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1 pmbaty 1
// main.cpp
2
 
3
#define DEFINE_GLOBALS
4
#include "common.h"
5
 
6
 
7
// handy macros
8
#define GUIBUTTON_ENABLE(button) { if ((button).state == 0) (button).state = 1; }
9
#define GUIBUTTON_DISABLE(button) { if ((button).state > 0) (button).state = 0; }
10
 
11
 
12
// prototypes of locally used functions
13
static void MainLoop_FindCurrentViewer (void);
14
static void MainLoop_EvaluateGameState (void);
15
 
16
 
17
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow)
18
{
19
   // the entry point for any Windows program
20
 
21
   WNDCLASSEX wc;
22
   MENUINFO menu_info;
23
   MSG msg;
24
   HBITMAP hSplashBmp;
25
   BITMAP splash_bmp;
26
   HDC hdc;
27
   HMENU hMenu;
28
   HMENU hDropDownMenu;
29
   RECT rect;
30
   PAINTSTRUCT ps;
31
   HBITMAP hbmTmp;
32
   HDC hdcMem;
33
   float previous_time;
34
   int frame_count;
35
   int array_index;
36
   bool is_success;
37
   char *endptr;
38
   wchar_t app_pathname[MAX_PATH];
11 pmbaty 39
   wchar_t font_pathname[MAX_PATH];
1 pmbaty 40
   struct _stat fileinfo;
41
   HACCEL hAccelerators;
42
   ACCEL accelerators[] =
43
   {
44
      {FVIRTKEY | FCONTROL, L'O',     MENUID_GAME_LOAD},
45
      {FVIRTKEY | FCONTROL, L'S',     MENUID_GAME_SAVE},
46
      {FVIRTKEY | FCONTROL, L'Z',     MENUID_CHESSBOARD_CANCELLASTMOVE},
47
      {FVIRTKEY,            VK_HOME,  MENUID_CHESSBOARD_BEGINNINGOFGAME},
48
      {FVIRTKEY,            VK_LEFT,  MENUID_CHESSBOARD_PREVIOUSMOVE},
49
      {FVIRTKEY,            VK_RIGHT, MENUID_CHESSBOARD_NEXTMOVE},
50
      {FVIRTKEY,            VK_END,   MENUID_CHESSBOARD_CURRENTSTATEOFGAME},
51
      {FVIRTKEY | FCONTROL, L'G',     MENUID_CHESSBOARD_GOTOMOVE},
52
      {FVIRTKEY,            VK_F1,    MENUID_HELP_HELP},
53
      {FVIRTKEY,            VK_F2,    MENUID_GAME_NEWGAME},
54
      {FVIRTKEY,            VK_F3,    MENUID_GAME_STATISTICS},
55
      {FVIRTKEY,            VK_F4,    MENUID_GAME_OPTIONS},
56
      {FVIRTKEY,            VK_F5,    MENUID_CHESSBOARD_TOPVIEW},
57
      {FVIRTKEY,            VK_F6,    MENUID_CHESSBOARD_DEFAULTVIEW},
58
      {FVIRTKEY,            VK_F7,    MENUID_CHESSBOARD_RESETVIEW},
59
      {FVIRTKEY,            VK_UP,    MENUID_CHESSBOARD_ZOOMIN},
60
      {FVIRTKEY,            VK_DOWN,  MENUID_CHESSBOARD_ZOOMOUT},
61
      {FVIRTKEY | FCONTROL, VK_DOWN,  MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP},
62
      {FVIRTKEY,            VK_F8,    MENUID_CHESSBOARD_CHANGEAPPEARANCE},
63
      {FVIRTKEY,            VK_F9,    MENUID_INTERNET_SHOWONLINEPLAYERS},
64
      {FVIRTKEY,            VK_F10,   MENUID_INTERNET_SHOWSOUGHTGAMES},
65
   };
66
 
67
   // save application instance
68
   hAppInstance = hInstance;
69
 
70
   // find module and path names, and *IMPORTANT*, set the current working directory there
71
   GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname));
72
   GetDirectoryPath (app_pathname, app_path);
73
   SetCurrentDirectoryW (app_path);
74
 
75
   // initialize stuff
76
   terminate_everything = false;
77
   hMainWnd = NULL;
78
   hChatterChannelsWnd = NULL;
79
   hGamesWnd = NULL;
80
   hMOTDWnd = NULL;
81
   hOpponentsWnd = NULL;
82
   hSoughtWnd = NULL;
83
#ifdef NDEBUG
84
   want_framerate = false; // release mode, don't display framerate
85
#else
2 pmbaty 86
   want_framerate = true; // display framerate in debug mode
1 pmbaty 87
#endif // NDEBUG
88
   is_dialogbox_about_validated = false;
89
   is_dialogbox_challenge_validated = false;
90
   is_dialogbox_changeappearance_validated = false;
91
   is_dialogbox_comment_validated = false;
92
   is_dialogbox_endgame_validated = false;
93
   is_dialogbox_gotomove_validated = false;
94
   is_dialogbox_load_validated = false;
95
   is_dialogbox_message_validated = false;
96
   is_dialogbox_newgame_validated = false;
97
   is_dialogbox_options_validated = false;
98
   is_dialogbox_pawnpromotion_validated = false;
99
   is_dialogbox_playercard_validated = false;
100
   is_dialogbox_playerinfoname_validated = false;
101
   is_dialogbox_quit_validated = false;
102
   is_dialogbox_resign_validated = false;
103
   is_dialogbox_save_validated = false;
104
   is_dialogbox_saveposition_validated = false;
105
   is_dialogbox_sendchallenge_validated = false;
106
   is_dialogbox_sendseek_validated = false;
107
   is_dialogbox_takeback_validated = false;
108
   is_window_chat_validated = false;
109
   is_window_chatterchannels_validated = false;
110
   is_window_games_validated = false;
111
   is_window_motd_validated = false;
112
   is_window_opponents_validated = false;
113
   is_window_sought_validated = false;
114
   save_pathname[0] = 0;
115
   srand ((unsigned int) time (NULL)); // initialize PRNG
116
 
117
   // read configuration data
118
   Config_Load ();
119
 
120
   // read texts in the right language, if such a translation exists
121
   is_success = false;
122
   GetLocaleInfo (LOCALE_SYSTEM_DEFAULT, LOCALE_SENGLANGUAGE, os_language, WCHAR_SIZEOF (os_language));
11 pmbaty 123
   is_success = LocalizedTexts_Init (L"%s/data/languages/%s.ini", app_path, os_language);
1 pmbaty 124
 
125
   // fallback to English if language not found
126
   if (!is_success)
11 pmbaty 127
      is_success = LocalizedTexts_Init (L"%s/data/languages/English.ini", app_path);
1 pmbaty 128
 
129
   // consistency check: don't go further if texts aren't available
130
   if (!is_success)
131
      return (-1); // bomb out on error
132
 
133
   // create the main menu line
134
   hMenu = CreateMenu ();
135
   hDropDownMenu = CreateMenu (); // create the first drop-down item
136
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_NEWGAME, LOCALIZE (L"Menu_GameNewGame"));
137
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_LOAD, LOCALIZE (L"Menu_GameLoadGame"));
138
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_SETUPPOSITION, LOCALIZE (L"Menu_GameSetupPosition"));
139
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_SAVE, LOCALIZE (L"Menu_GameSaveGame")); // initially grayed
140
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_SAVEAS, LOCALIZE (L"Menu_GameSaveGameAs")); // initially grayed
141
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_SAVEPOSITIONAS, LOCALIZE (L"Menu_GameSavePositionAs")); // initially grayed
142
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_RESIGN, LOCALIZE (L"Menu_GameResign"));
143
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
144
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_STATISTICS, LOCALIZE (L"Menu_GameStatistics"));
145
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_OPTIONS, LOCALIZE (L"Menu_GameOptions"));
146
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
147
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_QUIT, LOCALIZE (L"Menu_GameQuit"));
148
   AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Game"));
149
   DestroyMenu (hDropDownMenu);
150
   hDropDownMenu = CreateMenu (); // create the second drop-down item
151
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_SUGGESTMOVE, LOCALIZE (L"Menu_ChessboardSuggestMove")); // initially grayed
152
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_CANCELLASTMOVE, LOCALIZE (L"Menu_ChessboardCancelLastMove")); // initially grayed
153
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_COMMENTMOVE, LOCALIZE (L"Menu_ChessboardCommentMove")); // initially grayed
154
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_GOTOMOVE, LOCALIZE (L"Menu_ChessboardGoToMove")); // initially grayed
155
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_SWAPSIDES, LOCALIZE (L"Menu_ChessboardSwapSides")); // initially grayed
156
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
157
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_TOPVIEW, LOCALIZE (L"Menu_ChessboardTopView"));
158
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_DEFAULTVIEW, LOCALIZE (L"Menu_ChessboardDefaultView"));
159
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_RESETVIEW, LOCALIZE (L"Menu_ChessboardResetView"));
160
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
161
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_CHANGEAPPEARANCE, LOCALIZE (L"Menu_ChessboardChangeAppearance"));
162
   if (options.want_fullscreen)
163
   {
164
      AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
165
      AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP, LOCALIZE (L"Menu_ChessboardDisplayWindowsDesktop"));
166
   }
167
   AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Chessboard"));
168
   DestroyMenu (hDropDownMenu);
169
   hDropDownMenu = CreateMenu (); // create the third drop-down item
170
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_SHOWONLINEPLAYERS, LOCALIZE (L"Menu_InternetShowOnlinePlayers")); // initially grayed
171
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_SHOWSOUGHTGAMES, LOCALIZE (L"Menu_InternetShowSoughtGames")); // initially grayed
172
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_SEEKGAME, LOCALIZE (L"Menu_InternetSeekGame")); // initially grayed
173
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
174
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_CHATTERCHANNELS, LOCALIZE (L"Menu_InternetChatterChannels")); // initially grayed
175
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_ENTERCHATTEXT, LOCALIZE (L"Menu_InternetEnterChatText")); // initially grayed
176
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
177
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_DISPLAYPLAYERCARD, LOCALIZE (L"Menu_InternetDisplayPlayerCard")); // initially grayed
178
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_DISPLAYYOURCARD, LOCALIZE (L"Menu_InternetDisplayYourCard")); // initially grayed
179
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
180
   AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_MOTD, LOCALIZE (L"Menu_InternetDisplayMOTD")); // initially grayed
181
   AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Internet"));
182
   DestroyMenu (hDropDownMenu);
183
   hDropDownMenu = CreateMenu (); // create the fourth drop-down item
184
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_HELP, LOCALIZE (L"Menu_HelpDisplayHelp"));
185
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_GETCHESSGAMES, LOCALIZE (L"Menu_HelpGetChessGames"));
186
   AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL);
187
   AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_ABOUT, LOCALIZE (L"Menu_HelpAbout"));
188
   AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Help"));
189
   DestroyMenu (hDropDownMenu);
190
 
191
   // create the accelerators
192
   hAccelerators = CreateAcceleratorTable (accelerators, sizeof (accelerators) / sizeof (ACCEL));
193
 
194
   // register the window class, create the window and show it
195
   memset (&wc, 0, sizeof (wc));
196
   wc.cbSize = sizeof (wc);
197
   wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support
198
   wc.lpfnWndProc = WindowProc_Main;
199
   wc.hInstance = hAppInstance;
200
   wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN);
201
   wc.hCursor = LoadCursor (NULL, IDC_ARROW);
202
   wc.lpszClassName = PROGRAM_NAME L" WndClass";
203
   RegisterClassEx (&wc);
204
   if (options.want_fullscreen)
205
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, PROGRAM_NAME, WS_POPUPWINDOW,
206
                                 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN),
207
                                 NULL, hMenu, hAppInstance, NULL);
208
   else
209
   {
3 pmbaty 210
      // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum
1 pmbaty 211
      if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK))
3 pmbaty 212
         options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect
1 pmbaty 213
      if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK))
214
         options.window_height = GetSystemMetrics (SM_CYMAXTRACK);
3 pmbaty 215
      if (options.window_width < 640)
216
         options.window_width = 640; // check this secondly in case screen size is reported incorrect
217
      if (options.window_height < 480)
218
         options.window_height = 480;
1 pmbaty 219
 
220
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, PROGRAM_NAME, WS_OVERLAPPEDWINDOW,
221
                                 GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2,
222
                                 GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2,
223
                                 options.window_width,
224
                                 options.window_height,
225
                                 NULL, hMenu, hAppInstance, NULL);
226
   }
227
   ShowWindow (hMainWnd, nCmdShow);
228
 
229
   // display the splash screen
230
   memset ((void *) &splash_bmp, 0, sizeof (splash_bmp));
11 pmbaty 231
   hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap
1 pmbaty 232
   GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others)
233
   hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen
234
   hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it
235
   hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window
236
   GetClientRect (hMainWnd, &rect);
237
   StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it
238
   EndPaint (hMainWnd, &ps); // end painting on the main window
239
   SelectObject (hdcMem, hbmTmp); // restore the previous selection
240
   DeleteDC (hdcMem); // and delete the handles to the device context
241
   DeleteObject (hSplashBmp); // and to the bitmap that we used
242
 
243
   // make the menu modeless
244
   memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure
245
   menu_info.cbSize = sizeof (MENUINFO);
246
   menu_info.fMask = MIM_STYLE;
247
   GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style
248
   menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag
249
   SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back
250
 
251
   // load status icons, bitmaps and texts
11 pmbaty 252
   handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path);
253
   handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path);
1 pmbaty 254
   handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable");
11 pmbaty 255
   handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path);
256
   handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path);
1 pmbaty 257
   handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame");
11 pmbaty 258
   handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path);
259
   handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path);
1 pmbaty 260
   handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation");
11 pmbaty 261
   handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path);
262
   handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path);
1 pmbaty 263
   handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament");
11 pmbaty 264
   handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path);
265
   handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path);
1 pmbaty 266
   handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame");
11 pmbaty 267
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path);
268
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path);
1 pmbaty 269
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch");
11 pmbaty 270
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path);
271
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path);
1 pmbaty 272
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy");
11 pmbaty 273
   handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path);
274
   handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path);
1 pmbaty 275
   handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline");
276
 
11 pmbaty 277
   // load the system fonts
1 pmbaty 278
   hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
279
                           CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS");
280
 
281
   // initialize renderer
282
   if (!Render_Init ())
283
      return (-1); // bomb out on error
284
 
285
   // load sprites
11 pmbaty 286
   larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.*", app_path);
287
   rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.*", app_path);
288
   chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.*", app_path);
289
   gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.*", app_path);
290
   peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.*", app_path);
291
   sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.*", app_path);
1 pmbaty 292
   for (array_index = 0; array_index < 12; array_index++)
11 pmbaty 293
      spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel
1 pmbaty 294
 
11 pmbaty 295
   // add our custom fonts to the list of available fonts for the duration of the process
296
   swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path);
297
   AddFontResourceEx (font_pathname, FR_PRIVATE, 0);
298
   // load rendered fonts
1 pmbaty 299
   arrow_fontindex = Render_LoadFont (L"Papyrus", 20, false, false);
300
   chat_fontindex = Render_LoadFont (L"Papyrus", 24, false, false);
301
   players_fontindex = Render_LoadFont (L"Papyrus", 32, false, true);
302
   centermsg_fontindex = Render_LoadFont (L"Papyrus", 48, false, true);
303
 
304
   // load themes, initialize a new human vs. human game and setup the scene
305
   if (!Themes_Init ())
306
      return (-1); // bomb out on error
307
   Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS);
308
   Scene_Init (&the_scene, &the_board);
309
 
310
   // has a filename been specifed on the command-line AND that file exists ?
311
   if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0))
312
   {
313
      while (*lpCmdLine == '"')
314
         lpCmdLine++; // skip leading quotes
315
      if ((endptr = strchr (lpCmdLine, '"')) != NULL)
316
         *endptr = 0; // break the string at the first ending quote
317
      if (_stat (lpCmdLine, &fileinfo) == 0)
318
      {
319
         ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string
320
         is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box
321
      }
322
      else
323
         DialogBox_NewGame (); // if specified filename doesn't exist, fallback to the "new game" dialog box
324
   }
325
   else
326
      DialogBox_NewGame (); // when no filename is specified, display the new game dialog box
327
 
328
   // enter the main loop
329
   animation_endtime = 0.0f;
330
   sound_playtime = 0.0f;
331
   highlight_endtime = 0.0f;
332
   previous_time = 0.0f;
333
   frame_count = 0;
334
   while (!terminate_everything)
335
   {
336
      // see what time it is
337
      current_time = ProcessTime ();
338
 
339
#ifdef DEMO
340
      // are we in demo mode and is it time to quit ?
341
      if (current_time > DEMO_TIMEOUT)
342
         terminate_everything = true; // if so, send a quit message in order to break the loop
343
#endif
344
 
345
      // grab the current window size
346
      GetWindowRect (hMainWnd, &rect);
347
      options.window_width = rect.right - rect.left;
348
      options.window_height = rect.bottom - rect.top;
349
 
350
      // are we in the middle of an animation or just after it ?
351
      if (current_time < animation_endtime + 0.5f)
352
         the_scene.update = true; // always update during animations
353
      else
354
         the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think
355
 
356
      MainLoop_FindCurrentViewer ();  // determine current viewer
357
 
358
      // see if we have a message waiting for any window in the current thread and dispatch it
359
      while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
360
      {
361
         // check for accelerator keystrokes from the main window
362
         if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hAccelerators, &msg))
363
         {
364
            TranslateMessage (&msg); // translate and dispatch all other messages
365
            DispatchMessage (&msg);
366
         }
367
      }
368
 
369
      // handle dialog box and window return codes
370
      if (is_dialogbox_about_validated) DialogBox_About_Validated ();
371
      if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated ();
372
      if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated ();
373
      if (is_dialogbox_comment_validated) DialogBox_Comment_Validated ();
374
      if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated ();
375
      if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated ();
376
      if (is_dialogbox_load_validated) DialogBox_Load_Validated ();
377
      if (is_dialogbox_message_validated) DialogBox_Message_Validated ();
378
      if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated ();
379
      if (is_dialogbox_options_validated) DialogBox_Options_Validated ();
380
      if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated ();
381
      if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated ();
382
      if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated ();
383
      if (is_dialogbox_quit_validated) DialogBox_Quit_Validated ();
384
      if (is_dialogbox_resign_validated) DialogBox_Resign_Validated ();
385
      if (is_dialogbox_save_validated) DialogBox_Save_Validated ();
386
      if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated ();
387
      if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated ();
388
      if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated ();
389
      if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated ();
390
      if (is_window_chat_validated) Window_Chat_Validated ();
391
      if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated ();
392
      if (is_window_games_validated) Window_Games_Validated ();
393
      if (is_window_motd_validated) Window_MOTD_Validated ();
394
      if (is_window_opponents_validated) Window_Opponents_Validated ();
395
      if (is_window_sought_validated) Window_Sought_Validated ();
396
 
397
      MainLoop_EvaluateGameState (); // evaluate game state
398
 
399
      // is the table rotating ?
400
      if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time))
401
         the_scene.update = true; // if so, update the scene
402
 
403
      // are we highlighting something ?
404
      if (highlight_endtime > current_time)
405
         the_scene.update = true; // if so, update the scene
406
 
407
      // else if we WERE just highlighting something, clear the hovered positions
408
      else if (highlight_endtime + 0.1f > current_time)
409
      {
410
         the_board.hovered_position[0] = -1;
411
         the_board.hovered_position[1] = -1;
412
         the_scene.update = true; // and update the scene
413
      }
414
 
415
      // if we want the game clock, update scene every second
416
      if (options.want_clock && ((int) current_time != (int) previous_time))
417
         the_scene.update = true;
418
 
419
      // if there's something in the central text buffer, update scene too
420
      if (the_scene.gui.central_text.is_displayed)
421
         the_scene.update = true;
422
 
423
      // if we have a spinning wheel, update scene too
424
      if (the_scene.gui.want_spinwheel)
425
         the_scene.update = true;
426
 
427
      // do we NOT need to update the scene ?
428
      if (!the_scene.update)
429
      {
430
         // cycle through all themes and see if one of them needs to be loaded
431
         for (array_index = 0; array_index < theme_count; array_index++)
432
            if (!themes[array_index].is_loaded)
433
            {
434
               Theme_Load (&themes[array_index], false); // load a bit more of this theme
435
               break; // and stop looping (see you next pass)
436
            }
437
      }
438
 
439
      // do we need to update the scene ?
440
      if (the_scene.update || want_framerate)
441
      {
442
         Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed
443
         Render_RenderFrame (&the_scene); // render a game frame
444
 
445
         the_scene.update = false; // scene no longer needs to be updated now
446
      }
447
 
448
      Audio_Think (); // ensure audio is playing
449
 
450
      previous_time = current_time; // save previous time
451
      if (frame_count == 100)
452
      {
453
         frame_count = 0; // reset frame count every 100 frames
454
         Sleep (1); // once every 100 frames, wait a millisecond
455
      }
456
      else
457
         Sleep (0); // else just allow context switching
458
      frame_count++; // increase the frame count
459
   }
460
 
461
   /////////////////////////////////////////////////////////////////////////
462
   // at this point, we exited the main loop and we are returning to Windows
463
 
464
   // release scene, game, themes and shutdown Direct3D
465
   Scene_Shutdown (&the_scene);
466
   Board_Shutdown (&the_board);
467
   Themes_Shutdown ();
468
   Render_Shutdown ();
469
 
470
   // delete the font resources
471
   DeleteObject (hFontChat);
472
 
473
   // delete the bitmap and icon ressources
474
   for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++)
475
   {
476
      DeleteObject (handlestatus[array_index].bitmap);
477
      DestroyIcon (handlestatus[array_index].icon);
478
   }
479
 
480
   // unregister window class
481
   UnregisterClass (wc.lpszClassName, hAppInstance);
482
 
483
   // destroy the accelerators table
484
   if (hAccelerators)
485
      DestroyAcceleratorTable (hAccelerators);
486
   hAccelerators = NULL;
487
 
488
   // destroy the game menu
489
   if (IsMenu (hMenu))
490
      DestroyMenu (hMenu);
491
   hMenu = NULL;
492
 
493
   // save configuration data
494
   Config_Save ();
495
 
496
   // unload localized texts
497
   LocalizedTexts_Shutdown ();
498
 
499
   return (0); // and return to Windows.
500
}
501
 
502
 
503
static void MainLoop_FindCurrentViewer (void)
504
{
505
   // helper function that tells who is the current viewer
506
 
507
   if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN))
508
      current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both
509
   else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN)
510
      current_viewer = COLOR_WHITE; // else if only the white is human, track the white
511
   else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)
512
      current_viewer = COLOR_BLACK; // else if it's the black, track the black
513
   else
514
      current_viewer = COLOR_WHITE; // else no human in game, track just the white
515
 
516
   return; // finished, current viewer is known
517
}
518
 
519
 
520
static void MainLoop_EvaluateGameState (void)
521
{
522
   // function to evaluate the game state in the main loop when a part has just moved
523
 
524
   wchar_t window_title[256];
525
   player_t *current_player;
526
   player_t *opposite_player;
527
   player_t *network_player;
528
   boardmove_t *last_move;
529
   int enabled_value;
530
   int move_index;
531
 
532
   if (!the_board.reevaluate)
533
      return; // if the board doesn't need to be reevaluated, don't do anything
534
 
535
   // get current and opposite players
536
   current_player = Player_GetCurrent ();
537
   opposite_player = Player_GetOpposite ();
538
 
539
   // see if we're online
540
   network_player = Player_FindByType (PLAYER_INTERNET);
541
 
542
   // has the game started ?
543
   if (the_board.move_count > 1)
544
   {
545
      // game has started, enable the "save" and "save as" menu options
546
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED);
547
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED);
548
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
549
 
550
      // enable the "go to move" menu option
551
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_ENABLED);
552
 
553
      // are we watching the last move ?
554
      if (the_board.viewed_move == the_board.move_count - 1)
555
      {
556
         // get a quick acccess to the last move
557
         last_move = &the_board.moves[the_board.move_count - 1];
558
 
559
         // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
560
         if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
561
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED);
562
         else
563
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED);
564
 
565
         // (if the current player is a human
566
         //  AND (its opponent is another human AND there's at least one move played)
567
         //       OR (its opponent is a computer AND there are at least two moves played)
568
         //       OR (its opponent is a remote player AND we're in game AND there are at least two moves played))
569
         // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move
570
         if (((current_player->type == PLAYER_HUMAN)
571
              && ((opposite_player->type == PLAYER_HUMAN)
572
                  || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2))
573
                  || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2))))
574
             || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2)))
575
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_ENABLED);
576
         else
577
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED);
578
 
579
         // is the current player in check ? (to play the right sound)
580
         // read as: was the last move an opponent's move AND did it put us to check ?
581
         if (last_move->is_check)
582
         {
583
            // is it a checkmate ? (checkmate == check + stalemate)
584
            if (last_move->is_stalemate)
585
            {
586
               // display the game over dialog box
587
               the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE);
588
               DialogBox_EndGame ();
589
            }
590
         }
591
         else
592
         {
593
            // is it a stalemate ?
594
            if (last_move->is_stalemate)
595
            {
596
               // display the game over dialog box
597
               the_board.game_state = STATE_DRAW_STALEMATE;
598
               DialogBox_EndGame ();
599
            }
600
         }
601
 
602
         // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ?
603
         if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN))
604
         {
605
            // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move
606
            for (move_index = the_board.move_count - 1; move_index >= 0; move_index--)
607
               if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN))
608
                  break; // stop as soon as we find one
609
 
610
            // can the fifty moves draw rule be claimed AND does the current player claims it ?
611
            if (move_index + 1 + 100 < the_board.move_count)
612
            {
613
               // yes. Propose it to the side that's on move
614
// TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values)
615
            }
616
         }
617
 
618
         if (the_scene.gui.larrow.state == 0)
619
            the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet
620
         if (the_scene.gui.rarrow.state != 0)
621
            the_scene.gui.rarrow.state = 0; // disable "forward" arrow if it's already displayed
622
 
623
         if (the_board.game_state == STATE_PLAYING)
624
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
625
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Current"));
626
         else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE))
627
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
628
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_CheckMate"));
629
         else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT))
630
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
631
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Resign"));
632
         else if (the_board.game_state == STATE_DRAW_STALEMATE)
633
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
634
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_StaleMate"));
635
         else if (the_board.game_state == STATE_DRAW_AGREEMENT)
636
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
637
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Agreement"));
638
         else if (the_board.game_state == STATE_DRAW_OTHER)
639
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
640
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_DrawOther"));
641
 
642
         // enable the "comment on this move" menu option
643
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED);
644
      }
645
 
646
      // else are we watching another move, but not the beginning of the game ?
647
      else if (the_board.viewed_move > 0)
648
      {
649
         if (the_scene.gui.larrow.state == 0)
650
            the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet
651
         if (the_scene.gui.rarrow.state == 0)
652
            the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet
653
         Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
654
                        RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false,
655
                        L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White "): LOCALIZE (L"Games_Black")));
656
 
657
         // enable the "save position as" and "comment on this move" menu options
658
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
659
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED);
660
      }
661
 
662
      // else we must be watching the beginning of the game (no move yet)
663
      else
664
      {
665
         if (the_scene.gui.larrow.state != 0)
666
            the_scene.gui.larrow.state = 0; // disable "back" arrow if it's already displayed
667
         if (the_scene.gui.rarrow.state == 0)
668
            the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet
669
         Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
670
                        RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Beginning"));
671
 
672
         // disable the "save position as" and "comment on this move" menu options
673
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
674
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED);
675
      }
676
   }
677
   else
678
   {
679
      // game has not started, disable the "save", "save as" and "save position as" menu options
680
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED);
681
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED);
682
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
683
 
684
      // also disable the "suggest move", "cancel last move", "comment move" and "go to move" menu options
685
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED);
686
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED);
687
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED);
688
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_GRAYED);
689
 
690
      // and disable the two arrows and the arrow text
691
      the_scene.gui.larrow.state = 0;
692
      the_scene.gui.rarrow.state = 0;
693
      the_scene.gui.arrow_text.is_displayed = false;
694
   }
695
 
696
   // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides
697
   if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
698
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED);
699
   else
700
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED);
701
 
702
   // update window title
703
   if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0))
704
   {
705
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME, the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name);
706
      SetWindowText (hMainWnd, window_title); // update window title
707
   }
708
   else if (the_board.players[COLOR_WHITE].name[0] != 0)
709
   {
710
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME, the_board.players[COLOR_WHITE].name);
711
      SetWindowText (hMainWnd, window_title); // update window title
712
   }
713
 
714
   // are we in internet mode AND are we logged in ?
715
   if ((network_player != NULL) && network_player->is_logged_in)
716
   {
717
      // are we currently playing a game ?
718
      if (network_player->is_in_game)
719
      {
720
         GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet
721
         GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
722
         GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
723
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning
724
      }
725
      else
726
      {
727
         GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
728
         GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet
729
         GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet
730
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign
731
      }
732
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats
733
 
734
      enabled_value = MF_ENABLED; // remember to enable the internet-related menu items
735
   }
736
   // else it's a local or vs. computer game
737
   else
738
   {
739
      GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
740
      GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
741
      GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
742
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning
743
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats
744
 
745
      enabled_value = MF_GRAYED; // remember to disable the internet-related menu items
746
   }
747
 
748
   EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, !enabled_value); // note the inversion
749
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value);
750
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value);
751
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value);
752
   if (!options.network.want_publicchat)
753
   {
754
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat
755
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED);
756
   }
757
   else
758
   {
759
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode
760
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value);
761
   }
762
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value);
763
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value);
764
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value);
765
 
766
   the_board.reevaluate = false; // board evaluation has been done
767
   return; // finished, new board state is known
768
}