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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // main.cpp |
2 | |||
3 | #define DEFINE_GLOBALS |
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4 | #include "common.h" |
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5 | |||
6 | |||
7 | // handy macros |
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8 | #define GUIBUTTON_ENABLE(button) { if ((button).state == 0) (button).state = 1; } |
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9 | #define GUIBUTTON_DISABLE(button) { if ((button).state > 0) (button).state = 0; } |
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10 | |||
11 | |||
12 | // prototypes of locally used functions |
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13 | static void MainLoop_FindCurrentViewer (void); |
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14 | static void MainLoop_EvaluateGameState (void); |
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15 | |||
16 | |||
17 | int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow) |
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18 | { |
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19 | // the entry point for any Windows program |
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20 | |||
21 | WNDCLASSEX wc; |
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22 | MENUINFO menu_info; |
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23 | MSG msg; |
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24 | HBITMAP hSplashBmp; |
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25 | BITMAP splash_bmp; |
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26 | HDC hdc; |
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27 | RECT rect; |
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28 | PAINTSTRUCT ps; |
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29 | HBITMAP hbmTmp; |
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30 | HDC hdcMem; |
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31 | float previous_time; |
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32 | int frame_count; |
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33 | int array_index; |
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34 | char *endptr; |
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35 | wchar_t app_pathname[MAX_PATH]; |
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11 | pmbaty | 36 | wchar_t font_pathname[MAX_PATH]; |
41 | pmbaty | 37 | wchar_t temp_string[100]; |
1 | pmbaty | 38 | struct _stat fileinfo; |
39 | |||
40 | // save application instance |
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41 | hAppInstance = hInstance; |
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42 | |||
43 | // find module and path names, and *IMPORTANT*, set the current working directory there |
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44 | GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname)); |
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45 | GetDirectoryPath (app_pathname, app_path); |
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46 | SetCurrentDirectoryW (app_path); |
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47 | |||
48 | // initialize stuff |
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14 | pmbaty | 49 | is_registered = false; |
1 | pmbaty | 50 | terminate_everything = false; |
51 | hMainWnd = NULL; |
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52 | hChatterChannelsWnd = NULL; |
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53 | hGamesWnd = NULL; |
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54 | hMOTDWnd = NULL; |
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55 | hOpponentsWnd = NULL; |
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56 | hSoughtWnd = NULL; |
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57 | #ifdef NDEBUG |
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58 | want_framerate = false; // release mode, don't display framerate |
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59 | #else |
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2 | pmbaty | 60 | want_framerate = true; // display framerate in debug mode |
1 | pmbaty | 61 | #endif // NDEBUG |
62 | is_dialogbox_about_validated = false; |
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63 | is_dialogbox_challenge_validated = false; |
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64 | is_dialogbox_changeappearance_validated = false; |
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65 | is_dialogbox_comment_validated = false; |
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66 | is_dialogbox_endgame_validated = false; |
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67 | is_dialogbox_gotomove_validated = false; |
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68 | is_dialogbox_load_validated = false; |
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69 | is_dialogbox_message_validated = false; |
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70 | is_dialogbox_newgame_validated = false; |
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71 | is_dialogbox_options_validated = false; |
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72 | is_dialogbox_pawnpromotion_validated = false; |
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73 | is_dialogbox_playercard_validated = false; |
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74 | is_dialogbox_playerinfoname_validated = false; |
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75 | is_dialogbox_quit_validated = false; |
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76 | is_dialogbox_resign_validated = false; |
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77 | is_dialogbox_save_validated = false; |
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78 | is_dialogbox_saveposition_validated = false; |
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79 | is_dialogbox_sendchallenge_validated = false; |
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80 | is_dialogbox_sendseek_validated = false; |
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81 | is_dialogbox_takeback_validated = false; |
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82 | is_window_chat_validated = false; |
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83 | is_window_chatterchannels_validated = false; |
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84 | is_window_games_validated = false; |
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85 | is_window_motd_validated = false; |
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86 | is_window_opponents_validated = false; |
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87 | is_window_sought_validated = false; |
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88 | save_pathname[0] = 0; |
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89 | srand ((unsigned int) time (NULL)); // initialize PRNG |
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21 | pmbaty | 90 | animation_endtime = 0.0f; |
91 | command_ignoretime = 0.0f; |
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92 | sound_playtime = 0.0f; |
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93 | highlight_endtime = 0.0f; |
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94 | previous_time = 0.0f; |
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95 | frame_count = 0; |
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1 | pmbaty | 96 | |
59 | pmbaty | 97 | // load the texts and ensure we have at least one display language |
98 | LocalizedTexts_Init (); |
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99 | if (language_count < 1) |
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30 | pmbaty | 100 | { |
56 | pmbaty | 101 | MessageBox (NULL, L"Chess Giants was unable to load its data files.\nThe game cannot start.\n\nPlease reinstall this program to fix the problem.", L"Chess Giants", MB_ICONERROR | MB_OK); |
1 | pmbaty | 102 | return (-1); // bomb out on error |
56 | pmbaty | 103 | } |
1 | pmbaty | 104 | |
59 | pmbaty | 105 | // read configuration data |
106 | Config_Load (); |
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1 | pmbaty | 107 | |
59 | pmbaty | 108 | // see if the program is registered |
109 | is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code); |
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1 | pmbaty | 110 | |
111 | // register the window class, create the window and show it |
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112 | memset (&wc, 0, sizeof (wc)); |
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113 | wc.cbSize = sizeof (wc); |
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114 | wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support |
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115 | wc.lpfnWndProc = WindowProc_Main; |
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116 | wc.hInstance = hAppInstance; |
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117 | wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN); |
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118 | wc.hCursor = LoadCursor (NULL, IDC_ARROW); |
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119 | wc.lpszClassName = PROGRAM_NAME L" WndClass"; |
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120 | RegisterClassEx (&wc); |
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41 | pmbaty | 121 | swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), PROGRAM_NAME L"%s", (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); // build window title |
1 | pmbaty | 122 | if (options.want_fullscreen) |
41 | pmbaty | 123 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_POPUPWINDOW, // temp_string holds window title |
59 | pmbaty | 124 | 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), NULL, NULL, hAppInstance, NULL); |
1 | pmbaty | 125 | else |
126 | { |
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3 | pmbaty | 127 | // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum |
1 | pmbaty | 128 | if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK)) |
3 | pmbaty | 129 | options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect |
1 | pmbaty | 130 | if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK)) |
131 | options.window_height = GetSystemMetrics (SM_CYMAXTRACK); |
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3 | pmbaty | 132 | if (options.window_width < 640) |
133 | options.window_width = 640; // check this secondly in case screen size is reported incorrect |
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134 | if (options.window_height < 480) |
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135 | options.window_height = 480; |
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1 | pmbaty | 136 | |
41 | pmbaty | 137 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_OVERLAPPEDWINDOW, // temp_string holds window title |
1 | pmbaty | 138 | GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2, |
139 | GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2, |
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59 | pmbaty | 140 | options.window_width, options.window_height, NULL, NULL, hAppInstance, NULL); |
1 | pmbaty | 141 | } |
142 | ShowWindow (hMainWnd, nCmdShow); |
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143 | |||
59 | pmbaty | 144 | // create the main menu line, and its accelerators |
145 | hMainMenu = NULL; |
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146 | hMainAccelerators = NULL; |
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147 | CreateOrUpdateApplicationMenu (); |
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148 | |||
1 | pmbaty | 149 | // display the splash screen |
150 | memset ((void *) &splash_bmp, 0, sizeof (splash_bmp)); |
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11 | pmbaty | 151 | hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap |
1 | pmbaty | 152 | GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others) |
153 | hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen |
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154 | hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it |
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155 | hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window |
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156 | GetClientRect (hMainWnd, &rect); |
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157 | StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it |
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158 | EndPaint (hMainWnd, &ps); // end painting on the main window |
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159 | SelectObject (hdcMem, hbmTmp); // restore the previous selection |
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160 | DeleteDC (hdcMem); // and delete the handles to the device context |
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161 | DeleteObject (hSplashBmp); // and to the bitmap that we used |
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162 | |||
163 | // make the menu modeless |
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164 | memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure |
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165 | menu_info.cbSize = sizeof (MENUINFO); |
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166 | menu_info.fMask = MIM_STYLE; |
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167 | GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style |
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168 | menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag |
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169 | SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back |
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170 | |||
171 | // load status icons, bitmaps and texts |
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11 | pmbaty | 172 | handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path); |
173 | handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path); |
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1 | pmbaty | 174 | handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable"); |
11 | pmbaty | 175 | handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path); |
176 | handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path); |
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1 | pmbaty | 177 | handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame"); |
11 | pmbaty | 178 | handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path); |
179 | handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path); |
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1 | pmbaty | 180 | handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation"); |
11 | pmbaty | 181 | handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path); |
182 | handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path); |
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1 | pmbaty | 183 | handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament"); |
11 | pmbaty | 184 | handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path); |
185 | handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path); |
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1 | pmbaty | 186 | handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame"); |
11 | pmbaty | 187 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path); |
188 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path); |
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1 | pmbaty | 189 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch"); |
11 | pmbaty | 190 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path); |
191 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path); |
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1 | pmbaty | 192 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy"); |
11 | pmbaty | 193 | handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path); |
194 | handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path); |
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1 | pmbaty | 195 | handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline"); |
196 | |||
11 | pmbaty | 197 | // load the system fonts |
1 | pmbaty | 198 | hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS, |
199 | CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS"); |
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200 | |||
21 | pmbaty | 201 | // before any rendering is done, it's a good idea to know what time it is |
202 | current_time = ProcessTime (); |
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203 | |||
1 | pmbaty | 204 | // initialize renderer |
205 | if (!Render_Init ()) |
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206 | return (-1); // bomb out on error |
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207 | |||
208 | // load sprites |
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11 | pmbaty | 209 | larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.*", app_path); |
210 | rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.*", app_path); |
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211 | chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.*", app_path); |
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212 | gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.*", app_path); |
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213 | peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.*", app_path); |
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214 | sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.*", app_path); |
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1 | pmbaty | 215 | for (array_index = 0; array_index < 12; array_index++) |
11 | pmbaty | 216 | spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel |
1 | pmbaty | 217 | |
11 | pmbaty | 218 | // add our custom fonts to the list of available fonts for the duration of the process |
219 | swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path); |
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220 | AddFontResourceEx (font_pathname, FR_PRIVATE, 0); |
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221 | // load rendered fonts |
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18 | pmbaty | 222 | arrow_fontindex = Render_LoadFont (L"Papyrus", 24, false, false); |
223 | chat_fontindex = Render_LoadFont (L"Papyrus", 32, false, false); |
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224 | players_fontindex = Render_LoadFont (L"Papyrus", 40, false, true); |
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225 | centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true); |
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1 | pmbaty | 226 | |
227 | // load themes, initialize a new human vs. human game and setup the scene |
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228 | if (!Themes_Init ()) |
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229 | return (-1); // bomb out on error |
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230 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); |
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231 | Scene_Init (&the_scene, &the_board); |
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232 | |||
233 | // has a filename been specifed on the command-line AND that file exists ? |
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234 | if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0)) |
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235 | { |
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236 | while (*lpCmdLine == '"') |
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237 | lpCmdLine++; // skip leading quotes |
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238 | if ((endptr = strchr (lpCmdLine, '"')) != NULL) |
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239 | *endptr = 0; // break the string at the first ending quote |
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41 | pmbaty | 240 | |
50 | pmbaty | 241 | // is it a file that exists ? |
242 | if (_stat (lpCmdLine, &fileinfo) == 0) |
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243 | { |
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244 | ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string |
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245 | is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box |
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246 | } |
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41 | pmbaty | 247 | #ifndef NDEBUG |
50 | pmbaty | 248 | // else is it a registration info ? if so, parse it |
249 | else if ((strncmp (lpCmdLine, "/r=", 3) == 0) && ((endptr = strchr (&lpCmdLine[3], ',')) != NULL)) |
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41 | pmbaty | 250 | { |
251 | *endptr = 0; // break the string at the separator between user email and activation code |
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252 | ConvertToWideChar (temp_string, WCHAR_SIZEOF (temp_string), &lpCmdLine[3]); // read user email |
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253 | is_registered = IsRegistrationCorrect (temp_string, atoi (endptr + 1)); // and see whether we're registered or not |
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254 | DialogBox_NewGame (); // still open the "new game" dialog box |
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255 | } |
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256 | #endif // !NDEBUG |
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1 | pmbaty | 257 | else |
258 | DialogBox_NewGame (); // if specified filename doesn't exist, fallback to the "new game" dialog box |
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259 | } |
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260 | else |
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261 | DialogBox_NewGame (); // when no filename is specified, display the new game dialog box |
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262 | |||
263 | // enter the main loop |
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264 | while (!terminate_everything) |
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265 | { |
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266 | // see what time it is |
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267 | current_time = ProcessTime (); |
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268 | |||
269 | // are we in demo mode and is it time to quit ? |
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14 | pmbaty | 270 | if (!is_registered && (current_time > DEMO_TIMEOUT)) |
18 | pmbaty | 271 | DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop |
1 | pmbaty | 272 | |
273 | // grab the current window size |
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274 | GetWindowRect (hMainWnd, &rect); |
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275 | options.window_width = rect.right - rect.left; |
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276 | options.window_height = rect.bottom - rect.top; |
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277 | |||
278 | // are we in the middle of an animation or just after it ? |
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279 | if (current_time < animation_endtime + 0.5f) |
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280 | the_scene.update = true; // always update during animations |
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281 | else |
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282 | the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think |
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283 | |||
284 | MainLoop_FindCurrentViewer (); // determine current viewer |
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285 | |||
286 | // see if we have a message waiting for any window in the current thread and dispatch it |
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287 | while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) |
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288 | { |
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289 | // check for accelerator keystrokes from the main window |
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59 | pmbaty | 290 | if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hMainAccelerators, &msg)) |
1 | pmbaty | 291 | { |
292 | TranslateMessage (&msg); // translate and dispatch all other messages |
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293 | DispatchMessage (&msg); |
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294 | } |
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295 | } |
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296 | |||
297 | // handle dialog box and window return codes |
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298 | if (is_dialogbox_about_validated) DialogBox_About_Validated (); |
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299 | if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated (); |
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300 | if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated (); |
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301 | if (is_dialogbox_comment_validated) DialogBox_Comment_Validated (); |
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302 | if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated (); |
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303 | if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated (); |
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304 | if (is_dialogbox_load_validated) DialogBox_Load_Validated (); |
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305 | if (is_dialogbox_message_validated) DialogBox_Message_Validated (); |
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306 | if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated (); |
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307 | if (is_dialogbox_options_validated) DialogBox_Options_Validated (); |
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308 | if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated (); |
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309 | if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated (); |
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310 | if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated (); |
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311 | if (is_dialogbox_quit_validated) DialogBox_Quit_Validated (); |
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312 | if (is_dialogbox_resign_validated) DialogBox_Resign_Validated (); |
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313 | if (is_dialogbox_save_validated) DialogBox_Save_Validated (); |
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314 | if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated (); |
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315 | if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated (); |
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316 | if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated (); |
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317 | if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated (); |
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318 | if (is_window_chat_validated) Window_Chat_Validated (); |
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319 | if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated (); |
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320 | if (is_window_games_validated) Window_Games_Validated (); |
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321 | if (is_window_motd_validated) Window_MOTD_Validated (); |
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322 | if (is_window_opponents_validated) Window_Opponents_Validated (); |
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323 | if (is_window_sought_validated) Window_Sought_Validated (); |
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324 | |||
325 | MainLoop_EvaluateGameState (); // evaluate game state |
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326 | |||
327 | // is the table rotating ? |
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328 | if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time)) |
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329 | the_scene.update = true; // if so, update the scene |
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330 | |||
331 | // are we highlighting something ? |
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332 | if (highlight_endtime > current_time) |
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333 | the_scene.update = true; // if so, update the scene |
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334 | |||
335 | // else if we WERE just highlighting something, clear the hovered positions |
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336 | else if (highlight_endtime + 0.1f > current_time) |
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337 | { |
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338 | the_board.hovered_position[0] = -1; |
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339 | the_board.hovered_position[1] = -1; |
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340 | the_scene.update = true; // and update the scene |
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341 | } |
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342 | |||
343 | // if we want the game clock, update scene every second |
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344 | if (options.want_clock && ((int) current_time != (int) previous_time)) |
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345 | the_scene.update = true; |
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346 | |||
347 | // if there's something in the central text buffer, update scene too |
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348 | if (the_scene.gui.central_text.is_displayed) |
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349 | the_scene.update = true; |
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350 | |||
351 | // if we have a spinning wheel, update scene too |
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352 | if (the_scene.gui.want_spinwheel) |
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353 | the_scene.update = true; |
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354 | |||
355 | // do we NOT need to update the scene ? |
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356 | if (!the_scene.update) |
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357 | { |
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358 | // cycle through all themes and see if one of them needs to be loaded |
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359 | for (array_index = 0; array_index < theme_count; array_index++) |
||
360 | if (!themes[array_index].is_loaded) |
||
361 | { |
||
362 | Theme_Load (&themes[array_index], false); // load a bit more of this theme |
||
363 | break; // and stop looping (see you next pass) |
||
364 | } |
||
365 | } |
||
366 | |||
367 | // do we need to update the scene ? |
||
368 | if (the_scene.update || want_framerate) |
||
369 | { |
||
370 | Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed |
||
371 | Render_RenderFrame (&the_scene); // render a game frame |
||
372 | |||
373 | the_scene.update = false; // scene no longer needs to be updated now |
||
374 | } |
||
375 | |||
376 | Audio_Think (); // ensure audio is playing |
||
377 | |||
378 | previous_time = current_time; // save previous time |
||
379 | if (frame_count == 100) |
||
380 | { |
||
381 | frame_count = 0; // reset frame count every 100 frames |
||
382 | Sleep (1); // once every 100 frames, wait a millisecond |
||
383 | } |
||
384 | else |
||
385 | Sleep (0); // else just allow context switching |
||
386 | frame_count++; // increase the frame count |
||
387 | } |
||
388 | |||
389 | ///////////////////////////////////////////////////////////////////////// |
||
390 | // at this point, we exited the main loop and we are returning to Windows |
||
391 | |||
392 | // release scene, game, themes and shutdown Direct3D |
||
393 | Scene_Shutdown (&the_scene); |
||
394 | Board_Shutdown (&the_board); |
||
395 | Themes_Shutdown (); |
||
396 | Render_Shutdown (); |
||
397 | |||
398 | // delete the font resources |
||
399 | DeleteObject (hFontChat); |
||
400 | |||
401 | // delete the bitmap and icon ressources |
||
402 | for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++) |
||
403 | { |
||
404 | DeleteObject (handlestatus[array_index].bitmap); |
||
405 | DestroyIcon (handlestatus[array_index].icon); |
||
406 | } |
||
407 | |||
408 | // unregister window class |
||
409 | UnregisterClass (wc.lpszClassName, hAppInstance); |
||
410 | |||
411 | // destroy the accelerators table |
||
59 | pmbaty | 412 | if (hMainAccelerators) |
413 | DestroyAcceleratorTable (hMainAccelerators); |
||
414 | hMainAccelerators = NULL; |
||
1 | pmbaty | 415 | |
59 | pmbaty | 416 | // destroy the application menu object |
417 | if (IsMenu (hMainMenu)) |
||
418 | DestroyMenu (hMainMenu); |
||
419 | hMainMenu = NULL; |
||
1 | pmbaty | 420 | |
14 | pmbaty | 421 | // are we not registered yet ? |
422 | if (!is_registered) |
||
423 | DialogBox_Registration (); |
||
424 | |||
1 | pmbaty | 425 | // save configuration data |
426 | Config_Save (); |
||
427 | |||
428 | // unload localized texts |
||
429 | LocalizedTexts_Shutdown (); |
||
430 | |||
431 | return (0); // and return to Windows. |
||
432 | } |
||
433 | |||
434 | |||
435 | static void MainLoop_FindCurrentViewer (void) |
||
436 | { |
||
437 | // helper function that tells who is the current viewer |
||
438 | |||
439 | if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)) |
||
440 | current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both |
||
441 | else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) |
||
442 | current_viewer = COLOR_WHITE; // else if only the white is human, track the white |
||
443 | else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN) |
||
444 | current_viewer = COLOR_BLACK; // else if it's the black, track the black |
||
445 | else |
||
446 | current_viewer = COLOR_WHITE; // else no human in game, track just the white |
||
447 | |||
448 | return; // finished, current viewer is known |
||
449 | } |
||
450 | |||
451 | |||
452 | static void MainLoop_EvaluateGameState (void) |
||
453 | { |
||
454 | // function to evaluate the game state in the main loop when a part has just moved |
||
455 | |||
41 | pmbaty | 456 | static wchar_t window_title[256]; |
457 | |||
1 | pmbaty | 458 | player_t *current_player; |
459 | player_t *opposite_player; |
||
460 | player_t *network_player; |
||
461 | boardmove_t *last_move; |
||
462 | int enabled_value; |
||
463 | int move_index; |
||
464 | |||
465 | if (!the_board.reevaluate) |
||
466 | return; // if the board doesn't need to be reevaluated, don't do anything |
||
467 | |||
468 | // get current and opposite players |
||
469 | current_player = Player_GetCurrent (); |
||
470 | opposite_player = Player_GetOpposite (); |
||
471 | |||
472 | // see if we're online |
||
473 | network_player = Player_FindByType (PLAYER_INTERNET); |
||
474 | |||
475 | // has the game started ? |
||
476 | if (the_board.move_count > 1) |
||
477 | { |
||
478 | // game has started, enable the "save" and "save as" menu options |
||
479 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED); |
||
480 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED); |
||
481 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
482 | |||
483 | // enable the "go to move" menu option |
||
484 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_ENABLED); |
||
485 | |||
486 | // are we watching the last move ? |
||
487 | if (the_board.viewed_move == the_board.move_count - 1) |
||
488 | { |
||
489 | // get a quick acccess to the last move |
||
490 | last_move = &the_board.moves[the_board.move_count - 1]; |
||
491 | |||
50 | pmbaty | 492 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
493 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
1 | pmbaty | 494 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED); |
495 | else |
||
496 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED); |
||
497 | |||
498 | // (if the current player is a human |
||
499 | // AND (its opponent is another human AND there's at least one move played) |
||
500 | // OR (its opponent is a computer AND there are at least two moves played) |
||
501 | // OR (its opponent is a remote player AND we're in game AND there are at least two moves played)) |
||
502 | // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move |
||
503 | if (((current_player->type == PLAYER_HUMAN) |
||
504 | && ((opposite_player->type == PLAYER_HUMAN) |
||
505 | || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2)) |
||
506 | || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2)))) |
||
507 | || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2))) |
||
508 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_ENABLED); |
||
509 | else |
||
510 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED); |
||
511 | |||
512 | // is the current player in check ? (to play the right sound) |
||
513 | // read as: was the last move an opponent's move AND did it put us to check ? |
||
514 | if (last_move->is_check) |
||
515 | { |
||
516 | // is it a checkmate ? (checkmate == check + stalemate) |
||
517 | if (last_move->is_stalemate) |
||
518 | { |
||
519 | // display the game over dialog box |
||
520 | the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE); |
||
521 | DialogBox_EndGame (); |
||
522 | } |
||
523 | } |
||
524 | else |
||
525 | { |
||
526 | // is it a stalemate ? |
||
527 | if (last_move->is_stalemate) |
||
528 | { |
||
529 | // display the game over dialog box |
||
530 | the_board.game_state = STATE_DRAW_STALEMATE; |
||
531 | DialogBox_EndGame (); |
||
532 | } |
||
533 | } |
||
534 | |||
535 | // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ? |
||
536 | if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN)) |
||
537 | { |
||
538 | // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move |
||
539 | for (move_index = the_board.move_count - 1; move_index >= 0; move_index--) |
||
540 | if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN)) |
||
541 | break; // stop as soon as we find one |
||
542 | |||
543 | // can the fifty moves draw rule be claimed AND does the current player claims it ? |
||
544 | if (move_index + 1 + 100 < the_board.move_count) |
||
545 | { |
||
546 | // yes. Propose it to the side that's on move |
||
547 | // TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values) |
||
548 | } |
||
549 | } |
||
550 | |||
551 | if (the_scene.gui.larrow.state == 0) |
||
552 | the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet |
||
553 | if (the_scene.gui.rarrow.state != 0) |
||
554 | the_scene.gui.rarrow.state = 0; // disable "forward" arrow if it's already displayed |
||
555 | |||
556 | if (the_board.game_state == STATE_PLAYING) |
||
557 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
558 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Current")); |
||
559 | else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE)) |
||
560 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
561 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_CheckMate")); |
||
562 | else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT)) |
||
563 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
564 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Resign")); |
||
565 | else if (the_board.game_state == STATE_DRAW_STALEMATE) |
||
566 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
567 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_StaleMate")); |
||
568 | else if (the_board.game_state == STATE_DRAW_AGREEMENT) |
||
569 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
570 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Agreement")); |
||
571 | else if (the_board.game_state == STATE_DRAW_OTHER) |
||
572 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
573 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_DrawOther")); |
||
574 | |||
575 | // enable the "comment on this move" menu option |
||
576 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED); |
||
577 | } |
||
578 | |||
579 | // else are we watching another move, but not the beginning of the game ? |
||
580 | else if (the_board.viewed_move > 0) |
||
581 | { |
||
582 | if (the_scene.gui.larrow.state == 0) |
||
583 | the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet |
||
584 | if (the_scene.gui.rarrow.state == 0) |
||
585 | the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet |
||
586 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
587 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, |
||
18 | pmbaty | 588 | L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black"))); |
1 | pmbaty | 589 | |
590 | // enable the "save position as" and "comment on this move" menu options |
||
591 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
592 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED); |
||
593 | } |
||
594 | |||
595 | // else we must be watching the beginning of the game (no move yet) |
||
596 | else |
||
597 | { |
||
598 | if (the_scene.gui.larrow.state != 0) |
||
599 | the_scene.gui.larrow.state = 0; // disable "back" arrow if it's already displayed |
||
600 | if (the_scene.gui.rarrow.state == 0) |
||
601 | the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet |
||
602 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
603 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Beginning")); |
||
604 | |||
605 | // disable the "save position as" and "comment on this move" menu options |
||
606 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
607 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED); |
||
608 | } |
||
609 | } |
||
610 | else |
||
611 | { |
||
612 | // game has not started, disable the "save", "save as" and "save position as" menu options |
||
613 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED); |
||
614 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED); |
||
615 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
616 | |||
52 | pmbaty | 617 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
618 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
619 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED); |
||
620 | else |
||
621 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED); |
||
622 | |||
623 | // disable the "cancel last move", "comment move" and "go to move" menu options |
||
1 | pmbaty | 624 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED); |
625 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED); |
||
626 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_GRAYED); |
||
627 | |||
628 | // and disable the two arrows and the arrow text |
||
629 | the_scene.gui.larrow.state = 0; |
||
630 | the_scene.gui.rarrow.state = 0; |
||
631 | the_scene.gui.arrow_text.is_displayed = false; |
||
632 | } |
||
633 | |||
634 | // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides |
||
635 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
636 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED); |
||
637 | else |
||
638 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED); |
||
639 | |||
640 | // update window title |
||
641 | if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0)) |
||
642 | { |
||
14 | pmbaty | 643 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); |
1 | pmbaty | 644 | SetWindowText (hMainWnd, window_title); // update window title |
645 | } |
||
646 | else if (the_board.players[COLOR_WHITE].name[0] != 0) |
||
647 | { |
||
14 | pmbaty | 648 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); |
1 | pmbaty | 649 | SetWindowText (hMainWnd, window_title); // update window title |
650 | } |
||
651 | |||
652 | // are we in internet mode AND are we logged in ? |
||
653 | if ((network_player != NULL) && network_player->is_logged_in) |
||
654 | { |
||
655 | // are we currently playing a game ? |
||
656 | if (network_player->is_in_game) |
||
657 | { |
||
658 | GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet |
||
659 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
660 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
661 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning |
||
662 | } |
||
663 | else |
||
664 | { |
||
665 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
666 | GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet |
||
667 | GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet |
||
668 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign |
||
669 | } |
||
670 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats |
||
671 | |||
672 | enabled_value = MF_ENABLED; // remember to enable the internet-related menu items |
||
673 | } |
||
674 | // else it's a local or vs. computer game |
||
675 | else |
||
676 | { |
||
677 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
678 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
679 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
680 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning |
||
681 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats |
||
682 | |||
683 | enabled_value = MF_GRAYED; // remember to disable the internet-related menu items |
||
684 | } |
||
685 | |||
686 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, !enabled_value); // note the inversion |
||
687 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value); |
||
688 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value); |
||
689 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value); |
||
690 | if (!options.network.want_publicchat) |
||
691 | { |
||
692 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat |
||
693 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED); |
||
694 | } |
||
695 | else |
||
696 | { |
||
697 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode |
||
698 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value); |
||
699 | } |
||
700 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value); |
||
701 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value); |
||
702 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value); |
||
703 | |||
704 | the_board.reevaluate = false; // board evaluation has been done |
||
705 | return; // finished, new board state is known |
||
706 | } |