Subversion Repositories Games.Chess Giants

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Rev Author Line No. Line
1 pmbaty 1
// main.cpp
2
 
3
#define DEFINE_GLOBALS
4
#include "common.h"
5
 
6
 
7
// prototypes of locally used functions
8
static void MainLoop_FindCurrentViewer (void);
9
static void MainLoop_EvaluateGameState (void);
10
 
11
 
12
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow)
13
{
14
   // the entry point for any Windows program
15
 
16
   WNDCLASSEX wc;
17
   MENUINFO menu_info;
18
   MSG msg;
19
   HBITMAP hSplashBmp;
20
   BITMAP splash_bmp;
21
   HDC hdc;
22
   RECT rect;
23
   PAINTSTRUCT ps;
24
   HBITMAP hbmTmp;
25
   HDC hdcMem;
133 pmbaty 26
   HKEY hRegistryKey;
60 pmbaty 27
   INPUT mousemove_input;
1 pmbaty 28
   float previous_time;
60 pmbaty 29
   float screensaverwatchdog_feedtime;
1 pmbaty 30
   int frame_count;
31
   int array_index;
32
   char *endptr;
33
   wchar_t app_pathname[MAX_PATH];
11 pmbaty 34
   wchar_t font_pathname[MAX_PATH];
133 pmbaty 35
   wchar_t temp_string[MAX_PATH];
36
   DWORD ascii_buffersize;
179 pmbaty 37
   WSADATA wsa_data;
1 pmbaty 38
 
133 pmbaty 39
   // does an InstallerPath registry key exist? if so, it means we've just been installed
40
   ascii_buffersize = sizeof (temp_string);
41
   if ((RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ | KEY_SET_VALUE, &hRegistryKey) == 0)
42
       && (RegQueryValueEx (hRegistryKey, L"InstallerPath", 0, NULL, (BYTE *) temp_string, &ascii_buffersize) == 0))
43
   {
44
      temp_string[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator)
45
 
46
      // delete the installer
47
      DeleteFile (temp_string);
48
 
49
      // delete the registry value and close the registry key
50
      RegDeleteValue (hRegistryKey, L"InstallerPath");
51
      RegCloseKey (hRegistryKey);
52
   }
53
 
1 pmbaty 54
   // save application instance
55
   hAppInstance = hInstance;
56
 
192 pmbaty 57
#ifdef NO_REGISTRATION
58
#else // !NO_REGISTRATION
59
   // does another Chess Giants instance exist ? If so, bring it to the front (note: allow this in debug mode)
60
   {
61
      HWND hOtherWnd = FindWindow (PROGRAM_NAME L" WndClass", NULL);
62
      if (IsWindow (hOtherWnd))
63
      {
64
         ShowWindow (hOtherWnd, SW_SHOW);
65
         BringWindowToTop (hOtherWnd);
66
         SetForegroundWindow (hOtherWnd);
67
         SetFocus (hOtherWnd);
68
         return (-1);
69
      }
70
   }
71
#endif // NO_REGISTRATION
72
 
1 pmbaty 73
   // find module and path names, and *IMPORTANT*, set the current working directory there
74
   GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname));
75
   GetDirectoryPath (app_pathname, app_path);
76
   SetCurrentDirectoryW (app_path);
77
 
192 pmbaty 78
   // see which Windows kernel we have by looking at kernel32.dll's file version. No error checking as this cannot fail.
79
   {
80
      uint8_t raw_version_data[256 + sizeof (VS_FIXEDFILEINFO)];
81
      VS_FIXEDFILEINFO *version_data;
82
      UINT version_data_size;
83
      GetFileVersionInfo (L"kernel32.dll", NULL, sizeof (raw_version_data), raw_version_data);
84
      VerQueryValue (raw_version_data, L"\\", (void **) &version_data, &version_data_size);
85
      kernel32_version = (((uint64_t) ((version_data->dwFileVersionMS >> 16) & 0xffff)) << 48)
86
                       | (((uint64_t) ((version_data->dwFileVersionMS >>  0) & 0xffff)) << 32)
87
                       | (((uint64_t) ((version_data->dwFileVersionLS >> 16) & 0xffff)) << 16)
88
                       | (((uint64_t) ((version_data->dwFileVersionLS >>  0) & 0xffff)) <<  0);
89
   }
90
 
91
   // see if we have VERY little memory, in which case complain
92
   // TODO
93
 
1 pmbaty 94
   // initialize stuff
95
   terminate_everything = false;
96
   hMainWnd = NULL;
97
   hChatterChannelsWnd = NULL;
98
   hGamesWnd = NULL;
99
   hMOTDWnd = NULL;
100
   hOpponentsWnd = NULL;
101
   hSoughtWnd = NULL;
75 pmbaty 102
   is_paused = false; // clear pause status
164 pmbaty 103
#ifdef NO_REGISTRATION
194 pmbaty 104
   want_framerate = IsDebuggerPresent (); // display framerate in debug mode
164 pmbaty 105
#else // !NO_REGISTRATION
106
   is_registered = false;
175 pmbaty 107
   dont_nag = false;
1 pmbaty 108
   want_framerate = false; // release mode, don't display framerate
164 pmbaty 109
#endif // NO_REGISTRATION
140 pmbaty 110
   is_dialogbox_displayed = false;
1 pmbaty 111
   is_dialogbox_about_validated = false;
112
   is_dialogbox_challenge_validated = false;
113
   is_dialogbox_changeappearance_validated = false;
114
   is_dialogbox_comment_validated = false;
115
   is_dialogbox_endgame_validated = false;
116
   is_dialogbox_gotomove_validated = false;
75 pmbaty 117
   is_dialogbox_renamesides_validated = false;
1 pmbaty 118
   is_dialogbox_load_validated = false;
119
   is_dialogbox_message_validated = false;
120
   is_dialogbox_newgame_validated = false;
121
   is_dialogbox_options_validated = false;
122
   is_dialogbox_pawnpromotion_validated = false;
123
   is_dialogbox_playercard_validated = false;
124
   is_dialogbox_playerinfoname_validated = false;
125
   is_dialogbox_quit_validated = false;
126
   is_dialogbox_resign_validated = false;
127
   is_dialogbox_save_validated = false;
128
   is_dialogbox_saveposition_validated = false;
129
   is_dialogbox_sendchallenge_validated = false;
130
   is_dialogbox_sendseek_validated = false;
131
   is_dialogbox_takeback_validated = false;
132
   is_window_chat_validated = false;
133
   is_window_chatterchannels_validated = false;
134
   is_window_games_validated = false;
135
   is_window_motd_validated = false;
136
   is_window_opponents_validated = false;
137
   is_window_sought_validated = false;
138
   save_pathname[0] = 0;
139
   srand ((unsigned int) time (NULL)); // initialize PRNG
21 pmbaty 140
   animation_endtime = 0.0f;
141
   command_ignoretime = 0.0f;
142
   highlight_endtime = 0.0f;
143
   previous_time = 0.0f;
144
   frame_count = 0;
1 pmbaty 145
 
59 pmbaty 146
   // load the texts and ensure we have at least one display language
147
   LocalizedTexts_Init ();
148
   if (language_count < 1)
30 pmbaty 149
   {
56 pmbaty 150
      MessageBox (NULL, L"Chess Giants was unable to load its data files.\nThe game cannot start.\n\nPlease reinstall this program to fix the problem.", L"Chess Giants", MB_ICONERROR | MB_OK);
1 pmbaty 151
      return (-1); // bomb out on error
56 pmbaty 152
   }
1 pmbaty 153
 
179 pmbaty 154
   // initialize WinSock. God knows why it's necessary.
155
   if (WSAStartup (MAKEWORD (2, 2), &wsa_data) != 0)
156
   {
157
      MessageBox (NULL, LOCALIZE (L"Error_NetworkInitializationFailed"), LOCALIZE (L"ImportantMessage"), MB_ICONERROR | MB_OK);
158
      return (-1); // bomb out if network couldn't be initialized
159
   }
160
 
192 pmbaty 161
   /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
162
   // TODO: measure amount of RAM. If < 1Gb total or < 500 Gb free, warn that some chess engines might refuse to run. //
163
   // FIXME: best thing would be to auto-adjust engine RAM usage according to what's available ?                      //
164
   /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
165
 
59 pmbaty 166
   // read configuration data
167
   Config_Load ();
1 pmbaty 168
 
59 pmbaty 169
   // see if the program is registered
164 pmbaty 170
#ifndef NO_REGISTRATION
59 pmbaty 171
   is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code);
1 pmbaty 172
 
133 pmbaty 173
   // is it not ? if so, try to read alternate registration data from the registry
174
   if (!is_registered && (RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ, &hRegistryKey) == 0))
175
   {
176
      ascii_buffersize = sizeof (options.registration.user_email); // in bytes
177
      if (RegQueryValueEx (hRegistryKey, L"UserEmail", 0, NULL, (BYTE *) options.registration.user_email, &ascii_buffersize) == 0)
178
         options.registration.user_email[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator)
179
      ascii_buffersize = sizeof (options.registration.activation_code); // in bytes
180
      if (RegQueryValueEx (hRegistryKey, L"ActivationCode", 0, NULL, (BYTE *) &options.registration.activation_code, &ascii_buffersize) != 0)
181
         options.registration.activation_code = 0; // if we can't read the activation code DWORD properly, reset it
182
      RegCloseKey (hRegistryKey); // once we've read the data we were interested in, close the registry key
183
 
184
      // now check again if we're registered
185
      is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code);
186
   }
164 pmbaty 187
#endif // !NO_REGISTRATION
133 pmbaty 188
 
153 pmbaty 189
   // if we're not registered, display a dialog box to invite the user to enter his donor email to unlock the program
164 pmbaty 190
   //if (!is_registered)
191
   //{
192
   //   DialogBox_Registration ();
193
   //}
83 pmbaty 194
   //DialogBox_Registration ();
195
   //return (0);
196
 
1 pmbaty 197
   // register the window class, create the window and show it
198
   memset (&wc, 0, sizeof (wc));
199
   wc.cbSize = sizeof (wc);
200
   wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support
201
   wc.lpfnWndProc = WindowProc_Main;
202
   wc.hInstance = hAppInstance;
203
   wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN);
204
   wc.hCursor = LoadCursor (NULL, IDC_ARROW);
205
   wc.lpszClassName = PROGRAM_NAME L" WndClass";
206
   RegisterClassEx (&wc);
194 pmbaty 207
   swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), PROGRAM_NAME L"%s",
208
#ifndef NO_REGISTRATION
209
               (is_registered ?
210
#endif // !NO_REGISTRATION
211
               L""
212
#ifndef NO_REGISTRATION
213
               : LOCALIZE (L"EvaluationMode"))
214
#endif // !NO_REGISTRATION
215
   ); // build window title
1 pmbaty 216
   if (options.want_fullscreen)
41 pmbaty 217
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_POPUPWINDOW, // temp_string holds window title
59 pmbaty 218
                                 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), NULL, NULL, hAppInstance, NULL);
1 pmbaty 219
   else
220
   {
3 pmbaty 221
      // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum
1 pmbaty 222
      if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK))
3 pmbaty 223
         options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect
1 pmbaty 224
      if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK))
225
         options.window_height = GetSystemMetrics (SM_CYMAXTRACK);
3 pmbaty 226
      if (options.window_width < 640)
227
         options.window_width = 640; // check this secondly in case screen size is reported incorrect
228
      if (options.window_height < 480)
229
         options.window_height = 480;
1 pmbaty 230
 
41 pmbaty 231
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_OVERLAPPEDWINDOW, // temp_string holds window title
1 pmbaty 232
                                 GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2,
233
                                 GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2,
59 pmbaty 234
                                 options.window_width, options.window_height, NULL, NULL, hAppInstance, NULL);
1 pmbaty 235
   }
124 pmbaty 236
   ShowWindow (hMainWnd, (options.want_maximized ? SW_SHOWMAXIMIZED : nCmdShow)); // show it maximized if it was closed so
1 pmbaty 237
 
59 pmbaty 238
   // create the main menu line, and its accelerators
239
   hMainMenu = NULL;
240
   hMainAccelerators = NULL;
241
   CreateOrUpdateApplicationMenu ();
242
 
116 pmbaty 243
   // display the splash screen (uglily first, using GDI functions)
1 pmbaty 244
   memset ((void *) &splash_bmp, 0, sizeof (splash_bmp));
11 pmbaty 245
   hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap
1 pmbaty 246
   GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others)
247
   hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen
248
   hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it
249
   hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window
250
   GetClientRect (hMainWnd, &rect);
251
   StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it
252
   EndPaint (hMainWnd, &ps); // end painting on the main window
253
   SelectObject (hdcMem, hbmTmp); // restore the previous selection
254
   DeleteDC (hdcMem); // and delete the handles to the device context
255
   DeleteObject (hSplashBmp); // and to the bitmap that we used
256
 
257
   // make the menu modeless
258
   memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure
259
   menu_info.cbSize = sizeof (MENUINFO);
260
   menu_info.fMask = MIM_STYLE;
261
   GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style
262
   menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag
263
   SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back
264
 
265
   // load status icons, bitmaps and texts
11 pmbaty 266
   handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path);
267
   handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path);
1 pmbaty 268
   handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable");
11 pmbaty 269
   handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path);
270
   handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path);
1 pmbaty 271
   handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame");
11 pmbaty 272
   handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path);
273
   handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path);
1 pmbaty 274
   handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation");
11 pmbaty 275
   handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path);
276
   handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path);
1 pmbaty 277
   handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament");
11 pmbaty 278
   handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path);
279
   handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path);
1 pmbaty 280
   handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame");
11 pmbaty 281
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path);
282
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path);
1 pmbaty 283
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch");
11 pmbaty 284
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path);
285
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path);
1 pmbaty 286
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy");
11 pmbaty 287
   handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path);
288
   handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path);
1 pmbaty 289
   handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline");
290
 
11 pmbaty 291
   // load the system fonts
1 pmbaty 292
   hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
293
                           CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS");
294
 
21 pmbaty 295
   // before any rendering is done, it's a good idea to know what time it is
296
   current_time = ProcessTime ();
75 pmbaty 297
   stoppage_time = 0;
60 pmbaty 298
   screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog every 50 seconds
21 pmbaty 299
 
116 pmbaty 300
   // initialize audio and renderer, and display a cleaner version of the splash screen this time :)
301
   if (!Audio_Init () || !Render_Init (L"%s/data/splash.bmp", app_path))
1 pmbaty 302
      return (-1); // bomb out on error
303
 
304
   // load sprites
140 pmbaty 305
   llarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-leftmost.png", app_path);
124 pmbaty 306
   larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.png", app_path);
307
   rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.png", app_path);
140 pmbaty 308
   rrarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-rightmost.png", app_path);
124 pmbaty 309
   newgamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/newgame.png", app_path);
310
   opengamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/opengame.png", app_path);
311
   chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.png", app_path);
312
   gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.png", app_path);
313
   peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.png", app_path);
314
   sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.png", app_path);
1 pmbaty 315
   for (array_index = 0; array_index < 12; array_index++)
11 pmbaty 316
      spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel
1 pmbaty 317
 
11 pmbaty 318
   // add our custom fonts to the list of available fonts for the duration of the process
319
   swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path);
320
   AddFontResourceEx (font_pathname, FR_PRIVATE, 0);
1 pmbaty 321
 
322
   // load themes, initialize a new human vs. human game and setup the scene
323
   if (!Themes_Init ())
324
      return (-1); // bomb out on error
172 pmbaty 325
   Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, L"standard", FENSTARTUP_STANDARDCHESS);
1 pmbaty 326
   Scene_Init (&the_scene, &the_board);
327
 
328
   // has a filename been specifed on the command-line AND that file exists ?
329
   if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0))
330
   {
331
      while (*lpCmdLine == '"')
332
         lpCmdLine++; // skip leading quotes
333
      if ((endptr = strchr (lpCmdLine, '"')) != NULL)
334
         *endptr = 0; // break the string at the first ending quote
41 pmbaty 335
 
87 pmbaty 336
      // is it a file that exists ? (don't use stat() which is broken on WinXP)
337
      if (_access (lpCmdLine, 0) == 0)
50 pmbaty 338
      {
339
         ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string
340
         is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box
341
      }
164 pmbaty 342
#ifndef NO_REGISTRATION
50 pmbaty 343
      // else is it a registration info ? if so, parse it
344
      else if ((strncmp (lpCmdLine, "/r=", 3) == 0) && ((endptr = strchr (&lpCmdLine[3], ',')) != NULL))
41 pmbaty 345
      {
346
         *endptr = 0; // break the string at the separator between user email and activation code
347
         ConvertToWideChar (temp_string, WCHAR_SIZEOF (temp_string), &lpCmdLine[3]); // read user email
348
         is_registered = IsRegistrationCorrect (temp_string, atoi (endptr + 1)); // and see whether we're registered or not
349
      }
164 pmbaty 350
#endif // !NO_REGISTRATION
1 pmbaty 351
   }
352
 
124 pmbaty 353
   // TODO: this + offline statistics
354
 
1 pmbaty 355
   // enter the main loop
356
   while (!terminate_everything)
357
   {
358
      // see what time it is
359
      current_time = ProcessTime ();
75 pmbaty 360
      if (is_paused)
361
         stoppage_time += (current_time - previous_time); // if we're paused, increase stoppage time
1 pmbaty 362
 
60 pmbaty 363
      // is it time to feed the screensaver watchdog ? (to prevent it from starting)
364
      if (screensaverwatchdog_feedtime < current_time)
365
      {
366
         mousemove_input.type = INPUT_MOUSE;
367
         memset (&mousemove_input.mi, 0, sizeof (mousemove_input.mi)); // blank out struct = no move at all :)
368
         mousemove_input.mi.dwFlags = MOUSEEVENTF_MOVE;
369
         SendInput (1, &mousemove_input, sizeof (mousemove_input)); // send a fake mouse move input event
370
 
371
         screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog again in 50 seconds
372
      }
373
 
194 pmbaty 374
#ifndef NO_REGISTRATION
1 pmbaty 375
      // are we in demo mode and is it time to quit ?
14 pmbaty 376
      if (!is_registered && (current_time > DEMO_TIMEOUT))
18 pmbaty 377
         DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop
194 pmbaty 378
#endif // !NO_REGISTRATION
1 pmbaty 379
 
380
      // are we in the middle of an animation or just after it ?
381
      if (current_time < animation_endtime + 0.5f)
382
         the_scene.update = true; // always update during animations
383
      else
384
         the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think
385
 
386
      MainLoop_FindCurrentViewer ();  // determine current viewer
387
 
388
      // see if we have a message waiting for any window in the current thread and dispatch it
389
      while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
390
      {
391
         // check for accelerator keystrokes from the main window
59 pmbaty 392
         if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hMainAccelerators, &msg))
1 pmbaty 393
         {
394
            TranslateMessage (&msg); // translate and dispatch all other messages
395
            DispatchMessage (&msg);
396
         }
397
      }
398
 
399
      // handle dialog box and window return codes
400
      if (is_dialogbox_about_validated) DialogBox_About_Validated ();
401
      if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated ();
402
      if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated ();
403
      if (is_dialogbox_comment_validated) DialogBox_Comment_Validated ();
404
      if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated ();
405
      if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated ();
75 pmbaty 406
      if (is_dialogbox_renamesides_validated) DialogBox_RenameSides_Validated ();
1 pmbaty 407
      if (is_dialogbox_load_validated) DialogBox_Load_Validated ();
408
      if (is_dialogbox_message_validated) DialogBox_Message_Validated ();
409
      if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated ();
410
      if (is_dialogbox_options_validated) DialogBox_Options_Validated ();
411
      if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated ();
412
      if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated ();
413
      if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated ();
414
      if (is_dialogbox_quit_validated) DialogBox_Quit_Validated ();
415
      if (is_dialogbox_resign_validated) DialogBox_Resign_Validated ();
416
      if (is_dialogbox_save_validated) DialogBox_Save_Validated ();
417
      if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated ();
418
      if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated ();
419
      if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated ();
420
      if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated ();
421
      if (is_window_chat_validated) Window_Chat_Validated ();
422
      if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated ();
423
      if (is_window_games_validated) Window_Games_Validated ();
424
      if (is_window_motd_validated) Window_MOTD_Validated ();
425
      if (is_window_opponents_validated) Window_Opponents_Validated ();
426
      if (is_window_sought_validated) Window_Sought_Validated ();
427
 
428
      MainLoop_EvaluateGameState (); // evaluate game state
429
 
430
      // is the table rotating ?
431
      if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time))
432
         the_scene.update = true; // if so, update the scene
433
 
434
      // are we highlighting something ?
435
      if (highlight_endtime > current_time)
436
         the_scene.update = true; // if so, update the scene
437
 
438
      // else if we WERE just highlighting something, clear the hovered positions
439
      else if (highlight_endtime + 0.1f > current_time)
440
      {
441
         the_board.hovered_position[0] = -1;
442
         the_board.hovered_position[1] = -1;
443
         the_scene.update = true; // and update the scene
444
      }
445
 
446
      // if we want the game clock, update scene every second
447
      if (options.want_clock && ((int) current_time != (int) previous_time))
448
         the_scene.update = true;
449
 
450
      // if there's something in the central text buffer, update scene too
451
      if (the_scene.gui.central_text.is_displayed)
452
         the_scene.update = true;
453
 
454
      // if we have a spinning wheel, update scene too
455
      if (the_scene.gui.want_spinwheel)
456
         the_scene.update = true;
457
 
85 pmbaty 458
      // is our theme not loaded yet ?
459
      if (!theme->is_loaded)
460
         Theme_LoadABitMore (theme); // load a bit more of it
461
 
462
      // else do we NOT need to update the scene ?
163 pmbaty 463
      else if (!the_scene.update)
1 pmbaty 464
      {
465
         // cycle through all themes and see if one of them needs to be loaded
466
         for (array_index = 0; array_index < theme_count; array_index++)
467
            if (!themes[array_index].is_loaded)
468
            {
85 pmbaty 469
               Theme_LoadABitMore (&themes[array_index]); // load a bit more of this theme
1 pmbaty 470
               break; // and stop looping (see you next pass)
471
            }
472
      }
473
 
85 pmbaty 474
      // either we need to update the scene, or we want to do it continuously
475
      else
1 pmbaty 476
      {
477
         Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed
478
         Render_RenderFrame (&the_scene); // render a game frame
479
 
480
         the_scene.update = false; // scene no longer needs to be updated now
481
      }
482
 
483
      Audio_Think (); // ensure audio is playing
189 pmbaty 484
         frame_count = 0; // reset frame count every 100 frames
485
         Sleep (1); // once every 100 frames, wait a millisecond
1 pmbaty 486
 
487
      previous_time = current_time; // save previous time
488
      if (frame_count == 100)
489
      {
490
      }
491
      else
492
         Sleep (0); // else just allow context switching
493
      frame_count++; // increase the frame count
494
   }
495
 
496
   /////////////////////////////////////////////////////////////////////////
497
   // at this point, we exited the main loop and we are returning to Windows
498
 
116 pmbaty 499
   // release scene, game, themes and shutdown renderer and audio
1 pmbaty 500
   Scene_Shutdown (&the_scene);
501
   Board_Shutdown (&the_board);
502
   Themes_Shutdown ();
503
   Render_Shutdown ();
116 pmbaty 504
   Audio_Shutdown ();
1 pmbaty 505
 
506
   // delete the font resources
507
   DeleteObject (hFontChat);
508
 
509
   // delete the bitmap and icon ressources
510
   for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++)
511
   {
512
      DeleteObject (handlestatus[array_index].bitmap);
513
      DestroyIcon (handlestatus[array_index].icon);
514
   }
515
 
516
   // unregister window class
517
   UnregisterClass (wc.lpszClassName, hAppInstance);
518
 
519
   // destroy the accelerators table
59 pmbaty 520
   if (hMainAccelerators)
521
      DestroyAcceleratorTable (hMainAccelerators);
522
   hMainAccelerators = NULL;
1 pmbaty 523
 
59 pmbaty 524
   // destroy the application menu object
525
   if (IsMenu (hMainMenu))
526
      DestroyMenu (hMainMenu);
527
   hMainMenu = NULL;
1 pmbaty 528
 
175 pmbaty 529
   // are we not registered yet AND have we NOT been told to don't nag?
164 pmbaty 530
#ifndef NO_REGISTRATION
175 pmbaty 531
   if (!is_registered && !dont_nag)
14 pmbaty 532
      DialogBox_Registration ();
164 pmbaty 533
#endif // !NO_REGISTRATION
14 pmbaty 534
 
1 pmbaty 535
   // save configuration data
536
   Config_Save ();
537
 
538
   // unload localized texts
539
   LocalizedTexts_Shutdown ();
540
 
179 pmbaty 541
   // shutdown WinSock
542
   WSACleanup ();
543
 
152 pmbaty 544
   ExitProcess (0); // it looks like this is needed to terminate reluctant Chess Giants instances...
1 pmbaty 545
   return (0); // and return to Windows.
546
}
547
 
548
 
549
static void MainLoop_FindCurrentViewer (void)
550
{
551
   // helper function that tells who is the current viewer
552
 
553
   if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN))
554
      current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both
555
   else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN)
556
      current_viewer = COLOR_WHITE; // else if only the white is human, track the white
557
   else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)
558
      current_viewer = COLOR_BLACK; // else if it's the black, track the black
559
   else
560
      current_viewer = COLOR_WHITE; // else no human in game, track just the white
561
 
562
   return; // finished, current viewer is known
563
}
564
 
565
 
566
static void MainLoop_EvaluateGameState (void)
567
{
568
   // function to evaluate the game state in the main loop when a part has just moved
569
 
41 pmbaty 570
   static wchar_t window_title[256];
571
 
1 pmbaty 572
   player_t *current_player;
573
   player_t *opposite_player;
574
   player_t *network_player;
575
   boardmove_t *last_move;
576
   int enabled_value;
577
   int move_index;
578
 
124 pmbaty 579
   // get current and opposite players, and see if we're online
1 pmbaty 580
   current_player = Player_GetCurrent ();
581
   opposite_player = Player_GetOpposite ();
582
   network_player = Player_FindByType (PLAYER_INTERNET);
583
 
140 pmbaty 584
   // if no dialog box is in focus AND the view distance and pitch is lower than the minimum, enable the "new game" and "open game" buttons
585
   if (!is_dialogbox_displayed && (network_player == NULL) && (current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH))
124 pmbaty 586
   {
587
      GUIBUTTON_ENABLE (the_scene.gui.newgamebutton);
588
      GUIBUTTON_ENABLE (the_scene.gui.opengamebutton);
589
   }
590
   else
591
   {
592
      GUIBUTTON_DISABLE (the_scene.gui.newgamebutton);
593
      GUIBUTTON_DISABLE (the_scene.gui.opengamebutton);
594
   }
595
 
596
   if (!the_board.reevaluate)
597
      return; // if the board doesn't need to be reevaluated, don't do anything
598
 
1 pmbaty 599
   // has the game started ?
600
   if (the_board.move_count > 1)
601
   {
602
      // game has started, enable the "save" and "save as" menu options
603
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED);
604
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED);
605
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
606
 
136 pmbaty 607
      // disable the start position setup mode
608
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, MF_GRAYED);
609
 
1 pmbaty 610
      // enable the "go to move" menu option
136 pmbaty 611
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_ENABLED);
1 pmbaty 612
 
613
      // are we watching the last move ?
614
      if (the_board.viewed_move == the_board.move_count - 1)
615
      {
616
         // get a quick acccess to the last move
617
         last_move = &the_board.moves[the_board.move_count - 1];
618
 
50 pmbaty 619
         // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
620
         if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
136 pmbaty 621
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED);
1 pmbaty 622
         else
136 pmbaty 623
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
1 pmbaty 624
 
625
         // (if the current player is a human
626
         //  AND (its opponent is another human AND there's at least one move played)
627
         //       OR (its opponent is a computer AND there are at least two moves played)
628
         //       OR (its opponent is a remote player AND we're in game AND there are at least two moves played))
629
         // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move
630
         if (((current_player->type == PLAYER_HUMAN)
631
              && ((opposite_player->type == PLAYER_HUMAN)
632
                  || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2))
633
                  || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2))))
634
             || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2)))
136 pmbaty 635
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_ENABLED);
1 pmbaty 636
         else
136 pmbaty 637
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED);
1 pmbaty 638
 
639
         // is the current player in check ? (to play the right sound)
640
         // read as: was the last move an opponent's move AND did it put us to check ?
641
         if (last_move->is_check)
642
         {
643
            // is it a checkmate ? (checkmate == check + stalemate)
644
            if (last_move->is_stalemate)
645
            {
646
               // display the game over dialog box
647
               the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE);
648
               DialogBox_EndGame ();
649
            }
650
         }
651
         else
652
         {
653
            // is it a stalemate ?
654
            if (last_move->is_stalemate)
655
            {
656
               // display the game over dialog box
657
               the_board.game_state = STATE_DRAW_STALEMATE;
658
               DialogBox_EndGame ();
659
            }
660
         }
661
 
662
         // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ?
663
         if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN))
664
         {
665
            // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move
666
            for (move_index = the_board.move_count - 1; move_index >= 0; move_index--)
667
               if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN))
668
                  break; // stop as soon as we find one
669
 
670
            // can the fifty moves draw rule be claimed AND does the current player claims it ?
671
            if (move_index + 1 + 100 < the_board.move_count)
672
            {
673
               // yes. Propose it to the side that's on move
674
// TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values)
675
            }
676
         }
677
 
140 pmbaty 678
         GUIBUTTON_ENABLE (the_scene.gui.llarrow); // enable "jump to beginning" arrow if it isn't displayed yet
124 pmbaty 679
         GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet
680
         GUIBUTTON_DISABLE (the_scene.gui.rarrow); // disable "forward" arrow if it's already displayed
140 pmbaty 681
         GUIBUTTON_DISABLE (the_scene.gui.rrarrow); // disable "jump to end" arrow if it's already displayed
1 pmbaty 682
 
683
         if (the_board.game_state == STATE_PLAYING)
185 pmbaty 684
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, LOCALIZE (is_paused ? L"Paused" : L"Current"));
1 pmbaty 685
         else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE))
185 pmbaty 686
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_CheckMate"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 687
         else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT))
185 pmbaty 688
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_Resign"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 689
         else if (the_board.game_state == STATE_DRAW_STALEMATE)
185 pmbaty 690
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_StaleMate"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 691
         else if (the_board.game_state == STATE_DRAW_AGREEMENT)
185 pmbaty 692
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_Agreement"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 693
         else if (the_board.game_state == STATE_DRAW_OTHER)
185 pmbaty 694
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_DrawOther"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 695
 
696
         // enable the "comment on this move" menu option
136 pmbaty 697
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED);
1 pmbaty 698
      }
699
 
700
      // else are we watching another move, but not the beginning of the game ?
701
      else if (the_board.viewed_move > 0)
702
      {
140 pmbaty 703
         GUIBUTTON_ENABLE (the_scene.gui.llarrow); // enable "jump to beginning" arrow if it isn't displayed yet
124 pmbaty 704
         GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet
705
         GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet
140 pmbaty 706
         GUIBUTTON_ENABLE (the_scene.gui.rrarrow); // enable "jump to end" arrow if it isn't displayed yet
185 pmbaty 707
         Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black")));
1 pmbaty 708
 
136 pmbaty 709
         // hints are not usable when watching the game history
710
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
711
 
1 pmbaty 712
         // enable the "save position as" and "comment on this move" menu options
713
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
136 pmbaty 714
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED);
1 pmbaty 715
      }
716
 
717
      // else we must be watching the beginning of the game (no move yet)
718
      else
719
      {
140 pmbaty 720
         GUIBUTTON_DISABLE (the_scene.gui.llarrow); // disable "jump to beginning" arrow if it's already displayed
124 pmbaty 721
         GUIBUTTON_DISABLE (the_scene.gui.larrow); // disable "back" arrow if it's already displayed
722
         GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet
140 pmbaty 723
         GUIBUTTON_ENABLE (the_scene.gui.rrarrow); // enable "jump to end" arrow if it isn't displayed yet
185 pmbaty 724
         Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, LOCALIZE (L"Beginning"));
1 pmbaty 725
 
136 pmbaty 726
         // hints are not usable when watching the game history
727
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
728
 
1 pmbaty 729
         // disable the "save position as" and "comment on this move" menu options
730
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
136 pmbaty 731
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED);
1 pmbaty 732
      }
733
   }
734
   else
735
   {
736
      // game has not started, disable the "save", "save as" and "save position as" menu options
737
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED);
738
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED);
739
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
740
 
136 pmbaty 741
      // if we are NOT on Internet play AND no longer in closeup mode, enable the start position setup mode
742
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, ((network_player == NULL) && (current_distance != CLOSEUP_VIEW_DISTANCE) && (current_pitch != CLOSEUP_VIEW_PITCH) ? MF_ENABLED : MF_GRAYED));
743
 
52 pmbaty 744
      // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
745
      if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
136 pmbaty 746
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED);
52 pmbaty 747
      else
136 pmbaty 748
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
52 pmbaty 749
 
750
      // disable the "cancel last move", "comment move" and "go to move" menu options
136 pmbaty 751
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED);
752
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED);
753
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_GRAYED);
1 pmbaty 754
 
75 pmbaty 755
      is_paused = false; // clear pause status (we can only pause a game when it's been started)
756
 
140 pmbaty 757
      // and disable the navigation arrows and the arrow text
758
      GUIBUTTON_DISABLE (the_scene.gui.llarrow);
124 pmbaty 759
      GUIBUTTON_DISABLE (the_scene.gui.larrow);
760
      GUIBUTTON_DISABLE (the_scene.gui.rarrow);
140 pmbaty 761
      GUIBUTTON_DISABLE (the_scene.gui.rrarrow);
1 pmbaty 762
      the_scene.gui.arrow_text.is_displayed = false;
763
   }
764
 
765
   // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides
766
   if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
767
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED);
768
   else
769
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED);
770
 
75 pmbaty 771
   // no matter whether the game started or not, enable players renaming only if we are NOT in internet mode
772
   EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_RENAMESIDES, (network_player == NULL ? MF_ENABLED : MF_GRAYED));
773
 
1 pmbaty 774
   // update window title
775
   if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0))
776
   {
194 pmbaty 777
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name,
778
#ifndef NO_REGISTRATION
779
                  (is_registered ?
780
#endif // !NO_REGISTRATION
781
                  L""
782
#ifndef NO_REGISTRATION
783
                  : LOCALIZE (L"EvaluationMode"))
784
#endif // !NO_REGISTRATION
785
      );
1 pmbaty 786
      SetWindowText (hMainWnd, window_title); // update window title
787
   }
788
   else if (the_board.players[COLOR_WHITE].name[0] != 0)
789
   {
194 pmbaty 790
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name,
791
#ifndef NO_REGISTRATION
792
                  (is_registered ?
793
#endif // !NO_REGISTRATION
794
                  L""
795
#ifndef NO_REGISTRATION
796
                  : LOCALIZE (L"EvaluationMode"))
797
#endif // !NO_REGISTRATION
798
      );
1 pmbaty 799
      SetWindowText (hMainWnd, window_title); // update window title
800
   }
801
 
802
   // are we in internet mode AND are we logged in ?
803
   if ((network_player != NULL) && network_player->is_logged_in)
804
   {
805
      // are we currently playing a game ?
806
      if (network_player->is_in_game)
807
      {
808
         GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet
809
         GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
810
         GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
145 pmbaty 811
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started AND it's not terminated)
1 pmbaty 812
      }
813
      else
814
      {
815
         GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
816
         GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet
817
         GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet
818
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign
819
      }
75 pmbaty 820
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, MF_DISABLED); // disallow pause
1 pmbaty 821
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats
822
 
823
      enabled_value = MF_ENABLED; // remember to enable the internet-related menu items
824
   }
825
   // else it's a local or vs. computer game
826
   else
827
   {
828
      GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
829
      GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
830
      GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
145 pmbaty 831
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow pause if the game has started
832
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started AND it's not terminated)
1 pmbaty 833
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats
834
 
835
      enabled_value = MF_GRAYED; // remember to disable the internet-related menu items
836
   }
837
 
838
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value);
839
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value);
840
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value);
841
   if (!options.network.want_publicchat)
842
   {
843
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat
844
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED);
845
   }
846
   else
847
   {
848
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode
849
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value);
850
   }
851
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value);
852
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value);
853
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value);
854
 
855
   the_board.reevaluate = false; // board evaluation has been done
856
   return; // finished, new board state is known
857
}