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| 14 | pmbaty | 1 | //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===// |
| 2 | // |
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| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
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| 4 | // See https://llvm.org/LICENSE.txt for license information. |
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| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
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| 6 | // |
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| 7 | //===----------------------------------------------------------------------===// |
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| 8 | // |
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| 9 | // This file declares the sys::DynamicLibrary class. |
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| 10 | // |
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| 11 | //===----------------------------------------------------------------------===// |
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| 12 | |||
| 13 | #ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H |
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| 14 | #define LLVM_SUPPORT_DYNAMICLIBRARY_H |
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| 15 | |||
| 16 | #include <string> |
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| 17 | |||
| 18 | namespace llvm { |
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| 19 | |||
| 20 | class StringRef; |
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| 21 | |||
| 22 | namespace sys { |
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| 23 | |||
| 24 | /// This class provides a portable interface to dynamic libraries which also |
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| 25 | /// might be known as shared libraries, shared objects, dynamic shared |
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| 26 | /// objects, or dynamic link libraries. Regardless of the terminology or the |
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| 27 | /// operating system interface, this class provides a portable interface that |
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| 28 | /// allows dynamic libraries to be loaded and searched for externally |
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| 29 | /// defined symbols. This is typically used to provide "plug-in" support. |
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| 30 | /// It also allows for symbols to be defined which don't live in any library, |
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| 31 | /// but rather the main program itself, useful on Windows where the main |
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| 32 | /// executable cannot be searched. |
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| 33 | class DynamicLibrary { |
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| 34 | // Placeholder whose address represents an invalid library. |
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| 35 | // We use this instead of NULL or a pointer-int pair because the OS library |
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| 36 | // might define 0 or 1 to be "special" handles, such as "search all". |
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| 37 | static char Invalid; |
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| 38 | |||
| 39 | // Opaque data used to interface with OS-specific dynamic library handling. |
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| 40 | void *Data; |
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| 41 | |||
| 42 | public: |
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| 43 | explicit DynamicLibrary(void *data = &Invalid) : Data(data) {} |
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| 44 | |||
| 45 | /// Return the OS specific handle value. |
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| 46 | void *getOSSpecificHandle() const { return Data; } |
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| 47 | |||
| 48 | /// Returns true if the object refers to a valid library. |
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| 49 | bool isValid() const { return Data != &Invalid; } |
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| 50 | |||
| 51 | /// Searches through the library for the symbol \p symbolName. If it is |
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| 52 | /// found, the address of that symbol is returned. If not, NULL is returned. |
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| 53 | /// Note that NULL will also be returned if the library failed to load. |
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| 54 | /// Use isValid() to distinguish these cases if it is important. |
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| 55 | /// Note that this will \e not search symbols explicitly registered by |
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| 56 | /// AddSymbol(). |
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| 57 | void *getAddressOfSymbol(const char *symbolName); |
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| 58 | |||
| 59 | /// This function permanently loads the dynamic library at the given path |
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| 60 | /// using the library load operation from the host operating system. The |
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| 61 | /// library instance will only be closed when global destructors run, and |
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| 62 | /// there is no guarantee when the library will be unloaded. |
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| 63 | /// |
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| 64 | /// This returns a valid DynamicLibrary instance on success and an invalid |
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| 65 | /// instance on failure (see isValid()). \p *errMsg will only be modified if |
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| 66 | /// the library fails to load. |
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| 67 | /// |
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| 68 | /// It is safe to call this function multiple times for the same library. |
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| 69 | /// Open a dynamic library permanently. |
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| 70 | static DynamicLibrary getPermanentLibrary(const char *filename, |
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| 71 | std::string *errMsg = nullptr); |
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| 72 | |||
| 73 | /// Registers an externally loaded library. The library will be unloaded |
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| 74 | /// when the program terminates. |
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| 75 | /// |
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| 76 | /// It is safe to call this function multiple times for the same library, |
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| 77 | /// though ownership is only taken if there was no error. |
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| 78 | static DynamicLibrary addPermanentLibrary(void *handle, |
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| 79 | std::string *errMsg = nullptr); |
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| 80 | |||
| 81 | /// This function permanently loads the dynamic library at the given path. |
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| 82 | /// Use this instead of getPermanentLibrary() when you won't need to get |
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| 83 | /// symbols from the library itself. |
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| 84 | /// |
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| 85 | /// It is safe to call this function multiple times for the same library. |
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| 86 | static bool LoadLibraryPermanently(const char *Filename, |
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| 87 | std::string *ErrMsg = nullptr) { |
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| 88 | return !getPermanentLibrary(Filename, ErrMsg).isValid(); |
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| 89 | } |
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| 90 | |||
| 91 | /// This function loads the dynamic library at the given path, using the |
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| 92 | /// library load operation from the host operating system. The library |
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| 93 | /// instance will be closed when closeLibrary is called or global destructors |
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| 94 | /// are run, but there is no guarantee when the library will be unloaded. |
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| 95 | /// |
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| 96 | /// This returns a valid DynamicLibrary instance on success and an invalid |
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| 97 | /// instance on failure (see isValid()). \p *Err will only be modified if the |
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| 98 | /// library fails to load. |
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| 99 | /// |
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| 100 | /// It is safe to call this function multiple times for the same library. |
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| 101 | static DynamicLibrary getLibrary(const char *FileName, |
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| 102 | std::string *Err = nullptr); |
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| 103 | |||
| 104 | /// This function closes the dynamic library at the given path, using the |
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| 105 | /// library close operation of the host operating system, and there is no |
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| 106 | /// guarantee if or when this will cause the the library to be unloaded. |
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| 107 | /// |
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| 108 | /// This function should be called only if the library was loaded using the |
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| 109 | /// getLibrary() function. |
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| 110 | static void closeLibrary(DynamicLibrary &Lib); |
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| 111 | |||
| 112 | enum SearchOrdering { |
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| 113 | /// SO_Linker - Search as a call to dlsym(dlopen(NULL)) would when |
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| 114 | /// DynamicLibrary::getPermanentLibrary(NULL) has been called or |
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| 115 | /// search the list of explcitly loaded symbols if not. |
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| 116 | SO_Linker, |
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| 117 | /// SO_LoadedFirst - Search all loaded libraries, then as SO_Linker would. |
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| 118 | SO_LoadedFirst, |
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| 119 | /// SO_LoadedLast - Search as SO_Linker would, then loaded libraries. |
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| 120 | /// Only useful to search if libraries with RTLD_LOCAL have been added. |
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| 121 | SO_LoadedLast, |
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| 122 | /// SO_LoadOrder - Or this in to search libraries in the ordered loaded. |
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| 123 | /// The default bahaviour is to search loaded libraries in reverse. |
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| 124 | SO_LoadOrder = 4 |
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| 125 | }; |
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| 126 | static SearchOrdering SearchOrder; // = SO_Linker |
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| 127 | |||
| 128 | /// This function will search through all previously loaded dynamic |
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| 129 | /// libraries for the symbol \p symbolName. If it is found, the address of |
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| 130 | /// that symbol is returned. If not, null is returned. Note that this will |
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| 131 | /// search permanently loaded libraries (getPermanentLibrary()) as well |
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| 132 | /// as explicitly registered symbols (AddSymbol()). |
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| 133 | /// @throws std::string on error. |
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| 134 | /// Search through libraries for address of a symbol |
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| 135 | static void *SearchForAddressOfSymbol(const char *symbolName); |
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| 136 | |||
| 137 | /// Convenience function for C++ophiles. |
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| 138 | static void *SearchForAddressOfSymbol(const std::string &symbolName) { |
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| 139 | return SearchForAddressOfSymbol(symbolName.c_str()); |
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| 140 | } |
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| 141 | |||
| 142 | /// This functions permanently adds the symbol \p symbolName with the |
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| 143 | /// value \p symbolValue. These symbols are searched before any |
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| 144 | /// libraries. |
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| 145 | /// Add searchable symbol/value pair. |
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| 146 | static void AddSymbol(StringRef symbolName, void *symbolValue); |
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| 147 | |||
| 148 | class HandleSet; |
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| 149 | }; |
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| 150 | |||
| 151 | } // End sys namespace |
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| 152 | } // End llvm namespace |
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| 153 | |||
| 154 | #endif |