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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // main.cpp |
2 | |||
3 | #define DEFINE_GLOBALS |
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4 | #include "common.h" |
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5 | |||
6 | |||
7 | // handy macros |
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8 | #define GUIBUTTON_ENABLE(button) { if ((button).state == 0) (button).state = 1; } |
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9 | #define GUIBUTTON_DISABLE(button) { if ((button).state > 0) (button).state = 0; } |
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10 | |||
11 | |||
12 | // prototypes of locally used functions |
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13 | static void MainLoop_FindCurrentViewer (void); |
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14 | static void MainLoop_EvaluateGameState (void); |
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15 | |||
16 | |||
17 | int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow) |
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18 | { |
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19 | // the entry point for any Windows program |
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20 | |||
21 | WNDCLASSEX wc; |
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22 | MENUINFO menu_info; |
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23 | MSG msg; |
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24 | HBITMAP hSplashBmp; |
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25 | BITMAP splash_bmp; |
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26 | HDC hdc; |
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27 | RECT rect; |
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28 | PAINTSTRUCT ps; |
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29 | HBITMAP hbmTmp; |
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30 | HDC hdcMem; |
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60 | pmbaty | 31 | INPUT mousemove_input; |
1 | pmbaty | 32 | float previous_time; |
60 | pmbaty | 33 | float screensaverwatchdog_feedtime; |
1 | pmbaty | 34 | int frame_count; |
35 | int array_index; |
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36 | char *endptr; |
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37 | wchar_t app_pathname[MAX_PATH]; |
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11 | pmbaty | 38 | wchar_t font_pathname[MAX_PATH]; |
41 | pmbaty | 39 | wchar_t temp_string[100]; |
1 | pmbaty | 40 | struct _stat fileinfo; |
41 | |||
42 | // save application instance |
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43 | hAppInstance = hInstance; |
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44 | |||
45 | // find module and path names, and *IMPORTANT*, set the current working directory there |
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46 | GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname)); |
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47 | GetDirectoryPath (app_pathname, app_path); |
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48 | SetCurrentDirectoryW (app_path); |
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49 | |||
50 | // initialize stuff |
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14 | pmbaty | 51 | is_registered = false; |
1 | pmbaty | 52 | terminate_everything = false; |
53 | hMainWnd = NULL; |
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54 | hChatterChannelsWnd = NULL; |
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55 | hGamesWnd = NULL; |
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56 | hMOTDWnd = NULL; |
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57 | hOpponentsWnd = NULL; |
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58 | hSoughtWnd = NULL; |
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75 | pmbaty | 59 | is_paused = false; // clear pause status |
1 | pmbaty | 60 | #ifdef NDEBUG |
61 | want_framerate = false; // release mode, don't display framerate |
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62 | #else |
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2 | pmbaty | 63 | want_framerate = true; // display framerate in debug mode |
1 | pmbaty | 64 | #endif // NDEBUG |
65 | is_dialogbox_about_validated = false; |
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66 | is_dialogbox_challenge_validated = false; |
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67 | is_dialogbox_changeappearance_validated = false; |
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68 | is_dialogbox_comment_validated = false; |
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69 | is_dialogbox_endgame_validated = false; |
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70 | is_dialogbox_gotomove_validated = false; |
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75 | pmbaty | 71 | is_dialogbox_renamesides_validated = false; |
1 | pmbaty | 72 | is_dialogbox_load_validated = false; |
73 | is_dialogbox_message_validated = false; |
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74 | is_dialogbox_newgame_validated = false; |
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75 | is_dialogbox_options_validated = false; |
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76 | is_dialogbox_pawnpromotion_validated = false; |
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77 | is_dialogbox_playercard_validated = false; |
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78 | is_dialogbox_playerinfoname_validated = false; |
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79 | is_dialogbox_quit_validated = false; |
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80 | is_dialogbox_resign_validated = false; |
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81 | is_dialogbox_save_validated = false; |
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82 | is_dialogbox_saveposition_validated = false; |
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83 | is_dialogbox_sendchallenge_validated = false; |
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84 | is_dialogbox_sendseek_validated = false; |
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85 | is_dialogbox_takeback_validated = false; |
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86 | is_window_chat_validated = false; |
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87 | is_window_chatterchannels_validated = false; |
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88 | is_window_games_validated = false; |
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89 | is_window_motd_validated = false; |
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90 | is_window_opponents_validated = false; |
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91 | is_window_sought_validated = false; |
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92 | save_pathname[0] = 0; |
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93 | srand ((unsigned int) time (NULL)); // initialize PRNG |
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21 | pmbaty | 94 | animation_endtime = 0.0f; |
95 | command_ignoretime = 0.0f; |
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96 | sound_playtime = 0.0f; |
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97 | highlight_endtime = 0.0f; |
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98 | previous_time = 0.0f; |
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99 | frame_count = 0; |
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1 | pmbaty | 100 | |
59 | pmbaty | 101 | // load the texts and ensure we have at least one display language |
102 | LocalizedTexts_Init (); |
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103 | if (language_count < 1) |
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30 | pmbaty | 104 | { |
56 | pmbaty | 105 | MessageBox (NULL, L"Chess Giants was unable to load its data files.\nThe game cannot start.\n\nPlease reinstall this program to fix the problem.", L"Chess Giants", MB_ICONERROR | MB_OK); |
1 | pmbaty | 106 | return (-1); // bomb out on error |
56 | pmbaty | 107 | } |
1 | pmbaty | 108 | |
59 | pmbaty | 109 | // read configuration data |
110 | Config_Load (); |
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1 | pmbaty | 111 | |
59 | pmbaty | 112 | // see if the program is registered |
113 | is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code); |
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1 | pmbaty | 114 | |
83 | pmbaty | 115 | // uncomment the two lines below to test the registration code |
116 | //DialogBox_Registration (); |
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117 | //return (0); |
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118 | |||
1 | pmbaty | 119 | // register the window class, create the window and show it |
120 | memset (&wc, 0, sizeof (wc)); |
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121 | wc.cbSize = sizeof (wc); |
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122 | wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support |
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123 | wc.lpfnWndProc = WindowProc_Main; |
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124 | wc.hInstance = hAppInstance; |
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125 | wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN); |
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126 | wc.hCursor = LoadCursor (NULL, IDC_ARROW); |
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127 | wc.lpszClassName = PROGRAM_NAME L" WndClass"; |
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128 | RegisterClassEx (&wc); |
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41 | pmbaty | 129 | swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), PROGRAM_NAME L"%s", (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); // build window title |
1 | pmbaty | 130 | if (options.want_fullscreen) |
41 | pmbaty | 131 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_POPUPWINDOW, // temp_string holds window title |
59 | pmbaty | 132 | 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), NULL, NULL, hAppInstance, NULL); |
1 | pmbaty | 133 | else |
134 | { |
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3 | pmbaty | 135 | // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum |
1 | pmbaty | 136 | if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK)) |
3 | pmbaty | 137 | options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect |
1 | pmbaty | 138 | if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK)) |
139 | options.window_height = GetSystemMetrics (SM_CYMAXTRACK); |
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3 | pmbaty | 140 | if (options.window_width < 640) |
141 | options.window_width = 640; // check this secondly in case screen size is reported incorrect |
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142 | if (options.window_height < 480) |
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143 | options.window_height = 480; |
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1 | pmbaty | 144 | |
41 | pmbaty | 145 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_OVERLAPPEDWINDOW, // temp_string holds window title |
1 | pmbaty | 146 | GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2, |
147 | GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2, |
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59 | pmbaty | 148 | options.window_width, options.window_height, NULL, NULL, hAppInstance, NULL); |
1 | pmbaty | 149 | } |
150 | ShowWindow (hMainWnd, nCmdShow); |
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151 | |||
59 | pmbaty | 152 | // create the main menu line, and its accelerators |
153 | hMainMenu = NULL; |
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154 | hMainAccelerators = NULL; |
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155 | CreateOrUpdateApplicationMenu (); |
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156 | |||
1 | pmbaty | 157 | // display the splash screen |
158 | memset ((void *) &splash_bmp, 0, sizeof (splash_bmp)); |
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11 | pmbaty | 159 | hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap |
1 | pmbaty | 160 | GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others) |
161 | hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen |
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162 | hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it |
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163 | hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window |
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164 | GetClientRect (hMainWnd, &rect); |
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165 | StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it |
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166 | EndPaint (hMainWnd, &ps); // end painting on the main window |
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167 | SelectObject (hdcMem, hbmTmp); // restore the previous selection |
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168 | DeleteDC (hdcMem); // and delete the handles to the device context |
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169 | DeleteObject (hSplashBmp); // and to the bitmap that we used |
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170 | |||
171 | // make the menu modeless |
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172 | memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure |
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173 | menu_info.cbSize = sizeof (MENUINFO); |
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174 | menu_info.fMask = MIM_STYLE; |
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175 | GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style |
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176 | menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag |
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177 | SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back |
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178 | |||
179 | // load status icons, bitmaps and texts |
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11 | pmbaty | 180 | handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path); |
181 | handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path); |
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1 | pmbaty | 182 | handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable"); |
11 | pmbaty | 183 | handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path); |
184 | handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path); |
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1 | pmbaty | 185 | handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame"); |
11 | pmbaty | 186 | handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path); |
187 | handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path); |
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1 | pmbaty | 188 | handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation"); |
11 | pmbaty | 189 | handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path); |
190 | handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path); |
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1 | pmbaty | 191 | handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament"); |
11 | pmbaty | 192 | handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path); |
193 | handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path); |
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1 | pmbaty | 194 | handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame"); |
11 | pmbaty | 195 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path); |
196 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path); |
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1 | pmbaty | 197 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch"); |
11 | pmbaty | 198 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path); |
199 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path); |
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1 | pmbaty | 200 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy"); |
11 | pmbaty | 201 | handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path); |
202 | handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path); |
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1 | pmbaty | 203 | handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline"); |
204 | |||
11 | pmbaty | 205 | // load the system fonts |
1 | pmbaty | 206 | hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS, |
207 | CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS"); |
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208 | |||
21 | pmbaty | 209 | // before any rendering is done, it's a good idea to know what time it is |
210 | current_time = ProcessTime (); |
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75 | pmbaty | 211 | stoppage_time = 0; |
60 | pmbaty | 212 | screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog every 50 seconds |
21 | pmbaty | 213 | |
1 | pmbaty | 214 | // initialize renderer |
215 | if (!Render_Init ()) |
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216 | return (-1); // bomb out on error |
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217 | |||
218 | // load sprites |
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11 | pmbaty | 219 | larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.*", app_path); |
220 | rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.*", app_path); |
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221 | chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.*", app_path); |
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222 | gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.*", app_path); |
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223 | peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.*", app_path); |
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224 | sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.*", app_path); |
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1 | pmbaty | 225 | for (array_index = 0; array_index < 12; array_index++) |
11 | pmbaty | 226 | spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel |
1 | pmbaty | 227 | |
11 | pmbaty | 228 | // add our custom fonts to the list of available fonts for the duration of the process |
229 | swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path); |
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230 | AddFontResourceEx (font_pathname, FR_PRIVATE, 0); |
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231 | // load rendered fonts |
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18 | pmbaty | 232 | arrow_fontindex = Render_LoadFont (L"Papyrus", 24, false, false); |
233 | chat_fontindex = Render_LoadFont (L"Papyrus", 32, false, false); |
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234 | players_fontindex = Render_LoadFont (L"Papyrus", 40, false, true); |
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235 | centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true); |
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1 | pmbaty | 236 | |
237 | // load themes, initialize a new human vs. human game and setup the scene |
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238 | if (!Themes_Init ()) |
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239 | return (-1); // bomb out on error |
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240 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); |
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241 | Scene_Init (&the_scene, &the_board); |
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242 | |||
243 | // has a filename been specifed on the command-line AND that file exists ? |
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244 | if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0)) |
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245 | { |
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246 | while (*lpCmdLine == '"') |
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247 | lpCmdLine++; // skip leading quotes |
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248 | if ((endptr = strchr (lpCmdLine, '"')) != NULL) |
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249 | *endptr = 0; // break the string at the first ending quote |
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41 | pmbaty | 250 | |
50 | pmbaty | 251 | // is it a file that exists ? |
252 | if (_stat (lpCmdLine, &fileinfo) == 0) |
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253 | { |
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254 | ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string |
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255 | is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box |
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256 | } |
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41 | pmbaty | 257 | #ifndef NDEBUG |
50 | pmbaty | 258 | // else is it a registration info ? if so, parse it |
259 | else if ((strncmp (lpCmdLine, "/r=", 3) == 0) && ((endptr = strchr (&lpCmdLine[3], ',')) != NULL)) |
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41 | pmbaty | 260 | { |
261 | *endptr = 0; // break the string at the separator between user email and activation code |
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262 | ConvertToWideChar (temp_string, WCHAR_SIZEOF (temp_string), &lpCmdLine[3]); // read user email |
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263 | is_registered = IsRegistrationCorrect (temp_string, atoi (endptr + 1)); // and see whether we're registered or not |
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264 | DialogBox_NewGame (); // still open the "new game" dialog box |
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265 | } |
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266 | #endif // !NDEBUG |
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1 | pmbaty | 267 | else |
268 | DialogBox_NewGame (); // if specified filename doesn't exist, fallback to the "new game" dialog box |
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269 | } |
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270 | else |
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271 | DialogBox_NewGame (); // when no filename is specified, display the new game dialog box |
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272 | |||
273 | // enter the main loop |
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274 | while (!terminate_everything) |
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275 | { |
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276 | // see what time it is |
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277 | current_time = ProcessTime (); |
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75 | pmbaty | 278 | if (is_paused) |
279 | stoppage_time += (current_time - previous_time); // if we're paused, increase stoppage time |
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1 | pmbaty | 280 | |
60 | pmbaty | 281 | // is it time to feed the screensaver watchdog ? (to prevent it from starting) |
282 | if (screensaverwatchdog_feedtime < current_time) |
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283 | { |
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284 | mousemove_input.type = INPUT_MOUSE; |
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285 | memset (&mousemove_input.mi, 0, sizeof (mousemove_input.mi)); // blank out struct = no move at all :) |
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286 | mousemove_input.mi.dwFlags = MOUSEEVENTF_MOVE; |
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287 | SendInput (1, &mousemove_input, sizeof (mousemove_input)); // send a fake mouse move input event |
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288 | |||
289 | screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog again in 50 seconds |
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290 | } |
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291 | |||
1 | pmbaty | 292 | // are we in demo mode and is it time to quit ? |
14 | pmbaty | 293 | if (!is_registered && (current_time > DEMO_TIMEOUT)) |
18 | pmbaty | 294 | DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop |
1 | pmbaty | 295 | |
296 | // grab the current window size |
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297 | GetWindowRect (hMainWnd, &rect); |
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298 | options.window_width = rect.right - rect.left; |
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299 | options.window_height = rect.bottom - rect.top; |
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300 | |||
301 | // are we in the middle of an animation or just after it ? |
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302 | if (current_time < animation_endtime + 0.5f) |
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303 | the_scene.update = true; // always update during animations |
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304 | else |
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305 | the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think |
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306 | |||
307 | MainLoop_FindCurrentViewer (); // determine current viewer |
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308 | |||
309 | // see if we have a message waiting for any window in the current thread and dispatch it |
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310 | while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) |
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311 | { |
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312 | // check for accelerator keystrokes from the main window |
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59 | pmbaty | 313 | if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hMainAccelerators, &msg)) |
1 | pmbaty | 314 | { |
315 | TranslateMessage (&msg); // translate and dispatch all other messages |
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316 | DispatchMessage (&msg); |
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317 | } |
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318 | } |
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319 | |||
320 | // handle dialog box and window return codes |
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321 | if (is_dialogbox_about_validated) DialogBox_About_Validated (); |
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322 | if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated (); |
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323 | if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated (); |
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324 | if (is_dialogbox_comment_validated) DialogBox_Comment_Validated (); |
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325 | if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated (); |
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326 | if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated (); |
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75 | pmbaty | 327 | if (is_dialogbox_renamesides_validated) DialogBox_RenameSides_Validated (); |
1 | pmbaty | 328 | if (is_dialogbox_load_validated) DialogBox_Load_Validated (); |
329 | if (is_dialogbox_message_validated) DialogBox_Message_Validated (); |
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330 | if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated (); |
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331 | if (is_dialogbox_options_validated) DialogBox_Options_Validated (); |
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332 | if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated (); |
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333 | if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated (); |
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334 | if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated (); |
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335 | if (is_dialogbox_quit_validated) DialogBox_Quit_Validated (); |
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336 | if (is_dialogbox_resign_validated) DialogBox_Resign_Validated (); |
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337 | if (is_dialogbox_save_validated) DialogBox_Save_Validated (); |
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338 | if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated (); |
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339 | if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated (); |
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340 | if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated (); |
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341 | if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated (); |
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342 | if (is_window_chat_validated) Window_Chat_Validated (); |
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343 | if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated (); |
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344 | if (is_window_games_validated) Window_Games_Validated (); |
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345 | if (is_window_motd_validated) Window_MOTD_Validated (); |
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346 | if (is_window_opponents_validated) Window_Opponents_Validated (); |
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347 | if (is_window_sought_validated) Window_Sought_Validated (); |
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348 | |||
349 | MainLoop_EvaluateGameState (); // evaluate game state |
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350 | |||
351 | // is the table rotating ? |
||
352 | if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time)) |
||
353 | the_scene.update = true; // if so, update the scene |
||
354 | |||
355 | // are we highlighting something ? |
||
356 | if (highlight_endtime > current_time) |
||
357 | the_scene.update = true; // if so, update the scene |
||
358 | |||
359 | // else if we WERE just highlighting something, clear the hovered positions |
||
360 | else if (highlight_endtime + 0.1f > current_time) |
||
361 | { |
||
362 | the_board.hovered_position[0] = -1; |
||
363 | the_board.hovered_position[1] = -1; |
||
364 | the_scene.update = true; // and update the scene |
||
365 | } |
||
366 | |||
367 | // if we want the game clock, update scene every second |
||
368 | if (options.want_clock && ((int) current_time != (int) previous_time)) |
||
369 | the_scene.update = true; |
||
370 | |||
371 | // if there's something in the central text buffer, update scene too |
||
372 | if (the_scene.gui.central_text.is_displayed) |
||
373 | the_scene.update = true; |
||
374 | |||
375 | // if we have a spinning wheel, update scene too |
||
376 | if (the_scene.gui.want_spinwheel) |
||
377 | the_scene.update = true; |
||
378 | |||
379 | // do we NOT need to update the scene ? |
||
380 | if (!the_scene.update) |
||
381 | { |
||
382 | // cycle through all themes and see if one of them needs to be loaded |
||
383 | for (array_index = 0; array_index < theme_count; array_index++) |
||
384 | if (!themes[array_index].is_loaded) |
||
385 | { |
||
386 | Theme_Load (&themes[array_index], false); // load a bit more of this theme |
||
387 | break; // and stop looping (see you next pass) |
||
388 | } |
||
389 | } |
||
390 | |||
391 | // do we need to update the scene ? |
||
392 | if (the_scene.update || want_framerate) |
||
393 | { |
||
394 | Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed |
||
395 | Render_RenderFrame (&the_scene); // render a game frame |
||
396 | |||
397 | the_scene.update = false; // scene no longer needs to be updated now |
||
398 | } |
||
399 | |||
400 | Audio_Think (); // ensure audio is playing |
||
401 | |||
402 | previous_time = current_time; // save previous time |
||
403 | if (frame_count == 100) |
||
404 | { |
||
405 | frame_count = 0; // reset frame count every 100 frames |
||
406 | Sleep (1); // once every 100 frames, wait a millisecond |
||
407 | } |
||
408 | else |
||
409 | Sleep (0); // else just allow context switching |
||
410 | frame_count++; // increase the frame count |
||
411 | } |
||
412 | |||
413 | ///////////////////////////////////////////////////////////////////////// |
||
414 | // at this point, we exited the main loop and we are returning to Windows |
||
415 | |||
416 | // release scene, game, themes and shutdown Direct3D |
||
417 | Scene_Shutdown (&the_scene); |
||
418 | Board_Shutdown (&the_board); |
||
419 | Themes_Shutdown (); |
||
420 | Render_Shutdown (); |
||
421 | |||
422 | // delete the font resources |
||
423 | DeleteObject (hFontChat); |
||
424 | |||
425 | // delete the bitmap and icon ressources |
||
426 | for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++) |
||
427 | { |
||
428 | DeleteObject (handlestatus[array_index].bitmap); |
||
429 | DestroyIcon (handlestatus[array_index].icon); |
||
430 | } |
||
431 | |||
432 | // unregister window class |
||
433 | UnregisterClass (wc.lpszClassName, hAppInstance); |
||
434 | |||
435 | // destroy the accelerators table |
||
59 | pmbaty | 436 | if (hMainAccelerators) |
437 | DestroyAcceleratorTable (hMainAccelerators); |
||
438 | hMainAccelerators = NULL; |
||
1 | pmbaty | 439 | |
59 | pmbaty | 440 | // destroy the application menu object |
441 | if (IsMenu (hMainMenu)) |
||
442 | DestroyMenu (hMainMenu); |
||
443 | hMainMenu = NULL; |
||
1 | pmbaty | 444 | |
14 | pmbaty | 445 | // are we not registered yet ? |
446 | if (!is_registered) |
||
447 | DialogBox_Registration (); |
||
448 | |||
1 | pmbaty | 449 | // save configuration data |
450 | Config_Save (); |
||
451 | |||
452 | // unload localized texts |
||
453 | LocalizedTexts_Shutdown (); |
||
454 | |||
455 | return (0); // and return to Windows. |
||
456 | } |
||
457 | |||
458 | |||
459 | static void MainLoop_FindCurrentViewer (void) |
||
460 | { |
||
461 | // helper function that tells who is the current viewer |
||
462 | |||
463 | if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)) |
||
464 | current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both |
||
465 | else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) |
||
466 | current_viewer = COLOR_WHITE; // else if only the white is human, track the white |
||
467 | else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN) |
||
468 | current_viewer = COLOR_BLACK; // else if it's the black, track the black |
||
469 | else |
||
470 | current_viewer = COLOR_WHITE; // else no human in game, track just the white |
||
471 | |||
472 | return; // finished, current viewer is known |
||
473 | } |
||
474 | |||
475 | |||
476 | static void MainLoop_EvaluateGameState (void) |
||
477 | { |
||
478 | // function to evaluate the game state in the main loop when a part has just moved |
||
479 | |||
41 | pmbaty | 480 | static wchar_t window_title[256]; |
481 | |||
1 | pmbaty | 482 | player_t *current_player; |
483 | player_t *opposite_player; |
||
484 | player_t *network_player; |
||
485 | boardmove_t *last_move; |
||
486 | int enabled_value; |
||
487 | int move_index; |
||
488 | |||
489 | if (!the_board.reevaluate) |
||
490 | return; // if the board doesn't need to be reevaluated, don't do anything |
||
491 | |||
492 | // get current and opposite players |
||
493 | current_player = Player_GetCurrent (); |
||
494 | opposite_player = Player_GetOpposite (); |
||
495 | |||
496 | // see if we're online |
||
497 | network_player = Player_FindByType (PLAYER_INTERNET); |
||
498 | |||
499 | // has the game started ? |
||
500 | if (the_board.move_count > 1) |
||
501 | { |
||
502 | // game has started, enable the "save" and "save as" menu options |
||
503 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED); |
||
504 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED); |
||
505 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
506 | |||
507 | // enable the "go to move" menu option |
||
508 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_ENABLED); |
||
509 | |||
510 | // are we watching the last move ? |
||
511 | if (the_board.viewed_move == the_board.move_count - 1) |
||
512 | { |
||
513 | // get a quick acccess to the last move |
||
514 | last_move = &the_board.moves[the_board.move_count - 1]; |
||
515 | |||
50 | pmbaty | 516 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
517 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
1 | pmbaty | 518 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED); |
519 | else |
||
520 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED); |
||
521 | |||
522 | // (if the current player is a human |
||
523 | // AND (its opponent is another human AND there's at least one move played) |
||
524 | // OR (its opponent is a computer AND there are at least two moves played) |
||
525 | // OR (its opponent is a remote player AND we're in game AND there are at least two moves played)) |
||
526 | // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move |
||
527 | if (((current_player->type == PLAYER_HUMAN) |
||
528 | && ((opposite_player->type == PLAYER_HUMAN) |
||
529 | || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2)) |
||
530 | || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2)))) |
||
531 | || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2))) |
||
532 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_ENABLED); |
||
533 | else |
||
534 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED); |
||
535 | |||
536 | // is the current player in check ? (to play the right sound) |
||
537 | // read as: was the last move an opponent's move AND did it put us to check ? |
||
538 | if (last_move->is_check) |
||
539 | { |
||
540 | // is it a checkmate ? (checkmate == check + stalemate) |
||
541 | if (last_move->is_stalemate) |
||
542 | { |
||
543 | // display the game over dialog box |
||
544 | the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE); |
||
545 | DialogBox_EndGame (); |
||
546 | } |
||
547 | } |
||
548 | else |
||
549 | { |
||
550 | // is it a stalemate ? |
||
551 | if (last_move->is_stalemate) |
||
552 | { |
||
553 | // display the game over dialog box |
||
554 | the_board.game_state = STATE_DRAW_STALEMATE; |
||
555 | DialogBox_EndGame (); |
||
556 | } |
||
557 | } |
||
558 | |||
559 | // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ? |
||
560 | if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN)) |
||
561 | { |
||
562 | // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move |
||
563 | for (move_index = the_board.move_count - 1; move_index >= 0; move_index--) |
||
564 | if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN)) |
||
565 | break; // stop as soon as we find one |
||
566 | |||
567 | // can the fifty moves draw rule be claimed AND does the current player claims it ? |
||
568 | if (move_index + 1 + 100 < the_board.move_count) |
||
569 | { |
||
570 | // yes. Propose it to the side that's on move |
||
571 | // TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values) |
||
572 | } |
||
573 | } |
||
574 | |||
575 | if (the_scene.gui.larrow.state == 0) |
||
576 | the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet |
||
577 | if (the_scene.gui.rarrow.state != 0) |
||
578 | the_scene.gui.rarrow.state = 0; // disable "forward" arrow if it's already displayed |
||
579 | |||
580 | if (the_board.game_state == STATE_PLAYING) |
||
581 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
75 | pmbaty | 582 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (is_paused ? L"Paused" : L"Current")); |
1 | pmbaty | 583 | else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE)) |
584 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
585 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_CheckMate")); |
||
586 | else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT)) |
||
587 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
588 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Resign")); |
||
589 | else if (the_board.game_state == STATE_DRAW_STALEMATE) |
||
590 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
591 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_StaleMate")); |
||
592 | else if (the_board.game_state == STATE_DRAW_AGREEMENT) |
||
593 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
594 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Agreement")); |
||
595 | else if (the_board.game_state == STATE_DRAW_OTHER) |
||
596 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
597 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_DrawOther")); |
||
598 | |||
599 | // enable the "comment on this move" menu option |
||
600 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED); |
||
601 | } |
||
602 | |||
603 | // else are we watching another move, but not the beginning of the game ? |
||
604 | else if (the_board.viewed_move > 0) |
||
605 | { |
||
606 | if (the_scene.gui.larrow.state == 0) |
||
607 | the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet |
||
608 | if (the_scene.gui.rarrow.state == 0) |
||
609 | the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet |
||
610 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
611 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, |
||
18 | pmbaty | 612 | L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black"))); |
1 | pmbaty | 613 | |
614 | // enable the "save position as" and "comment on this move" menu options |
||
615 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
616 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED); |
||
617 | } |
||
618 | |||
619 | // else we must be watching the beginning of the game (no move yet) |
||
620 | else |
||
621 | { |
||
622 | if (the_scene.gui.larrow.state != 0) |
||
623 | the_scene.gui.larrow.state = 0; // disable "back" arrow if it's already displayed |
||
624 | if (the_scene.gui.rarrow.state == 0) |
||
625 | the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet |
||
626 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
627 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Beginning")); |
||
628 | |||
629 | // disable the "save position as" and "comment on this move" menu options |
||
630 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
631 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED); |
||
632 | } |
||
633 | } |
||
634 | else |
||
635 | { |
||
636 | // game has not started, disable the "save", "save as" and "save position as" menu options |
||
637 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED); |
||
638 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED); |
||
639 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
640 | |||
52 | pmbaty | 641 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
642 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
643 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED); |
||
644 | else |
||
645 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED); |
||
646 | |||
647 | // disable the "cancel last move", "comment move" and "go to move" menu options |
||
1 | pmbaty | 648 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED); |
649 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED); |
||
650 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_GRAYED); |
||
651 | |||
75 | pmbaty | 652 | is_paused = false; // clear pause status (we can only pause a game when it's been started) |
653 | |||
1 | pmbaty | 654 | // and disable the two arrows and the arrow text |
655 | the_scene.gui.larrow.state = 0; |
||
656 | the_scene.gui.rarrow.state = 0; |
||
657 | the_scene.gui.arrow_text.is_displayed = false; |
||
658 | } |
||
659 | |||
660 | // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides |
||
661 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
662 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED); |
||
663 | else |
||
664 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED); |
||
665 | |||
75 | pmbaty | 666 | // no matter whether the game started or not, enable players renaming only if we are NOT in internet mode |
667 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_RENAMESIDES, (network_player == NULL ? MF_ENABLED : MF_GRAYED)); |
||
668 | |||
1 | pmbaty | 669 | // update window title |
670 | if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0)) |
||
671 | { |
||
14 | pmbaty | 672 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); |
1 | pmbaty | 673 | SetWindowText (hMainWnd, window_title); // update window title |
674 | } |
||
675 | else if (the_board.players[COLOR_WHITE].name[0] != 0) |
||
676 | { |
||
14 | pmbaty | 677 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); |
1 | pmbaty | 678 | SetWindowText (hMainWnd, window_title); // update window title |
679 | } |
||
680 | |||
681 | // are we in internet mode AND are we logged in ? |
||
682 | if ((network_player != NULL) && network_player->is_logged_in) |
||
683 | { |
||
684 | // are we currently playing a game ? |
||
685 | if (network_player->is_in_game) |
||
686 | { |
||
687 | GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet |
||
688 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
689 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
690 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning |
||
691 | } |
||
692 | else |
||
693 | { |
||
694 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
695 | GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet |
||
696 | GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet |
||
697 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign |
||
698 | } |
||
75 | pmbaty | 699 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, MF_DISABLED); // disallow pause |
1 | pmbaty | 700 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats |
701 | |||
702 | enabled_value = MF_ENABLED; // remember to enable the internet-related menu items |
||
703 | } |
||
704 | // else it's a local or vs. computer game |
||
705 | else |
||
706 | { |
||
707 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
708 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
709 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
75 | pmbaty | 710 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, (the_board.move_count > 1 ? MF_ENABLED : MF_GRAYED)); // allow pause if the game has started |
711 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, (the_board.move_count > 1 ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started |
||
1 | pmbaty | 712 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats |
713 | |||
714 | enabled_value = MF_GRAYED; // remember to disable the internet-related menu items |
||
715 | } |
||
716 | |||
717 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, !enabled_value); // note the inversion |
||
718 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value); |
||
719 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value); |
||
720 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value); |
||
721 | if (!options.network.want_publicchat) |
||
722 | { |
||
723 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat |
||
724 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED); |
||
725 | } |
||
726 | else |
||
727 | { |
||
728 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode |
||
729 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value); |
||
730 | } |
||
731 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value); |
||
732 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value); |
||
733 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value); |
||
734 | |||
735 | the_board.reevaluate = false; // board evaluation has been done |
||
736 | return; // finished, new board state is known |
||
737 | } |