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//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the MachineLoopInfo class that is used to identify natural
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// loops and determine the loop depth of various nodes of the CFG.  Note that
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// natural loops may actually be several loops that share the same header node.
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//
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// This analysis calculates the nesting structure of loops in a function.  For
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// each natural loop identified, this analysis identifies natural loops
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// contained entirely within the loop and the basic blocks the make up the loop.
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//
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// It can calculate on the fly various bits of information, for example:
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//
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//  * whether there is a preheader for the loop
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//  * the number of back edges to the header
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//  * whether or not a particular block branches out of the loop
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//  * the successor blocks of the loop
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//  * the loop depth
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//  * the trip count
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//  * etc...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
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#define LLVM_CODEGEN_MACHINELOOPINFO_H
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/IR/DebugLoc.h"
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namespace llvm {
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class MachineDominatorTree;
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// Implementation in LoopInfoImpl.h
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class MachineLoop;
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extern template class LoopBase<MachineBasicBlock, MachineLoop>;
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class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
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public:
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  /// Return the "top" block in the loop, which is the first block in the linear
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  /// layout, ignoring any parts of the loop not contiguous with the part that
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  /// contains the header.
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  MachineBasicBlock *getTopBlock();
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  /// Return the "bottom" block in the loop, which is the last block in the
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  /// linear layout, ignoring any parts of the loop not contiguous with the part
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  /// that contains the header.
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  MachineBasicBlock *getBottomBlock();
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  /// Find the block that contains the loop control variable and the
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  /// loop test. This will return the latch block if it's one of the exiting
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  /// blocks. Otherwise, return the exiting block. Return 'null' when
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  /// multiple exiting blocks are present.
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  MachineBasicBlock *findLoopControlBlock();
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  /// Return the debug location of the start of this loop.
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  /// This looks for a BB terminating instruction with a known debug
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  /// location by looking at the preheader and header blocks. If it
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  /// cannot find a terminating instruction with location information,
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  /// it returns an unknown location.
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  DebugLoc getStartLoc() const;
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  /// Returns true if the instruction is loop invariant.
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  /// I.e., all virtual register operands are defined outside of the loop,
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  /// physical registers aren't accessed explicitly, and there are no side
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  /// effects that aren't captured by the operands or other flags.
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  bool isLoopInvariant(MachineInstr &I) const;
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  void dump() const;
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private:
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  friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
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  explicit MachineLoop(MachineBasicBlock *MBB)
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    : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
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  MachineLoop() = default;
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};
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// Implementation in LoopInfoImpl.h
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extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
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class MachineLoopInfo : public MachineFunctionPass {
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  friend class LoopBase<MachineBasicBlock, MachineLoop>;
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  LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
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public:
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  static char ID; // Pass identification, replacement for typeid
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  MachineLoopInfo();
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  explicit MachineLoopInfo(MachineDominatorTree &MDT)
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      : MachineFunctionPass(ID) {
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    calculate(MDT);
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  }
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  MachineLoopInfo(const MachineLoopInfo &) = delete;
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  MachineLoopInfo &operator=(const MachineLoopInfo &) = delete;
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  LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
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  /// Find the block that either is the loop preheader, or could
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  /// speculatively be used as the preheader. This is e.g. useful to place
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  /// loop setup code. Code that cannot be speculated should not be placed
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  /// here. SpeculativePreheader is controlling whether it also tries to
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  /// find the speculative preheader if the regular preheader is not present.
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  /// With FindMultiLoopPreheader = false, nullptr will be returned if the found
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  /// preheader is the preheader of multiple loops.
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  MachineBasicBlock *
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  findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false,
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                    bool FindMultiLoopPreheader = false) const;
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  /// The iterator interface to the top-level loops in the current function.
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  using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator;
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  inline iterator begin() const { return LI.begin(); }
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  inline iterator end() const { return LI.end(); }
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  bool empty() const { return LI.empty(); }
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  /// Return the innermost loop that BB lives in. If a basic block is in no loop
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  /// (for example the entry node), null is returned.
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  inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
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    return LI.getLoopFor(BB);
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  }
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  /// Same as getLoopFor.
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  inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
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    return LI.getLoopFor(BB);
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  }
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  /// Return the loop nesting level of the specified block.
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  inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
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    return LI.getLoopDepth(BB);
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  }
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  /// True if the block is a loop header node.
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  inline bool isLoopHeader(const MachineBasicBlock *BB) const {
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    return LI.isLoopHeader(BB);
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  }
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  /// Calculate the natural loop information.
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  bool runOnMachineFunction(MachineFunction &F) override;
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  void calculate(MachineDominatorTree &MDT);
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  void releaseMemory() override { LI.releaseMemory(); }
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  void getAnalysisUsage(AnalysisUsage &AU) const override;
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  /// This removes the specified top-level loop from this loop info object. The
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  /// loop is not deleted, as it will presumably be inserted into another loop.
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  inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
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  /// Change the top-level loop that contains BB to the specified loop. This
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  /// should be used by transformations that restructure the loop hierarchy
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  /// tree.
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  inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
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    LI.changeLoopFor(BB, L);
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  }
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  /// Replace the specified loop in the top-level loops list with the indicated
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  /// loop.
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  inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
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    LI.changeTopLevelLoop(OldLoop, NewLoop);
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  }
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  /// This adds the specified loop to the collection of top-level loops.
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  inline void addTopLevelLoop(MachineLoop *New) {
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    LI.addTopLevelLoop(New);
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  }
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  /// This method completely removes BB from all data structures, including all
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  /// of the Loop objects it is nested in and our mapping from
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  /// MachineBasicBlocks to loops.
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  void removeBlock(MachineBasicBlock *BB) {
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    LI.removeBlock(BB);
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  }
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};
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// Allow clients to walk the list of nested loops...
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template <> struct GraphTraits<const MachineLoop*> {
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  using NodeRef = const MachineLoop *;
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  using ChildIteratorType = MachineLoopInfo::iterator;
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  static NodeRef getEntryNode(const MachineLoop *L) { return L; }
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  static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
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  static ChildIteratorType child_end(NodeRef N) { return N->end(); }
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};
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template <> struct GraphTraits<MachineLoop*> {
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  using NodeRef = MachineLoop *;
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  using ChildIteratorType = MachineLoopInfo::iterator;
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  static NodeRef getEntryNode(MachineLoop *L) { return L; }
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  static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
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  static ChildIteratorType child_end(NodeRef N) { return N->end(); }
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};
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} // end namespace llvm
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#endif // LLVM_CODEGEN_MACHINELOOPINFO_H