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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // main.cpp |
2 | |||
3 | #define DEFINE_GLOBALS |
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4 | #include "common.h" |
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5 | |||
6 | |||
7 | // handy macros |
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8 | #define GUIBUTTON_ENABLE(button) { if ((button).state == 0) (button).state = 1; } |
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9 | #define GUIBUTTON_DISABLE(button) { if ((button).state > 0) (button).state = 0; } |
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10 | |||
11 | |||
12 | // prototypes of locally used functions |
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13 | static void MainLoop_FindCurrentViewer (void); |
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14 | static void MainLoop_EvaluateGameState (void); |
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15 | |||
16 | |||
17 | int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow) |
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18 | { |
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19 | // the entry point for any Windows program |
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20 | |||
21 | WNDCLASSEX wc; |
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22 | MENUINFO menu_info; |
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23 | MSG msg; |
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24 | HBITMAP hSplashBmp; |
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25 | BITMAP splash_bmp; |
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26 | HDC hdc; |
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27 | HMENU hMenu; |
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28 | HMENU hDropDownMenu; |
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29 | RECT rect; |
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30 | PAINTSTRUCT ps; |
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31 | HBITMAP hbmTmp; |
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32 | HDC hdcMem; |
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33 | float previous_time; |
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34 | int frame_count; |
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35 | int array_index; |
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36 | bool is_success; |
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37 | char *endptr; |
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38 | wchar_t app_pathname[MAX_PATH]; |
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11 | pmbaty | 39 | wchar_t font_pathname[MAX_PATH]; |
1 | pmbaty | 40 | struct _stat fileinfo; |
41 | HACCEL hAccelerators; |
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42 | ACCEL accelerators[] = |
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43 | { |
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44 | {FVIRTKEY | FCONTROL, L'O', MENUID_GAME_LOAD}, |
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45 | {FVIRTKEY | FCONTROL, L'S', MENUID_GAME_SAVE}, |
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46 | {FVIRTKEY | FCONTROL, L'Z', MENUID_CHESSBOARD_CANCELLASTMOVE}, |
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47 | {FVIRTKEY, VK_HOME, MENUID_CHESSBOARD_BEGINNINGOFGAME}, |
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48 | {FVIRTKEY, VK_LEFT, MENUID_CHESSBOARD_PREVIOUSMOVE}, |
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49 | {FVIRTKEY, VK_RIGHT, MENUID_CHESSBOARD_NEXTMOVE}, |
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50 | {FVIRTKEY, VK_END, MENUID_CHESSBOARD_CURRENTSTATEOFGAME}, |
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51 | {FVIRTKEY | FCONTROL, L'G', MENUID_CHESSBOARD_GOTOMOVE}, |
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52 | {FVIRTKEY, VK_F1, MENUID_HELP_HELP}, |
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53 | {FVIRTKEY, VK_F2, MENUID_GAME_NEWGAME}, |
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54 | {FVIRTKEY, VK_F3, MENUID_GAME_STATISTICS}, |
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55 | {FVIRTKEY, VK_F4, MENUID_GAME_OPTIONS}, |
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56 | {FVIRTKEY, VK_F5, MENUID_CHESSBOARD_TOPVIEW}, |
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57 | {FVIRTKEY, VK_F6, MENUID_CHESSBOARD_DEFAULTVIEW}, |
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58 | {FVIRTKEY, VK_F7, MENUID_CHESSBOARD_RESETVIEW}, |
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59 | {FVIRTKEY, VK_UP, MENUID_CHESSBOARD_ZOOMIN}, |
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60 | {FVIRTKEY, VK_DOWN, MENUID_CHESSBOARD_ZOOMOUT}, |
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61 | {FVIRTKEY | FCONTROL, VK_DOWN, MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP}, |
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62 | {FVIRTKEY, VK_F8, MENUID_CHESSBOARD_CHANGEAPPEARANCE}, |
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63 | {FVIRTKEY, VK_F9, MENUID_INTERNET_SHOWONLINEPLAYERS}, |
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64 | {FVIRTKEY, VK_F10, MENUID_INTERNET_SHOWSOUGHTGAMES}, |
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65 | }; |
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66 | |||
67 | // save application instance |
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68 | hAppInstance = hInstance; |
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69 | |||
70 | // find module and path names, and *IMPORTANT*, set the current working directory there |
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71 | GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname)); |
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72 | GetDirectoryPath (app_pathname, app_path); |
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73 | SetCurrentDirectoryW (app_path); |
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74 | |||
75 | // initialize stuff |
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76 | terminate_everything = false; |
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77 | hMainWnd = NULL; |
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78 | hChatterChannelsWnd = NULL; |
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79 | hGamesWnd = NULL; |
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80 | hMOTDWnd = NULL; |
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81 | hOpponentsWnd = NULL; |
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82 | hSoughtWnd = NULL; |
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83 | #ifdef NDEBUG |
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84 | want_framerate = false; // release mode, don't display framerate |
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85 | #else |
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2 | pmbaty | 86 | want_framerate = true; // display framerate in debug mode |
1 | pmbaty | 87 | #endif // NDEBUG |
88 | is_dialogbox_about_validated = false; |
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89 | is_dialogbox_challenge_validated = false; |
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90 | is_dialogbox_changeappearance_validated = false; |
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91 | is_dialogbox_comment_validated = false; |
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92 | is_dialogbox_endgame_validated = false; |
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93 | is_dialogbox_gotomove_validated = false; |
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94 | is_dialogbox_load_validated = false; |
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95 | is_dialogbox_message_validated = false; |
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96 | is_dialogbox_newgame_validated = false; |
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97 | is_dialogbox_options_validated = false; |
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98 | is_dialogbox_pawnpromotion_validated = false; |
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99 | is_dialogbox_playercard_validated = false; |
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100 | is_dialogbox_playerinfoname_validated = false; |
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101 | is_dialogbox_quit_validated = false; |
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102 | is_dialogbox_resign_validated = false; |
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103 | is_dialogbox_save_validated = false; |
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104 | is_dialogbox_saveposition_validated = false; |
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105 | is_dialogbox_sendchallenge_validated = false; |
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106 | is_dialogbox_sendseek_validated = false; |
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107 | is_dialogbox_takeback_validated = false; |
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108 | is_window_chat_validated = false; |
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109 | is_window_chatterchannels_validated = false; |
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110 | is_window_games_validated = false; |
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111 | is_window_motd_validated = false; |
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112 | is_window_opponents_validated = false; |
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113 | is_window_sought_validated = false; |
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114 | save_pathname[0] = 0; |
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115 | srand ((unsigned int) time (NULL)); // initialize PRNG |
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116 | |||
117 | // read configuration data |
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118 | Config_Load (); |
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119 | |||
120 | // read texts in the right language, if such a translation exists |
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121 | is_success = false; |
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122 | GetLocaleInfo (LOCALE_SYSTEM_DEFAULT, LOCALE_SENGLANGUAGE, os_language, WCHAR_SIZEOF (os_language)); |
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11 | pmbaty | 123 | is_success = LocalizedTexts_Init (L"%s/data/languages/%s.ini", app_path, os_language); |
1 | pmbaty | 124 | |
125 | // fallback to English if language not found |
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126 | if (!is_success) |
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11 | pmbaty | 127 | is_success = LocalizedTexts_Init (L"%s/data/languages/English.ini", app_path); |
1 | pmbaty | 128 | |
129 | // consistency check: don't go further if texts aren't available |
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130 | if (!is_success) |
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131 | return (-1); // bomb out on error |
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132 | |||
133 | // create the main menu line |
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134 | hMenu = CreateMenu (); |
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135 | hDropDownMenu = CreateMenu (); // create the first drop-down item |
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136 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_NEWGAME, LOCALIZE (L"Menu_GameNewGame")); |
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137 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_LOAD, LOCALIZE (L"Menu_GameLoadGame")); |
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138 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_SETUPPOSITION, LOCALIZE (L"Menu_GameSetupPosition")); |
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139 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_SAVE, LOCALIZE (L"Menu_GameSaveGame")); // initially grayed |
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140 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_SAVEAS, LOCALIZE (L"Menu_GameSaveGameAs")); // initially grayed |
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141 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_SAVEPOSITIONAS, LOCALIZE (L"Menu_GameSavePositionAs")); // initially grayed |
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142 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_RESIGN, LOCALIZE (L"Menu_GameResign")); |
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143 | AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL); |
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144 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_GAME_STATISTICS, LOCALIZE (L"Menu_GameStatistics")); |
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145 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_OPTIONS, LOCALIZE (L"Menu_GameOptions")); |
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146 | AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL); |
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147 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_GAME_QUIT, LOCALIZE (L"Menu_GameQuit")); |
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148 | AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Game")); |
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149 | DestroyMenu (hDropDownMenu); |
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150 | hDropDownMenu = CreateMenu (); // create the second drop-down item |
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151 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_SUGGESTMOVE, LOCALIZE (L"Menu_ChessboardSuggestMove")); // initially grayed |
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152 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_CANCELLASTMOVE, LOCALIZE (L"Menu_ChessboardCancelLastMove")); // initially grayed |
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153 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_COMMENTMOVE, LOCALIZE (L"Menu_ChessboardCommentMove")); // initially grayed |
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154 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_GOTOMOVE, LOCALIZE (L"Menu_ChessboardGoToMove")); // initially grayed |
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155 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_CHESSBOARD_SWAPSIDES, LOCALIZE (L"Menu_ChessboardSwapSides")); // initially grayed |
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156 | AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL); |
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157 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_TOPVIEW, LOCALIZE (L"Menu_ChessboardTopView")); |
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158 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_DEFAULTVIEW, LOCALIZE (L"Menu_ChessboardDefaultView")); |
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159 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_RESETVIEW, LOCALIZE (L"Menu_ChessboardResetView")); |
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160 | AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL); |
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161 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_CHANGEAPPEARANCE, LOCALIZE (L"Menu_ChessboardChangeAppearance")); |
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162 | if (options.want_fullscreen) |
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163 | { |
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164 | AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL); |
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165 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP, LOCALIZE (L"Menu_ChessboardDisplayWindowsDesktop")); |
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166 | } |
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167 | AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Chessboard")); |
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168 | DestroyMenu (hDropDownMenu); |
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169 | hDropDownMenu = CreateMenu (); // create the third drop-down item |
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170 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_SHOWONLINEPLAYERS, LOCALIZE (L"Menu_InternetShowOnlinePlayers")); // initially grayed |
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171 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_SHOWSOUGHTGAMES, LOCALIZE (L"Menu_InternetShowSoughtGames")); // initially grayed |
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172 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_SEEKGAME, LOCALIZE (L"Menu_InternetSeekGame")); // initially grayed |
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173 | AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL); |
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174 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_CHATTERCHANNELS, LOCALIZE (L"Menu_InternetChatterChannels")); // initially grayed |
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175 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_ENTERCHATTEXT, LOCALIZE (L"Menu_InternetEnterChatText")); // initially grayed |
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176 | AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL); |
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177 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_DISPLAYPLAYERCARD, LOCALIZE (L"Menu_InternetDisplayPlayerCard")); // initially grayed |
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178 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_DISPLAYYOURCARD, LOCALIZE (L"Menu_InternetDisplayYourCard")); // initially grayed |
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179 | AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL); |
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180 | AppendMenu (hDropDownMenu, MF_STRING | MF_GRAYED, MENUID_INTERNET_MOTD, LOCALIZE (L"Menu_InternetDisplayMOTD")); // initially grayed |
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181 | AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Internet")); |
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182 | DestroyMenu (hDropDownMenu); |
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183 | hDropDownMenu = CreateMenu (); // create the fourth drop-down item |
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184 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_HELP, LOCALIZE (L"Menu_HelpDisplayHelp")); |
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185 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_GETCHESSGAMES, LOCALIZE (L"Menu_HelpGetChessGames")); |
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186 | AppendMenu (hDropDownMenu, MF_SEPARATOR, 0, NULL); |
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187 | AppendMenu (hDropDownMenu, MF_STRING, MENUID_HELP_ABOUT, LOCALIZE (L"Menu_HelpAbout")); |
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188 | AppendMenu (hMenu, MF_POPUP, (UINT) hDropDownMenu, LOCALIZE (L"Menu_Help")); |
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189 | DestroyMenu (hDropDownMenu); |
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190 | |||
191 | // create the accelerators |
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192 | hAccelerators = CreateAcceleratorTable (accelerators, sizeof (accelerators) / sizeof (ACCEL)); |
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193 | |||
194 | // register the window class, create the window and show it |
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195 | memset (&wc, 0, sizeof (wc)); |
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196 | wc.cbSize = sizeof (wc); |
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197 | wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support |
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198 | wc.lpfnWndProc = WindowProc_Main; |
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199 | wc.hInstance = hAppInstance; |
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200 | wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN); |
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201 | wc.hCursor = LoadCursor (NULL, IDC_ARROW); |
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202 | wc.lpszClassName = PROGRAM_NAME L" WndClass"; |
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203 | RegisterClassEx (&wc); |
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204 | if (options.want_fullscreen) |
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205 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, PROGRAM_NAME, WS_POPUPWINDOW, |
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206 | 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), |
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207 | NULL, hMenu, hAppInstance, NULL); |
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208 | else |
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209 | { |
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3 | pmbaty | 210 | // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum |
1 | pmbaty | 211 | if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK)) |
3 | pmbaty | 212 | options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect |
1 | pmbaty | 213 | if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK)) |
214 | options.window_height = GetSystemMetrics (SM_CYMAXTRACK); |
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3 | pmbaty | 215 | if (options.window_width < 640) |
216 | options.window_width = 640; // check this secondly in case screen size is reported incorrect |
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217 | if (options.window_height < 480) |
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218 | options.window_height = 480; |
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1 | pmbaty | 219 | |
220 | hMainWnd = CreateWindowEx (0, wc.lpszClassName, PROGRAM_NAME, WS_OVERLAPPEDWINDOW, |
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221 | GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2, |
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222 | GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2, |
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223 | options.window_width, |
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224 | options.window_height, |
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225 | NULL, hMenu, hAppInstance, NULL); |
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226 | } |
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227 | ShowWindow (hMainWnd, nCmdShow); |
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228 | |||
229 | // display the splash screen |
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230 | memset ((void *) &splash_bmp, 0, sizeof (splash_bmp)); |
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11 | pmbaty | 231 | hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap |
1 | pmbaty | 232 | GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others) |
233 | hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen |
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234 | hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it |
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235 | hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window |
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236 | GetClientRect (hMainWnd, &rect); |
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237 | StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it |
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238 | EndPaint (hMainWnd, &ps); // end painting on the main window |
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239 | SelectObject (hdcMem, hbmTmp); // restore the previous selection |
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240 | DeleteDC (hdcMem); // and delete the handles to the device context |
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241 | DeleteObject (hSplashBmp); // and to the bitmap that we used |
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242 | |||
243 | // make the menu modeless |
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244 | memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure |
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245 | menu_info.cbSize = sizeof (MENUINFO); |
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246 | menu_info.fMask = MIM_STYLE; |
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247 | GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style |
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248 | menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag |
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249 | SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back |
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250 | |||
251 | // load status icons, bitmaps and texts |
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11 | pmbaty | 252 | handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path); |
253 | handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path); |
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1 | pmbaty | 254 | handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable"); |
11 | pmbaty | 255 | handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path); |
256 | handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path); |
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1 | pmbaty | 257 | handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame"); |
11 | pmbaty | 258 | handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path); |
259 | handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path); |
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1 | pmbaty | 260 | handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation"); |
11 | pmbaty | 261 | handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path); |
262 | handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path); |
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1 | pmbaty | 263 | handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament"); |
11 | pmbaty | 264 | handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path); |
265 | handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path); |
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1 | pmbaty | 266 | handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame"); |
11 | pmbaty | 267 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path); |
268 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path); |
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1 | pmbaty | 269 | handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch"); |
11 | pmbaty | 270 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path); |
271 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path); |
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1 | pmbaty | 272 | handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy"); |
11 | pmbaty | 273 | handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path); |
274 | handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path); |
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1 | pmbaty | 275 | handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline"); |
276 | |||
11 | pmbaty | 277 | // load the system fonts |
1 | pmbaty | 278 | hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS, |
279 | CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS"); |
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280 | |||
281 | // initialize renderer |
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282 | if (!Render_Init ()) |
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283 | return (-1); // bomb out on error |
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284 | |||
285 | // load sprites |
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11 | pmbaty | 286 | larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.*", app_path); |
287 | rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.*", app_path); |
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288 | chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.*", app_path); |
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289 | gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.*", app_path); |
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290 | peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.*", app_path); |
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291 | sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.*", app_path); |
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1 | pmbaty | 292 | for (array_index = 0; array_index < 12; array_index++) |
11 | pmbaty | 293 | spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel |
1 | pmbaty | 294 | |
11 | pmbaty | 295 | // add our custom fonts to the list of available fonts for the duration of the process |
296 | swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path); |
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297 | AddFontResourceEx (font_pathname, FR_PRIVATE, 0); |
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298 | // load rendered fonts |
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1 | pmbaty | 299 | arrow_fontindex = Render_LoadFont (L"Papyrus", 20, false, false); |
300 | chat_fontindex = Render_LoadFont (L"Papyrus", 24, false, false); |
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301 | players_fontindex = Render_LoadFont (L"Papyrus", 32, false, true); |
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302 | centermsg_fontindex = Render_LoadFont (L"Papyrus", 48, false, true); |
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303 | |||
304 | // load themes, initialize a new human vs. human game and setup the scene |
||
305 | if (!Themes_Init ()) |
||
306 | return (-1); // bomb out on error |
||
307 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); |
||
308 | Scene_Init (&the_scene, &the_board); |
||
309 | |||
310 | // has a filename been specifed on the command-line AND that file exists ? |
||
311 | if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0)) |
||
312 | { |
||
313 | while (*lpCmdLine == '"') |
||
314 | lpCmdLine++; // skip leading quotes |
||
315 | if ((endptr = strchr (lpCmdLine, '"')) != NULL) |
||
316 | *endptr = 0; // break the string at the first ending quote |
||
317 | if (_stat (lpCmdLine, &fileinfo) == 0) |
||
318 | { |
||
319 | ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string |
||
320 | is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box |
||
321 | } |
||
322 | else |
||
323 | DialogBox_NewGame (); // if specified filename doesn't exist, fallback to the "new game" dialog box |
||
324 | } |
||
325 | else |
||
326 | DialogBox_NewGame (); // when no filename is specified, display the new game dialog box |
||
327 | |||
328 | // enter the main loop |
||
329 | animation_endtime = 0.0f; |
||
330 | sound_playtime = 0.0f; |
||
331 | highlight_endtime = 0.0f; |
||
332 | previous_time = 0.0f; |
||
333 | frame_count = 0; |
||
334 | while (!terminate_everything) |
||
335 | { |
||
336 | // see what time it is |
||
337 | current_time = ProcessTime (); |
||
338 | |||
339 | #ifdef DEMO |
||
340 | // are we in demo mode and is it time to quit ? |
||
341 | if (current_time > DEMO_TIMEOUT) |
||
342 | terminate_everything = true; // if so, send a quit message in order to break the loop |
||
343 | #endif |
||
344 | |||
345 | // grab the current window size |
||
346 | GetWindowRect (hMainWnd, &rect); |
||
347 | options.window_width = rect.right - rect.left; |
||
348 | options.window_height = rect.bottom - rect.top; |
||
349 | |||
350 | // are we in the middle of an animation or just after it ? |
||
351 | if (current_time < animation_endtime + 0.5f) |
||
352 | the_scene.update = true; // always update during animations |
||
353 | else |
||
354 | the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think |
||
355 | |||
356 | MainLoop_FindCurrentViewer (); // determine current viewer |
||
357 | |||
358 | // see if we have a message waiting for any window in the current thread and dispatch it |
||
359 | while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) |
||
360 | { |
||
361 | // check for accelerator keystrokes from the main window |
||
362 | if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hAccelerators, &msg)) |
||
363 | { |
||
364 | TranslateMessage (&msg); // translate and dispatch all other messages |
||
365 | DispatchMessage (&msg); |
||
366 | } |
||
367 | } |
||
368 | |||
369 | // handle dialog box and window return codes |
||
370 | if (is_dialogbox_about_validated) DialogBox_About_Validated (); |
||
371 | if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated (); |
||
372 | if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated (); |
||
373 | if (is_dialogbox_comment_validated) DialogBox_Comment_Validated (); |
||
374 | if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated (); |
||
375 | if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated (); |
||
376 | if (is_dialogbox_load_validated) DialogBox_Load_Validated (); |
||
377 | if (is_dialogbox_message_validated) DialogBox_Message_Validated (); |
||
378 | if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated (); |
||
379 | if (is_dialogbox_options_validated) DialogBox_Options_Validated (); |
||
380 | if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated (); |
||
381 | if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated (); |
||
382 | if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated (); |
||
383 | if (is_dialogbox_quit_validated) DialogBox_Quit_Validated (); |
||
384 | if (is_dialogbox_resign_validated) DialogBox_Resign_Validated (); |
||
385 | if (is_dialogbox_save_validated) DialogBox_Save_Validated (); |
||
386 | if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated (); |
||
387 | if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated (); |
||
388 | if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated (); |
||
389 | if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated (); |
||
390 | if (is_window_chat_validated) Window_Chat_Validated (); |
||
391 | if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated (); |
||
392 | if (is_window_games_validated) Window_Games_Validated (); |
||
393 | if (is_window_motd_validated) Window_MOTD_Validated (); |
||
394 | if (is_window_opponents_validated) Window_Opponents_Validated (); |
||
395 | if (is_window_sought_validated) Window_Sought_Validated (); |
||
396 | |||
397 | MainLoop_EvaluateGameState (); // evaluate game state |
||
398 | |||
399 | // is the table rotating ? |
||
400 | if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time)) |
||
401 | the_scene.update = true; // if so, update the scene |
||
402 | |||
403 | // are we highlighting something ? |
||
404 | if (highlight_endtime > current_time) |
||
405 | the_scene.update = true; // if so, update the scene |
||
406 | |||
407 | // else if we WERE just highlighting something, clear the hovered positions |
||
408 | else if (highlight_endtime + 0.1f > current_time) |
||
409 | { |
||
410 | the_board.hovered_position[0] = -1; |
||
411 | the_board.hovered_position[1] = -1; |
||
412 | the_scene.update = true; // and update the scene |
||
413 | } |
||
414 | |||
415 | // if we want the game clock, update scene every second |
||
416 | if (options.want_clock && ((int) current_time != (int) previous_time)) |
||
417 | the_scene.update = true; |
||
418 | |||
419 | // if there's something in the central text buffer, update scene too |
||
420 | if (the_scene.gui.central_text.is_displayed) |
||
421 | the_scene.update = true; |
||
422 | |||
423 | // if we have a spinning wheel, update scene too |
||
424 | if (the_scene.gui.want_spinwheel) |
||
425 | the_scene.update = true; |
||
426 | |||
427 | // do we NOT need to update the scene ? |
||
428 | if (!the_scene.update) |
||
429 | { |
||
430 | // cycle through all themes and see if one of them needs to be loaded |
||
431 | for (array_index = 0; array_index < theme_count; array_index++) |
||
432 | if (!themes[array_index].is_loaded) |
||
433 | { |
||
434 | Theme_Load (&themes[array_index], false); // load a bit more of this theme |
||
435 | break; // and stop looping (see you next pass) |
||
436 | } |
||
437 | } |
||
438 | |||
439 | // do we need to update the scene ? |
||
440 | if (the_scene.update || want_framerate) |
||
441 | { |
||
442 | Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed |
||
443 | Render_RenderFrame (&the_scene); // render a game frame |
||
444 | |||
445 | the_scene.update = false; // scene no longer needs to be updated now |
||
446 | } |
||
447 | |||
448 | Audio_Think (); // ensure audio is playing |
||
449 | |||
450 | previous_time = current_time; // save previous time |
||
451 | if (frame_count == 100) |
||
452 | { |
||
453 | frame_count = 0; // reset frame count every 100 frames |
||
454 | Sleep (1); // once every 100 frames, wait a millisecond |
||
455 | } |
||
456 | else |
||
457 | Sleep (0); // else just allow context switching |
||
458 | frame_count++; // increase the frame count |
||
459 | } |
||
460 | |||
461 | ///////////////////////////////////////////////////////////////////////// |
||
462 | // at this point, we exited the main loop and we are returning to Windows |
||
463 | |||
464 | // release scene, game, themes and shutdown Direct3D |
||
465 | Scene_Shutdown (&the_scene); |
||
466 | Board_Shutdown (&the_board); |
||
467 | Themes_Shutdown (); |
||
468 | Render_Shutdown (); |
||
469 | |||
470 | // delete the font resources |
||
471 | DeleteObject (hFontChat); |
||
472 | |||
473 | // delete the bitmap and icon ressources |
||
474 | for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++) |
||
475 | { |
||
476 | DeleteObject (handlestatus[array_index].bitmap); |
||
477 | DestroyIcon (handlestatus[array_index].icon); |
||
478 | } |
||
479 | |||
480 | // unregister window class |
||
481 | UnregisterClass (wc.lpszClassName, hAppInstance); |
||
482 | |||
483 | // destroy the accelerators table |
||
484 | if (hAccelerators) |
||
485 | DestroyAcceleratorTable (hAccelerators); |
||
486 | hAccelerators = NULL; |
||
487 | |||
488 | // destroy the game menu |
||
489 | if (IsMenu (hMenu)) |
||
490 | DestroyMenu (hMenu); |
||
491 | hMenu = NULL; |
||
492 | |||
493 | // save configuration data |
||
494 | Config_Save (); |
||
495 | |||
496 | // unload localized texts |
||
497 | LocalizedTexts_Shutdown (); |
||
498 | |||
499 | return (0); // and return to Windows. |
||
500 | } |
||
501 | |||
502 | |||
503 | static void MainLoop_FindCurrentViewer (void) |
||
504 | { |
||
505 | // helper function that tells who is the current viewer |
||
506 | |||
507 | if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)) |
||
508 | current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both |
||
509 | else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) |
||
510 | current_viewer = COLOR_WHITE; // else if only the white is human, track the white |
||
511 | else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN) |
||
512 | current_viewer = COLOR_BLACK; // else if it's the black, track the black |
||
513 | else |
||
514 | current_viewer = COLOR_WHITE; // else no human in game, track just the white |
||
515 | |||
516 | return; // finished, current viewer is known |
||
517 | } |
||
518 | |||
519 | |||
520 | static void MainLoop_EvaluateGameState (void) |
||
521 | { |
||
522 | // function to evaluate the game state in the main loop when a part has just moved |
||
523 | |||
524 | wchar_t window_title[256]; |
||
525 | player_t *current_player; |
||
526 | player_t *opposite_player; |
||
527 | player_t *network_player; |
||
528 | boardmove_t *last_move; |
||
529 | int enabled_value; |
||
530 | int move_index; |
||
531 | |||
532 | if (!the_board.reevaluate) |
||
533 | return; // if the board doesn't need to be reevaluated, don't do anything |
||
534 | |||
535 | // get current and opposite players |
||
536 | current_player = Player_GetCurrent (); |
||
537 | opposite_player = Player_GetOpposite (); |
||
538 | |||
539 | // see if we're online |
||
540 | network_player = Player_FindByType (PLAYER_INTERNET); |
||
541 | |||
542 | // has the game started ? |
||
543 | if (the_board.move_count > 1) |
||
544 | { |
||
545 | // game has started, enable the "save" and "save as" menu options |
||
546 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED); |
||
547 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED); |
||
548 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
549 | |||
550 | // enable the "go to move" menu option |
||
551 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_ENABLED); |
||
552 | |||
553 | // are we watching the last move ? |
||
554 | if (the_board.viewed_move == the_board.move_count - 1) |
||
555 | { |
||
556 | // get a quick acccess to the last move |
||
557 | last_move = &the_board.moves[the_board.move_count - 1]; |
||
558 | |||
559 | // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint |
||
560 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
561 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED); |
||
562 | else |
||
563 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED); |
||
564 | |||
565 | // (if the current player is a human |
||
566 | // AND (its opponent is another human AND there's at least one move played) |
||
567 | // OR (its opponent is a computer AND there are at least two moves played) |
||
568 | // OR (its opponent is a remote player AND we're in game AND there are at least two moves played)) |
||
569 | // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move |
||
570 | if (((current_player->type == PLAYER_HUMAN) |
||
571 | && ((opposite_player->type == PLAYER_HUMAN) |
||
572 | || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2)) |
||
573 | || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2)))) |
||
574 | || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2))) |
||
575 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_ENABLED); |
||
576 | else |
||
577 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED); |
||
578 | |||
579 | // is the current player in check ? (to play the right sound) |
||
580 | // read as: was the last move an opponent's move AND did it put us to check ? |
||
581 | if (last_move->is_check) |
||
582 | { |
||
583 | // is it a checkmate ? (checkmate == check + stalemate) |
||
584 | if (last_move->is_stalemate) |
||
585 | { |
||
586 | // display the game over dialog box |
||
587 | the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE); |
||
588 | DialogBox_EndGame (); |
||
589 | } |
||
590 | } |
||
591 | else |
||
592 | { |
||
593 | // is it a stalemate ? |
||
594 | if (last_move->is_stalemate) |
||
595 | { |
||
596 | // display the game over dialog box |
||
597 | the_board.game_state = STATE_DRAW_STALEMATE; |
||
598 | DialogBox_EndGame (); |
||
599 | } |
||
600 | } |
||
601 | |||
602 | // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ? |
||
603 | if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN)) |
||
604 | { |
||
605 | // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move |
||
606 | for (move_index = the_board.move_count - 1; move_index >= 0; move_index--) |
||
607 | if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN)) |
||
608 | break; // stop as soon as we find one |
||
609 | |||
610 | // can the fifty moves draw rule be claimed AND does the current player claims it ? |
||
611 | if (move_index + 1 + 100 < the_board.move_count) |
||
612 | { |
||
613 | // yes. Propose it to the side that's on move |
||
614 | // TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values) |
||
615 | } |
||
616 | } |
||
617 | |||
618 | if (the_scene.gui.larrow.state == 0) |
||
619 | the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet |
||
620 | if (the_scene.gui.rarrow.state != 0) |
||
621 | the_scene.gui.rarrow.state = 0; // disable "forward" arrow if it's already displayed |
||
622 | |||
623 | if (the_board.game_state == STATE_PLAYING) |
||
624 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
625 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Current")); |
||
626 | else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE)) |
||
627 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
628 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_CheckMate")); |
||
629 | else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT)) |
||
630 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
631 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Resign")); |
||
632 | else if (the_board.game_state == STATE_DRAW_STALEMATE) |
||
633 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
634 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_StaleMate")); |
||
635 | else if (the_board.game_state == STATE_DRAW_AGREEMENT) |
||
636 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
637 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Agreement")); |
||
638 | else if (the_board.game_state == STATE_DRAW_OTHER) |
||
639 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
640 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_DrawOther")); |
||
641 | |||
642 | // enable the "comment on this move" menu option |
||
643 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED); |
||
644 | } |
||
645 | |||
646 | // else are we watching another move, but not the beginning of the game ? |
||
647 | else if (the_board.viewed_move > 0) |
||
648 | { |
||
649 | if (the_scene.gui.larrow.state == 0) |
||
650 | the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet |
||
651 | if (the_scene.gui.rarrow.state == 0) |
||
652 | the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet |
||
653 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
654 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, |
||
655 | L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White "): LOCALIZE (L"Games_Black"))); |
||
656 | |||
657 | // enable the "save position as" and "comment on this move" menu options |
||
658 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED); |
||
659 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED); |
||
660 | } |
||
661 | |||
662 | // else we must be watching the beginning of the game (no move yet) |
||
663 | else |
||
664 | { |
||
665 | if (the_scene.gui.larrow.state != 0) |
||
666 | the_scene.gui.larrow.state = 0; // disable "back" arrow if it's already displayed |
||
667 | if (the_scene.gui.rarrow.state == 0) |
||
668 | the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet |
||
669 | Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, |
||
670 | RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Beginning")); |
||
671 | |||
672 | // disable the "save position as" and "comment on this move" menu options |
||
673 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
674 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED); |
||
675 | } |
||
676 | } |
||
677 | else |
||
678 | { |
||
679 | // game has not started, disable the "save", "save as" and "save position as" menu options |
||
680 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED); |
||
681 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED); |
||
682 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED); |
||
683 | |||
684 | // also disable the "suggest move", "cancel last move", "comment move" and "go to move" menu options |
||
685 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED); |
||
686 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED); |
||
687 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED); |
||
688 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_GRAYED); |
||
689 | |||
690 | // and disable the two arrows and the arrow text |
||
691 | the_scene.gui.larrow.state = 0; |
||
692 | the_scene.gui.rarrow.state = 0; |
||
693 | the_scene.gui.arrow_text.is_displayed = false; |
||
694 | } |
||
695 | |||
696 | // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides |
||
697 | if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER)) |
||
698 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED); |
||
699 | else |
||
700 | EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED); |
||
701 | |||
702 | // update window title |
||
703 | if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0)) |
||
704 | { |
||
705 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME, the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name); |
||
706 | SetWindowText (hMainWnd, window_title); // update window title |
||
707 | } |
||
708 | else if (the_board.players[COLOR_WHITE].name[0] != 0) |
||
709 | { |
||
710 | swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME, the_board.players[COLOR_WHITE].name); |
||
711 | SetWindowText (hMainWnd, window_title); // update window title |
||
712 | } |
||
713 | |||
714 | // are we in internet mode AND are we logged in ? |
||
715 | if ((network_player != NULL) && network_player->is_logged_in) |
||
716 | { |
||
717 | // are we currently playing a game ? |
||
718 | if (network_player->is_in_game) |
||
719 | { |
||
720 | GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet |
||
721 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
722 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
723 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning |
||
724 | } |
||
725 | else |
||
726 | { |
||
727 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
728 | GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet |
||
729 | GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet |
||
730 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign |
||
731 | } |
||
732 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats |
||
733 | |||
734 | enabled_value = MF_ENABLED; // remember to enable the internet-related menu items |
||
735 | } |
||
736 | // else it's a local or vs. computer game |
||
737 | else |
||
738 | { |
||
739 | GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled |
||
740 | GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled |
||
741 | GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled |
||
742 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning |
||
743 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats |
||
744 | |||
745 | enabled_value = MF_GRAYED; // remember to disable the internet-related menu items |
||
746 | } |
||
747 | |||
748 | EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, !enabled_value); // note the inversion |
||
749 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value); |
||
750 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value); |
||
751 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value); |
||
752 | if (!options.network.want_publicchat) |
||
753 | { |
||
754 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat |
||
755 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED); |
||
756 | } |
||
757 | else |
||
758 | { |
||
759 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode |
||
760 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value); |
||
761 | } |
||
762 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value); |
||
763 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value); |
||
764 | EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value); |
||
765 | |||
766 | the_board.reevaluate = false; // board evaluation has been done |
||
767 | return; // finished, new board state is known |
||
768 | } |