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9 pmbaty 1
 
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// compile with -Ilib/SDL2 -Ilib/miniaudio/include/miniaudio -Ilib/libsmacker
3
 
4
#include <stdio.h>
5
 
6
#define SDL_MAIN_HANDLED
7
#include "SDL.h"
8
#include "miniaudio.h"
9
#include "smacker.h"
10
 
11
typedef struct {
12
    ma_paged_audio_buffer paged_audio_buffer;
13
    ma_paged_audio_buffer_data paged_audio_buffer_data;
14
    int frame_size_in_bytes;
15
} smacker_data_source;
16
 
17
static ma_engine engine;
18
 
19
void PlaySmackerFile(SDL_Window *window, SDL_Renderer *renderer, const char *path) {
20
    unsigned int i, j;
21
    smk s;
22
 
23
    unsigned long w, h, f;
24
    double usf;
25
 
26
    SDL_Event event;
27
    SDL_Colour palette[256];
28
    Uint32 real_format;
29
    int real_access;
30
    int real_w;
31
    int real_h;
32
    void* pixels;
33
    int pixel_pitch;
34
 
35
    Uint64 counter_frametime;
36
    Uint64 counter_deadline_next_frame;
37
 
38
    unsigned char track_mask;
39
    unsigned char channels_smk[7];
40
    unsigned char bitdepth_smk[7];
41
    unsigned long samplerate_smk[7];
42
 
43
    ma_result result_ma;
44
    ma_format audioformat_ma;
45
    int need_resampler;
46
    ma_sound sound;
47
 
48
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Trying to open smack file '%s'", path);
49
    s = smk_open_file(path, SMK_MODE_MEMORY);
50
    if (s == NULL) {
51
        SDL_Log("smk_open_file failed");
52
        return;
53
    }
54
    smk_info_all(s, NULL, &f, &usf);
55
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "frame count=%"SDL_PRIu64", frame time=%gus", (Uint64)f, usf);
56
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "duration=%gs", (double)f * usf / 1000000.);
57
 
58
    counter_frametime = (Uint64)((double)SDL_GetPerformanceFrequency() * usf / 1000000);
59
 
60
    smk_info_video(s, &w, &h, NULL);
61
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "size=%"SDL_PRIu64"x%"SDL_PRIu64"", (Uint64)w, (Uint64)h);
62
 
63
    smacker_data_source data_source;
64
    SDL_SetWindowTitle(window, path);
65
 
66
    smk_info_audio(s, &track_mask, channels_smk, bitdepth_smk, samplerate_smk);
67
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "tracks mask = 0x%x", track_mask);
68
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "#channels = %d %d %d %d %d %d %d", channels_smk[0], channels_smk[1], channels_smk[2], channels_smk[3], channels_smk[4], channels_smk[5], channels_smk[6]);
69
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "sample bitsizes = %d %d %d %d %d %d %d", bitdepth_smk[0], bitdepth_smk[1], bitdepth_smk[2], bitdepth_smk[3], bitdepth_smk[4], bitdepth_smk[5], bitdepth_smk[6]);
70
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "sample rates = %"SDL_PRIu64" %"SDL_PRIu64" %"SDL_PRIu64" %"SDL_PRIu64" %"SDL_PRIu64" %"SDL_PRIu64" %"SDL_PRIu64"", (Uint64)samplerate_smk[0], (Uint64)samplerate_smk[1], (Uint64)samplerate_smk[2], (Uint64)samplerate_smk[3], (Uint64)samplerate_smk[4], (Uint64)samplerate_smk[5], (Uint64)samplerate_smk[6]);
71
 
72
    switch (bitdepth_smk[0]) {
73
        case 8:
74
            audioformat_ma = ma_format_u8;
75
            data_source.frame_size_in_bytes = 1 * channels_smk[0];
76
            break;
77
        case 16:
78
            audioformat_ma = ma_format_s16;
79
            data_source.frame_size_in_bytes = 2 * channels_smk[0];
80
            break;
81
        case 24:
82
            audioformat_ma = ma_format_s24;
83
            data_source.frame_size_in_bytes = 3 * channels_smk[0];
84
            break;
85
        case 32:
86
            audioformat_ma = ma_format_s32;
87
            data_source.frame_size_in_bytes = 4 * channels_smk[0];
88
            break;
89
        default:
90
            audioformat_ma = ma_format_unknown;
91
            SDL_Log("Smacker audio stream has invalid bit depth: %d", bitdepth_smk[0]);
92
            break;
93
    }
94
    result_ma = ma_paged_audio_buffer_data_init(audioformat_ma, channels_smk[0], &data_source.paged_audio_buffer_data);
95
    if (result_ma != MA_SUCCESS) {
96
        SDL_Log("Failed to create paged audio buffer data (%s)", ma_result_description(result_ma));
97
    }
98
 
99
    ma_paged_audio_buffer_config paged_audio_buffer_config = ma_paged_audio_buffer_config_init(&data_source.paged_audio_buffer_data);
100
    result_ma = ma_paged_audio_buffer_init(&paged_audio_buffer_config, &data_source.paged_audio_buffer);
101
    if (result_ma != MA_SUCCESS) {
102
        SDL_Log("Failed to create paged audio buffer for smacker audio stream (%s)", ma_result_description(result_ma));
103
    }
104
    ma_sound_config soundConfig = ma_sound_config_init();
105
    soundConfig.pDataSource = &data_source;
106
    soundConfig.flags = MA_SOUND_FLAG_NO_PITCH | MA_SOUND_FLAG_NO_SPATIALIZATION;
107
    result_ma = ma_sound_init_ex(&engine, &soundConfig, &sound);
108
    if (result_ma != MA_SUCCESS) {
109
        SDL_Log("Failed to create sound from data source (%s)", ma_result_description(result_ma));
110
    }
111
 
112
    need_resampler = ma_engine_get_sample_rate(&engine) != samplerate_smk[0];
113
 
114
    ma_data_converter data_converter;
115
    if (need_resampler) {
116
        SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "will resample from %d to %d", samplerate_smk[0], ma_engine_get_sample_rate(&engine));
117
        ma_data_converter_config dataConverterConfig = ma_data_converter_config_init(audioformat_ma, audioformat_ma, channels_smk[0], channels_smk[0], (ma_uint32)samplerate_smk[0],
118
                                                                                     ma_engine_get_sample_rate(&engine));
119
        result_ma = ma_data_converter_init(&dataConverterConfig, NULL, &data_converter);
120
        if (result_ma != MA_SUCCESS) {
121
            SDL_Log("Failed to create data converter (%s)", ma_result_description(result_ma));
122
        }
123
    }
124
 
125
    smk_enable_video(s, 1);
126
    smk_enable_audio(s, 0, 1);
127
 
128
    SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, (int)w, (int)h);
129
    if (texture == NULL) {
130
        SDL_Log("SDL_CreateTexture returned NULL (%s)", SDL_GetError());
131
        return;
132
    }
133
 
134
    SDL_QueryTexture(texture, &real_format, &real_access, &real_w, &real_h);
135
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "format: %s (requested=%s)", SDL_GetPixelFormatName(real_format), SDL_GetPixelFormatName(SDL_PIXELFORMAT_RGB24));
136
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "access: %d (requested=%d)", real_access, SDL_TEXTUREACCESS_STREAMING);
137
    SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "size: %dx%d (requested=%"SDL_PRIu64"x%"SDL_PRIu64")", real_w, real_h, (Uint64)w, (Uint64)h);
138
 
139
    smk_first(s);
140
    counter_deadline_next_frame = SDL_GetTicks() * 10000;
141
    int audio_started = 0;
142
    do {
143
        const unsigned char* raw_palette = smk_get_palette(s);
144
        for (i = 0; i < 256; i++) {
145
            palette[i].r = raw_palette[3 * i + 0];
146
            palette[i].g = raw_palette[3 * i + 1];
147
            palette[i].b = raw_palette[3 * i + 2];
148
            palette[i].a = 0;
149
        }
150
        const unsigned char *audio_data = smk_get_audio(s, 0);
151
        unsigned long audio_data_size = smk_get_audio_size(s, 0);
152
        const unsigned char* frame = smk_get_video(s);
153
 
154
        if (audio_data != NULL) {
155
            if (need_resampler) {
156
                ma_uint64 framesIn = audio_data_size / (ma_uint64)data_source.frame_size_in_bytes;
157
                ma_uint64 framesOut = framesIn * ma_engine_get_sample_rate(&engine) / samplerate_smk[0];
158
 
159
                ma_paged_audio_buffer_page *newPage;
160
                result_ma = ma_paged_audio_buffer_data_allocate_page(&data_source.paged_audio_buffer_data, framesOut, NULL, NULL, &newPage);
161
                if (result_ma != MA_SUCCESS) {
162
                    SDL_Log("ma_paged_audio_buffer_data_allocate_page failed (%s)", ma_result_description(result_ma));
163
                }
164
 
165
                ma_data_converter_process_pcm_frames(&data_converter,
166
                                                audio_data,
167
                                                &framesIn,
168
                                                newPage->pAudioData,
169
                                                &framesOut);
170
                result_ma = ma_paged_audio_buffer_data_append_page(&data_source.paged_audio_buffer_data, newPage);
171
                if (result_ma != MA_SUCCESS) {
172
                    SDL_Log("ma_paged_audio_buffer_data_append_page failed (%s)", ma_result_description(result_ma));
173
                }
174
            } else {
175
                ma_paged_audio_buffer_data_allocate_and_append_page(
176
                        &data_source.paged_audio_buffer_data,
177
                        (ma_uint32)(audio_data_size / (ma_uint64)data_source.frame_size_in_bytes),
178
                        audio_data,
179
                        NULL);
180
 
181
            }
182
        }
183
 
184
        SDL_LockTexture(texture, NULL, &pixels, &pixel_pitch);
185
        Uint8* current_row = pixels;
186
        for (i = 0; i < h; i++) {
187
            Uint8* pixel_ptr = current_row;
188
            for (j = 0; j < w; j++) {
189
                pixel_ptr[0] = palette[frame[w * i + j]].r;
190
                pixel_ptr[1] = palette[frame[w * i + j]].g;
191
                pixel_ptr[2] = palette[frame[w * i + j]].b;
192
                pixel_ptr += 3;
193
            }
194
            current_row += pixel_pitch;
195
        }
196
        SDL_UnlockTexture(texture);
197
        while (SDL_GetTicks() * 10000 < counter_deadline_next_frame) {
198
            while (SDL_PollEvent(&event)) {
199
                switch (event.type) {
200
                    case SDL_QUIT:
201
                        exit(0);
202
                        break;
203
                }
204
            }
205
            SDL_Delay(1);
206
        }
207
        counter_deadline_next_frame += counter_frametime;
208
 
209
        SDL_RenderCopy(renderer, texture, NULL, NULL);
210
        if (!audio_started) {
211
            ma_sound_start(&sound);
212
            audio_started = 1;
213
        }
214
        SDL_RenderPresent(renderer);
215
    } while (smk_next(s) == SMK_MORE);
216
    if (need_resampler) {
217
        ma_data_converter_uninit(&data_converter, NULL);
218
    }
219
    while (ma_sound_is_playing(&sound)) {
220
        SDL_Delay(1);
221
    }
222
 
223
    ma_sound_stop(&sound);
224
    ma_sound_uninit(&sound);
225
    ma_paged_audio_buffer_uninit(&data_source.paged_audio_buffer);
226
    ma_paged_audio_buffer_data_uninit(&data_source.paged_audio_buffer_data, NULL);
227
    smk_close(s);
228
}
229
 
230
static void PrintUsage(int argc, char *argv[]) {
231
    printf("Usage: %s [--debug] FILE [FILE ...]\n", argv[0]);
232
    printf("\n");
233
    printf("Required options:\n");
234
    printf("\n");
235
    printf("  FILE      Path to a smack video file.\n");
236
    printf("\n");
237
    printf("Optional options:\n");
238
    printf("\n");
239
    printf("  --debug   Print debug information.\n");
240
}
241
 
242
int main(int argc, char *argv[]) {
243
    int i;
244
 
245
    ma_result result_ma;
246
    ma_engine_config engineConfig;
247
 
248
    SDL_Window *window;
249
    SDL_Renderer *renderer;
250
 
251
    int start_i = 1;
252
    while (start_i < argc) {
253
        if (strcmp(argv[start_i], "--debug") == 0) {
254
            SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
255
        } else {
256
            break;
257
        }
258
        start_i++;
259
    }
260
 
261
    if (start_i >= argc) {
262
        PrintUsage(argc, argv);
263
        return 1;
264
    }
265
 
266
 
267
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
268
        SDL_Log("SDL_Init failed (%s)", SDL_GetError());
269
        return 1;
270
    }
271
 
272
    engineConfig = ma_engine_config_init();
273
    result_ma = ma_engine_init(&engineConfig, &engine);
274
    if (result_ma != MA_SUCCESS) {
275
        SDL_Log("ma_engine_init failed (%s)", ma_result_description(result_ma));
276
        return 1;
277
    }
278
 
279
    if (SDL_CreateWindowAndRenderer(640, 480, SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN, &window, &renderer) < 0) {
280
        SDL_Log("SDL_CreateWindowAndRenderer failed (%s)", SDL_GetError());
281
        return 1;
282
    }
283
 
284
    SDL_ShowWindow(window);
285
    for (i = start_i; i < argc; i++) {
286
        PlaySmackerFile(window, renderer, argv[i]);
287
    }
288
 
289
    SDL_DestroyRenderer(renderer);
290
    SDL_DestroyWindow(window);
291
    ma_engine_uninit(&engine);
292
    SDL_Quit();
293
    return 0;
294
}