Subversion Repositories Games.Chess Giants

Rev

Rev 21 | Rev 41 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
// main.cpp
2
 
3
#define DEFINE_GLOBALS
4
#include "common.h"
5
 
6
 
7
// handy macros
8
#define GUIBUTTON_ENABLE(button) { if ((button).state == 0) (button).state = 1; }
9
#define GUIBUTTON_DISABLE(button) { if ((button).state > 0) (button).state = 0; }
10
 
11
 
12
// prototypes of locally used functions
13
static void MainLoop_FindCurrentViewer (void);
14
static void MainLoop_EvaluateGameState (void);
15
 
16
 
17
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow)
18
{
19
   // the entry point for any Windows program
20
 
21
   WNDCLASSEX wc;
22
   MENUINFO menu_info;
23
   MSG msg;
24
   HBITMAP hSplashBmp;
25
   BITMAP splash_bmp;
26
   HDC hdc;
27
   HMENU hMenu;
28
   HMENU hDropDownMenu;
29
   RECT rect;
30
   PAINTSTRUCT ps;
31
   HBITMAP hbmTmp;
32
   HDC hdcMem;
33
   float previous_time;
34
   int frame_count;
35
   int array_index;
36
   bool is_success;
37
   char *endptr;
38
   wchar_t app_pathname[MAX_PATH];
11 pmbaty 39
   wchar_t font_pathname[MAX_PATH];
14 pmbaty 40
   wchar_t window_title[100];
1 pmbaty 41
   struct _stat fileinfo;
42
   HACCEL hAccelerators;
43
   ACCEL accelerators[] =
44
   {
45
      {FVIRTKEY | FCONTROL, L'O',     MENUID_GAME_LOAD},
46
      {FVIRTKEY | FCONTROL, L'S',     MENUID_GAME_SAVE},
47
      {FVIRTKEY | FCONTROL, L'Z',     MENUID_CHESSBOARD_CANCELLASTMOVE},
48
      {FVIRTKEY,            VK_HOME,  MENUID_CHESSBOARD_BEGINNINGOFGAME},
49
      {FVIRTKEY,            VK_LEFT,  MENUID_CHESSBOARD_PREVIOUSMOVE},
50
      {FVIRTKEY,            VK_RIGHT, MENUID_CHESSBOARD_NEXTMOVE},
51
      {FVIRTKEY,            VK_END,   MENUID_CHESSBOARD_CURRENTSTATEOFGAME},
52
      {FVIRTKEY | FCONTROL, L'G',     MENUID_CHESSBOARD_GOTOMOVE},
53
      {FVIRTKEY,            VK_F1,    MENUID_HELP_HELP},
54
      {FVIRTKEY,            VK_F2,    MENUID_GAME_NEWGAME},
55
      {FVIRTKEY,            VK_F3,    MENUID_GAME_STATISTICS},
56
      {FVIRTKEY,            VK_F4,    MENUID_GAME_OPTIONS},
57
      {FVIRTKEY,            VK_F5,    MENUID_CHESSBOARD_TOPVIEW},
58
      {FVIRTKEY,            VK_F6,    MENUID_CHESSBOARD_DEFAULTVIEW},
59
      {FVIRTKEY,            VK_F7,    MENUID_CHESSBOARD_RESETVIEW},
60
      {FVIRTKEY,            VK_UP,    MENUID_CHESSBOARD_ZOOMIN},
61
      {FVIRTKEY,            VK_DOWN,  MENUID_CHESSBOARD_ZOOMOUT},
62
      {FVIRTKEY | FCONTROL, VK_DOWN,  MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP},
63
      {FVIRTKEY,            VK_F8,    MENUID_CHESSBOARD_CHANGEAPPEARANCE},
64
      {FVIRTKEY,            VK_F9,    MENUID_INTERNET_SHOWONLINEPLAYERS},
65
      {FVIRTKEY,            VK_F10,   MENUID_INTERNET_SHOWSOUGHTGAMES},
66
   };
67
 
68
   // save application instance
69
   hAppInstance = hInstance;
70
 
71
   // find module and path names, and *IMPORTANT*, set the current working directory there
72
   GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname));
73
   GetDirectoryPath (app_pathname, app_path);
74
   SetCurrentDirectoryW (app_path);
75
 
76
   // initialize stuff
14 pmbaty 77
   is_registered = false;
1 pmbaty 78
   terminate_everything = false;
79
   hMainWnd = NULL;
80
   hChatterChannelsWnd = NULL;
81
   hGamesWnd = NULL;
82
   hMOTDWnd = NULL;
83
   hOpponentsWnd = NULL;
84
   hSoughtWnd = NULL;
85
#ifdef NDEBUG
86
   want_framerate = false; // release mode, don't display framerate
87
#else
2 pmbaty 88
   want_framerate = true; // display framerate in debug mode
1 pmbaty 89
#endif // NDEBUG
90
   is_dialogbox_about_validated = false;
91
   is_dialogbox_challenge_validated = false;
92
   is_dialogbox_changeappearance_validated = false;
93
   is_dialogbox_comment_validated = false;
94
   is_dialogbox_endgame_validated = false;
95
   is_dialogbox_gotomove_validated = false;
96
   is_dialogbox_load_validated = false;
97
   is_dialogbox_message_validated = false;
98
   is_dialogbox_newgame_validated = false;
99
   is_dialogbox_options_validated = false;
100
   is_dialogbox_pawnpromotion_validated = false;
101
   is_dialogbox_playercard_validated = false;
102
   is_dialogbox_playerinfoname_validated = false;
103
   is_dialogbox_quit_validated = false;
104
   is_dialogbox_resign_validated = false;
105
   is_dialogbox_save_validated = false;
106
   is_dialogbox_saveposition_validated = false;
107
   is_dialogbox_sendchallenge_validated = false;
108
   is_dialogbox_sendseek_validated = false;
109
   is_dialogbox_takeback_validated = false;
110
   is_window_chat_validated = false;
111
   is_window_chatterchannels_validated = false;
112
   is_window_games_validated = false;
113
   is_window_motd_validated = false;
114
   is_window_opponents_validated = false;
115
   is_window_sought_validated = false;
116
   save_pathname[0] = 0;
117
   srand ((unsigned int) time (NULL)); // initialize PRNG
21 pmbaty 118
   animation_endtime = 0.0f;
119
   command_ignoretime = 0.0f;
120
   sound_playtime = 0.0f;
121
   highlight_endtime = 0.0f;
122
   previous_time = 0.0f;
123
   frame_count = 0;
1 pmbaty 124
 
125
   // read configuration data
126
   Config_Load ();
127
 
14 pmbaty 128
   // see if the program is registered
129
   is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code);
130
 
1 pmbaty 131
   // read texts in the right language, if such a translation exists
132
   is_success = false;
133
   GetLocaleInfo (LOCALE_SYSTEM_DEFAULT, LOCALE_SENGLANGUAGE, os_language, WCHAR_SIZEOF (os_language));
11 pmbaty 134
   is_success = LocalizedTexts_Init (L"%s/data/languages/%s.ini", app_path, os_language);
1 pmbaty 135
 
136
   // fallback to English if language not found
137
   if (!is_success)
30 pmbaty 138
   {
139
      wcscpy_s (os_language, WCHAR_SIZEOF (os_language), L"English");
140
      is_success = LocalizedTexts_Init (L"%s/data/languages/%s.ini", app_path, os_language);
141
   }
1 pmbaty 142
 
143
   // consistency check: don't go further if texts aren't available
144
   if (!is_success)
145
      return (-1); // bomb out on error
146
 
147
   // create the main menu line
148
   hMenu = CreateMenu ();
149
   hDropDownMenu = CreateMenu (); // create the first drop-down item
150
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_NEWGAME, LOCALIZE (L"Menu_GameNewGame"));
151
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_LOAD, LOCALIZE (L"Menu_GameLoadGame"));
152
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_SETUPPOSITION, LOCALIZE (L"Menu_GameSetupPosition"));
153
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_SAVE, LOCALIZE (L"Menu_GameSaveGame")); // initially grayed
154
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_SAVEAS, LOCALIZE (L"Menu_GameSaveGameAs")); // initially grayed
155
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_SAVEPOSITIONAS, LOCALIZE (L"Menu_GameSavePositionAs")); // initially grayed
156
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_RESIGN, LOCALIZE (L"Menu_GameResign"));
157
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
158
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_STATISTICS, LOCALIZE (L"Menu_GameStatistics"));
159
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_OPTIONS, LOCALIZE (L"Menu_GameOptions"));
160
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
161
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_QUIT, LOCALIZE (L"Menu_GameQuit"));
162
   AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Game"));
163
   DestroyMenu (hDropDownMenu);
164
   hDropDownMenu = CreateMenu (); // create the second drop-down item
165
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_SUGGESTMOVE, LOCALIZE (L"Menu_ChessboardSuggestMove")); // initially grayed
166
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_CANCELLASTMOVE, LOCALIZE (L"Menu_ChessboardCancelLastMove")); // initially grayed
167
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_COMMENTMOVE, LOCALIZE (L"Menu_ChessboardCommentMove")); // initially grayed
168
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_GOTOMOVE, LOCALIZE (L"Menu_ChessboardGoToMove")); // initially grayed
169
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_SWAPSIDES, LOCALIZE (L"Menu_ChessboardSwapSides")); // initially grayed
170
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
171
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_TOPVIEW, LOCALIZE (L"Menu_ChessboardTopView"));
172
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_DEFAULTVIEW, LOCALIZE (L"Menu_ChessboardDefaultView"));
173
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_RESETVIEW, LOCALIZE (L"Menu_ChessboardResetView"));
174
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
175
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_CHANGEAPPEARANCE, LOCALIZE (L"Menu_ChessboardChangeAppearance"));
176
   if (options.want_fullscreen)
177
   {
178
      AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
179
      AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP, LOCALIZE (L"Menu_ChessboardDisplayWindowsDesktop"));
180
   }
181
   AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Chessboard"));
182
   DestroyMenu (hDropDownMenu);
183
   hDropDownMenu = CreateMenu (); // create the third drop-down item
184
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_SHOWONLINEPLAYERS, LOCALIZE (L"Menu_InternetShowOnlinePlayers")); // initially grayed
185
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_SHOWSOUGHTGAMES, LOCALIZE (L"Menu_InternetShowSoughtGames")); // initially grayed
186
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_SEEKGAME, LOCALIZE (L"Menu_InternetSeekGame")); // initially grayed
187
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
188
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_CHATTERCHANNELS, LOCALIZE (L"Menu_InternetChatterChannels")); // initially grayed
189
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_ENTERCHATTEXT, LOCALIZE (L"Menu_InternetEnterChatText")); // initially grayed
190
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
191
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_DISPLAYPLAYERCARD, LOCALIZE (L"Menu_InternetDisplayPlayerCard")); // initially grayed
192
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_DISPLAYYOURCARD, LOCALIZE (L"Menu_InternetDisplayYourCard")); // initially grayed
193
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
194
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_MOTD, LOCALIZE (L"Menu_InternetDisplayMOTD")); // initially grayed
195
   AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Internet"));
196
   DestroyMenu (hDropDownMenu);
197
   hDropDownMenu = CreateMenu (); // create the fourth drop-down item
198
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_HELP, LOCALIZE (L"Menu_HelpDisplayHelp"));
199
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_GETCHESSGAMES, LOCALIZE (L"Menu_HelpGetChessGames"));
200
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
21 pmbaty 201
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_ADDMODIFYVISUALTHEMES, LOCALIZE (L"Menu_HelpAddModifyThemes"));
202
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_ADDMODIFYTRANSLATIONS, LOCALIZE (L"Menu_HelpAddModifyTranslations"));
203
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
1 pmbaty 204
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_ABOUT, LOCALIZE (L"Menu_HelpAbout"));
205
   AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Help"));
206
   DestroyMenu (hDropDownMenu);
207
 
208
   // create the accelerators
209
   hAccelerators = CreateAcceleratorTable (accelerators, sizeof (accelerators) / sizeof (ACCEL));
210
 
211
   // register the window class, create the window and show it
212
   memset (&wc, 0, sizeof (wc));
213
   wc.cbSize = sizeof (wc);
214
   wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support
215
   wc.lpfnWndProc = WindowProc_Main;
216
   wc.hInstance = hAppInstance;
217
   wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN);
218
   wc.hCursor = LoadCursor (NULL, IDC_ARROW);
219
   wc.lpszClassName = PROGRAM_NAME L" WndClass";
220
   RegisterClassEx (&wc);
14 pmbaty 221
   swprintf_s (window_title, WCHAR_SIZEOF (window_title), PROGRAM_NAME L"%s", (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 222
   if (options.want_fullscreen)
14 pmbaty 223
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, window_title, WS_POPUPWINDOW,
1 pmbaty 224
                                 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN),
225
                                 NULL, hMenu, hAppInstance, NULL);
226
   else
227
   {
3 pmbaty 228
      // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum
1 pmbaty 229
      if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK))
3 pmbaty 230
         options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect
1 pmbaty 231
      if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK))
232
         options.window_height = GetSystemMetrics (SM_CYMAXTRACK);
3 pmbaty 233
      if (options.window_width < 640)
234
         options.window_width = 640; // check this secondly in case screen size is reported incorrect
235
      if (options.window_height < 480)
236
         options.window_height = 480;
1 pmbaty 237
 
14 pmbaty 238
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, window_title, WS_OVERLAPPEDWINDOW,
1 pmbaty 239
                                 GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2,
240
                                 GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2,
241
                                 options.window_width,
242
                                 options.window_height,
243
                                 NULL, hMenu, hAppInstance, NULL);
244
   }
245
   ShowWindow (hMainWnd, nCmdShow);
246
 
247
   // display the splash screen
248
   memset ((void *) &splash_bmp, 0, sizeof (splash_bmp));
11 pmbaty 249
   hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap
1 pmbaty 250
   GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others)
251
   hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen
252
   hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it
253
   hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window
254
   GetClientRect (hMainWnd, &rect);
255
   StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it
256
   EndPaint (hMainWnd, &ps); // end painting on the main window
257
   SelectObject (hdcMem, hbmTmp); // restore the previous selection
258
   DeleteDC (hdcMem); // and delete the handles to the device context
259
   DeleteObject (hSplashBmp); // and to the bitmap that we used
260
 
261
   // make the menu modeless
262
   memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure
263
   menu_info.cbSize = sizeof (MENUINFO);
264
   menu_info.fMask = MIM_STYLE;
265
   GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style
266
   menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag
267
   SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back
268
 
269
   // load status icons, bitmaps and texts
11 pmbaty 270
   handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path);
271
   handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path);
1 pmbaty 272
   handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable");
11 pmbaty 273
   handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path);
274
   handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path);
1 pmbaty 275
   handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame");
11 pmbaty 276
   handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path);
277
   handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path);
1 pmbaty 278
   handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation");
11 pmbaty 279
   handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path);
280
   handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path);
1 pmbaty 281
   handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament");
11 pmbaty 282
   handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path);
283
   handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path);
1 pmbaty 284
   handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame");
11 pmbaty 285
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path);
286
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path);
1 pmbaty 287
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch");
11 pmbaty 288
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path);
289
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path);
1 pmbaty 290
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy");
11 pmbaty 291
   handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path);
292
   handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path);
1 pmbaty 293
   handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline");
294
 
11 pmbaty 295
   // load the system fonts
1 pmbaty 296
   hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
297
                           CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS");
298
 
21 pmbaty 299
   // before any rendering is done, it's a good idea to know what time it is
300
   current_time = ProcessTime ();
301
 
1 pmbaty 302
   // initialize renderer
303
   if (!Render_Init ())
304
      return (-1); // bomb out on error
305
 
306
   // load sprites
11 pmbaty 307
   larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.*", app_path);
308
   rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.*", app_path);
309
   chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.*", app_path);
310
   gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.*", app_path);
311
   peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.*", app_path);
312
   sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.*", app_path);
1 pmbaty 313
   for (array_index = 0; array_index < 12; array_index++)
11 pmbaty 314
      spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel
1 pmbaty 315
 
11 pmbaty 316
   // add our custom fonts to the list of available fonts for the duration of the process
317
   swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path);
318
   AddFontResourceEx (font_pathname, FR_PRIVATE, 0);
319
   // load rendered fonts
18 pmbaty 320
   arrow_fontindex = Render_LoadFont (L"Papyrus", 24, false, false);
321
   chat_fontindex = Render_LoadFont (L"Papyrus", 32, false, false);
322
   players_fontindex = Render_LoadFont (L"Papyrus", 40, false, true);
323
   centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true);
1 pmbaty 324
 
325
   // load themes, initialize a new human vs. human game and setup the scene
326
   if (!Themes_Init ())
327
      return (-1); // bomb out on error
328
   Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS);
329
   Scene_Init (&the_scene, &the_board);
330
 
331
   // has a filename been specifed on the command-line AND that file exists ?
332
   if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0))
333
   {
334
      while (*lpCmdLine == '"')
335
         lpCmdLine++; // skip leading quotes
336
      if ((endptr = strchr (lpCmdLine, '"')) != NULL)
337
         *endptr = 0; // break the string at the first ending quote
338
      if (_stat (lpCmdLine, &fileinfo) == 0)
339
      {
340
         ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string
341
         is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box
342
      }
343
      else
344
         DialogBox_NewGame (); // if specified filename doesn't exist, fallback to the "new game" dialog box
345
   }
346
   else
347
      DialogBox_NewGame (); // when no filename is specified, display the new game dialog box
348
 
349
   // enter the main loop
350
   while (!terminate_everything)
351
   {
352
      // see what time it is
353
      current_time = ProcessTime ();
354
 
355
      // are we in demo mode and is it time to quit ?
14 pmbaty 356
      if (!is_registered && (current_time > DEMO_TIMEOUT))
18 pmbaty 357
         DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop
1 pmbaty 358
 
359
      // grab the current window size
360
      GetWindowRect (hMainWnd, &rect);
361
      options.window_width = rect.right - rect.left;
362
      options.window_height = rect.bottom - rect.top;
363
 
364
      // are we in the middle of an animation or just after it ?
365
      if (current_time < animation_endtime + 0.5f)
366
         the_scene.update = true; // always update during animations
367
      else
368
         the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think
369
 
370
      MainLoop_FindCurrentViewer ();  // determine current viewer
371
 
372
      // see if we have a message waiting for any window in the current thread and dispatch it
373
      while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
374
      {
375
         // check for accelerator keystrokes from the main window
376
         if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hAccelerators, &msg))
377
         {
378
            TranslateMessage (&msg); // translate and dispatch all other messages
379
            DispatchMessage (&msg);
380
         }
381
      }
382
 
383
      // handle dialog box and window return codes
384
      if (is_dialogbox_about_validated) DialogBox_About_Validated ();
385
      if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated ();
386
      if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated ();
387
      if (is_dialogbox_comment_validated) DialogBox_Comment_Validated ();
388
      if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated ();
389
      if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated ();
390
      if (is_dialogbox_load_validated) DialogBox_Load_Validated ();
391
      if (is_dialogbox_message_validated) DialogBox_Message_Validated ();
392
      if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated ();
393
      if (is_dialogbox_options_validated) DialogBox_Options_Validated ();
394
      if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated ();
395
      if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated ();
396
      if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated ();
397
      if (is_dialogbox_quit_validated) DialogBox_Quit_Validated ();
398
      if (is_dialogbox_resign_validated) DialogBox_Resign_Validated ();
399
      if (is_dialogbox_save_validated) DialogBox_Save_Validated ();
400
      if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated ();
401
      if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated ();
402
      if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated ();
403
      if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated ();
404
      if (is_window_chat_validated) Window_Chat_Validated ();
405
      if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated ();
406
      if (is_window_games_validated) Window_Games_Validated ();
407
      if (is_window_motd_validated) Window_MOTD_Validated ();
408
      if (is_window_opponents_validated) Window_Opponents_Validated ();
409
      if (is_window_sought_validated) Window_Sought_Validated ();
410
 
411
      MainLoop_EvaluateGameState (); // evaluate game state
412
 
413
      // is the table rotating ?
414
      if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time))
415
         the_scene.update = true; // if so, update the scene
416
 
417
      // are we highlighting something ?
418
      if (highlight_endtime > current_time)
419
         the_scene.update = true; // if so, update the scene
420
 
421
      // else if we WERE just highlighting something, clear the hovered positions
422
      else if (highlight_endtime + 0.1f > current_time)
423
      {
424
         the_board.hovered_position[0] = -1;
425
         the_board.hovered_position[1] = -1;
426
         the_scene.update = true; // and update the scene
427
      }
428
 
429
      // if we want the game clock, update scene every second
430
      if (options.want_clock && ((int) current_time != (int) previous_time))
431
         the_scene.update = true;
432
 
433
      // if there's something in the central text buffer, update scene too
434
      if (the_scene.gui.central_text.is_displayed)
435
         the_scene.update = true;
436
 
437
      // if we have a spinning wheel, update scene too
438
      if (the_scene.gui.want_spinwheel)
439
         the_scene.update = true;
440
 
441
      // do we NOT need to update the scene ?
442
      if (!the_scene.update)
443
      {
444
         // cycle through all themes and see if one of them needs to be loaded
445
         for (array_index = 0; array_index < theme_count; array_index++)
446
            if (!themes[array_index].is_loaded)
447
            {
448
               Theme_Load (&themes[array_index], false); // load a bit more of this theme
449
               break; // and stop looping (see you next pass)
450
            }
451
      }
452
 
453
      // do we need to update the scene ?
454
      if (the_scene.update || want_framerate)
455
      {
456
         Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed
457
         Render_RenderFrame (&the_scene); // render a game frame
458
 
459
         the_scene.update = false; // scene no longer needs to be updated now
460
      }
461
 
462
      Audio_Think (); // ensure audio is playing
463
 
464
      previous_time = current_time; // save previous time
465
      if (frame_count == 100)
466
      {
467
         frame_count = 0; // reset frame count every 100 frames
468
         Sleep (1); // once every 100 frames, wait a millisecond
469
      }
470
      else
471
         Sleep (0); // else just allow context switching
472
      frame_count++; // increase the frame count
473
   }
474
 
475
   /////////////////////////////////////////////////////////////////////////
476
   // at this point, we exited the main loop and we are returning to Windows
477
 
478
   // release scene, game, themes and shutdown Direct3D
479
   Scene_Shutdown (&the_scene);
480
   Board_Shutdown (&the_board);
481
   Themes_Shutdown ();
482
   Render_Shutdown ();
483
 
484
   // delete the font resources
485
   DeleteObject (hFontChat);
486
 
487
   // delete the bitmap and icon ressources
488
   for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++)
489
   {
490
      DeleteObject (handlestatus[array_index].bitmap);
491
      DestroyIcon (handlestatus[array_index].icon);
492
   }
493
 
494
   // unregister window class
495
   UnregisterClass (wc.lpszClassName, hAppInstance);
496
 
497
   // destroy the accelerators table
498
   if (hAccelerators)
499
      DestroyAcceleratorTable (hAccelerators);
500
   hAccelerators = NULL;
501
 
502
   // destroy the game menu
503
   if (IsMenu (hMenu))
504
      DestroyMenu (hMenu);
505
   hMenu = NULL;
506
 
14 pmbaty 507
   // are we not registered yet ?
508
   if (!is_registered)
509
      DialogBox_Registration ();
510
 
1 pmbaty 511
   // save configuration data
512
   Config_Save ();
513
 
514
   // unload localized texts
515
   LocalizedTexts_Shutdown ();
516
 
517
   return (0); // and return to Windows.
518
}
519
 
520
 
521
static void MainLoop_FindCurrentViewer (void)
522
{
523
   // helper function that tells who is the current viewer
524
 
525
   if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN))
526
      current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both
527
   else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN)
528
      current_viewer = COLOR_WHITE; // else if only the white is human, track the white
529
   else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)
530
      current_viewer = COLOR_BLACK; // else if it's the black, track the black
531
   else
532
      current_viewer = COLOR_WHITE; // else no human in game, track just the white
533
 
534
   return; // finished, current viewer is known
535
}
536
 
537
 
538
static void MainLoop_EvaluateGameState (void)
539
{
540
   // function to evaluate the game state in the main loop when a part has just moved
541
 
542
   wchar_t window_title[256];
543
   player_t *current_player;
544
   player_t *opposite_player;
545
   player_t *network_player;
546
   boardmove_t *last_move;
547
   int enabled_value;
548
   int move_index;
549
 
550
   if (!the_board.reevaluate)
551
      return; // if the board doesn't need to be reevaluated, don't do anything
552
 
553
   // get current and opposite players
554
   current_player = Player_GetCurrent ();
555
   opposite_player = Player_GetOpposite ();
556
 
557
   // see if we're online
558
   network_player = Player_FindByType (PLAYER_INTERNET);
559
 
560
   // has the game started ?
561
   if (the_board.move_count > 1)
562
   {
563
      // game has started, enable the "save" and "save as" menu options
564
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED);
565
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED);
566
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
567
 
568
      // enable the "go to move" menu option
569
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_ENABLED);
570
 
571
      // are we watching the last move ?
572
      if (the_board.viewed_move == the_board.move_count - 1)
573
      {
574
         // get a quick acccess to the last move
575
         last_move = &the_board.moves[the_board.move_count - 1];
576
 
577
         // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
578
         if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
579
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED);
580
         else
581
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED);
582
 
583
         // (if the current player is a human
584
         //  AND (its opponent is another human AND there's at least one move played)
585
         //       OR (its opponent is a computer AND there are at least two moves played)
586
         //       OR (its opponent is a remote player AND we're in game AND there are at least two moves played))
587
         // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move
588
         if (((current_player->type == PLAYER_HUMAN)
589
              && ((opposite_player->type == PLAYER_HUMAN)
590
                  || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2))
591
                  || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2))))
592
             || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2)))
593
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_ENABLED);
594
         else
595
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED);
596
 
597
         // is the current player in check ? (to play the right sound)
598
         // read as: was the last move an opponent's move AND did it put us to check ?
599
         if (last_move->is_check)
600
         {
601
            // is it a checkmate ? (checkmate == check + stalemate)
602
            if (last_move->is_stalemate)
603
            {
604
               // display the game over dialog box
605
               the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE);
606
               DialogBox_EndGame ();
607
            }
608
         }
609
         else
610
         {
611
            // is it a stalemate ?
612
            if (last_move->is_stalemate)
613
            {
614
               // display the game over dialog box
615
               the_board.game_state = STATE_DRAW_STALEMATE;
616
               DialogBox_EndGame ();
617
            }
618
         }
619
 
620
         // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ?
621
         if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN))
622
         {
623
            // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move
624
            for (move_index = the_board.move_count - 1; move_index >= 0; move_index--)
625
               if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN))
626
                  break; // stop as soon as we find one
627
 
628
            // can the fifty moves draw rule be claimed AND does the current player claims it ?
629
            if (move_index + 1 + 100 < the_board.move_count)
630
            {
631
               // yes. Propose it to the side that's on move
632
// TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values)
633
            }
634
         }
635
 
636
         if (the_scene.gui.larrow.state == 0)
637
            the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet
638
         if (the_scene.gui.rarrow.state != 0)
639
            the_scene.gui.rarrow.state = 0; // disable "forward" arrow if it's already displayed
640
 
641
         if (the_board.game_state == STATE_PLAYING)
642
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
643
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Current"));
644
         else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE))
645
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
646
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_CheckMate"));
647
         else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT))
648
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
649
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Resign"));
650
         else if (the_board.game_state == STATE_DRAW_STALEMATE)
651
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
652
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_StaleMate"));
653
         else if (the_board.game_state == STATE_DRAW_AGREEMENT)
654
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
655
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Agreement"));
656
         else if (the_board.game_state == STATE_DRAW_OTHER)
657
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
658
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_DrawOther"));
659
 
660
         // enable the "comment on this move" menu option
661
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED);
662
      }
663
 
664
      // else are we watching another move, but not the beginning of the game ?
665
      else if (the_board.viewed_move > 0)
666
      {
667
         if (the_scene.gui.larrow.state == 0)
668
            the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet
669
         if (the_scene.gui.rarrow.state == 0)
670
            the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet
671
         Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
672
                        RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false,
18 pmbaty 673
                        L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black")));
1 pmbaty 674
 
675
         // enable the "save position as" and "comment on this move" menu options
676
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
677
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED);
678
      }
679
 
680
      // else we must be watching the beginning of the game (no move yet)
681
      else
682
      {
683
         if (the_scene.gui.larrow.state != 0)
684
            the_scene.gui.larrow.state = 0; // disable "back" arrow if it's already displayed
685
         if (the_scene.gui.rarrow.state == 0)
686
            the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet
687
         Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
688
                        RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Beginning"));
689
 
690
         // disable the "save position as" and "comment on this move" menu options
691
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
692
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED);
693
      }
694
   }
695
   else
696
   {
697
      // game has not started, disable the "save", "save as" and "save position as" menu options
698
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED);
699
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED);
700
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
701
 
702
      // also disable the "suggest move", "cancel last move", "comment move" and "go to move" menu options
703
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED);
704
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED);
705
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED);
706
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_GRAYED);
707
 
708
      // and disable the two arrows and the arrow text
709
      the_scene.gui.larrow.state = 0;
710
      the_scene.gui.rarrow.state = 0;
711
      the_scene.gui.arrow_text.is_displayed = false;
712
   }
713
 
714
   // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides
715
   if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
716
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED);
717
   else
718
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED);
719
 
720
   // update window title
721
   if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0))
722
   {
14 pmbaty 723
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 724
      SetWindowText (hMainWnd, window_title); // update window title
725
   }
726
   else if (the_board.players[COLOR_WHITE].name[0] != 0)
727
   {
14 pmbaty 728
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 729
      SetWindowText (hMainWnd, window_title); // update window title
730
   }
731
 
732
   // are we in internet mode AND are we logged in ?
733
   if ((network_player != NULL) && network_player->is_logged_in)
734
   {
735
      // are we currently playing a game ?
736
      if (network_player->is_in_game)
737
      {
738
         GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet
739
         GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
740
         GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
741
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning
742
      }
743
      else
744
      {
745
         GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
746
         GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet
747
         GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet
748
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign
749
      }
750
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats
751
 
752
      enabled_value = MF_ENABLED; // remember to enable the internet-related menu items
753
   }
754
   // else it's a local or vs. computer game
755
   else
756
   {
757
      GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
758
      GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
759
      GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
760
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning
761
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats
762
 
763
      enabled_value = MF_GRAYED; // remember to disable the internet-related menu items
764
   }
765
 
766
   EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, !enabled_value); // note the inversion
767
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value);
768
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value);
769
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value);
770
   if (!options.network.want_publicchat)
771
   {
772
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat
773
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED);
774
   }
775
   else
776
   {
777
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode
778
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value);
779
   }
780
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value);
781
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value);
782
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value);
783
 
784
   the_board.reevaluate = false; // board evaluation has been done
785
   return; // finished, new board state is known
786
}