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14 | pmbaty | 1 | //===--- CharUnits.h - Character units for sizes and offsets ----*- C++ -*-===// |
2 | // |
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3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
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4 | // See https://llvm.org/LICENSE.txt for license information. |
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5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
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6 | // |
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7 | //===----------------------------------------------------------------------===// |
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8 | // |
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9 | // This file defines the CharUnits class |
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10 | // |
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11 | //===----------------------------------------------------------------------===// |
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12 | |||
13 | #ifndef LLVM_CLANG_AST_CHARUNITS_H |
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14 | #define LLVM_CLANG_AST_CHARUNITS_H |
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15 | |||
16 | #include "llvm/ADT/DenseMapInfo.h" |
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17 | #include "llvm/Support/Alignment.h" |
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18 | #include "llvm/Support/DataTypes.h" |
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19 | #include "llvm/Support/MathExtras.h" |
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20 | |||
21 | namespace clang { |
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22 | |||
23 | /// CharUnits - This is an opaque type for sizes expressed in character units. |
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24 | /// Instances of this type represent a quantity as a multiple of the size |
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25 | /// of the standard C type, char, on the target architecture. As an opaque |
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26 | /// type, CharUnits protects you from accidentally combining operations on |
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27 | /// quantities in bit units and character units. |
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28 | /// |
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29 | /// In both C and C++, an object of type 'char', 'signed char', or 'unsigned |
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30 | /// char' occupies exactly one byte, so 'character unit' and 'byte' refer to |
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31 | /// the same quantity of storage. However, we use the term 'character unit' |
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32 | /// rather than 'byte' to avoid an implication that a character unit is |
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33 | /// exactly 8 bits. |
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34 | /// |
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35 | /// For portability, never assume that a target character is 8 bits wide. Use |
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36 | /// CharUnit values wherever you calculate sizes, offsets, or alignments |
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37 | /// in character units. |
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38 | class CharUnits { |
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39 | public: |
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40 | typedef int64_t QuantityType; |
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41 | |||
42 | private: |
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43 | QuantityType Quantity = 0; |
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44 | |||
45 | explicit CharUnits(QuantityType C) : Quantity(C) {} |
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46 | |||
47 | public: |
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48 | |||
49 | /// CharUnits - A default constructor. |
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50 | CharUnits() = default; |
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51 | |||
52 | /// Zero - Construct a CharUnits quantity of zero. |
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53 | static CharUnits Zero() { |
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54 | return CharUnits(0); |
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55 | } |
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56 | |||
57 | /// One - Construct a CharUnits quantity of one. |
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58 | static CharUnits One() { |
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59 | return CharUnits(1); |
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60 | } |
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61 | |||
62 | /// fromQuantity - Construct a CharUnits quantity from a raw integer type. |
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63 | static CharUnits fromQuantity(QuantityType Quantity) { |
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64 | return CharUnits(Quantity); |
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65 | } |
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66 | |||
67 | /// fromQuantity - Construct a CharUnits quantity from an llvm::Align |
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68 | /// quantity. |
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69 | static CharUnits fromQuantity(llvm::Align Quantity) { |
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70 | return CharUnits(Quantity.value()); |
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71 | } |
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72 | |||
73 | // Compound assignment. |
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74 | CharUnits& operator+= (const CharUnits &Other) { |
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75 | Quantity += Other.Quantity; |
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76 | return *this; |
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77 | } |
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78 | CharUnits& operator++ () { |
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79 | ++Quantity; |
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80 | return *this; |
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81 | } |
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82 | CharUnits operator++ (int) { |
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83 | return CharUnits(Quantity++); |
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84 | } |
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85 | CharUnits& operator-= (const CharUnits &Other) { |
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86 | Quantity -= Other.Quantity; |
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87 | return *this; |
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88 | } |
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89 | CharUnits& operator-- () { |
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90 | --Quantity; |
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91 | return *this; |
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92 | } |
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93 | CharUnits operator-- (int) { |
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94 | return CharUnits(Quantity--); |
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95 | } |
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96 | |||
97 | // Comparison operators. |
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98 | bool operator== (const CharUnits &Other) const { |
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99 | return Quantity == Other.Quantity; |
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100 | } |
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101 | bool operator!= (const CharUnits &Other) const { |
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102 | return Quantity != Other.Quantity; |
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103 | } |
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104 | |||
105 | // Relational operators. |
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106 | bool operator< (const CharUnits &Other) const { |
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107 | return Quantity < Other.Quantity; |
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108 | } |
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109 | bool operator<= (const CharUnits &Other) const { |
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110 | return Quantity <= Other.Quantity; |
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111 | } |
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112 | bool operator> (const CharUnits &Other) const { |
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113 | return Quantity > Other.Quantity; |
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114 | } |
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115 | bool operator>= (const CharUnits &Other) const { |
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116 | return Quantity >= Other.Quantity; |
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117 | } |
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118 | |||
119 | // Other predicates. |
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120 | |||
121 | /// isZero - Test whether the quantity equals zero. |
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122 | bool isZero() const { return Quantity == 0; } |
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123 | |||
124 | /// isOne - Test whether the quantity equals one. |
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125 | bool isOne() const { return Quantity == 1; } |
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126 | |||
127 | /// isPositive - Test whether the quantity is greater than zero. |
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128 | bool isPositive() const { return Quantity > 0; } |
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129 | |||
130 | /// isNegative - Test whether the quantity is less than zero. |
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131 | bool isNegative() const { return Quantity < 0; } |
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132 | |||
133 | /// isPowerOfTwo - Test whether the quantity is a power of two. |
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134 | /// Zero is not a power of two. |
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135 | bool isPowerOfTwo() const { |
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136 | return (Quantity & -Quantity) == Quantity; |
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137 | } |
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138 | |||
139 | /// Test whether this is a multiple of the other value. |
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140 | /// |
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141 | /// Among other things, this promises that |
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142 | /// self.alignTo(N) will just return self. |
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143 | bool isMultipleOf(CharUnits N) const { |
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144 | return (*this % N) == 0; |
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145 | } |
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146 | |||
147 | // Arithmetic operators. |
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148 | CharUnits operator* (QuantityType N) const { |
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149 | return CharUnits(Quantity * N); |
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150 | } |
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151 | CharUnits &operator*= (QuantityType N) { |
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152 | Quantity *= N; |
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153 | return *this; |
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154 | } |
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155 | CharUnits operator/ (QuantityType N) const { |
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156 | return CharUnits(Quantity / N); |
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157 | } |
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158 | CharUnits &operator/= (QuantityType N) { |
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159 | Quantity /= N; |
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160 | return *this; |
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161 | } |
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162 | QuantityType operator/ (const CharUnits &Other) const { |
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163 | return Quantity / Other.Quantity; |
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164 | } |
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165 | CharUnits operator% (QuantityType N) const { |
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166 | return CharUnits(Quantity % N); |
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167 | } |
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168 | QuantityType operator% (const CharUnits &Other) const { |
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169 | return Quantity % Other.Quantity; |
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170 | } |
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171 | CharUnits operator+ (const CharUnits &Other) const { |
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172 | return CharUnits(Quantity + Other.Quantity); |
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173 | } |
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174 | CharUnits operator- (const CharUnits &Other) const { |
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175 | return CharUnits(Quantity - Other.Quantity); |
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176 | } |
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177 | CharUnits operator- () const { |
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178 | return CharUnits(-Quantity); |
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179 | } |
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180 | |||
181 | |||
182 | // Conversions. |
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183 | |||
184 | /// getQuantity - Get the raw integer representation of this quantity. |
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185 | QuantityType getQuantity() const { return Quantity; } |
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186 | |||
187 | /// getAsAlign - Returns Quantity as a valid llvm::Align, |
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188 | /// Beware llvm::Align assumes power of two 8-bit bytes. |
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189 | llvm::Align getAsAlign() const { return llvm::Align(Quantity); } |
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190 | |||
191 | /// getAsMaybeAlign - Returns Quantity as a valid llvm::Align or |
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192 | /// std::nullopt, Beware llvm::MaybeAlign assumes power of two 8-bit |
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193 | /// bytes. |
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194 | llvm::MaybeAlign getAsMaybeAlign() const { |
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195 | return llvm::MaybeAlign(Quantity); |
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196 | } |
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197 | |||
198 | /// alignTo - Returns the next integer (mod 2**64) that is |
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199 | /// greater than or equal to this quantity and is a multiple of \p Align. |
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200 | /// Align must be non-zero. |
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201 | CharUnits alignTo(const CharUnits &Align) const { |
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202 | return CharUnits(llvm::alignTo(Quantity, Align.Quantity)); |
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203 | } |
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204 | |||
205 | /// Given that this is a non-zero alignment value, what is the |
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206 | /// alignment at the given offset? |
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207 | CharUnits alignmentAtOffset(CharUnits offset) const { |
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208 | assert(Quantity != 0 && "offsetting from unknown alignment?"); |
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209 | return CharUnits(llvm::MinAlign(Quantity, offset.Quantity)); |
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210 | } |
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211 | |||
212 | /// Given that this is the alignment of the first element of an |
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213 | /// array, return the minimum alignment of any element in the array. |
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214 | CharUnits alignmentOfArrayElement(CharUnits elementSize) const { |
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215 | // Since we don't track offsetted alignments, the alignment of |
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216 | // the second element (or any odd element) will be minimally |
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217 | // aligned. |
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218 | return alignmentAtOffset(elementSize); |
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219 | } |
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220 | |||
221 | |||
222 | }; // class CharUnit |
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223 | } // namespace clang |
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224 | |||
225 | inline clang::CharUnits operator* (clang::CharUnits::QuantityType Scale, |
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226 | const clang::CharUnits &CU) { |
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227 | return CU * Scale; |
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228 | } |
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229 | |||
230 | namespace llvm { |
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231 | |||
232 | template<> struct DenseMapInfo<clang::CharUnits> { |
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233 | static clang::CharUnits getEmptyKey() { |
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234 | clang::CharUnits::QuantityType Quantity = |
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235 | DenseMapInfo<clang::CharUnits::QuantityType>::getEmptyKey(); |
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236 | |||
237 | return clang::CharUnits::fromQuantity(Quantity); |
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238 | } |
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239 | |||
240 | static clang::CharUnits getTombstoneKey() { |
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241 | clang::CharUnits::QuantityType Quantity = |
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242 | DenseMapInfo<clang::CharUnits::QuantityType>::getTombstoneKey(); |
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243 | |||
244 | return clang::CharUnits::fromQuantity(Quantity); |
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245 | } |
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246 | |||
247 | static unsigned getHashValue(const clang::CharUnits &CU) { |
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248 | clang::CharUnits::QuantityType Quantity = CU.getQuantity(); |
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249 | return DenseMapInfo<clang::CharUnits::QuantityType>::getHashValue(Quantity); |
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250 | } |
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251 | |||
252 | static bool isEqual(const clang::CharUnits &LHS, |
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253 | const clang::CharUnits &RHS) { |
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254 | return LHS == RHS; |
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255 | } |
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256 | }; |
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257 | |||
258 | } // end namespace llvm |
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259 | |||
260 | #endif // LLVM_CLANG_AST_CHARUNITS_H |