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//==--- ImmutableList.h - Immutable (functional) list interface --*- C++ -*-==//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// This file defines the ImmutableList class.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_IMMUTABLELIST_H
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#define LLVM_ADT_IMMUTABLELIST_H
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/Support/Allocator.h"
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#include <cassert>
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#include <cstdint>
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#include <new>
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namespace llvm {
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template <typename T> class ImmutableListFactory;
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template <typename T>
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class ImmutableListImpl : public FoldingSetNode {
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  friend class ImmutableListFactory<T>;
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  T Head;
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  const ImmutableListImpl* Tail;
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  template <typename ElemT>
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  ImmutableListImpl(ElemT &&head, const ImmutableListImpl *tail = nullptr)
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    : Head(std::forward<ElemT>(head)), Tail(tail) {}
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public:
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  ImmutableListImpl(const ImmutableListImpl &) = delete;
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  ImmutableListImpl &operator=(const ImmutableListImpl &) = delete;
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  const T& getHead() const { return Head; }
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  const ImmutableListImpl* getTail() const { return Tail; }
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  static inline void Profile(FoldingSetNodeID& ID, const T& H,
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                             const ImmutableListImpl* L){
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    ID.AddPointer(L);
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    ID.Add(H);
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  }
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  void Profile(FoldingSetNodeID& ID) {
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    Profile(ID, Head, Tail);
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  }
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};
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/// ImmutableList - This class represents an immutable (functional) list.
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///  It is implemented as a smart pointer (wraps ImmutableListImpl), so it
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///  it is intended to always be copied by value as if it were a pointer.
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///  This interface matches ImmutableSet and ImmutableMap.  ImmutableList
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///  objects should almost never be created directly, and instead should
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///  be created by ImmutableListFactory objects that manage the lifetime
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///  of a group of lists.  When the factory object is reclaimed, all lists
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///  created by that factory are released as well.
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template <typename T>
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class ImmutableList {
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public:
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  using value_type = T;
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  using Factory = ImmutableListFactory<T>;
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  static_assert(std::is_trivially_destructible<T>::value,
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                "T must be trivially destructible!");
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private:
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  const ImmutableListImpl<T>* X;
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public:
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  // This constructor should normally only be called by ImmutableListFactory<T>.
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  // There may be cases, however, when one needs to extract the internal pointer
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  // and reconstruct a list object from that pointer.
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  ImmutableList(const ImmutableListImpl<T>* x = nullptr) : X(x) {}
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  const ImmutableListImpl<T>* getInternalPointer() const {
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    return X;
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  }
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  class iterator {
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    const ImmutableListImpl<T>* L = nullptr;
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  public:
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    iterator() = default;
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    iterator(ImmutableList l) : L(l.getInternalPointer()) {}
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    iterator& operator++() { L = L->getTail(); return *this; }
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    bool operator==(const iterator& I) const { return L == I.L; }
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    bool operator!=(const iterator& I) const { return L != I.L; }
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    const value_type& operator*() const { return L->getHead(); }
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    const std::remove_reference_t<value_type> *operator->() const {
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      return &L->getHead();
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    }
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    ImmutableList getList() const { return L; }
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  };
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  /// begin - Returns an iterator referring to the head of the list, or
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  ///  an iterator denoting the end of the list if the list is empty.
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  iterator begin() const { return iterator(X); }
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  /// end - Returns an iterator denoting the end of the list.  This iterator
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  ///  does not refer to a valid list element.
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  iterator end() const { return iterator(); }
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  /// isEmpty - Returns true if the list is empty.
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  bool isEmpty() const { return !X; }
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  bool contains(const T& V) const {
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    for (iterator I = begin(), E = end(); I != E; ++I) {
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      if (*I == V)
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        return true;
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    }
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    return false;
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  }
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  /// isEqual - Returns true if two lists are equal.  Because all lists created
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  ///  from the same ImmutableListFactory are uniqued, this has O(1) complexity
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  ///  because it the contents of the list do not need to be compared.  Note
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  ///  that you should only compare two lists created from the same
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  ///  ImmutableListFactory.
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  bool isEqual(const ImmutableList& L) const { return X == L.X; }
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  bool operator==(const ImmutableList& L) const { return isEqual(L); }
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  /// getHead - Returns the head of the list.
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  const T& getHead() const {
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    assert(!isEmpty() && "Cannot get the head of an empty list.");
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    return X->getHead();
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  }
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  /// getTail - Returns the tail of the list, which is another (possibly empty)
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  ///  ImmutableList.
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  ImmutableList getTail() const {
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    return X ? X->getTail() : nullptr;
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  }
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  void Profile(FoldingSetNodeID& ID) const {
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    ID.AddPointer(X);
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  }
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};
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template <typename T>
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class ImmutableListFactory {
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  using ListTy = ImmutableListImpl<T>;
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  using CacheTy = FoldingSet<ListTy>;
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  CacheTy Cache;
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  uintptr_t Allocator;
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  bool ownsAllocator() const {
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    return (Allocator & 0x1) == 0;
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  }
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  BumpPtrAllocator& getAllocator() const {
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    return *reinterpret_cast<BumpPtrAllocator*>(Allocator & ~0x1);
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  }
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public:
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  ImmutableListFactory()
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    : Allocator(reinterpret_cast<uintptr_t>(new BumpPtrAllocator())) {}
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  ImmutableListFactory(BumpPtrAllocator& Alloc)
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  : Allocator(reinterpret_cast<uintptr_t>(&Alloc) | 0x1) {}
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  ~ImmutableListFactory() {
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    if (ownsAllocator()) delete &getAllocator();
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  }
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  template <typename ElemT>
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  [[nodiscard]] ImmutableList<T> concat(ElemT &&Head, ImmutableList<T> Tail) {
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    // Profile the new list to see if it already exists in our cache.
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    FoldingSetNodeID ID;
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    void* InsertPos;
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    const ListTy* TailImpl = Tail.getInternalPointer();
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    ListTy::Profile(ID, Head, TailImpl);
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    ListTy* L = Cache.FindNodeOrInsertPos(ID, InsertPos);
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    if (!L) {
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      // The list does not exist in our cache.  Create it.
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      BumpPtrAllocator& A = getAllocator();
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      L = (ListTy*) A.Allocate<ListTy>();
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      new (L) ListTy(std::forward<ElemT>(Head), TailImpl);
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      // Insert the new list into the cache.
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      Cache.InsertNode(L, InsertPos);
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    }
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    return L;
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  }
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  template <typename ElemT>
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  [[nodiscard]] ImmutableList<T> add(ElemT &&Data, ImmutableList<T> L) {
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    return concat(std::forward<ElemT>(Data), L);
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  }
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  template <typename... CtorArgs>
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  [[nodiscard]] ImmutableList<T> emplace(ImmutableList<T> Tail,
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                                         CtorArgs &&...Args) {
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    return concat(T(std::forward<CtorArgs>(Args)...), Tail);
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  }
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  ImmutableList<T> getEmptyList() const {
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    return ImmutableList<T>(nullptr);
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  }
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  template <typename ElemT>
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  ImmutableList<T> create(ElemT &&Data) {
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    return concat(std::forward<ElemT>(Data), getEmptyList());
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  }
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};
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//===----------------------------------------------------------------------===//
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// Partially-specialized Traits.
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//===----------------------------------------------------------------------===//
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template <typename T> struct DenseMapInfo<ImmutableList<T>, void> {
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  static inline ImmutableList<T> getEmptyKey() {
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    return reinterpret_cast<ImmutableListImpl<T>*>(-1);
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  }
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  static inline ImmutableList<T> getTombstoneKey() {
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    return reinterpret_cast<ImmutableListImpl<T>*>(-2);
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  }
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  static unsigned getHashValue(ImmutableList<T> X) {
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    uintptr_t PtrVal = reinterpret_cast<uintptr_t>(X.getInternalPointer());
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    return (unsigned((uintptr_t)PtrVal) >> 4) ^
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           (unsigned((uintptr_t)PtrVal) >> 9);
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  }
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  static bool isEqual(ImmutableList<T> X1, ImmutableList<T> X2) {
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    return X1 == X2;
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  }
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};
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} // end namespace llvm
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#endif // LLVM_ADT_IMMUTABLELIST_H