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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 11 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_video.h |
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| 24 | * |
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| 25 | * Header file for SDL video functions. |
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| 26 | */ |
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| 27 | |||
| 28 | #ifndef SDL_video_h_ |
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| 29 | #define SDL_video_h_ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_pixels.h" |
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| 33 | #include "SDL_rect.h" |
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| 34 | #include "SDL_surface.h" |
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| 35 | |||
| 36 | #include "begin_code.h" |
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| 37 | /* Set up for C function definitions, even when using C++ */ |
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| 38 | #ifdef __cplusplus |
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| 39 | extern "C" { |
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| 40 | #endif |
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| 41 | |||
| 42 | /** |
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| 43 | * \brief The structure that defines a display mode |
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| 44 | * |
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| 45 | * \sa SDL_GetNumDisplayModes() |
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| 46 | * \sa SDL_GetDisplayMode() |
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| 47 | * \sa SDL_GetDesktopDisplayMode() |
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| 48 | * \sa SDL_GetCurrentDisplayMode() |
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| 49 | * \sa SDL_GetClosestDisplayMode() |
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| 50 | * \sa SDL_SetWindowDisplayMode() |
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| 51 | * \sa SDL_GetWindowDisplayMode() |
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| 52 | */ |
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| 53 | typedef struct |
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| 54 | { |
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| 55 | Uint32 format; /**< pixel format */ |
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| 56 | int w; /**< width, in screen coordinates */ |
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| 57 | int h; /**< height, in screen coordinates */ |
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| 58 | int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
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| 59 | void *driverdata; /**< driver-specific data, initialize to 0 */ |
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| 60 | } SDL_DisplayMode; |
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| 61 | |||
| 62 | /** |
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| 63 | * \brief The type used to identify a window |
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| 64 | * |
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| 65 | * \sa SDL_CreateWindow() |
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| 66 | * \sa SDL_CreateWindowFrom() |
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| 67 | * \sa SDL_DestroyWindow() |
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| 68 | * \sa SDL_FlashWindow() |
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| 69 | * \sa SDL_GetWindowData() |
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| 70 | * \sa SDL_GetWindowFlags() |
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| 71 | * \sa SDL_GetWindowGrab() |
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| 72 | * \sa SDL_GetWindowKeyboardGrab() |
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| 73 | * \sa SDL_GetWindowMouseGrab() |
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| 74 | * \sa SDL_GetWindowPosition() |
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| 75 | * \sa SDL_GetWindowSize() |
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| 76 | * \sa SDL_GetWindowTitle() |
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| 77 | * \sa SDL_HideWindow() |
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| 78 | * \sa SDL_MaximizeWindow() |
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| 79 | * \sa SDL_MinimizeWindow() |
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| 80 | * \sa SDL_RaiseWindow() |
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| 81 | * \sa SDL_RestoreWindow() |
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| 82 | * \sa SDL_SetWindowData() |
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| 83 | * \sa SDL_SetWindowFullscreen() |
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| 84 | * \sa SDL_SetWindowGrab() |
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| 85 | * \sa SDL_SetWindowKeyboardGrab() |
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| 86 | * \sa SDL_SetWindowMouseGrab() |
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| 87 | * \sa SDL_SetWindowIcon() |
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| 88 | * \sa SDL_SetWindowPosition() |
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| 89 | * \sa SDL_SetWindowSize() |
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| 90 | * \sa SDL_SetWindowBordered() |
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| 91 | * \sa SDL_SetWindowResizable() |
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| 92 | * \sa SDL_SetWindowTitle() |
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| 93 | * \sa SDL_ShowWindow() |
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| 94 | */ |
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| 95 | typedef struct SDL_Window SDL_Window; |
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| 96 | |||
| 97 | /** |
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| 98 | * \brief The flags on a window |
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| 99 | * |
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| 100 | * \sa SDL_GetWindowFlags() |
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| 101 | */ |
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| 102 | typedef enum |
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| 103 | { |
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| 104 | SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ |
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| 105 | SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
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| 106 | SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
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| 107 | SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ |
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| 108 | SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ |
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| 109 | SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ |
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| 110 | SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ |
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| 111 | SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ |
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| 112 | SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */ |
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| 113 | SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
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| 114 | SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
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| 115 | SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), |
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| 116 | SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ |
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| 117 | SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. |
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| 118 | On macOS NSHighResolutionCapable must be set true in the |
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| 119 | application's Info.plist for this to have any effect. */ |
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| 120 | SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ |
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| 121 | SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ |
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| 122 | SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ |
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| 123 | SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ |
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| 124 | SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ |
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| 125 | SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ |
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| 126 | SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */ |
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| 127 | SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */ |
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| 128 | SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */ |
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| 129 | |||
| 130 | SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */ |
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| 131 | } SDL_WindowFlags; |
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| 132 | |||
| 133 | /** |
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| 134 | * \brief Used to indicate that you don't care what the window position is. |
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| 135 | */ |
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| 136 | #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u |
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| 137 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
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| 138 | #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
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| 139 | #define SDL_WINDOWPOS_ISUNDEFINED(X) \ |
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| 140 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
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| 141 | |||
| 142 | /** |
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| 143 | * \brief Used to indicate that the window position should be centered. |
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| 144 | */ |
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| 145 | #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u |
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| 146 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
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| 147 | #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
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| 148 | #define SDL_WINDOWPOS_ISCENTERED(X) \ |
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| 149 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
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| 150 | |||
| 151 | /** |
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| 152 | * \brief Event subtype for window events |
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| 153 | */ |
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| 154 | typedef enum |
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| 155 | { |
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| 156 | SDL_WINDOWEVENT_NONE, /**< Never used */ |
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| 157 | SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
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| 158 | SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
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| 159 | SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
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| 160 | redrawn */ |
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| 161 | SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
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| 162 | */ |
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| 163 | SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ |
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| 164 | SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as |
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| 165 | a result of an API call or through the |
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| 166 | system or user changing the window size. */ |
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| 167 | SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
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| 168 | SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
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| 169 | SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
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| 170 | and position */ |
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| 171 | SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
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| 172 | SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
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| 173 | SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
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| 174 | SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
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| 175 | SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ |
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| 176 | SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ |
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| 177 | SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ |
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| 178 | SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */ |
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| 179 | SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */ |
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| 180 | } SDL_WindowEventID; |
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| 181 | |||
| 182 | /** |
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| 183 | * \brief Event subtype for display events |
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| 184 | */ |
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| 185 | typedef enum |
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| 186 | { |
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| 187 | SDL_DISPLAYEVENT_NONE, /**< Never used */ |
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| 188 | SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */ |
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| 189 | SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */ |
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| 190 | SDL_DISPLAYEVENT_DISCONNECTED, /**< Display has been removed from the system */ |
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| 191 | SDL_DISPLAYEVENT_MOVED /**< Display has changed position */ |
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| 192 | } SDL_DisplayEventID; |
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| 193 | |||
| 194 | /** |
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| 195 | * \brief Display orientation |
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| 196 | */ |
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| 197 | typedef enum |
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| 198 | { |
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| 199 | SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ |
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| 200 | SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ |
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| 201 | SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ |
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| 202 | SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ |
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| 203 | SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ |
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| 204 | } SDL_DisplayOrientation; |
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| 205 | |||
| 206 | /** |
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| 207 | * \brief Window flash operation |
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| 208 | */ |
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| 209 | typedef enum |
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| 210 | { |
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| 211 | SDL_FLASH_CANCEL, /**< Cancel any window flash state */ |
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| 212 | SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ |
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| 213 | SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ |
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| 214 | } SDL_FlashOperation; |
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| 215 | |||
| 216 | /** |
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| 217 | * \brief An opaque handle to an OpenGL context. |
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| 218 | */ |
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| 219 | typedef void *SDL_GLContext; |
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| 220 | |||
| 221 | /** |
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| 222 | * \brief OpenGL configuration attributes |
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| 223 | */ |
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| 224 | typedef enum |
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| 225 | { |
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| 226 | SDL_GL_RED_SIZE, |
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| 227 | SDL_GL_GREEN_SIZE, |
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| 228 | SDL_GL_BLUE_SIZE, |
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| 229 | SDL_GL_ALPHA_SIZE, |
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| 230 | SDL_GL_BUFFER_SIZE, |
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| 231 | SDL_GL_DOUBLEBUFFER, |
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| 232 | SDL_GL_DEPTH_SIZE, |
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| 233 | SDL_GL_STENCIL_SIZE, |
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| 234 | SDL_GL_ACCUM_RED_SIZE, |
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| 235 | SDL_GL_ACCUM_GREEN_SIZE, |
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| 236 | SDL_GL_ACCUM_BLUE_SIZE, |
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| 237 | SDL_GL_ACCUM_ALPHA_SIZE, |
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| 238 | SDL_GL_STEREO, |
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| 239 | SDL_GL_MULTISAMPLEBUFFERS, |
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| 240 | SDL_GL_MULTISAMPLESAMPLES, |
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| 241 | SDL_GL_ACCELERATED_VISUAL, |
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| 242 | SDL_GL_RETAINED_BACKING, |
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| 243 | SDL_GL_CONTEXT_MAJOR_VERSION, |
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| 244 | SDL_GL_CONTEXT_MINOR_VERSION, |
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| 245 | SDL_GL_CONTEXT_EGL, |
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| 246 | SDL_GL_CONTEXT_FLAGS, |
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| 247 | SDL_GL_CONTEXT_PROFILE_MASK, |
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| 248 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, |
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| 249 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, |
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| 250 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, |
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| 251 | SDL_GL_CONTEXT_RESET_NOTIFICATION, |
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| 252 | SDL_GL_CONTEXT_NO_ERROR, |
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| 253 | SDL_GL_FLOATBUFFERS |
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| 254 | } SDL_GLattr; |
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| 255 | |||
| 256 | typedef enum |
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| 257 | { |
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| 258 | SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, |
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| 259 | SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, |
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| 260 | SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
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| 261 | } SDL_GLprofile; |
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| 262 | |||
| 263 | typedef enum |
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| 264 | { |
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| 265 | SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, |
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| 266 | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, |
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| 267 | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, |
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| 268 | SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 |
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| 269 | } SDL_GLcontextFlag; |
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| 270 | |||
| 271 | typedef enum |
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| 272 | { |
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| 273 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, |
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| 274 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 |
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| 275 | } SDL_GLcontextReleaseFlag; |
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| 276 | |||
| 277 | typedef enum |
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| 278 | { |
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| 279 | SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, |
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| 280 | SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 |
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| 281 | } SDL_GLContextResetNotification; |
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| 282 | |||
| 283 | /* Function prototypes */ |
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| 284 | |||
| 285 | /** |
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| 286 | * Get the number of video drivers compiled into SDL. |
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| 287 | * |
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| 288 | * \returns a number >= 1 on success or a negative error code on failure; call |
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| 289 | * SDL_GetError() for more information. |
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| 290 | * |
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| 291 | * \since This function is available since SDL 2.0.0. |
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| 292 | * |
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| 293 | * \sa SDL_GetVideoDriver |
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| 294 | */ |
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| 295 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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| 296 | |||
| 297 | /** |
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| 298 | * Get the name of a built in video driver. |
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| 299 | * |
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| 300 | * The video drivers are presented in the order in which they are normally |
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| 301 | * checked during initialization. |
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| 302 | * |
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| 303 | * \param index the index of a video driver |
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| 304 | * \returns the name of the video driver with the given **index**. |
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| 305 | * |
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| 306 | * \since This function is available since SDL 2.0.0. |
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| 307 | * |
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| 308 | * \sa SDL_GetNumVideoDrivers |
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| 309 | */ |
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| 310 | extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
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| 311 | |||
| 312 | /** |
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| 313 | * Initialize the video subsystem, optionally specifying a video driver. |
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| 314 | * |
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| 315 | * This function initializes the video subsystem, setting up a connection to |
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| 316 | * the window manager, etc, and determines the available display modes and |
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| 317 | * pixel formats, but does not initialize a window or graphics mode. |
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| 318 | * |
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| 319 | * If you use this function and you haven't used the SDL_INIT_VIDEO flag with |
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| 320 | * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() |
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| 321 | * before calling SDL_Quit(). |
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| 322 | * |
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| 323 | * It is safe to call this function multiple times. SDL_VideoInit() will call |
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| 324 | * SDL_VideoQuit() itself if the video subsystem has already been initialized. |
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| 325 | * |
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| 326 | * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a |
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| 327 | * specific `driver_name`. |
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| 328 | * |
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| 329 | * \param driver_name the name of a video driver to initialize, or NULL for |
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| 330 | * the default driver |
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| 331 | * \returns 0 on success or a negative error code on failure; call |
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| 332 | * SDL_GetError() for more information. |
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| 333 | * |
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| 334 | * \since This function is available since SDL 2.0.0. |
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| 335 | * |
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| 336 | * \sa SDL_GetNumVideoDrivers |
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| 337 | * \sa SDL_GetVideoDriver |
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| 338 | * \sa SDL_InitSubSystem |
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| 339 | * \sa SDL_VideoQuit |
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| 340 | */ |
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| 341 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); |
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| 342 | |||
| 343 | /** |
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| 344 | * Shut down the video subsystem, if initialized with SDL_VideoInit(). |
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| 345 | * |
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| 346 | * This function closes all windows, and restores the original video mode. |
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| 347 | * |
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| 348 | * \since This function is available since SDL 2.0.0. |
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| 349 | * |
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| 350 | * \sa SDL_VideoInit |
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| 351 | */ |
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| 352 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
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| 353 | |||
| 354 | /** |
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| 355 | * Get the name of the currently initialized video driver. |
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| 356 | * |
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| 357 | * \returns the name of the current video driver or NULL if no driver has been |
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| 358 | * initialized. |
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| 359 | * |
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| 360 | * \since This function is available since SDL 2.0.0. |
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| 361 | * |
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| 362 | * \sa SDL_GetNumVideoDrivers |
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| 363 | * \sa SDL_GetVideoDriver |
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| 364 | */ |
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| 365 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
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| 366 | |||
| 367 | /** |
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| 368 | * Get the number of available video displays. |
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| 369 | * |
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| 370 | * \returns a number >= 1 or a negative error code on failure; call |
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| 371 | * SDL_GetError() for more information. |
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| 372 | * |
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| 373 | * \since This function is available since SDL 2.0.0. |
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| 374 | * |
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| 375 | * \sa SDL_GetDisplayBounds |
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| 376 | */ |
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| 377 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
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| 378 | |||
| 379 | /** |
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| 380 | * Get the name of a display in UTF-8 encoding. |
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| 381 | * |
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| 382 | * \param displayIndex the index of display from which the name should be |
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| 383 | * queried |
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| 384 | * \returns the name of a display or NULL for an invalid display index or |
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| 385 | * failure; call SDL_GetError() for more information. |
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| 386 | * |
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| 387 | * \since This function is available since SDL 2.0.0. |
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| 388 | * |
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| 389 | * \sa SDL_GetNumVideoDisplays |
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| 390 | */ |
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| 391 | extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); |
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| 392 | |||
| 393 | /** |
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| 394 | * Get the desktop area represented by a display. |
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| 395 | * |
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| 396 | * The primary display (`displayIndex` zero) is always located at 0,0. |
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| 397 | * |
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| 398 | * \param displayIndex the index of the display to query |
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| 399 | * \param rect the SDL_Rect structure filled in with the display bounds |
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| 400 | * \returns 0 on success or a negative error code on failure; call |
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| 401 | * SDL_GetError() for more information. |
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| 402 | * |
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| 403 | * \since This function is available since SDL 2.0.0. |
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| 404 | * |
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| 405 | * \sa SDL_GetNumVideoDisplays |
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| 406 | */ |
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| 407 | extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); |
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| 408 | |||
| 409 | /** |
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| 410 | * Get the usable desktop area represented by a display. |
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| 411 | * |
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| 412 | * The primary display (`displayIndex` zero) is always located at 0,0. |
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| 413 | * |
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| 414 | * This is the same area as SDL_GetDisplayBounds() reports, but with portions |
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| 415 | * reserved by the system removed. For example, on Apple's macOS, this |
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| 416 | * subtracts the area occupied by the menu bar and dock. |
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| 417 | * |
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| 418 | * Setting a window to be fullscreen generally bypasses these unusable areas, |
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| 419 | * so these are good guidelines for the maximum space available to a |
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| 420 | * non-fullscreen window. |
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| 421 | * |
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| 422 | * The parameter `rect` is ignored if it is NULL. |
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| 423 | * |
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| 424 | * This function also returns -1 if the parameter `displayIndex` is out of |
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| 425 | * range. |
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| 426 | * |
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| 427 | * \param displayIndex the index of the display to query the usable bounds |
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| 428 | * from |
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| 429 | * \param rect the SDL_Rect structure filled in with the display bounds |
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| 430 | * \returns 0 on success or a negative error code on failure; call |
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| 431 | * SDL_GetError() for more information. |
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| 432 | * |
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| 433 | * \since This function is available since SDL 2.0.5. |
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| 434 | * |
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| 435 | * \sa SDL_GetDisplayBounds |
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| 436 | * \sa SDL_GetNumVideoDisplays |
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| 437 | */ |
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| 438 | extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); |
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| 439 | |||
| 440 | /** |
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| 441 | * Get the dots/pixels-per-inch for a display. |
||
| 442 | * |
||
| 443 | * Diagonal, horizontal and vertical DPI can all be optionally returned if the |
||
| 444 | * appropriate parameter is non-NULL. |
||
| 445 | * |
||
| 446 | * A failure of this function usually means that either no DPI information is |
||
| 447 | * available or the `displayIndex` is out of range. |
||
| 448 | * |
||
| 449 | * **WARNING**: This reports the DPI that the hardware reports, and it is not |
||
| 450 | * always reliable! It is almost always better to use SDL_GetWindowSize() to |
||
| 451 | * find the window size, which might be in logical points instead of pixels, |
||
| 452 | * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), |
||
| 453 | * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare |
||
| 454 | * the two values to get an actual scaling value between the two. We will be |
||
| 455 | * rethinking how high-dpi details should be managed in SDL3 to make things |
||
| 456 | * more consistent, reliable, and clear. |
||
| 457 | * |
||
| 458 | * \param displayIndex the index of the display from which DPI information |
||
| 459 | * should be queried |
||
| 460 | * \param ddpi a pointer filled in with the diagonal DPI of the display; may |
||
| 461 | * be NULL |
||
| 462 | * \param hdpi a pointer filled in with the horizontal DPI of the display; may |
||
| 463 | * be NULL |
||
| 464 | * \param vdpi a pointer filled in with the vertical DPI of the display; may |
||
| 465 | * be NULL |
||
| 466 | * \returns 0 on success or a negative error code on failure; call |
||
| 467 | * SDL_GetError() for more information. |
||
| 468 | * |
||
| 469 | * \since This function is available since SDL 2.0.4. |
||
| 470 | * |
||
| 471 | * \sa SDL_GetNumVideoDisplays |
||
| 472 | */ |
||
| 473 | extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); |
||
| 474 | |||
| 475 | /** |
||
| 476 | * Get the orientation of a display. |
||
| 477 | * |
||
| 478 | * \param displayIndex the index of the display to query |
||
| 479 | * \returns The SDL_DisplayOrientation enum value of the display, or |
||
| 480 | * `SDL_ORIENTATION_UNKNOWN` if it isn't available. |
||
| 481 | * |
||
| 482 | * \since This function is available since SDL 2.0.9. |
||
| 483 | * |
||
| 484 | * \sa SDL_GetNumVideoDisplays |
||
| 485 | */ |
||
| 486 | extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); |
||
| 487 | |||
| 488 | /** |
||
| 489 | * Get the number of available display modes. |
||
| 490 | * |
||
| 491 | * The `displayIndex` needs to be in the range from 0 to |
||
| 492 | * SDL_GetNumVideoDisplays() - 1. |
||
| 493 | * |
||
| 494 | * \param displayIndex the index of the display to query |
||
| 495 | * \returns a number >= 1 on success or a negative error code on failure; call |
||
| 496 | * SDL_GetError() for more information. |
||
| 497 | * |
||
| 498 | * \since This function is available since SDL 2.0.0. |
||
| 499 | * |
||
| 500 | * \sa SDL_GetDisplayMode |
||
| 501 | * \sa SDL_GetNumVideoDisplays |
||
| 502 | */ |
||
| 503 | extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); |
||
| 504 | |||
| 505 | /** |
||
| 506 | * Get information about a specific display mode. |
||
| 507 | * |
||
| 508 | * The display modes are sorted in this priority: |
||
| 509 | * |
||
| 510 | * - width -> largest to smallest |
||
| 511 | * - height -> largest to smallest |
||
| 512 | * - bits per pixel -> more colors to fewer colors |
||
| 513 | * - packed pixel layout -> largest to smallest |
||
| 514 | * - refresh rate -> highest to lowest |
||
| 515 | * |
||
| 516 | * \param displayIndex the index of the display to query |
||
| 517 | * \param modeIndex the index of the display mode to query |
||
| 518 | * \param mode an SDL_DisplayMode structure filled in with the mode at |
||
| 519 | * `modeIndex` |
||
| 520 | * \returns 0 on success or a negative error code on failure; call |
||
| 521 | * SDL_GetError() for more information. |
||
| 522 | * |
||
| 523 | * \since This function is available since SDL 2.0.0. |
||
| 524 | * |
||
| 525 | * \sa SDL_GetNumDisplayModes |
||
| 526 | */ |
||
| 527 | extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, |
||
| 528 | SDL_DisplayMode * mode); |
||
| 529 | |||
| 530 | /** |
||
| 531 | * Get information about the desktop's display mode. |
||
| 532 | * |
||
| 533 | * There's a difference between this function and SDL_GetCurrentDisplayMode() |
||
| 534 | * when SDL runs fullscreen and has changed the resolution. In that case this |
||
| 535 | * function will return the previous native display mode, and not the current |
||
| 536 | * display mode. |
||
| 537 | * |
||
| 538 | * \param displayIndex the index of the display to query |
||
| 539 | * \param mode an SDL_DisplayMode structure filled in with the current display |
||
| 540 | * mode |
||
| 541 | * \returns 0 on success or a negative error code on failure; call |
||
| 542 | * SDL_GetError() for more information. |
||
| 543 | * |
||
| 544 | * \since This function is available since SDL 2.0.0. |
||
| 545 | * |
||
| 546 | * \sa SDL_GetCurrentDisplayMode |
||
| 547 | * \sa SDL_GetDisplayMode |
||
| 548 | * \sa SDL_SetWindowDisplayMode |
||
| 549 | */ |
||
| 550 | extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
||
| 551 | |||
| 552 | /** |
||
| 553 | * Get information about the current display mode. |
||
| 554 | * |
||
| 555 | * There's a difference between this function and SDL_GetDesktopDisplayMode() |
||
| 556 | * when SDL runs fullscreen and has changed the resolution. In that case this |
||
| 557 | * function will return the current display mode, and not the previous native |
||
| 558 | * display mode. |
||
| 559 | * |
||
| 560 | * \param displayIndex the index of the display to query |
||
| 561 | * \param mode an SDL_DisplayMode structure filled in with the current display |
||
| 562 | * mode |
||
| 563 | * \returns 0 on success or a negative error code on failure; call |
||
| 564 | * SDL_GetError() for more information. |
||
| 565 | * |
||
| 566 | * \since This function is available since SDL 2.0.0. |
||
| 567 | * |
||
| 568 | * \sa SDL_GetDesktopDisplayMode |
||
| 569 | * \sa SDL_GetDisplayMode |
||
| 570 | * \sa SDL_GetNumVideoDisplays |
||
| 571 | * \sa SDL_SetWindowDisplayMode |
||
| 572 | */ |
||
| 573 | extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
||
| 574 | |||
| 575 | |||
| 576 | /** |
||
| 577 | * Get the closest match to the requested display mode. |
||
| 578 | * |
||
| 579 | * The available display modes are scanned and `closest` is filled in with the |
||
| 580 | * closest mode matching the requested mode and returned. The mode format and |
||
| 581 | * refresh rate default to the desktop mode if they are set to 0. The modes |
||
| 582 | * are scanned with size being first priority, format being second priority, |
||
| 583 | * and finally checking the refresh rate. If all the available modes are too |
||
| 584 | * small, then NULL is returned. |
||
| 585 | * |
||
| 586 | * \param displayIndex the index of the display to query |
||
| 587 | * \param mode an SDL_DisplayMode structure containing the desired display |
||
| 588 | * mode |
||
| 589 | * \param closest an SDL_DisplayMode structure filled in with the closest |
||
| 590 | * match of the available display modes |
||
| 591 | * \returns the passed in value `closest` or NULL if no matching video mode |
||
| 592 | * was available; call SDL_GetError() for more information. |
||
| 593 | * |
||
| 594 | * \since This function is available since SDL 2.0.0. |
||
| 595 | * |
||
| 596 | * \sa SDL_GetDisplayMode |
||
| 597 | * \sa SDL_GetNumDisplayModes |
||
| 598 | */ |
||
| 599 | extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
||
| 600 | |||
| 601 | /** |
||
| 602 | * Get the index of the display containing a point |
||
| 603 | * |
||
| 604 | * \param point the point to query |
||
| 605 | * \returns the index of the display containing the point or a negative error |
||
| 606 | * code on failure; call SDL_GetError() for more information. |
||
| 607 | * |
||
| 608 | * \since This function is available since SDL 2.24.0. |
||
| 609 | * |
||
| 610 | * \sa SDL_GetDisplayBounds |
||
| 611 | * \sa SDL_GetNumVideoDisplays |
||
| 612 | */ |
||
| 613 | extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point); |
||
| 614 | |||
| 615 | /** |
||
| 616 | * Get the index of the display primarily containing a rect |
||
| 617 | * |
||
| 618 | * \param rect the rect to query |
||
| 619 | * \returns the index of the display entirely containing the rect or closest |
||
| 620 | * to the center of the rect on success or a negative error code on |
||
| 621 | * failure; call SDL_GetError() for more information. |
||
| 622 | * |
||
| 623 | * \since This function is available since SDL 2.24.0. |
||
| 624 | * |
||
| 625 | * \sa SDL_GetDisplayBounds |
||
| 626 | * \sa SDL_GetNumVideoDisplays |
||
| 627 | */ |
||
| 628 | extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect); |
||
| 629 | |||
| 630 | /** |
||
| 631 | * Get the index of the display associated with a window. |
||
| 632 | * |
||
| 633 | * \param window the window to query |
||
| 634 | * \returns the index of the display containing the center of the window on |
||
| 635 | * success or a negative error code on failure; call SDL_GetError() |
||
| 636 | * for more information. |
||
| 637 | * |
||
| 638 | * \since This function is available since SDL 2.0.0. |
||
| 639 | * |
||
| 640 | * \sa SDL_GetDisplayBounds |
||
| 641 | * \sa SDL_GetNumVideoDisplays |
||
| 642 | */ |
||
| 643 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); |
||
| 644 | |||
| 645 | /** |
||
| 646 | * Set the display mode to use when a window is visible at fullscreen. |
||
| 647 | * |
||
| 648 | * This only affects the display mode used when the window is fullscreen. To |
||
| 649 | * change the window size when the window is not fullscreen, use |
||
| 650 | * SDL_SetWindowSize(). |
||
| 651 | * |
||
| 652 | * \param window the window to affect |
||
| 653 | * \param mode the SDL_DisplayMode structure representing the mode to use, or |
||
| 654 | * NULL to use the window's dimensions and the desktop's format |
||
| 655 | * and refresh rate |
||
| 656 | * \returns 0 on success or a negative error code on failure; call |
||
| 657 | * SDL_GetError() for more information. |
||
| 658 | * |
||
| 659 | * \since This function is available since SDL 2.0.0. |
||
| 660 | * |
||
| 661 | * \sa SDL_GetWindowDisplayMode |
||
| 662 | * \sa SDL_SetWindowFullscreen |
||
| 663 | */ |
||
| 664 | extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
||
| 665 | const SDL_DisplayMode * mode); |
||
| 666 | |||
| 667 | /** |
||
| 668 | * Query the display mode to use when a window is visible at fullscreen. |
||
| 669 | * |
||
| 670 | * \param window the window to query |
||
| 671 | * \param mode an SDL_DisplayMode structure filled in with the fullscreen |
||
| 672 | * display mode |
||
| 673 | * \returns 0 on success or a negative error code on failure; call |
||
| 674 | * SDL_GetError() for more information. |
||
| 675 | * |
||
| 676 | * \since This function is available since SDL 2.0.0. |
||
| 677 | * |
||
| 678 | * \sa SDL_SetWindowDisplayMode |
||
| 679 | * \sa SDL_SetWindowFullscreen |
||
| 680 | */ |
||
| 681 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
||
| 682 | SDL_DisplayMode * mode); |
||
| 683 | |||
| 684 | /** |
||
| 685 | * Get the raw ICC profile data for the screen the window is currently on. |
||
| 686 | * |
||
| 687 | * Data returned should be freed with SDL_free. |
||
| 688 | * |
||
| 689 | * \param window the window to query |
||
| 690 | * \param size the size of the ICC profile |
||
| 691 | * \returns the raw ICC profile data on success or NULL on failure; call |
||
| 692 | * SDL_GetError() for more information. |
||
| 693 | * |
||
| 694 | * \since This function is available since SDL 2.0.18. |
||
| 695 | */ |
||
| 696 | extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size); |
||
| 697 | |||
| 698 | /** |
||
| 699 | * Get the pixel format associated with the window. |
||
| 700 | * |
||
| 701 | * \param window the window to query |
||
| 702 | * \returns the pixel format of the window on success or |
||
| 703 | * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more |
||
| 704 | * information. |
||
| 705 | * |
||
| 706 | * \since This function is available since SDL 2.0.0. |
||
| 707 | */ |
||
| 708 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); |
||
| 709 | |||
| 710 | /** |
||
| 711 | * Create a window with the specified position, dimensions, and flags. |
||
| 712 | * |
||
| 713 | * `flags` may be any of the following OR'd together: |
||
| 714 | * |
||
| 715 | * - `SDL_WINDOW_FULLSCREEN`: fullscreen window |
||
| 716 | * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution |
||
| 717 | * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context |
||
| 718 | * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance |
||
| 719 | * - `SDL_WINDOW_METAL`: window usable with a Metal instance |
||
| 720 | * - `SDL_WINDOW_HIDDEN`: window is not visible |
||
| 721 | * - `SDL_WINDOW_BORDERLESS`: no window decoration |
||
| 722 | * - `SDL_WINDOW_RESIZABLE`: window can be resized |
||
| 723 | * - `SDL_WINDOW_MINIMIZED`: window is minimized |
||
| 724 | * - `SDL_WINDOW_MAXIMIZED`: window is maximized |
||
| 725 | * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus |
||
| 726 | * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if |
||
| 727 | * supported (>= SDL 2.0.1) |
||
| 728 | * |
||
| 729 | * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is |
||
| 730 | * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be |
||
| 731 | * queried later using SDL_GetWindowFlags(). |
||
| 732 | * |
||
| 733 | * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist |
||
| 734 | * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. |
||
| 735 | * |
||
| 736 | * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size |
||
| 737 | * in pixels may differ from its size in screen coordinates on platforms with |
||
| 738 | * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the |
||
| 739 | * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or |
||
| 740 | * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that |
||
| 741 | * when this flag is set, the drawable size can vary after the window is |
||
| 742 | * created and should be queried after major window events such as when the |
||
| 743 | * window is resized or moved between displays. |
||
| 744 | * |
||
| 745 | * If the window is set fullscreen, the width and height parameters `w` and |
||
| 746 | * `h` will not be used. However, invalid size parameters (e.g. too large) may |
||
| 747 | * still fail. Window size is actually limited to 16384 x 16384 for all |
||
| 748 | * platforms at window creation. |
||
| 749 | * |
||
| 750 | * If the window is created with any of the SDL_WINDOW_OPENGL or |
||
| 751 | * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function |
||
| 752 | * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the |
||
| 753 | * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). |
||
| 754 | * |
||
| 755 | * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, |
||
| 756 | * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. |
||
| 757 | * |
||
| 758 | * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, |
||
| 759 | * SDL_CreateWindow() will fail. |
||
| 760 | * |
||
| 761 | * On non-Apple devices, SDL requires you to either not link to the Vulkan |
||
| 762 | * loader or link to a dynamic library version. This limitation may be removed |
||
| 763 | * in a future version of SDL. |
||
| 764 | * |
||
| 765 | * \param title the title of the window, in UTF-8 encoding |
||
| 766 | * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or |
||
| 767 | * `SDL_WINDOWPOS_UNDEFINED` |
||
| 768 | * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or |
||
| 769 | * `SDL_WINDOWPOS_UNDEFINED` |
||
| 770 | * \param w the width of the window, in screen coordinates |
||
| 771 | * \param h the height of the window, in screen coordinates |
||
| 772 | * \param flags 0, or one or more SDL_WindowFlags OR'd together |
||
| 773 | * \returns the window that was created or NULL on failure; call |
||
| 774 | * SDL_GetError() for more information. |
||
| 775 | * |
||
| 776 | * \since This function is available since SDL 2.0.0. |
||
| 777 | * |
||
| 778 | * \sa SDL_CreateWindowFrom |
||
| 779 | * \sa SDL_DestroyWindow |
||
| 780 | */ |
||
| 781 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
||
| 782 | int x, int y, int w, |
||
| 783 | int h, Uint32 flags); |
||
| 784 | |||
| 785 | /** |
||
| 786 | * Create an SDL window from an existing native window. |
||
| 787 | * |
||
| 788 | * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) |
||
| 789 | * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured |
||
| 790 | * before using SDL_CreateWindowFrom(). |
||
| 791 | * |
||
| 792 | * \param data a pointer to driver-dependent window creation data, typically |
||
| 793 | * your native window cast to a void* |
||
| 794 | * \returns the window that was created or NULL on failure; call |
||
| 795 | * SDL_GetError() for more information. |
||
| 796 | * |
||
| 797 | * \since This function is available since SDL 2.0.0. |
||
| 798 | * |
||
| 799 | * \sa SDL_CreateWindow |
||
| 800 | * \sa SDL_DestroyWindow |
||
| 801 | */ |
||
| 802 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
||
| 803 | |||
| 804 | /** |
||
| 805 | * Get the numeric ID of a window. |
||
| 806 | * |
||
| 807 | * The numeric ID is what SDL_WindowEvent references, and is necessary to map |
||
| 808 | * these events to specific SDL_Window objects. |
||
| 809 | * |
||
| 810 | * \param window the window to query |
||
| 811 | * \returns the ID of the window on success or 0 on failure; call |
||
| 812 | * SDL_GetError() for more information. |
||
| 813 | * |
||
| 814 | * \since This function is available since SDL 2.0.0. |
||
| 815 | * |
||
| 816 | * \sa SDL_GetWindowFromID |
||
| 817 | */ |
||
| 818 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
||
| 819 | |||
| 820 | /** |
||
| 821 | * Get a window from a stored ID. |
||
| 822 | * |
||
| 823 | * The numeric ID is what SDL_WindowEvent references, and is necessary to map |
||
| 824 | * these events to specific SDL_Window objects. |
||
| 825 | * |
||
| 826 | * \param id the ID of the window |
||
| 827 | * \returns the window associated with `id` or NULL if it doesn't exist; call |
||
| 828 | * SDL_GetError() for more information. |
||
| 829 | * |
||
| 830 | * \since This function is available since SDL 2.0.0. |
||
| 831 | * |
||
| 832 | * \sa SDL_GetWindowID |
||
| 833 | */ |
||
| 834 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
||
| 835 | |||
| 836 | /** |
||
| 837 | * Get the window flags. |
||
| 838 | * |
||
| 839 | * \param window the window to query |
||
| 840 | * \returns a mask of the SDL_WindowFlags associated with `window` |
||
| 841 | * |
||
| 842 | * \since This function is available since SDL 2.0.0. |
||
| 843 | * |
||
| 844 | * \sa SDL_CreateWindow |
||
| 845 | * \sa SDL_HideWindow |
||
| 846 | * \sa SDL_MaximizeWindow |
||
| 847 | * \sa SDL_MinimizeWindow |
||
| 848 | * \sa SDL_SetWindowFullscreen |
||
| 849 | * \sa SDL_SetWindowGrab |
||
| 850 | * \sa SDL_ShowWindow |
||
| 851 | */ |
||
| 852 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
||
| 853 | |||
| 854 | /** |
||
| 855 | * Set the title of a window. |
||
| 856 | * |
||
| 857 | * This string is expected to be in UTF-8 encoding. |
||
| 858 | * |
||
| 859 | * \param window the window to change |
||
| 860 | * \param title the desired window title in UTF-8 format |
||
| 861 | * |
||
| 862 | * \since This function is available since SDL 2.0.0. |
||
| 863 | * |
||
| 864 | * \sa SDL_GetWindowTitle |
||
| 865 | */ |
||
| 866 | extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
||
| 867 | const char *title); |
||
| 868 | |||
| 869 | /** |
||
| 870 | * Get the title of a window. |
||
| 871 | * |
||
| 872 | * \param window the window to query |
||
| 873 | * \returns the title of the window in UTF-8 format or "" if there is no |
||
| 874 | * title. |
||
| 875 | * |
||
| 876 | * \since This function is available since SDL 2.0.0. |
||
| 877 | * |
||
| 878 | * \sa SDL_SetWindowTitle |
||
| 879 | */ |
||
| 880 | extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
||
| 881 | |||
| 882 | /** |
||
| 883 | * Set the icon for a window. |
||
| 884 | * |
||
| 885 | * \param window the window to change |
||
| 886 | * \param icon an SDL_Surface structure containing the icon for the window |
||
| 887 | * |
||
| 888 | * \since This function is available since SDL 2.0.0. |
||
| 889 | */ |
||
| 890 | extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
||
| 891 | SDL_Surface * icon); |
||
| 892 | |||
| 893 | /** |
||
| 894 | * Associate an arbitrary named pointer with a window. |
||
| 895 | * |
||
| 896 | * `name` is case-sensitive. |
||
| 897 | * |
||
| 898 | * \param window the window to associate with the pointer |
||
| 899 | * \param name the name of the pointer |
||
| 900 | * \param userdata the associated pointer |
||
| 901 | * \returns the previous value associated with `name`. |
||
| 902 | * |
||
| 903 | * \since This function is available since SDL 2.0.0. |
||
| 904 | * |
||
| 905 | * \sa SDL_GetWindowData |
||
| 906 | */ |
||
| 907 | extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, |
||
| 908 | const char *name, |
||
| 909 | void *userdata); |
||
| 910 | |||
| 911 | /** |
||
| 912 | * Retrieve the data pointer associated with a window. |
||
| 913 | * |
||
| 914 | * \param window the window to query |
||
| 915 | * \param name the name of the pointer |
||
| 916 | * \returns the value associated with `name`. |
||
| 917 | * |
||
| 918 | * \since This function is available since SDL 2.0.0. |
||
| 919 | * |
||
| 920 | * \sa SDL_SetWindowData |
||
| 921 | */ |
||
| 922 | extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, |
||
| 923 | const char *name); |
||
| 924 | |||
| 925 | /** |
||
| 926 | * Set the position of a window. |
||
| 927 | * |
||
| 928 | * The window coordinate origin is the upper left of the display. |
||
| 929 | * |
||
| 930 | * \param window the window to reposition |
||
| 931 | * \param x the x coordinate of the window in screen coordinates, or |
||
| 932 | * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` |
||
| 933 | * \param y the y coordinate of the window in screen coordinates, or |
||
| 934 | * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` |
||
| 935 | * |
||
| 936 | * \since This function is available since SDL 2.0.0. |
||
| 937 | * |
||
| 938 | * \sa SDL_GetWindowPosition |
||
| 939 | */ |
||
| 940 | extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
||
| 941 | int x, int y); |
||
| 942 | |||
| 943 | /** |
||
| 944 | * Get the position of a window. |
||
| 945 | * |
||
| 946 | * If you do not need the value for one of the positions a NULL may be passed |
||
| 947 | * in the `x` or `y` parameter. |
||
| 948 | * |
||
| 949 | * \param window the window to query |
||
| 950 | * \param x a pointer filled in with the x position of the window, in screen |
||
| 951 | * coordinates, may be NULL |
||
| 952 | * \param y a pointer filled in with the y position of the window, in screen |
||
| 953 | * coordinates, may be NULL |
||
| 954 | * |
||
| 955 | * \since This function is available since SDL 2.0.0. |
||
| 956 | * |
||
| 957 | * \sa SDL_SetWindowPosition |
||
| 958 | */ |
||
| 959 | extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
||
| 960 | int *x, int *y); |
||
| 961 | |||
| 962 | /** |
||
| 963 | * Set the size of a window's client area. |
||
| 964 | * |
||
| 965 | * The window size in screen coordinates may differ from the size in pixels, |
||
| 966 | * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform |
||
| 967 | * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or |
||
| 968 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
||
| 969 | * |
||
| 970 | * Fullscreen windows automatically match the size of the display mode, and |
||
| 971 | * you should use SDL_SetWindowDisplayMode() to change their size. |
||
| 972 | * |
||
| 973 | * \param window the window to change |
||
| 974 | * \param w the width of the window in pixels, in screen coordinates, must be |
||
| 975 | * > 0 |
||
| 976 | * \param h the height of the window in pixels, in screen coordinates, must be |
||
| 977 | * > 0 |
||
| 978 | * |
||
| 979 | * \since This function is available since SDL 2.0.0. |
||
| 980 | * |
||
| 981 | * \sa SDL_GetWindowSize |
||
| 982 | * \sa SDL_SetWindowDisplayMode |
||
| 983 | */ |
||
| 984 | extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
||
| 985 | int h); |
||
| 986 | |||
| 987 | /** |
||
| 988 | * Get the size of a window's client area. |
||
| 989 | * |
||
| 990 | * NULL can safely be passed as the `w` or `h` parameter if the width or |
||
| 991 | * height value is not desired. |
||
| 992 | * |
||
| 993 | * The window size in screen coordinates may differ from the size in pixels, |
||
| 994 | * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform |
||
| 995 | * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(), |
||
| 996 | * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the |
||
| 997 | * real client area size in pixels. |
||
| 998 | * |
||
| 999 | * \param window the window to query the width and height from |
||
| 1000 | * \param w a pointer filled in with the width of the window, in screen |
||
| 1001 | * coordinates, may be NULL |
||
| 1002 | * \param h a pointer filled in with the height of the window, in screen |
||
| 1003 | * coordinates, may be NULL |
||
| 1004 | * |
||
| 1005 | * \since This function is available since SDL 2.0.0. |
||
| 1006 | * |
||
| 1007 | * \sa SDL_GL_GetDrawableSize |
||
| 1008 | * \sa SDL_Vulkan_GetDrawableSize |
||
| 1009 | * \sa SDL_SetWindowSize |
||
| 1010 | */ |
||
| 1011 | extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
||
| 1012 | int *h); |
||
| 1013 | |||
| 1014 | /** |
||
| 1015 | * Get the size of a window's borders (decorations) around the client area. |
||
| 1016 | * |
||
| 1017 | * Note: If this function fails (returns -1), the size values will be |
||
| 1018 | * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the |
||
| 1019 | * window in question was borderless. |
||
| 1020 | * |
||
| 1021 | * Note: This function may fail on systems where the window has not yet been |
||
| 1022 | * decorated by the display server (for example, immediately after calling |
||
| 1023 | * SDL_CreateWindow). It is recommended that you wait at least until the |
||
| 1024 | * window has been presented and composited, so that the window system has a |
||
| 1025 | * chance to decorate the window and provide the border dimensions to SDL. |
||
| 1026 | * |
||
| 1027 | * This function also returns -1 if getting the information is not supported. |
||
| 1028 | * |
||
| 1029 | * \param window the window to query the size values of the border |
||
| 1030 | * (decorations) from |
||
| 1031 | * \param top pointer to variable for storing the size of the top border; NULL |
||
| 1032 | * is permitted |
||
| 1033 | * \param left pointer to variable for storing the size of the left border; |
||
| 1034 | * NULL is permitted |
||
| 1035 | * \param bottom pointer to variable for storing the size of the bottom |
||
| 1036 | * border; NULL is permitted |
||
| 1037 | * \param right pointer to variable for storing the size of the right border; |
||
| 1038 | * NULL is permitted |
||
| 1039 | * \returns 0 on success or a negative error code on failure; call |
||
| 1040 | * SDL_GetError() for more information. |
||
| 1041 | * |
||
| 1042 | * \since This function is available since SDL 2.0.5. |
||
| 1043 | * |
||
| 1044 | * \sa SDL_GetWindowSize |
||
| 1045 | */ |
||
| 1046 | extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, |
||
| 1047 | int *top, int *left, |
||
| 1048 | int *bottom, int *right); |
||
| 1049 | |||
| 1050 | /** |
||
| 1051 | * Get the size of a window in pixels. |
||
| 1052 | * |
||
| 1053 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI |
||
| 1054 | * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a |
||
| 1055 | * platform with high-DPI support (Apple calls this "Retina"), and not |
||
| 1056 | * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. |
||
| 1057 | * |
||
| 1058 | * \param window the window from which the drawable size should be queried |
||
| 1059 | * \param w a pointer to variable for storing the width in pixels, may be NULL |
||
| 1060 | * \param h a pointer to variable for storing the height in pixels, may be |
||
| 1061 | * NULL |
||
| 1062 | * |
||
| 1063 | * \since This function is available since SDL 2.26.0. |
||
| 1064 | * |
||
| 1065 | * \sa SDL_CreateWindow |
||
| 1066 | * \sa SDL_GetWindowSize |
||
| 1067 | */ |
||
| 1068 | extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, |
||
| 1069 | int *w, int *h); |
||
| 1070 | |||
| 1071 | /** |
||
| 1072 | * Set the minimum size of a window's client area. |
||
| 1073 | * |
||
| 1074 | * \param window the window to change |
||
| 1075 | * \param min_w the minimum width of the window in pixels |
||
| 1076 | * \param min_h the minimum height of the window in pixels |
||
| 1077 | * |
||
| 1078 | * \since This function is available since SDL 2.0.0. |
||
| 1079 | * |
||
| 1080 | * \sa SDL_GetWindowMinimumSize |
||
| 1081 | * \sa SDL_SetWindowMaximumSize |
||
| 1082 | */ |
||
| 1083 | extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, |
||
| 1084 | int min_w, int min_h); |
||
| 1085 | |||
| 1086 | /** |
||
| 1087 | * Get the minimum size of a window's client area. |
||
| 1088 | * |
||
| 1089 | * \param window the window to query |
||
| 1090 | * \param w a pointer filled in with the minimum width of the window, may be |
||
| 1091 | * NULL |
||
| 1092 | * \param h a pointer filled in with the minimum height of the window, may be |
||
| 1093 | * NULL |
||
| 1094 | * |
||
| 1095 | * \since This function is available since SDL 2.0.0. |
||
| 1096 | * |
||
| 1097 | * \sa SDL_GetWindowMaximumSize |
||
| 1098 | * \sa SDL_SetWindowMinimumSize |
||
| 1099 | */ |
||
| 1100 | extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, |
||
| 1101 | int *w, int *h); |
||
| 1102 | |||
| 1103 | /** |
||
| 1104 | * Set the maximum size of a window's client area. |
||
| 1105 | * |
||
| 1106 | * \param window the window to change |
||
| 1107 | * \param max_w the maximum width of the window in pixels |
||
| 1108 | * \param max_h the maximum height of the window in pixels |
||
| 1109 | * |
||
| 1110 | * \since This function is available since SDL 2.0.0. |
||
| 1111 | * |
||
| 1112 | * \sa SDL_GetWindowMaximumSize |
||
| 1113 | * \sa SDL_SetWindowMinimumSize |
||
| 1114 | */ |
||
| 1115 | extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, |
||
| 1116 | int max_w, int max_h); |
||
| 1117 | |||
| 1118 | /** |
||
| 1119 | * Get the maximum size of a window's client area. |
||
| 1120 | * |
||
| 1121 | * \param window the window to query |
||
| 1122 | * \param w a pointer filled in with the maximum width of the window, may be |
||
| 1123 | * NULL |
||
| 1124 | * \param h a pointer filled in with the maximum height of the window, may be |
||
| 1125 | * NULL |
||
| 1126 | * |
||
| 1127 | * \since This function is available since SDL 2.0.0. |
||
| 1128 | * |
||
| 1129 | * \sa SDL_GetWindowMinimumSize |
||
| 1130 | * \sa SDL_SetWindowMaximumSize |
||
| 1131 | */ |
||
| 1132 | extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, |
||
| 1133 | int *w, int *h); |
||
| 1134 | |||
| 1135 | /** |
||
| 1136 | * Set the border state of a window. |
||
| 1137 | * |
||
| 1138 | * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add |
||
| 1139 | * or remove the border from the actual window. This is a no-op if the |
||
| 1140 | * window's border already matches the requested state. |
||
| 1141 | * |
||
| 1142 | * You can't change the border state of a fullscreen window. |
||
| 1143 | * |
||
| 1144 | * \param window the window of which to change the border state |
||
| 1145 | * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border |
||
| 1146 | * |
||
| 1147 | * \since This function is available since SDL 2.0.0. |
||
| 1148 | * |
||
| 1149 | * \sa SDL_GetWindowFlags |
||
| 1150 | */ |
||
| 1151 | extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, |
||
| 1152 | SDL_bool bordered); |
||
| 1153 | |||
| 1154 | /** |
||
| 1155 | * Set the user-resizable state of a window. |
||
| 1156 | * |
||
| 1157 | * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and |
||
| 1158 | * allow/disallow user resizing of the window. This is a no-op if the window's |
||
| 1159 | * resizable state already matches the requested state. |
||
| 1160 | * |
||
| 1161 | * You can't change the resizable state of a fullscreen window. |
||
| 1162 | * |
||
| 1163 | * \param window the window of which to change the resizable state |
||
| 1164 | * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow |
||
| 1165 | * |
||
| 1166 | * \since This function is available since SDL 2.0.5. |
||
| 1167 | * |
||
| 1168 | * \sa SDL_GetWindowFlags |
||
| 1169 | */ |
||
| 1170 | extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, |
||
| 1171 | SDL_bool resizable); |
||
| 1172 | |||
| 1173 | /** |
||
| 1174 | * Set the window to always be above the others. |
||
| 1175 | * |
||
| 1176 | * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This |
||
| 1177 | * will bring the window to the front and keep the window above the rest. |
||
| 1178 | * |
||
| 1179 | * \param window The window of which to change the always on top state |
||
| 1180 | * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to |
||
| 1181 | * disable |
||
| 1182 | * |
||
| 1183 | * \since This function is available since SDL 2.0.16. |
||
| 1184 | * |
||
| 1185 | * \sa SDL_GetWindowFlags |
||
| 1186 | */ |
||
| 1187 | extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window, |
||
| 1188 | SDL_bool on_top); |
||
| 1189 | |||
| 1190 | /** |
||
| 1191 | * Show a window. |
||
| 1192 | * |
||
| 1193 | * \param window the window to show |
||
| 1194 | * |
||
| 1195 | * \since This function is available since SDL 2.0.0. |
||
| 1196 | * |
||
| 1197 | * \sa SDL_HideWindow |
||
| 1198 | * \sa SDL_RaiseWindow |
||
| 1199 | */ |
||
| 1200 | extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
||
| 1201 | |||
| 1202 | /** |
||
| 1203 | * Hide a window. |
||
| 1204 | * |
||
| 1205 | * \param window the window to hide |
||
| 1206 | * |
||
| 1207 | * \since This function is available since SDL 2.0.0. |
||
| 1208 | * |
||
| 1209 | * \sa SDL_ShowWindow |
||
| 1210 | */ |
||
| 1211 | extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
||
| 1212 | |||
| 1213 | /** |
||
| 1214 | * Raise a window above other windows and set the input focus. |
||
| 1215 | * |
||
| 1216 | * \param window the window to raise |
||
| 1217 | * |
||
| 1218 | * \since This function is available since SDL 2.0.0. |
||
| 1219 | */ |
||
| 1220 | extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
||
| 1221 | |||
| 1222 | /** |
||
| 1223 | * Make a window as large as possible. |
||
| 1224 | * |
||
| 1225 | * \param window the window to maximize |
||
| 1226 | * |
||
| 1227 | * \since This function is available since SDL 2.0.0. |
||
| 1228 | * |
||
| 1229 | * \sa SDL_MinimizeWindow |
||
| 1230 | * \sa SDL_RestoreWindow |
||
| 1231 | */ |
||
| 1232 | extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
||
| 1233 | |||
| 1234 | /** |
||
| 1235 | * Minimize a window to an iconic representation. |
||
| 1236 | * |
||
| 1237 | * \param window the window to minimize |
||
| 1238 | * |
||
| 1239 | * \since This function is available since SDL 2.0.0. |
||
| 1240 | * |
||
| 1241 | * \sa SDL_MaximizeWindow |
||
| 1242 | * \sa SDL_RestoreWindow |
||
| 1243 | */ |
||
| 1244 | extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
||
| 1245 | |||
| 1246 | /** |
||
| 1247 | * Restore the size and position of a minimized or maximized window. |
||
| 1248 | * |
||
| 1249 | * \param window the window to restore |
||
| 1250 | * |
||
| 1251 | * \since This function is available since SDL 2.0.0. |
||
| 1252 | * |
||
| 1253 | * \sa SDL_MaximizeWindow |
||
| 1254 | * \sa SDL_MinimizeWindow |
||
| 1255 | */ |
||
| 1256 | extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
||
| 1257 | |||
| 1258 | /** |
||
| 1259 | * Set a window's fullscreen state. |
||
| 1260 | * |
||
| 1261 | * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a |
||
| 1262 | * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen |
||
| 1263 | * that takes the size of the desktop; and 0 for windowed mode. |
||
| 1264 | * |
||
| 1265 | * \param window the window to change |
||
| 1266 | * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 |
||
| 1267 | * \returns 0 on success or a negative error code on failure; call |
||
| 1268 | * SDL_GetError() for more information. |
||
| 1269 | * |
||
| 1270 | * \since This function is available since SDL 2.0.0. |
||
| 1271 | * |
||
| 1272 | * \sa SDL_GetWindowDisplayMode |
||
| 1273 | * \sa SDL_SetWindowDisplayMode |
||
| 1274 | */ |
||
| 1275 | extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
||
| 1276 | Uint32 flags); |
||
| 1277 | |||
| 1278 | /** |
||
| 1279 | * Return whether the window has a surface associated with it. |
||
| 1280 | * |
||
| 1281 | * \returns SDL_TRUE if there is a surface associated with the window, or SDL_FALSE otherwise. |
||
| 1282 | * |
||
| 1283 | * \since This function is available since SDL 2.28.0. |
||
| 1284 | * |
||
| 1285 | * \sa SDL_GetWindowSurface |
||
| 1286 | */ |
||
| 1287 | extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window); |
||
| 1288 | |||
| 1289 | /** |
||
| 1290 | * Get the SDL surface associated with the window. |
||
| 1291 | * |
||
| 1292 | * A new surface will be created with the optimal format for the window, if |
||
| 1293 | * necessary. This surface will be freed when the window is destroyed. Do not |
||
| 1294 | * free this surface. |
||
| 1295 | * |
||
| 1296 | * This surface will be invalidated if the window is resized. After resizing a |
||
| 1297 | * window this function must be called again to return a valid surface. |
||
| 1298 | * |
||
| 1299 | * You may not combine this with 3D or the rendering API on this window. |
||
| 1300 | * |
||
| 1301 | * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. |
||
| 1302 | * |
||
| 1303 | * \param window the window to query |
||
| 1304 | * \returns the surface associated with the window, or NULL on failure; call |
||
| 1305 | * SDL_GetError() for more information. |
||
| 1306 | * |
||
| 1307 | * \since This function is available since SDL 2.0.0. |
||
| 1308 | * |
||
| 1309 | * \sa SDL_DestroyWindowSurface |
||
| 1310 | * \sa SDL_HasWindowSurface |
||
| 1311 | * \sa SDL_UpdateWindowSurface |
||
| 1312 | * \sa SDL_UpdateWindowSurfaceRects |
||
| 1313 | */ |
||
| 1314 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); |
||
| 1315 | |||
| 1316 | /** |
||
| 1317 | * Copy the window surface to the screen. |
||
| 1318 | * |
||
| 1319 | * This is the function you use to reflect any changes to the surface on the |
||
| 1320 | * screen. |
||
| 1321 | * |
||
| 1322 | * This function is equivalent to the SDL 1.2 API SDL_Flip(). |
||
| 1323 | * |
||
| 1324 | * \param window the window to update |
||
| 1325 | * \returns 0 on success or a negative error code on failure; call |
||
| 1326 | * SDL_GetError() for more information. |
||
| 1327 | * |
||
| 1328 | * \since This function is available since SDL 2.0.0. |
||
| 1329 | * |
||
| 1330 | * \sa SDL_GetWindowSurface |
||
| 1331 | * \sa SDL_UpdateWindowSurfaceRects |
||
| 1332 | */ |
||
| 1333 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); |
||
| 1334 | |||
| 1335 | /** |
||
| 1336 | * Copy areas of the window surface to the screen. |
||
| 1337 | * |
||
| 1338 | * This is the function you use to reflect changes to portions of the surface |
||
| 1339 | * on the screen. |
||
| 1340 | * |
||
| 1341 | * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). |
||
| 1342 | * |
||
| 1343 | * \param window the window to update |
||
| 1344 | * \param rects an array of SDL_Rect structures representing areas of the |
||
| 1345 | * surface to copy, in pixels |
||
| 1346 | * \param numrects the number of rectangles |
||
| 1347 | * \returns 0 on success or a negative error code on failure; call |
||
| 1348 | * SDL_GetError() for more information. |
||
| 1349 | * |
||
| 1350 | * \since This function is available since SDL 2.0.0. |
||
| 1351 | * |
||
| 1352 | * \sa SDL_GetWindowSurface |
||
| 1353 | * \sa SDL_UpdateWindowSurface |
||
| 1354 | */ |
||
| 1355 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, |
||
| 1356 | const SDL_Rect * rects, |
||
| 1357 | int numrects); |
||
| 1358 | |||
| 1359 | /** |
||
| 1360 | * Destroy the surface associated with the window. |
||
| 1361 | * |
||
| 1362 | * \param window the window to update |
||
| 1363 | * \returns 0 on success or a negative error code on failure; call |
||
| 1364 | * SDL_GetError() for more information. |
||
| 1365 | * |
||
| 1366 | * \since This function is available since SDL 2.28.0. |
||
| 1367 | * |
||
| 1368 | * \sa SDL_GetWindowSurface |
||
| 1369 | * \sa SDL_HasWindowSurface |
||
| 1370 | */ |
||
| 1371 | extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); |
||
| 1372 | |||
| 1373 | /** |
||
| 1374 | * Set a window's input grab mode. |
||
| 1375 | * |
||
| 1376 | * When input is grabbed, the mouse is confined to the window. This function |
||
| 1377 | * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the |
||
| 1378 | * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab(). |
||
| 1379 | * |
||
| 1380 | * If the caller enables a grab while another window is currently grabbed, the |
||
| 1381 | * other window loses its grab in favor of the caller's window. |
||
| 1382 | * |
||
| 1383 | * \param window the window for which the input grab mode should be set |
||
| 1384 | * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input |
||
| 1385 | * |
||
| 1386 | * \since This function is available since SDL 2.0.0. |
||
| 1387 | * |
||
| 1388 | * \sa SDL_GetGrabbedWindow |
||
| 1389 | * \sa SDL_GetWindowGrab |
||
| 1390 | */ |
||
| 1391 | extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
||
| 1392 | SDL_bool grabbed); |
||
| 1393 | |||
| 1394 | /** |
||
| 1395 | * Set a window's keyboard grab mode. |
||
| 1396 | * |
||
| 1397 | * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or |
||
| 1398 | * the Meta/Super key. Note that not all system keyboard shortcuts can be |
||
| 1399 | * captured by applications (one example is Ctrl+Alt+Del on Windows). |
||
| 1400 | * |
||
| 1401 | * This is primarily intended for specialized applications such as VNC clients |
||
| 1402 | * or VM frontends. Normal games should not use keyboard grab. |
||
| 1403 | * |
||
| 1404 | * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the |
||
| 1405 | * window is full-screen to ensure the user is not trapped in your |
||
| 1406 | * application. If you have a custom keyboard shortcut to exit fullscreen |
||
| 1407 | * mode, you may suppress this behavior with |
||
| 1408 | * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. |
||
| 1409 | * |
||
| 1410 | * If the caller enables a grab while another window is currently grabbed, the |
||
| 1411 | * other window loses its grab in favor of the caller's window. |
||
| 1412 | * |
||
| 1413 | * \param window The window for which the keyboard grab mode should be set. |
||
| 1414 | * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release. |
||
| 1415 | * |
||
| 1416 | * \since This function is available since SDL 2.0.16. |
||
| 1417 | * |
||
| 1418 | * \sa SDL_GetWindowKeyboardGrab |
||
| 1419 | * \sa SDL_SetWindowMouseGrab |
||
| 1420 | * \sa SDL_SetWindowGrab |
||
| 1421 | */ |
||
| 1422 | extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, |
||
| 1423 | SDL_bool grabbed); |
||
| 1424 | |||
| 1425 | /** |
||
| 1426 | * Set a window's mouse grab mode. |
||
| 1427 | * |
||
| 1428 | * Mouse grab confines the mouse cursor to the window. |
||
| 1429 | * |
||
| 1430 | * \param window The window for which the mouse grab mode should be set. |
||
| 1431 | * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release. |
||
| 1432 | * |
||
| 1433 | * \since This function is available since SDL 2.0.16. |
||
| 1434 | * |
||
| 1435 | * \sa SDL_GetWindowMouseGrab |
||
| 1436 | * \sa SDL_SetWindowKeyboardGrab |
||
| 1437 | * \sa SDL_SetWindowGrab |
||
| 1438 | */ |
||
| 1439 | extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window, |
||
| 1440 | SDL_bool grabbed); |
||
| 1441 | |||
| 1442 | /** |
||
| 1443 | * Get a window's input grab mode. |
||
| 1444 | * |
||
| 1445 | * \param window the window to query |
||
| 1446 | * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. |
||
| 1447 | * |
||
| 1448 | * \since This function is available since SDL 2.0.0. |
||
| 1449 | * |
||
| 1450 | * \sa SDL_SetWindowGrab |
||
| 1451 | */ |
||
| 1452 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
||
| 1453 | |||
| 1454 | /** |
||
| 1455 | * Get a window's keyboard grab mode. |
||
| 1456 | * |
||
| 1457 | * \param window the window to query |
||
| 1458 | * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. |
||
| 1459 | * |
||
| 1460 | * \since This function is available since SDL 2.0.16. |
||
| 1461 | * |
||
| 1462 | * \sa SDL_SetWindowKeyboardGrab |
||
| 1463 | * \sa SDL_GetWindowGrab |
||
| 1464 | */ |
||
| 1465 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window); |
||
| 1466 | |||
| 1467 | /** |
||
| 1468 | * Get a window's mouse grab mode. |
||
| 1469 | * |
||
| 1470 | * \param window the window to query |
||
| 1471 | * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. |
||
| 1472 | * |
||
| 1473 | * \since This function is available since SDL 2.0.16. |
||
| 1474 | * |
||
| 1475 | * \sa SDL_SetWindowKeyboardGrab |
||
| 1476 | * \sa SDL_GetWindowGrab |
||
| 1477 | */ |
||
| 1478 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window); |
||
| 1479 | |||
| 1480 | /** |
||
| 1481 | * Get the window that currently has an input grab enabled. |
||
| 1482 | * |
||
| 1483 | * \returns the window if input is grabbed or NULL otherwise. |
||
| 1484 | * |
||
| 1485 | * \since This function is available since SDL 2.0.4. |
||
| 1486 | * |
||
| 1487 | * \sa SDL_GetWindowGrab |
||
| 1488 | * \sa SDL_SetWindowGrab |
||
| 1489 | */ |
||
| 1490 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); |
||
| 1491 | |||
| 1492 | /** |
||
| 1493 | * Confines the cursor to the specified area of a window. |
||
| 1494 | * |
||
| 1495 | * Note that this does NOT grab the cursor, it only defines the area a cursor |
||
| 1496 | * is restricted to when the window has mouse focus. |
||
| 1497 | * |
||
| 1498 | * \param window The window that will be associated with the barrier. |
||
| 1499 | * \param rect A rectangle area in window-relative coordinates. If NULL the |
||
| 1500 | * barrier for the specified window will be destroyed. |
||
| 1501 | * \returns 0 on success or a negative error code on failure; call |
||
| 1502 | * SDL_GetError() for more information. |
||
| 1503 | * |
||
| 1504 | * \since This function is available since SDL 2.0.18. |
||
| 1505 | * |
||
| 1506 | * \sa SDL_GetWindowMouseRect |
||
| 1507 | * \sa SDL_SetWindowMouseGrab |
||
| 1508 | */ |
||
| 1509 | extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect); |
||
| 1510 | |||
| 1511 | /** |
||
| 1512 | * Get the mouse confinement rectangle of a window. |
||
| 1513 | * |
||
| 1514 | * \param window The window to query |
||
| 1515 | * \returns A pointer to the mouse confinement rectangle of a window, or NULL |
||
| 1516 | * if there isn't one. |
||
| 1517 | * |
||
| 1518 | * \since This function is available since SDL 2.0.18. |
||
| 1519 | * |
||
| 1520 | * \sa SDL_SetWindowMouseRect |
||
| 1521 | */ |
||
| 1522 | extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window); |
||
| 1523 | |||
| 1524 | /** |
||
| 1525 | * Set the brightness (gamma multiplier) for a given window's display. |
||
| 1526 | * |
||
| 1527 | * Despite the name and signature, this method sets the brightness of the |
||
| 1528 | * entire display, not an individual window. A window is considered to be |
||
| 1529 | * owned by the display that contains the window's center pixel. (The index of |
||
| 1530 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) The |
||
| 1531 | * brightness set will not follow the window if it is moved to another |
||
| 1532 | * display. |
||
| 1533 | * |
||
| 1534 | * Many platforms will refuse to set the display brightness in modern times. |
||
| 1535 | * You are better off using a shader to adjust gamma during rendering, or |
||
| 1536 | * something similar. |
||
| 1537 | * |
||
| 1538 | * \param window the window used to select the display whose brightness will |
||
| 1539 | * be changed |
||
| 1540 | * \param brightness the brightness (gamma multiplier) value to set where 0.0 |
||
| 1541 | * is completely dark and 1.0 is normal brightness |
||
| 1542 | * \returns 0 on success or a negative error code on failure; call |
||
| 1543 | * SDL_GetError() for more information. |
||
| 1544 | * |
||
| 1545 | * \since This function is available since SDL 2.0.0. |
||
| 1546 | * |
||
| 1547 | * \sa SDL_GetWindowBrightness |
||
| 1548 | * \sa SDL_SetWindowGammaRamp |
||
| 1549 | */ |
||
| 1550 | extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); |
||
| 1551 | |||
| 1552 | /** |
||
| 1553 | * Get the brightness (gamma multiplier) for a given window's display. |
||
| 1554 | * |
||
| 1555 | * Despite the name and signature, this method retrieves the brightness of the |
||
| 1556 | * entire display, not an individual window. A window is considered to be |
||
| 1557 | * owned by the display that contains the window's center pixel. (The index of |
||
| 1558 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) |
||
| 1559 | * |
||
| 1560 | * \param window the window used to select the display whose brightness will |
||
| 1561 | * be queried |
||
| 1562 | * \returns the brightness for the display where 0.0 is completely dark and |
||
| 1563 | * 1.0 is normal brightness. |
||
| 1564 | * |
||
| 1565 | * \since This function is available since SDL 2.0.0. |
||
| 1566 | * |
||
| 1567 | * \sa SDL_SetWindowBrightness |
||
| 1568 | */ |
||
| 1569 | extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); |
||
| 1570 | |||
| 1571 | /** |
||
| 1572 | * Set the opacity for a window. |
||
| 1573 | * |
||
| 1574 | * The parameter `opacity` will be clamped internally between 0.0f |
||
| 1575 | * (transparent) and 1.0f (opaque). |
||
| 1576 | * |
||
| 1577 | * This function also returns -1 if setting the opacity isn't supported. |
||
| 1578 | * |
||
| 1579 | * \param window the window which will be made transparent or opaque |
||
| 1580 | * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque) |
||
| 1581 | * \returns 0 on success or a negative error code on failure; call |
||
| 1582 | * SDL_GetError() for more information. |
||
| 1583 | * |
||
| 1584 | * \since This function is available since SDL 2.0.5. |
||
| 1585 | * |
||
| 1586 | * \sa SDL_GetWindowOpacity |
||
| 1587 | */ |
||
| 1588 | extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); |
||
| 1589 | |||
| 1590 | /** |
||
| 1591 | * Get the opacity of a window. |
||
| 1592 | * |
||
| 1593 | * If transparency isn't supported on this platform, opacity will be reported |
||
| 1594 | * as 1.0f without error. |
||
| 1595 | * |
||
| 1596 | * The parameter `opacity` is ignored if it is NULL. |
||
| 1597 | * |
||
| 1598 | * This function also returns -1 if an invalid window was provided. |
||
| 1599 | * |
||
| 1600 | * \param window the window to get the current opacity value from |
||
| 1601 | * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque) |
||
| 1602 | * \returns 0 on success or a negative error code on failure; call |
||
| 1603 | * SDL_GetError() for more information. |
||
| 1604 | * |
||
| 1605 | * \since This function is available since SDL 2.0.5. |
||
| 1606 | * |
||
| 1607 | * \sa SDL_SetWindowOpacity |
||
| 1608 | */ |
||
| 1609 | extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); |
||
| 1610 | |||
| 1611 | /** |
||
| 1612 | * Set the window as a modal for another window. |
||
| 1613 | * |
||
| 1614 | * \param modal_window the window that should be set modal |
||
| 1615 | * \param parent_window the parent window for the modal window |
||
| 1616 | * \returns 0 on success or a negative error code on failure; call |
||
| 1617 | * SDL_GetError() for more information. |
||
| 1618 | * |
||
| 1619 | * \since This function is available since SDL 2.0.5. |
||
| 1620 | */ |
||
| 1621 | extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); |
||
| 1622 | |||
| 1623 | /** |
||
| 1624 | * Explicitly set input focus to the window. |
||
| 1625 | * |
||
| 1626 | * You almost certainly want SDL_RaiseWindow() instead of this function. Use |
||
| 1627 | * this with caution, as you might give focus to a window that is completely |
||
| 1628 | * obscured by other windows. |
||
| 1629 | * |
||
| 1630 | * \param window the window that should get the input focus |
||
| 1631 | * \returns 0 on success or a negative error code on failure; call |
||
| 1632 | * SDL_GetError() for more information. |
||
| 1633 | * |
||
| 1634 | * \since This function is available since SDL 2.0.5. |
||
| 1635 | * |
||
| 1636 | * \sa SDL_RaiseWindow |
||
| 1637 | */ |
||
| 1638 | extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); |
||
| 1639 | |||
| 1640 | /** |
||
| 1641 | * Set the gamma ramp for the display that owns a given window. |
||
| 1642 | * |
||
| 1643 | * Set the gamma translation table for the red, green, and blue channels of |
||
| 1644 | * the video hardware. Each table is an array of 256 16-bit quantities, |
||
| 1645 | * representing a mapping between the input and output for that channel. The |
||
| 1646 | * input is the index into the array, and the output is the 16-bit gamma value |
||
| 1647 | * at that index, scaled to the output color precision. |
||
| 1648 | * |
||
| 1649 | * Despite the name and signature, this method sets the gamma ramp of the |
||
| 1650 | * entire display, not an individual window. A window is considered to be |
||
| 1651 | * owned by the display that contains the window's center pixel. (The index of |
||
| 1652 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma |
||
| 1653 | * ramp set will not follow the window if it is moved to another display. |
||
| 1654 | * |
||
| 1655 | * \param window the window used to select the display whose gamma ramp will |
||
| 1656 | * be changed |
||
| 1657 | * \param red a 256 element array of 16-bit quantities representing the |
||
| 1658 | * translation table for the red channel, or NULL |
||
| 1659 | * \param green a 256 element array of 16-bit quantities representing the |
||
| 1660 | * translation table for the green channel, or NULL |
||
| 1661 | * \param blue a 256 element array of 16-bit quantities representing the |
||
| 1662 | * translation table for the blue channel, or NULL |
||
| 1663 | * \returns 0 on success or a negative error code on failure; call |
||
| 1664 | * SDL_GetError() for more information. |
||
| 1665 | * |
||
| 1666 | * \since This function is available since SDL 2.0.0. |
||
| 1667 | * |
||
| 1668 | * \sa SDL_GetWindowGammaRamp |
||
| 1669 | */ |
||
| 1670 | extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, |
||
| 1671 | const Uint16 * red, |
||
| 1672 | const Uint16 * green, |
||
| 1673 | const Uint16 * blue); |
||
| 1674 | |||
| 1675 | /** |
||
| 1676 | * Get the gamma ramp for a given window's display. |
||
| 1677 | * |
||
| 1678 | * Despite the name and signature, this method retrieves the gamma ramp of the |
||
| 1679 | * entire display, not an individual window. A window is considered to be |
||
| 1680 | * owned by the display that contains the window's center pixel. (The index of |
||
| 1681 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) |
||
| 1682 | * |
||
| 1683 | * \param window the window used to select the display whose gamma ramp will |
||
| 1684 | * be queried |
||
| 1685 | * \param red a 256 element array of 16-bit quantities filled in with the |
||
| 1686 | * translation table for the red channel, or NULL |
||
| 1687 | * \param green a 256 element array of 16-bit quantities filled in with the |
||
| 1688 | * translation table for the green channel, or NULL |
||
| 1689 | * \param blue a 256 element array of 16-bit quantities filled in with the |
||
| 1690 | * translation table for the blue channel, or NULL |
||
| 1691 | * \returns 0 on success or a negative error code on failure; call |
||
| 1692 | * SDL_GetError() for more information. |
||
| 1693 | * |
||
| 1694 | * \since This function is available since SDL 2.0.0. |
||
| 1695 | * |
||
| 1696 | * \sa SDL_SetWindowGammaRamp |
||
| 1697 | */ |
||
| 1698 | extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, |
||
| 1699 | Uint16 * red, |
||
| 1700 | Uint16 * green, |
||
| 1701 | Uint16 * blue); |
||
| 1702 | |||
| 1703 | /** |
||
| 1704 | * Possible return values from the SDL_HitTest callback. |
||
| 1705 | * |
||
| 1706 | * \sa SDL_HitTest |
||
| 1707 | */ |
||
| 1708 | typedef enum |
||
| 1709 | { |
||
| 1710 | SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ |
||
| 1711 | SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ |
||
| 1712 | SDL_HITTEST_RESIZE_TOPLEFT, |
||
| 1713 | SDL_HITTEST_RESIZE_TOP, |
||
| 1714 | SDL_HITTEST_RESIZE_TOPRIGHT, |
||
| 1715 | SDL_HITTEST_RESIZE_RIGHT, |
||
| 1716 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, |
||
| 1717 | SDL_HITTEST_RESIZE_BOTTOM, |
||
| 1718 | SDL_HITTEST_RESIZE_BOTTOMLEFT, |
||
| 1719 | SDL_HITTEST_RESIZE_LEFT |
||
| 1720 | } SDL_HitTestResult; |
||
| 1721 | |||
| 1722 | /** |
||
| 1723 | * Callback used for hit-testing. |
||
| 1724 | * |
||
| 1725 | * \param win the SDL_Window where hit-testing was set on |
||
| 1726 | * \param area an SDL_Point which should be hit-tested |
||
| 1727 | * \param data what was passed as `callback_data` to SDL_SetWindowHitTest() |
||
| 1728 | * \return an SDL_HitTestResult value. |
||
| 1729 | * |
||
| 1730 | * \sa SDL_SetWindowHitTest |
||
| 1731 | */ |
||
| 1732 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, |
||
| 1733 | const SDL_Point *area, |
||
| 1734 | void *data); |
||
| 1735 | |||
| 1736 | /** |
||
| 1737 | * Provide a callback that decides if a window region has special properties. |
||
| 1738 | * |
||
| 1739 | * Normally windows are dragged and resized by decorations provided by the |
||
| 1740 | * system window manager (a title bar, borders, etc), but for some apps, it |
||
| 1741 | * makes sense to drag them from somewhere else inside the window itself; for |
||
| 1742 | * example, one might have a borderless window that wants to be draggable from |
||
| 1743 | * any part, or simulate its own title bar, etc. |
||
| 1744 | * |
||
| 1745 | * This function lets the app provide a callback that designates pieces of a |
||
| 1746 | * given window as special. This callback is run during event processing if we |
||
| 1747 | * need to tell the OS to treat a region of the window specially; the use of |
||
| 1748 | * this callback is known as "hit testing." |
||
| 1749 | * |
||
| 1750 | * Mouse input may not be delivered to your application if it is within a |
||
| 1751 | * special area; the OS will often apply that input to moving the window or |
||
| 1752 | * resizing the window and not deliver it to the application. |
||
| 1753 | * |
||
| 1754 | * Specifying NULL for a callback disables hit-testing. Hit-testing is |
||
| 1755 | * disabled by default. |
||
| 1756 | * |
||
| 1757 | * Platforms that don't support this functionality will return -1 |
||
| 1758 | * unconditionally, even if you're attempting to disable hit-testing. |
||
| 1759 | * |
||
| 1760 | * Your callback may fire at any time, and its firing does not indicate any |
||
| 1761 | * specific behavior (for example, on Windows, this certainly might fire when |
||
| 1762 | * the OS is deciding whether to drag your window, but it fires for lots of |
||
| 1763 | * other reasons, too, some unrelated to anything you probably care about _and |
||
| 1764 | * when the mouse isn't actually at the location it is testing_). Since this |
||
| 1765 | * can fire at any time, you should try to keep your callback efficient, |
||
| 1766 | * devoid of allocations, etc. |
||
| 1767 | * |
||
| 1768 | * \param window the window to set hit-testing on |
||
| 1769 | * \param callback the function to call when doing a hit-test |
||
| 1770 | * \param callback_data an app-defined void pointer passed to **callback** |
||
| 1771 | * \returns 0 on success or -1 on error (including unsupported); call |
||
| 1772 | * SDL_GetError() for more information. |
||
| 1773 | * |
||
| 1774 | * \since This function is available since SDL 2.0.4. |
||
| 1775 | */ |
||
| 1776 | extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, |
||
| 1777 | SDL_HitTest callback, |
||
| 1778 | void *callback_data); |
||
| 1779 | |||
| 1780 | /** |
||
| 1781 | * Request a window to demand attention from the user. |
||
| 1782 | * |
||
| 1783 | * \param window the window to be flashed |
||
| 1784 | * \param operation the flash operation |
||
| 1785 | * \returns 0 on success or a negative error code on failure; call |
||
| 1786 | * SDL_GetError() for more information. |
||
| 1787 | * |
||
| 1788 | * \since This function is available since SDL 2.0.16. |
||
| 1789 | */ |
||
| 1790 | extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation); |
||
| 1791 | |||
| 1792 | /** |
||
| 1793 | * Destroy a window. |
||
| 1794 | * |
||
| 1795 | * If `window` is NULL, this function will return immediately after setting |
||
| 1796 | * the SDL error message to "Invalid window". See SDL_GetError(). |
||
| 1797 | * |
||
| 1798 | * \param window the window to destroy |
||
| 1799 | * |
||
| 1800 | * \since This function is available since SDL 2.0.0. |
||
| 1801 | * |
||
| 1802 | * \sa SDL_CreateWindow |
||
| 1803 | * \sa SDL_CreateWindowFrom |
||
| 1804 | */ |
||
| 1805 | extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
||
| 1806 | |||
| 1807 | |||
| 1808 | /** |
||
| 1809 | * Check whether the screensaver is currently enabled. |
||
| 1810 | * |
||
| 1811 | * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 |
||
| 1812 | * the screensaver was enabled by default. |
||
| 1813 | * |
||
| 1814 | * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. |
||
| 1815 | * |
||
| 1816 | * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is |
||
| 1817 | * disabled. |
||
| 1818 | * |
||
| 1819 | * \since This function is available since SDL 2.0.0. |
||
| 1820 | * |
||
| 1821 | * \sa SDL_DisableScreenSaver |
||
| 1822 | * \sa SDL_EnableScreenSaver |
||
| 1823 | */ |
||
| 1824 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
||
| 1825 | |||
| 1826 | /** |
||
| 1827 | * Allow the screen to be blanked by a screen saver. |
||
| 1828 | * |
||
| 1829 | * \since This function is available since SDL 2.0.0. |
||
| 1830 | * |
||
| 1831 | * \sa SDL_DisableScreenSaver |
||
| 1832 | * \sa SDL_IsScreenSaverEnabled |
||
| 1833 | */ |
||
| 1834 | extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
||
| 1835 | |||
| 1836 | /** |
||
| 1837 | * Prevent the screen from being blanked by a screen saver. |
||
| 1838 | * |
||
| 1839 | * If you disable the screensaver, it is automatically re-enabled when SDL |
||
| 1840 | * quits. |
||
| 1841 | * |
||
| 1842 | * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 |
||
| 1843 | * the screensaver was enabled by default. |
||
| 1844 | * |
||
| 1845 | * \since This function is available since SDL 2.0.0. |
||
| 1846 | * |
||
| 1847 | * \sa SDL_EnableScreenSaver |
||
| 1848 | * \sa SDL_IsScreenSaverEnabled |
||
| 1849 | */ |
||
| 1850 | extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
||
| 1851 | |||
| 1852 | |||
| 1853 | /** |
||
| 1854 | * \name OpenGL support functions |
||
| 1855 | */ |
||
| 1856 | /* @{ */ |
||
| 1857 | |||
| 1858 | /** |
||
| 1859 | * Dynamically load an OpenGL library. |
||
| 1860 | * |
||
| 1861 | * This should be done after initializing the video driver, but before |
||
| 1862 | * creating any OpenGL windows. If no OpenGL library is loaded, the default |
||
| 1863 | * library will be loaded upon creation of the first OpenGL window. |
||
| 1864 | * |
||
| 1865 | * If you do this, you need to retrieve all of the GL functions used in your |
||
| 1866 | * program from the dynamic library using SDL_GL_GetProcAddress(). |
||
| 1867 | * |
||
| 1868 | * \param path the platform dependent OpenGL library name, or NULL to open the |
||
| 1869 | * default OpenGL library |
||
| 1870 | * \returns 0 on success or a negative error code on failure; call |
||
| 1871 | * SDL_GetError() for more information. |
||
| 1872 | * |
||
| 1873 | * \since This function is available since SDL 2.0.0. |
||
| 1874 | * |
||
| 1875 | * \sa SDL_GL_GetProcAddress |
||
| 1876 | * \sa SDL_GL_UnloadLibrary |
||
| 1877 | */ |
||
| 1878 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
||
| 1879 | |||
| 1880 | /** |
||
| 1881 | * Get an OpenGL function by name. |
||
| 1882 | * |
||
| 1883 | * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all |
||
| 1884 | * GL functions must be retrieved this way. Usually this is used to retrieve |
||
| 1885 | * function pointers to OpenGL extensions. |
||
| 1886 | * |
||
| 1887 | * There are some quirks to looking up OpenGL functions that require some |
||
| 1888 | * extra care from the application. If you code carefully, you can handle |
||
| 1889 | * these quirks without any platform-specific code, though: |
||
| 1890 | * |
||
| 1891 | * - On Windows, function pointers are specific to the current GL context; |
||
| 1892 | * this means you need to have created a GL context and made it current |
||
| 1893 | * before calling SDL_GL_GetProcAddress(). If you recreate your context or |
||
| 1894 | * create a second context, you should assume that any existing function |
||
| 1895 | * pointers aren't valid to use with it. This is (currently) a |
||
| 1896 | * Windows-specific limitation, and in practice lots of drivers don't suffer |
||
| 1897 | * this limitation, but it is still the way the wgl API is documented to |
||
| 1898 | * work and you should expect crashes if you don't respect it. Store a copy |
||
| 1899 | * of the function pointers that comes and goes with context lifespan. |
||
| 1900 | * - On X11, function pointers returned by this function are valid for any |
||
| 1901 | * context, and can even be looked up before a context is created at all. |
||
| 1902 | * This means that, for at least some common OpenGL implementations, if you |
||
| 1903 | * look up a function that doesn't exist, you'll get a non-NULL result that |
||
| 1904 | * is _NOT_ safe to call. You must always make sure the function is actually |
||
| 1905 | * available for a given GL context before calling it, by checking for the |
||
| 1906 | * existence of the appropriate extension with SDL_GL_ExtensionSupported(), |
||
| 1907 | * or verifying that the version of OpenGL you're using offers the function |
||
| 1908 | * as core functionality. |
||
| 1909 | * - Some OpenGL drivers, on all platforms, *will* return NULL if a function |
||
| 1910 | * isn't supported, but you can't count on this behavior. Check for |
||
| 1911 | * extensions you use, and if you get a NULL anyway, act as if that |
||
| 1912 | * extension wasn't available. This is probably a bug in the driver, but you |
||
| 1913 | * can code defensively for this scenario anyhow. |
||
| 1914 | * - Just because you're on Linux/Unix, don't assume you'll be using X11. |
||
| 1915 | * Next-gen display servers are waiting to replace it, and may or may not |
||
| 1916 | * make the same promises about function pointers. |
||
| 1917 | * - OpenGL function pointers must be declared `APIENTRY` as in the example |
||
| 1918 | * code. This will ensure the proper calling convention is followed on |
||
| 1919 | * platforms where this matters (Win32) thereby avoiding stack corruption. |
||
| 1920 | * |
||
| 1921 | * \param proc the name of an OpenGL function |
||
| 1922 | * \returns a pointer to the named OpenGL function. The returned pointer |
||
| 1923 | * should be cast to the appropriate function signature. |
||
| 1924 | * |
||
| 1925 | * \since This function is available since SDL 2.0.0. |
||
| 1926 | * |
||
| 1927 | * \sa SDL_GL_ExtensionSupported |
||
| 1928 | * \sa SDL_GL_LoadLibrary |
||
| 1929 | * \sa SDL_GL_UnloadLibrary |
||
| 1930 | */ |
||
| 1931 | extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
||
| 1932 | |||
| 1933 | /** |
||
| 1934 | * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
||
| 1935 | * |
||
| 1936 | * \since This function is available since SDL 2.0.0. |
||
| 1937 | * |
||
| 1938 | * \sa SDL_GL_LoadLibrary |
||
| 1939 | */ |
||
| 1940 | extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
||
| 1941 | |||
| 1942 | /** |
||
| 1943 | * Check if an OpenGL extension is supported for the current context. |
||
| 1944 | * |
||
| 1945 | * This function operates on the current GL context; you must have created a |
||
| 1946 | * context and it must be current before calling this function. Do not assume |
||
| 1947 | * that all contexts you create will have the same set of extensions |
||
| 1948 | * available, or that recreating an existing context will offer the same |
||
| 1949 | * extensions again. |
||
| 1950 | * |
||
| 1951 | * While it's probably not a massive overhead, this function is not an O(1) |
||
| 1952 | * operation. Check the extensions you care about after creating the GL |
||
| 1953 | * context and save that information somewhere instead of calling the function |
||
| 1954 | * every time you need to know. |
||
| 1955 | * |
||
| 1956 | * \param extension the name of the extension to check |
||
| 1957 | * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise. |
||
| 1958 | * |
||
| 1959 | * \since This function is available since SDL 2.0.0. |
||
| 1960 | */ |
||
| 1961 | extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
||
| 1962 | *extension); |
||
| 1963 | |||
| 1964 | /** |
||
| 1965 | * Reset all previously set OpenGL context attributes to their default values. |
||
| 1966 | * |
||
| 1967 | * \since This function is available since SDL 2.0.2. |
||
| 1968 | * |
||
| 1969 | * \sa SDL_GL_GetAttribute |
||
| 1970 | * \sa SDL_GL_SetAttribute |
||
| 1971 | */ |
||
| 1972 | extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); |
||
| 1973 | |||
| 1974 | /** |
||
| 1975 | * Set an OpenGL window attribute before window creation. |
||
| 1976 | * |
||
| 1977 | * This function sets the OpenGL attribute `attr` to `value`. The requested |
||
| 1978 | * attributes should be set before creating an OpenGL window. You should use |
||
| 1979 | * SDL_GL_GetAttribute() to check the values after creating the OpenGL |
||
| 1980 | * context, since the values obtained can differ from the requested ones. |
||
| 1981 | * |
||
| 1982 | * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set |
||
| 1983 | * \param value the desired value for the attribute |
||
| 1984 | * \returns 0 on success or a negative error code on failure; call |
||
| 1985 | * SDL_GetError() for more information. |
||
| 1986 | * |
||
| 1987 | * \since This function is available since SDL 2.0.0. |
||
| 1988 | * |
||
| 1989 | * \sa SDL_GL_GetAttribute |
||
| 1990 | * \sa SDL_GL_ResetAttributes |
||
| 1991 | */ |
||
| 1992 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
||
| 1993 | |||
| 1994 | /** |
||
| 1995 | * Get the actual value for an attribute from the current context. |
||
| 1996 | * |
||
| 1997 | * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get |
||
| 1998 | * \param value a pointer filled in with the current value of `attr` |
||
| 1999 | * \returns 0 on success or a negative error code on failure; call |
||
| 2000 | * SDL_GetError() for more information. |
||
| 2001 | * |
||
| 2002 | * \since This function is available since SDL 2.0.0. |
||
| 2003 | * |
||
| 2004 | * \sa SDL_GL_ResetAttributes |
||
| 2005 | * \sa SDL_GL_SetAttribute |
||
| 2006 | */ |
||
| 2007 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
||
| 2008 | |||
| 2009 | /** |
||
| 2010 | * Create an OpenGL context for an OpenGL window, and make it current. |
||
| 2011 | * |
||
| 2012 | * Windows users new to OpenGL should note that, for historical reasons, GL |
||
| 2013 | * functions added after OpenGL version 1.1 are not available by default. |
||
| 2014 | * Those functions must be loaded at run-time, either with an OpenGL |
||
| 2015 | * extension-handling library or with SDL_GL_GetProcAddress() and its related |
||
| 2016 | * functions. |
||
| 2017 | * |
||
| 2018 | * SDL_GLContext is an alias for `void *`. It's opaque to the application. |
||
| 2019 | * |
||
| 2020 | * \param window the window to associate with the context |
||
| 2021 | * \returns the OpenGL context associated with `window` or NULL on error; call |
||
| 2022 | * SDL_GetError() for more details. |
||
| 2023 | * |
||
| 2024 | * \since This function is available since SDL 2.0.0. |
||
| 2025 | * |
||
| 2026 | * \sa SDL_GL_DeleteContext |
||
| 2027 | * \sa SDL_GL_MakeCurrent |
||
| 2028 | */ |
||
| 2029 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
||
| 2030 | window); |
||
| 2031 | |||
| 2032 | /** |
||
| 2033 | * Set up an OpenGL context for rendering into an OpenGL window. |
||
| 2034 | * |
||
| 2035 | * The context must have been created with a compatible window. |
||
| 2036 | * |
||
| 2037 | * \param window the window to associate with the context |
||
| 2038 | * \param context the OpenGL context to associate with the window |
||
| 2039 | * \returns 0 on success or a negative error code on failure; call |
||
| 2040 | * SDL_GetError() for more information. |
||
| 2041 | * |
||
| 2042 | * \since This function is available since SDL 2.0.0. |
||
| 2043 | * |
||
| 2044 | * \sa SDL_GL_CreateContext |
||
| 2045 | */ |
||
| 2046 | extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
||
| 2047 | SDL_GLContext context); |
||
| 2048 | |||
| 2049 | /** |
||
| 2050 | * Get the currently active OpenGL window. |
||
| 2051 | * |
||
| 2052 | * \returns the currently active OpenGL window on success or NULL on failure; |
||
| 2053 | * call SDL_GetError() for more information. |
||
| 2054 | * |
||
| 2055 | * \since This function is available since SDL 2.0.0. |
||
| 2056 | */ |
||
| 2057 | extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); |
||
| 2058 | |||
| 2059 | /** |
||
| 2060 | * Get the currently active OpenGL context. |
||
| 2061 | * |
||
| 2062 | * \returns the currently active OpenGL context or NULL on failure; call |
||
| 2063 | * SDL_GetError() for more information. |
||
| 2064 | * |
||
| 2065 | * \since This function is available since SDL 2.0.0. |
||
| 2066 | * |
||
| 2067 | * \sa SDL_GL_MakeCurrent |
||
| 2068 | */ |
||
| 2069 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); |
||
| 2070 | |||
| 2071 | /** |
||
| 2072 | * Get the size of a window's underlying drawable in pixels. |
||
| 2073 | * |
||
| 2074 | * This returns info useful for calling glViewport(). |
||
| 2075 | * |
||
| 2076 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI |
||
| 2077 | * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a |
||
| 2078 | * platform with high-DPI support (Apple calls this "Retina"), and not |
||
| 2079 | * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. |
||
| 2080 | * |
||
| 2081 | * \param window the window from which the drawable size should be queried |
||
| 2082 | * \param w a pointer to variable for storing the width in pixels, may be NULL |
||
| 2083 | * \param h a pointer to variable for storing the height in pixels, may be |
||
| 2084 | * NULL |
||
| 2085 | * |
||
| 2086 | * \since This function is available since SDL 2.0.1. |
||
| 2087 | * |
||
| 2088 | * \sa SDL_CreateWindow |
||
| 2089 | * \sa SDL_GetWindowSize |
||
| 2090 | */ |
||
| 2091 | extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, |
||
| 2092 | int *h); |
||
| 2093 | |||
| 2094 | /** |
||
| 2095 | * Set the swap interval for the current OpenGL context. |
||
| 2096 | * |
||
| 2097 | * Some systems allow specifying -1 for the interval, to enable adaptive |
||
| 2098 | * vsync. Adaptive vsync works the same as vsync, but if you've already missed |
||
| 2099 | * the vertical retrace for a given frame, it swaps buffers immediately, which |
||
| 2100 | * might be less jarring for the user during occasional framerate drops. If an |
||
| 2101 | * application requests adaptive vsync and the system does not support it, |
||
| 2102 | * this function will fail and return -1. In such a case, you should probably |
||
| 2103 | * retry the call with 1 for the interval. |
||
| 2104 | * |
||
| 2105 | * Adaptive vsync is implemented for some glX drivers with |
||
| 2106 | * GLX_EXT_swap_control_tear, and for some Windows drivers with |
||
| 2107 | * WGL_EXT_swap_control_tear. |
||
| 2108 | * |
||
| 2109 | * Read more on the Khronos wiki: |
||
| 2110 | * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync |
||
| 2111 | * |
||
| 2112 | * \param interval 0 for immediate updates, 1 for updates synchronized with |
||
| 2113 | * the vertical retrace, -1 for adaptive vsync |
||
| 2114 | * \returns 0 on success or -1 if setting the swap interval is not supported; |
||
| 2115 | * call SDL_GetError() for more information. |
||
| 2116 | * |
||
| 2117 | * \since This function is available since SDL 2.0.0. |
||
| 2118 | * |
||
| 2119 | * \sa SDL_GL_GetSwapInterval |
||
| 2120 | */ |
||
| 2121 | extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
||
| 2122 | |||
| 2123 | /** |
||
| 2124 | * Get the swap interval for the current OpenGL context. |
||
| 2125 | * |
||
| 2126 | * If the system can't determine the swap interval, or there isn't a valid |
||
| 2127 | * current context, this function will return 0 as a safe default. |
||
| 2128 | * |
||
| 2129 | * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer |
||
| 2130 | * swap is synchronized with the vertical retrace, and -1 if late |
||
| 2131 | * swaps happen immediately instead of waiting for the next retrace; |
||
| 2132 | * call SDL_GetError() for more information. |
||
| 2133 | * |
||
| 2134 | * \since This function is available since SDL 2.0.0. |
||
| 2135 | * |
||
| 2136 | * \sa SDL_GL_SetSwapInterval |
||
| 2137 | */ |
||
| 2138 | extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
||
| 2139 | |||
| 2140 | /** |
||
| 2141 | * Update a window with OpenGL rendering. |
||
| 2142 | * |
||
| 2143 | * This is used with double-buffered OpenGL contexts, which are the default. |
||
| 2144 | * |
||
| 2145 | * On macOS, make sure you bind 0 to the draw framebuffer before swapping the |
||
| 2146 | * window, otherwise nothing will happen. If you aren't using |
||
| 2147 | * glBindFramebuffer(), this is the default and you won't have to do anything |
||
| 2148 | * extra. |
||
| 2149 | * |
||
| 2150 | * \param window the window to change |
||
| 2151 | * |
||
| 2152 | * \since This function is available since SDL 2.0.0. |
||
| 2153 | */ |
||
| 2154 | extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
||
| 2155 | |||
| 2156 | /** |
||
| 2157 | * Delete an OpenGL context. |
||
| 2158 | * |
||
| 2159 | * \param context the OpenGL context to be deleted |
||
| 2160 | * |
||
| 2161 | * \since This function is available since SDL 2.0.0. |
||
| 2162 | * |
||
| 2163 | * \sa SDL_GL_CreateContext |
||
| 2164 | */ |
||
| 2165 | extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
||
| 2166 | |||
| 2167 | /* @} *//* OpenGL support functions */ |
||
| 2168 | |||
| 2169 | |||
| 2170 | /* Ends C function definitions when using C++ */ |
||
| 2171 | #ifdef __cplusplus |
||
| 2172 | } |
||
| 2173 | #endif |
||
| 2174 | #include "close_code.h" |
||
| 2175 | |||
| 2176 | #endif /* SDL_video_h_ */ |
||
| 2177 | |||
| 2178 | /* vi: set ts=4 sw=4 expandtab: */ |