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//===- llvm/Analysis/DependenceGraphBuilder.h -------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a builder interface that can be used to populate dependence
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// graphs such as DDG and PDG.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DEPENDENCEGRAPHBUILDER_H
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#define LLVM_ANALYSIS_DEPENDENCEGRAPHBUILDER_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/EquivalenceClasses.h"
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#include "llvm/ADT/SmallVector.h"
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namespace llvm {
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class BasicBlock;
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class DependenceInfo;
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class Instruction;
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/// This abstract builder class defines a set of high-level steps for creating
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/// DDG-like graphs. The client code is expected to inherit from this class and
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/// define concrete implementation for each of the pure virtual functions used
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/// in the high-level algorithm.
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template <class GraphType> class AbstractDependenceGraphBuilder {
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protected:
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  using BasicBlockListType = SmallVectorImpl<BasicBlock *>;
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private:
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  using NodeType = typename GraphType::NodeType;
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  using EdgeType = typename GraphType::EdgeType;
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public:
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  using ClassesType = EquivalenceClasses<BasicBlock *>;
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  using NodeListType = SmallVector<NodeType *, 4>;
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  AbstractDependenceGraphBuilder(GraphType &G, DependenceInfo &D,
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                                 const BasicBlockListType &BBs)
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      : Graph(G), DI(D), BBList(BBs) {}
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  virtual ~AbstractDependenceGraphBuilder() = default;
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  /// The main entry to the graph construction algorithm. It starts by
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  /// creating nodes in increasing order of granularity and then
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  /// adds def-use and memory edges. As one of the final stages, it
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  /// also creates pi-block nodes to facilitate codegen in transformations
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  /// that use dependence graphs.
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  ///
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  /// The algorithmic complexity of this implementation is O(V^2 * I^2), where V
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  /// is the number of vertecies (nodes) and I is the number of instructions in
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  /// each node. The total number of instructions, N, is equal to V * I,
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  /// therefore the worst-case time complexity is O(N^2). The average time
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  /// complexity is O((N^2)/2).
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  void populate() {
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    computeInstructionOrdinals();
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    createFineGrainedNodes();
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    createDefUseEdges();
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    createMemoryDependencyEdges();
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    simplify();
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    createAndConnectRootNode();
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    createPiBlocks();
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    sortNodesTopologically();
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  }
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  /// Compute ordinal numbers for each instruction and store them in a map for
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  /// future look up. These ordinals are used to compute node ordinals which are
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  /// in turn used to order nodes that are part of a cycle.
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  /// Instruction ordinals are assigned based on lexical program order.
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  void computeInstructionOrdinals();
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  /// Create fine grained nodes. These are typically atomic nodes that
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  /// consist of a single instruction.
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  void createFineGrainedNodes();
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  /// Analyze the def-use chains and create edges from the nodes containing
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  /// definitions to the nodes containing the uses.
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  void createDefUseEdges();
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  /// Analyze data dependencies that exist between memory loads or stores,
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  /// in the graph nodes and create edges between them.
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  void createMemoryDependencyEdges();
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  /// Create a root node and add edges such that each node in the graph is
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  /// reachable from the root.
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  void createAndConnectRootNode();
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  /// Apply graph abstraction to groups of nodes that belong to a strongly
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  /// connected component of the graph to create larger compound nodes
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  /// called pi-blocks. The purpose of this abstraction is to isolate sets of
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  /// program elements that need to stay together during codegen and turn
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  /// the dependence graph into an acyclic graph.
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  void createPiBlocks();
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  /// Go through all the nodes in the graph and collapse any two nodes
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  /// 'a' and 'b' if all of the following are true:
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  ///   - the only edge from 'a' is a def-use edge to 'b' and
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  ///   - the only edge to 'b' is a def-use edge from 'a' and
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  ///   - there is no cyclic edge from 'b' to 'a' and
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  ///   - all instructions in 'a' and 'b' belong to the same basic block and
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  ///   - both 'a' and 'b' are simple (single or multi instruction) nodes.
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  void simplify();
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  /// Topologically sort the graph nodes.
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  void sortNodesTopologically();
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protected:
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  /// Create the root node of the graph.
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  virtual NodeType &createRootNode() = 0;
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  /// Create an atomic node in the graph given a single instruction.
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  virtual NodeType &createFineGrainedNode(Instruction &I) = 0;
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  /// Create a pi-block node in the graph representing a group of nodes in an
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  /// SCC of the graph.
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  virtual NodeType &createPiBlock(const NodeListType &L) = 0;
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  /// Create a def-use edge going from \p Src to \p Tgt.
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  virtual EdgeType &createDefUseEdge(NodeType &Src, NodeType &Tgt) = 0;
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  /// Create a memory dependence edge going from \p Src to \p Tgt.
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  virtual EdgeType &createMemoryEdge(NodeType &Src, NodeType &Tgt) = 0;
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  /// Create a rooted edge going from \p Src to \p Tgt .
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  virtual EdgeType &createRootedEdge(NodeType &Src, NodeType &Tgt) = 0;
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  /// Given a pi-block node, return a vector of all the nodes contained within
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  /// it.
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  virtual const NodeListType &getNodesInPiBlock(const NodeType &N) = 0;
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  /// Deallocate memory of edge \p E.
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  virtual void destroyEdge(EdgeType &E) { delete &E; }
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  /// Deallocate memory of node \p N.
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  virtual void destroyNode(NodeType &N) { delete &N; }
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  /// Return true if creation of pi-blocks are supported and desired,
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  /// and false otherwise.
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  virtual bool shouldCreatePiBlocks() const { return true; }
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  /// Return true if graph simplification step is requested, and false
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  /// otherwise.
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  virtual bool shouldSimplify() const { return true; }
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  /// Return true if it's safe to merge the two nodes.
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  virtual bool areNodesMergeable(const NodeType &A,
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                                 const NodeType &B) const = 0;
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  /// Append the content of node \p B into node \p A and remove \p B and
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  /// the edge between \p A and \p B from the graph.
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  virtual void mergeNodes(NodeType &A, NodeType &B) = 0;
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  /// Given an instruction \p I return its associated ordinal number.
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  size_t getOrdinal(Instruction &I) {
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    assert(InstOrdinalMap.find(&I) != InstOrdinalMap.end() &&
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           "No ordinal computed for this instruction.");
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    return InstOrdinalMap[&I];
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  }
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  /// Given a node \p N return its associated ordinal number.
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  size_t getOrdinal(NodeType &N) {
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    assert(NodeOrdinalMap.find(&N) != NodeOrdinalMap.end() &&
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           "No ordinal computed for this node.");
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    return NodeOrdinalMap[&N];
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  }
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  /// Map types to map instructions to nodes used when populating the graph.
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  using InstToNodeMap = DenseMap<Instruction *, NodeType *>;
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  /// Map Types to map instruction/nodes to an ordinal number.
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  using InstToOrdinalMap = DenseMap<Instruction *, size_t>;
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  using NodeToOrdinalMap = DenseMap<NodeType *, size_t>;
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  /// Reference to the graph that gets built by a concrete implementation of
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  /// this builder.
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  GraphType &Graph;
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  /// Dependence information used to create memory dependence edges in the
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  /// graph.
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  DependenceInfo &DI;
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  /// The list of basic blocks to consider when building the graph.
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  const BasicBlockListType &BBList;
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  /// A mapping from instructions to the corresponding nodes in the graph.
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  InstToNodeMap IMap;
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  /// A mapping from each instruction to an ordinal number. This map is used to
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  /// populate the \p NodeOrdinalMap.
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  InstToOrdinalMap InstOrdinalMap;
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  /// A mapping from nodes to an ordinal number. This map is used to sort nodes
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  /// in a pi-block based on program order.
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  NodeToOrdinalMap NodeOrdinalMap;
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};
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} // namespace llvm
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#endif // LLVM_ANALYSIS_DEPENDENCEGRAPHBUILDER_H