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1 pmbaty 1
// main.cpp
2
 
3
#define DEFINE_GLOBALS
4
#include "common.h"
5
 
6
 
7
// prototypes of locally used functions
8
static void MainLoop_FindCurrentViewer (void);
9
static void MainLoop_EvaluateGameState (void);
10
 
11
 
12
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow)
13
{
14
   // the entry point for any Windows program
15
 
16
   WNDCLASSEX wc;
17
   MENUINFO menu_info;
18
   MSG msg;
19
   HBITMAP hSplashBmp;
20
   BITMAP splash_bmp;
21
   HDC hdc;
22
   RECT rect;
23
   PAINTSTRUCT ps;
24
   HBITMAP hbmTmp;
25
   HDC hdcMem;
133 pmbaty 26
   HKEY hRegistryKey;
60 pmbaty 27
   INPUT mousemove_input;
1 pmbaty 28
   float previous_time;
60 pmbaty 29
   float screensaverwatchdog_feedtime;
1 pmbaty 30
   int frame_count;
31
   int array_index;
32
   char *endptr;
33
   wchar_t app_pathname[MAX_PATH];
11 pmbaty 34
   wchar_t font_pathname[MAX_PATH];
133 pmbaty 35
   wchar_t temp_string[MAX_PATH];
36
   DWORD ascii_buffersize;
179 pmbaty 37
   WSADATA wsa_data;
1 pmbaty 38
 
133 pmbaty 39
   // does an InstallerPath registry key exist? if so, it means we've just been installed
40
   ascii_buffersize = sizeof (temp_string);
41
   if ((RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ | KEY_SET_VALUE, &hRegistryKey) == 0)
42
       && (RegQueryValueEx (hRegistryKey, L"InstallerPath", 0, NULL, (BYTE *) temp_string, &ascii_buffersize) == 0))
43
   {
44
      temp_string[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator)
45
 
46
      // delete the installer
47
      DeleteFile (temp_string);
48
 
49
      // delete the registry value and close the registry key
50
      RegDeleteValue (hRegistryKey, L"InstallerPath");
51
      RegCloseKey (hRegistryKey);
52
   }
53
 
1 pmbaty 54
   // save application instance
55
   hAppInstance = hInstance;
56
 
57
   // find module and path names, and *IMPORTANT*, set the current working directory there
58
   GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname));
59
   GetDirectoryPath (app_pathname, app_path);
60
   SetCurrentDirectoryW (app_path);
61
 
62
   // initialize stuff
63
   terminate_everything = false;
64
   hMainWnd = NULL;
65
   hChatterChannelsWnd = NULL;
66
   hGamesWnd = NULL;
67
   hMOTDWnd = NULL;
68
   hOpponentsWnd = NULL;
69
   hSoughtWnd = NULL;
75 pmbaty 70
   is_paused = false; // clear pause status
164 pmbaty 71
#ifdef NO_REGISTRATION
72
   is_registered = true;
73
   want_framerate = true; // display framerate in debug mode
74
#else // !NO_REGISTRATION
75
   is_registered = false;
175 pmbaty 76
   dont_nag = false;
1 pmbaty 77
   want_framerate = false; // release mode, don't display framerate
164 pmbaty 78
#endif // NO_REGISTRATION
140 pmbaty 79
   is_dialogbox_displayed = false;
1 pmbaty 80
   is_dialogbox_about_validated = false;
81
   is_dialogbox_challenge_validated = false;
82
   is_dialogbox_changeappearance_validated = false;
83
   is_dialogbox_comment_validated = false;
84
   is_dialogbox_endgame_validated = false;
85
   is_dialogbox_gotomove_validated = false;
75 pmbaty 86
   is_dialogbox_renamesides_validated = false;
1 pmbaty 87
   is_dialogbox_load_validated = false;
88
   is_dialogbox_message_validated = false;
89
   is_dialogbox_newgame_validated = false;
90
   is_dialogbox_options_validated = false;
91
   is_dialogbox_pawnpromotion_validated = false;
92
   is_dialogbox_playercard_validated = false;
93
   is_dialogbox_playerinfoname_validated = false;
94
   is_dialogbox_quit_validated = false;
95
   is_dialogbox_resign_validated = false;
96
   is_dialogbox_save_validated = false;
97
   is_dialogbox_saveposition_validated = false;
98
   is_dialogbox_sendchallenge_validated = false;
99
   is_dialogbox_sendseek_validated = false;
100
   is_dialogbox_takeback_validated = false;
101
   is_window_chat_validated = false;
102
   is_window_chatterchannels_validated = false;
103
   is_window_games_validated = false;
104
   is_window_motd_validated = false;
105
   is_window_opponents_validated = false;
106
   is_window_sought_validated = false;
107
   save_pathname[0] = 0;
108
   srand ((unsigned int) time (NULL)); // initialize PRNG
21 pmbaty 109
   animation_endtime = 0.0f;
110
   command_ignoretime = 0.0f;
111
   highlight_endtime = 0.0f;
112
   previous_time = 0.0f;
113
   frame_count = 0;
1 pmbaty 114
 
59 pmbaty 115
   // load the texts and ensure we have at least one display language
116
   LocalizedTexts_Init ();
117
   if (language_count < 1)
30 pmbaty 118
   {
56 pmbaty 119
      MessageBox (NULL, L"Chess Giants was unable to load its data files.\nThe game cannot start.\n\nPlease reinstall this program to fix the problem.", L"Chess Giants", MB_ICONERROR | MB_OK);
1 pmbaty 120
      return (-1); // bomb out on error
56 pmbaty 121
   }
1 pmbaty 122
 
179 pmbaty 123
   // initialize WinSock. God knows why it's necessary.
124
   if (WSAStartup (MAKEWORD (2, 2), &wsa_data) != 0)
125
   {
126
      MessageBox (NULL, LOCALIZE (L"Error_NetworkInitializationFailed"), LOCALIZE (L"ImportantMessage"), MB_ICONERROR | MB_OK);
127
      return (-1); // bomb out if network couldn't be initialized
128
   }
129
 
59 pmbaty 130
   // read configuration data
131
   Config_Load ();
1 pmbaty 132
 
59 pmbaty 133
   // see if the program is registered
164 pmbaty 134
#ifndef NO_REGISTRATION
59 pmbaty 135
   is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code);
1 pmbaty 136
 
133 pmbaty 137
   // is it not ? if so, try to read alternate registration data from the registry
138
   if (!is_registered && (RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ, &hRegistryKey) == 0))
139
   {
140
      ascii_buffersize = sizeof (options.registration.user_email); // in bytes
141
      if (RegQueryValueEx (hRegistryKey, L"UserEmail", 0, NULL, (BYTE *) options.registration.user_email, &ascii_buffersize) == 0)
142
         options.registration.user_email[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator)
143
      ascii_buffersize = sizeof (options.registration.activation_code); // in bytes
144
      if (RegQueryValueEx (hRegistryKey, L"ActivationCode", 0, NULL, (BYTE *) &options.registration.activation_code, &ascii_buffersize) != 0)
145
         options.registration.activation_code = 0; // if we can't read the activation code DWORD properly, reset it
146
      RegCloseKey (hRegistryKey); // once we've read the data we were interested in, close the registry key
147
 
148
      // now check again if we're registered
149
      is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code);
150
   }
164 pmbaty 151
#endif // !NO_REGISTRATION
133 pmbaty 152
 
153 pmbaty 153
   // if we're not registered, display a dialog box to invite the user to enter his donor email to unlock the program
164 pmbaty 154
   //if (!is_registered)
155
   //{
156
   //   DialogBox_Registration ();
157
   //}
83 pmbaty 158
   //DialogBox_Registration ();
159
   //return (0);
160
 
1 pmbaty 161
   // register the window class, create the window and show it
162
   memset (&wc, 0, sizeof (wc));
163
   wc.cbSize = sizeof (wc);
164
   wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support
165
   wc.lpfnWndProc = WindowProc_Main;
166
   wc.hInstance = hAppInstance;
167
   wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN);
168
   wc.hCursor = LoadCursor (NULL, IDC_ARROW);
169
   wc.lpszClassName = PROGRAM_NAME L" WndClass";
170
   RegisterClassEx (&wc);
41 pmbaty 171
   swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), PROGRAM_NAME L"%s", (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); // build window title
1 pmbaty 172
   if (options.want_fullscreen)
41 pmbaty 173
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_POPUPWINDOW, // temp_string holds window title
59 pmbaty 174
                                 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), NULL, NULL, hAppInstance, NULL);
1 pmbaty 175
   else
176
   {
3 pmbaty 177
      // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum
1 pmbaty 178
      if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK))
3 pmbaty 179
         options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect
1 pmbaty 180
      if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK))
181
         options.window_height = GetSystemMetrics (SM_CYMAXTRACK);
3 pmbaty 182
      if (options.window_width < 640)
183
         options.window_width = 640; // check this secondly in case screen size is reported incorrect
184
      if (options.window_height < 480)
185
         options.window_height = 480;
1 pmbaty 186
 
41 pmbaty 187
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_OVERLAPPEDWINDOW, // temp_string holds window title
1 pmbaty 188
                                 GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2,
189
                                 GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2,
59 pmbaty 190
                                 options.window_width, options.window_height, NULL, NULL, hAppInstance, NULL);
1 pmbaty 191
   }
124 pmbaty 192
   ShowWindow (hMainWnd, (options.want_maximized ? SW_SHOWMAXIMIZED : nCmdShow)); // show it maximized if it was closed so
1 pmbaty 193
 
59 pmbaty 194
   // create the main menu line, and its accelerators
195
   hMainMenu = NULL;
196
   hMainAccelerators = NULL;
197
   CreateOrUpdateApplicationMenu ();
198
 
116 pmbaty 199
   // display the splash screen (uglily first, using GDI functions)
1 pmbaty 200
   memset ((void *) &splash_bmp, 0, sizeof (splash_bmp));
11 pmbaty 201
   hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap
1 pmbaty 202
   GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others)
203
   hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen
204
   hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it
205
   hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window
206
   GetClientRect (hMainWnd, &rect);
207
   StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it
208
   EndPaint (hMainWnd, &ps); // end painting on the main window
209
   SelectObject (hdcMem, hbmTmp); // restore the previous selection
210
   DeleteDC (hdcMem); // and delete the handles to the device context
211
   DeleteObject (hSplashBmp); // and to the bitmap that we used
212
 
213
   // make the menu modeless
214
   memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure
215
   menu_info.cbSize = sizeof (MENUINFO);
216
   menu_info.fMask = MIM_STYLE;
217
   GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style
218
   menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag
219
   SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back
220
 
221
   // load status icons, bitmaps and texts
11 pmbaty 222
   handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path);
223
   handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path);
1 pmbaty 224
   handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable");
11 pmbaty 225
   handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path);
226
   handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path);
1 pmbaty 227
   handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame");
11 pmbaty 228
   handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path);
229
   handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path);
1 pmbaty 230
   handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation");
11 pmbaty 231
   handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path);
232
   handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path);
1 pmbaty 233
   handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament");
11 pmbaty 234
   handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path);
235
   handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path);
1 pmbaty 236
   handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame");
11 pmbaty 237
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path);
238
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path);
1 pmbaty 239
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch");
11 pmbaty 240
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path);
241
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path);
1 pmbaty 242
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy");
11 pmbaty 243
   handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path);
244
   handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path);
1 pmbaty 245
   handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline");
246
 
11 pmbaty 247
   // load the system fonts
1 pmbaty 248
   hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
249
                           CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS");
250
 
21 pmbaty 251
   // before any rendering is done, it's a good idea to know what time it is
252
   current_time = ProcessTime ();
75 pmbaty 253
   stoppage_time = 0;
60 pmbaty 254
   screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog every 50 seconds
21 pmbaty 255
 
116 pmbaty 256
   // initialize audio and renderer, and display a cleaner version of the splash screen this time :)
257
   if (!Audio_Init () || !Render_Init (L"%s/data/splash.bmp", app_path))
1 pmbaty 258
      return (-1); // bomb out on error
259
 
260
   // load sprites
140 pmbaty 261
   llarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-leftmost.png", app_path);
124 pmbaty 262
   larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.png", app_path);
263
   rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.png", app_path);
140 pmbaty 264
   rrarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-rightmost.png", app_path);
124 pmbaty 265
   newgamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/newgame.png", app_path);
266
   opengamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/opengame.png", app_path);
267
   chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.png", app_path);
268
   gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.png", app_path);
269
   peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.png", app_path);
270
   sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.png", app_path);
1 pmbaty 271
   for (array_index = 0; array_index < 12; array_index++)
11 pmbaty 272
      spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel
1 pmbaty 273
 
11 pmbaty 274
   // add our custom fonts to the list of available fonts for the duration of the process
275
   swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path);
276
   AddFontResourceEx (font_pathname, FR_PRIVATE, 0);
1 pmbaty 277
 
278
   // load themes, initialize a new human vs. human game and setup the scene
279
   if (!Themes_Init ())
280
      return (-1); // bomb out on error
172 pmbaty 281
   Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, L"standard", FENSTARTUP_STANDARDCHESS);
1 pmbaty 282
   Scene_Init (&the_scene, &the_board);
283
 
284
   // has a filename been specifed on the command-line AND that file exists ?
285
   if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0))
286
   {
287
      while (*lpCmdLine == '"')
288
         lpCmdLine++; // skip leading quotes
289
      if ((endptr = strchr (lpCmdLine, '"')) != NULL)
290
         *endptr = 0; // break the string at the first ending quote
41 pmbaty 291
 
87 pmbaty 292
      // is it a file that exists ? (don't use stat() which is broken on WinXP)
293
      if (_access (lpCmdLine, 0) == 0)
50 pmbaty 294
      {
295
         ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string
296
         is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box
297
      }
164 pmbaty 298
#ifndef NO_REGISTRATION
50 pmbaty 299
      // else is it a registration info ? if so, parse it
300
      else if ((strncmp (lpCmdLine, "/r=", 3) == 0) && ((endptr = strchr (&lpCmdLine[3], ',')) != NULL))
41 pmbaty 301
      {
302
         *endptr = 0; // break the string at the separator between user email and activation code
303
         ConvertToWideChar (temp_string, WCHAR_SIZEOF (temp_string), &lpCmdLine[3]); // read user email
304
         is_registered = IsRegistrationCorrect (temp_string, atoi (endptr + 1)); // and see whether we're registered or not
305
      }
164 pmbaty 306
#endif // !NO_REGISTRATION
1 pmbaty 307
   }
308
 
124 pmbaty 309
   // TODO: this + offline statistics
310
 
1 pmbaty 311
   // enter the main loop
312
   while (!terminate_everything)
313
   {
314
      // see what time it is
315
      current_time = ProcessTime ();
75 pmbaty 316
      if (is_paused)
317
         stoppage_time += (current_time - previous_time); // if we're paused, increase stoppage time
1 pmbaty 318
 
60 pmbaty 319
      // is it time to feed the screensaver watchdog ? (to prevent it from starting)
320
      if (screensaverwatchdog_feedtime < current_time)
321
      {
322
         mousemove_input.type = INPUT_MOUSE;
323
         memset (&mousemove_input.mi, 0, sizeof (mousemove_input.mi)); // blank out struct = no move at all :)
324
         mousemove_input.mi.dwFlags = MOUSEEVENTF_MOVE;
325
         SendInput (1, &mousemove_input, sizeof (mousemove_input)); // send a fake mouse move input event
326
 
327
         screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog again in 50 seconds
328
      }
329
 
1 pmbaty 330
      // are we in demo mode and is it time to quit ?
14 pmbaty 331
      if (!is_registered && (current_time > DEMO_TIMEOUT))
18 pmbaty 332
         DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop
1 pmbaty 333
 
334
      // are we in the middle of an animation or just after it ?
335
      if (current_time < animation_endtime + 0.5f)
336
         the_scene.update = true; // always update during animations
337
      else
338
         the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think
339
 
340
      MainLoop_FindCurrentViewer ();  // determine current viewer
341
 
342
      // see if we have a message waiting for any window in the current thread and dispatch it
343
      while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
344
      {
345
         // check for accelerator keystrokes from the main window
59 pmbaty 346
         if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hMainAccelerators, &msg))
1 pmbaty 347
         {
348
            TranslateMessage (&msg); // translate and dispatch all other messages
349
            DispatchMessage (&msg);
350
         }
351
      }
352
 
353
      // handle dialog box and window return codes
354
      if (is_dialogbox_about_validated) DialogBox_About_Validated ();
355
      if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated ();
356
      if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated ();
357
      if (is_dialogbox_comment_validated) DialogBox_Comment_Validated ();
358
      if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated ();
359
      if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated ();
75 pmbaty 360
      if (is_dialogbox_renamesides_validated) DialogBox_RenameSides_Validated ();
1 pmbaty 361
      if (is_dialogbox_load_validated) DialogBox_Load_Validated ();
362
      if (is_dialogbox_message_validated) DialogBox_Message_Validated ();
363
      if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated ();
364
      if (is_dialogbox_options_validated) DialogBox_Options_Validated ();
365
      if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated ();
366
      if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated ();
367
      if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated ();
368
      if (is_dialogbox_quit_validated) DialogBox_Quit_Validated ();
369
      if (is_dialogbox_resign_validated) DialogBox_Resign_Validated ();
370
      if (is_dialogbox_save_validated) DialogBox_Save_Validated ();
371
      if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated ();
372
      if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated ();
373
      if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated ();
374
      if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated ();
375
      if (is_window_chat_validated) Window_Chat_Validated ();
376
      if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated ();
377
      if (is_window_games_validated) Window_Games_Validated ();
378
      if (is_window_motd_validated) Window_MOTD_Validated ();
379
      if (is_window_opponents_validated) Window_Opponents_Validated ();
380
      if (is_window_sought_validated) Window_Sought_Validated ();
381
 
382
      MainLoop_EvaluateGameState (); // evaluate game state
383
 
384
      // is the table rotating ?
385
      if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time))
386
         the_scene.update = true; // if so, update the scene
387
 
388
      // are we highlighting something ?
389
      if (highlight_endtime > current_time)
390
         the_scene.update = true; // if so, update the scene
391
 
392
      // else if we WERE just highlighting something, clear the hovered positions
393
      else if (highlight_endtime + 0.1f > current_time)
394
      {
395
         the_board.hovered_position[0] = -1;
396
         the_board.hovered_position[1] = -1;
397
         the_scene.update = true; // and update the scene
398
      }
399
 
400
      // if we want the game clock, update scene every second
401
      if (options.want_clock && ((int) current_time != (int) previous_time))
402
         the_scene.update = true;
403
 
404
      // if there's something in the central text buffer, update scene too
405
      if (the_scene.gui.central_text.is_displayed)
406
         the_scene.update = true;
407
 
408
      // if we have a spinning wheel, update scene too
409
      if (the_scene.gui.want_spinwheel)
410
         the_scene.update = true;
411
 
85 pmbaty 412
      // is our theme not loaded yet ?
413
      if (!theme->is_loaded)
414
         Theme_LoadABitMore (theme); // load a bit more of it
415
 
416
      // else do we NOT need to update the scene ?
163 pmbaty 417
      else if (!the_scene.update)
1 pmbaty 418
      {
419
         // cycle through all themes and see if one of them needs to be loaded
420
         for (array_index = 0; array_index < theme_count; array_index++)
421
            if (!themes[array_index].is_loaded)
422
            {
85 pmbaty 423
               Theme_LoadABitMore (&themes[array_index]); // load a bit more of this theme
1 pmbaty 424
               break; // and stop looping (see you next pass)
425
            }
426
      }
427
 
85 pmbaty 428
      // either we need to update the scene, or we want to do it continuously
429
      else
1 pmbaty 430
      {
431
         Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed
432
         Render_RenderFrame (&the_scene); // render a game frame
433
 
434
         the_scene.update = false; // scene no longer needs to be updated now
435
      }
436
 
437
      Audio_Think (); // ensure audio is playing
438
 
439
      previous_time = current_time; // save previous time
440
      if (frame_count == 100)
441
      {
442
         frame_count = 0; // reset frame count every 100 frames
443
         Sleep (1); // once every 100 frames, wait a millisecond
444
      }
445
      else
446
         Sleep (0); // else just allow context switching
447
      frame_count++; // increase the frame count
448
   }
449
 
450
   /////////////////////////////////////////////////////////////////////////
451
   // at this point, we exited the main loop and we are returning to Windows
452
 
116 pmbaty 453
   // release scene, game, themes and shutdown renderer and audio
1 pmbaty 454
   Scene_Shutdown (&the_scene);
455
   Board_Shutdown (&the_board);
456
   Themes_Shutdown ();
457
   Render_Shutdown ();
116 pmbaty 458
   Audio_Shutdown ();
1 pmbaty 459
 
460
   // delete the font resources
461
   DeleteObject (hFontChat);
462
 
463
   // delete the bitmap and icon ressources
464
   for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++)
465
   {
466
      DeleteObject (handlestatus[array_index].bitmap);
467
      DestroyIcon (handlestatus[array_index].icon);
468
   }
469
 
470
   // unregister window class
471
   UnregisterClass (wc.lpszClassName, hAppInstance);
472
 
473
   // destroy the accelerators table
59 pmbaty 474
   if (hMainAccelerators)
475
      DestroyAcceleratorTable (hMainAccelerators);
476
   hMainAccelerators = NULL;
1 pmbaty 477
 
59 pmbaty 478
   // destroy the application menu object
479
   if (IsMenu (hMainMenu))
480
      DestroyMenu (hMainMenu);
481
   hMainMenu = NULL;
1 pmbaty 482
 
175 pmbaty 483
   // are we not registered yet AND have we NOT been told to don't nag?
164 pmbaty 484
#ifndef NO_REGISTRATION
175 pmbaty 485
   if (!is_registered && !dont_nag)
14 pmbaty 486
      DialogBox_Registration ();
164 pmbaty 487
#endif // !NO_REGISTRATION
14 pmbaty 488
 
1 pmbaty 489
   // save configuration data
490
   Config_Save ();
491
 
492
   // unload localized texts
493
   LocalizedTexts_Shutdown ();
494
 
179 pmbaty 495
   // shutdown WinSock
496
   WSACleanup ();
497
 
152 pmbaty 498
   ExitProcess (0); // it looks like this is needed to terminate reluctant Chess Giants instances...
1 pmbaty 499
   return (0); // and return to Windows.
500
}
501
 
502
 
503
static void MainLoop_FindCurrentViewer (void)
504
{
505
   // helper function that tells who is the current viewer
506
 
507
   if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN))
508
      current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both
509
   else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN)
510
      current_viewer = COLOR_WHITE; // else if only the white is human, track the white
511
   else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)
512
      current_viewer = COLOR_BLACK; // else if it's the black, track the black
513
   else
514
      current_viewer = COLOR_WHITE; // else no human in game, track just the white
515
 
516
   return; // finished, current viewer is known
517
}
518
 
519
 
520
static void MainLoop_EvaluateGameState (void)
521
{
522
   // function to evaluate the game state in the main loop when a part has just moved
523
 
41 pmbaty 524
   static wchar_t window_title[256];
525
 
1 pmbaty 526
   player_t *current_player;
527
   player_t *opposite_player;
528
   player_t *network_player;
529
   boardmove_t *last_move;
530
   int enabled_value;
531
   int move_index;
532
 
124 pmbaty 533
   // get current and opposite players, and see if we're online
1 pmbaty 534
   current_player = Player_GetCurrent ();
535
   opposite_player = Player_GetOpposite ();
536
   network_player = Player_FindByType (PLAYER_INTERNET);
537
 
140 pmbaty 538
   // if no dialog box is in focus AND the view distance and pitch is lower than the minimum, enable the "new game" and "open game" buttons
539
   if (!is_dialogbox_displayed && (network_player == NULL) && (current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH))
124 pmbaty 540
   {
541
      GUIBUTTON_ENABLE (the_scene.gui.newgamebutton);
542
      GUIBUTTON_ENABLE (the_scene.gui.opengamebutton);
543
   }
544
   else
545
   {
546
      GUIBUTTON_DISABLE (the_scene.gui.newgamebutton);
547
      GUIBUTTON_DISABLE (the_scene.gui.opengamebutton);
548
   }
549
 
550
   if (!the_board.reevaluate)
551
      return; // if the board doesn't need to be reevaluated, don't do anything
552
 
1 pmbaty 553
   // has the game started ?
554
   if (the_board.move_count > 1)
555
   {
556
      // game has started, enable the "save" and "save as" menu options
557
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED);
558
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED);
559
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
560
 
136 pmbaty 561
      // disable the start position setup mode
562
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, MF_GRAYED);
563
 
1 pmbaty 564
      // enable the "go to move" menu option
136 pmbaty 565
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_ENABLED);
1 pmbaty 566
 
567
      // are we watching the last move ?
568
      if (the_board.viewed_move == the_board.move_count - 1)
569
      {
570
         // get a quick acccess to the last move
571
         last_move = &the_board.moves[the_board.move_count - 1];
572
 
50 pmbaty 573
         // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
574
         if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
136 pmbaty 575
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED);
1 pmbaty 576
         else
136 pmbaty 577
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
1 pmbaty 578
 
579
         // (if the current player is a human
580
         //  AND (its opponent is another human AND there's at least one move played)
581
         //       OR (its opponent is a computer AND there are at least two moves played)
582
         //       OR (its opponent is a remote player AND we're in game AND there are at least two moves played))
583
         // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move
584
         if (((current_player->type == PLAYER_HUMAN)
585
              && ((opposite_player->type == PLAYER_HUMAN)
586
                  || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2))
587
                  || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2))))
588
             || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2)))
136 pmbaty 589
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_ENABLED);
1 pmbaty 590
         else
136 pmbaty 591
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED);
1 pmbaty 592
 
593
         // is the current player in check ? (to play the right sound)
594
         // read as: was the last move an opponent's move AND did it put us to check ?
595
         if (last_move->is_check)
596
         {
597
            // is it a checkmate ? (checkmate == check + stalemate)
598
            if (last_move->is_stalemate)
599
            {
600
               // display the game over dialog box
601
               the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE);
602
               DialogBox_EndGame ();
603
            }
604
         }
605
         else
606
         {
607
            // is it a stalemate ?
608
            if (last_move->is_stalemate)
609
            {
610
               // display the game over dialog box
611
               the_board.game_state = STATE_DRAW_STALEMATE;
612
               DialogBox_EndGame ();
613
            }
614
         }
615
 
616
         // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ?
617
         if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN))
618
         {
619
            // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move
620
            for (move_index = the_board.move_count - 1; move_index >= 0; move_index--)
621
               if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN))
622
                  break; // stop as soon as we find one
623
 
624
            // can the fifty moves draw rule be claimed AND does the current player claims it ?
625
            if (move_index + 1 + 100 < the_board.move_count)
626
            {
627
               // yes. Propose it to the side that's on move
628
// TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values)
629
            }
630
         }
631
 
140 pmbaty 632
         GUIBUTTON_ENABLE (the_scene.gui.llarrow); // enable "jump to beginning" arrow if it isn't displayed yet
124 pmbaty 633
         GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet
634
         GUIBUTTON_DISABLE (the_scene.gui.rarrow); // disable "forward" arrow if it's already displayed
140 pmbaty 635
         GUIBUTTON_DISABLE (the_scene.gui.rrarrow); // disable "jump to end" arrow if it's already displayed
1 pmbaty 636
 
637
         if (the_board.game_state == STATE_PLAYING)
185 pmbaty 638
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, LOCALIZE (is_paused ? L"Paused" : L"Current"));
1 pmbaty 639
         else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE))
185 pmbaty 640
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_CheckMate"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 641
         else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT))
185 pmbaty 642
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_Resign"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 643
         else if (the_board.game_state == STATE_DRAW_STALEMATE)
185 pmbaty 644
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_StaleMate"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 645
         else if (the_board.game_state == STATE_DRAW_AGREEMENT)
185 pmbaty 646
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_Agreement"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 647
         else if (the_board.game_state == STATE_DRAW_OTHER)
185 pmbaty 648
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_DrawOther"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 649
 
650
         // enable the "comment on this move" menu option
136 pmbaty 651
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED);
1 pmbaty 652
      }
653
 
654
      // else are we watching another move, but not the beginning of the game ?
655
      else if (the_board.viewed_move > 0)
656
      {
140 pmbaty 657
         GUIBUTTON_ENABLE (the_scene.gui.llarrow); // enable "jump to beginning" arrow if it isn't displayed yet
124 pmbaty 658
         GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet
659
         GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet
140 pmbaty 660
         GUIBUTTON_ENABLE (the_scene.gui.rrarrow); // enable "jump to end" arrow if it isn't displayed yet
185 pmbaty 661
         Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black")));
1 pmbaty 662
 
136 pmbaty 663
         // hints are not usable when watching the game history
664
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
665
 
1 pmbaty 666
         // enable the "save position as" and "comment on this move" menu options
667
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
136 pmbaty 668
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED);
1 pmbaty 669
      }
670
 
671
      // else we must be watching the beginning of the game (no move yet)
672
      else
673
      {
140 pmbaty 674
         GUIBUTTON_DISABLE (the_scene.gui.llarrow); // disable "jump to beginning" arrow if it's already displayed
124 pmbaty 675
         GUIBUTTON_DISABLE (the_scene.gui.larrow); // disable "back" arrow if it's already displayed
676
         GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet
140 pmbaty 677
         GUIBUTTON_ENABLE (the_scene.gui.rrarrow); // enable "jump to end" arrow if it isn't displayed yet
185 pmbaty 678
         Scene_UpdateText (&the_scene.gui.arrow_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, false, LOCALIZE (L"Beginning"));
1 pmbaty 679
 
136 pmbaty 680
         // hints are not usable when watching the game history
681
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
682
 
1 pmbaty 683
         // disable the "save position as" and "comment on this move" menu options
684
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
136 pmbaty 685
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED);
1 pmbaty 686
      }
687
   }
688
   else
689
   {
690
      // game has not started, disable the "save", "save as" and "save position as" menu options
691
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED);
692
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED);
693
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
694
 
136 pmbaty 695
      // if we are NOT on Internet play AND no longer in closeup mode, enable the start position setup mode
696
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, ((network_player == NULL) && (current_distance != CLOSEUP_VIEW_DISTANCE) && (current_pitch != CLOSEUP_VIEW_PITCH) ? MF_ENABLED : MF_GRAYED));
697
 
52 pmbaty 698
      // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
699
      if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
136 pmbaty 700
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED);
52 pmbaty 701
      else
136 pmbaty 702
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
52 pmbaty 703
 
704
      // disable the "cancel last move", "comment move" and "go to move" menu options
136 pmbaty 705
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED);
706
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED);
707
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_GRAYED);
1 pmbaty 708
 
75 pmbaty 709
      is_paused = false; // clear pause status (we can only pause a game when it's been started)
710
 
140 pmbaty 711
      // and disable the navigation arrows and the arrow text
712
      GUIBUTTON_DISABLE (the_scene.gui.llarrow);
124 pmbaty 713
      GUIBUTTON_DISABLE (the_scene.gui.larrow);
714
      GUIBUTTON_DISABLE (the_scene.gui.rarrow);
140 pmbaty 715
      GUIBUTTON_DISABLE (the_scene.gui.rrarrow);
1 pmbaty 716
      the_scene.gui.arrow_text.is_displayed = false;
717
   }
718
 
719
   // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides
720
   if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
721
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED);
722
   else
723
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED);
724
 
75 pmbaty 725
   // no matter whether the game started or not, enable players renaming only if we are NOT in internet mode
726
   EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_RENAMESIDES, (network_player == NULL ? MF_ENABLED : MF_GRAYED));
727
 
1 pmbaty 728
   // update window title
729
   if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0))
730
   {
14 pmbaty 731
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 732
      SetWindowText (hMainWnd, window_title); // update window title
733
   }
734
   else if (the_board.players[COLOR_WHITE].name[0] != 0)
735
   {
14 pmbaty 736
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 737
      SetWindowText (hMainWnd, window_title); // update window title
738
   }
739
 
740
   // are we in internet mode AND are we logged in ?
741
   if ((network_player != NULL) && network_player->is_logged_in)
742
   {
743
      // are we currently playing a game ?
744
      if (network_player->is_in_game)
745
      {
746
         GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet
747
         GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
748
         GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
145 pmbaty 749
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started AND it's not terminated)
1 pmbaty 750
      }
751
      else
752
      {
753
         GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
754
         GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet
755
         GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet
756
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign
757
      }
75 pmbaty 758
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, MF_DISABLED); // disallow pause
1 pmbaty 759
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats
760
 
761
      enabled_value = MF_ENABLED; // remember to enable the internet-related menu items
762
   }
763
   // else it's a local or vs. computer game
764
   else
765
   {
766
      GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
767
      GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
768
      GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
145 pmbaty 769
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow pause if the game has started
770
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started AND it's not terminated)
1 pmbaty 771
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats
772
 
773
      enabled_value = MF_GRAYED; // remember to disable the internet-related menu items
774
   }
775
 
776
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value);
777
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value);
778
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value);
779
   if (!options.network.want_publicchat)
780
   {
781
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat
782
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED);
783
   }
784
   else
785
   {
786
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode
787
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value);
788
   }
789
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value);
790
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value);
791
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value);
792
 
793
   the_board.reevaluate = false; // board evaluation has been done
794
   return; // finished, new board state is known
795
}