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14 | pmbaty | 1 | //===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===// |
2 | // |
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3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
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4 | // See https://llvm.org/LICENSE.txt for license information. |
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5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
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6 | // |
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7 | //===----------------------------------------------------------------------===// |
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8 | // |
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9 | // This file implements the name/Value symbol table for LLVM. |
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10 | // |
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11 | //===----------------------------------------------------------------------===// |
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12 | |||
13 | #ifndef LLVM_IR_VALUESYMBOLTABLE_H |
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14 | #define LLVM_IR_VALUESYMBOLTABLE_H |
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15 | |||
16 | #include "llvm/ADT/StringMap.h" |
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17 | #include "llvm/ADT/StringRef.h" |
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18 | #include "llvm/IR/Value.h" |
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19 | #include <cstdint> |
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20 | |||
21 | namespace llvm { |
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22 | |||
23 | class Argument; |
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24 | class BasicBlock; |
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25 | class Function; |
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26 | class GlobalAlias; |
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27 | class GlobalIFunc; |
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28 | class GlobalVariable; |
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29 | class Instruction; |
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30 | template <unsigned InternalLen> class SmallString; |
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31 | template <typename ValueSubClass> class SymbolTableListTraits; |
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32 | |||
33 | /// This class provides a symbol table of name/value pairs. It is essentially |
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34 | /// a std::map<std::string,Value*> but has a controlled interface provided by |
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35 | /// LLVM as well as ensuring uniqueness of names. |
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36 | /// |
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37 | class ValueSymbolTable { |
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38 | friend class SymbolTableListTraits<Argument>; |
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39 | friend class SymbolTableListTraits<BasicBlock>; |
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40 | friend class SymbolTableListTraits<Function>; |
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41 | friend class SymbolTableListTraits<GlobalAlias>; |
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42 | friend class SymbolTableListTraits<GlobalIFunc>; |
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43 | friend class SymbolTableListTraits<GlobalVariable>; |
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44 | friend class SymbolTableListTraits<Instruction>; |
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45 | friend class Value; |
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46 | |||
47 | /// @name Types |
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48 | /// @{ |
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49 | public: |
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50 | /// A mapping of names to values. |
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51 | using ValueMap = StringMap<Value*>; |
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52 | |||
53 | /// An iterator over a ValueMap. |
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54 | using iterator = ValueMap::iterator; |
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55 | |||
56 | /// A const_iterator over a ValueMap. |
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57 | using const_iterator = ValueMap::const_iterator; |
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58 | |||
59 | /// @} |
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60 | /// @name Constructors |
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61 | /// @{ |
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62 | |||
63 | ValueSymbolTable(int MaxNameSize = -1) : vmap(0), MaxNameSize(MaxNameSize) {} |
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64 | ~ValueSymbolTable(); |
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65 | |||
66 | /// @} |
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67 | /// @name Accessors |
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68 | /// @{ |
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69 | |||
70 | /// This method finds the value with the given \p Name in the |
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71 | /// the symbol table. |
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72 | /// @returns the value associated with the \p Name |
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73 | /// Lookup a named Value. |
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74 | Value *lookup(StringRef Name) const { |
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75 | if (MaxNameSize > -1 && Name.size() > (unsigned)MaxNameSize) |
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76 | Name = Name.substr(0, std::max(1u, (unsigned)MaxNameSize)); |
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77 | |||
78 | return vmap.lookup(Name); |
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79 | } |
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80 | |||
81 | /// @returns true iff the symbol table is empty |
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82 | /// Determine if the symbol table is empty |
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83 | inline bool empty() const { return vmap.empty(); } |
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84 | |||
85 | /// The number of name/type pairs is returned. |
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86 | inline unsigned size() const { return unsigned(vmap.size()); } |
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87 | |||
88 | /// This function can be used from the debugger to display the |
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89 | /// content of the symbol table while debugging. |
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90 | /// Print out symbol table on stderr |
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91 | void dump() const; |
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92 | |||
93 | /// @} |
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94 | /// @name Iteration |
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95 | /// @{ |
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96 | |||
97 | /// Get an iterator that from the beginning of the symbol table. |
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98 | inline iterator begin() { return vmap.begin(); } |
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99 | |||
100 | /// Get a const_iterator that from the beginning of the symbol table. |
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101 | inline const_iterator begin() const { return vmap.begin(); } |
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102 | |||
103 | /// Get an iterator to the end of the symbol table. |
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104 | inline iterator end() { return vmap.end(); } |
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105 | |||
106 | /// Get a const_iterator to the end of the symbol table. |
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107 | inline const_iterator end() const { return vmap.end(); } |
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108 | |||
109 | /// @} |
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110 | /// @name Mutators |
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111 | /// @{ |
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112 | private: |
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113 | ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName); |
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114 | |||
115 | /// This method adds the provided value \p N to the symbol table. The Value |
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116 | /// must have a name which is used to place the value in the symbol table. |
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117 | /// If the inserted name conflicts, this renames the value. |
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118 | /// Add a named value to the symbol table |
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119 | void reinsertValue(Value *V); |
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120 | |||
121 | /// createValueName - This method attempts to create a value name and insert |
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122 | /// it into the symbol table with the specified name. If it conflicts, it |
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123 | /// auto-renames the name and returns that instead. |
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124 | ValueName *createValueName(StringRef Name, Value *V); |
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125 | |||
126 | /// This method removes a value from the symbol table. It leaves the |
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127 | /// ValueName attached to the value, but it is no longer inserted in the |
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128 | /// symtab. |
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129 | void removeValueName(ValueName *V); |
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130 | |||
131 | /// @} |
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132 | /// @name Internal Data |
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133 | /// @{ |
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134 | |||
135 | ValueMap vmap; ///< The map that holds the symbol table. |
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136 | int MaxNameSize; ///< The maximum size for each name. If the limit is |
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137 | ///< exceeded, the name is capped. |
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138 | mutable uint32_t LastUnique = 0; ///< Counter for tracking unique names |
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139 | |||
140 | /// @} |
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141 | }; |
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142 | |||
143 | } // end namespace llvm |
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144 | |||
145 | #endif // LLVM_IR_VALUESYMBOLTABLE_H |