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//===- MCSymbolWasm.h -  ----------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_MC_MCSYMBOLWASM_H
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#define LLVM_MC_MCSYMBOLWASM_H
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#include "llvm/BinaryFormat/Wasm.h"
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#include "llvm/MC/MCSymbol.h"
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namespace llvm {
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class MCSymbolWasm : public MCSymbol {
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  std::optional<wasm::WasmSymbolType> Type;
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  bool IsWeak = false;
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  bool IsHidden = false;
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  bool IsComdat = false;
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  bool OmitFromLinkingSection = false;
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  mutable bool IsUsedInInitArray = false;
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  mutable bool IsUsedInGOT = false;
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  std::optional<StringRef> ImportModule;
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  std::optional<StringRef> ImportName;
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  std::optional<StringRef> ExportName;
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  wasm::WasmSignature *Signature = nullptr;
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  std::optional<wasm::WasmGlobalType> GlobalType;
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  std::optional<wasm::WasmTableType> TableType;
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  /// An expression describing how to calculate the size of a symbol. If a
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  /// symbol has no size this field will be NULL.
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  const MCExpr *SymbolSize = nullptr;
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public:
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  MCSymbolWasm(const StringMapEntry<bool> *Name, bool isTemporary)
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      : MCSymbol(SymbolKindWasm, Name, isTemporary) {}
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  static bool classof(const MCSymbol *S) { return S->isWasm(); }
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  const MCExpr *getSize() const { return SymbolSize; }
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  void setSize(const MCExpr *SS) { SymbolSize = SS; }
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  bool isFunction() const { return Type == wasm::WASM_SYMBOL_TYPE_FUNCTION; }
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  // Data is the default value if not set.
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  bool isData() const { return !Type || Type == wasm::WASM_SYMBOL_TYPE_DATA; }
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  bool isGlobal() const { return Type == wasm::WASM_SYMBOL_TYPE_GLOBAL; }
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  bool isTable() const { return Type == wasm::WASM_SYMBOL_TYPE_TABLE; }
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  bool isSection() const { return Type == wasm::WASM_SYMBOL_TYPE_SECTION; }
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  bool isTag() const { return Type == wasm::WASM_SYMBOL_TYPE_TAG; }
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  std::optional<wasm::WasmSymbolType> getType() const { return Type; }
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  void setType(wasm::WasmSymbolType type) { Type = type; }
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  bool isExported() const {
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    return getFlags() & wasm::WASM_SYMBOL_EXPORTED;
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  }
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  void setExported() const {
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    modifyFlags(wasm::WASM_SYMBOL_EXPORTED, wasm::WASM_SYMBOL_EXPORTED);
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  }
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  bool isNoStrip() const {
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    return getFlags() & wasm::WASM_SYMBOL_NO_STRIP;
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  }
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  void setNoStrip() const {
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    modifyFlags(wasm::WASM_SYMBOL_NO_STRIP, wasm::WASM_SYMBOL_NO_STRIP);
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  }
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  bool isTLS() const { return getFlags() & wasm::WASM_SYMBOL_TLS; }
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  void setTLS() const {
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    modifyFlags(wasm::WASM_SYMBOL_TLS, wasm::WASM_SYMBOL_TLS);
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  }
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  bool isWeak() const { return IsWeak; }
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  void setWeak(bool isWeak) { IsWeak = isWeak; }
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  bool isHidden() const { return IsHidden; }
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  void setHidden(bool isHidden) { IsHidden = isHidden; }
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  bool isComdat() const { return IsComdat; }
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  void setComdat(bool isComdat) { IsComdat = isComdat; }
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  // wasm-ld understands a finite set of symbol types.  This flag allows the
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  // compiler to avoid emitting symbol table entries that would confuse the
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  // linker, unless the user specifically requests the feature.
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  bool omitFromLinkingSection() const { return OmitFromLinkingSection; }
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  void setOmitFromLinkingSection() { OmitFromLinkingSection = true; }
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  bool hasImportModule() const { return ImportModule.has_value(); }
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  StringRef getImportModule() const {
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    if (ImportModule)
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      return *ImportModule;
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    // Use a default module name of "env" for now, for compatibility with
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    // existing tools.
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    // TODO(sbc): Find a way to specify a default value in the object format
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    // without picking a hardcoded value like this.
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    return "env";
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  }
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  void setImportModule(StringRef Name) { ImportModule = Name; }
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  bool hasImportName() const { return ImportName.has_value(); }
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  StringRef getImportName() const {
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    if (ImportName)
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      return *ImportName;
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    return getName();
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  }
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  void setImportName(StringRef Name) { ImportName = Name; }
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  bool hasExportName() const { return ExportName.has_value(); }
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  StringRef getExportName() const { return *ExportName; }
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  void setExportName(StringRef Name) { ExportName = Name; }
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  bool isFunctionTable() const {
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    return isTable() && hasTableType() &&
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           getTableType().ElemType == wasm::WASM_TYPE_FUNCREF;
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  }
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  void setFunctionTable() {
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    setType(wasm::WASM_SYMBOL_TYPE_TABLE);
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    setTableType(wasm::ValType::FUNCREF);
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  }
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  void setUsedInGOT() const { IsUsedInGOT = true; }
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  bool isUsedInGOT() const { return IsUsedInGOT; }
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  void setUsedInInitArray() const { IsUsedInInitArray = true; }
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  bool isUsedInInitArray() const { return IsUsedInInitArray; }
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  const wasm::WasmSignature *getSignature() const { return Signature; }
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  void setSignature(wasm::WasmSignature *Sig) { Signature = Sig; }
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  const wasm::WasmGlobalType &getGlobalType() const {
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    assert(GlobalType);
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    return *GlobalType;
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  }
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  void setGlobalType(wasm::WasmGlobalType GT) { GlobalType = GT; }
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  bool hasTableType() const { return TableType.has_value(); }
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  const wasm::WasmTableType &getTableType() const {
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    assert(hasTableType());
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    return *TableType;
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  }
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  void setTableType(wasm::WasmTableType TT) { TableType = TT; }
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  void setTableType(wasm::ValType VT) {
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    // Declare a table with element type VT and no limits (min size 0, no max
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    // size).
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    wasm::WasmLimits Limits = {wasm::WASM_LIMITS_FLAG_NONE, 0, 0};
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    setTableType({uint8_t(VT), Limits});
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  }
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};
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} // end namespace llvm
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#endif // LLVM_MC_MCSYMBOLWASM_H