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| 14 | pmbaty | 1 | //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===// |
| 2 | // |
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| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
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| 4 | // See https://llvm.org/LICENSE.txt for license information. |
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| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
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| 6 | // |
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| 7 | //===----------------------------------------------------------------------===// |
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| 8 | // |
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| 9 | // The file defines the MachineFrameInfo class. |
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| 10 | // |
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| 11 | //===----------------------------------------------------------------------===// |
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| 12 | |||
| 13 | #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H |
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| 14 | #define LLVM_CODEGEN_MACHINEFRAMEINFO_H |
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| 15 | |||
| 16 | #include "llvm/ADT/SmallVector.h" |
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| 17 | #include "llvm/CodeGen/Register.h" |
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| 18 | #include "llvm/CodeGen/TargetFrameLowering.h" |
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| 19 | #include "llvm/Support/Alignment.h" |
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| 20 | #include <cassert> |
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| 21 | #include <vector> |
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| 22 | |||
| 23 | namespace llvm { |
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| 24 | class raw_ostream; |
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| 25 | class MachineFunction; |
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| 26 | class MachineBasicBlock; |
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| 27 | class BitVector; |
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| 28 | class AllocaInst; |
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| 29 | |||
| 30 | /// The CalleeSavedInfo class tracks the information need to locate where a |
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| 31 | /// callee saved register is in the current frame. |
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| 32 | /// Callee saved reg can also be saved to a different register rather than |
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| 33 | /// on the stack by setting DstReg instead of FrameIdx. |
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| 34 | class CalleeSavedInfo { |
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| 35 | Register Reg; |
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| 36 | union { |
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| 37 | int FrameIdx; |
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| 38 | unsigned DstReg; |
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| 39 | }; |
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| 40 | /// Flag indicating whether the register is actually restored in the epilog. |
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| 41 | /// In most cases, if a register is saved, it is also restored. There are |
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| 42 | /// some situations, though, when this is not the case. For example, the |
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| 43 | /// LR register on ARM is usually saved, but on exit from the function its |
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| 44 | /// saved value may be loaded directly into PC. Since liveness tracking of |
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| 45 | /// physical registers treats callee-saved registers are live outside of |
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| 46 | /// the function, LR would be treated as live-on-exit, even though in these |
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| 47 | /// scenarios it is not. This flag is added to indicate that the saved |
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| 48 | /// register described by this object is not restored in the epilog. |
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| 49 | /// The long-term solution is to model the liveness of callee-saved registers |
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| 50 | /// by implicit uses on the return instructions, however, the required |
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| 51 | /// changes in the ARM backend would be quite extensive. |
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| 52 | bool Restored = true; |
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| 53 | /// Flag indicating whether the register is spilled to stack or another |
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| 54 | /// register. |
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| 55 | bool SpilledToReg = false; |
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| 56 | |||
| 57 | public: |
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| 58 | explicit CalleeSavedInfo(unsigned R, int FI = 0) : Reg(R), FrameIdx(FI) {} |
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| 59 | |||
| 60 | // Accessors. |
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| 61 | Register getReg() const { return Reg; } |
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| 62 | int getFrameIdx() const { return FrameIdx; } |
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| 63 | unsigned getDstReg() const { return DstReg; } |
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| 64 | void setFrameIdx(int FI) { |
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| 65 | FrameIdx = FI; |
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| 66 | SpilledToReg = false; |
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| 67 | } |
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| 68 | void setDstReg(Register SpillReg) { |
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| 69 | DstReg = SpillReg; |
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| 70 | SpilledToReg = true; |
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| 71 | } |
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| 72 | bool isRestored() const { return Restored; } |
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| 73 | void setRestored(bool R) { Restored = R; } |
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| 74 | bool isSpilledToReg() const { return SpilledToReg; } |
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| 75 | }; |
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| 76 | |||
| 77 | /// The MachineFrameInfo class represents an abstract stack frame until |
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| 78 | /// prolog/epilog code is inserted. This class is key to allowing stack frame |
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| 79 | /// representation optimizations, such as frame pointer elimination. It also |
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| 80 | /// allows more mundane (but still important) optimizations, such as reordering |
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| 81 | /// of abstract objects on the stack frame. |
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| 82 | /// |
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| 83 | /// To support this, the class assigns unique integer identifiers to stack |
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| 84 | /// objects requested clients. These identifiers are negative integers for |
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| 85 | /// fixed stack objects (such as arguments passed on the stack) or nonnegative |
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| 86 | /// for objects that may be reordered. Instructions which refer to stack |
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| 87 | /// objects use a special MO_FrameIndex operand to represent these frame |
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| 88 | /// indexes. |
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| 89 | /// |
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| 90 | /// Because this class keeps track of all references to the stack frame, it |
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| 91 | /// knows when a variable sized object is allocated on the stack. This is the |
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| 92 | /// sole condition which prevents frame pointer elimination, which is an |
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| 93 | /// important optimization on register-poor architectures. Because original |
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| 94 | /// variable sized alloca's in the source program are the only source of |
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| 95 | /// variable sized stack objects, it is safe to decide whether there will be |
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| 96 | /// any variable sized objects before all stack objects are known (for |
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| 97 | /// example, register allocator spill code never needs variable sized |
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| 98 | /// objects). |
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| 99 | /// |
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| 100 | /// When prolog/epilog code emission is performed, the final stack frame is |
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| 101 | /// built and the machine instructions are modified to refer to the actual |
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| 102 | /// stack offsets of the object, eliminating all MO_FrameIndex operands from |
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| 103 | /// the program. |
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| 104 | /// |
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| 105 | /// Abstract Stack Frame Information |
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| 106 | class MachineFrameInfo { |
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| 107 | public: |
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| 108 | /// Stack Smashing Protection (SSP) rules require that vulnerable stack |
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| 109 | /// allocations are located close the stack protector. |
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| 110 | enum SSPLayoutKind { |
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| 111 | SSPLK_None, ///< Did not trigger a stack protector. No effect on data |
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| 112 | ///< layout. |
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| 113 | SSPLK_LargeArray, ///< Array or nested array >= SSP-buffer-size. Closest |
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| 114 | ///< to the stack protector. |
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| 115 | SSPLK_SmallArray, ///< Array or nested array < SSP-buffer-size. 2nd closest |
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| 116 | ///< to the stack protector. |
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| 117 | SSPLK_AddrOf ///< The address of this allocation is exposed and |
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| 118 | ///< triggered protection. 3rd closest to the protector. |
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| 119 | }; |
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| 120 | |||
| 121 | private: |
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| 122 | // Represent a single object allocated on the stack. |
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| 123 | struct StackObject { |
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| 124 | // The offset of this object from the stack pointer on entry to |
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| 125 | // the function. This field has no meaning for a variable sized element. |
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| 126 | int64_t SPOffset; |
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| 127 | |||
| 128 | // The size of this object on the stack. 0 means a variable sized object, |
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| 129 | // ~0ULL means a dead object. |
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| 130 | uint64_t Size; |
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| 131 | |||
| 132 | // The required alignment of this stack slot. |
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| 133 | Align Alignment; |
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| 134 | |||
| 135 | // If true, the value of the stack object is set before |
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| 136 | // entering the function and is not modified inside the function. By |
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| 137 | // default, fixed objects are immutable unless marked otherwise. |
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| 138 | bool isImmutable; |
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| 139 | |||
| 140 | // If true the stack object is used as spill slot. It |
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| 141 | // cannot alias any other memory objects. |
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| 142 | bool isSpillSlot; |
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| 143 | |||
| 144 | /// If true, this stack slot is used to spill a value (could be deopt |
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| 145 | /// and/or GC related) over a statepoint. We know that the address of the |
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| 146 | /// slot can't alias any LLVM IR value. This is very similar to a Spill |
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| 147 | /// Slot, but is created by statepoint lowering is SelectionDAG, not the |
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| 148 | /// register allocator. |
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| 149 | bool isStatepointSpillSlot = false; |
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| 150 | |||
| 151 | /// Identifier for stack memory type analagous to address space. If this is |
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| 152 | /// non-0, the meaning is target defined. Offsets cannot be directly |
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| 153 | /// compared between objects with different stack IDs. The object may not |
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| 154 | /// necessarily reside in the same contiguous memory block as other stack |
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| 155 | /// objects. Objects with differing stack IDs should not be merged or |
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| 156 | /// replaced substituted for each other. |
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| 157 | // |
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| 158 | /// It is assumed a target uses consecutive, increasing stack IDs starting |
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| 159 | /// from 1. |
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| 160 | uint8_t StackID; |
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| 161 | |||
| 162 | /// If this stack object is originated from an Alloca instruction |
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| 163 | /// this value saves the original IR allocation. Can be NULL. |
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| 164 | const AllocaInst *Alloca; |
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| 165 | |||
| 166 | // If true, the object was mapped into the local frame |
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| 167 | // block and doesn't need additional handling for allocation beyond that. |
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| 168 | bool PreAllocated = false; |
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| 169 | |||
| 170 | // If true, an LLVM IR value might point to this object. |
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| 171 | // Normally, spill slots and fixed-offset objects don't alias IR-accessible |
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| 172 | // objects, but there are exceptions (on PowerPC, for example, some byval |
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| 173 | // arguments have ABI-prescribed offsets). |
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| 174 | bool isAliased; |
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| 175 | |||
| 176 | /// If true, the object has been zero-extended. |
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| 177 | bool isZExt = false; |
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| 178 | |||
| 179 | /// If true, the object has been sign-extended. |
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| 180 | bool isSExt = false; |
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| 181 | |||
| 182 | uint8_t SSPLayout = SSPLK_None; |
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| 183 | |||
| 184 | StackObject(uint64_t Size, Align Alignment, int64_t SPOffset, |
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| 185 | bool IsImmutable, bool IsSpillSlot, const AllocaInst *Alloca, |
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| 186 | bool IsAliased, uint8_t StackID = 0) |
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| 187 | : SPOffset(SPOffset), Size(Size), Alignment(Alignment), |
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| 188 | isImmutable(IsImmutable), isSpillSlot(IsSpillSlot), StackID(StackID), |
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| 189 | Alloca(Alloca), isAliased(IsAliased) {} |
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| 190 | }; |
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| 191 | |||
| 192 | /// The alignment of the stack. |
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| 193 | Align StackAlignment; |
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| 194 | |||
| 195 | /// Can the stack be realigned. This can be false if the target does not |
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| 196 | /// support stack realignment, or if the user asks us not to realign the |
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| 197 | /// stack. In this situation, overaligned allocas are all treated as dynamic |
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| 198 | /// allocations and the target must handle them as part of DYNAMIC_STACKALLOC |
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| 199 | /// lowering. All non-alloca stack objects have their alignment clamped to the |
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| 200 | /// base ABI stack alignment. |
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| 201 | /// FIXME: There is room for improvement in this case, in terms of |
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| 202 | /// grouping overaligned allocas into a "secondary stack frame" and |
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| 203 | /// then only use a single alloca to allocate this frame and only a |
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| 204 | /// single virtual register to access it. Currently, without such an |
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| 205 | /// optimization, each such alloca gets its own dynamic realignment. |
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| 206 | bool StackRealignable; |
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| 207 | |||
| 208 | /// Whether the function has the \c alignstack attribute. |
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| 209 | bool ForcedRealign; |
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| 210 | |||
| 211 | /// The list of stack objects allocated. |
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| 212 | std::vector<StackObject> Objects; |
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| 213 | |||
| 214 | /// This contains the number of fixed objects contained on |
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| 215 | /// the stack. Because fixed objects are stored at a negative index in the |
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| 216 | /// Objects list, this is also the index to the 0th object in the list. |
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| 217 | unsigned NumFixedObjects = 0; |
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| 218 | |||
| 219 | /// This boolean keeps track of whether any variable |
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| 220 | /// sized objects have been allocated yet. |
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| 221 | bool HasVarSizedObjects = false; |
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| 222 | |||
| 223 | /// This boolean keeps track of whether there is a call |
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| 224 | /// to builtin \@llvm.frameaddress. |
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| 225 | bool FrameAddressTaken = false; |
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| 226 | |||
| 227 | /// This boolean keeps track of whether there is a call |
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| 228 | /// to builtin \@llvm.returnaddress. |
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| 229 | bool ReturnAddressTaken = false; |
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| 230 | |||
| 231 | /// This boolean keeps track of whether there is a call |
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| 232 | /// to builtin \@llvm.experimental.stackmap. |
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| 233 | bool HasStackMap = false; |
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| 234 | |||
| 235 | /// This boolean keeps track of whether there is a call |
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| 236 | /// to builtin \@llvm.experimental.patchpoint. |
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| 237 | bool HasPatchPoint = false; |
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| 238 | |||
| 239 | /// The prolog/epilog code inserter calculates the final stack |
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| 240 | /// offsets for all of the fixed size objects, updating the Objects list |
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| 241 | /// above. It then updates StackSize to contain the number of bytes that need |
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| 242 | /// to be allocated on entry to the function. |
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| 243 | uint64_t StackSize = 0; |
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| 244 | |||
| 245 | /// The amount that a frame offset needs to be adjusted to |
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| 246 | /// have the actual offset from the stack/frame pointer. The exact usage of |
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| 247 | /// this is target-dependent, but it is typically used to adjust between |
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| 248 | /// SP-relative and FP-relative offsets. E.G., if objects are accessed via |
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| 249 | /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set |
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| 250 | /// to the distance between the initial SP and the value in FP. For many |
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| 251 | /// targets, this value is only used when generating debug info (via |
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| 252 | /// TargetRegisterInfo::getFrameIndexReference); when generating code, the |
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| 253 | /// corresponding adjustments are performed directly. |
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| 254 | int OffsetAdjustment = 0; |
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| 255 | |||
| 256 | /// The prolog/epilog code inserter may process objects that require greater |
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| 257 | /// alignment than the default alignment the target provides. |
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| 258 | /// To handle this, MaxAlignment is set to the maximum alignment |
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| 259 | /// needed by the objects on the current frame. If this is greater than the |
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| 260 | /// native alignment maintained by the compiler, dynamic alignment code will |
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| 261 | /// be needed. |
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| 262 | /// |
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| 263 | Align MaxAlignment; |
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| 264 | |||
| 265 | /// Set to true if this function adjusts the stack -- e.g., |
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| 266 | /// when calling another function. This is only valid during and after |
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| 267 | /// prolog/epilog code insertion. |
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| 268 | bool AdjustsStack = false; |
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| 269 | |||
| 270 | /// Set to true if this function has any function calls. |
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| 271 | bool HasCalls = false; |
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| 272 | |||
| 273 | /// The frame index for the stack protector. |
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| 274 | int StackProtectorIdx = -1; |
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| 275 | |||
| 276 | /// The frame index for the function context. Used for SjLj exceptions. |
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| 277 | int FunctionContextIdx = -1; |
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| 278 | |||
| 279 | /// This contains the size of the largest call frame if the target uses frame |
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| 280 | /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo |
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| 281 | /// class). This information is important for frame pointer elimination. |
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| 282 | /// It is only valid during and after prolog/epilog code insertion. |
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| 283 | unsigned MaxCallFrameSize = ~0u; |
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| 284 | |||
| 285 | /// The number of bytes of callee saved registers that the target wants to |
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| 286 | /// report for the current function in the CodeView S_FRAMEPROC record. |
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| 287 | unsigned CVBytesOfCalleeSavedRegisters = 0; |
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| 288 | |||
| 289 | /// The prolog/epilog code inserter fills in this vector with each |
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| 290 | /// callee saved register saved in either the frame or a different |
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| 291 | /// register. Beyond its use by the prolog/ epilog code inserter, |
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| 292 | /// this data is used for debug info and exception handling. |
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| 293 | std::vector<CalleeSavedInfo> CSInfo; |
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| 294 | |||
| 295 | /// Has CSInfo been set yet? |
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| 296 | bool CSIValid = false; |
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| 297 | |||
| 298 | /// References to frame indices which are mapped |
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| 299 | /// into the local frame allocation block. <FrameIdx, LocalOffset> |
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| 300 | SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects; |
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| 301 | |||
| 302 | /// Size of the pre-allocated local frame block. |
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| 303 | int64_t LocalFrameSize = 0; |
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| 304 | |||
| 305 | /// Required alignment of the local object blob, which is the strictest |
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| 306 | /// alignment of any object in it. |
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| 307 | Align LocalFrameMaxAlign; |
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| 308 | |||
| 309 | /// Whether the local object blob needs to be allocated together. If not, |
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| 310 | /// PEI should ignore the isPreAllocated flags on the stack objects and |
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| 311 | /// just allocate them normally. |
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| 312 | bool UseLocalStackAllocationBlock = false; |
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| 313 | |||
| 314 | /// True if the function dynamically adjusts the stack pointer through some |
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| 315 | /// opaque mechanism like inline assembly or Win32 EH. |
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| 316 | bool HasOpaqueSPAdjustment = false; |
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| 317 | |||
| 318 | /// True if the function contains operations which will lower down to |
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| 319 | /// instructions which manipulate the stack pointer. |
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| 320 | bool HasCopyImplyingStackAdjustment = false; |
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| 321 | |||
| 322 | /// True if the function contains a call to the llvm.vastart intrinsic. |
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| 323 | bool HasVAStart = false; |
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| 324 | |||
| 325 | /// True if this is a varargs function that contains a musttail call. |
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| 326 | bool HasMustTailInVarArgFunc = false; |
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| 327 | |||
| 328 | /// True if this function contains a tail call. If so immutable objects like |
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| 329 | /// function arguments are no longer so. A tail call *can* override fixed |
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| 330 | /// stack objects like arguments so we can't treat them as immutable. |
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| 331 | bool HasTailCall = false; |
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| 332 | |||
| 333 | /// Not null, if shrink-wrapping found a better place for the prologue. |
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| 334 | MachineBasicBlock *Save = nullptr; |
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| 335 | /// Not null, if shrink-wrapping found a better place for the epilogue. |
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| 336 | MachineBasicBlock *Restore = nullptr; |
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| 337 | |||
| 338 | /// Size of the UnsafeStack Frame |
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| 339 | uint64_t UnsafeStackSize = 0; |
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| 340 | |||
| 341 | public: |
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| 342 | explicit MachineFrameInfo(Align StackAlignment, bool StackRealignable, |
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| 343 | bool ForcedRealign) |
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| 344 | : StackAlignment(StackAlignment), |
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| 345 | StackRealignable(StackRealignable), ForcedRealign(ForcedRealign) {} |
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| 346 | |||
| 347 | MachineFrameInfo(const MachineFrameInfo &) = delete; |
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| 348 | |||
| 349 | /// Return true if there are any stack objects in this function. |
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| 350 | bool hasStackObjects() const { return !Objects.empty(); } |
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| 351 | |||
| 352 | /// This method may be called any time after instruction |
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| 353 | /// selection is complete to determine if the stack frame for this function |
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| 354 | /// contains any variable sized objects. |
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| 355 | bool hasVarSizedObjects() const { return HasVarSizedObjects; } |
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| 356 | |||
| 357 | /// Return the index for the stack protector object. |
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| 358 | int getStackProtectorIndex() const { return StackProtectorIdx; } |
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| 359 | void setStackProtectorIndex(int I) { StackProtectorIdx = I; } |
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| 360 | bool hasStackProtectorIndex() const { return StackProtectorIdx != -1; } |
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| 361 | |||
| 362 | /// Return the index for the function context object. |
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| 363 | /// This object is used for SjLj exceptions. |
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| 364 | int getFunctionContextIndex() const { return FunctionContextIdx; } |
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| 365 | void setFunctionContextIndex(int I) { FunctionContextIdx = I; } |
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| 366 | bool hasFunctionContextIndex() const { return FunctionContextIdx != -1; } |
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| 367 | |||
| 368 | /// This method may be called any time after instruction |
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| 369 | /// selection is complete to determine if there is a call to |
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| 370 | /// \@llvm.frameaddress in this function. |
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| 371 | bool isFrameAddressTaken() const { return FrameAddressTaken; } |
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| 372 | void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; } |
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| 373 | |||
| 374 | /// This method may be called any time after |
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| 375 | /// instruction selection is complete to determine if there is a call to |
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| 376 | /// \@llvm.returnaddress in this function. |
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| 377 | bool isReturnAddressTaken() const { return ReturnAddressTaken; } |
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| 378 | void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; } |
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| 379 | |||
| 380 | /// This method may be called any time after instruction |
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| 381 | /// selection is complete to determine if there is a call to builtin |
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| 382 | /// \@llvm.experimental.stackmap. |
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| 383 | bool hasStackMap() const { return HasStackMap; } |
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| 384 | void setHasStackMap(bool s = true) { HasStackMap = s; } |
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| 385 | |||
| 386 | /// This method may be called any time after instruction |
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| 387 | /// selection is complete to determine if there is a call to builtin |
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| 388 | /// \@llvm.experimental.patchpoint. |
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| 389 | bool hasPatchPoint() const { return HasPatchPoint; } |
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| 390 | void setHasPatchPoint(bool s = true) { HasPatchPoint = s; } |
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| 391 | |||
| 392 | /// Return true if this function requires a split stack prolog, even if it |
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| 393 | /// uses no stack space. This is only meaningful for functions where |
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| 394 | /// MachineFunction::shouldSplitStack() returns true. |
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| 395 | // |
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| 396 | // For non-leaf functions we have to allow for the possibility that the call |
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| 397 | // is to a non-split function, as in PR37807. This function could also take |
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| 398 | // the address of a non-split function. When the linker tries to adjust its |
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| 399 | // non-existent prologue, it would fail with an error. Mark the object file so |
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| 400 | // that such failures are not errors. See this Go language bug-report |
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| 401 | // https://go-review.googlesource.com/c/go/+/148819/ |
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| 402 | bool needsSplitStackProlog() const { |
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| 403 | return getStackSize() != 0 || hasTailCall(); |
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| 404 | } |
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| 405 | |||
| 406 | /// Return the minimum frame object index. |
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| 407 | int getObjectIndexBegin() const { return -NumFixedObjects; } |
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| 408 | |||
| 409 | /// Return one past the maximum frame object index. |
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| 410 | int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } |
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| 411 | |||
| 412 | /// Return the number of fixed objects. |
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| 413 | unsigned getNumFixedObjects() const { return NumFixedObjects; } |
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| 414 | |||
| 415 | /// Return the number of objects. |
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| 416 | unsigned getNumObjects() const { return Objects.size(); } |
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| 417 | |||
| 418 | /// Map a frame index into the local object block |
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| 419 | void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { |
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| 420 | LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); |
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| 421 | Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; |
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| 422 | } |
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| 423 | |||
| 424 | /// Get the local offset mapping for a for an object. |
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| 425 | std::pair<int, int64_t> getLocalFrameObjectMap(int i) const { |
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| 426 | assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() && |
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| 427 | "Invalid local object reference!"); |
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| 428 | return LocalFrameObjects[i]; |
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| 429 | } |
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| 430 | |||
| 431 | /// Return the number of objects allocated into the local object block. |
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| 432 | int64_t getLocalFrameObjectCount() const { return LocalFrameObjects.size(); } |
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| 433 | |||
| 434 | /// Set the size of the local object blob. |
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| 435 | void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; } |
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| 436 | |||
| 437 | /// Get the size of the local object blob. |
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| 438 | int64_t getLocalFrameSize() const { return LocalFrameSize; } |
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| 439 | |||
| 440 | /// Required alignment of the local object blob, |
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| 441 | /// which is the strictest alignment of any object in it. |
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| 442 | void setLocalFrameMaxAlign(Align Alignment) { |
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| 443 | LocalFrameMaxAlign = Alignment; |
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| 444 | } |
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| 445 | |||
| 446 | /// Return the required alignment of the local object blob. |
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| 447 | Align getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; } |
||
| 448 | |||
| 449 | /// Get whether the local allocation blob should be allocated together or |
||
| 450 | /// let PEI allocate the locals in it directly. |
||
| 451 | bool getUseLocalStackAllocationBlock() const { |
||
| 452 | return UseLocalStackAllocationBlock; |
||
| 453 | } |
||
| 454 | |||
| 455 | /// setUseLocalStackAllocationBlock - Set whether the local allocation blob |
||
| 456 | /// should be allocated together or let PEI allocate the locals in it |
||
| 457 | /// directly. |
||
| 458 | void setUseLocalStackAllocationBlock(bool v) { |
||
| 459 | UseLocalStackAllocationBlock = v; |
||
| 460 | } |
||
| 461 | |||
| 462 | /// Return true if the object was pre-allocated into the local block. |
||
| 463 | bool isObjectPreAllocated(int ObjectIdx) const { |
||
| 464 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 465 | "Invalid Object Idx!"); |
||
| 466 | return Objects[ObjectIdx+NumFixedObjects].PreAllocated; |
||
| 467 | } |
||
| 468 | |||
| 469 | /// Return the size of the specified object. |
||
| 470 | int64_t getObjectSize(int ObjectIdx) const { |
||
| 471 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 472 | "Invalid Object Idx!"); |
||
| 473 | return Objects[ObjectIdx+NumFixedObjects].Size; |
||
| 474 | } |
||
| 475 | |||
| 476 | /// Change the size of the specified stack object. |
||
| 477 | void setObjectSize(int ObjectIdx, int64_t Size) { |
||
| 478 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 479 | "Invalid Object Idx!"); |
||
| 480 | Objects[ObjectIdx+NumFixedObjects].Size = Size; |
||
| 481 | } |
||
| 482 | |||
| 483 | /// Return the alignment of the specified stack object. |
||
| 484 | Align getObjectAlign(int ObjectIdx) const { |
||
| 485 | assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && |
||
| 486 | "Invalid Object Idx!"); |
||
| 487 | return Objects[ObjectIdx + NumFixedObjects].Alignment; |
||
| 488 | } |
||
| 489 | |||
| 490 | /// Should this stack ID be considered in MaxAlignment. |
||
| 491 | bool contributesToMaxAlignment(uint8_t StackID) { |
||
| 492 | return StackID == TargetStackID::Default || |
||
| 493 | StackID == TargetStackID::ScalableVector; |
||
| 494 | } |
||
| 495 | |||
| 496 | /// setObjectAlignment - Change the alignment of the specified stack object. |
||
| 497 | void setObjectAlignment(int ObjectIdx, Align Alignment) { |
||
| 498 | assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && |
||
| 499 | "Invalid Object Idx!"); |
||
| 500 | Objects[ObjectIdx + NumFixedObjects].Alignment = Alignment; |
||
| 501 | |||
| 502 | // Only ensure max alignment for the default and scalable vector stack. |
||
| 503 | uint8_t StackID = getStackID(ObjectIdx); |
||
| 504 | if (contributesToMaxAlignment(StackID)) |
||
| 505 | ensureMaxAlignment(Alignment); |
||
| 506 | } |
||
| 507 | |||
| 508 | /// Return the underlying Alloca of the specified |
||
| 509 | /// stack object if it exists. Returns 0 if none exists. |
||
| 510 | const AllocaInst* getObjectAllocation(int ObjectIdx) const { |
||
| 511 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 512 | "Invalid Object Idx!"); |
||
| 513 | return Objects[ObjectIdx+NumFixedObjects].Alloca; |
||
| 514 | } |
||
| 515 | |||
| 516 | /// Remove the underlying Alloca of the specified stack object if it |
||
| 517 | /// exists. This generally should not be used and is for reduction tooling. |
||
| 518 | void clearObjectAllocation(int ObjectIdx) { |
||
| 519 | assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && |
||
| 520 | "Invalid Object Idx!"); |
||
| 521 | Objects[ObjectIdx + NumFixedObjects].Alloca = nullptr; |
||
| 522 | } |
||
| 523 | |||
| 524 | /// Return the assigned stack offset of the specified object |
||
| 525 | /// from the incoming stack pointer. |
||
| 526 | int64_t getObjectOffset(int ObjectIdx) const { |
||
| 527 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 528 | "Invalid Object Idx!"); |
||
| 529 | assert(!isDeadObjectIndex(ObjectIdx) && |
||
| 530 | "Getting frame offset for a dead object?"); |
||
| 531 | return Objects[ObjectIdx+NumFixedObjects].SPOffset; |
||
| 532 | } |
||
| 533 | |||
| 534 | bool isObjectZExt(int ObjectIdx) const { |
||
| 535 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 536 | "Invalid Object Idx!"); |
||
| 537 | return Objects[ObjectIdx+NumFixedObjects].isZExt; |
||
| 538 | } |
||
| 539 | |||
| 540 | void setObjectZExt(int ObjectIdx, bool IsZExt) { |
||
| 541 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 542 | "Invalid Object Idx!"); |
||
| 543 | Objects[ObjectIdx+NumFixedObjects].isZExt = IsZExt; |
||
| 544 | } |
||
| 545 | |||
| 546 | bool isObjectSExt(int ObjectIdx) const { |
||
| 547 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 548 | "Invalid Object Idx!"); |
||
| 549 | return Objects[ObjectIdx+NumFixedObjects].isSExt; |
||
| 550 | } |
||
| 551 | |||
| 552 | void setObjectSExt(int ObjectIdx, bool IsSExt) { |
||
| 553 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 554 | "Invalid Object Idx!"); |
||
| 555 | Objects[ObjectIdx+NumFixedObjects].isSExt = IsSExt; |
||
| 556 | } |
||
| 557 | |||
| 558 | /// Set the stack frame offset of the specified object. The |
||
| 559 | /// offset is relative to the stack pointer on entry to the function. |
||
| 560 | void setObjectOffset(int ObjectIdx, int64_t SPOffset) { |
||
| 561 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 562 | "Invalid Object Idx!"); |
||
| 563 | assert(!isDeadObjectIndex(ObjectIdx) && |
||
| 564 | "Setting frame offset for a dead object?"); |
||
| 565 | Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset; |
||
| 566 | } |
||
| 567 | |||
| 568 | SSPLayoutKind getObjectSSPLayout(int ObjectIdx) const { |
||
| 569 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 570 | "Invalid Object Idx!"); |
||
| 571 | return (SSPLayoutKind)Objects[ObjectIdx+NumFixedObjects].SSPLayout; |
||
| 572 | } |
||
| 573 | |||
| 574 | void setObjectSSPLayout(int ObjectIdx, SSPLayoutKind Kind) { |
||
| 575 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 576 | "Invalid Object Idx!"); |
||
| 577 | assert(!isDeadObjectIndex(ObjectIdx) && |
||
| 578 | "Setting SSP layout for a dead object?"); |
||
| 579 | Objects[ObjectIdx+NumFixedObjects].SSPLayout = Kind; |
||
| 580 | } |
||
| 581 | |||
| 582 | /// Return the number of bytes that must be allocated to hold |
||
| 583 | /// all of the fixed size frame objects. This is only valid after |
||
| 584 | /// Prolog/Epilog code insertion has finalized the stack frame layout. |
||
| 585 | uint64_t getStackSize() const { return StackSize; } |
||
| 586 | |||
| 587 | /// Set the size of the stack. |
||
| 588 | void setStackSize(uint64_t Size) { StackSize = Size; } |
||
| 589 | |||
| 590 | /// Estimate and return the size of the stack frame. |
||
| 591 | uint64_t estimateStackSize(const MachineFunction &MF) const; |
||
| 592 | |||
| 593 | /// Return the correction for frame offsets. |
||
| 594 | int getOffsetAdjustment() const { return OffsetAdjustment; } |
||
| 595 | |||
| 596 | /// Set the correction for frame offsets. |
||
| 597 | void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; } |
||
| 598 | |||
| 599 | /// Return the alignment in bytes that this function must be aligned to, |
||
| 600 | /// which is greater than the default stack alignment provided by the target. |
||
| 601 | Align getMaxAlign() const { return MaxAlignment; } |
||
| 602 | |||
| 603 | /// Make sure the function is at least Align bytes aligned. |
||
| 604 | void ensureMaxAlignment(Align Alignment); |
||
| 605 | |||
| 606 | /// Return true if this function adjusts the stack -- e.g., |
||
| 607 | /// when calling another function. This is only valid during and after |
||
| 608 | /// prolog/epilog code insertion. |
||
| 609 | bool adjustsStack() const { return AdjustsStack; } |
||
| 610 | void setAdjustsStack(bool V) { AdjustsStack = V; } |
||
| 611 | |||
| 612 | /// Return true if the current function has any function calls. |
||
| 613 | bool hasCalls() const { return HasCalls; } |
||
| 614 | void setHasCalls(bool V) { HasCalls = V; } |
||
| 615 | |||
| 616 | /// Returns true if the function contains opaque dynamic stack adjustments. |
||
| 617 | bool hasOpaqueSPAdjustment() const { return HasOpaqueSPAdjustment; } |
||
| 618 | void setHasOpaqueSPAdjustment(bool B) { HasOpaqueSPAdjustment = B; } |
||
| 619 | |||
| 620 | /// Returns true if the function contains operations which will lower down to |
||
| 621 | /// instructions which manipulate the stack pointer. |
||
| 622 | bool hasCopyImplyingStackAdjustment() const { |
||
| 623 | return HasCopyImplyingStackAdjustment; |
||
| 624 | } |
||
| 625 | void setHasCopyImplyingStackAdjustment(bool B) { |
||
| 626 | HasCopyImplyingStackAdjustment = B; |
||
| 627 | } |
||
| 628 | |||
| 629 | /// Returns true if the function calls the llvm.va_start intrinsic. |
||
| 630 | bool hasVAStart() const { return HasVAStart; } |
||
| 631 | void setHasVAStart(bool B) { HasVAStart = B; } |
||
| 632 | |||
| 633 | /// Returns true if the function is variadic and contains a musttail call. |
||
| 634 | bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; } |
||
| 635 | void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; } |
||
| 636 | |||
| 637 | /// Returns true if the function contains a tail call. |
||
| 638 | bool hasTailCall() const { return HasTailCall; } |
||
| 639 | void setHasTailCall(bool V = true) { HasTailCall = V; } |
||
| 640 | |||
| 641 | /// Computes the maximum size of a callframe and the AdjustsStack property. |
||
| 642 | /// This only works for targets defining |
||
| 643 | /// TargetInstrInfo::getCallFrameSetupOpcode(), getCallFrameDestroyOpcode(), |
||
| 644 | /// and getFrameSize(). |
||
| 645 | /// This is usually computed by the prologue epilogue inserter but some |
||
| 646 | /// targets may call this to compute it earlier. |
||
| 647 | void computeMaxCallFrameSize(const MachineFunction &MF); |
||
| 648 | |||
| 649 | /// Return the maximum size of a call frame that must be |
||
| 650 | /// allocated for an outgoing function call. This is only available if |
||
| 651 | /// CallFrameSetup/Destroy pseudo instructions are used by the target, and |
||
| 652 | /// then only during or after prolog/epilog code insertion. |
||
| 653 | /// |
||
| 654 | unsigned getMaxCallFrameSize() const { |
||
| 655 | // TODO: Enable this assert when targets are fixed. |
||
| 656 | //assert(isMaxCallFrameSizeComputed() && "MaxCallFrameSize not computed yet"); |
||
| 657 | if (!isMaxCallFrameSizeComputed()) |
||
| 658 | return 0; |
||
| 659 | return MaxCallFrameSize; |
||
| 660 | } |
||
| 661 | bool isMaxCallFrameSizeComputed() const { |
||
| 662 | return MaxCallFrameSize != ~0u; |
||
| 663 | } |
||
| 664 | void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; } |
||
| 665 | |||
| 666 | /// Returns how many bytes of callee-saved registers the target pushed in the |
||
| 667 | /// prologue. Only used for debug info. |
||
| 668 | unsigned getCVBytesOfCalleeSavedRegisters() const { |
||
| 669 | return CVBytesOfCalleeSavedRegisters; |
||
| 670 | } |
||
| 671 | void setCVBytesOfCalleeSavedRegisters(unsigned S) { |
||
| 672 | CVBytesOfCalleeSavedRegisters = S; |
||
| 673 | } |
||
| 674 | |||
| 675 | /// Create a new object at a fixed location on the stack. |
||
| 676 | /// All fixed objects should be created before other objects are created for |
||
| 677 | /// efficiency. By default, fixed objects are not pointed to by LLVM IR |
||
| 678 | /// values. This returns an index with a negative value. |
||
| 679 | int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool IsImmutable, |
||
| 680 | bool isAliased = false); |
||
| 681 | |||
| 682 | /// Create a spill slot at a fixed location on the stack. |
||
| 683 | /// Returns an index with a negative value. |
||
| 684 | int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset, |
||
| 685 | bool IsImmutable = false); |
||
| 686 | |||
| 687 | /// Returns true if the specified index corresponds to a fixed stack object. |
||
| 688 | bool isFixedObjectIndex(int ObjectIdx) const { |
||
| 689 | return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); |
||
| 690 | } |
||
| 691 | |||
| 692 | /// Returns true if the specified index corresponds |
||
| 693 | /// to an object that might be pointed to by an LLVM IR value. |
||
| 694 | bool isAliasedObjectIndex(int ObjectIdx) const { |
||
| 695 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 696 | "Invalid Object Idx!"); |
||
| 697 | return Objects[ObjectIdx+NumFixedObjects].isAliased; |
||
| 698 | } |
||
| 699 | |||
| 700 | /// Returns true if the specified index corresponds to an immutable object. |
||
| 701 | bool isImmutableObjectIndex(int ObjectIdx) const { |
||
| 702 | // Tail calling functions can clobber their function arguments. |
||
| 703 | if (HasTailCall) |
||
| 704 | return false; |
||
| 705 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 706 | "Invalid Object Idx!"); |
||
| 707 | return Objects[ObjectIdx+NumFixedObjects].isImmutable; |
||
| 708 | } |
||
| 709 | |||
| 710 | /// Marks the immutability of an object. |
||
| 711 | void setIsImmutableObjectIndex(int ObjectIdx, bool IsImmutable) { |
||
| 712 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 713 | "Invalid Object Idx!"); |
||
| 714 | Objects[ObjectIdx+NumFixedObjects].isImmutable = IsImmutable; |
||
| 715 | } |
||
| 716 | |||
| 717 | /// Returns true if the specified index corresponds to a spill slot. |
||
| 718 | bool isSpillSlotObjectIndex(int ObjectIdx) const { |
||
| 719 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 720 | "Invalid Object Idx!"); |
||
| 721 | return Objects[ObjectIdx+NumFixedObjects].isSpillSlot; |
||
| 722 | } |
||
| 723 | |||
| 724 | bool isStatepointSpillSlotObjectIndex(int ObjectIdx) const { |
||
| 725 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 726 | "Invalid Object Idx!"); |
||
| 727 | return Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot; |
||
| 728 | } |
||
| 729 | |||
| 730 | /// \see StackID |
||
| 731 | uint8_t getStackID(int ObjectIdx) const { |
||
| 732 | return Objects[ObjectIdx+NumFixedObjects].StackID; |
||
| 733 | } |
||
| 734 | |||
| 735 | /// \see StackID |
||
| 736 | void setStackID(int ObjectIdx, uint8_t ID) { |
||
| 737 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 738 | "Invalid Object Idx!"); |
||
| 739 | Objects[ObjectIdx+NumFixedObjects].StackID = ID; |
||
| 740 | // If ID > 0, MaxAlignment may now be overly conservative. |
||
| 741 | // If ID == 0, MaxAlignment will need to be updated separately. |
||
| 742 | } |
||
| 743 | |||
| 744 | /// Returns true if the specified index corresponds to a dead object. |
||
| 745 | bool isDeadObjectIndex(int ObjectIdx) const { |
||
| 746 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 747 | "Invalid Object Idx!"); |
||
| 748 | return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL; |
||
| 749 | } |
||
| 750 | |||
| 751 | /// Returns true if the specified index corresponds to a variable sized |
||
| 752 | /// object. |
||
| 753 | bool isVariableSizedObjectIndex(int ObjectIdx) const { |
||
| 754 | assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() && |
||
| 755 | "Invalid Object Idx!"); |
||
| 756 | return Objects[ObjectIdx + NumFixedObjects].Size == 0; |
||
| 757 | } |
||
| 758 | |||
| 759 | void markAsStatepointSpillSlotObjectIndex(int ObjectIdx) { |
||
| 760 | assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
||
| 761 | "Invalid Object Idx!"); |
||
| 762 | Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot = true; |
||
| 763 | assert(isStatepointSpillSlotObjectIndex(ObjectIdx) && "inconsistent"); |
||
| 764 | } |
||
| 765 | |||
| 766 | /// Create a new statically sized stack object, returning |
||
| 767 | /// a nonnegative identifier to represent it. |
||
| 768 | int CreateStackObject(uint64_t Size, Align Alignment, bool isSpillSlot, |
||
| 769 | const AllocaInst *Alloca = nullptr, uint8_t ID = 0); |
||
| 770 | |||
| 771 | /// Create a new statically sized stack object that represents a spill slot, |
||
| 772 | /// returning a nonnegative identifier to represent it. |
||
| 773 | int CreateSpillStackObject(uint64_t Size, Align Alignment); |
||
| 774 | |||
| 775 | /// Remove or mark dead a statically sized stack object. |
||
| 776 | void RemoveStackObject(int ObjectIdx) { |
||
| 777 | // Mark it dead. |
||
| 778 | Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL; |
||
| 779 | } |
||
| 780 | |||
| 781 | /// Notify the MachineFrameInfo object that a variable sized object has been |
||
| 782 | /// created. This must be created whenever a variable sized object is |
||
| 783 | /// created, whether or not the index returned is actually used. |
||
| 784 | int CreateVariableSizedObject(Align Alignment, const AllocaInst *Alloca); |
||
| 785 | |||
| 786 | /// Returns a reference to call saved info vector for the current function. |
||
| 787 | const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const { |
||
| 788 | return CSInfo; |
||
| 789 | } |
||
| 790 | /// \copydoc getCalleeSavedInfo() |
||
| 791 | std::vector<CalleeSavedInfo> &getCalleeSavedInfo() { return CSInfo; } |
||
| 792 | |||
| 793 | /// Used by prolog/epilog inserter to set the function's callee saved |
||
| 794 | /// information. |
||
| 795 | void setCalleeSavedInfo(std::vector<CalleeSavedInfo> CSI) { |
||
| 796 | CSInfo = std::move(CSI); |
||
| 797 | } |
||
| 798 | |||
| 799 | /// Has the callee saved info been calculated yet? |
||
| 800 | bool isCalleeSavedInfoValid() const { return CSIValid; } |
||
| 801 | |||
| 802 | void setCalleeSavedInfoValid(bool v) { CSIValid = v; } |
||
| 803 | |||
| 804 | MachineBasicBlock *getSavePoint() const { return Save; } |
||
| 805 | void setSavePoint(MachineBasicBlock *NewSave) { Save = NewSave; } |
||
| 806 | MachineBasicBlock *getRestorePoint() const { return Restore; } |
||
| 807 | void setRestorePoint(MachineBasicBlock *NewRestore) { Restore = NewRestore; } |
||
| 808 | |||
| 809 | uint64_t getUnsafeStackSize() const { return UnsafeStackSize; } |
||
| 810 | void setUnsafeStackSize(uint64_t Size) { UnsafeStackSize = Size; } |
||
| 811 | |||
| 812 | /// Return a set of physical registers that are pristine. |
||
| 813 | /// |
||
| 814 | /// Pristine registers hold a value that is useless to the current function, |
||
| 815 | /// but that must be preserved - they are callee saved registers that are not |
||
| 816 | /// saved. |
||
| 817 | /// |
||
| 818 | /// Before the PrologueEpilogueInserter has placed the CSR spill code, this |
||
| 819 | /// method always returns an empty set. |
||
| 820 | BitVector getPristineRegs(const MachineFunction &MF) const; |
||
| 821 | |||
| 822 | /// Used by the MachineFunction printer to print information about |
||
| 823 | /// stack objects. Implemented in MachineFunction.cpp. |
||
| 824 | void print(const MachineFunction &MF, raw_ostream &OS) const; |
||
| 825 | |||
| 826 | /// dump - Print the function to stderr. |
||
| 827 | void dump(const MachineFunction &MF) const; |
||
| 828 | }; |
||
| 829 | |||
| 830 | } // End llvm namespace |
||
| 831 | |||
| 832 | #endif |