 3, L"very good or brilliant move" },
531
      { 4, L"very poor move or blunder" },
532
      { 5, L"speculative or interesting move" },
533
      { 6, L"questionable or dubious move" },
534
      { 7, L"forced move (all others lose quickly) or only move" },
535
      { 8, L"singular move (no reasonable alternatives)" },
536
      { 9, L"worst move" },
537
      { 10, L"drawish position or even" },
538
      { 11, L"equal chances, quiet position" },
539
      { 12, L"equal chances, active position" },
540
      { 13, L"unclear position" },
541
      { 14, L"White has a slight advantage" },
542
      { 15, L"Black has a slight advantage" },
543
      { 16, L"White has a moderate advantage" },
544
      { 17, L"Black has a moderate advantage" },
545
      { 18, L"White has a decisive advantage" },
546
      { 19, L"Black has a decisive advantage" },
547
      { 20, L"White has a crushing advantage (Black should resign)" },
548
      { 21, L"Black has a crushing advantage (White should resign)" },
549
      { 22, L"White is in zugzwang" },
550
      { 23, L"Black is in zugzwang" },
551
      { 24, L"White has a slight space advantage" },
552
      { 25, L"Black has a slight space advantage" },
553
      { 26, L"White has a moderate space advantage" },
554
      { 27, L"Black has a moderate space advantage" },
555
      { 28, L"White has a decisive space advantage" },
556
      { 29, L"Black has a decisive space advantage" },
557
      { 30, L"White has a slight time (development) advantage" },
558
      { 31, L"Black has a slight time (development) advantage" },
559
      { 32, L"White has a moderate time (development) advantage" },
560
      { 33, L"Black has a moderate time (development) advantage" },
561
      { 34, L"White has a decisive time (development) advantage" },
562
      { 35, L"Black has a decisive time (development) advantage" },
563
      { 36, L"White has the initiative" },
564
      { 37, L"Black has the initiative" },
565
      { 38, L"White has a lasting initiative" },
566
      { 39, L"Black has a lasting initiative" },
567
      { 40, L"White has the attack" },
568
      { 41, L"Black has the attack" },
569
      { 42, L"White has insufficient compensation for material deficit" },
570
      { 43, L"Black has insufficient compensation for material deficit" },
571
      { 44, L"White has sufficient compensation for material deficit" },
572
      { 45, L"Black has sufficient compensation for material deficit" },
573
      { 46, L"White has more than adequate compensation for material deficit" },
574
      { 47, L"Black has more than adequate compensation for material deficit" },
575
      { 48, L"White has a slight center control advantage" },
576
      { 49, L"Black has a slight center control advantage" },
577
      { 50, L"White has a moderate center control advantage" },
578
      { 51, L"Black has a moderate center control advantage" },
579
      { 52, L"White has a decisive center control advantage" },
580
      { 53, L"Black has a decisive center control advantage" },
581
      { 54, L"White has a slight kingside control advantage" },
582
      { 55, L"Black has a slight kingside control advantage" },
583
      { 56, L"White has a moderate kingside control advantage" },
584
      { 57, L"Black has a moderate kingside control advantage" },
585
      { 58, L"White has a decisive kingside control advantage" },
586
      { 59, L"Black has a decisive kingside control advantage" },
587
      { 60, L"White has a slight queenside control advantage" },
588
      { 61, L"Black has a slight queenside control advantage" },
589
      { 62, L"White has a moderate queenside control advantage" },
590
      { 63, L"Black has a moderate queenside control advantage" },
591
      { 64, L"White has a decisive queenside control advantage" },
592
      { 65, L"Black has a decisive queenside control advantage" },
593
      { 66, L"White has a vulnerable first rank" },
594
      { 67, L"Black has a vulnerable first rank" },
595
      { 68, L"White has a well protected first rank" },
596
      { 69, L"Black has a well protected first rank" },
597
      { 70, L"White has a poorly protected king" },
598
      { 71, L"Black has a poorly protected king" },
599
      { 72, L"White has a well protected king" },
600
      { 73, L"Black has a well protected king" },
601
      { 74, L"White has a poorly placed king" },
602
      { 75, L"Black has a poorly placed king" },
603
      { 76, L"White has a well placed king" },
604
      { 77, L"Black has a well placed king" },
605
      { 78, L"White has a very weak pawn structure" },
606
      { 79, L"Black has a very weak pawn structure" },
607
      { 80, L"White has a moderately weak pawn structure" },
608
      { 81, L"Black has a moderately weak pawn structure" },
609
      { 82, L"White has a moderately strong pawn structure" },
610
      { 83, L"Black has a moderately strong pawn structure" },
611
      { 84, L"White has a very strong pawn structure" },
612
      { 85, L"Black has a very strong pawn structure" },
613
      { 86, L"White has poor knight placement" },
614
      { 87, L"Black has poor knight placement" },
615
      { 88, L"White has good knight placement" },
616
      { 89, L"Black has good knight placement" },
617
      { 90, L"White has poor bishop placement" },
618
      { 91, L"Black has poor bishop placement" },
619
      { 92, L"White has good bishop placement" },
620
      { 93, L"Black has good bishop placement" },
621
      { 94, L"White has poor rook placement" },
622
      { 95, L"Black has poor rook placement" },
623
      { 96, L"White has good rook placement" },
624
      { 97, L"Black has good rook placement" },
625
      { 98, L"White has poor queen placement" },
626
      { 99, L"Black has poor queen placement" },
627
      { 100, L"White has good queen placement" },
628
      { 101, L"Black has good queen placement" },
629
      { 102, L"White has poor piece coordination" },
630
      { 103, L"Black has poor piece coordination" },
631
      { 104, L"White has good piece coordination" },
632
      { 105, L"Black has good piece coordination" },
633
      { 106, L"White has played the opening very poorly" },
634
      { 107, L"Black has played the opening very poorly" },
635
      { 108, L"White has played the opening poorly" },
636
      { 109, L"Black has played the opening poorly" },
637
      { 110, L"White has played the opening well" },
638
      { 111, L"Black has played the opening well" },
639
      { 112, L"White has played the opening very well" },
640
      { 113, L"Black has played the opening very well" },
641
      { 114, L"White has played the middlegame very poorly" },
642
      { 115, L"Black has played the middlegame very poorly" },
643
      { 116, L"White has played the middlegame poorly" },
644
      { 117, L"Black has played the middlegame poorly" },
645
      { 118, L"White has played the middlegame well" },
646
      { 119, L"Black has played the middlegame well" },
647
      { 120, L"White has played the middlegame very well" },
648
      { 121, L"Black has played the middlegame very well" },
649
      { 122, L"White has played the ending very poorly" },
650
      { 123, L"Black has played the ending very poorly" },
651
      { 124, L"White has played the ending poorly" },
652
      { 125, L"Black has played the ending poorly" },
653
      { 126, L"White has played the ending well" },
654
      { 127, L"Black has played the ending well" },
655
      { 128, L"White has played the ending very well" },
656
      { 129, L"Black has played the ending very well" },
657
      { 130, L"White has slight counterplay" },
658
      { 131, L"Black has slight counterplay" },
659
      { 132, L"White has moderate counterplay" },
660
      { 133, L"Black has moderate counterplay" },
661
      { 134, L"White has decisive counterplay" },
662
      { 135, L"Black has decisive counterplay" },
663
      { 136, L"White has moderate time control pressure" },
664
      { 137, L"Black has moderate time control pressure" },
665
      { 138, L"White has severe time control pressure" },
666
      { 139, L"Black has severe time control pressure" }
667
   };
668
   int nag_index;
669
 
670
   // cycle through all known NAGs and return the text that corresponds to the requested code
671
   for (nag_index = 0; nag_index < sizeof (nag_codes) / sizeof (nag_t); nag_index++)
672
      if (nag_codes[nag_index].code == nag_code)
673
         return (nag_codes[nag_index].text); // return the text as soon as we find it
674
 
675
   return (L"undocumented code"); // not found, return a placeholder string
676
}
677
 
678
 
1 pmbaty 679
static char *sgets (char *destination_line, int max_length, char *source_buffer)
680
{
681
   // copy a line from a given string. Kinda like fgets() when you're reading from a string.
682
   // use it like:
683
   // while (blah = sgets (dest, sizeof (dest), blah)) != NULL)
684
 
685
   char *pointer;
686
   int char_index;
687
 
688
   if (source_buffer[0] == 0)
689
   {
690
      destination_line[0] = 0;
691
      return (NULL); // if EOS return a NULL pointer
692
   }
693
 
694
   pointer = strchr (source_buffer, '\n'); // get to the first carriage return we can find
695
 
696
   // found none ?
697
   if (pointer == NULL)
698
   {
699
      // if so, copy the line we found
700
      for (char_index = 0; char_index < max_length; char_index++)
701
      {
702
         destination_line[char_index] = source_buffer[char_index]; // copy the line we found
703
         if (source_buffer[char_index] == 0)
704
            break; // don't copy beyond the end of source
705
      }
706
 
707
      if (char_index == max_length)
708
         destination_line[max_length - 1] = 0; // ensure string is terminated
709
 
710
      return (&source_buffer[strlen (source_buffer)]); // and return a pointer to the end of the string
711
   }
712
 
713
   *pointer = 0; // temporarily turn the carriage return to an end of string
714
 
715
   for (char_index = 0; char_index < max_length; char_index++)
716
   {
717
      destination_line[char_index] = source_buffer[char_index]; // copy the line we found
718
      if (source_buffer[char_index] == 0)
719
         break; // don't copy beyond the end of source
720
   }
721
 
722
   destination_line[max_length - 1] = 0; // terminate string
723
   *pointer = '\n'; // put the carriage return back
724
 
725
   return (&pointer[1]); // and return next line's source buffer pointer
726
}