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Rev | Author | Line No. | Line |
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14 | pmbaty | 1 | |
2 | #ifdef CONTAINER_PART |
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3 | CONTAINER_PART(DXIL) |
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4 | CONTAINER_PART(SFI0) |
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5 | CONTAINER_PART(HASH) |
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6 | |||
7 | #undef CONTAINER_PART |
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8 | #endif |
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9 | |||
10 | #ifdef SHADER_FLAG |
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11 | |||
12 | SHADER_FLAG(0, Doubles, "Double-precision floating point") |
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13 | SHADER_FLAG(1, ComputeShadersPlusRawAndStructuredBuffers, "Raw and Structured buffers") |
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14 | SHADER_FLAG(2, UAVsAtEveryStage, "UAVs at every shader stage") |
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15 | SHADER_FLAG(3, Max64UAVs, "64 UAV slots") |
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16 | SHADER_FLAG(4, MinimumPrecision, "Minimum-precision data types") |
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17 | SHADER_FLAG(5, DX11_1_DoubleExtensions, "Double-precision extensions for 11.1") |
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18 | SHADER_FLAG(6, DX11_1_ShaderExtensions, "Shader extensions for 11.1") |
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19 | SHADER_FLAG(7, LEVEL9ComparisonFiltering, "Comparison filtering for feature level 9") |
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20 | SHADER_FLAG(8, TiledResources, "Tiled resources") |
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21 | SHADER_FLAG(9, StencilRef, "PS Output Stencil Ref") |
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22 | SHADER_FLAG(10, InnerCoverage, "PS Inner Coverage") |
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23 | SHADER_FLAG(11, TypedUAVLoadAdditionalFormats, "Typed UAV Load Additional Formats") |
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24 | SHADER_FLAG(12, ROVs, "Raster Ordered UAVs") |
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25 | SHADER_FLAG(13, ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer, "SV_RenderTargetArrayIndex or SV_ViewportArrayIndex from any shader feeding rasterizer") |
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26 | SHADER_FLAG(14, WaveOps, "Wave level operations") |
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27 | SHADER_FLAG(15, Int64Ops, "64-Bit integer") |
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28 | SHADER_FLAG(16, ViewID, "View Instancing") |
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29 | SHADER_FLAG(17, Barycentrics, "Barycentrics") |
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30 | SHADER_FLAG(18, NativeLowPrecision, "Use native low precision") |
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31 | SHADER_FLAG(19, ShadingRate, "Shading Rate") |
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32 | SHADER_FLAG(20, Raytracing_Tier_1_1, "Raytracing tier 1.1 features") |
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33 | SHADER_FLAG(21, SamplerFeedback, "Sampler feedback") |
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34 | SHADER_FLAG(22, AtomicInt64OnTypedResource, "64-bit Atomics on Typed Resources") |
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35 | SHADER_FLAG(23, AtomicInt64OnGroupShared, "64-bit Atomics on Group Shared") |
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36 | SHADER_FLAG(24, DerivativesInMeshAndAmpShaders, "Derivatives in mesh and amplification shaders") |
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37 | SHADER_FLAG(25, ResourceDescriptorHeapIndexing, "Resource descriptor heap indexing") |
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38 | SHADER_FLAG(26, SamplerDescriptorHeapIndexing, "Sampler descriptor heap indexing") |
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39 | SHADER_FLAG(27, RESERVED, "<RESERVED>") |
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40 | SHADER_FLAG(28, AtomicInt64OnHeapResource, "64-bit Atomics on Heap Resources") |
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41 | SHADER_FLAG(29, AdvancedTextureOps, "Advanced Texture Ops") |
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42 | SHADER_FLAG(30, WriteableMSAATextures, "Writeable MSAA Textures") |
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43 | |||
44 | SHADER_FLAG(31, NextUnusedBit, "Next reserved shader flag bit (not a flag)") |
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45 | |||
46 | #undef SHADER_FLAG |
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47 | #endif |