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1 pmbaty 1
// main.cpp
2
 
3
#define DEFINE_GLOBALS
4
#include "common.h"
5
 
6
 
7
// prototypes of locally used functions
8
static void MainLoop_FindCurrentViewer (void);
9
static void MainLoop_EvaluateGameState (void);
10
 
11
 
12
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow)
13
{
14
   // the entry point for any Windows program
15
 
16
   WNDCLASSEX wc;
17
   MENUINFO menu_info;
18
   MSG msg;
19
   HBITMAP hSplashBmp;
20
   BITMAP splash_bmp;
21
   HDC hdc;
22
   RECT rect;
23
   PAINTSTRUCT ps;
24
   HBITMAP hbmTmp;
25
   HDC hdcMem;
133 pmbaty 26
   HKEY hRegistryKey;
60 pmbaty 27
   INPUT mousemove_input;
1 pmbaty 28
   float previous_time;
60 pmbaty 29
   float screensaverwatchdog_feedtime;
1 pmbaty 30
   int frame_count;
31
   int array_index;
32
   char *endptr;
33
   wchar_t app_pathname[MAX_PATH];
11 pmbaty 34
   wchar_t font_pathname[MAX_PATH];
133 pmbaty 35
   wchar_t temp_string[MAX_PATH];
36
   DWORD ascii_buffersize;
1 pmbaty 37
 
133 pmbaty 38
   // does an InstallerPath registry key exist? if so, it means we've just been installed
39
   ascii_buffersize = sizeof (temp_string);
40
   if ((RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ | KEY_SET_VALUE, &hRegistryKey) == 0)
41
       && (RegQueryValueEx (hRegistryKey, L"InstallerPath", 0, NULL, (BYTE *) temp_string, &ascii_buffersize) == 0))
42
   {
43
      temp_string[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator)
44
 
45
      // delete the installer
46
      DeleteFile (temp_string);
47
 
48
      // delete the registry value and close the registry key
49
      RegDeleteValue (hRegistryKey, L"InstallerPath");
50
      RegCloseKey (hRegistryKey);
51
   }
52
 
1 pmbaty 53
   // save application instance
54
   hAppInstance = hInstance;
55
 
56
   // find module and path names, and *IMPORTANT*, set the current working directory there
57
   GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname));
58
   GetDirectoryPath (app_pathname, app_path);
59
   SetCurrentDirectoryW (app_path);
60
 
61
   // initialize stuff
14 pmbaty 62
   is_registered = false;
1 pmbaty 63
   terminate_everything = false;
64
   hMainWnd = NULL;
65
   hChatterChannelsWnd = NULL;
66
   hGamesWnd = NULL;
67
   hMOTDWnd = NULL;
68
   hOpponentsWnd = NULL;
69
   hSoughtWnd = NULL;
75 pmbaty 70
   is_paused = false; // clear pause status
1 pmbaty 71
#ifdef NDEBUG
72
   want_framerate = false; // release mode, don't display framerate
73
#else
2 pmbaty 74
   want_framerate = true; // display framerate in debug mode
1 pmbaty 75
#endif // NDEBUG
76
   is_dialogbox_about_validated = false;
77
   is_dialogbox_challenge_validated = false;
78
   is_dialogbox_changeappearance_validated = false;
79
   is_dialogbox_comment_validated = false;
80
   is_dialogbox_endgame_validated = false;
81
   is_dialogbox_gotomove_validated = false;
75 pmbaty 82
   is_dialogbox_renamesides_validated = false;
1 pmbaty 83
   is_dialogbox_load_validated = false;
84
   is_dialogbox_message_validated = false;
85
   is_dialogbox_newgame_validated = false;
86
   is_dialogbox_options_validated = false;
87
   is_dialogbox_pawnpromotion_validated = false;
88
   is_dialogbox_playercard_validated = false;
89
   is_dialogbox_playerinfoname_validated = false;
90
   is_dialogbox_quit_validated = false;
91
   is_dialogbox_resign_validated = false;
92
   is_dialogbox_save_validated = false;
93
   is_dialogbox_saveposition_validated = false;
94
   is_dialogbox_sendchallenge_validated = false;
95
   is_dialogbox_sendseek_validated = false;
96
   is_dialogbox_takeback_validated = false;
97
   is_window_chat_validated = false;
98
   is_window_chatterchannels_validated = false;
99
   is_window_games_validated = false;
100
   is_window_motd_validated = false;
101
   is_window_opponents_validated = false;
102
   is_window_sought_validated = false;
103
   save_pathname[0] = 0;
104
   srand ((unsigned int) time (NULL)); // initialize PRNG
21 pmbaty 105
   animation_endtime = 0.0f;
106
   command_ignoretime = 0.0f;
107
   highlight_endtime = 0.0f;
108
   previous_time = 0.0f;
109
   frame_count = 0;
1 pmbaty 110
 
59 pmbaty 111
   // load the texts and ensure we have at least one display language
112
   LocalizedTexts_Init ();
113
   if (language_count < 1)
30 pmbaty 114
   {
56 pmbaty 115
      MessageBox (NULL, L"Chess Giants was unable to load its data files.\nThe game cannot start.\n\nPlease reinstall this program to fix the problem.", L"Chess Giants", MB_ICONERROR | MB_OK);
1 pmbaty 116
      return (-1); // bomb out on error
56 pmbaty 117
   }
1 pmbaty 118
 
59 pmbaty 119
   // read configuration data
120
   Config_Load ();
1 pmbaty 121
 
59 pmbaty 122
   // see if the program is registered
123
   is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code);
1 pmbaty 124
 
133 pmbaty 125
   // is it not ? if so, try to read alternate registration data from the registry
126
   if (!is_registered && (RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ, &hRegistryKey) == 0))
127
   {
128
      ascii_buffersize = sizeof (options.registration.user_email); // in bytes
129
      if (RegQueryValueEx (hRegistryKey, L"UserEmail", 0, NULL, (BYTE *) options.registration.user_email, &ascii_buffersize) == 0)
130
         options.registration.user_email[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator)
131
      ascii_buffersize = sizeof (options.registration.activation_code); // in bytes
132
      if (RegQueryValueEx (hRegistryKey, L"ActivationCode", 0, NULL, (BYTE *) &options.registration.activation_code, &ascii_buffersize) != 0)
133
         options.registration.activation_code = 0; // if we can't read the activation code DWORD properly, reset it
134
      RegCloseKey (hRegistryKey); // once we've read the data we were interested in, close the registry key
135
 
136
      // now check again if we're registered
137
      is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code);
138
   }
139
 
83 pmbaty 140
   // uncomment the two lines below to test the registration code
141
   //DialogBox_Registration ();
142
   //return (0);
143
 
1 pmbaty 144
   // register the window class, create the window and show it
145
   memset (&wc, 0, sizeof (wc));
146
   wc.cbSize = sizeof (wc);
147
   wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support
148
   wc.lpfnWndProc = WindowProc_Main;
149
   wc.hInstance = hAppInstance;
150
   wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN);
151
   wc.hCursor = LoadCursor (NULL, IDC_ARROW);
152
   wc.lpszClassName = PROGRAM_NAME L" WndClass";
153
   RegisterClassEx (&wc);
41 pmbaty 154
   swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), PROGRAM_NAME L"%s", (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); // build window title
1 pmbaty 155
   if (options.want_fullscreen)
41 pmbaty 156
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_POPUPWINDOW, // temp_string holds window title
59 pmbaty 157
                                 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), NULL, NULL, hAppInstance, NULL);
1 pmbaty 158
   else
159
   {
3 pmbaty 160
      // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum
1 pmbaty 161
      if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK))
3 pmbaty 162
         options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect
1 pmbaty 163
      if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK))
164
         options.window_height = GetSystemMetrics (SM_CYMAXTRACK);
3 pmbaty 165
      if (options.window_width < 640)
166
         options.window_width = 640; // check this secondly in case screen size is reported incorrect
167
      if (options.window_height < 480)
168
         options.window_height = 480;
1 pmbaty 169
 
41 pmbaty 170
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_OVERLAPPEDWINDOW, // temp_string holds window title
1 pmbaty 171
                                 GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2,
172
                                 GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2,
59 pmbaty 173
                                 options.window_width, options.window_height, NULL, NULL, hAppInstance, NULL);
1 pmbaty 174
   }
124 pmbaty 175
   ShowWindow (hMainWnd, (options.want_maximized ? SW_SHOWMAXIMIZED : nCmdShow)); // show it maximized if it was closed so
1 pmbaty 176
 
59 pmbaty 177
   // create the main menu line, and its accelerators
178
   hMainMenu = NULL;
179
   hMainAccelerators = NULL;
180
   CreateOrUpdateApplicationMenu ();
181
 
116 pmbaty 182
   // display the splash screen (uglily first, using GDI functions)
1 pmbaty 183
   memset ((void *) &splash_bmp, 0, sizeof (splash_bmp));
11 pmbaty 184
   hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap
1 pmbaty 185
   GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others)
186
   hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen
187
   hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it
188
   hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window
189
   GetClientRect (hMainWnd, &rect);
190
   StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it
191
   EndPaint (hMainWnd, &ps); // end painting on the main window
192
   SelectObject (hdcMem, hbmTmp); // restore the previous selection
193
   DeleteDC (hdcMem); // and delete the handles to the device context
194
   DeleteObject (hSplashBmp); // and to the bitmap that we used
195
 
196
   // make the menu modeless
197
   memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure
198
   menu_info.cbSize = sizeof (MENUINFO);
199
   menu_info.fMask = MIM_STYLE;
200
   GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style
201
   menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag
202
   SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back
203
 
204
   // load status icons, bitmaps and texts
11 pmbaty 205
   handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path);
206
   handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path);
1 pmbaty 207
   handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable");
11 pmbaty 208
   handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path);
209
   handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path);
1 pmbaty 210
   handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame");
11 pmbaty 211
   handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path);
212
   handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path);
1 pmbaty 213
   handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation");
11 pmbaty 214
   handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path);
215
   handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path);
1 pmbaty 216
   handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament");
11 pmbaty 217
   handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path);
218
   handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path);
1 pmbaty 219
   handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame");
11 pmbaty 220
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path);
221
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path);
1 pmbaty 222
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch");
11 pmbaty 223
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path);
224
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path);
1 pmbaty 225
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy");
11 pmbaty 226
   handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path);
227
   handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path);
1 pmbaty 228
   handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline");
229
 
11 pmbaty 230
   // load the system fonts
1 pmbaty 231
   hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
232
                           CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS");
233
 
21 pmbaty 234
   // before any rendering is done, it's a good idea to know what time it is
235
   current_time = ProcessTime ();
75 pmbaty 236
   stoppage_time = 0;
60 pmbaty 237
   screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog every 50 seconds
21 pmbaty 238
 
116 pmbaty 239
   // initialize audio and renderer, and display a cleaner version of the splash screen this time :)
240
   if (!Audio_Init () || !Render_Init (L"%s/data/splash.bmp", app_path))
1 pmbaty 241
      return (-1); // bomb out on error
242
 
243
   // load sprites
124 pmbaty 244
   larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.png", app_path);
245
   rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.png", app_path);
246
   newgamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/newgame.png", app_path);
247
   opengamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/opengame.png", app_path);
248
   chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.png", app_path);
249
   gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.png", app_path);
250
   peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.png", app_path);
251
   sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.png", app_path);
1 pmbaty 252
   for (array_index = 0; array_index < 12; array_index++)
11 pmbaty 253
      spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel
1 pmbaty 254
 
11 pmbaty 255
   // add our custom fonts to the list of available fonts for the duration of the process
256
   swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path);
257
   AddFontResourceEx (font_pathname, FR_PRIVATE, 0);
258
   // load rendered fonts
18 pmbaty 259
   arrow_fontindex = Render_LoadFont (L"Papyrus", 24, false, false);
260
   chat_fontindex = Render_LoadFont (L"Papyrus", 32, false, false);
261
   players_fontindex = Render_LoadFont (L"Papyrus", 40, false, true);
262
   centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true);
1 pmbaty 263
 
264
   // load themes, initialize a new human vs. human game and setup the scene
265
   if (!Themes_Init ())
266
      return (-1); // bomb out on error
267
   Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS);
268
   Scene_Init (&the_scene, &the_board);
269
 
270
   // has a filename been specifed on the command-line AND that file exists ?
271
   if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0))
272
   {
273
      while (*lpCmdLine == '"')
274
         lpCmdLine++; // skip leading quotes
275
      if ((endptr = strchr (lpCmdLine, '"')) != NULL)
276
         *endptr = 0; // break the string at the first ending quote
41 pmbaty 277
 
87 pmbaty 278
      // is it a file that exists ? (don't use stat() which is broken on WinXP)
279
      if (_access (lpCmdLine, 0) == 0)
50 pmbaty 280
      {
281
         ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string
282
         is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box
283
      }
41 pmbaty 284
#ifndef NDEBUG
50 pmbaty 285
      // else is it a registration info ? if so, parse it
286
      else if ((strncmp (lpCmdLine, "/r=", 3) == 0) && ((endptr = strchr (&lpCmdLine[3], ',')) != NULL))
41 pmbaty 287
      {
288
         *endptr = 0; // break the string at the separator between user email and activation code
289
         ConvertToWideChar (temp_string, WCHAR_SIZEOF (temp_string), &lpCmdLine[3]); // read user email
290
         is_registered = IsRegistrationCorrect (temp_string, atoi (endptr + 1)); // and see whether we're registered or not
291
      }
292
#endif // !NDEBUG
1 pmbaty 293
   }
294
 
124 pmbaty 295
   // TODO: this + offline statistics
296
 
1 pmbaty 297
   // enter the main loop
298
   while (!terminate_everything)
299
   {
300
      // see what time it is
301
      current_time = ProcessTime ();
75 pmbaty 302
      if (is_paused)
303
         stoppage_time += (current_time - previous_time); // if we're paused, increase stoppage time
1 pmbaty 304
 
60 pmbaty 305
      // is it time to feed the screensaver watchdog ? (to prevent it from starting)
306
      if (screensaverwatchdog_feedtime < current_time)
307
      {
308
         mousemove_input.type = INPUT_MOUSE;
309
         memset (&mousemove_input.mi, 0, sizeof (mousemove_input.mi)); // blank out struct = no move at all :)
310
         mousemove_input.mi.dwFlags = MOUSEEVENTF_MOVE;
311
         SendInput (1, &mousemove_input, sizeof (mousemove_input)); // send a fake mouse move input event
312
 
313
         screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog again in 50 seconds
314
      }
315
 
1 pmbaty 316
      // are we in demo mode and is it time to quit ?
14 pmbaty 317
      if (!is_registered && (current_time > DEMO_TIMEOUT))
18 pmbaty 318
         DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop
1 pmbaty 319
 
320
      // are we in the middle of an animation or just after it ?
321
      if (current_time < animation_endtime + 0.5f)
322
         the_scene.update = true; // always update during animations
323
      else
324
         the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think
325
 
326
      MainLoop_FindCurrentViewer ();  // determine current viewer
327
 
328
      // see if we have a message waiting for any window in the current thread and dispatch it
329
      while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
330
      {
331
         // check for accelerator keystrokes from the main window
59 pmbaty 332
         if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hMainAccelerators, &msg))
1 pmbaty 333
         {
334
            TranslateMessage (&msg); // translate and dispatch all other messages
335
            DispatchMessage (&msg);
336
         }
337
      }
338
 
339
      // handle dialog box and window return codes
340
      if (is_dialogbox_about_validated) DialogBox_About_Validated ();
341
      if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated ();
342
      if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated ();
343
      if (is_dialogbox_comment_validated) DialogBox_Comment_Validated ();
344
      if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated ();
345
      if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated ();
75 pmbaty 346
      if (is_dialogbox_renamesides_validated) DialogBox_RenameSides_Validated ();
1 pmbaty 347
      if (is_dialogbox_load_validated) DialogBox_Load_Validated ();
348
      if (is_dialogbox_message_validated) DialogBox_Message_Validated ();
349
      if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated ();
350
      if (is_dialogbox_options_validated) DialogBox_Options_Validated ();
351
      if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated ();
352
      if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated ();
353
      if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated ();
354
      if (is_dialogbox_quit_validated) DialogBox_Quit_Validated ();
355
      if (is_dialogbox_resign_validated) DialogBox_Resign_Validated ();
356
      if (is_dialogbox_save_validated) DialogBox_Save_Validated ();
357
      if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated ();
358
      if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated ();
359
      if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated ();
360
      if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated ();
361
      if (is_window_chat_validated) Window_Chat_Validated ();
362
      if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated ();
363
      if (is_window_games_validated) Window_Games_Validated ();
364
      if (is_window_motd_validated) Window_MOTD_Validated ();
365
      if (is_window_opponents_validated) Window_Opponents_Validated ();
366
      if (is_window_sought_validated) Window_Sought_Validated ();
367
 
368
      MainLoop_EvaluateGameState (); // evaluate game state
369
 
370
      // is the table rotating ?
371
      if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time))
372
         the_scene.update = true; // if so, update the scene
373
 
374
      // are we highlighting something ?
375
      if (highlight_endtime > current_time)
376
         the_scene.update = true; // if so, update the scene
377
 
378
      // else if we WERE just highlighting something, clear the hovered positions
379
      else if (highlight_endtime + 0.1f > current_time)
380
      {
381
         the_board.hovered_position[0] = -1;
382
         the_board.hovered_position[1] = -1;
383
         the_scene.update = true; // and update the scene
384
      }
385
 
386
      // if we want the game clock, update scene every second
387
      if (options.want_clock && ((int) current_time != (int) previous_time))
388
         the_scene.update = true;
389
 
390
      // if there's something in the central text buffer, update scene too
391
      if (the_scene.gui.central_text.is_displayed)
392
         the_scene.update = true;
393
 
394
      // if we have a spinning wheel, update scene too
395
      if (the_scene.gui.want_spinwheel)
396
         the_scene.update = true;
397
 
85 pmbaty 398
      // is our theme not loaded yet ?
399
      if (!theme->is_loaded)
400
         Theme_LoadABitMore (theme); // load a bit more of it
401
 
402
      // else do we NOT need to update the scene ?
403
      else if (!(the_scene.update || want_framerate))
1 pmbaty 404
      {
405
         // cycle through all themes and see if one of them needs to be loaded
406
         for (array_index = 0; array_index < theme_count; array_index++)
407
            if (!themes[array_index].is_loaded)
408
            {
85 pmbaty 409
               Theme_LoadABitMore (&themes[array_index]); // load a bit more of this theme
1 pmbaty 410
               break; // and stop looping (see you next pass)
411
            }
412
      }
413
 
85 pmbaty 414
      // either we need to update the scene, or we want to do it continuously
415
      else
1 pmbaty 416
      {
417
         Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed
418
         Render_RenderFrame (&the_scene); // render a game frame
419
 
420
         the_scene.update = false; // scene no longer needs to be updated now
421
      }
422
 
423
      Audio_Think (); // ensure audio is playing
424
 
425
      previous_time = current_time; // save previous time
426
      if (frame_count == 100)
427
      {
428
         frame_count = 0; // reset frame count every 100 frames
429
         Sleep (1); // once every 100 frames, wait a millisecond
430
      }
431
      else
432
         Sleep (0); // else just allow context switching
433
      frame_count++; // increase the frame count
434
   }
435
 
436
   /////////////////////////////////////////////////////////////////////////
437
   // at this point, we exited the main loop and we are returning to Windows
438
 
116 pmbaty 439
   // release scene, game, themes and shutdown renderer and audio
1 pmbaty 440
   Scene_Shutdown (&the_scene);
441
   Board_Shutdown (&the_board);
442
   Themes_Shutdown ();
443
   Render_Shutdown ();
116 pmbaty 444
   Audio_Shutdown ();
1 pmbaty 445
 
446
   // delete the font resources
447
   DeleteObject (hFontChat);
448
 
449
   // delete the bitmap and icon ressources
450
   for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++)
451
   {
452
      DeleteObject (handlestatus[array_index].bitmap);
453
      DestroyIcon (handlestatus[array_index].icon);
454
   }
455
 
456
   // unregister window class
457
   UnregisterClass (wc.lpszClassName, hAppInstance);
458
 
459
   // destroy the accelerators table
59 pmbaty 460
   if (hMainAccelerators)
461
      DestroyAcceleratorTable (hMainAccelerators);
462
   hMainAccelerators = NULL;
1 pmbaty 463
 
59 pmbaty 464
   // destroy the application menu object
465
   if (IsMenu (hMainMenu))
466
      DestroyMenu (hMainMenu);
467
   hMainMenu = NULL;
1 pmbaty 468
 
14 pmbaty 469
   // are we not registered yet ?
470
   if (!is_registered)
471
      DialogBox_Registration ();
472
 
1 pmbaty 473
   // save configuration data
474
   Config_Save ();
475
 
476
   // unload localized texts
477
   LocalizedTexts_Shutdown ();
478
 
479
   return (0); // and return to Windows.
480
}
481
 
482
 
483
static void MainLoop_FindCurrentViewer (void)
484
{
485
   // helper function that tells who is the current viewer
486
 
487
   if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN))
488
      current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both
489
   else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN)
490
      current_viewer = COLOR_WHITE; // else if only the white is human, track the white
491
   else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)
492
      current_viewer = COLOR_BLACK; // else if it's the black, track the black
493
   else
494
      current_viewer = COLOR_WHITE; // else no human in game, track just the white
495
 
496
   return; // finished, current viewer is known
497
}
498
 
499
 
500
static void MainLoop_EvaluateGameState (void)
501
{
502
   // function to evaluate the game state in the main loop when a part has just moved
503
 
41 pmbaty 504
   static wchar_t window_title[256];
505
 
1 pmbaty 506
   player_t *current_player;
507
   player_t *opposite_player;
508
   player_t *network_player;
509
   boardmove_t *last_move;
510
   int enabled_value;
511
   int move_index;
512
 
124 pmbaty 513
   // get current and opposite players, and see if we're online
1 pmbaty 514
   current_player = Player_GetCurrent ();
515
   opposite_player = Player_GetOpposite ();
516
   network_player = Player_FindByType (PLAYER_INTERNET);
517
 
124 pmbaty 518
   // if the view distance or pitch is lower than the minimum, enable the "new game" and "open game" buttons
519
   if ((network_player == NULL) && (current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH))
520
   {
521
      GUIBUTTON_ENABLE (the_scene.gui.newgamebutton);
522
      GUIBUTTON_ENABLE (the_scene.gui.opengamebutton);
523
   }
524
   else
525
   {
526
      GUIBUTTON_DISABLE (the_scene.gui.newgamebutton);
527
      GUIBUTTON_DISABLE (the_scene.gui.opengamebutton);
528
   }
529
 
530
   if (!the_board.reevaluate)
531
      return; // if the board doesn't need to be reevaluated, don't do anything
532
 
1 pmbaty 533
   // has the game started ?
534
   if (the_board.move_count > 1)
535
   {
536
      // game has started, enable the "save" and "save as" menu options
537
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED);
538
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED);
539
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
540
 
136 pmbaty 541
      // disable the start position setup mode
542
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, MF_GRAYED);
543
 
1 pmbaty 544
      // enable the "go to move" menu option
136 pmbaty 545
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_ENABLED);
1 pmbaty 546
 
547
      // are we watching the last move ?
548
      if (the_board.viewed_move == the_board.move_count - 1)
549
      {
550
         // get a quick acccess to the last move
551
         last_move = &the_board.moves[the_board.move_count - 1];
552
 
50 pmbaty 553
         // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
554
         if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
136 pmbaty 555
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED);
1 pmbaty 556
         else
136 pmbaty 557
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
1 pmbaty 558
 
559
         // (if the current player is a human
560
         //  AND (its opponent is another human AND there's at least one move played)
561
         //       OR (its opponent is a computer AND there are at least two moves played)
562
         //       OR (its opponent is a remote player AND we're in game AND there are at least two moves played))
563
         // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move
564
         if (((current_player->type == PLAYER_HUMAN)
565
              && ((opposite_player->type == PLAYER_HUMAN)
566
                  || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2))
567
                  || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2))))
568
             || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2)))
136 pmbaty 569
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_ENABLED);
1 pmbaty 570
         else
136 pmbaty 571
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED);
1 pmbaty 572
 
573
         // is the current player in check ? (to play the right sound)
574
         // read as: was the last move an opponent's move AND did it put us to check ?
575
         if (last_move->is_check)
576
         {
577
            // is it a checkmate ? (checkmate == check + stalemate)
578
            if (last_move->is_stalemate)
579
            {
580
               // display the game over dialog box
581
               the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE);
582
               DialogBox_EndGame ();
583
            }
584
         }
585
         else
586
         {
587
            // is it a stalemate ?
588
            if (last_move->is_stalemate)
589
            {
590
               // display the game over dialog box
591
               the_board.game_state = STATE_DRAW_STALEMATE;
592
               DialogBox_EndGame ();
593
            }
594
         }
595
 
596
         // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ?
597
         if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN))
598
         {
599
            // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move
600
            for (move_index = the_board.move_count - 1; move_index >= 0; move_index--)
601
               if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN))
602
                  break; // stop as soon as we find one
603
 
604
            // can the fifty moves draw rule be claimed AND does the current player claims it ?
605
            if (move_index + 1 + 100 < the_board.move_count)
606
            {
607
               // yes. Propose it to the side that's on move
608
// TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values)
609
            }
610
         }
611
 
124 pmbaty 612
         GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet
613
         GUIBUTTON_DISABLE (the_scene.gui.rarrow); // disable "forward" arrow if it's already displayed
1 pmbaty 614
 
615
         if (the_board.game_state == STATE_PLAYING)
616
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
75 pmbaty 617
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (is_paused ? L"Paused" : L"Current"));
1 pmbaty 618
         else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE))
619
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
620
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_CheckMate"));
621
         else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT))
622
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
623
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Resign"));
624
         else if (the_board.game_state == STATE_DRAW_STALEMATE)
625
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
626
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_StaleMate"));
627
         else if (the_board.game_state == STATE_DRAW_AGREEMENT)
628
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
629
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Agreement"));
630
         else if (the_board.game_state == STATE_DRAW_OTHER)
631
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
632
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_DrawOther"));
633
 
634
         // enable the "comment on this move" menu option
136 pmbaty 635
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED);
1 pmbaty 636
      }
637
 
638
      // else are we watching another move, but not the beginning of the game ?
639
      else if (the_board.viewed_move > 0)
640
      {
124 pmbaty 641
         GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet
642
         GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet
1 pmbaty 643
         Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
644
                        RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false,
18 pmbaty 645
                        L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black")));
1 pmbaty 646
 
136 pmbaty 647
         // hints are not usable when watching the game history
648
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
649
 
1 pmbaty 650
         // enable the "save position as" and "comment on this move" menu options
651
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
136 pmbaty 652
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED);
1 pmbaty 653
      }
654
 
655
      // else we must be watching the beginning of the game (no move yet)
656
      else
657
      {
124 pmbaty 658
         GUIBUTTON_DISABLE (the_scene.gui.larrow); // disable "back" arrow if it's already displayed
659
         GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet
1 pmbaty 660
         Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
661
                        RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Beginning"));
662
 
136 pmbaty 663
         // hints are not usable when watching the game history
664
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
665
 
1 pmbaty 666
         // disable the "save position as" and "comment on this move" menu options
667
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
136 pmbaty 668
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED);
1 pmbaty 669
      }
670
   }
671
   else
672
   {
673
      // game has not started, disable the "save", "save as" and "save position as" menu options
674
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED);
675
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED);
676
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
677
 
136 pmbaty 678
      // if we are NOT on Internet play AND no longer in closeup mode, enable the start position setup mode
679
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, ((network_player == NULL) && (current_distance != CLOSEUP_VIEW_DISTANCE) && (current_pitch != CLOSEUP_VIEW_PITCH) ? MF_ENABLED : MF_GRAYED));
680
 
52 pmbaty 681
      // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
682
      if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
136 pmbaty 683
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED);
52 pmbaty 684
      else
136 pmbaty 685
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
52 pmbaty 686
 
687
      // disable the "cancel last move", "comment move" and "go to move" menu options
136 pmbaty 688
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED);
689
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED);
690
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_GRAYED);
1 pmbaty 691
 
75 pmbaty 692
      is_paused = false; // clear pause status (we can only pause a game when it's been started)
693
 
1 pmbaty 694
      // and disable the two arrows and the arrow text
124 pmbaty 695
      GUIBUTTON_DISABLE (the_scene.gui.larrow);
696
      GUIBUTTON_DISABLE (the_scene.gui.rarrow);
1 pmbaty 697
      the_scene.gui.arrow_text.is_displayed = false;
698
   }
699
 
700
   // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides
701
   if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
702
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED);
703
   else
704
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED);
705
 
75 pmbaty 706
   // no matter whether the game started or not, enable players renaming only if we are NOT in internet mode
707
   EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_RENAMESIDES, (network_player == NULL ? MF_ENABLED : MF_GRAYED));
708
 
1 pmbaty 709
   // update window title
710
   if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0))
711
   {
14 pmbaty 712
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 713
      SetWindowText (hMainWnd, window_title); // update window title
714
   }
715
   else if (the_board.players[COLOR_WHITE].name[0] != 0)
716
   {
14 pmbaty 717
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 718
      SetWindowText (hMainWnd, window_title); // update window title
719
   }
720
 
721
   // are we in internet mode AND are we logged in ?
722
   if ((network_player != NULL) && network_player->is_logged_in)
723
   {
724
      // are we currently playing a game ?
725
      if (network_player->is_in_game)
726
      {
727
         GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet
728
         GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
729
         GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
730
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning
731
      }
732
      else
733
      {
734
         GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
735
         GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet
736
         GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet
737
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign
738
      }
75 pmbaty 739
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, MF_DISABLED); // disallow pause
1 pmbaty 740
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats
741
 
742
      enabled_value = MF_ENABLED; // remember to enable the internet-related menu items
743
   }
744
   // else it's a local or vs. computer game
745
   else
746
   {
747
      GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
748
      GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
749
      GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
75 pmbaty 750
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, (the_board.move_count > 1 ? MF_ENABLED : MF_GRAYED)); // allow pause if the game has started
751
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, (the_board.move_count > 1 ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started
1 pmbaty 752
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats
753
 
754
      enabled_value = MF_GRAYED; // remember to disable the internet-related menu items
755
   }
756
 
757
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value);
758
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value);
759
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value);
760
   if (!options.network.want_publicchat)
761
   {
762
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat
763
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED);
764
   }
765
   else
766
   {
767
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode
768
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value);
769
   }
770
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value);
771
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value);
772
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value);
773
 
774
   the_board.reevaluate = false; // board evaluation has been done
775
   return; // finished, new board state is known
776
}