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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // main.cpp |
2 | |||
3 | #define DEFINE_GLOBALS |
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4 | #include "common.h" |
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5 | |||
6 | |||
7 | // prototypes of locally used functions |
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8 | static void MainLoop_FindCurrentViewer (void); |
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9 | static void MainLoop_EvaluateGameState (void); |
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10 | |||
11 | |||
12 | int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow) |
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13 | { |
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14 | // the entry point for any Windows program |
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15 | |||
16 | WNDCLASSEX wc; |
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17 | MENUINFO menu_info; |
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18 | MSG msg; |
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19 | HBITMAP hSplashBmp; |
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20 | BITMAP splash_bmp; |
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21 | HDC hdc; |
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22 | RECT rect; |
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23 | PAINTSTRUCT ps; |
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24 | HBITMAP hbmTmp; |
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25 | HDC hdcMem; |
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133 | pmbaty | 26 | HKEY hRegistryKey; |
60 | pmbaty | 27 | INPUT mousemove_input; |
1 | pmbaty | 28 | float previous_time; |
60 | pmbaty | 29 | float screensaverwatchdog_feedtime; |
1 | pmbaty | 30 | int frame_count; |
31 | int array_index; |
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32 | char *endptr; |
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33 | wchar_t app_pathname[MAX_PATH]; |
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11 | pmbaty | 34 | wchar_t font_pathname[MAX_PATH]; |
133 | pmbaty | 35 | wchar_t temp_string[MAX_PATH]; |
36 | DWORD ascii_buffersize; |
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1 | pmbaty | 37 | |
133 | pmbaty | 38 | // does an InstallerPath registry key exist? if so, it means we've just been installed |
39 | ascii_buffersize = sizeof (temp_string); |
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40 | if ((RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ | KEY_SET_VALUE, &hRegistryKey) == 0) |
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41 | && (RegQueryValueEx (hRegistryKey, L"InstallerPath", 0, NULL, (BYTE *) temp_string, &ascii_buffersize) == 0)) |
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42 | { |
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43 | temp_string[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator) |
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44 | |||
45 | // delete the installer |
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46 | DeleteFile (temp_string); |
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47 | |||
48 | // delete the registry value and close the registry key |
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49 | RegDeleteValue (hRegistryKey, L"InstallerPath"); |
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50 | RegCloseKey (hRegistryKey); |
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51 | } |
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52 | |||
1 | pmbaty | 53 | // save application instance |
54 | hAppInstance = hInstance; |
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55 | |||
56 | // find module and path names, and *IMPORTANT*, set the current working directory there |
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57 | GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname)); |
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58 | GetDirectoryPath (app_pathname, app_path); |
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59 | SetCurrentDirectoryW (app_path); |
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60 | |||
61 | // initialize stuff |
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14 | pmbaty | 62 | is_registered = false; |
1 | pmbaty | 63 | terminate_everything = false; |
64 | hMainWnd = NULL; |
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65 | hChatterChannelsWnd = NULL; |
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66 | hGamesWnd = NULL; |
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67 | hMOTDWnd = NULL; |
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68 | hOpponentsWnd = NULL; |
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69 | hSoughtWnd = NULL; |
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75 | pmbaty | 70 | is_paused = false; // clear pause status |
1 | pmbaty | 71 | #ifdef NDEBUG |
72 | want_framerate = false; // release mode, don't display framerate |
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73 | #else |
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2 | pmbaty | 74 | want_framerate = true; // display framerate in debug mode |
1 | pmbaty | 75 | #endif // NDEBUG |
140 | pmbaty | 76 | is_dialogbox_displayed = false; |
1 | pmbaty | 77 | is_dialogbox_about_validated = false; |
78 | is_dialogbox_challenge_validated = false; |
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79 | is_dialogbox_changeappearance_validated = false; |
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80 | is_dialogbox_comment_validated = false; |
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81 | is_dialogbox_endgame_validated = false; |
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82 | is_dialogbox_gotomove_validated = false; |
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75 | pmbaty | 83 | is_dialogbox_renamesides_validated = false; |
1 | pmbaty | 84 | is_dialogbox_load_validated = false; |
85 | is_dialogbox_message_validated = false; |
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86 | is_dialogbox_newgame_validated = false; |
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87 | is_dialogbox_options_validated = false; |
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88 | is_dialogbox_pawnpromotion_validated = false; |
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89 | is_dialogbox_playercard_validated = false; |
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90 | is_dialogbox_playerinfoname_validated = false; |
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91 | is_dialogbox_quit_validated = false; |
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92 | is_dialogbox_resign_validated = false; |
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93 | is_dialogbox_save_validated = false; |
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94 | is_dialogbox_saveposition_validated = false; |
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95 | is_dialogbox_sendchallenge_validated = false; |
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96 | is_dialogbox_sendseek_validated = false; |
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97 | is_dialogbox_takeback_validated = false; |
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98 | is_window_chat_validated = false; |
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99 | is_window_chatterchannels_validated = false; |
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100 | is_window_games_validated = false; |
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101 | is_window_motd_validated = false; |
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102 | is_window_opponents_validated = false; |
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103 | is_window_sought_validated = false; |
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104 | save_pathname[0] = 0; |
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105 | srand ((unsigned int) time (NULL)); // initialize PRNG |
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21 | pmbaty | 106 | animation_endtime = 0.0f; |
107 | command_ignoretime = 0.0f; |
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108 | highlight_endtime = 0.0f; |
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109 | previous_time = 0.0f; |
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110 | frame_count = 0; |
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1 | pmbaty | 111 | |
59 | pmbaty | 112 | // load the texts and ensure we have at least one display language |
113 | LocalizedTexts_Init (); |
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114 | if (language_count < 1) |
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30 | pmbaty | 115 | { |
56 | pmbaty | 116 | MessageBox (NULL, L"Chess Giants was unable to load its data files.\nThe game cannot start.\n\nPlease reinstall this program to fix the problem.", L"Chess Giants", MB_ICONERROR | MB_OK); |
1 | pmbaty | 117 | return (-1); // bomb out on error |
56 | pmbaty | 118 | } |
1 | pmbaty | 119 | |
59 | pmbaty | 120 | // read configuration data |
121 | Config_Load (); |
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1 | pmbaty | 122 | |
59 | pmbaty | 123 | // see if the program is registered |
124 | is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code); |
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1 | pmbaty | 125 | |
133 | pmbaty | 126 | // is it not ? if so, try to read alternate registration data from the registry |
127 | if (!is_registered && (RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ, &hRegistryKey) == 0)) |
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128 | { |
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129 | ascii_buffersize = sizeof (options.registration.user_email); // in bytes |
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130 | if (RegQueryValueEx (hRegistryKey, L"UserEmail", 0, NULL, (BYTE *) options.registration.user_email, &ascii_buffersize) == 0) |
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131 | options.registration.user_email[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator) |
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132 | ascii_buffersize = sizeof (options.registration.activation_code); // in bytes |
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133 | if (RegQueryValueEx (hRegistryKey, L"ActivationCode", 0, NULL, (BYTE *) &options.registration.activation_code, &ascii_buffersize) != 0) |
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134 | options.registration.activation_code = 0; // if we can't read the activation code DWORD properly, reset it |
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135 | RegCloseKey (hRegistryKey); // once we've read the data we were interested in, close the registry key |
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136 | |||
137 | // now check again if we're registered |
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138 | is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code); |
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139 | } |
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140 | |||
153 | pmbaty | 141 | // if we're not registered, display a dialog box to invite the user to enter his donor email to unlock the program |
142 | if (!is_registered) |
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143 | { |
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144 | DialogBox_Registration (); |
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145 | } |
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83 | pmbaty | 146 | //DialogBox_Registration (); |
147 | //return (0); |
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148 | |||
1 | pmbaty | 149 | // register the window class, create the window and show it |
150 | memset (&wc, 0, sizeof (wc)); |
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151 | wc.cbSize = sizeof (wc); |
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152 | wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support |
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153 | wc.lpfnWndProc = WindowProc_Main; |
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154 | wc.hInstance = hAppInstance; |
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155 | wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN); |
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156 | wc.hCursor = LoadCursor (NULL, IDC_ARROW); |
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157 | wc.lpszClassName = PROGRAM_NAME L" WndClass"; |
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158 | RegisterClassEx (&wc); |
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41 | pmbaty | 159 | swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), PROGRAM_NAME L"%s", (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); // build window title |
1 | pmbaty | 160 | if (options.want_fullscreen) |
41 | pmbaty | 161 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_POPUPWINDOW, // temp_string holds window title |
59 | pmbaty | 162 | 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), NULL, NULL, hAppInstance, NULL); |
1 | pmbaty | 163 | else |
164 | { |
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3 | pmbaty | 165 | // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum |
1 | pmbaty | 166 | if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK)) |
3 | pmbaty | 167 | options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect |
1 | pmbaty | 168 | if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK)) |
169 | options.window_height = GetSystemMetrics (SM_CYMAXTRACK); |
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3 | pmbaty | 170 | if (options.window_width < 640) |
171 | options.window_width = 640; // check this secondly in case screen size is reported incorrect |
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172 | if (options.window_height < 480) |
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173 | options.window_height = 480; |
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1 | pmbaty | 174 | |
41 | pmbaty | 175 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_OVERLAPPEDWINDOW, // temp_string holds window title |
1 | pmbaty | 176 | GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2, |
177 | GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2, |
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59 | pmbaty | 178 | options.window_width, options.window_height, NULL, NULL, hAppInstance, NULL); |
1 | pmbaty | 179 | } |
124 | pmbaty | 180 | ShowWindow (hMainWnd, (options.want_maximized ? SW_SHOWMAXIMIZED : nCmdShow)); // show it maximized if it was closed so |
1 | pmbaty | 181 | |
59 | pmbaty | 182 | // create the main menu line, and its accelerators |
183 | hMainMenu = NULL; |
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184 | hMainAccelerators = NULL; |
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185 | CreateOrUpdateApplicationMenu (); |
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186 | |||
116 | pmbaty | 187 | // display the splash screen (uglily first, using GDI functions) |
1 | pmbaty | 188 | memset ((void *) &splash_bmp, 0, sizeof (splash_bmp)); |
11 | pmbaty | 189 | hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap |
1 | pmbaty | 190 | GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others) |
191 | hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen |
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192 | hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it |
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193 | hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window |
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194 | GetClientRect (hMainWnd, &rect); |
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195 | StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it |
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196 | EndPaint (hMainWnd, &ps); // end painting on the main window |
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197 | SelectObject (hdcMem, hbmTmp); // restore the previous selection |
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198 | DeleteDC (hdcMem); // and delete the handles to the device context |
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199 | DeleteObject (hSplashBmp); // and to the bitmap that we used |
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200 | |||
201 | // make the menu modeless |
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202 | memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure |
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203 | menu_info.cbSize = sizeof (MENUINFO); |
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204 | menu_info.fMask = MIM_STYLE; |
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205 | GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style |
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206 | menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag |
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207 | SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back |
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208 | |||
209 | // load status icons, bitmaps and texts |
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11 | pmbaty | 210 | handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path); |
211 | handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path); |
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1 | pmbaty | 212 | handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable"); |
11 | pmbaty | 213 | handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path); |
214 | handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path); |
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1 | pmbaty | 215 | handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame"); |
11 | pmbaty | 216 | handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path); |
217 | handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path); |
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1 | pmbaty | 218 | handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation"); |
11 | pmbaty | 219 | handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path); |
220 | handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path); |
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1 | pmbaty | 221 | handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament"); |
11 | pmbaty | 222 | handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path); |
223 | handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path); |
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1 | pmbaty | 224 | handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame"); |
11 | pmbaty | 225 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path); |
226 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path); |
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1 | pmbaty | 227 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch"); |
11 | pmbaty | 228 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path); |
229 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path); |
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1 | pmbaty | 230 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy"); |
11 | pmbaty | 231 | handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path); |
232 | handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path); |
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1 | pmbaty | 233 | handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline"); |
234 | |||
11 | pmbaty | 235 | // load the system fonts |
1 | pmbaty | 236 | hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS, |
237 | CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS"); |
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238 | |||
21 | pmbaty | 239 | // before any rendering is done, it's a good idea to know what time it is |
240 | current_time = ProcessTime (); |
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75 | pmbaty | 241 | stoppage_time = 0; |
60 | pmbaty | 242 | screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog every 50 seconds |
21 | pmbaty | 243 | |
116 | pmbaty | 244 | // initialize audio and renderer, and display a cleaner version of the splash screen this time :) |
245 | if (!Audio_Init () || !Render_Init (L"%s/data/splash.bmp", app_path)) |
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1 | pmbaty | 246 | return (-1); // bomb out on error |
247 | |||
248 | // load sprites |
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140 | pmbaty | 249 | llarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-leftmost.png", app_path); |
124 | pmbaty | 250 | larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.png", app_path); |
251 | rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.png", app_path); |
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140 | pmbaty | 252 | rrarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-rightmost.png", app_path); |
124 | pmbaty | 253 | newgamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/newgame.png", app_path); |
254 | opengamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/opengame.png", app_path); |
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255 | chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.png", app_path); |
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256 | gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.png", app_path); |
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257 | peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.png", app_path); |
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258 | sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.png", app_path); |
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1 | pmbaty | 259 | for (array_index = 0; array_index < 12; array_index++) |
11 | pmbaty | 260 | spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel |
1 | pmbaty | 261 | |
11 | pmbaty | 262 | // add our custom fonts to the list of available fonts for the duration of the process |
263 | swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path); |
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264 | AddFontResourceEx (font_pathname, FR_PRIVATE, 0); |
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265 | // load rendered fonts |
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18 | pmbaty | 266 | arrow_fontindex = Render_LoadFont (L"Papyrus", 24, false, false); |
267 | chat_fontindex = Render_LoadFont (L"Papyrus", 32, false, false); |
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268 | players_fontindex = Render_LoadFont (L"Papyrus", 40, false, true); |
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269 | centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true); |
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1 | pmbaty | 270 | |
271 | // load themes, initialize a new human vs. human game and setup the scene |
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272 | if (!Themes_Init ()) |
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273 | return (-1); // bomb out on error |
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274 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); |
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275 | Scene_Init (&the_scene, &the_board); |
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276 | |||
277 | // has a filename been specifed on the command-line AND that file exists ? |
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278 | if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0)) |
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279 | { |
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280 | while (*lpCmdLine == '"') |
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281 | lpCmdLine++; // skip leading quotes |
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282 | if ((endptr = strchr (lpCmdLine, '"')) != NULL) |
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283 | *endptr = 0; // break the string at the first ending quote |
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41 | pmbaty | 284 | |
87 | pmbaty | 285 | // is it a file that exists ? (don't use stat() which is broken on WinXP) |
286 | if (_access (lpCmdLine, 0) == 0) |
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50 | pmbaty | 287 | { |
288 | ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string |
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289 | is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box |
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290 | } |
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41 | pmbaty | 291 | #ifndef NDEBUG |
50 | pmbaty | 292 | // else is it a registration info ? if so, parse it |
293 | else if ((strncmp (lpCmdLine, "/r=", 3) == 0) && ((endptr = strchr (&lpCmdLine[3], ',')) != NULL)) |
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41 | pmbaty | 294 | { |
295 | *endptr = 0; // break the string at the separator between user email and activation code |
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296 | ConvertToWideChar (temp_string, WCHAR_SIZEOF (temp_string), &lpCmdLine[3]); // read user email |
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297 | is_registered = IsRegistrationCorrect (temp_string, atoi (endptr + 1)); // and see whether we're registered or not |
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298 | } |
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299 | #endif // !NDEBUG |
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1 | pmbaty | 300 | } |
301 | |||
124 | pmbaty | 302 | // TODO: this + offline statistics |
303 | |||
1 | pmbaty | 304 | // enter the main loop |
305 | while (!terminate_everything) |
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306 | { |
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307 | // see what time it is |
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308 | current_time = ProcessTime (); |
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75 | pmbaty | 309 | if (is_paused) |
310 | stoppage_time += (current_time - previous_time); // if we're paused, increase stoppage time |
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1 | pmbaty | 311 | |
60 | pmbaty | 312 | // is it time to feed the screensaver watchdog ? (to prevent it from starting) |
313 | if (screensaverwatchdog_feedtime < current_time) |
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314 | { |
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315 | mousemove_input.type = INPUT_MOUSE; |
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316 | memset (&mousemove_input.mi, 0, sizeof (mousemove_input.mi)); // blank out struct = no move at all :) |
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317 | mousemove_input.mi.dwFlags = MOUSEEVENTF_MOVE; |
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318 | SendInput (1, &mousemove_input, sizeof (mousemove_input)); // send a fake mouse move input event |
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319 | |||
320 | screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog again in 50 seconds |
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321 | } |
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322 | |||
1 | pmbaty | 323 | // are we in demo mode and is it time to quit ? |
14 | pmbaty | 324 | if (!is_registered && (current_time > DEMO_TIMEOUT)) |
18 | pmbaty | 325 | DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop |
1 | pmbaty | 326 | |
327 | // are we in the middle of an animation or just after it ? |
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328 | if (current_time < animation_endtime + 0.5f) |
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329 | the_scene.update = true; // always update during animations |
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330 | else |
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331 | the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think |
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332 | |||
333 | MainLoop_FindCurrentViewer (); // determine current viewer |
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334 | |||
335 | // see if we have a message waiting for any window in the current thread and dispatch it |
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336 | while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) |
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337 | { |
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338 | // check for accelerator keystrokes from the main window |
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59 | pmbaty | 339 | if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hMainAccelerators, &msg)) |
1 | pmbaty | 340 | { |
341 | TranslateMessage (&msg); // translate and dispatch all other messages |
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342 | DispatchMessage (&msg); |
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343 | } |
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344 | } |
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345 | |||
346 | // handle dialog box and window return codes |
||
347 | if (is_dialogbox_about_validated) DialogBox_About_Validated (); |
||
348 | if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated (); |
||
349 | if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated (); |
||
350 | if (is_dialogbox_comment_validated) DialogBox_Comment_Validated (); |
||
351 | if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated (); |
||
352 | if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated (); |
||
75 | pmbaty | 353 | if (is_dialogbox_renamesides_validated) DialogBox_RenameSides_Validated (); |
1 | pmbaty | 354 | if (is_dialogbox_load_validated) DialogBox_Load_Validated (); |
355 | if (is_dialogbox_message_validated) DialogBox_Message_Validated (); |
||
356 | if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated (); |
||
357 | if (is_dialogbox_options_validated) DialogBox_Options_Validated (); |
||
358 | if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated (); |
||
359 | if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated (); |
||
360 | if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated (); |
||
361 | if (is_dialogbox_quit_validated) DialogBox_Quit_Validated (); |
||
362 | if (is_dialogbox_resign_validated) DialogBox_Resign_Validated (); |
||
363 | if (is_dialogbox_save_validated) DialogBox_Save_Validated (); |
||
364 | if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated (); |
||
365 | if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated (); |
||
366 | if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated (); |
||
367 | if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated (); |
||
368 | if (is_window_chat_validated) Window_Chat_Validated (); |
||
369 | if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated (); |
||
370 | if (is_window_games_validated) Window_Games_Validated (); |
||
371 | if (is_window_motd_validated) Window_MOTD_Validated (); |
||
372 | if (is_window_opponents_validated) Window_Opponents_Validated (); |
||
373 | if (is_window_sought_validated) Window_Sought_Validated (); |
||
374 | |||
375 | MainLoop_EvaluateGameState (); // evaluate game state |
||
376 | |||
377 | // is the table rotating ? |
||
378 | if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time)) |
||
379 | the_scene.update = true; // if so, update the scene |
||
380 | |||
381 | // are we highlighting something ? |
||
382 | if (highlight_endtime > current_time) |
||
383 | the_scene.update = true; // if so, update the scene |
||
384 | |||
385 | // else if we WERE just highlighting something, clear the hovered positions |
||
386 | else if (highlight_endtime + 0.1f > current_time) |
||
387 | { |
||
388 | the_board.hovered_position[0] = -1; |
||
389 | the_board.hovered_position[1] = -1; |
||
390 | the_scene.update = true; // and update the scene |
||
391 | } |
||
392 | |||
393 | // if we want the game clock, update scene every second |
||
394 | if (options.want_clock && ((int) current_time != (int) previous_time)) |
||
395 | the_scene.update = true; |
||
396 | |||
397 | // if there's something in the central text buffer, update scene too |
||
398 | if (the_scene.gui.central_text.is_displayed) |
||
399 | the_scene.update = true; |
||
400 | |||
401 | // if we have a spinning wheel, update scene too |
||
402 | if (the_scene.gui.want_spinwheel) |
||
403 | the_scene.update = true; |
||
404 | |||
85 | pmbaty | 405 | // is our theme not loaded yet ? |
406 | if (!theme->is_loaded) |
||
407 | Theme_LoadABitMore (theme); // load a bit more of it |
||
408 | |||
409 | // else do we NOT need to update the scene ? |
||
163 | pmbaty | 410 | else if (!the_scene.update) |
1 | pmbaty | 411 | { |
412 | // cycle through all themes and see if one of them needs to be loaded |
||
413 | for (array_index = 0; array_index < theme_count; array_index++) |
||
414 | if (!themes[array_index].is_loaded) |
||
415 | { |
||
85 | pmbaty | 416 | Theme_LoadABitMore (&themes[array_index]); // load a bit more of this theme |
1 | pmbaty | 417 | break; // and stop looping (see you next pass) |
418 | } |
||
419 | } |
||
420 | |||
85 | pmbaty | 421 | // either we need to update the scene, or we want to do it continuously |
422 | else |
||
1 | pmbaty | 423 | { |
424 | Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed |
||
425 | Render_RenderFrame (&the_scene); // render a game frame |
||
426 | |||
427 | the_scene.update = false; // scene no longer needs to be updated now |
||
428 | } |
||
429 | |||
430 | Audio_Think (); // ensure audio is playing |
||
431 | |||
432 | previous_time = current_time; // save previous time |
||
433 | if (frame_count == 100) |
||
434 | { |
||
435 | frame_count = 0; // reset frame count every 100 frames |
||
436 | Sleep (1); // once every 100 frames, wait a millisecond |
||
437 | } |
||
438 | else |
||
439 | Sleep (0); // else just allow context switching |
||
440 | frame_count++; // increase the frame count |
||
441 | } |
||
442 | |||
443 | ///////////////////////////////////////////////////////////////////////// |
||
444 | // at this point, we exited the main loop and we are returning to Windows |
||
445 | |||
116 | pmbaty | 446 | // release scene, game, themes and shutdown renderer and audio |
1 | pmbaty | 447 | Scene_Shutdown (&the_scene); |
448 | Board_Shutdown (&the_board); |
||
449 | Themes_Shutdown (); |
||
450 | Render_Shutdown (); |
||
116 | pmbaty | 451 | Audio_Shutdown (); |
1 | pmbaty | 452 | |
453 | // delete the font resources |
||
454 | DeleteObject (hFontChat); |
||
455 | |||
456 | // delete the bitmap and icon ressources |
||
457 | for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++) |
||
458 | { |
||
459 | DeleteObject (handlestatus[array_index].bitmap); |
||
460 | DestroyIcon (handlestatus[array_index].icon); |
||
461 | } |
||
462 | |||
463 | // unregister window class |
||
464 | UnregisterClass (wc.lpszClassName, hAppInstance); |
||
465 | |||
466 | // destroy the accelerators table |
||
59 | pmbaty | 467 | if (hMainAccelerators) |
468 | DestroyAcceleratorTable (hMainAccelerators); |
||
469 | hMainAccelerators = NULL; |
||
1 | pmbaty | 470 | |
59 | pmbaty | 471 | // destroy the application menu object |
472 | if (IsMenu (hMainMenu)) |
||
473 | DestroyMenu (hMainMenu); |
||
474 | hMainMenu = NULL; |
||
1 | pmbaty | 475 | |
14 | pmbaty | 476 | // are we not registered yet ? |
477 | if (!is_registered) |
||
478 | DialogBox_Registration (); |
||
479 | |||
1 | pmbaty | 480 | // save configuration data |
481 | Config_Save (); |
||
482 | |||
483 | // unload localized texts |
||
484 | LocalizedTexts_Shutdown (); |
||
485 | |||
152 | pmbaty | 486 | ExitProcess (0); // it looks like this is needed to terminate reluctant Chess Giants instances... |
1 | pmbaty | 487 | return (0); // and return to Windows. |
488 | } |
||
489 | |||
490 | |||
491 | static void MainLoop_FindCurrentViewer (void) |
||
492 | { |
||
493 | // helper function that tells who is the current viewer |
||
494 | |||
495 | if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)) |
||
496 | current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both |
||
497 | else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) |
||
498 | current_viewer = COLOR_WHITE; // else if only the white is human, track the white |
||
499 | else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN) |
||
500 | current_viewer = COLOR_BLACK; // else if it's the black, track the black |
||
501 | else |
||
502 | current_viewer = COLOR_WHITE; // else no human in game, track just the white |
||
503 | |||
504 | return; // finished, current viewer is known |
||
505 | } |
||
506 | |||
507 | |||
508 | static void MainLoop_EvaluateGameState (void) |
||
509 | { |
||
510 | // function to evaluate the game state in the main loop when a part has just moved |
||
511 | |||
41 | pmbaty | 512 | static wchar_t window_title[256]; |
513 | |||
1 | pmbaty | 514 | player_t *current_player; |
515 | player_t *opposite_player; |
||
516 | player_t *network_player; |
||
517 | boardmove_t *last_move; |
||
518 | int enabled_value; |
||
519 | int move_index; |
||
520 | |||
124 | pmbaty | 521 | // get current and opposite players, and see if we're online |
1 | pmbaty | 522 | current_player = Player_GetCurrent (); |
523 | opposite_player = Player_GetOpposite (); |
||
524 | network_player = Player_FindByType (PLAYER_INTERNET); |
||
525 | |||
140 | pmbaty | 526 | // if no dialog box is in focus AND the view distance and pitch is lower than the minimum, enable the "new game" and "open game" buttons |
527 | if (!is_dialogbox_displayed && (network_player == NULL) && (current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
124 | pmbaty | 528 | { |
529 | GUIBUTTON_ENABLE (the_scene.gui.newgamebutton); |
||
530 | GUIBUTTON_ENABLE (the_scene.gui.opengamebutton); |
||
531 | } |
||
532 | else |
||
533 | { |
||
534 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); |
||
535 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); |
||
536 | } |
||
537 | |||
538 | if (!the_board.reevaluate) |
||
539 | return; // if the board doesn't need to be reevaluated, don't do anything |
||
540 | |||
1 | pmbaty | 541 | // has the game started ? |
542 | if (the_board.move_count > 1) |
||
543 | { |
||
544 | // game has started, enable the "save" and "save as" menu options |
||
545 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED); |
||
546 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED); |
||
547 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
548 | |||
136 | pmbaty | 549 | // disable the start position setup mode |
550 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, MF_GRAYED); |
||
551 | |||
1 | pmbaty | 552 | // enable the "go to move" menu option |
136 | pmbaty | 553 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_ENABLED); |
1 | pmbaty | 554 | |
555 | // are we watching the last move ? |
||
556 | if (the_board.viewed_move == the_board.move_count - 1) |
||
557 | { |
||
558 | // get a quick acccess to the last move |
||
559 | last_move = &the_board.moves[the_board.move_count - 1]; |
||
560 | |||
50 | pmbaty | 561 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
562 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
136 | pmbaty | 563 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED); |
1 | pmbaty | 564 | else |
136 | pmbaty | 565 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED); |
1 | pmbaty | 566 | |
567 | // (if the current player is a human |
||
568 | // AND (its opponent is another human AND there's at least one move played) |
||
569 | // OR (its opponent is a computer AND there are at least two moves played) |
||
570 | // OR (its opponent is a remote player AND we're in game AND there are at least two moves played)) |
||
571 | // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move |
||
572 | if (((current_player->type == PLAYER_HUMAN) |
||
573 | && ((opposite_player->type == PLAYER_HUMAN) |
||
574 | || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2)) |
||
575 | || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2)))) |
||
576 | || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2))) |
||
136 | pmbaty | 577 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_ENABLED); |
1 | pmbaty | 578 | else |
136 | pmbaty | 579 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED); |
1 | pmbaty | 580 | |
581 | // is the current player in check ? (to play the right sound) |
||
582 | // read as: was the last move an opponent's move AND did it put us to check ? |
||
583 | if (last_move->is_check) |
||
584 | { |
||
585 | // is it a checkmate ? (checkmate == check + stalemate) |
||
586 | if (last_move->is_stalemate) |
||
587 | { |
||
588 | // display the game over dialog box |
||
589 | the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE); |
||
590 | DialogBox_EndGame (); |
||
591 | } |
||
592 | } |
||
593 | else |
||
594 | { |
||
595 | // is it a stalemate ? |
||
596 | if (last_move->is_stalemate) |
||
597 | { |
||
598 | // display the game over dialog box |
||
599 | the_board.game_state = STATE_DRAW_STALEMATE; |
||
600 | DialogBox_EndGame (); |
||
601 | } |
||
602 | } |
||
603 | |||
604 | // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ? |
||
605 | if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN)) |
||
606 | { |
||
607 | // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move |
||
608 | for (move_index = the_board.move_count - 1; move_index >= 0; move_index--) |
||
609 | if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN)) |
||
610 | break; // stop as soon as we find one |
||
611 | |||
612 | // can the fifty moves draw rule be claimed AND does the current player claims it ? |
||
613 | if (move_index + 1 + 100 < the_board.move_count) |
||
614 | { |
||
615 | // yes. Propose it to the side that's on move |
||
616 | // TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values) |
||
617 | } |
||
618 | } |
||
619 | |||
140 | pmbaty | 620 | GUIBUTTON_ENABLE (the_scene.gui.llarrow); // enable "jump to beginning" arrow if it isn't displayed yet |
124 | pmbaty | 621 | GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet |
622 | GUIBUTTON_DISABLE (the_scene.gui.rarrow); // disable "forward" arrow if it's already displayed |
||
140 | pmbaty | 623 | GUIBUTTON_DISABLE (the_scene.gui.rrarrow); // disable "jump to end" arrow if it's already displayed |
1 | pmbaty | 624 | |
625 | if (the_board.game_state == STATE_PLAYING) |
||
140 | pmbaty | 626 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, LOCALIZE (is_paused ? L"Paused" : L"Current")); |
1 | pmbaty | 627 | else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE)) |
140 | pmbaty | 628 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_CheckMate"), LOCALIZE (L"EndGame_Title")); |
1 | pmbaty | 629 | else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT)) |
140 | pmbaty | 630 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_Resign"), LOCALIZE (L"EndGame_Title")); |
1 | pmbaty | 631 | else if (the_board.game_state == STATE_DRAW_STALEMATE) |
140 | pmbaty | 632 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_StaleMate"), LOCALIZE (L"EndGame_Title")); |
1 | pmbaty | 633 | else if (the_board.game_state == STATE_DRAW_AGREEMENT) |
140 | pmbaty | 634 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_Agreement"), LOCALIZE (L"EndGame_Title")); |
1 | pmbaty | 635 | else if (the_board.game_state == STATE_DRAW_OTHER) |
140 | pmbaty | 636 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_DrawOther"), LOCALIZE (L"EndGame_Title")); |
1 | pmbaty | 637 | |
638 | // enable the "comment on this move" menu option |
||
136 | pmbaty | 639 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED); |
1 | pmbaty | 640 | } |
641 | |||
642 | // else are we watching another move, but not the beginning of the game ? |
||
643 | else if (the_board.viewed_move > 0) |
||
644 | { |
||
140 | pmbaty | 645 | GUIBUTTON_ENABLE (the_scene.gui.llarrow); // enable "jump to beginning" arrow if it isn't displayed yet |
124 | pmbaty | 646 | GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet |
647 | GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet |
||
140 | pmbaty | 648 | GUIBUTTON_ENABLE (the_scene.gui.rrarrow); // enable "jump to end" arrow if it isn't displayed yet |
649 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black"))); |
||
1 | pmbaty | 650 | |
136 | pmbaty | 651 | // hints are not usable when watching the game history |
652 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED); |
||
653 | |||
1 | pmbaty | 654 | // enable the "save position as" and "comment on this move" menu options |
655 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
136 | pmbaty | 656 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED); |
1 | pmbaty | 657 | } |
658 | |||
659 | // else we must be watching the beginning of the game (no move yet) |
||
660 | else |
||
661 | { |
||
140 | pmbaty | 662 | GUIBUTTON_DISABLE (the_scene.gui.llarrow); // disable "jump to beginning" arrow if it's already displayed |
124 | pmbaty | 663 | GUIBUTTON_DISABLE (the_scene.gui.larrow); // disable "back" arrow if it's already displayed |
664 | GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet |
||
140 | pmbaty | 665 | GUIBUTTON_ENABLE (the_scene.gui.rrarrow); // enable "jump to end" arrow if it isn't displayed yet |
666 | Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, LOCALIZE (L"Beginning")); |
||
1 | pmbaty | 667 | |
136 | pmbaty | 668 | // hints are not usable when watching the game history |
669 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED); |
||
670 | |||
1 | pmbaty | 671 | // disable the "save position as" and "comment on this move" menu options |
672 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
136 | pmbaty | 673 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED); |
1 | pmbaty | 674 | } |
675 | } |
||
676 | else |
||
677 | { |
||
678 | // game has not started, disable the "save", "save as" and "save position as" menu options |
||
679 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED); |
||
680 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED); |
||
681 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
682 | |||
136 | pmbaty | 683 | // if we are NOT on Internet play AND no longer in closeup mode, enable the start position setup mode |
684 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, ((network_player == NULL) && (current_distance != CLOSEUP_VIEW_DISTANCE) && (current_pitch != CLOSEUP_VIEW_PITCH) ? MF_ENABLED : MF_GRAYED)); |
||
685 | |||
52 | pmbaty | 686 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
687 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
136 | pmbaty | 688 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED); |
52 | pmbaty | 689 | else |
136 | pmbaty | 690 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED); |
52 | pmbaty | 691 | |
692 | // disable the "cancel last move", "comment move" and "go to move" menu options |
||
136 | pmbaty | 693 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED); |
694 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED); |
||
695 | EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_GRAYED); |
||
1 | pmbaty | 696 | |
75 | pmbaty | 697 | is_paused = false; // clear pause status (we can only pause a game when it's been started) |
698 | |||
140 | pmbaty | 699 | // and disable the navigation arrows and the arrow text |
700 | GUIBUTTON_DISABLE (the_scene.gui.llarrow); |
||
124 | pmbaty | 701 | GUIBUTTON_DISABLE (the_scene.gui.larrow); |
702 | GUIBUTTON_DISABLE (the_scene.gui.rarrow); |
||
140 | pmbaty | 703 | GUIBUTTON_DISABLE (the_scene.gui.rrarrow); |
1 | pmbaty | 704 | the_scene.gui.arrow_text.is_displayed = false; |
705 | } |
||
706 | |||
707 | // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides |
||
708 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
709 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED); |
||
710 | else |
||
711 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED); |
||
712 | |||
75 | pmbaty | 713 | // no matter whether the game started or not, enable players renaming only if we are NOT in internet mode |
714 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_RENAMESIDES, (network_player == NULL ? MF_ENABLED : MF_GRAYED)); |
||
715 | |||
1 | pmbaty | 716 | // update window title |
717 | if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0)) |
||
718 | { |
||
14 | pmbaty | 719 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); |
1 | pmbaty | 720 | SetWindowText (hMainWnd, window_title); // update window title |
721 | } |
||
722 | else if (the_board.players[COLOR_WHITE].name[0] != 0) |
||
723 | { |
||
14 | pmbaty | 724 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); |
1 | pmbaty | 725 | SetWindowText (hMainWnd, window_title); // update window title |
726 | } |
||
727 | |||
728 | // are we in internet mode AND are we logged in ? |
||
729 | if ((network_player != NULL) && network_player->is_logged_in) |
||
730 | { |
||
731 | // are we currently playing a game ? |
||
732 | if (network_player->is_in_game) |
||
733 | { |
||
734 | GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet |
||
735 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
736 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
145 | pmbaty | 737 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started AND it's not terminated) |
1 | pmbaty | 738 | } |
739 | else |
||
740 | { |
||
741 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
742 | GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet |
||
743 | GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet |
||
744 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign |
||
745 | } |
||
75 | pmbaty | 746 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, MF_DISABLED); // disallow pause |
1 | pmbaty | 747 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats |
748 | |||
749 | enabled_value = MF_ENABLED; // remember to enable the internet-related menu items |
||
750 | } |
||
751 | // else it's a local or vs. computer game |
||
752 | else |
||
753 | { |
||
754 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
755 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
756 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
145 | pmbaty | 757 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow pause if the game has started |
758 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started AND it's not terminated) |
||
1 | pmbaty | 759 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats |
760 | |||
761 | enabled_value = MF_GRAYED; // remember to disable the internet-related menu items |
||
762 | } |
||
763 | |||
764 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value); |
||
765 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value); |
||
766 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value); |
||
767 | if (!options.network.want_publicchat) |
||
768 | { |
||
769 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat |
||
770 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED); |
||
771 | } |
||
772 | else |
||
773 | { |
||
774 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode |
||
775 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value); |
||
776 | } |
||
777 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value); |
||
778 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value); |
||
779 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value); |
||
780 | |||
781 | the_board.reevaluate = false; // board evaluation has been done |
||
782 | return; // finished, new board state is known |
||
783 | } |