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14 | pmbaty | 1 | //==- llvm/CodeGen/MachineDominators.h - Machine Dom Calculation -*- C++ -*-==// |
2 | // |
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3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
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4 | // See https://llvm.org/LICENSE.txt for license information. |
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5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
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6 | // |
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7 | //===----------------------------------------------------------------------===// |
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8 | // |
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9 | // This file defines classes mirroring those in llvm/Analysis/Dominators.h, |
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10 | // but for target-specific code rather than target-independent IR. |
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11 | // |
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12 | //===----------------------------------------------------------------------===// |
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13 | |||
14 | #ifndef LLVM_CODEGEN_MACHINEDOMINATORS_H |
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15 | #define LLVM_CODEGEN_MACHINEDOMINATORS_H |
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16 | |||
17 | #include "llvm/ADT/SmallSet.h" |
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18 | #include "llvm/ADT/SmallVector.h" |
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19 | #include "llvm/CodeGen/MachineBasicBlock.h" |
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20 | #include "llvm/CodeGen/MachineFunctionPass.h" |
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21 | #include "llvm/CodeGen/MachineInstr.h" |
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22 | #include "llvm/CodeGen/MachineInstrBundleIterator.h" |
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23 | #include "llvm/Support/GenericDomTree.h" |
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24 | #include "llvm/Support/GenericDomTreeConstruction.h" |
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25 | #include <cassert> |
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26 | #include <memory> |
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27 | |||
28 | namespace llvm { |
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29 | class AnalysisUsage; |
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30 | class MachineFunction; |
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31 | class Module; |
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32 | class raw_ostream; |
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33 | |||
34 | template <> |
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35 | inline void DominatorTreeBase<MachineBasicBlock, false>::addRoot( |
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36 | MachineBasicBlock *MBB) { |
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37 | this->Roots.push_back(MBB); |
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38 | } |
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39 | |||
40 | extern template class DomTreeNodeBase<MachineBasicBlock>; |
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41 | extern template class DominatorTreeBase<MachineBasicBlock, false>; // DomTree |
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42 | extern template class DominatorTreeBase<MachineBasicBlock, true>; // PostDomTree |
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43 | |||
44 | using MachineDomTree = DomTreeBase<MachineBasicBlock>; |
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45 | using MachineDomTreeNode = DomTreeNodeBase<MachineBasicBlock>; |
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46 | |||
47 | //===------------------------------------- |
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48 | /// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to |
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49 | /// compute a normal dominator tree. |
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50 | /// |
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51 | class MachineDominatorTree : public MachineFunctionPass { |
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52 | /// Helper structure used to hold all the basic blocks |
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53 | /// involved in the split of a critical edge. |
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54 | struct CriticalEdge { |
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55 | MachineBasicBlock *FromBB; |
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56 | MachineBasicBlock *ToBB; |
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57 | MachineBasicBlock *NewBB; |
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58 | }; |
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59 | |||
60 | /// Pile up all the critical edges to be split. |
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61 | /// The splitting of a critical edge is local and thus, it is possible |
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62 | /// to apply several of those changes at the same time. |
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63 | mutable SmallVector<CriticalEdge, 32> CriticalEdgesToSplit; |
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64 | |||
65 | /// Remember all the basic blocks that are inserted during |
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66 | /// edge splitting. |
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67 | /// Invariant: NewBBs == all the basic blocks contained in the NewBB |
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68 | /// field of all the elements of CriticalEdgesToSplit. |
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69 | /// I.e., forall elt in CriticalEdgesToSplit, it exists BB in NewBBs |
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70 | /// such as BB == elt.NewBB. |
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71 | mutable SmallSet<MachineBasicBlock *, 32> NewBBs; |
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72 | |||
73 | /// The DominatorTreeBase that is used to compute a normal dominator tree. |
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74 | std::unique_ptr<MachineDomTree> DT; |
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75 | |||
76 | /// Apply all the recorded critical edges to the DT. |
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77 | /// This updates the underlying DT information in a way that uses |
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78 | /// the fast query path of DT as much as possible. |
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79 | /// |
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80 | /// \post CriticalEdgesToSplit.empty(). |
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81 | void applySplitCriticalEdges() const; |
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82 | |||
83 | public: |
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84 | static char ID; // Pass ID, replacement for typeid |
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85 | |||
86 | MachineDominatorTree(); |
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87 | explicit MachineDominatorTree(MachineFunction &MF) : MachineFunctionPass(ID) { |
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88 | calculate(MF); |
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89 | } |
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90 | |||
91 | MachineDomTree &getBase() { |
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92 | if (!DT) |
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93 | DT.reset(new MachineDomTree()); |
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94 | applySplitCriticalEdges(); |
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95 | return *DT; |
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96 | } |
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97 | |||
98 | void getAnalysisUsage(AnalysisUsage &AU) const override; |
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99 | |||
100 | MachineBasicBlock *getRoot() const { |
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101 | applySplitCriticalEdges(); |
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102 | return DT->getRoot(); |
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103 | } |
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104 | |||
105 | MachineDomTreeNode *getRootNode() const { |
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106 | applySplitCriticalEdges(); |
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107 | return DT->getRootNode(); |
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108 | } |
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109 | |||
110 | bool runOnMachineFunction(MachineFunction &F) override; |
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111 | |||
112 | void calculate(MachineFunction &F); |
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113 | |||
114 | bool dominates(const MachineDomTreeNode *A, |
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115 | const MachineDomTreeNode *B) const { |
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116 | applySplitCriticalEdges(); |
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117 | return DT->dominates(A, B); |
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118 | } |
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119 | |||
120 | void getDescendants(MachineBasicBlock *A, |
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121 | SmallVectorImpl<MachineBasicBlock *> &Result) { |
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122 | applySplitCriticalEdges(); |
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123 | DT->getDescendants(A, Result); |
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124 | } |
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125 | |||
126 | bool dominates(const MachineBasicBlock *A, const MachineBasicBlock *B) const { |
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127 | applySplitCriticalEdges(); |
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128 | return DT->dominates(A, B); |
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129 | } |
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130 | |||
131 | // dominates - Return true if A dominates B. This performs the |
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132 | // special checks necessary if A and B are in the same basic block. |
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133 | bool dominates(const MachineInstr *A, const MachineInstr *B) const { |
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134 | applySplitCriticalEdges(); |
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135 | const MachineBasicBlock *BBA = A->getParent(), *BBB = B->getParent(); |
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136 | if (BBA != BBB) return DT->dominates(BBA, BBB); |
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137 | |||
138 | // Loop through the basic block until we find A or B. |
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139 | MachineBasicBlock::const_iterator I = BBA->begin(); |
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140 | for (; &*I != A && &*I != B; ++I) |
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141 | /*empty*/ ; |
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142 | |||
143 | return &*I == A; |
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144 | } |
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145 | |||
146 | bool properlyDominates(const MachineDomTreeNode *A, |
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147 | const MachineDomTreeNode *B) const { |
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148 | applySplitCriticalEdges(); |
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149 | return DT->properlyDominates(A, B); |
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150 | } |
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151 | |||
152 | bool properlyDominates(const MachineBasicBlock *A, |
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153 | const MachineBasicBlock *B) const { |
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154 | applySplitCriticalEdges(); |
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155 | return DT->properlyDominates(A, B); |
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156 | } |
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157 | |||
158 | /// findNearestCommonDominator - Find nearest common dominator basic block |
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159 | /// for basic block A and B. If there is no such block then return NULL. |
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160 | MachineBasicBlock *findNearestCommonDominator(MachineBasicBlock *A, |
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161 | MachineBasicBlock *B) { |
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162 | applySplitCriticalEdges(); |
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163 | return DT->findNearestCommonDominator(A, B); |
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164 | } |
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165 | |||
166 | MachineDomTreeNode *operator[](MachineBasicBlock *BB) const { |
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167 | applySplitCriticalEdges(); |
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168 | return DT->getNode(BB); |
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169 | } |
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170 | |||
171 | /// getNode - return the (Post)DominatorTree node for the specified basic |
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172 | /// block. This is the same as using operator[] on this class. |
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173 | /// |
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174 | MachineDomTreeNode *getNode(MachineBasicBlock *BB) const { |
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175 | applySplitCriticalEdges(); |
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176 | return DT->getNode(BB); |
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177 | } |
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178 | |||
179 | /// addNewBlock - Add a new node to the dominator tree information. This |
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180 | /// creates a new node as a child of DomBB dominator node,linking it into |
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181 | /// the children list of the immediate dominator. |
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182 | MachineDomTreeNode *addNewBlock(MachineBasicBlock *BB, |
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183 | MachineBasicBlock *DomBB) { |
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184 | applySplitCriticalEdges(); |
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185 | return DT->addNewBlock(BB, DomBB); |
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186 | } |
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187 | |||
188 | /// changeImmediateDominator - This method is used to update the dominator |
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189 | /// tree information when a node's immediate dominator changes. |
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190 | /// |
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191 | void changeImmediateDominator(MachineBasicBlock *N, |
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192 | MachineBasicBlock *NewIDom) { |
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193 | applySplitCriticalEdges(); |
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194 | DT->changeImmediateDominator(N, NewIDom); |
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195 | } |
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196 | |||
197 | void changeImmediateDominator(MachineDomTreeNode *N, |
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198 | MachineDomTreeNode *NewIDom) { |
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199 | applySplitCriticalEdges(); |
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200 | DT->changeImmediateDominator(N, NewIDom); |
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201 | } |
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202 | |||
203 | /// eraseNode - Removes a node from the dominator tree. Block must not |
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204 | /// dominate any other blocks. Removes node from its immediate dominator's |
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205 | /// children list. Deletes dominator node associated with basic block BB. |
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206 | void eraseNode(MachineBasicBlock *BB) { |
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207 | applySplitCriticalEdges(); |
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208 | DT->eraseNode(BB); |
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209 | } |
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210 | |||
211 | /// splitBlock - BB is split and now it has one successor. Update dominator |
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212 | /// tree to reflect this change. |
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213 | void splitBlock(MachineBasicBlock* NewBB) { |
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214 | applySplitCriticalEdges(); |
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215 | DT->splitBlock(NewBB); |
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216 | } |
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217 | |||
218 | /// isReachableFromEntry - Return true if A is dominated by the entry |
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219 | /// block of the function containing it. |
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220 | bool isReachableFromEntry(const MachineBasicBlock *A) { |
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221 | applySplitCriticalEdges(); |
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222 | return DT->isReachableFromEntry(A); |
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223 | } |
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224 | |||
225 | void releaseMemory() override; |
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226 | |||
227 | void verifyAnalysis() const override; |
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228 | |||
229 | void print(raw_ostream &OS, const Module*) const override; |
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230 | |||
231 | /// Record that the critical edge (FromBB, ToBB) has been |
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232 | /// split with NewBB. |
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233 | /// This is best to use this method instead of directly update the |
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234 | /// underlying information, because this helps mitigating the |
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235 | /// number of time the DT information is invalidated. |
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236 | /// |
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237 | /// \note Do not use this method with regular edges. |
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238 | /// |
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239 | /// \note To benefit from the compile time improvement incurred by this |
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240 | /// method, the users of this method have to limit the queries to the DT |
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241 | /// interface between two edges splitting. In other words, they have to |
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242 | /// pack the splitting of critical edges as much as possible. |
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243 | void recordSplitCriticalEdge(MachineBasicBlock *FromBB, |
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244 | MachineBasicBlock *ToBB, |
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245 | MachineBasicBlock *NewBB) { |
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246 | bool Inserted = NewBBs.insert(NewBB).second; |
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247 | (void)Inserted; |
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248 | assert(Inserted && |
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249 | "A basic block inserted via edge splitting cannot appear twice"); |
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250 | CriticalEdgesToSplit.push_back({FromBB, ToBB, NewBB}); |
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251 | } |
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252 | }; |
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253 | |||
254 | //===------------------------------------- |
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255 | /// DominatorTree GraphTraits specialization so the DominatorTree can be |
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256 | /// iterable by generic graph iterators. |
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257 | /// |
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258 | |||
259 | template <class Node, class ChildIterator> |
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260 | struct MachineDomTreeGraphTraitsBase { |
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261 | using NodeRef = Node *; |
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262 | using ChildIteratorType = ChildIterator; |
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263 | |||
264 | static NodeRef getEntryNode(NodeRef N) { return N; } |
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265 | static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } |
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266 | static ChildIteratorType child_end(NodeRef N) { return N->end(); } |
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267 | }; |
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268 | |||
269 | template <class T> struct GraphTraits; |
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270 | |||
271 | template <> |
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272 | struct GraphTraits<MachineDomTreeNode *> |
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273 | : public MachineDomTreeGraphTraitsBase<MachineDomTreeNode, |
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274 | MachineDomTreeNode::const_iterator> { |
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275 | }; |
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276 | |||
277 | template <> |
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278 | struct GraphTraits<const MachineDomTreeNode *> |
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279 | : public MachineDomTreeGraphTraitsBase<const MachineDomTreeNode, |
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280 | MachineDomTreeNode::const_iterator> { |
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281 | }; |
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282 | |||
283 | template <> struct GraphTraits<MachineDominatorTree*> |
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284 | : public GraphTraits<MachineDomTreeNode *> { |
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285 | static NodeRef getEntryNode(MachineDominatorTree *DT) { |
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286 | return DT->getRootNode(); |
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287 | } |
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288 | }; |
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289 | |||
290 | } // end namespace llvm |
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291 | |||
292 | #endif // LLVM_CODEGEN_MACHINEDOMINATORS_H |