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1 | pmbaty | 1 | /* |
2 | SDLPoP, a port/conversion of the DOS game Prince of Persia. |
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3 | Copyright (C) 2013-2018 Dávid Nagy |
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4 | |||
5 | This program is free software: you can redistribute it and/or modify |
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6 | it under the terms of the GNU General Public License as published by |
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7 | the Free Software Foundation, either version 3 of the License, or |
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8 | (at your option) any later version. |
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9 | |||
10 | This program is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | |||
18 | The authors of this program may be contacted at http://forum.princed.org |
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19 | */ |
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20 | |||
21 | #include "common.h" |
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22 | #include <ctype.h> |
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23 | #include <inttypes.h> |
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24 | |||
25 | |||
26 | extern int hqx_level; |
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27 | |||
28 | |||
29 | void disable_fixes_and_enhancements() { |
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30 | enable_crouch_after_climbing = 0; |
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31 | enable_freeze_time_during_end_music = 0; |
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32 | enable_remember_guard_hp = 0; |
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33 | fix_gate_sounds = 0; |
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34 | fix_two_coll_bug = 0; |
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35 | fix_infinite_down_bug = 0; |
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36 | fix_gate_drawing_bug = 0; |
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37 | fix_bigpillar_climb = 0; |
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38 | fix_jump_distance_at_edge = 0; |
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39 | fix_edge_distance_check_when_climbing = 0; |
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40 | fix_painless_fall_on_guard = 0; |
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41 | fix_wall_bump_triggers_tile_below = 0; |
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42 | fix_stand_on_thin_air = 0; |
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43 | fix_press_through_closed_gates = 0; |
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44 | fix_grab_falling_speed = 0; |
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45 | fix_skeleton_chomper_blood = 0; |
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46 | fix_move_after_drink = 0; |
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47 | fix_loose_left_of_potion = 0; |
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48 | fix_guard_following_through_closed_gates = 0; |
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49 | fix_safe_landing_on_spikes = 0; |
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50 | fix_glide_through_wall = 0; |
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51 | fix_drop_through_tapestry = 0; |
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52 | fix_land_against_gate_or_tapestry = 0; |
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53 | fix_unintended_sword_strike = 0; |
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54 | fix_retreat_without_leaving_room = 0; |
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55 | fix_running_jump_through_tapestry= 0; |
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56 | fix_push_guard_into_wall = 0; |
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57 | fix_jump_through_wall_above_gate = 0; |
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58 | fix_chompers_not_starting = 0; |
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59 | fix_feather_interrupted_by_leveldoor = 0; |
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60 | fix_offscreen_guards_disappearing = 0; |
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61 | fix_move_after_sheathe = 0; |
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62 | } |
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63 | |||
64 | // .ini file parser adapted from https://gist.github.com/OrangeTide/947070 |
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65 | /* Load an .ini format file |
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66 | * filename - path to a file |
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67 | * report - callback can return non-zero to stop, the callback error code is |
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68 | * returned from this function. |
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69 | * return - return 0 on success |
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70 | */ |
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71 | int ini_load(const char *filename, |
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72 | int (*report)(const char *section, const char *name, const char *value)) |
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73 | { |
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74 | char name[64]; |
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75 | char value[256]; |
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76 | char section[128] = ""; |
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77 | char *s; |
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78 | FILE *f; |
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79 | int cnt; |
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80 | |||
81 | f = fopen(filename, "r"); |
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82 | if (!f) { |
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83 | return -1; |
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84 | } |
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85 | |||
86 | while (!feof(f)) { |
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87 | if (fscanf(f, "[%127[^];\n]]\n", section) == 1) { |
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88 | } else if ((cnt = fscanf(f, " %63[^=;\n] = %255[^;\n]", name, value))) { |
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89 | if (cnt == 1) |
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90 | *value = 0; |
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91 | for (s = name + strlen(name) - 1; s > name && isspace(*s); s--) |
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92 | *s = 0; |
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93 | for (s = value + strlen(value) - 1; s > value && isspace(*s); s--) |
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94 | *s = 0; |
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95 | report(section, name, value); |
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96 | } |
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97 | fscanf(f, " ;%*[^\n]"); |
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98 | fscanf(f, " \n"); |
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99 | } |
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100 | |||
101 | fclose(f); |
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102 | return 0; |
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103 | } |
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104 | |||
105 | #define MAX_NAME_LENGTH 20 |
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106 | typedef struct ini_value_list_type { |
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107 | const char (* names)[][MAX_NAME_LENGTH]; |
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108 | word num_names; |
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109 | } ini_value_list_type; |
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110 | |||
111 | const char level_type_names[][MAX_NAME_LENGTH] = {"dungeon", "palace"}; |
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112 | const char guard_type_names[][MAX_NAME_LENGTH] = {"guard", "fat", "skel", "vizier", "shadow"}; |
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113 | const char tile_type_names[][MAX_NAME_LENGTH] = { |
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114 | "empty", "floor", "spike", "pillar", "gate", // 0..4 |
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115 | "stuck", "closer", "doortop_with_floor", "bigpillar_bottom", "bigpillar_top", // 5..9 |
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116 | "potion", "loose", "doortop", "mirror", "debris", // 10..14 |
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117 | "opener", "level_door_left", "level_door_right", "chomper", "torch", // 15..19 |
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118 | "wall", "skeleton", "sword", "balcony_left", "balcony_right", // 20..24 |
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119 | "lattice_pillar", "lattice_down", "lattice_small", "lattice_left", "lattice_right", // 25..29 |
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120 | "torch_with_debris", // 30 |
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121 | }; |
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122 | |||
123 | ini_value_list_type level_type_names_list = {&level_type_names, COUNT(level_type_names)}; |
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124 | ini_value_list_type guard_type_names_list = {&guard_type_names, COUNT(guard_type_names)}; |
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125 | ini_value_list_type tile_type_names_list = {&tile_type_names, COUNT(tile_type_names)}; |
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126 | |||
127 | #define INI_NO_VALID_NAME -9999 |
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128 | |||
129 | static inline int ini_get_named_value(const char* value, ini_value_list_type* value_names) { |
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130 | if (value_names != NULL) { |
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131 | int i; |
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132 | char *base_ptr = (char *) value_names->names; |
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133 | for (i = 0; i < value_names->num_names; ++i) { |
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134 | char *name = (base_ptr + i * MAX_NAME_LENGTH); |
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135 | if (strcasecmp(value, name) == 0) return i; |
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136 | } |
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137 | } |
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138 | return INI_NO_VALID_NAME; // failure |
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139 | } |
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140 | |||
141 | static inline int ini_process_boolean(const char* curr_name, const char* value, const char* option_name, byte* target) { |
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142 | if(strcasecmp(curr_name, option_name) == 0) { |
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143 | if (strcasecmp(value, "true") == 0) *target = 1; |
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144 | else if (strcasecmp(value, "false") == 0) *target = 0; |
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145 | return 1; // finished; don't look for more possible options that curr_name can be |
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146 | } |
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147 | return 0; // not the right option; should check another option_name |
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148 | } |
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149 | |||
150 | #define ini_process_numeric_func(data_type) \ |
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151 | static inline int ini_process_##data_type(const char* curr_name, const char* value, const char* option_name, data_type* target, ini_value_list_type* value_names) { \ |
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152 | if(strcasecmp(curr_name, option_name) == 0) { \ |
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153 | if (strcasecmp(value, "default") != 0) { \ |
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154 | int named_value = ini_get_named_value(value, value_names); \ |
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155 | *target = (named_value == INI_NO_VALID_NAME) ? ((data_type) strtoimax(value, NULL, 0)) : ((data_type) named_value); \ |
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156 | } \ |
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157 | return 1; /* finished; don't look for more possible options that curr_name can be */ \ |
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158 | } \ |
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159 | return 0; /* not the right option; should check another option_name */ \ |
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160 | } |
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161 | ini_process_numeric_func(word) |
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162 | ini_process_numeric_func(short) |
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163 | ini_process_numeric_func(byte) |
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164 | ini_process_numeric_func(int) |
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165 | |||
166 | static int global_ini_callback(const char *section, const char *name, const char *value) |
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167 | { |
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168 | //fprintf(stdout, "[%s] '%s'='%s'\n", section, name, value); |
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169 | |||
170 | #define check_ini_section(section_name) (strcasecmp(section, section_name) == 0) |
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171 | |||
172 | // Make sure that we return successfully as soon as name matches the correct option_name |
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173 | #define process_word(option_name, target, value_names) \ |
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174 | if (ini_process_word(name, value, option_name, target, value_names)) return 1; |
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175 | |||
176 | #define process_short(option_name, target, value_names) \ |
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177 | if (ini_process_short(name, value, option_name, target, value_names)) return 1; |
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178 | |||
179 | #define process_byte(option_name, target, value_names) \ |
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180 | if (ini_process_byte(name, value, option_name, target, value_names)) return 1; |
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181 | |||
182 | #define process_int(option_name, target, value_names) \ |
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183 | if (ini_process_int(name, value, option_name, target, value_names)) return 1; |
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184 | |||
185 | #define process_boolean(option_name, target) \ |
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186 | if (ini_process_boolean(name, value, option_name, target)) return 1; |
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187 | |||
188 | if (check_ini_section("General")) { |
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189 | process_boolean("enable_copyprot", &enable_copyprot); |
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190 | process_boolean("enable_mixer", &enable_mixer); |
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191 | process_boolean("enable_fade", &enable_fade); |
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192 | process_boolean("enable_flash", &enable_flash); |
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193 | process_boolean("enable_text", &enable_text); |
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194 | process_boolean("enable_info_screen", &enable_info_screen); |
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195 | process_boolean("start_fullscreen", &start_fullscreen); |
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196 | process_word("pop_window_width", &pop_window_width, NULL); |
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197 | process_word("pop_window_height", &pop_window_height, NULL); |
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198 | process_boolean("use_correct_aspect_ratio", &use_correct_aspect_ratio); |
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199 | process_boolean("use_integer_scaling", &use_integer_scaling); |
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200 | process_boolean("enable_controller_rumble", &enable_controller_rumble); |
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201 | process_boolean("joystick_only_horizontal", &joystick_only_horizontal); |
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202 | process_int("joystick_threshold", &joystick_threshold, NULL); |
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203 | |||
204 | if (strcasecmp(name, "levelset") == 0) { |
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205 | if (value[0] == '\0' || strcasecmp(value, "original") == 0 || strcasecmp(value, "default") == 0) { |
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206 | use_custom_levelset = 0; |
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207 | } else { |
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208 | use_custom_levelset = 1; |
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209 | strcpy(levelset_name, value); |
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210 | } |
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211 | return 1; |
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212 | } |
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213 | } |
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214 | |||
215 | if (check_ini_section("AdditionalFeatures")) { |
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216 | process_boolean("enable_quicksave", &enable_quicksave); |
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217 | process_boolean("enable_quicksave_penalty", &enable_quicksave_penalty); |
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218 | |||
219 | #ifdef USE_REPLAY |
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220 | process_boolean("enable_replay", &enable_replay); |
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221 | |||
222 | if (strcasecmp(name, "replays_folder") == 0) { |
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223 | if (value[0] != '\0' && strcasecmp(value, "default") != 0) { |
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224 | strcpy(replays_folder, value); |
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225 | } |
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226 | return 1; |
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227 | } |
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228 | #endif |
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229 | #ifdef USE_LIGHTING |
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230 | process_boolean("enable_lighting", &enable_lighting); |
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231 | #endif |
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232 | process_int("hqx_level", &hqx_level, NULL); |
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233 | if (hqx_level < 1) |
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234 | hqx_level = 1; |
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235 | else if (hqx_level > 4) |
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236 | hqx_level = 4; |
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237 | } |
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238 | |||
239 | if (check_ini_section("Enhancements")) { |
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240 | if (strcasecmp(name, "use_fixes_and_enhancements") == 0) { |
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241 | if (strcasecmp(value, "true") == 0) use_fixes_and_enhancements = 1; |
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242 | else if (strcasecmp(value, "false") == 0) use_fixes_and_enhancements = 0; |
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243 | else if (strcasecmp(value, "prompt") == 0) use_fixes_and_enhancements = 2; |
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244 | return 1; |
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245 | } |
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246 | process_boolean("enable_crouch_after_climbing", &enable_crouch_after_climbing); |
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247 | process_boolean("enable_freeze_time_during_end_music", &enable_freeze_time_during_end_music); |
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248 | process_boolean("enable_remember_guard_hp", &enable_remember_guard_hp); |
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249 | process_boolean("fix_gate_sounds", &fix_gate_sounds); |
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250 | process_boolean("fix_two_coll_bug", &fix_two_coll_bug); |
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251 | process_boolean("fix_infinite_down_bug", &fix_infinite_down_bug); |
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252 | process_boolean("fix_gate_drawing_bug", &fix_gate_drawing_bug); |
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253 | process_boolean("fix_bigpillar_climb", &fix_bigpillar_climb); |
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254 | process_boolean("fix_jump_distance_at_edge", &fix_jump_distance_at_edge); |
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255 | process_boolean("fix_edge_distance_check_when_climbing", &fix_edge_distance_check_when_climbing); |
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256 | process_boolean("fix_painless_fall_on_guard", &fix_painless_fall_on_guard); |
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257 | process_boolean("fix_wall_bump_triggers_tile_below", &fix_wall_bump_triggers_tile_below); |
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258 | process_boolean("fix_stand_on_thin_air", &fix_stand_on_thin_air); |
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259 | process_boolean("fix_press_through_closed_gates", &fix_press_through_closed_gates); |
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260 | process_boolean("fix_grab_falling_speed", &fix_grab_falling_speed); |
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261 | process_boolean("fix_skeleton_chomper_blood", &fix_skeleton_chomper_blood); |
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262 | process_boolean("fix_move_after_drink", &fix_move_after_drink); |
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263 | process_boolean("fix_loose_left_of_potion", &fix_loose_left_of_potion); |
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264 | process_boolean("fix_guard_following_through_closed_gates", &fix_guard_following_through_closed_gates); |
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265 | process_boolean("fix_safe_landing_on_spikes", &fix_safe_landing_on_spikes); |
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266 | process_boolean("fix_glide_through_wall", &fix_glide_through_wall); |
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267 | process_boolean("fix_drop_through_tapestry", &fix_drop_through_tapestry); |
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268 | process_boolean("fix_land_against_gate_or_tapestry", &fix_land_against_gate_or_tapestry); |
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269 | process_boolean("fix_unintended_sword_strike", &fix_unintended_sword_strike); |
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270 | process_boolean("fix_retreat_without_leaving_room", &fix_retreat_without_leaving_room); |
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271 | process_boolean("fix_running_jump_through_tapestry", &fix_running_jump_through_tapestry); |
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272 | process_boolean("fix_push_guard_into_wall", &fix_push_guard_into_wall); |
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273 | process_boolean("fix_jump_through_wall_above_gate", &fix_jump_through_wall_above_gate); |
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274 | process_boolean("fix_chompers_not_starting", &fix_chompers_not_starting); |
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275 | process_boolean("fix_feather_interrupted_by_leveldoor", &fix_feather_interrupted_by_leveldoor); |
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276 | process_boolean("fix_offscreen_guards_disappearing", &fix_offscreen_guards_disappearing); |
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277 | process_boolean("fix_move_after_sheathe", &fix_move_after_sheathe); |
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278 | } |
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279 | |||
280 | if (check_ini_section("CustomGameplay")) { |
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281 | process_word("start_minutes_left", &start_minutes_left, NULL); |
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282 | process_word("start_ticks_left", &start_ticks_left, NULL); |
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283 | process_word("start_hitp", &start_hitp, NULL); |
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284 | process_word("max_hitp_allowed", &max_hitp_allowed, NULL); |
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285 | process_word("saving_allowed_first_level", &saving_allowed_first_level, NULL); |
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286 | process_word("saving_allowed_last_level", &saving_allowed_last_level, NULL); |
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287 | process_boolean("start_upside_down", &start_upside_down); |
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288 | process_boolean("start_in_blind_mode", &start_in_blind_mode); |
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289 | process_word("copyprot_level", ©prot_level, NULL); |
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290 | process_byte("drawn_tile_top_level_edge", &drawn_tile_top_level_edge, &tile_type_names_list); |
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291 | process_byte("drawn_tile_left_level_edge", &drawn_tile_left_level_edge, &tile_type_names_list); |
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292 | process_byte("level_edge_hit_tile", &level_edge_hit_tile, &tile_type_names_list); |
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293 | process_boolean("allow_triggering_any_tile", &allow_triggering_any_tile); |
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294 | // TODO: Maybe allow automatically choosing the correct WDA, depending on the loaded VDUNGEON.DAT? |
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295 | process_boolean("enable_wda_in_palace", &enable_wda_in_palace); |
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296 | |||
297 | // Options that change the hard-coded color palette (options 'vga_color_0', 'vga_color_1', ...) |
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298 | static const char prefix[] = "vga_color_"; |
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299 | static const size_t prefix_len = sizeof(prefix)-1; |
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300 | int ini_palette_color = -1; |
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301 | if (strncasecmp(name, prefix, prefix_len) == 0 && sscanf(name+prefix_len, "%d", &ini_palette_color) == 1) { |
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302 | if (!(ini_palette_color >= 0 && ini_palette_color <= 15)) return 0; |
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303 | |||
304 | byte rgb[3] = {0}; |
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305 | if (strcasecmp(value, "default") != 0) { |
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306 | // We want to parse an rgb string with three entries like this: "255, 255, 255" |
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307 | char* start = (char*) value; |
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308 | char* end = (char*) value; |
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309 | int i; |
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310 | for (i = 0; i < 3 && *end != '\0'; ++i) { |
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311 | rgb[i] = (byte) strtol(start, &end, 0); // convert this entry into a number 0..255 |
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312 | |||
313 | while (*end == ',' || *end == ' ') { |
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314 | ++end; // skip delimiter characters or whitespace |
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315 | } |
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316 | start = end; // start parsing the next entry here |
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317 | } |
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318 | } |
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319 | rgb_type* palette_color = &vga_palette[ini_palette_color]; |
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320 | palette_color->r = rgb[0] / 4; // the palette uses values 0..63, not 0..255 |
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321 | palette_color->g = rgb[1] / 4; |
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322 | palette_color->b = rgb[2] / 4; |
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323 | return 1; |
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324 | } |
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325 | process_word("first_level", &first_level, NULL); |
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326 | process_boolean("skip_title", &skip_title); |
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327 | process_word("shift_L_allowed_until_level", &shift_L_allowed_until_level, NULL); |
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328 | process_word("shift_L_reduced_minutes", &shift_L_reduced_minutes, NULL); |
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329 | process_word("shift_L_reduced_ticks", &shift_L_reduced_ticks, NULL); |
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330 | } // end of section [CustomGameplay] |
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331 | |||
332 | // [Level 1], etc. |
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333 | int ini_level = -1; |
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334 | if (strncasecmp(section, "Level ", 6) == 0 && sscanf(section+6, "%d", &ini_level) == 1) { |
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335 | if (ini_level >= 0 && ini_level <= 15) { |
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336 | // TODO: And maybe allow new types in addition to the existing ones. |
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337 | process_byte("level_type", &tbl_level_type[ini_level], &level_type_names_list); |
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338 | process_word("level_color", &tbl_level_color[ini_level], NULL); |
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339 | process_short("guard_type", &tbl_guard_type[ini_level], &guard_type_names_list); |
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340 | process_byte("guard_hp", &tbl_guard_hp[ini_level], NULL); |
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341 | |||
342 | byte cutscene_index = 0xFF; |
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343 | if (ini_process_byte(name, value, "cutscene", &cutscene_index, NULL) == 1) { |
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344 | if (cutscene_index < COUNT(tbl_cutscenes_lookup)) { |
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345 | tbl_cutscenes_by_index[ini_level] = cutscene_index; |
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346 | tbl_cutscenes[ini_level] = tbl_cutscenes_lookup[cutscene_index]; |
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347 | } |
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348 | return 1; |
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349 | } |
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350 | } else { |
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351 | // TODO: warning? |
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352 | } |
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353 | } |
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354 | return 0; |
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355 | } |
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356 | |||
357 | // Callback for a mod-specific INI configuration (that may overrule SDLPoP.ini for SOME but not all options): |
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358 | static int mod_ini_callback(const char *section, const char *name, const char *value) { |
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359 | if (check_ini_section("Enhancements") || check_ini_section("CustomGameplay") || |
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360 | strncasecmp(section, "Level ", 6) == 0 || |
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361 | strcasecmp(name, "enable_copyprot") == 0 || |
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362 | strcasecmp(name, "enable_quicksave") == 0 || |
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363 | strcasecmp(name, "enable_quicksave_penalty") == 0 |
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364 | ) { |
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365 | global_ini_callback(section, name, value); |
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366 | } |
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367 | return 0; |
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368 | } |
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369 | |||
370 | void load_global_options() { |
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371 | ini_load(locate_file("game.ini"), global_ini_callback); // global configuration |
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372 | } |
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373 | |||
374 | void check_mod_param() { |
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375 | // The 'mod' command line argument can override the levelset choice in SDLPoP.ini |
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376 | // usage: prince mod "Mod Name" |
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377 | const char* mod_param = check_param("mod"); |
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378 | if (mod_param != NULL) { |
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379 | use_custom_levelset = true; |
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380 | memset(levelset_name, 0, sizeof(levelset_name)); |
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381 | strncpy(levelset_name, mod_param, sizeof(levelset_name)); |
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382 | } |
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383 | } |
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384 | |||
385 | void load_mod_options() { |
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386 | // load mod-specific INI configuration |
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387 | if (use_custom_levelset) { |
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388 | char filename[POP_MAX_PATH]; |
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389 | snprintf(filename, sizeof(filename), "mods/%s/%s", levelset_name, "mod.ini"); |
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390 | ini_load(filename, mod_ini_callback); |
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391 | } |
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392 | |||
393 | if (!use_fixes_and_enhancements) disable_fixes_and_enhancements(); |
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394 | } |
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395 | |||
396 | void show_use_fixes_and_enhancements_prompt() { |
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397 | if (use_fixes_and_enhancements != 2) return; |
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398 | draw_rect(&screen_rect, 0); |
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399 | show_text(&screen_rect, 0, 0, |
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400 | "\n" |
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401 | "Enable bug fixes and\n" |
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402 | "gameplay enhancements?\n" |
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403 | "\n" |
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404 | "NOTE:\n" |
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405 | "This option disables some game quirks.\n" |
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406 | "Certain tricks will no longer work by default.\n" |
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407 | "\n" |
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408 | "\n" |
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409 | "Y: enhanced behavior \n" |
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410 | "N: original behavior \n" |
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411 | "\n" |
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412 | "Y / N ?\n" |
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413 | "\n" |
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414 | "\n" |
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415 | "\n" |
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416 | "You can fine-tune your preferences\n" |
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417 | "and/or bypass this screen by editing the file\n" |
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418 | "'SDLPoP.ini'" |
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419 | ); |
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420 | while (use_fixes_and_enhancements == 2 ) { |
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421 | idle(); |
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422 | switch (key_test_quit()) { |
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423 | case SDL_SCANCODE_Y: |
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424 | use_fixes_and_enhancements = 1; |
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425 | printf("Enabling game fixes and enhancements.\n"); |
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426 | break; |
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427 | case SDL_SCANCODE_N: |
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428 | use_fixes_and_enhancements = 0; |
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429 | printf("Disabling game fixes and enhancements.\n"); |
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430 | break; |
||
431 | } |
||
432 | } |
||
433 | if (!use_fixes_and_enhancements) disable_fixes_and_enhancements(); |
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434 | } |
||
435 | |||
436 |