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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // main.cpp |
| 2 | |||
| 3 | #define DEFINE_GLOBALS |
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| 4 | #include "common.h" |
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| 5 | |||
| 6 | |||
| 7 | // handy macros |
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| 8 | #define GUIBUTTON_ENABLE(button) { if ((button).state == 0) (button).state = 1; } |
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| 9 | #define GUIBUTTON_DISABLE(button) { if ((button).state > 0) (button).state = 0; } |
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| 10 | |||
| 11 | |||
| 12 | // prototypes of locally used functions |
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| 13 | static void MainLoop_FindCurrentViewer (void); |
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| 14 | static void MainLoop_EvaluateGameState (void); |
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| 15 | |||
| 16 | |||
| 17 | int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow) |
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| 18 | { |
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| 19 | // the entry point for any Windows program |
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| 20 | |||
| 21 | WNDCLASSEX wc; |
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| 22 | MENUINFO menu_info; |
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| 23 | MSG msg; |
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| 24 | HBITMAP hSplashBmp; |
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| 25 | BITMAP splash_bmp; |
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| 26 | HDC hdc; |
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| 27 | RECT rect; |
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| 28 | PAINTSTRUCT ps; |
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| 29 | HBITMAP hbmTmp; |
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| 30 | HDC hdcMem; |
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| 31 | float previous_time; |
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| 32 | int frame_count; |
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| 33 | int array_index; |
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| 34 | char *endptr; |
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| 35 | wchar_t app_pathname[MAX_PATH]; |
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| 11 | pmbaty | 36 | wchar_t font_pathname[MAX_PATH]; |
| 41 | pmbaty | 37 | wchar_t temp_string[100]; |
| 1 | pmbaty | 38 | struct _stat fileinfo; |
| 39 | |||
| 40 | // save application instance |
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| 41 | hAppInstance = hInstance; |
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| 42 | |||
| 43 | // find module and path names, and *IMPORTANT*, set the current working directory there |
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| 44 | GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname)); |
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| 45 | GetDirectoryPath (app_pathname, app_path); |
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| 46 | SetCurrentDirectoryW (app_path); |
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| 47 | |||
| 48 | // initialize stuff |
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| 14 | pmbaty | 49 | is_registered = false; |
| 1 | pmbaty | 50 | terminate_everything = false; |
| 51 | hMainWnd = NULL; |
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| 52 | hChatterChannelsWnd = NULL; |
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| 53 | hGamesWnd = NULL; |
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| 54 | hMOTDWnd = NULL; |
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| 55 | hOpponentsWnd = NULL; |
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| 56 | hSoughtWnd = NULL; |
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| 57 | #ifdef NDEBUG |
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| 58 | want_framerate = false; // release mode, don't display framerate |
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| 59 | #else |
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| 2 | pmbaty | 60 | want_framerate = true; // display framerate in debug mode |
| 1 | pmbaty | 61 | #endif // NDEBUG |
| 62 | is_dialogbox_about_validated = false; |
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| 63 | is_dialogbox_challenge_validated = false; |
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| 64 | is_dialogbox_changeappearance_validated = false; |
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| 65 | is_dialogbox_comment_validated = false; |
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| 66 | is_dialogbox_endgame_validated = false; |
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| 67 | is_dialogbox_gotomove_validated = false; |
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| 68 | is_dialogbox_load_validated = false; |
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| 69 | is_dialogbox_message_validated = false; |
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| 70 | is_dialogbox_newgame_validated = false; |
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| 71 | is_dialogbox_options_validated = false; |
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| 72 | is_dialogbox_pawnpromotion_validated = false; |
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| 73 | is_dialogbox_playercard_validated = false; |
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| 74 | is_dialogbox_playerinfoname_validated = false; |
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| 75 | is_dialogbox_quit_validated = false; |
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| 76 | is_dialogbox_resign_validated = false; |
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| 77 | is_dialogbox_save_validated = false; |
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| 78 | is_dialogbox_saveposition_validated = false; |
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| 79 | is_dialogbox_sendchallenge_validated = false; |
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| 80 | is_dialogbox_sendseek_validated = false; |
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| 81 | is_dialogbox_takeback_validated = false; |
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| 82 | is_window_chat_validated = false; |
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| 83 | is_window_chatterchannels_validated = false; |
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| 84 | is_window_games_validated = false; |
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| 85 | is_window_motd_validated = false; |
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| 86 | is_window_opponents_validated = false; |
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| 87 | is_window_sought_validated = false; |
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| 88 | save_pathname[0] = 0; |
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| 89 | srand ((unsigned int) time (NULL)); // initialize PRNG |
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| 21 | pmbaty | 90 | animation_endtime = 0.0f; |
| 91 | command_ignoretime = 0.0f; |
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| 92 | sound_playtime = 0.0f; |
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| 93 | highlight_endtime = 0.0f; |
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| 94 | previous_time = 0.0f; |
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| 95 | frame_count = 0; |
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| 1 | pmbaty | 96 | |
| 59 | pmbaty | 97 | // load the texts and ensure we have at least one display language |
| 98 | LocalizedTexts_Init (); |
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| 99 | if (language_count < 1) |
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| 30 | pmbaty | 100 | { |
| 56 | pmbaty | 101 | MessageBox (NULL, L"Chess Giants was unable to load its data files.\nThe game cannot start.\n\nPlease reinstall this program to fix the problem.", L"Chess Giants", MB_ICONERROR | MB_OK); |
| 1 | pmbaty | 102 | return (-1); // bomb out on error |
| 56 | pmbaty | 103 | } |
| 1 | pmbaty | 104 | |
| 59 | pmbaty | 105 | // read configuration data |
| 106 | Config_Load (); |
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| 1 | pmbaty | 107 | |
| 59 | pmbaty | 108 | // see if the program is registered |
| 109 | is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code); |
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| 1 | pmbaty | 110 | |
| 111 | // register the window class, create the window and show it |
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| 112 | memset (&wc, 0, sizeof (wc)); |
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| 113 | wc.cbSize = sizeof (wc); |
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| 114 | wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support |
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| 115 | wc.lpfnWndProc = WindowProc_Main; |
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| 116 | wc.hInstance = hAppInstance; |
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| 117 | wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN); |
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| 118 | wc.hCursor = LoadCursor (NULL, IDC_ARROW); |
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| 119 | wc.lpszClassName = PROGRAM_NAME L" WndClass"; |
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| 120 | RegisterClassEx (&wc); |
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| 41 | pmbaty | 121 | swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), PROGRAM_NAME L"%s", (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); // build window title |
| 1 | pmbaty | 122 | if (options.want_fullscreen) |
| 41 | pmbaty | 123 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_POPUPWINDOW, // temp_string holds window title |
| 59 | pmbaty | 124 | 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), NULL, NULL, hAppInstance, NULL); |
| 1 | pmbaty | 125 | else |
| 126 | { |
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| 3 | pmbaty | 127 | // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum |
| 1 | pmbaty | 128 | if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK)) |
| 3 | pmbaty | 129 | options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect |
| 1 | pmbaty | 130 | if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK)) |
| 131 | options.window_height = GetSystemMetrics (SM_CYMAXTRACK); |
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| 3 | pmbaty | 132 | if (options.window_width < 640) |
| 133 | options.window_width = 640; // check this secondly in case screen size is reported incorrect |
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| 134 | if (options.window_height < 480) |
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| 135 | options.window_height = 480; |
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| 1 | pmbaty | 136 | |
| 41 | pmbaty | 137 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_OVERLAPPEDWINDOW, // temp_string holds window title |
| 1 | pmbaty | 138 | GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2, |
| 139 | GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2, |
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| 59 | pmbaty | 140 | options.window_width, options.window_height, NULL, NULL, hAppInstance, NULL); |
| 1 | pmbaty | 141 | } |
| 142 | ShowWindow (hMainWnd, nCmdShow); |
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| 143 | |||
| 59 | pmbaty | 144 | // create the main menu line, and its accelerators |
| 145 | hMainMenu = NULL; |
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| 146 | hMainAccelerators = NULL; |
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| 147 | CreateOrUpdateApplicationMenu (); |
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| 148 | |||
| 1 | pmbaty | 149 | // display the splash screen |
| 150 | memset ((void *) &splash_bmp, 0, sizeof (splash_bmp)); |
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| 11 | pmbaty | 151 | hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap |
| 1 | pmbaty | 152 | GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others) |
| 153 | hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen |
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| 154 | hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it |
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| 155 | hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window |
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| 156 | GetClientRect (hMainWnd, &rect); |
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| 157 | StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it |
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| 158 | EndPaint (hMainWnd, &ps); // end painting on the main window |
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| 159 | SelectObject (hdcMem, hbmTmp); // restore the previous selection |
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| 160 | DeleteDC (hdcMem); // and delete the handles to the device context |
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| 161 | DeleteObject (hSplashBmp); // and to the bitmap that we used |
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| 162 | |||
| 163 | // make the menu modeless |
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| 164 | memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure |
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| 165 | menu_info.cbSize = sizeof (MENUINFO); |
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| 166 | menu_info.fMask = MIM_STYLE; |
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| 167 | GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style |
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| 168 | menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag |
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| 169 | SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back |
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| 170 | |||
| 171 | // load status icons, bitmaps and texts |
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| 11 | pmbaty | 172 | handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path); |
| 173 | handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path); |
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| 1 | pmbaty | 174 | handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable"); |
| 11 | pmbaty | 175 | handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path); |
| 176 | handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path); |
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| 1 | pmbaty | 177 | handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame"); |
| 11 | pmbaty | 178 | handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path); |
| 179 | handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path); |
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| 1 | pmbaty | 180 | handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation"); |
| 11 | pmbaty | 181 | handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path); |
| 182 | handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path); |
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| 1 | pmbaty | 183 | handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament"); |
| 11 | pmbaty | 184 | handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path); |
| 185 | handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path); |
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| 1 | pmbaty | 186 | handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame"); |
| 11 | pmbaty | 187 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path); |
| 188 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path); |
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| 1 | pmbaty | 189 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch"); |
| 11 | pmbaty | 190 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path); |
| 191 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path); |
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| 1 | pmbaty | 192 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy"); |
| 11 | pmbaty | 193 | handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path); |
| 194 | handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path); |
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| 1 | pmbaty | 195 | handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline"); |
| 196 | |||
| 11 | pmbaty | 197 | // load the system fonts |
| 1 | pmbaty | 198 | hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS, |
| 199 | CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS"); |
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| 200 | |||
| 21 | pmbaty | 201 | // before any rendering is done, it's a good idea to know what time it is |
| 202 | current_time = ProcessTime (); |
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| 203 | |||
| 1 | pmbaty | 204 | // initialize renderer |
| 205 | if (!Render_Init ()) |
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| 206 | return (-1); // bomb out on error |
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| 207 | |||
| 208 | // load sprites |
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| 11 | pmbaty | 209 | larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.*", app_path); |
| 210 | rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.*", app_path); |
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| 211 | chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.*", app_path); |
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| 212 | gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.*", app_path); |
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| 213 | peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.*", app_path); |
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| 214 | sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.*", app_path); |
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| 1 | pmbaty | 215 | for (array_index = 0; array_index < 12; array_index++) |
| 11 | pmbaty | 216 | spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel |
| 1 | pmbaty | 217 | |
| 11 | pmbaty | 218 | // add our custom fonts to the list of available fonts for the duration of the process |
| 219 | swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path); |
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| 220 | AddFontResourceEx (font_pathname, FR_PRIVATE, 0); |
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| 221 | // load rendered fonts |
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| 18 | pmbaty | 222 | arrow_fontindex = Render_LoadFont (L"Papyrus", 24, false, false); |
| 223 | chat_fontindex = Render_LoadFont (L"Papyrus", 32, false, false); |
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| 224 | players_fontindex = Render_LoadFont (L"Papyrus", 40, false, true); |
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| 225 | centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true); |
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| 1 | pmbaty | 226 | |
| 227 | // load themes, initialize a new human vs. human game and setup the scene |
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| 228 | if (!Themes_Init ()) |
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| 229 | return (-1); // bomb out on error |
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| 230 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); |
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| 231 | Scene_Init (&the_scene, &the_board); |
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| 232 | |||
| 233 | // has a filename been specifed on the command-line AND that file exists ? |
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| 234 | if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0)) |
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| 235 | { |
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| 236 | while (*lpCmdLine == '"') |
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| 237 | lpCmdLine++; // skip leading quotes |
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| 238 | if ((endptr = strchr (lpCmdLine, '"')) != NULL) |
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| 239 | *endptr = 0; // break the string at the first ending quote |
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| 41 | pmbaty | 240 | |
| 50 | pmbaty | 241 | // is it a file that exists ? |
| 242 | if (_stat (lpCmdLine, &fileinfo) == 0) |
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| 243 | { |
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| 244 | ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string |
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| 245 | is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box |
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| 246 | } |
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| 41 | pmbaty | 247 | #ifndef NDEBUG |
| 50 | pmbaty | 248 | // else is it a registration info ? if so, parse it |
| 249 | else if ((strncmp (lpCmdLine, "/r=", 3) == 0) && ((endptr = strchr (&lpCmdLine[3], ',')) != NULL)) |
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| 41 | pmbaty | 250 | { |
| 251 | *endptr = 0; // break the string at the separator between user email and activation code |
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| 252 | ConvertToWideChar (temp_string, WCHAR_SIZEOF (temp_string), &lpCmdLine[3]); // read user email |
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| 253 | is_registered = IsRegistrationCorrect (temp_string, atoi (endptr + 1)); // and see whether we're registered or not |
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| 254 | DialogBox_NewGame (); // still open the "new game" dialog box |
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| 255 | } |
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| 256 | #endif // !NDEBUG |
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| 1 | pmbaty | 257 | else |
| 258 | DialogBox_NewGame (); // if specified filename doesn't exist, fallback to the "new game" dialog box |
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| 259 | } |
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| 260 | else |
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| 261 | DialogBox_NewGame (); // when no filename is specified, display the new game dialog box |
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| 262 | |||
| 263 | // enter the main loop |
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| 264 | while (!terminate_everything) |
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| 265 | { |
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| 266 | // see what time it is |
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| 267 | current_time = ProcessTime (); |
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| 268 | |||
| 269 | // are we in demo mode and is it time to quit ? |
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| 14 | pmbaty | 270 | if (!is_registered && (current_time > DEMO_TIMEOUT)) |
| 18 | pmbaty | 271 | DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop |
| 1 | pmbaty | 272 | |
| 273 | // grab the current window size |
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| 274 | GetWindowRect (hMainWnd, &rect); |
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| 275 | options.window_width = rect.right - rect.left; |
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| 276 | options.window_height = rect.bottom - rect.top; |
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| 277 | |||
| 278 | // are we in the middle of an animation or just after it ? |
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| 279 | if (current_time < animation_endtime + 0.5f) |
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| 280 | the_scene.update = true; // always update during animations |
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| 281 | else |
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| 282 | the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think |
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| 283 | |||
| 284 | MainLoop_FindCurrentViewer (); // determine current viewer |
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| 285 | |||
| 286 | // see if we have a message waiting for any window in the current thread and dispatch it |
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| 287 | while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) |
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| 288 | { |
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| 289 | // check for accelerator keystrokes from the main window |
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| 59 | pmbaty | 290 | if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hMainAccelerators, &msg)) |
| 1 | pmbaty | 291 | { |
| 292 | TranslateMessage (&msg); // translate and dispatch all other messages |
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| 293 | DispatchMessage (&msg); |
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| 294 | } |
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| 295 | } |
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| 296 | |||
| 297 | // handle dialog box and window return codes |
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| 298 | if (is_dialogbox_about_validated) DialogBox_About_Validated (); |
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| 299 | if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated (); |
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| 300 | if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated (); |
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| 301 | if (is_dialogbox_comment_validated) DialogBox_Comment_Validated (); |
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| 302 | if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated (); |
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| 303 | if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated (); |
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| 304 | if (is_dialogbox_load_validated) DialogBox_Load_Validated (); |
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| 305 | if (is_dialogbox_message_validated) DialogBox_Message_Validated (); |
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| 306 | if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated (); |
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| 307 | if (is_dialogbox_options_validated) DialogBox_Options_Validated (); |
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| 308 | if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated (); |
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| 309 | if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated (); |
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| 310 | if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated (); |
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| 311 | if (is_dialogbox_quit_validated) DialogBox_Quit_Validated (); |
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| 312 | if (is_dialogbox_resign_validated) DialogBox_Resign_Validated (); |
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| 313 | if (is_dialogbox_save_validated) DialogBox_Save_Validated (); |
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| 314 | if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated (); |
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| 315 | if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated (); |
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| 316 | if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated (); |
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| 317 | if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated (); |
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| 318 | if (is_window_chat_validated) Window_Chat_Validated (); |
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| 319 | if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated (); |
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| 320 | if (is_window_games_validated) Window_Games_Validated (); |
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| 321 | if (is_window_motd_validated) Window_MOTD_Validated (); |
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| 322 | if (is_window_opponents_validated) Window_Opponents_Validated (); |
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| 323 | if (is_window_sought_validated) Window_Sought_Validated (); |
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| 324 | |||
| 325 | MainLoop_EvaluateGameState (); // evaluate game state |
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| 326 | |||
| 327 | // is the table rotating ? |
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| 328 | if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time)) |
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| 329 | the_scene.update = true; // if so, update the scene |
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| 330 | |||
| 331 | // are we highlighting something ? |
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| 332 | if (highlight_endtime > current_time) |
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| 333 | the_scene.update = true; // if so, update the scene |
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| 334 | |||
| 335 | // else if we WERE just highlighting something, clear the hovered positions |
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| 336 | else if (highlight_endtime + 0.1f > current_time) |
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| 337 | { |
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| 338 | the_board.hovered_position[0] = -1; |
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| 339 | the_board.hovered_position[1] = -1; |
||
| 340 | the_scene.update = true; // and update the scene |
||
| 341 | } |
||
| 342 | |||
| 343 | // if we want the game clock, update scene every second |
||
| 344 | if (options.want_clock && ((int) current_time != (int) previous_time)) |
||
| 345 | the_scene.update = true; |
||
| 346 | |||
| 347 | // if there's something in the central text buffer, update scene too |
||
| 348 | if (the_scene.gui.central_text.is_displayed) |
||
| 349 | the_scene.update = true; |
||
| 350 | |||
| 351 | // if we have a spinning wheel, update scene too |
||
| 352 | if (the_scene.gui.want_spinwheel) |
||
| 353 | the_scene.update = true; |
||
| 354 | |||
| 355 | // do we NOT need to update the scene ? |
||
| 356 | if (!the_scene.update) |
||
| 357 | { |
||
| 358 | // cycle through all themes and see if one of them needs to be loaded |
||
| 359 | for (array_index = 0; array_index < theme_count; array_index++) |
||
| 360 | if (!themes[array_index].is_loaded) |
||
| 361 | { |
||
| 362 | Theme_Load (&themes[array_index], false); // load a bit more of this theme |
||
| 363 | break; // and stop looping (see you next pass) |
||
| 364 | } |
||
| 365 | } |
||
| 366 | |||
| 367 | // do we need to update the scene ? |
||
| 368 | if (the_scene.update || want_framerate) |
||
| 369 | { |
||
| 370 | Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed |
||
| 371 | Render_RenderFrame (&the_scene); // render a game frame |
||
| 372 | |||
| 373 | the_scene.update = false; // scene no longer needs to be updated now |
||
| 374 | } |
||
| 375 | |||
| 376 | Audio_Think (); // ensure audio is playing |
||
| 377 | |||
| 378 | previous_time = current_time; // save previous time |
||
| 379 | if (frame_count == 100) |
||
| 380 | { |
||
| 381 | frame_count = 0; // reset frame count every 100 frames |
||
| 382 | Sleep (1); // once every 100 frames, wait a millisecond |
||
| 383 | } |
||
| 384 | else |
||
| 385 | Sleep (0); // else just allow context switching |
||
| 386 | frame_count++; // increase the frame count |
||
| 387 | } |
||
| 388 | |||
| 389 | ///////////////////////////////////////////////////////////////////////// |
||
| 390 | // at this point, we exited the main loop and we are returning to Windows |
||
| 391 | |||
| 392 | // release scene, game, themes and shutdown Direct3D |
||
| 393 | Scene_Shutdown (&the_scene); |
||
| 394 | Board_Shutdown (&the_board); |
||
| 395 | Themes_Shutdown (); |
||
| 396 | Render_Shutdown (); |
||
| 397 | |||
| 398 | // delete the font resources |
||
| 399 | DeleteObject (hFontChat); |
||
| 400 | |||
| 401 | // delete the bitmap and icon ressources |
||
| 402 | for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++) |
||
| 403 | { |
||
| 404 | DeleteObject (handlestatus[array_index].bitmap); |
||
| 405 | DestroyIcon (handlestatus[array_index].icon); |
||
| 406 | } |
||
| 407 | |||
| 408 | // unregister window class |
||
| 409 | UnregisterClass (wc.lpszClassName, hAppInstance); |
||
| 410 | |||
| 411 | // destroy the accelerators table |
||
| 59 | pmbaty | 412 | if (hMainAccelerators) |
| 413 | DestroyAcceleratorTable (hMainAccelerators); |
||
| 414 | hMainAccelerators = NULL; |
||
| 1 | pmbaty | 415 | |
| 59 | pmbaty | 416 | // destroy the application menu object |
| 417 | if (IsMenu (hMainMenu)) |
||
| 418 | DestroyMenu (hMainMenu); |
||
| 419 | hMainMenu = NULL; |
||
| 1 | pmbaty | 420 | |
| 14 | pmbaty | 421 | // are we not registered yet ? |
| 422 | if (!is_registered) |
||
| 423 | DialogBox_Registration (); |
||
| 424 | |||
| 1 | pmbaty | 425 | // save configuration data |
| 426 | Config_Save (); |
||
| 427 | |||
| 428 | // unload localized texts |
||
| 429 | LocalizedTexts_Shutdown (); |
||
| 430 | |||
| 431 | return (0); // and return to Windows. |
||
| 432 | } |
||
| 433 | |||
| 434 | |||
| 435 | static void MainLoop_FindCurrentViewer (void) |
||
| 436 | { |
||
| 437 | // helper function that tells who is the current viewer |
||
| 438 | |||
| 439 | if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)) |
||
| 440 | current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both |
||
| 441 | else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) |
||
| 442 | current_viewer = COLOR_WHITE; // else if only the white is human, track the white |
||
| 443 | else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN) |
||
| 444 | current_viewer = COLOR_BLACK; // else if it's the black, track the black |
||
| 445 | else |
||
| 446 | current_viewer = COLOR_WHITE; // else no human in game, track just the white |
||
| 447 | |||
| 448 | return; // finished, current viewer is known |
||
| 449 | } |
||
| 450 | |||
| 451 | |||
| 452 | static void MainLoop_EvaluateGameState (void) |
||
| 453 | { |
||
| 454 | // function to evaluate the game state in the main loop when a part has just moved |
||
| 455 | |||
| 41 | pmbaty | 456 | static wchar_t window_title[256]; |
| 457 | |||
| 1 | pmbaty | 458 | player_t *current_player; |
| 459 | player_t *opposite_player; |
||
| 460 | player_t *network_player; |
||
| 461 | boardmove_t *last_move; |
||
| 462 | int enabled_value; |
||
| 463 | int move_index; |
||
| 464 | |||
| 465 | if (!the_board.reevaluate) |
||
| 466 | return; // if the board doesn't need to be reevaluated, don't do anything |
||
| 467 | |||
| 468 | // get current and opposite players |
||
| 469 | current_player = Player_GetCurrent (); |
||
| 470 | opposite_player = Player_GetOpposite (); |
||
| 471 | |||
| 472 | // see if we're online |
||
| 473 | network_player = Player_FindByType (PLAYER_INTERNET); |
||
| 474 | |||
| 475 | // has the game started ? |
||
| 476 | if (the_board.move_count > 1) |
||
| 477 | { |
||
| 478 | // game has started, enable the "save" and "save as" menu options |
||
| 479 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED); |
||
| 480 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED); |
||
| 481 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
| 482 | |||
| 483 | // enable the "go to move" menu option |
||
| 484 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_ENABLED); |
||
| 485 | |||
| 486 | // are we watching the last move ? |
||
| 487 | if (the_board.viewed_move == the_board.move_count - 1) |
||
| 488 | { |
||
| 489 | // get a quick acccess to the last move |
||
| 490 | last_move = &the_board.moves[the_board.move_count - 1]; |
||
| 491 | |||
| 50 | pmbaty | 492 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
| 493 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
| 1 | pmbaty | 494 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED); |
| 495 | else |
||
| 496 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED); |
||
| 497 | |||
| 498 | // (if the current player is a human |
||
| 499 | // AND (its opponent is another human AND there's at least one move played) |
||
| 500 | // OR (its opponent is a computer AND there are at least two moves played) |
||
| 501 | // OR (its opponent is a remote player AND we're in game AND there are at least two moves played)) |
||
| 502 | // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move |
||
| 503 | if (((current_player->type == PLAYER_HUMAN) |
||
| 504 | && ((opposite_player->type == PLAYER_HUMAN) |
||
| 505 | || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2)) |
||
| 506 | || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2)))) |
||
| 507 | || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2))) |
||
| 508 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_ENABLED); |
||
| 509 | else |
||
| 510 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED); |
||
| 511 | |||
| 512 | // is the current player in check ? (to play the right sound) |
||
| 513 | // read as: was the last move an opponent's move AND did it put us to check ? |
||
| 514 | if (last_move->is_check) |
||
| 515 | { |
||
| 516 | // is it a checkmate ? (checkmate == check + stalemate) |
||
| 517 | if (last_move->is_stalemate) |
||
| 518 | { |
||
| 519 | // display the game over dialog box |
||
| 520 | the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE); |
||
| 521 | DialogBox_EndGame (); |
||
| 522 | } |
||
| 523 | } |
||
| 524 | else |
||
| 525 | { |
||
| 526 | // is it a stalemate ? |
||
| 527 | if (last_move->is_stalemate) |
||
| 528 | { |
||
| 529 | // display the game over dialog box |
||
| 530 | the_board.game_state = STATE_DRAW_STALEMATE; |
||
| 531 | DialogBox_EndGame (); |
||
| 532 | } |
||
| 533 | } |
||
| 534 | |||
| 535 | // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ? |
||
| 536 | if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN)) |
||
| 537 | { |
||
| 538 | // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move |
||
| 539 | for (move_index = the_board.move_count - 1; move_index >= 0; move_index--) |
||
| 540 | if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN)) |
||
| 541 | break; // stop as soon as we find one |
||
| 542 | |||
| 543 | // can the fifty moves draw rule be claimed AND does the current player claims it ? |
||
| 544 | if (move_index + 1 + 100 < the_board.move_count) |
||
| 545 | { |
||
| 546 | // yes. Propose it to the side that's on move |
||
| 547 | // TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values) |
||
| 548 | } |
||
| 549 | } |
||
| 550 | |||
| 551 | if (the_scene.gui.larrow.state == 0) |
||
| 552 | the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet |
||
| 553 | if (the_scene.gui.rarrow.state != 0) |
||
| 554 | the_scene.gui.rarrow.state = 0; // disable "forward" arrow if it's already displayed |
||
| 555 | |||
| 556 | if (the_board.game_state == STATE_PLAYING) |
||
| 557 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
| 558 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Current")); |
||
| 559 | else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE)) |
||
| 560 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
| 561 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_CheckMate")); |
||
| 562 | else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT)) |
||
| 563 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
| 564 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Resign")); |
||
| 565 | else if (the_board.game_state == STATE_DRAW_STALEMATE) |
||
| 566 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
| 567 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_StaleMate")); |
||
| 568 | else if (the_board.game_state == STATE_DRAW_AGREEMENT) |
||
| 569 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
| 570 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Agreement")); |
||
| 571 | else if (the_board.game_state == STATE_DRAW_OTHER) |
||
| 572 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
| 573 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_DrawOther")); |
||
| 574 | |||
| 575 | // enable the "comment on this move" menu option |
||
| 576 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED); |
||
| 577 | } |
||
| 578 | |||
| 579 | // else are we watching another move, but not the beginning of the game ? |
||
| 580 | else if (the_board.viewed_move > 0) |
||
| 581 | { |
||
| 582 | if (the_scene.gui.larrow.state == 0) |
||
| 583 | the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet |
||
| 584 | if (the_scene.gui.rarrow.state == 0) |
||
| 585 | the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet |
||
| 586 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
| 587 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, |
||
| 18 | pmbaty | 588 | L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black"))); |
| 1 | pmbaty | 589 | |
| 590 | // enable the "save position as" and "comment on this move" menu options |
||
| 591 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
| 592 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED); |
||
| 593 | } |
||
| 594 | |||
| 595 | // else we must be watching the beginning of the game (no move yet) |
||
| 596 | else |
||
| 597 | { |
||
| 598 | if (the_scene.gui.larrow.state != 0) |
||
| 599 | the_scene.gui.larrow.state = 0; // disable "back" arrow if it's already displayed |
||
| 600 | if (the_scene.gui.rarrow.state == 0) |
||
| 601 | the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet |
||
| 602 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
| 603 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Beginning")); |
||
| 604 | |||
| 605 | // disable the "save position as" and "comment on this move" menu options |
||
| 606 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
| 607 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED); |
||
| 608 | } |
||
| 609 | } |
||
| 610 | else |
||
| 611 | { |
||
| 612 | // game has not started, disable the "save", "save as" and "save position as" menu options |
||
| 613 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED); |
||
| 614 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED); |
||
| 615 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
| 616 | |||
| 52 | pmbaty | 617 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
| 618 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
| 619 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED); |
||
| 620 | else |
||
| 621 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED); |
||
| 622 | |||
| 623 | // disable the "cancel last move", "comment move" and "go to move" menu options |
||
| 1 | pmbaty | 624 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED); |
| 625 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED); |
||
| 626 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_GRAYED); |
||
| 627 | |||
| 628 | // and disable the two arrows and the arrow text |
||
| 629 | the_scene.gui.larrow.state = 0; |
||
| 630 | the_scene.gui.rarrow.state = 0; |
||
| 631 | the_scene.gui.arrow_text.is_displayed = false; |
||
| 632 | } |
||
| 633 | |||
| 634 | // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides |
||
| 635 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
| 636 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED); |
||
| 637 | else |
||
| 638 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED); |
||
| 639 | |||
| 640 | // update window title |
||
| 641 | if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0)) |
||
| 642 | { |
||
| 14 | pmbaty | 643 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); |
| 1 | pmbaty | 644 | SetWindowText (hMainWnd, window_title); // update window title |
| 645 | } |
||
| 646 | else if (the_board.players[COLOR_WHITE].name[0] != 0) |
||
| 647 | { |
||
| 14 | pmbaty | 648 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); |
| 1 | pmbaty | 649 | SetWindowText (hMainWnd, window_title); // update window title |
| 650 | } |
||
| 651 | |||
| 652 | // are we in internet mode AND are we logged in ? |
||
| 653 | if ((network_player != NULL) && network_player->is_logged_in) |
||
| 654 | { |
||
| 655 | // are we currently playing a game ? |
||
| 656 | if (network_player->is_in_game) |
||
| 657 | { |
||
| 658 | GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet |
||
| 659 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
| 660 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
| 661 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning |
||
| 662 | } |
||
| 663 | else |
||
| 664 | { |
||
| 665 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
| 666 | GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet |
||
| 667 | GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet |
||
| 668 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign |
||
| 669 | } |
||
| 670 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats |
||
| 671 | |||
| 672 | enabled_value = MF_ENABLED; // remember to enable the internet-related menu items |
||
| 673 | } |
||
| 674 | // else it's a local or vs. computer game |
||
| 675 | else |
||
| 676 | { |
||
| 677 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
| 678 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
| 679 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
| 680 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning |
||
| 681 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats |
||
| 682 | |||
| 683 | enabled_value = MF_GRAYED; // remember to disable the internet-related menu items |
||
| 684 | } |
||
| 685 | |||
| 686 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, !enabled_value); // note the inversion |
||
| 687 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value); |
||
| 688 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value); |
||
| 689 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value); |
||
| 690 | if (!options.network.want_publicchat) |
||
| 691 | { |
||
| 692 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat |
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| 693 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED); |
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| 694 | } |
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| 695 | else |
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| 696 | { |
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| 697 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode |
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| 698 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value); |
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| 699 | } |
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| 700 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value); |
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| 701 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value); |
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| 702 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value); |
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| 703 | |||
| 704 | the_board.reevaluate = false; // board evaluation has been done |
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| 705 | return; // finished, new board state is known |
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| 706 | } |