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//===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the name/Value symbol table for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_IR_VALUESYMBOLTABLE_H
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#define LLVM_IR_VALUESYMBOLTABLE_H
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#include "llvm/ADT/StringMap.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/IR/Value.h"
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#include <cstdint>
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namespace llvm {
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class Argument;
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class BasicBlock;
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class Function;
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class GlobalAlias;
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class GlobalIFunc;
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class GlobalVariable;
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class Instruction;
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template <unsigned InternalLen> class SmallString;
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template <typename ValueSubClass> class SymbolTableListTraits;
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/// This class provides a symbol table of name/value pairs. It is essentially
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/// a std::map<std::string,Value*> but has a controlled interface provided by
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/// LLVM as well as ensuring uniqueness of names.
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///
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class ValueSymbolTable {
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  friend class SymbolTableListTraits<Argument>;
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  friend class SymbolTableListTraits<BasicBlock>;
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  friend class SymbolTableListTraits<Function>;
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  friend class SymbolTableListTraits<GlobalAlias>;
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  friend class SymbolTableListTraits<GlobalIFunc>;
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  friend class SymbolTableListTraits<GlobalVariable>;
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  friend class SymbolTableListTraits<Instruction>;
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  friend class Value;
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/// @name Types
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/// @{
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public:
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  /// A mapping of names to values.
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  using ValueMap = StringMap<Value*>;
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  /// An iterator over a ValueMap.
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  using iterator = ValueMap::iterator;
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  /// A const_iterator over a ValueMap.
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  using const_iterator = ValueMap::const_iterator;
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/// @}
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/// @name Constructors
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/// @{
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  ValueSymbolTable(int MaxNameSize = -1) : vmap(0), MaxNameSize(MaxNameSize) {}
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  ~ValueSymbolTable();
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  /// @}
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  /// @name Accessors
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  /// @{
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  /// This method finds the value with the given \p Name in the
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  /// the symbol table.
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  /// @returns the value associated with the \p Name
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  /// Lookup a named Value.
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  Value *lookup(StringRef Name) const {
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    if (MaxNameSize > -1 && Name.size() > (unsigned)MaxNameSize)
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      Name = Name.substr(0, std::max(1u, (unsigned)MaxNameSize));
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    return vmap.lookup(Name);
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  }
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  /// @returns true iff the symbol table is empty
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  /// Determine if the symbol table is empty
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  inline bool empty() const { return vmap.empty(); }
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  /// The number of name/type pairs is returned.
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  inline unsigned size() const { return unsigned(vmap.size()); }
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  /// This function can be used from the debugger to display the
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  /// content of the symbol table while debugging.
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  /// Print out symbol table on stderr
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  void dump() const;
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/// @}
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/// @name Iteration
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/// @{
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  /// Get an iterator that from the beginning of the symbol table.
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  inline iterator begin() { return vmap.begin(); }
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  /// Get a const_iterator that from the beginning of the symbol table.
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  inline const_iterator begin() const { return vmap.begin(); }
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  /// Get an iterator to the end of the symbol table.
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  inline iterator end() { return vmap.end(); }
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  /// Get a const_iterator to the end of the symbol table.
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  inline const_iterator end() const { return vmap.end(); }
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  /// @}
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  /// @name Mutators
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  /// @{
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private:
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  ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
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  /// This method adds the provided value \p N to the symbol table.  The Value
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  /// must have a name which is used to place the value in the symbol table.
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  /// If the inserted name conflicts, this renames the value.
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  /// Add a named value to the symbol table
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  void reinsertValue(Value *V);
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  /// createValueName - This method attempts to create a value name and insert
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  /// it into the symbol table with the specified name.  If it conflicts, it
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  /// auto-renames the name and returns that instead.
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  ValueName *createValueName(StringRef Name, Value *V);
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  /// This method removes a value from the symbol table.  It leaves the
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  /// ValueName attached to the value, but it is no longer inserted in the
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  /// symtab.
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  void removeValueName(ValueName *V);
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  /// @}
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  /// @name Internal Data
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  /// @{
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  ValueMap vmap;                    ///< The map that holds the symbol table.
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  int MaxNameSize; ///< The maximum size for each name. If the limit is
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                   ///< exceeded, the name is capped.
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  mutable uint32_t LastUnique = 0;  ///< Counter for tracking unique names
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/// @}
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};
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} // end namespace llvm
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#endif // LLVM_IR_VALUESYMBOLTABLE_H