Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 14 | pmbaty | 1 | //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// |
| 2 | // |
||
| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
||
| 4 | // See https://llvm.org/LICENSE.txt for license information. |
||
| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
||
| 6 | // |
||
| 7 | //===----------------------------------------------------------------------===// |
||
| 8 | // |
||
| 9 | // This file defines the MachineLoopInfo class that is used to identify natural |
||
| 10 | // loops and determine the loop depth of various nodes of the CFG. Note that |
||
| 11 | // natural loops may actually be several loops that share the same header node. |
||
| 12 | // |
||
| 13 | // This analysis calculates the nesting structure of loops in a function. For |
||
| 14 | // each natural loop identified, this analysis identifies natural loops |
||
| 15 | // contained entirely within the loop and the basic blocks the make up the loop. |
||
| 16 | // |
||
| 17 | // It can calculate on the fly various bits of information, for example: |
||
| 18 | // |
||
| 19 | // * whether there is a preheader for the loop |
||
| 20 | // * the number of back edges to the header |
||
| 21 | // * whether or not a particular block branches out of the loop |
||
| 22 | // * the successor blocks of the loop |
||
| 23 | // * the loop depth |
||
| 24 | // * the trip count |
||
| 25 | // * etc... |
||
| 26 | // |
||
| 27 | //===----------------------------------------------------------------------===// |
||
| 28 | |||
| 29 | #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H |
||
| 30 | #define LLVM_CODEGEN_MACHINELOOPINFO_H |
||
| 31 | |||
| 32 | #include "llvm/Analysis/LoopInfo.h" |
||
| 33 | #include "llvm/CodeGen/MachineBasicBlock.h" |
||
| 34 | #include "llvm/CodeGen/MachineFunctionPass.h" |
||
| 35 | #include "llvm/IR/DebugLoc.h" |
||
| 36 | |||
| 37 | namespace llvm { |
||
| 38 | |||
| 39 | class MachineDominatorTree; |
||
| 40 | // Implementation in LoopInfoImpl.h |
||
| 41 | class MachineLoop; |
||
| 42 | extern template class LoopBase<MachineBasicBlock, MachineLoop>; |
||
| 43 | |||
| 44 | class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> { |
||
| 45 | public: |
||
| 46 | /// Return the "top" block in the loop, which is the first block in the linear |
||
| 47 | /// layout, ignoring any parts of the loop not contiguous with the part that |
||
| 48 | /// contains the header. |
||
| 49 | MachineBasicBlock *getTopBlock(); |
||
| 50 | |||
| 51 | /// Return the "bottom" block in the loop, which is the last block in the |
||
| 52 | /// linear layout, ignoring any parts of the loop not contiguous with the part |
||
| 53 | /// that contains the header. |
||
| 54 | MachineBasicBlock *getBottomBlock(); |
||
| 55 | |||
| 56 | /// Find the block that contains the loop control variable and the |
||
| 57 | /// loop test. This will return the latch block if it's one of the exiting |
||
| 58 | /// blocks. Otherwise, return the exiting block. Return 'null' when |
||
| 59 | /// multiple exiting blocks are present. |
||
| 60 | MachineBasicBlock *findLoopControlBlock(); |
||
| 61 | |||
| 62 | /// Return the debug location of the start of this loop. |
||
| 63 | /// This looks for a BB terminating instruction with a known debug |
||
| 64 | /// location by looking at the preheader and header blocks. If it |
||
| 65 | /// cannot find a terminating instruction with location information, |
||
| 66 | /// it returns an unknown location. |
||
| 67 | DebugLoc getStartLoc() const; |
||
| 68 | |||
| 69 | /// Returns true if the instruction is loop invariant. |
||
| 70 | /// I.e., all virtual register operands are defined outside of the loop, |
||
| 71 | /// physical registers aren't accessed explicitly, and there are no side |
||
| 72 | /// effects that aren't captured by the operands or other flags. |
||
| 73 | bool isLoopInvariant(MachineInstr &I) const; |
||
| 74 | |||
| 75 | void dump() const; |
||
| 76 | |||
| 77 | private: |
||
| 78 | friend class LoopInfoBase<MachineBasicBlock, MachineLoop>; |
||
| 79 | |||
| 80 | explicit MachineLoop(MachineBasicBlock *MBB) |
||
| 81 | : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {} |
||
| 82 | |||
| 83 | MachineLoop() = default; |
||
| 84 | }; |
||
| 85 | |||
| 86 | // Implementation in LoopInfoImpl.h |
||
| 87 | extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>; |
||
| 88 | |||
| 89 | class MachineLoopInfo : public MachineFunctionPass { |
||
| 90 | friend class LoopBase<MachineBasicBlock, MachineLoop>; |
||
| 91 | |||
| 92 | LoopInfoBase<MachineBasicBlock, MachineLoop> LI; |
||
| 93 | |||
| 94 | public: |
||
| 95 | static char ID; // Pass identification, replacement for typeid |
||
| 96 | |||
| 97 | MachineLoopInfo(); |
||
| 98 | explicit MachineLoopInfo(MachineDominatorTree &MDT) |
||
| 99 | : MachineFunctionPass(ID) { |
||
| 100 | calculate(MDT); |
||
| 101 | } |
||
| 102 | MachineLoopInfo(const MachineLoopInfo &) = delete; |
||
| 103 | MachineLoopInfo &operator=(const MachineLoopInfo &) = delete; |
||
| 104 | |||
| 105 | LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; } |
||
| 106 | |||
| 107 | /// Find the block that either is the loop preheader, or could |
||
| 108 | /// speculatively be used as the preheader. This is e.g. useful to place |
||
| 109 | /// loop setup code. Code that cannot be speculated should not be placed |
||
| 110 | /// here. SpeculativePreheader is controlling whether it also tries to |
||
| 111 | /// find the speculative preheader if the regular preheader is not present. |
||
| 112 | /// With FindMultiLoopPreheader = false, nullptr will be returned if the found |
||
| 113 | /// preheader is the preheader of multiple loops. |
||
| 114 | MachineBasicBlock * |
||
| 115 | findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false, |
||
| 116 | bool FindMultiLoopPreheader = false) const; |
||
| 117 | |||
| 118 | /// The iterator interface to the top-level loops in the current function. |
||
| 119 | using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator; |
||
| 120 | inline iterator begin() const { return LI.begin(); } |
||
| 121 | inline iterator end() const { return LI.end(); } |
||
| 122 | bool empty() const { return LI.empty(); } |
||
| 123 | |||
| 124 | /// Return the innermost loop that BB lives in. If a basic block is in no loop |
||
| 125 | /// (for example the entry node), null is returned. |
||
| 126 | inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { |
||
| 127 | return LI.getLoopFor(BB); |
||
| 128 | } |
||
| 129 | |||
| 130 | /// Same as getLoopFor. |
||
| 131 | inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { |
||
| 132 | return LI.getLoopFor(BB); |
||
| 133 | } |
||
| 134 | |||
| 135 | /// Return the loop nesting level of the specified block. |
||
| 136 | inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { |
||
| 137 | return LI.getLoopDepth(BB); |
||
| 138 | } |
||
| 139 | |||
| 140 | /// True if the block is a loop header node. |
||
| 141 | inline bool isLoopHeader(const MachineBasicBlock *BB) const { |
||
| 142 | return LI.isLoopHeader(BB); |
||
| 143 | } |
||
| 144 | |||
| 145 | /// Calculate the natural loop information. |
||
| 146 | bool runOnMachineFunction(MachineFunction &F) override; |
||
| 147 | void calculate(MachineDominatorTree &MDT); |
||
| 148 | |||
| 149 | void releaseMemory() override { LI.releaseMemory(); } |
||
| 150 | |||
| 151 | void getAnalysisUsage(AnalysisUsage &AU) const override; |
||
| 152 | |||
| 153 | /// This removes the specified top-level loop from this loop info object. The |
||
| 154 | /// loop is not deleted, as it will presumably be inserted into another loop. |
||
| 155 | inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } |
||
| 156 | |||
| 157 | /// Change the top-level loop that contains BB to the specified loop. This |
||
| 158 | /// should be used by transformations that restructure the loop hierarchy |
||
| 159 | /// tree. |
||
| 160 | inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { |
||
| 161 | LI.changeLoopFor(BB, L); |
||
| 162 | } |
||
| 163 | |||
| 164 | /// Replace the specified loop in the top-level loops list with the indicated |
||
| 165 | /// loop. |
||
| 166 | inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { |
||
| 167 | LI.changeTopLevelLoop(OldLoop, NewLoop); |
||
| 168 | } |
||
| 169 | |||
| 170 | /// This adds the specified loop to the collection of top-level loops. |
||
| 171 | inline void addTopLevelLoop(MachineLoop *New) { |
||
| 172 | LI.addTopLevelLoop(New); |
||
| 173 | } |
||
| 174 | |||
| 175 | /// This method completely removes BB from all data structures, including all |
||
| 176 | /// of the Loop objects it is nested in and our mapping from |
||
| 177 | /// MachineBasicBlocks to loops. |
||
| 178 | void removeBlock(MachineBasicBlock *BB) { |
||
| 179 | LI.removeBlock(BB); |
||
| 180 | } |
||
| 181 | }; |
||
| 182 | |||
| 183 | // Allow clients to walk the list of nested loops... |
||
| 184 | template <> struct GraphTraits<const MachineLoop*> { |
||
| 185 | using NodeRef = const MachineLoop *; |
||
| 186 | using ChildIteratorType = MachineLoopInfo::iterator; |
||
| 187 | |||
| 188 | static NodeRef getEntryNode(const MachineLoop *L) { return L; } |
||
| 189 | static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } |
||
| 190 | static ChildIteratorType child_end(NodeRef N) { return N->end(); } |
||
| 191 | }; |
||
| 192 | |||
| 193 | template <> struct GraphTraits<MachineLoop*> { |
||
| 194 | using NodeRef = MachineLoop *; |
||
| 195 | using ChildIteratorType = MachineLoopInfo::iterator; |
||
| 196 | |||
| 197 | static NodeRef getEntryNode(MachineLoop *L) { return L; } |
||
| 198 | static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } |
||
| 199 | static ChildIteratorType child_end(NodeRef N) { return N->end(); } |
||
| 200 | }; |
||
| 201 | |||
| 202 | } // end namespace llvm |
||
| 203 | |||
| 204 | #endif // LLVM_CODEGEN_MACHINELOOPINFO_H |