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| 14 | pmbaty | 1 | //===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===// |
| 2 | // |
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| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
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| 4 | // See https://llvm.org/LICENSE.txt for license information. |
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| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
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| 6 | // |
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| 7 | //===----------------------------------------------------------------------===// |
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| 8 | // |
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| 9 | // This file implements the name/Value symbol table for LLVM. |
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| 10 | // |
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| 11 | //===----------------------------------------------------------------------===// |
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| 12 | |||
| 13 | #ifndef LLVM_IR_VALUESYMBOLTABLE_H |
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| 14 | #define LLVM_IR_VALUESYMBOLTABLE_H |
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| 15 | |||
| 16 | #include "llvm/ADT/StringMap.h" |
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| 17 | #include "llvm/ADT/StringRef.h" |
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| 18 | #include "llvm/IR/Value.h" |
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| 19 | #include <cstdint> |
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| 20 | |||
| 21 | namespace llvm { |
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| 22 | |||
| 23 | class Argument; |
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| 24 | class BasicBlock; |
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| 25 | class Function; |
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| 26 | class GlobalAlias; |
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| 27 | class GlobalIFunc; |
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| 28 | class GlobalVariable; |
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| 29 | class Instruction; |
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| 30 | template <unsigned InternalLen> class SmallString; |
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| 31 | template <typename ValueSubClass> class SymbolTableListTraits; |
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| 32 | |||
| 33 | /// This class provides a symbol table of name/value pairs. It is essentially |
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| 34 | /// a std::map<std::string,Value*> but has a controlled interface provided by |
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| 35 | /// LLVM as well as ensuring uniqueness of names. |
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| 36 | /// |
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| 37 | class ValueSymbolTable { |
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| 38 | friend class SymbolTableListTraits<Argument>; |
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| 39 | friend class SymbolTableListTraits<BasicBlock>; |
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| 40 | friend class SymbolTableListTraits<Function>; |
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| 41 | friend class SymbolTableListTraits<GlobalAlias>; |
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| 42 | friend class SymbolTableListTraits<GlobalIFunc>; |
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| 43 | friend class SymbolTableListTraits<GlobalVariable>; |
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| 44 | friend class SymbolTableListTraits<Instruction>; |
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| 45 | friend class Value; |
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| 46 | |||
| 47 | /// @name Types |
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| 48 | /// @{ |
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| 49 | public: |
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| 50 | /// A mapping of names to values. |
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| 51 | using ValueMap = StringMap<Value*>; |
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| 52 | |||
| 53 | /// An iterator over a ValueMap. |
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| 54 | using iterator = ValueMap::iterator; |
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| 55 | |||
| 56 | /// A const_iterator over a ValueMap. |
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| 57 | using const_iterator = ValueMap::const_iterator; |
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| 58 | |||
| 59 | /// @} |
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| 60 | /// @name Constructors |
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| 61 | /// @{ |
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| 62 | |||
| 63 | ValueSymbolTable(int MaxNameSize = -1) : vmap(0), MaxNameSize(MaxNameSize) {} |
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| 64 | ~ValueSymbolTable(); |
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| 65 | |||
| 66 | /// @} |
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| 67 | /// @name Accessors |
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| 68 | /// @{ |
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| 69 | |||
| 70 | /// This method finds the value with the given \p Name in the |
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| 71 | /// the symbol table. |
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| 72 | /// @returns the value associated with the \p Name |
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| 73 | /// Lookup a named Value. |
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| 74 | Value *lookup(StringRef Name) const { |
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| 75 | if (MaxNameSize > -1 && Name.size() > (unsigned)MaxNameSize) |
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| 76 | Name = Name.substr(0, std::max(1u, (unsigned)MaxNameSize)); |
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| 77 | |||
| 78 | return vmap.lookup(Name); |
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| 79 | } |
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| 80 | |||
| 81 | /// @returns true iff the symbol table is empty |
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| 82 | /// Determine if the symbol table is empty |
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| 83 | inline bool empty() const { return vmap.empty(); } |
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| 84 | |||
| 85 | /// The number of name/type pairs is returned. |
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| 86 | inline unsigned size() const { return unsigned(vmap.size()); } |
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| 87 | |||
| 88 | /// This function can be used from the debugger to display the |
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| 89 | /// content of the symbol table while debugging. |
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| 90 | /// Print out symbol table on stderr |
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| 91 | void dump() const; |
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| 92 | |||
| 93 | /// @} |
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| 94 | /// @name Iteration |
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| 95 | /// @{ |
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| 96 | |||
| 97 | /// Get an iterator that from the beginning of the symbol table. |
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| 98 | inline iterator begin() { return vmap.begin(); } |
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| 99 | |||
| 100 | /// Get a const_iterator that from the beginning of the symbol table. |
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| 101 | inline const_iterator begin() const { return vmap.begin(); } |
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| 102 | |||
| 103 | /// Get an iterator to the end of the symbol table. |
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| 104 | inline iterator end() { return vmap.end(); } |
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| 105 | |||
| 106 | /// Get a const_iterator to the end of the symbol table. |
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| 107 | inline const_iterator end() const { return vmap.end(); } |
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| 108 | |||
| 109 | /// @} |
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| 110 | /// @name Mutators |
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| 111 | /// @{ |
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| 112 | private: |
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| 113 | ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName); |
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| 114 | |||
| 115 | /// This method adds the provided value \p N to the symbol table. The Value |
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| 116 | /// must have a name which is used to place the value in the symbol table. |
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| 117 | /// If the inserted name conflicts, this renames the value. |
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| 118 | /// Add a named value to the symbol table |
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| 119 | void reinsertValue(Value *V); |
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| 120 | |||
| 121 | /// createValueName - This method attempts to create a value name and insert |
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| 122 | /// it into the symbol table with the specified name. If it conflicts, it |
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| 123 | /// auto-renames the name and returns that instead. |
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| 124 | ValueName *createValueName(StringRef Name, Value *V); |
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| 125 | |||
| 126 | /// This method removes a value from the symbol table. It leaves the |
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| 127 | /// ValueName attached to the value, but it is no longer inserted in the |
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| 128 | /// symtab. |
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| 129 | void removeValueName(ValueName *V); |
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| 130 | |||
| 131 | /// @} |
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| 132 | /// @name Internal Data |
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| 133 | /// @{ |
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| 134 | |||
| 135 | ValueMap vmap; ///< The map that holds the symbol table. |
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| 136 | int MaxNameSize; ///< The maximum size for each name. If the limit is |
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| 137 | ///< exceeded, the name is capped. |
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| 138 | mutable uint32_t LastUnique = 0; ///< Counter for tracking unique names |
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| 139 | |||
| 140 | /// @} |
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| 141 | }; |
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| 142 | |||
| 143 | } // end namespace llvm |
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| 144 | |||
| 145 | #endif // LLVM_IR_VALUESYMBOLTABLE_H |