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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | #!/bin/sh |
| 2 | |||
| 3 | MY_PATH="$(dirname "$0")" |
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| 4 | APP_NAME="Carmageddon" |
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| 5 | APP_VERSION="1.0" |
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| 6 | APP_COPYRIGHT="© 2023 Pierre-Marie Baty |
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| 7 | © 2023 Dethrace Labs |
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| 8 | © 1997 Stainless Games" |
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| 9 | BUNDLE_ID="com.pmbaty.carmageddon" |
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| 10 | ICON_FILE="icon.png" |
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| 11 | |||
| 12 | cd "${MY_PATH}" || exit 1 |
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| 13 | |||
| 14 | # cleanup |
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| 15 | rm -rf .build |
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| 16 | rm -rf "${APP_NAME}.app" |
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| 17 | |||
| 18 | # compiler and linker flags to use |
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| 19 | CPPFLAGS="-DDETHRACE_FIX_BUGS=1 -Isrc/harness/include -Isrc/harness -Isrc/smackw32/include -Isrc/BRSRC13/include -Isrc/BRSRC13 -Isrc/S3/include -Isrc/S3 -Isrc/DETHRACE/common -Isrc/DETHRACE/pd -Isrc/DETHRACE -Ilib/glad/include -Ilib/libsmacker -Ilib/miniaudio/include -Ilib/miniaudio/include/miniaudio -Ilib/SDL2 -Ilib" |
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| 20 | |||
| 21 | # read the source files list from the Visual Studio project file |
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| 22 | SRCLIST="$(grep "<ClCompile " Carmageddon.vcxproj|awk -F\" '{print $2}'|tr '\\' '/')" |
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| 23 | |||
| 24 | # target x86_64 and ARM64 |
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| 25 | for ARCH in x86_64 arm64; do |
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| 26 | echo "Compiling for ${ARCH}..." |
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| 27 | rm -rf ".build/${ARCH}" |
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| 28 | mkdir -p ".build/${ARCH}" || exit 1 |
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| 29 | |||
| 30 | # compile source files |
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| 31 | for SRCFILE in ${SRCLIST}; do |
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| 32 | echo "${SRCFILE}" |
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| 33 | cc -o ".build/${ARCH}/$(basename "${SRCFILE}").o" -mmacosx-version-min=10.11 -arch "${ARCH}" ${CPPFLAGS} -c "${SRCFILE}" || exit 1 |
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| 34 | done |
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| 35 | |||
| 36 | # link them together |
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| 37 | echo "Linking for ${ARCH}..." |
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| 38 | cc -o ".build/${ARCH}/${APP_NAME}" ".build/${ARCH}/"*".o" -mmacosx-version-min=10.11 -arch "${ARCH}" -framework Cocoa -framework OpenGL -F. -framework SDL2 -rpath @loader_path/../Frameworks || exit 1 |
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| 39 | done |
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| 40 | |||
| 41 | # create the app layout |
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| 42 | mkdir "${APP_NAME}.app" |
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| 43 | mkdir "${APP_NAME}.app/Contents" |
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| 44 | mkdir "${APP_NAME}.app/Contents/MacOS" |
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| 45 | mkdir "${APP_NAME}.app/Contents/Frameworks" |
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| 46 | mkdir "${APP_NAME}.app/Contents/Resources" |
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| 47 | |||
| 48 | # generate and deploy fat Mach-O executable |
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| 49 | echo "Generating fat executable..." |
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| 50 | lipo ".build/x86_64/${APP_NAME}" ".build/arm64/${APP_NAME}" -create -output "${APP_NAME}.app/Contents/MacOS/${APP_NAME}" || exit 1 |
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| 51 | |||
| 52 | # deploy the SDL2 framework |
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| 53 | echo "Deploying SDL2 framework..." |
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| 54 | cp -pPR SDL2.framework "${APP_NAME}.app/Contents/Frameworks" || exit 1 |
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| 55 | rm -rf "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A/_CodeSignature" |
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| 56 | rm -rf "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers" |
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| 57 | rm -rf "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/Headers" |
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| 58 | |||
| 59 | # deploy the game data |
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| 60 | echo "Deploying game data..." |
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| 61 | cp -pPR DATA "${APP_NAME}.app/Contents/Resources" || exit 1 |
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| 62 | |||
| 63 | # generate and deploy the app icon |
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| 64 | echo "Generating app icon..." |
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| 65 | mkdir ".build/${APP_NAME}.iconset" || exit 1 |
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| 66 | sips -z 16 16 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_16x16.png" > /dev/null |
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| 67 | sips -z 32 32 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_16x16@2x.png" > /dev/null |
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| 68 | sips -z 32 32 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_32x32.png" > /dev/null |
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| 69 | sips -z 64 64 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_32x32@2x.png" > /dev/null |
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| 70 | sips -z 128 128 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_128x128.png" > /dev/null |
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| 71 | sips -z 256 256 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_128x128@2x.png" > /dev/null |
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| 72 | sips -z 256 256 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_256x256.png" > /dev/null |
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| 73 | sips -z 512 512 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_256x256@2x.png" > /dev/null |
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| 74 | sips -z 512 512 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_512x512.png" > /dev/null |
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| 75 | sips -z 1024 1024 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_512x512@2x.png" > /dev/null |
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| 76 | iconutil -c icns ".build/${APP_NAME}.iconset" -o "${APP_NAME}.app/Contents/Resources/AppIcon.icns" || exit 1 |
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| 77 | |||
| 78 | # generate the PkgInfo file |
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| 79 | echo -n "APPL???" > "${APP_NAME}.app/Contents/PkgInfo" || exit 1 |
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| 80 | |||
| 81 | # generate the Info.plist |
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| 82 | ( |
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| 83 | echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>" |
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| 84 | echo "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">" |
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| 85 | echo "<plist version=\"1.0\">" |
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| 86 | echo "<dict>" |
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| 87 | echo " <key>CFBundleDevelopmentRegion</key>" |
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| 88 | echo " <string>en</string>" |
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| 89 | echo " <key>CFBundleExecutable</key>" |
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| 90 | echo " <string>${APP_NAME}</string>" |
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| 91 | echo " <key>CFBundleIconFile</key>" |
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| 92 | echo " <string>AppIcon.icns</string>" |
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| 93 | echo " <key>CFBundleIdentifier</key>" |
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| 94 | echo " <string>${BUNDLE_ID}</string>" |
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| 95 | echo " <key>CFBundleInfoDictionaryVersion</key>" |
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| 96 | echo " <string>6.0</string>" |
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| 97 | echo " <key>CFBundleName</key>" |
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| 98 | echo " <string>${APP_NAME}</string>" |
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| 99 | echo " <key>CFBundleVersion</key>" |
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| 100 | echo " <string>${APP_VERSION}</string>" |
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| 101 | echo " <key>NSHumanReadableCopyright</key>" |
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| 102 | echo " <string>${APP_COPYRIGHT}</string>" |
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| 103 | echo " <key>CFBundlePackageType</key>" |
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| 104 | echo " <string>APPL</string>" |
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| 105 | echo " <key>CFBundleSignature</key>" |
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| 106 | echo " <string>????</string>" |
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| 107 | echo "</dict>" |
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| 108 | echo "</plist>" |
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| 109 | ) > "${APP_NAME}.app/Contents/Info.plist" || exit 1 |
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| 110 | |||
| 111 | # finished |
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| 112 | echo "Carmageddon was built successfully" |
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| 113 | exit 0 |