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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // main.cpp |
| 2 | |||
| 3 | #define DEFINE_GLOBALS |
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| 4 | #include "common.h" |
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| 5 | |||
| 6 | |||
| 7 | // prototypes of locally used functions |
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| 8 | static void MainLoop_FindCurrentViewer (void); |
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| 9 | static void MainLoop_EvaluateGameState (void); |
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| 10 | |||
| 11 | |||
| 12 | int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow) |
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| 13 | { |
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| 14 | // the entry point for any Windows program |
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| 15 | |||
| 16 | WNDCLASSEX wc; |
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| 17 | MENUINFO menu_info; |
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| 18 | MSG msg; |
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| 19 | HBITMAP hSplashBmp; |
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| 20 | BITMAP splash_bmp; |
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| 21 | HDC hdc; |
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| 22 | RECT rect; |
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| 23 | PAINTSTRUCT ps; |
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| 24 | HBITMAP hbmTmp; |
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| 25 | HDC hdcMem; |
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| 133 | pmbaty | 26 | HKEY hRegistryKey; |
| 60 | pmbaty | 27 | INPUT mousemove_input; |
| 1 | pmbaty | 28 | float previous_time; |
| 60 | pmbaty | 29 | float screensaverwatchdog_feedtime; |
| 1 | pmbaty | 30 | int frame_count; |
| 31 | int array_index; |
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| 32 | char *endptr; |
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| 33 | wchar_t app_pathname[MAX_PATH]; |
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| 11 | pmbaty | 34 | wchar_t font_pathname[MAX_PATH]; |
| 133 | pmbaty | 35 | wchar_t temp_string[MAX_PATH]; |
| 36 | DWORD ascii_buffersize; |
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| 179 | pmbaty | 37 | WSADATA wsa_data; |
| 1 | pmbaty | 38 | |
| 133 | pmbaty | 39 | // does an InstallerPath registry key exist? if so, it means we've just been installed |
| 40 | ascii_buffersize = sizeof (temp_string); |
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| 41 | if ((RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ | KEY_SET_VALUE, &hRegistryKey) == 0) |
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| 42 | && (RegQueryValueEx (hRegistryKey, L"InstallerPath", 0, NULL, (BYTE *) temp_string, &ascii_buffersize) == 0)) |
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| 43 | { |
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| 44 | temp_string[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator) |
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| 45 | |||
| 46 | // delete the installer |
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| 47 | DeleteFile (temp_string); |
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| 48 | |||
| 49 | // delete the registry value and close the registry key |
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| 50 | RegDeleteValue (hRegistryKey, L"InstallerPath"); |
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| 51 | RegCloseKey (hRegistryKey); |
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| 52 | } |
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| 53 | |||
| 1 | pmbaty | 54 | // save application instance |
| 55 | hAppInstance = hInstance; |
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| 56 | |||
| 57 | // find module and path names, and *IMPORTANT*, set the current working directory there |
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| 58 | GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname)); |
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| 59 | GetDirectoryPath (app_pathname, app_path); |
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| 60 | SetCurrentDirectoryW (app_path); |
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| 61 | |||
| 62 | // initialize stuff |
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| 63 | terminate_everything = false; |
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| 64 | hMainWnd = NULL; |
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| 65 | hChatterChannelsWnd = NULL; |
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| 66 | hGamesWnd = NULL; |
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| 67 | hMOTDWnd = NULL; |
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| 68 | hOpponentsWnd = NULL; |
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| 69 | hSoughtWnd = NULL; |
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| 75 | pmbaty | 70 | is_paused = false; // clear pause status |
| 164 | pmbaty | 71 | #ifdef NO_REGISTRATION |
| 72 | is_registered = true; |
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| 73 | want_framerate = true; // display framerate in debug mode |
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| 74 | #else // !NO_REGISTRATION |
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| 75 | is_registered = false; |
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| 175 | pmbaty | 76 | dont_nag = false; |
| 1 | pmbaty | 77 | want_framerate = false; // release mode, don't display framerate |
| 164 | pmbaty | 78 | #endif // NO_REGISTRATION |
| 140 | pmbaty | 79 | is_dialogbox_displayed = false; |
| 1 | pmbaty | 80 | is_dialogbox_about_validated = false; |
| 81 | is_dialogbox_challenge_validated = false; |
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| 82 | is_dialogbox_changeappearance_validated = false; |
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| 83 | is_dialogbox_comment_validated = false; |
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| 84 | is_dialogbox_endgame_validated = false; |
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| 85 | is_dialogbox_gotomove_validated = false; |
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| 75 | pmbaty | 86 | is_dialogbox_renamesides_validated = false; |
| 1 | pmbaty | 87 | is_dialogbox_load_validated = false; |
| 88 | is_dialogbox_message_validated = false; |
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| 89 | is_dialogbox_newgame_validated = false; |
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| 90 | is_dialogbox_options_validated = false; |
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| 91 | is_dialogbox_pawnpromotion_validated = false; |
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| 92 | is_dialogbox_playercard_validated = false; |
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| 93 | is_dialogbox_playerinfoname_validated = false; |
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| 94 | is_dialogbox_quit_validated = false; |
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| 95 | is_dialogbox_resign_validated = false; |
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| 96 | is_dialogbox_save_validated = false; |
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| 97 | is_dialogbox_saveposition_validated = false; |
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| 98 | is_dialogbox_sendchallenge_validated = false; |
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| 99 | is_dialogbox_sendseek_validated = false; |
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| 100 | is_dialogbox_takeback_validated = false; |
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| 101 | is_window_chat_validated = false; |
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| 102 | is_window_chatterchannels_validated = false; |
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| 103 | is_window_games_validated = false; |
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| 104 | is_window_motd_validated = false; |
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| 105 | is_window_opponents_validated = false; |
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| 106 | is_window_sought_validated = false; |
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| 107 | save_pathname[0] = 0; |
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| 108 | srand ((unsigned int) time (NULL)); // initialize PRNG |
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| 21 | pmbaty | 109 | animation_endtime = 0.0f; |
| 110 | command_ignoretime = 0.0f; |
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| 111 | highlight_endtime = 0.0f; |
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| 112 | previous_time = 0.0f; |
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| 113 | frame_count = 0; |
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| 1 | pmbaty | 114 | |
| 59 | pmbaty | 115 | // load the texts and ensure we have at least one display language |
| 116 | LocalizedTexts_Init (); |
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| 117 | if (language_count < 1) |
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| 30 | pmbaty | 118 | { |
| 56 | pmbaty | 119 | MessageBox (NULL, L"Chess Giants was unable to load its data files.\nThe game cannot start.\n\nPlease reinstall this program to fix the problem.", L"Chess Giants", MB_ICONERROR | MB_OK); |
| 1 | pmbaty | 120 | return (-1); // bomb out on error |
| 56 | pmbaty | 121 | } |
| 1 | pmbaty | 122 | |
| 179 | pmbaty | 123 | // initialize WinSock. God knows why it's necessary. |
| 124 | if (WSAStartup (MAKEWORD (2, 2), &wsa_data) != 0) |
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| 125 | { |
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| 126 | MessageBox (NULL, LOCALIZE (L"Error_NetworkInitializationFailed"), LOCALIZE (L"ImportantMessage"), MB_ICONERROR | MB_OK); |
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| 127 | return (-1); // bomb out if network couldn't be initialized |
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| 128 | } |
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| 129 | |||
| 59 | pmbaty | 130 | // read configuration data |
| 131 | Config_Load (); |
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| 1 | pmbaty | 132 | |
| 59 | pmbaty | 133 | // see if the program is registered |
| 164 | pmbaty | 134 | #ifndef NO_REGISTRATION |
| 59 | pmbaty | 135 | is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code); |
| 1 | pmbaty | 136 | |
| 133 | pmbaty | 137 | // is it not ? if so, try to read alternate registration data from the registry |
| 138 | if (!is_registered && (RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ, &hRegistryKey) == 0)) |
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| 139 | { |
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| 140 | ascii_buffersize = sizeof (options.registration.user_email); // in bytes |
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| 141 | if (RegQueryValueEx (hRegistryKey, L"UserEmail", 0, NULL, (BYTE *) options.registration.user_email, &ascii_buffersize) == 0) |
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| 142 | options.registration.user_email[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator) |
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| 143 | ascii_buffersize = sizeof (options.registration.activation_code); // in bytes |
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| 144 | if (RegQueryValueEx (hRegistryKey, L"ActivationCode", 0, NULL, (BYTE *) &options.registration.activation_code, &ascii_buffersize) != 0) |
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| 145 | options.registration.activation_code = 0; // if we can't read the activation code DWORD properly, reset it |
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| 146 | RegCloseKey (hRegistryKey); // once we've read the data we were interested in, close the registry key |
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| 147 | |||
| 148 | // now check again if we're registered |
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| 149 | is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code); |
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| 150 | } |
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| 164 | pmbaty | 151 | #endif // !NO_REGISTRATION |
| 133 | pmbaty | 152 | |
| 153 | pmbaty | 153 | // if we're not registered, display a dialog box to invite the user to enter his donor email to unlock the program |
| 164 | pmbaty | 154 | //if (!is_registered) |
| 155 | //{ |
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| 156 | // DialogBox_Registration (); |
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| 157 | //} |
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| 83 | pmbaty | 158 | //DialogBox_Registration (); |
| 159 | //return (0); |
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| 160 | |||
| 1 | pmbaty | 161 | // register the window class, create the window and show it |
| 162 | memset (&wc, 0, sizeof (wc)); |
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| 163 | wc.cbSize = sizeof (wc); |
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| 164 | wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support |
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| 165 | wc.lpfnWndProc = WindowProc_Main; |
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| 166 | wc.hInstance = hAppInstance; |
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| 167 | wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN); |
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| 168 | wc.hCursor = LoadCursor (NULL, IDC_ARROW); |
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| 169 | wc.lpszClassName = PROGRAM_NAME L" WndClass"; |
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| 170 | RegisterClassEx (&wc); |
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| 41 | pmbaty | 171 | swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), PROGRAM_NAME L"%s", (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); // build window title |
| 1 | pmbaty | 172 | if (options.want_fullscreen) |
| 41 | pmbaty | 173 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_POPUPWINDOW, // temp_string holds window title |
| 59 | pmbaty | 174 | 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), NULL, NULL, hAppInstance, NULL); |
| 1 | pmbaty | 175 | else |
| 176 | { |
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| 3 | pmbaty | 177 | // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum |
| 1 | pmbaty | 178 | if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK)) |
| 3 | pmbaty | 179 | options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect |
| 1 | pmbaty | 180 | if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK)) |
| 181 | options.window_height = GetSystemMetrics (SM_CYMAXTRACK); |
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| 3 | pmbaty | 182 | if (options.window_width < 640) |
| 183 | options.window_width = 640; // check this secondly in case screen size is reported incorrect |
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| 184 | if (options.window_height < 480) |
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| 185 | options.window_height = 480; |
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| 1 | pmbaty | 186 | |
| 41 | pmbaty | 187 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_OVERLAPPEDWINDOW, // temp_string holds window title |
| 1 | pmbaty | 188 | GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2, |
| 189 | GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2, |
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| 59 | pmbaty | 190 | options.window_width, options.window_height, NULL, NULL, hAppInstance, NULL); |
| 1 | pmbaty | 191 | } |
| 124 | pmbaty | 192 | ShowWindow (hMainWnd, (options.want_maximized ? SW_SHOWMAXIMIZED : nCmdShow)); // show it maximized if it was closed so |
| 1 | pmbaty | 193 | |
| 59 | pmbaty | 194 | // create the main menu line, and its accelerators |
| 195 | hMainMenu = NULL; |
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| 196 | hMainAccelerators = NULL; |
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| 197 | CreateOrUpdateApplicationMenu (); |
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| 198 | |||
| 116 | pmbaty | 199 | // display the splash screen (uglily first, using GDI functions) |
| 1 | pmbaty | 200 | memset ((void *) &splash_bmp, 0, sizeof (splash_bmp)); |
| 11 | pmbaty | 201 | hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap |
| 1 | pmbaty | 202 | GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others) |
| 203 | hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen |
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| 204 | hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it |
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| 205 | hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window |
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| 206 | GetClientRect (hMainWnd, &rect); |
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| 207 | StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it |
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| 208 | EndPaint (hMainWnd, &ps); // end painting on the main window |
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| 209 | SelectObject (hdcMem, hbmTmp); // restore the previous selection |
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| 210 | DeleteDC (hdcMem); // and delete the handles to the device context |
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| 211 | DeleteObject (hSplashBmp); // and to the bitmap that we used |
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| 212 | |||
| 213 | // make the menu modeless |
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| 214 | memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure |
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| 215 | menu_info.cbSize = sizeof (MENUINFO); |
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| 216 | menu_info.fMask = MIM_STYLE; |
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| 217 | GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style |
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| 218 | menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag |
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| 219 | SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back |
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| 220 | |||
| 221 | // load status icons, bitmaps and texts |
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| 11 | pmbaty | 222 | handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path); |
| 223 | handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path); |
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| 1 | pmbaty | 224 | handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable"); |
| 11 | pmbaty | 225 | handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path); |
| 226 | handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path); |
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| 1 | pmbaty | 227 | handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame"); |
| 11 | pmbaty | 228 | handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path); |
| 229 | handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path); |
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| 1 | pmbaty | 230 | handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation"); |
| 11 | pmbaty | 231 | handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path); |
| 232 | handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path); |
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| 1 | pmbaty | 233 | handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament"); |
| 11 | pmbaty | 234 | handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path); |
| 235 | handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path); |
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| 1 | pmbaty | 236 | handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame"); |
| 11 | pmbaty | 237 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path); |
| 238 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path); |
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| 1 | pmbaty | 239 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch"); |
| 11 | pmbaty | 240 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path); |
| 241 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path); |
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| 1 | pmbaty | 242 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy"); |
| 11 | pmbaty | 243 | handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path); |
| 244 | handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path); |
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| 1 | pmbaty | 245 | handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline"); |
| 246 | |||
| 11 | pmbaty | 247 | // load the system fonts |
| 1 | pmbaty | 248 | hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS, |
| 249 | CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS"); |
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| 250 | |||
| 21 | pmbaty | 251 | // before any rendering is done, it's a good idea to know what time it is |
| 252 | current_time = ProcessTime (); |
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| 75 | pmbaty | 253 | stoppage_time = 0; |
| 60 | pmbaty | 254 | screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog every 50 seconds |
| 21 | pmbaty | 255 | |
| 116 | pmbaty | 256 | // initialize audio and renderer, and display a cleaner version of the splash screen this time :) |
| 257 | if (!Audio_Init () || !Render_Init (L"%s/data/splash.bmp", app_path)) |
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| 1 | pmbaty | 258 | return (-1); // bomb out on error |
| 259 | |||
| 260 | // load sprites |
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| 140 | pmbaty | 261 | llarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-leftmost.png", app_path); |
| 124 | pmbaty | 262 | larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.png", app_path); |
| 263 | rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.png", app_path); |
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| 140 | pmbaty | 264 | rrarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-rightmost.png", app_path); |
| 124 | pmbaty | 265 | newgamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/newgame.png", app_path); |
| 266 | opengamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/opengame.png", app_path); |
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| 267 | chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.png", app_path); |
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| 268 | gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.png", app_path); |
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| 269 | peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.png", app_path); |
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| 270 | sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.png", app_path); |
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| 1 | pmbaty | 271 | for (array_index = 0; array_index < 12; array_index++) |
| 11 | pmbaty | 272 | spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel |
| 1 | pmbaty | 273 | |
| 11 | pmbaty | 274 | // add our custom fonts to the list of available fonts for the duration of the process |
| 275 | swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path); |
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| 276 | AddFontResourceEx (font_pathname, FR_PRIVATE, 0); |
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| 277 | // load rendered fonts |
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| 18 | pmbaty | 278 | arrow_fontindex = Render_LoadFont (L"Papyrus", 24, false, false); |
| 279 | chat_fontindex = Render_LoadFont (L"Papyrus", 32, false, false); |
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| 280 | players_fontindex = Render_LoadFont (L"Papyrus", 40, false, true); |
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| 281 | centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true); |
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| 1 | pmbaty | 282 | |
| 283 | // load themes, initialize a new human vs. human game and setup the scene |
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| 284 | if (!Themes_Init ()) |
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| 285 | return (-1); // bomb out on error |
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| 172 | pmbaty | 286 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, L"standard", FENSTARTUP_STANDARDCHESS); |
| 1 | pmbaty | 287 | Scene_Init (&the_scene, &the_board); |
| 288 | |||
| 289 | // has a filename been specifed on the command-line AND that file exists ? |
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| 290 | if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0)) |
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| 291 | { |
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| 292 | while (*lpCmdLine == '"') |
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| 293 | lpCmdLine++; // skip leading quotes |
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| 294 | if ((endptr = strchr (lpCmdLine, '"')) != NULL) |
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| 295 | *endptr = 0; // break the string at the first ending quote |
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| 41 | pmbaty | 296 | |
| 87 | pmbaty | 297 | // is it a file that exists ? (don't use stat() which is broken on WinXP) |
| 298 | if (_access (lpCmdLine, 0) == 0) |
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| 50 | pmbaty | 299 | { |
| 300 | ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string |
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| 301 | is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box |
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| 302 | } |
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| 164 | pmbaty | 303 | #ifndef NO_REGISTRATION |
| 50 | pmbaty | 304 | // else is it a registration info ? if so, parse it |
| 305 | else if ((strncmp (lpCmdLine, "/r=", 3) == 0) && ((endptr = strchr (&lpCmdLine[3], ',')) != NULL)) |
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| 41 | pmbaty | 306 | { |
| 307 | *endptr = 0; // break the string at the separator between user email and activation code |
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| 308 | ConvertToWideChar (temp_string, WCHAR_SIZEOF (temp_string), &lpCmdLine[3]); // read user email |
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| 309 | is_registered = IsRegistrationCorrect (temp_string, atoi (endptr + 1)); // and see whether we're registered or not |
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| 310 | } |
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| 164 | pmbaty | 311 | #endif // !NO_REGISTRATION |
| 1 | pmbaty | 312 | } |
| 313 | |||
| 124 | pmbaty | 314 | // TODO: this + offline statistics |
| 315 | |||
| 1 | pmbaty | 316 | // enter the main loop |
| 317 | while (!terminate_everything) |
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| 318 | { |
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| 319 | // see what time it is |
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| 320 | current_time = ProcessTime (); |
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| 75 | pmbaty | 321 | if (is_paused) |
| 322 | stoppage_time += (current_time - previous_time); // if we're paused, increase stoppage time |
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| 1 | pmbaty | 323 | |
| 60 | pmbaty | 324 | // is it time to feed the screensaver watchdog ? (to prevent it from starting) |
| 325 | if (screensaverwatchdog_feedtime < current_time) |
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| 326 | { |
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| 327 | mousemove_input.type = INPUT_MOUSE; |
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| 328 | memset (&mousemove_input.mi, 0, sizeof (mousemove_input.mi)); // blank out struct = no move at all :) |
||
| 329 | mousemove_input.mi.dwFlags = MOUSEEVENTF_MOVE; |
||
| 330 | SendInput (1, &mousemove_input, sizeof (mousemove_input)); // send a fake mouse move input event |
||
| 331 | |||
| 332 | screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog again in 50 seconds |
||
| 333 | } |
||
| 334 | |||
| 1 | pmbaty | 335 | // are we in demo mode and is it time to quit ? |
| 14 | pmbaty | 336 | if (!is_registered && (current_time > DEMO_TIMEOUT)) |
| 18 | pmbaty | 337 | DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop |
| 1 | pmbaty | 338 | |
| 339 | // are we in the middle of an animation or just after it ? |
||
| 340 | if (current_time < animation_endtime + 0.5f) |
||
| 341 | the_scene.update = true; // always update during animations |
||
| 342 | else |
||
| 343 | the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think |
||
| 344 | |||
| 345 | MainLoop_FindCurrentViewer (); // determine current viewer |
||
| 346 | |||
| 347 | // see if we have a message waiting for any window in the current thread and dispatch it |
||
| 348 | while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) |
||
| 349 | { |
||
| 350 | // check for accelerator keystrokes from the main window |
||
| 59 | pmbaty | 351 | if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hMainAccelerators, &msg)) |
| 1 | pmbaty | 352 | { |
| 353 | TranslateMessage (&msg); // translate and dispatch all other messages |
||
| 354 | DispatchMessage (&msg); |
||
| 355 | } |
||
| 356 | } |
||
| 357 | |||
| 358 | // handle dialog box and window return codes |
||
| 359 | if (is_dialogbox_about_validated) DialogBox_About_Validated (); |
||
| 360 | if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated (); |
||
| 361 | if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated (); |
||
| 362 | if (is_dialogbox_comment_validated) DialogBox_Comment_Validated (); |
||
| 363 | if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated (); |
||
| 364 | if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated (); |
||
| 75 | pmbaty | 365 | if (is_dialogbox_renamesides_validated) DialogBox_RenameSides_Validated (); |
| 1 | pmbaty | 366 | if (is_dialogbox_load_validated) DialogBox_Load_Validated (); |
| 367 | if (is_dialogbox_message_validated) DialogBox_Message_Validated (); |
||
| 368 | if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated (); |
||
| 369 | if (is_dialogbox_options_validated) DialogBox_Options_Validated (); |
||
| 370 | if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated (); |
||
| 371 | if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated (); |
||
| 372 | if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated (); |
||
| 373 | if (is_dialogbox_quit_validated) DialogBox_Quit_Validated (); |
||
| 374 | if (is_dialogbox_resign_validated) DialogBox_Resign_Validated (); |
||
| 375 | if (is_dialogbox_save_validated) DialogBox_Save_Validated (); |
||
| 376 | if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated (); |
||
| 377 | if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated (); |
||
| 378 | if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated (); |
||
| 379 | if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated (); |
||
| 380 | if (is_window_chat_validated) Window_Chat_Validated (); |
||
| 381 | if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated (); |
||
| 382 | if (is_window_games_validated) Window_Games_Validated (); |
||
| 383 | if (is_window_motd_validated) Window_MOTD_Validated (); |
||
| 384 | if (is_window_opponents_validated) Window_Opponents_Validated (); |
||
| 385 | if (is_window_sought_validated) Window_Sought_Validated (); |
||
| 386 | |||
| 387 | MainLoop_EvaluateGameState (); // evaluate game state |
||
| 388 | |||
| 389 | // is the table rotating ? |
||
| 390 | if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time)) |
||
| 391 | the_scene.update = true; // if so, update the scene |
||
| 392 | |||
| 393 | // are we highlighting something ? |
||
| 394 | if (highlight_endtime > current_time) |
||
| 395 | the_scene.update = true; // if so, update the scene |
||
| 396 | |||
| 397 | // else if we WERE just highlighting something, clear the hovered positions |
||
| 398 | else if (highlight_endtime + 0.1f > current_time) |
||
| 399 | { |
||
| 400 | the_board.hovered_position[0] = -1; |
||
| 401 | the_board.hovered_position[1] = -1; |
||
| 402 | the_scene.update = true; // and update the scene |
||
| 403 | } |
||
| 404 | |||
| 405 | // if we want the game clock, update scene every second |
||
| 406 | if (options.want_clock && ((int) current_time != (int) previous_time)) |
||
| 407 | the_scene.update = true; |
||
| 408 | |||
| 409 | // if there's something in the central text buffer, update scene too |
||
| 410 | if (the_scene.gui.central_text.is_displayed) |
||
| 411 | the_scene.update = true; |
||
| 412 | |||
| 413 | // if we have a spinning wheel, update scene too |
||
| 414 | if (the_scene.gui.want_spinwheel) |
||
| 415 | the_scene.update = true; |
||
| 416 | |||
| 85 | pmbaty | 417 | // is our theme not loaded yet ? |
| 418 | if (!theme->is_loaded) |
||
| 419 | Theme_LoadABitMore (theme); // load a bit more of it |
||
| 420 | |||
| 421 | // else do we NOT need to update the scene ? |
||
| 163 | pmbaty | 422 | else if (!the_scene.update) |
| 1 | pmbaty | 423 | { |
| 424 | // cycle through all themes and see if one of them needs to be loaded |
||
| 425 | for (array_index = 0; array_index < theme_count; array_index++) |
||
| 426 | if (!themes[array_index].is_loaded) |
||
| 427 | { |
||
| 85 | pmbaty | 428 | Theme_LoadABitMore (&themes[array_index]); // load a bit more of this theme |
| 1 | pmbaty | 429 | break; // and stop looping (see you next pass) |
| 430 | } |
||
| 431 | } |
||
| 432 | |||
| 85 | pmbaty | 433 | // either we need to update the scene, or we want to do it continuously |
| 434 | else |
||
| 1 | pmbaty | 435 | { |
| 436 | Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed |
||
| 437 | Render_RenderFrame (&the_scene); // render a game frame |
||
| 438 | |||
| 439 | the_scene.update = false; // scene no longer needs to be updated now |
||
| 440 | } |
||
| 441 | |||
| 442 | Audio_Think (); // ensure audio is playing |
||
| 443 | |||
| 444 | previous_time = current_time; // save previous time |
||
| 445 | if (frame_count == 100) |
||
| 446 | { |
||
| 447 | frame_count = 0; // reset frame count every 100 frames |
||
| 448 | Sleep (1); // once every 100 frames, wait a millisecond |
||
| 449 | } |
||
| 450 | else |
||
| 451 | Sleep (0); // else just allow context switching |
||
| 452 | frame_count++; // increase the frame count |
||
| 453 | } |
||
| 454 | |||
| 455 | ///////////////////////////////////////////////////////////////////////// |
||
| 456 | // at this point, we exited the main loop and we are returning to Windows |
||
| 457 | |||
| 116 | pmbaty | 458 | // release scene, game, themes and shutdown renderer and audio |
| 1 | pmbaty | 459 | Scene_Shutdown (&the_scene); |
| 460 | Board_Shutdown (&the_board); |
||
| 461 | Themes_Shutdown (); |
||
| 462 | Render_Shutdown (); |
||
| 116 | pmbaty | 463 | Audio_Shutdown (); |
| 1 | pmbaty | 464 | |
| 465 | // delete the font resources |
||
| 466 | DeleteObject (hFontChat); |
||
| 467 | |||
| 468 | // delete the bitmap and icon ressources |
||
| 469 | for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++) |
||
| 470 | { |
||
| 471 | DeleteObject (handlestatus[array_index].bitmap); |
||
| 472 | DestroyIcon (handlestatus[array_index].icon); |
||
| 473 | } |
||
| 474 | |||
| 475 | // unregister window class |
||
| 476 | UnregisterClass (wc.lpszClassName, hAppInstance); |
||
| 477 | |||
| 478 | // destroy the accelerators table |
||
| 59 | pmbaty | 479 | if (hMainAccelerators) |
| 480 | DestroyAcceleratorTable (hMainAccelerators); |
||
| 481 | hMainAccelerators = NULL; |
||
| 1 | pmbaty | 482 | |
| 59 | pmbaty | 483 | // destroy the application menu object |
| 484 | if (IsMenu (hMainMenu)) |
||
| 485 | DestroyMenu (hMainMenu); |
||
| 486 | hMainMenu = NULL; |
||
| 1 | pmbaty | 487 | |
| 175 | pmbaty | 488 | // are we not registered yet AND have we NOT been told to don't nag? |
| 164 | pmbaty | 489 | #ifndef NO_REGISTRATION |
| 175 | pmbaty | 490 | if (!is_registered && !dont_nag) |
| 14 | pmbaty | 491 | DialogBox_Registration (); |
| 164 | pmbaty | 492 | #endif // !NO_REGISTRATION |
| 14 | pmbaty | 493 | |
| 1 | pmbaty | 494 | // save configuration data |
| 495 | Config_Save (); |
||
| 496 | |||
| 497 | // unload localized texts |
||
| 498 | LocalizedTexts_Shutdown (); |
||
| 499 | |||
| 179 | pmbaty | 500 | // shutdown WinSock |
| 501 | WSACleanup (); |
||
| 502 | |||
| 152 | pmbaty | 503 | ExitProcess (0); // it looks like this is needed to terminate reluctant Chess Giants instances... |
| 1 | pmbaty | 504 | return (0); // and return to Windows. |
| 505 | } |
||
| 506 | |||
| 507 | |||
| 508 | static void MainLoop_FindCurrentViewer (void) |
||
| 509 | { |
||
| 510 | // helper function that tells who is the current viewer |
||
| 511 | |||
| 512 | if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)) |
||
| 513 | current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both |
||
| 514 | else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) |
||
| 515 | current_viewer = COLOR_WHITE; // else if only the white is human, track the white |
||
| 516 | else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN) |
||
| 517 | current_viewer = COLOR_BLACK; // else if it's the black, track the black |
||
| 518 | else |
||
| 519 | current_viewer = COLOR_WHITE; // else no human in game, track just the white |
||
| 520 | |||
| 521 | return; // finished, current viewer is known |
||
| 522 | } |
||
| 523 | |||
| 524 | |||
| 525 | static void MainLoop_EvaluateGameState (void) |
||
| 526 | { |
||
| 527 | // function to evaluate the game state in the main loop when a part has just moved |
||
| 528 | |||
| 41 | pmbaty | 529 | static wchar_t window_title[256]; |
| 530 | |||
| 1 | pmbaty | 531 | player_t *current_player; |
| 532 | player_t *opposite_player; |
||
| 533 | player_t *network_player; |
||
| 534 | boardmove_t *last_move; |
||
| 535 | int enabled_value; |
||
| 536 | int move_index; |
||
| 537 | |||
| 124 | pmbaty | 538 | // get current and opposite players, and see if we're online |
| 1 | pmbaty | 539 | current_player = Player_GetCurrent (); |
| 540 | opposite_player = Player_GetOpposite (); |
||
| 541 | network_player = Player_FindByType (PLAYER_INTERNET); |
||
| 542 | |||
| 140 | pmbaty | 543 | // if no dialog box is in focus AND the view distance and pitch is lower than the minimum, enable the "new game" and "open game" buttons |
| 544 | if (!is_dialogbox_displayed && (network_player == NULL) && (current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
| 124 | pmbaty | 545 | { |
| 546 | GUIBUTTON_ENABLE (the_scene.gui.newgamebutton); |
||
| 547 | GUIBUTTON_ENABLE (the_scene.gui.opengamebutton); |
||
| 548 | } |
||
| 549 | else |
||
| 550 | { |
||
| 551 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); |
||
| 552 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); |
||
| 553 | } |
||
| 554 | |||
| 555 | if (!the_board.reevaluate) |
||
| 556 | return; // if the board doesn't need to be reevaluated, don't do anything |
||
| 557 | |||
| 1 | pmbaty | 558 | // has the game started ? |
| 559 | if (the_board.move_count > 1) |
||
| 560 | { |
||
| 561 | // game has started, enable the "save" and "save as" menu options |
||
| 562 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED); |
||
| 563 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED); |
||
| 564 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
| 565 | |||
| 136 | pmbaty | 566 | // disable the start position setup mode |
| 567 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, MF_GRAYED); |
||
| 568 | |||
| 1 | pmbaty | 569 | // enable the "go to move" menu option |
| 136 | pmbaty | 570 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_ENABLED); |
| 1 | pmbaty | 571 | |
| 572 | // are we watching the last move ? |
||
| 573 | if (the_board.viewed_move == the_board.move_count - 1) |
||
| 574 | { |
||
| 575 | // get a quick acccess to the last move |
||
| 576 | last_move = &the_board.moves[the_board.move_count - 1]; |
||
| 577 | |||
| 50 | pmbaty | 578 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
| 579 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
| 136 | pmbaty | 580 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED); |
| 1 | pmbaty | 581 | else |
| 136 | pmbaty | 582 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED); |
| 1 | pmbaty | 583 | |
| 584 | // (if the current player is a human |
||
| 585 | // AND (its opponent is another human AND there's at least one move played) |
||
| 586 | // OR (its opponent is a computer AND there are at least two moves played) |
||
| 587 | // OR (its opponent is a remote player AND we're in game AND there are at least two moves played)) |
||
| 588 | // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move |
||
| 589 | if (((current_player->type == PLAYER_HUMAN) |
||
| 590 | && ((opposite_player->type == PLAYER_HUMAN) |
||
| 591 | || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2)) |
||
| 592 | || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2)))) |
||
| 593 | || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2))) |
||
| 136 | pmbaty | 594 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_ENABLED); |
| 1 | pmbaty | 595 | else |
| 136 | pmbaty | 596 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED); |
| 1 | pmbaty | 597 | |
| 598 | // is the current player in check ? (to play the right sound) |
||
| 599 | // read as: was the last move an opponent's move AND did it put us to check ? |
||
| 600 | if (last_move->is_check) |
||
| 601 | { |
||
| 602 | // is it a checkmate ? (checkmate == check + stalemate) |
||
| 603 | if (last_move->is_stalemate) |
||
| 604 | { |
||
| 605 | // display the game over dialog box |
||
| 606 | the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE); |
||
| 607 | DialogBox_EndGame (); |
||
| 608 | } |
||
| 609 | } |
||
| 610 | else |
||
| 611 | { |
||
| 612 | // is it a stalemate ? |
||
| 613 | if (last_move->is_stalemate) |
||
| 614 | { |
||
| 615 | // display the game over dialog box |
||
| 616 | the_board.game_state = STATE_DRAW_STALEMATE; |
||
| 617 | DialogBox_EndGame (); |
||
| 618 | } |
||
| 619 | } |
||
| 620 | |||
| 621 | // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ? |
||
| 622 | if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN)) |
||
| 623 | { |
||
| 624 | // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move |
||
| 625 | for (move_index = the_board.move_count - 1; move_index >= 0; move_index--) |
||
| 626 | if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN)) |
||
| 627 | break; // stop as soon as we find one |
||
| 628 | |||
| 629 | // can the fifty moves draw rule be claimed AND does the current player claims it ? |
||
| 630 | if (move_index + 1 + 100 < the_board.move_count) |
||
| 631 | { |
||
| 632 | // yes. Propose it to the side that's on move |
||
| 633 | // TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values) |
||
| 634 | } |
||
| 635 | } |
||
| 636 | |||
| 140 | pmbaty | 637 | GUIBUTTON_ENABLE (the_scene.gui.llarrow); // enable "jump to beginning" arrow if it isn't displayed yet |
| 124 | pmbaty | 638 | GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet |
| 639 | GUIBUTTON_DISABLE (the_scene.gui.rarrow); // disable "forward" arrow if it's already displayed |
||
| 140 | pmbaty | 640 | GUIBUTTON_DISABLE (the_scene.gui.rrarrow); // disable "jump to end" arrow if it's already displayed |
| 1 | pmbaty | 641 | |
| 642 | if (the_board.game_state == STATE_PLAYING) |
||
| 140 | pmbaty | 643 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, LOCALIZE (is_paused ? L"Paused" : L"Current")); |
| 1 | pmbaty | 644 | else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE)) |
| 140 | pmbaty | 645 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_CheckMate"), LOCALIZE (L"EndGame_Title")); |
| 1 | pmbaty | 646 | else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT)) |
| 140 | pmbaty | 647 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_Resign"), LOCALIZE (L"EndGame_Title")); |
| 1 | pmbaty | 648 | else if (the_board.game_state == STATE_DRAW_STALEMATE) |
| 140 | pmbaty | 649 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_StaleMate"), LOCALIZE (L"EndGame_Title")); |
| 1 | pmbaty | 650 | else if (the_board.game_state == STATE_DRAW_AGREEMENT) |
| 140 | pmbaty | 651 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_Agreement"), LOCALIZE (L"EndGame_Title")); |
| 1 | pmbaty | 652 | else if (the_board.game_state == STATE_DRAW_OTHER) |
| 140 | pmbaty | 653 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_DrawOther"), LOCALIZE (L"EndGame_Title")); |
| 1 | pmbaty | 654 | |
| 655 | // enable the "comment on this move" menu option |
||
| 136 | pmbaty | 656 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED); |
| 1 | pmbaty | 657 | } |
| 658 | |||
| 659 | // else are we watching another move, but not the beginning of the game ? |
||
| 660 | else if (the_board.viewed_move > 0) |
||
| 661 | { |
||
| 140 | pmbaty | 662 | GUIBUTTON_ENABLE (the_scene.gui.llarrow); // enable "jump to beginning" arrow if it isn't displayed yet |
| 124 | pmbaty | 663 | GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet |
| 664 | GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet |
||
| 140 | pmbaty | 665 | GUIBUTTON_ENABLE (the_scene.gui.rrarrow); // enable "jump to end" arrow if it isn't displayed yet |
| 666 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black"))); |
||
| 1 | pmbaty | 667 | |
| 136 | pmbaty | 668 | // hints are not usable when watching the game history |
| 669 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED); |
||
| 670 | |||
| 1 | pmbaty | 671 | // enable the "save position as" and "comment on this move" menu options |
| 672 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
| 136 | pmbaty | 673 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED); |
| 1 | pmbaty | 674 | } |
| 675 | |||
| 676 | // else we must be watching the beginning of the game (no move yet) |
||
| 677 | else |
||
| 678 | { |
||
| 140 | pmbaty | 679 | GUIBUTTON_DISABLE (the_scene.gui.llarrow); // disable "jump to beginning" arrow if it's already displayed |
| 124 | pmbaty | 680 | GUIBUTTON_DISABLE (the_scene.gui.larrow); // disable "back" arrow if it's already displayed |
| 681 | GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet |
||
| 140 | pmbaty | 682 | GUIBUTTON_ENABLE (the_scene.gui.rrarrow); // enable "jump to end" arrow if it isn't displayed yet |
| 683 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, LOCALIZE (L"Beginning")); |
||
| 1 | pmbaty | 684 | |
| 136 | pmbaty | 685 | // hints are not usable when watching the game history |
| 686 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED); |
||
| 687 | |||
| 1 | pmbaty | 688 | // disable the "save position as" and "comment on this move" menu options |
| 689 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
| 136 | pmbaty | 690 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED); |
| 1 | pmbaty | 691 | } |
| 692 | } |
||
| 693 | else |
||
| 694 | { |
||
| 695 | // game has not started, disable the "save", "save as" and "save position as" menu options |
||
| 696 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED); |
||
| 697 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED); |
||
| 698 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
| 699 | |||
| 136 | pmbaty | 700 | // if we are NOT on Internet play AND no longer in closeup mode, enable the start position setup mode |
| 701 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, ((network_player == NULL) && (current_distance != CLOSEUP_VIEW_DISTANCE) && (current_pitch != CLOSEUP_VIEW_PITCH) ? MF_ENABLED : MF_GRAYED)); |
||
| 702 | |||
| 52 | pmbaty | 703 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
| 704 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
| 136 | pmbaty | 705 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED); |
| 52 | pmbaty | 706 | else |
| 136 | pmbaty | 707 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED); |
| 52 | pmbaty | 708 | |
| 709 | // disable the "cancel last move", "comment move" and "go to move" menu options |
||
| 136 | pmbaty | 710 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED); |
| 711 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED); |
||
| 712 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_GRAYED); |
||
| 1 | pmbaty | 713 | |
| 75 | pmbaty | 714 | is_paused = false; // clear pause status (we can only pause a game when it's been started) |
| 715 | |||
| 140 | pmbaty | 716 | // and disable the navigation arrows and the arrow text |
| 717 | GUIBUTTON_DISABLE (the_scene.gui.llarrow); |
||
| 124 | pmbaty | 718 | GUIBUTTON_DISABLE (the_scene.gui.larrow); |
| 719 | GUIBUTTON_DISABLE (the_scene.gui.rarrow); |
||
| 140 | pmbaty | 720 | GUIBUTTON_DISABLE (the_scene.gui.rrarrow); |
| 1 | pmbaty | 721 | the_scene.gui.arrow_text.is_displayed = false; |
| 722 | } |
||
| 723 | |||
| 724 | // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides |
||
| 725 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
| 726 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED); |
||
| 727 | else |
||
| 728 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED); |
||
| 729 | |||
| 75 | pmbaty | 730 | // no matter whether the game started or not, enable players renaming only if we are NOT in internet mode |
| 731 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_RENAMESIDES, (network_player == NULL ? MF_ENABLED : MF_GRAYED)); |
||
| 732 | |||
| 1 | pmbaty | 733 | // update window title |
| 734 | if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0)) |
||
| 735 | { |
||
| 14 | pmbaty | 736 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); |
| 1 | pmbaty | 737 | SetWindowText (hMainWnd, window_title); // update window title |
| 738 | } |
||
| 739 | else if (the_board.players[COLOR_WHITE].name[0] != 0) |
||
| 740 | { |
||
| 14 | pmbaty | 741 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); |
| 1 | pmbaty | 742 | SetWindowText (hMainWnd, window_title); // update window title |
| 743 | } |
||
| 744 | |||
| 745 | // are we in internet mode AND are we logged in ? |
||
| 746 | if ((network_player != NULL) && network_player->is_logged_in) |
||
| 747 | { |
||
| 748 | // are we currently playing a game ? |
||
| 749 | if (network_player->is_in_game) |
||
| 750 | { |
||
| 751 | GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet |
||
| 752 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
| 753 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
| 145 | pmbaty | 754 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started AND it's not terminated) |
| 1 | pmbaty | 755 | } |
| 756 | else |
||
| 757 | { |
||
| 758 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
| 759 | GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet |
||
| 760 | GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet |
||
| 761 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign |
||
| 762 | } |
||
| 75 | pmbaty | 763 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, MF_DISABLED); // disallow pause |
| 1 | pmbaty | 764 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats |
| 765 | |||
| 766 | enabled_value = MF_ENABLED; // remember to enable the internet-related menu items |
||
| 767 | } |
||
| 768 | // else it's a local or vs. computer game |
||
| 769 | else |
||
| 770 | { |
||
| 771 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
| 772 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
| 773 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
| 145 | pmbaty | 774 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow pause if the game has started |
| 775 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started AND it's not terminated) |
||
| 1 | pmbaty | 776 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats |
| 777 | |||
| 778 | enabled_value = MF_GRAYED; // remember to disable the internet-related menu items |
||
| 779 | } |
||
| 780 | |||
| 781 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value); |
||
| 782 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value); |
||
| 783 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value); |
||
| 784 | if (!options.network.want_publicchat) |
||
| 785 | { |
||
| 786 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat |
||
| 787 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED); |
||
| 788 | } |
||
| 789 | else |
||
| 790 | { |
||
| 791 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode |
||
| 792 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value); |
||
| 793 | } |
||
| 794 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value); |
||
| 795 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value); |
||
| 796 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value); |
||
| 797 | |||
| 798 | the_board.reevaluate = false; // board evaluation has been done |
||
| 799 | return; // finished, new board state is known |
||
| 800 | } |