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/*
2
  Simple DirectMedia Layer
3
  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
/**
23
 *  \file SDL_video.h
24
 *
25
 *  Header file for SDL video functions.
26
 */
27
 
28
#ifndef SDL_video_h_
29
#define SDL_video_h_
30
 
31
#include "SDL_stdinc.h"
32
#include "SDL_pixels.h"
33
#include "SDL_rect.h"
34
#include "SDL_surface.h"
35
 
36
#include "begin_code.h"
37
/* Set up for C function definitions, even when using C++ */
38
#ifdef __cplusplus
39
extern "C" {
40
#endif
41
 
42
/**
43
 *  \brief  The structure that defines a display mode
44
 *
45
 *  \sa SDL_GetNumDisplayModes()
46
 *  \sa SDL_GetDisplayMode()
47
 *  \sa SDL_GetDesktopDisplayMode()
48
 *  \sa SDL_GetCurrentDisplayMode()
49
 *  \sa SDL_GetClosestDisplayMode()
50
 *  \sa SDL_SetWindowDisplayMode()
51
 *  \sa SDL_GetWindowDisplayMode()
52
 */
53
typedef struct
54
{
55
    Uint32 format;              /**< pixel format */
56
    int w;                      /**< width, in screen coordinates */
57
    int h;                      /**< height, in screen coordinates */
58
    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
59
    void *driverdata;           /**< driver-specific data, initialize to 0 */
60
} SDL_DisplayMode;
61
 
62
/**
63
 *  \brief The type used to identify a window
64
 *
65
 *  \sa SDL_CreateWindow()
66
 *  \sa SDL_CreateWindowFrom()
67
 *  \sa SDL_DestroyWindow()
68
 *  \sa SDL_FlashWindow()
69
 *  \sa SDL_GetWindowData()
70
 *  \sa SDL_GetWindowFlags()
71
 *  \sa SDL_GetWindowGrab()
72
 *  \sa SDL_GetWindowKeyboardGrab()
73
 *  \sa SDL_GetWindowMouseGrab()
74
 *  \sa SDL_GetWindowPosition()
75
 *  \sa SDL_GetWindowSize()
76
 *  \sa SDL_GetWindowTitle()
77
 *  \sa SDL_HideWindow()
78
 *  \sa SDL_MaximizeWindow()
79
 *  \sa SDL_MinimizeWindow()
80
 *  \sa SDL_RaiseWindow()
81
 *  \sa SDL_RestoreWindow()
82
 *  \sa SDL_SetWindowData()
83
 *  \sa SDL_SetWindowFullscreen()
84
 *  \sa SDL_SetWindowGrab()
85
 *  \sa SDL_SetWindowKeyboardGrab()
86
 *  \sa SDL_SetWindowMouseGrab()
87
 *  \sa SDL_SetWindowIcon()
88
 *  \sa SDL_SetWindowPosition()
89
 *  \sa SDL_SetWindowSize()
90
 *  \sa SDL_SetWindowBordered()
91
 *  \sa SDL_SetWindowResizable()
92
 *  \sa SDL_SetWindowTitle()
93
 *  \sa SDL_ShowWindow()
94
 */
95
typedef struct SDL_Window SDL_Window;
96
 
97
/**
98
 *  \brief The flags on a window
99
 *
100
 *  \sa SDL_GetWindowFlags()
101
 */
102
typedef enum
103
{
104
    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
105
    SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
106
    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
107
    SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
108
    SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
109
    SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
110
    SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
111
    SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
112
    SDL_WINDOW_MOUSE_GRABBED = 0x00000100,      /**< window has grabbed mouse input */
113
    SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
114
    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
115
    SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
116
    SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
117
    SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported.
118
                                                     On macOS NSHighResolutionCapable must be set true in the
119
                                                     application's Info.plist for this to have any effect. */
120
    SDL_WINDOW_MOUSE_CAPTURE    = 0x00004000,   /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
121
    SDL_WINDOW_ALWAYS_ON_TOP    = 0x00008000,   /**< window should always be above others */
122
    SDL_WINDOW_SKIP_TASKBAR     = 0x00010000,   /**< window should not be added to the taskbar */
123
    SDL_WINDOW_UTILITY          = 0x00020000,   /**< window should be treated as a utility window */
124
    SDL_WINDOW_TOOLTIP          = 0x00040000,   /**< window should be treated as a tooltip */
125
    SDL_WINDOW_POPUP_MENU       = 0x00080000,   /**< window should be treated as a popup menu */
126
    SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000,   /**< window has grabbed keyboard input */
127
    SDL_WINDOW_VULKAN           = 0x10000000,   /**< window usable for Vulkan surface */
128
    SDL_WINDOW_METAL            = 0x20000000,   /**< window usable for Metal view */
129
 
130
    SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
131
} SDL_WindowFlags;
132
 
133
/**
134
 *  \brief Used to indicate that you don't care what the window position is.
135
 */
136
#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u
137
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
138
#define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
139
#define SDL_WINDOWPOS_ISUNDEFINED(X)    \
140
            (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
141
 
142
/**
143
 *  \brief Used to indicate that the window position should be centered.
144
 */
145
#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u
146
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
147
#define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
148
#define SDL_WINDOWPOS_ISCENTERED(X)    \
149
            (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
150
 
151
/**
152
 *  \brief Event subtype for window events
153
 */
154
typedef enum
155
{
156
    SDL_WINDOWEVENT_NONE,           /**< Never used */
157
    SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
158
    SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
159
    SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
160
                                         redrawn */
161
    SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
162
                                     */
163
    SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
164
    SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as
165
                                         a result of an API call or through the
166
                                         system or user changing the window size. */
167
    SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
168
    SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
169
    SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
170
                                         and position */
171
    SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
172
    SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
173
    SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
174
    SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
175
    SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */
176
    SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
177
    SDL_WINDOWEVENT_HIT_TEST,       /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
178
    SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
179
    SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
180
} SDL_WindowEventID;
181
 
182
/**
183
 *  \brief Event subtype for display events
184
 */
185
typedef enum
186
{
187
    SDL_DISPLAYEVENT_NONE,          /**< Never used */
188
    SDL_DISPLAYEVENT_ORIENTATION,   /**< Display orientation has changed to data1 */
189
    SDL_DISPLAYEVENT_CONNECTED,     /**< Display has been added to the system */
190
    SDL_DISPLAYEVENT_DISCONNECTED,  /**< Display has been removed from the system */
191
    SDL_DISPLAYEVENT_MOVED          /**< Display has changed position */
192
} SDL_DisplayEventID;
193
 
194
/**
195
 *  \brief Display orientation
196
 */
197
typedef enum
198
{
199
    SDL_ORIENTATION_UNKNOWN,            /**< The display orientation can't be determined */
200
    SDL_ORIENTATION_LANDSCAPE,          /**< The display is in landscape mode, with the right side up, relative to portrait mode */
201
    SDL_ORIENTATION_LANDSCAPE_FLIPPED,  /**< The display is in landscape mode, with the left side up, relative to portrait mode */
202
    SDL_ORIENTATION_PORTRAIT,           /**< The display is in portrait mode */
203
    SDL_ORIENTATION_PORTRAIT_FLIPPED    /**< The display is in portrait mode, upside down */
204
} SDL_DisplayOrientation;
205
 
206
/**
207
 *  \brief Window flash operation
208
 */
209
typedef enum
210
{
211
    SDL_FLASH_CANCEL,                   /**< Cancel any window flash state */
212
    SDL_FLASH_BRIEFLY,                  /**< Flash the window briefly to get attention */
213
    SDL_FLASH_UNTIL_FOCUSED             /**< Flash the window until it gets focus */
214
} SDL_FlashOperation;
215
 
216
/**
217
 *  \brief An opaque handle to an OpenGL context.
218
 */
219
typedef void *SDL_GLContext;
220
 
221
/**
222
 *  \brief OpenGL configuration attributes
223
 */
224
typedef enum
225
{
226
    SDL_GL_RED_SIZE,
227
    SDL_GL_GREEN_SIZE,
228
    SDL_GL_BLUE_SIZE,
229
    SDL_GL_ALPHA_SIZE,
230
    SDL_GL_BUFFER_SIZE,
231
    SDL_GL_DOUBLEBUFFER,
232
    SDL_GL_DEPTH_SIZE,
233
    SDL_GL_STENCIL_SIZE,
234
    SDL_GL_ACCUM_RED_SIZE,
235
    SDL_GL_ACCUM_GREEN_SIZE,
236
    SDL_GL_ACCUM_BLUE_SIZE,
237
    SDL_GL_ACCUM_ALPHA_SIZE,
238
    SDL_GL_STEREO,
239
    SDL_GL_MULTISAMPLEBUFFERS,
240
    SDL_GL_MULTISAMPLESAMPLES,
241
    SDL_GL_ACCELERATED_VISUAL,
242
    SDL_GL_RETAINED_BACKING,
243
    SDL_GL_CONTEXT_MAJOR_VERSION,
244
    SDL_GL_CONTEXT_MINOR_VERSION,
245
    SDL_GL_CONTEXT_EGL,
246
    SDL_GL_CONTEXT_FLAGS,
247
    SDL_GL_CONTEXT_PROFILE_MASK,
248
    SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
249
    SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
250
    SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
251
    SDL_GL_CONTEXT_RESET_NOTIFICATION,
252
    SDL_GL_CONTEXT_NO_ERROR,
253
    SDL_GL_FLOATBUFFERS
254
} SDL_GLattr;
255
 
256
typedef enum
257
{
258
    SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
259
    SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
260
    SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
261
} SDL_GLprofile;
262
 
263
typedef enum
264
{
265
    SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
266
    SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
267
    SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
268
    SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
269
} SDL_GLcontextFlag;
270
 
271
typedef enum
272
{
273
    SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   = 0x0000,
274
    SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  = 0x0001
275
} SDL_GLcontextReleaseFlag;
276
 
277
typedef enum
278
{
279
    SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
280
    SDL_GL_CONTEXT_RESET_LOSE_CONTEXT    = 0x0001
281
} SDL_GLContextResetNotification;
282
 
283
/* Function prototypes */
284
 
285
/**
286
 * Get the number of video drivers compiled into SDL.
287
 *
288
 * \returns a number >= 1 on success or a negative error code on failure; call
289
 *          SDL_GetError() for more information.
290
 *
291
 * \since This function is available since SDL 2.0.0.
292
 *
293
 * \sa SDL_GetVideoDriver
294
 */
295
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
296
 
297
/**
298
 * Get the name of a built in video driver.
299
 *
300
 * The video drivers are presented in the order in which they are normally
301
 * checked during initialization.
302
 *
303
 * \param index the index of a video driver
304
 * \returns the name of the video driver with the given **index**.
305
 *
306
 * \since This function is available since SDL 2.0.0.
307
 *
308
 * \sa SDL_GetNumVideoDrivers
309
 */
310
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
311
 
312
/**
313
 * Initialize the video subsystem, optionally specifying a video driver.
314
 *
315
 * This function initializes the video subsystem, setting up a connection to
316
 * the window manager, etc, and determines the available display modes and
317
 * pixel formats, but does not initialize a window or graphics mode.
318
 *
319
 * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
320
 * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
321
 * before calling SDL_Quit().
322
 *
323
 * It is safe to call this function multiple times. SDL_VideoInit() will call
324
 * SDL_VideoQuit() itself if the video subsystem has already been initialized.
325
 *
326
 * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
327
 * specific `driver_name`.
328
 *
329
 * \param driver_name the name of a video driver to initialize, or NULL for
330
 *                    the default driver
331
 * \returns 0 on success or a negative error code on failure; call
332
 *          SDL_GetError() for more information.
333
 *
334
 * \since This function is available since SDL 2.0.0.
335
 *
336
 * \sa SDL_GetNumVideoDrivers
337
 * \sa SDL_GetVideoDriver
338
 * \sa SDL_InitSubSystem
339
 * \sa SDL_VideoQuit
340
 */
341
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
342
 
343
/**
344
 * Shut down the video subsystem, if initialized with SDL_VideoInit().
345
 *
346
 * This function closes all windows, and restores the original video mode.
347
 *
348
 * \since This function is available since SDL 2.0.0.
349
 *
350
 * \sa SDL_VideoInit
351
 */
352
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
353
 
354
/**
355
 * Get the name of the currently initialized video driver.
356
 *
357
 * \returns the name of the current video driver or NULL if no driver has been
358
 *          initialized.
359
 *
360
 * \since This function is available since SDL 2.0.0.
361
 *
362
 * \sa SDL_GetNumVideoDrivers
363
 * \sa SDL_GetVideoDriver
364
 */
365
extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
366
 
367
/**
368
 * Get the number of available video displays.
369
 *
370
 * \returns a number >= 1 or a negative error code on failure; call
371
 *          SDL_GetError() for more information.
372
 *
373
 * \since This function is available since SDL 2.0.0.
374
 *
375
 * \sa SDL_GetDisplayBounds
376
 */
377
extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
378
 
379
/**
380
 * Get the name of a display in UTF-8 encoding.
381
 *
382
 * \param displayIndex the index of display from which the name should be
383
 *                     queried
384
 * \returns the name of a display or NULL for an invalid display index or
385
 *          failure; call SDL_GetError() for more information.
386
 *
387
 * \since This function is available since SDL 2.0.0.
388
 *
389
 * \sa SDL_GetNumVideoDisplays
390
 */
391
extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
392
 
393
/**
394
 * Get the desktop area represented by a display.
395
 *
396
 * The primary display (`displayIndex` zero) is always located at 0,0.
397
 *
398
 * \param displayIndex the index of the display to query
399
 * \param rect the SDL_Rect structure filled in with the display bounds
400
 * \returns 0 on success or a negative error code on failure; call
401
 *          SDL_GetError() for more information.
402
 *
403
 * \since This function is available since SDL 2.0.0.
404
 *
405
 * \sa SDL_GetNumVideoDisplays
406
 */
407
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
408
 
409
/**
410
 * Get the usable desktop area represented by a display.
411
 *
412
 * The primary display (`displayIndex` zero) is always located at 0,0.
413
 *
414
 * This is the same area as SDL_GetDisplayBounds() reports, but with portions
415
 * reserved by the system removed. For example, on Apple's macOS, this
416
 * subtracts the area occupied by the menu bar and dock.
417
 *
418
 * Setting a window to be fullscreen generally bypasses these unusable areas,
419
 * so these are good guidelines for the maximum space available to a
420
 * non-fullscreen window.
421
 *
422
 * The parameter `rect` is ignored if it is NULL.
423
 *
424
 * This function also returns -1 if the parameter `displayIndex` is out of
425
 * range.
426
 *
427
 * \param displayIndex the index of the display to query the usable bounds
428
 *                     from
429
 * \param rect the SDL_Rect structure filled in with the display bounds
430
 * \returns 0 on success or a negative error code on failure; call
431
 *          SDL_GetError() for more information.
432
 *
433
 * \since This function is available since SDL 2.0.5.
434
 *
435
 * \sa SDL_GetDisplayBounds
436
 * \sa SDL_GetNumVideoDisplays
437
 */
438
extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
439
 
440
/**
441
 * Get the dots/pixels-per-inch for a display.
442
 *
443
 * Diagonal, horizontal and vertical DPI can all be optionally returned if the
444
 * appropriate parameter is non-NULL.
445
 *
446
 * A failure of this function usually means that either no DPI information is
447
 * available or the `displayIndex` is out of range.
448
 *
449
 * **WARNING**: This reports the DPI that the hardware reports, and it is not
450
 * always reliable! It is almost always better to use SDL_GetWindowSize() to
451
 * find the window size, which might be in logical points instead of pixels,
452
 * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
453
 * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
454
 * the two values to get an actual scaling value between the two. We will be
455
 * rethinking how high-dpi details should be managed in SDL3 to make things
456
 * more consistent, reliable, and clear.
457
 *
458
 * \param displayIndex the index of the display from which DPI information
459
 *                     should be queried
460
 * \param ddpi a pointer filled in with the diagonal DPI of the display; may
461
 *             be NULL
462
 * \param hdpi a pointer filled in with the horizontal DPI of the display; may
463
 *             be NULL
464
 * \param vdpi a pointer filled in with the vertical DPI of the display; may
465
 *             be NULL
466
 * \returns 0 on success or a negative error code on failure; call
467
 *          SDL_GetError() for more information.
468
 *
469
 * \since This function is available since SDL 2.0.4.
470
 *
471
 * \sa SDL_GetNumVideoDisplays
472
 */
473
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
474
 
475
/**
476
 * Get the orientation of a display.
477
 *
478
 * \param displayIndex the index of the display to query
479
 * \returns The SDL_DisplayOrientation enum value of the display, or
480
 *          `SDL_ORIENTATION_UNKNOWN` if it isn't available.
481
 *
482
 * \since This function is available since SDL 2.0.9.
483
 *
484
 * \sa SDL_GetNumVideoDisplays
485
 */
486
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
487
 
488
/**
489
 * Get the number of available display modes.
490
 *
491
 * The `displayIndex` needs to be in the range from 0 to
492
 * SDL_GetNumVideoDisplays() - 1.
493
 *
494
 * \param displayIndex the index of the display to query
495
 * \returns a number >= 1 on success or a negative error code on failure; call
496
 *          SDL_GetError() for more information.
497
 *
498
 * \since This function is available since SDL 2.0.0.
499
 *
500
 * \sa SDL_GetDisplayMode
501
 * \sa SDL_GetNumVideoDisplays
502
 */
503
extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
504
 
505
/**
506
 * Get information about a specific display mode.
507
 *
508
 * The display modes are sorted in this priority:
509
 *
510
 * - width -> largest to smallest
511
 * - height -> largest to smallest
512
 * - bits per pixel -> more colors to fewer colors
513
 * - packed pixel layout -> largest to smallest
514
 * - refresh rate -> highest to lowest
515
 *
516
 * \param displayIndex the index of the display to query
517
 * \param modeIndex the index of the display mode to query
518
 * \param mode an SDL_DisplayMode structure filled in with the mode at
519
 *             `modeIndex`
520
 * \returns 0 on success or a negative error code on failure; call
521
 *          SDL_GetError() for more information.
522
 *
523
 * \since This function is available since SDL 2.0.0.
524
 *
525
 * \sa SDL_GetNumDisplayModes
526
 */
527
extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
528
                                               SDL_DisplayMode * mode);
529
 
530
/**
531
 * Get information about the desktop's display mode.
532
 *
533
 * There's a difference between this function and SDL_GetCurrentDisplayMode()
534
 * when SDL runs fullscreen and has changed the resolution. In that case this
535
 * function will return the previous native display mode, and not the current
536
 * display mode.
537
 *
538
 * \param displayIndex the index of the display to query
539
 * \param mode an SDL_DisplayMode structure filled in with the current display
540
 *             mode
541
 * \returns 0 on success or a negative error code on failure; call
542
 *          SDL_GetError() for more information.
543
 *
544
 * \since This function is available since SDL 2.0.0.
545
 *
546
 * \sa SDL_GetCurrentDisplayMode
547
 * \sa SDL_GetDisplayMode
548
 * \sa SDL_SetWindowDisplayMode
549
 */
550
extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
551
 
552
/**
553
 * Get information about the current display mode.
554
 *
555
 * There's a difference between this function and SDL_GetDesktopDisplayMode()
556
 * when SDL runs fullscreen and has changed the resolution. In that case this
557
 * function will return the current display mode, and not the previous native
558
 * display mode.
559
 *
560
 * \param displayIndex the index of the display to query
561
 * \param mode an SDL_DisplayMode structure filled in with the current display
562
 *             mode
563
 * \returns 0 on success or a negative error code on failure; call
564
 *          SDL_GetError() for more information.
565
 *
566
 * \since This function is available since SDL 2.0.0.
567
 *
568
 * \sa SDL_GetDesktopDisplayMode
569
 * \sa SDL_GetDisplayMode
570
 * \sa SDL_GetNumVideoDisplays
571
 * \sa SDL_SetWindowDisplayMode
572
 */
573
extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
574
 
575
 
576
/**
577
 * Get the closest match to the requested display mode.
578
 *
579
 * The available display modes are scanned and `closest` is filled in with the
580
 * closest mode matching the requested mode and returned. The mode format and
581
 * refresh rate default to the desktop mode if they are set to 0. The modes
582
 * are scanned with size being first priority, format being second priority,
583
 * and finally checking the refresh rate. If all the available modes are too
584
 * small, then NULL is returned.
585
 *
586
 * \param displayIndex the index of the display to query
587
 * \param mode an SDL_DisplayMode structure containing the desired display
588
 *             mode
589
 * \param closest an SDL_DisplayMode structure filled in with the closest
590
 *                match of the available display modes
591
 * \returns the passed in value `closest` or NULL if no matching video mode
592
 *          was available; call SDL_GetError() for more information.
593
 *
594
 * \since This function is available since SDL 2.0.0.
595
 *
596
 * \sa SDL_GetDisplayMode
597
 * \sa SDL_GetNumDisplayModes
598
 */
599
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
600
 
601
/**
602
 * Get the index of the display containing a point
603
 *
604
 * \param point the point to query
605
 * \returns the index of the display containing the point or a negative error
606
 *          code on failure; call SDL_GetError() for more information.
607
 *
608
 * \since This function is available since SDL 2.24.0.
609
 *
610
 * \sa SDL_GetDisplayBounds
611
 * \sa SDL_GetNumVideoDisplays
612
 */
613
extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point);
614
 
615
/**
616
 * Get the index of the display primarily containing a rect
617
 *
618
 * \param rect the rect to query
619
 * \returns the index of the display entirely containing the rect or closest
620
 *          to the center of the rect on success or a negative error code on
621
 *          failure; call SDL_GetError() for more information.
622
 *
623
 * \since This function is available since SDL 2.24.0.
624
 *
625
 * \sa SDL_GetDisplayBounds
626
 * \sa SDL_GetNumVideoDisplays
627
 */
628
extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect);
629
 
630
/**
631
 * Get the index of the display associated with a window.
632
 *
633
 * \param window the window to query
634
 * \returns the index of the display containing the center of the window on
635
 *          success or a negative error code on failure; call SDL_GetError()
636
 *          for more information.
637
 *
638
 * \since This function is available since SDL 2.0.0.
639
 *
640
 * \sa SDL_GetDisplayBounds
641
 * \sa SDL_GetNumVideoDisplays
642
 */
643
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
644
 
645
/**
646
 * Set the display mode to use when a window is visible at fullscreen.
647
 *
648
 * This only affects the display mode used when the window is fullscreen. To
649
 * change the window size when the window is not fullscreen, use
650
 * SDL_SetWindowSize().
651
 *
652
 * \param window the window to affect
653
 * \param mode the SDL_DisplayMode structure representing the mode to use, or
654
 *             NULL to use the window's dimensions and the desktop's format
655
 *             and refresh rate
656
 * \returns 0 on success or a negative error code on failure; call
657
 *          SDL_GetError() for more information.
658
 *
659
 * \since This function is available since SDL 2.0.0.
660
 *
661
 * \sa SDL_GetWindowDisplayMode
662
 * \sa SDL_SetWindowFullscreen
663
 */
664
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
665
                                                     const SDL_DisplayMode * mode);
666
 
667
/**
668
 * Query the display mode to use when a window is visible at fullscreen.
669
 *
670
 * \param window the window to query
671
 * \param mode an SDL_DisplayMode structure filled in with the fullscreen
672
 *             display mode
673
 * \returns 0 on success or a negative error code on failure; call
674
 *          SDL_GetError() for more information.
675
 *
676
 * \since This function is available since SDL 2.0.0.
677
 *
678
 * \sa SDL_SetWindowDisplayMode
679
 * \sa SDL_SetWindowFullscreen
680
 */
681
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
682
                                                     SDL_DisplayMode * mode);
683
 
684
/**
685
 * Get the raw ICC profile data for the screen the window is currently on.
686
 *
687
 * Data returned should be freed with SDL_free.
688
 *
689
 * \param window the window to query
690
 * \param size the size of the ICC profile
691
 * \returns the raw ICC profile data on success or NULL on failure; call
692
 *          SDL_GetError() for more information.
693
 *
694
 * \since This function is available since SDL 2.0.18.
695
 */
696
extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
697
 
698
/**
699
 * Get the pixel format associated with the window.
700
 *
701
 * \param window the window to query
702
 * \returns the pixel format of the window on success or
703
 *          SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
704
 *          information.
705
 *
706
 * \since This function is available since SDL 2.0.0.
707
 */
708
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
709
 
710
/**
711
 * Create a window with the specified position, dimensions, and flags.
712
 *
713
 * `flags` may be any of the following OR'd together:
714
 *
715
 * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
716
 * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
717
 * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
718
 * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
719
 * - `SDL_WINDOW_METAL`: window usable with a Metal instance
720
 * - `SDL_WINDOW_HIDDEN`: window is not visible
721
 * - `SDL_WINDOW_BORDERLESS`: no window decoration
722
 * - `SDL_WINDOW_RESIZABLE`: window can be resized
723
 * - `SDL_WINDOW_MINIMIZED`: window is minimized
724
 * - `SDL_WINDOW_MAXIMIZED`: window is maximized
725
 * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
726
 * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
727
 *   supported (>= SDL 2.0.1)
728
 *
729
 * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
730
 * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
731
 * queried later using SDL_GetWindowFlags().
732
 *
733
 * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
734
 * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
735
 *
736
 * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
737
 * in pixels may differ from its size in screen coordinates on platforms with
738
 * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
739
 * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
740
 * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
741
 * when this flag is set, the drawable size can vary after the window is
742
 * created and should be queried after major window events such as when the
743
 * window is resized or moved between displays.
744
 *
745
 * If the window is set fullscreen, the width and height parameters `w` and
746
 * `h` will not be used. However, invalid size parameters (e.g. too large) may
747
 * still fail. Window size is actually limited to 16384 x 16384 for all
748
 * platforms at window creation.
749
 *
750
 * If the window is created with any of the SDL_WINDOW_OPENGL or
751
 * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
752
 * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
753
 * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
754
 *
755
 * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
756
 * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
757
 *
758
 * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
759
 * SDL_CreateWindow() will fail.
760
 *
761
 * On non-Apple devices, SDL requires you to either not link to the Vulkan
762
 * loader or link to a dynamic library version. This limitation may be removed
763
 * in a future version of SDL.
764
 *
765
 * \param title the title of the window, in UTF-8 encoding
766
 * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
767
 *          `SDL_WINDOWPOS_UNDEFINED`
768
 * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
769
 *          `SDL_WINDOWPOS_UNDEFINED`
770
 * \param w the width of the window, in screen coordinates
771
 * \param h the height of the window, in screen coordinates
772
 * \param flags 0, or one or more SDL_WindowFlags OR'd together
773
 * \returns the window that was created or NULL on failure; call
774
 *          SDL_GetError() for more information.
775
 *
776
 * \since This function is available since SDL 2.0.0.
777
 *
778
 * \sa SDL_CreateWindowFrom
779
 * \sa SDL_DestroyWindow
780
 */
781
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
782
                                                      int x, int y, int w,
783
                                                      int h, Uint32 flags);
784
 
785
/**
786
 * Create an SDL window from an existing native window.
787
 *
788
 * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
789
 * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
790
 * before using SDL_CreateWindowFrom().
791
 *
792
 * \param data a pointer to driver-dependent window creation data, typically
793
 *             your native window cast to a void*
794
 * \returns the window that was created or NULL on failure; call
795
 *          SDL_GetError() for more information.
796
 *
797
 * \since This function is available since SDL 2.0.0.
798
 *
799
 * \sa SDL_CreateWindow
800
 * \sa SDL_DestroyWindow
801
 */
802
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
803
 
804
/**
805
 * Get the numeric ID of a window.
806
 *
807
 * The numeric ID is what SDL_WindowEvent references, and is necessary to map
808
 * these events to specific SDL_Window objects.
809
 *
810
 * \param window the window to query
811
 * \returns the ID of the window on success or 0 on failure; call
812
 *          SDL_GetError() for more information.
813
 *
814
 * \since This function is available since SDL 2.0.0.
815
 *
816
 * \sa SDL_GetWindowFromID
817
 */
818
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
819
 
820
/**
821
 * Get a window from a stored ID.
822
 *
823
 * The numeric ID is what SDL_WindowEvent references, and is necessary to map
824
 * these events to specific SDL_Window objects.
825
 *
826
 * \param id the ID of the window
827
 * \returns the window associated with `id` or NULL if it doesn't exist; call
828
 *          SDL_GetError() for more information.
829
 *
830
 * \since This function is available since SDL 2.0.0.
831
 *
832
 * \sa SDL_GetWindowID
833
 */
834
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
835
 
836
/**
837
 * Get the window flags.
838
 *
839
 * \param window the window to query
840
 * \returns a mask of the SDL_WindowFlags associated with `window`
841
 *
842
 * \since This function is available since SDL 2.0.0.
843
 *
844
 * \sa SDL_CreateWindow
845
 * \sa SDL_HideWindow
846
 * \sa SDL_MaximizeWindow
847
 * \sa SDL_MinimizeWindow
848
 * \sa SDL_SetWindowFullscreen
849
 * \sa SDL_SetWindowGrab
850
 * \sa SDL_ShowWindow
851
 */
852
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
853
 
854
/**
855
 * Set the title of a window.
856
 *
857
 * This string is expected to be in UTF-8 encoding.
858
 *
859
 * \param window the window to change
860
 * \param title the desired window title in UTF-8 format
861
 *
862
 * \since This function is available since SDL 2.0.0.
863
 *
864
 * \sa SDL_GetWindowTitle
865
 */
866
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
867
                                                const char *title);
868
 
869
/**
870
 * Get the title of a window.
871
 *
872
 * \param window the window to query
873
 * \returns the title of the window in UTF-8 format or "" if there is no
874
 *          title.
875
 *
876
 * \since This function is available since SDL 2.0.0.
877
 *
878
 * \sa SDL_SetWindowTitle
879
 */
880
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
881
 
882
/**
883
 * Set the icon for a window.
884
 *
885
 * \param window the window to change
886
 * \param icon an SDL_Surface structure containing the icon for the window
887
 *
888
 * \since This function is available since SDL 2.0.0.
889
 */
890
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
891
                                               SDL_Surface * icon);
892
 
893
/**
894
 * Associate an arbitrary named pointer with a window.
895
 *
896
 * `name` is case-sensitive.
897
 *
898
 * \param window the window to associate with the pointer
899
 * \param name the name of the pointer
900
 * \param userdata the associated pointer
901
 * \returns the previous value associated with `name`.
902
 *
903
 * \since This function is available since SDL 2.0.0.
904
 *
905
 * \sa SDL_GetWindowData
906
 */
907
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
908
                                                const char *name,
909
                                                void *userdata);
910
 
911
/**
912
 * Retrieve the data pointer associated with a window.
913
 *
914
 * \param window the window to query
915
 * \param name the name of the pointer
916
 * \returns the value associated with `name`.
917
 *
918
 * \since This function is available since SDL 2.0.0.
919
 *
920
 * \sa SDL_SetWindowData
921
 */
922
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
923
                                                const char *name);
924
 
925
/**
926
 * Set the position of a window.
927
 *
928
 * The window coordinate origin is the upper left of the display.
929
 *
930
 * \param window the window to reposition
931
 * \param x the x coordinate of the window in screen coordinates, or
932
 *          `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
933
 * \param y the y coordinate of the window in screen coordinates, or
934
 *          `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
935
 *
936
 * \since This function is available since SDL 2.0.0.
937
 *
938
 * \sa SDL_GetWindowPosition
939
 */
940
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
941
                                                   int x, int y);
942
 
943
/**
944
 * Get the position of a window.
945
 *
946
 * If you do not need the value for one of the positions a NULL may be passed
947
 * in the `x` or `y` parameter.
948
 *
949
 * \param window the window to query
950
 * \param x a pointer filled in with the x position of the window, in screen
951
 *          coordinates, may be NULL
952
 * \param y a pointer filled in with the y position of the window, in screen
953
 *          coordinates, may be NULL
954
 *
955
 * \since This function is available since SDL 2.0.0.
956
 *
957
 * \sa SDL_SetWindowPosition
958
 */
959
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
960
                                                   int *x, int *y);
961
 
962
/**
963
 * Set the size of a window's client area.
964
 *
965
 * The window size in screen coordinates may differ from the size in pixels,
966
 * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
967
 * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
968
 * SDL_GetRendererOutputSize() to get the real client area size in pixels.
969
 *
970
 * Fullscreen windows automatically match the size of the display mode, and
971
 * you should use SDL_SetWindowDisplayMode() to change their size.
972
 *
973
 * \param window the window to change
974
 * \param w the width of the window in pixels, in screen coordinates, must be
975
 *          > 0
976
 * \param h the height of the window in pixels, in screen coordinates, must be
977
 *          > 0
978
 *
979
 * \since This function is available since SDL 2.0.0.
980
 *
981
 * \sa SDL_GetWindowSize
982
 * \sa SDL_SetWindowDisplayMode
983
 */
984
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
985
                                               int h);
986
 
987
/**
988
 * Get the size of a window's client area.
989
 *
990
 * NULL can safely be passed as the `w` or `h` parameter if the width or
991
 * height value is not desired.
992
 *
993
 * The window size in screen coordinates may differ from the size in pixels,
994
 * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
995
 * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
996
 * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
997
 * real client area size in pixels.
998
 *
999
 * \param window the window to query the width and height from
1000
 * \param w a pointer filled in with the width of the window, in screen
1001
 *          coordinates, may be NULL
1002
 * \param h a pointer filled in with the height of the window, in screen
1003
 *          coordinates, may be NULL
1004
 *
1005
 * \since This function is available since SDL 2.0.0.
1006
 *
1007
 * \sa SDL_GL_GetDrawableSize
1008
 * \sa SDL_Vulkan_GetDrawableSize
1009
 * \sa SDL_SetWindowSize
1010
 */
1011
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
1012
                                               int *h);
1013
 
1014
/**
1015
 * Get the size of a window's borders (decorations) around the client area.
1016
 *
1017
 * Note: If this function fails (returns -1), the size values will be
1018
 * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
1019
 * window in question was borderless.
1020
 *
1021
 * Note: This function may fail on systems where the window has not yet been
1022
 * decorated by the display server (for example, immediately after calling
1023
 * SDL_CreateWindow). It is recommended that you wait at least until the
1024
 * window has been presented and composited, so that the window system has a
1025
 * chance to decorate the window and provide the border dimensions to SDL.
1026
 *
1027
 * This function also returns -1 if getting the information is not supported.
1028
 *
1029
 * \param window the window to query the size values of the border
1030
 *               (decorations) from
1031
 * \param top pointer to variable for storing the size of the top border; NULL
1032
 *            is permitted
1033
 * \param left pointer to variable for storing the size of the left border;
1034
 *             NULL is permitted
1035
 * \param bottom pointer to variable for storing the size of the bottom
1036
 *               border; NULL is permitted
1037
 * \param right pointer to variable for storing the size of the right border;
1038
 *              NULL is permitted
1039
 * \returns 0 on success or a negative error code on failure; call
1040
 *          SDL_GetError() for more information.
1041
 *
1042
 * \since This function is available since SDL 2.0.5.
1043
 *
1044
 * \sa SDL_GetWindowSize
1045
 */
1046
extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
1047
                                                     int *top, int *left,
1048
                                                     int *bottom, int *right);
1049
 
1050
/**
1051
 * Get the size of a window in pixels.
1052
 *
1053
 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
1054
 * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
1055
 * platform with high-DPI support (Apple calls this "Retina"), and not
1056
 * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
1057
 *
1058
 * \param window the window from which the drawable size should be queried
1059
 * \param w a pointer to variable for storing the width in pixels, may be NULL
1060
 * \param h a pointer to variable for storing the height in pixels, may be
1061
 *          NULL
1062
 *
1063
 * \since This function is available since SDL 2.26.0.
1064
 *
1065
 * \sa SDL_CreateWindow
1066
 * \sa SDL_GetWindowSize
1067
 */
1068
extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
1069
                                                       int *w, int *h);
1070
 
1071
/**
1072
 * Set the minimum size of a window's client area.
1073
 *
1074
 * \param window the window to change
1075
 * \param min_w the minimum width of the window in pixels
1076
 * \param min_h the minimum height of the window in pixels
1077
 *
1078
 * \since This function is available since SDL 2.0.0.
1079
 *
1080
 * \sa SDL_GetWindowMinimumSize
1081
 * \sa SDL_SetWindowMaximumSize
1082
 */
1083
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
1084
                                                      int min_w, int min_h);
1085
 
1086
/**
1087
 * Get the minimum size of a window's client area.
1088
 *
1089
 * \param window the window to query
1090
 * \param w a pointer filled in with the minimum width of the window, may be
1091
 *          NULL
1092
 * \param h a pointer filled in with the minimum height of the window, may be
1093
 *          NULL
1094
 *
1095
 * \since This function is available since SDL 2.0.0.
1096
 *
1097
 * \sa SDL_GetWindowMaximumSize
1098
 * \sa SDL_SetWindowMinimumSize
1099
 */
1100
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
1101
                                                      int *w, int *h);
1102
 
1103
/**
1104
 * Set the maximum size of a window's client area.
1105
 *
1106
 * \param window the window to change
1107
 * \param max_w the maximum width of the window in pixels
1108
 * \param max_h the maximum height of the window in pixels
1109
 *
1110
 * \since This function is available since SDL 2.0.0.
1111
 *
1112
 * \sa SDL_GetWindowMaximumSize
1113
 * \sa SDL_SetWindowMinimumSize
1114
 */
1115
extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
1116
                                                      int max_w, int max_h);
1117
 
1118
/**
1119
 * Get the maximum size of a window's client area.
1120
 *
1121
 * \param window the window to query
1122
 * \param w a pointer filled in with the maximum width of the window, may be
1123
 *          NULL
1124
 * \param h a pointer filled in with the maximum height of the window, may be
1125
 *          NULL
1126
 *
1127
 * \since This function is available since SDL 2.0.0.
1128
 *
1129
 * \sa SDL_GetWindowMinimumSize
1130
 * \sa SDL_SetWindowMaximumSize
1131
 */
1132
extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
1133
                                                      int *w, int *h);
1134
 
1135
/**
1136
 * Set the border state of a window.
1137
 *
1138
 * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
1139
 * or remove the border from the actual window. This is a no-op if the
1140
 * window's border already matches the requested state.
1141
 *
1142
 * You can't change the border state of a fullscreen window.
1143
 *
1144
 * \param window the window of which to change the border state
1145
 * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
1146
 *
1147
 * \since This function is available since SDL 2.0.0.
1148
 *
1149
 * \sa SDL_GetWindowFlags
1150
 */
1151
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
1152
                                                   SDL_bool bordered);
1153
 
1154
/**
1155
 * Set the user-resizable state of a window.
1156
 *
1157
 * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
1158
 * allow/disallow user resizing of the window. This is a no-op if the window's
1159
 * resizable state already matches the requested state.
1160
 *
1161
 * You can't change the resizable state of a fullscreen window.
1162
 *
1163
 * \param window the window of which to change the resizable state
1164
 * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
1165
 *
1166
 * \since This function is available since SDL 2.0.5.
1167
 *
1168
 * \sa SDL_GetWindowFlags
1169
 */
1170
extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
1171
                                                    SDL_bool resizable);
1172
 
1173
/**
1174
 * Set the window to always be above the others.
1175
 *
1176
 * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
1177
 * will bring the window to the front and keep the window above the rest.
1178
 *
1179
 * \param window The window of which to change the always on top state
1180
 * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
1181
 *               disable
1182
 *
1183
 * \since This function is available since SDL 2.0.16.
1184
 *
1185
 * \sa SDL_GetWindowFlags
1186
 */
1187
extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
1188
                                                      SDL_bool on_top);
1189
 
1190
/**
1191
 * Show a window.
1192
 *
1193
 * \param window the window to show
1194
 *
1195
 * \since This function is available since SDL 2.0.0.
1196
 *
1197
 * \sa SDL_HideWindow
1198
 * \sa SDL_RaiseWindow
1199
 */
1200
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
1201
 
1202
/**
1203
 * Hide a window.
1204
 *
1205
 * \param window the window to hide
1206
 *
1207
 * \since This function is available since SDL 2.0.0.
1208
 *
1209
 * \sa SDL_ShowWindow
1210
 */
1211
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
1212
 
1213
/**
1214
 * Raise a window above other windows and set the input focus.
1215
 *
1216
 * \param window the window to raise
1217
 *
1218
 * \since This function is available since SDL 2.0.0.
1219
 */
1220
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
1221
 
1222
/**
1223
 * Make a window as large as possible.
1224
 *
1225
 * \param window the window to maximize
1226
 *
1227
 * \since This function is available since SDL 2.0.0.
1228
 *
1229
 * \sa SDL_MinimizeWindow
1230
 * \sa SDL_RestoreWindow
1231
 */
1232
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
1233
 
1234
/**
1235
 * Minimize a window to an iconic representation.
1236
 *
1237
 * \param window the window to minimize
1238
 *
1239
 * \since This function is available since SDL 2.0.0.
1240
 *
1241
 * \sa SDL_MaximizeWindow
1242
 * \sa SDL_RestoreWindow
1243
 */
1244
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
1245
 
1246
/**
1247
 * Restore the size and position of a minimized or maximized window.
1248
 *
1249
 * \param window the window to restore
1250
 *
1251
 * \since This function is available since SDL 2.0.0.
1252
 *
1253
 * \sa SDL_MaximizeWindow
1254
 * \sa SDL_MinimizeWindow
1255
 */
1256
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
1257
 
1258
/**
1259
 * Set a window's fullscreen state.
1260
 *
1261
 * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
1262
 * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
1263
 * that takes the size of the desktop; and 0 for windowed mode.
1264
 *
1265
 * \param window the window to change
1266
 * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
1267
 * \returns 0 on success or a negative error code on failure; call
1268
 *          SDL_GetError() for more information.
1269
 *
1270
 * \since This function is available since SDL 2.0.0.
1271
 *
1272
 * \sa SDL_GetWindowDisplayMode
1273
 * \sa SDL_SetWindowDisplayMode
1274
 */
1275
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
1276
                                                    Uint32 flags);
1277
 
1278
/**
1279
 * Return whether the window has a surface associated with it.
1280
 *
1281
 * \returns SDL_TRUE if there is a surface associated with the window, or SDL_FALSE otherwise.
1282
 *
1283
 * \since This function is available since SDL 2.28.0.
1284
 *
1285
 * \sa SDL_GetWindowSurface
1286
 */
1287
extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
1288
 
1289
/**
1290
 * Get the SDL surface associated with the window.
1291
 *
1292
 * A new surface will be created with the optimal format for the window, if
1293
 * necessary. This surface will be freed when the window is destroyed. Do not
1294
 * free this surface.
1295
 *
1296
 * This surface will be invalidated if the window is resized. After resizing a
1297
 * window this function must be called again to return a valid surface.
1298
 *
1299
 * You may not combine this with 3D or the rendering API on this window.
1300
 *
1301
 * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
1302
 *
1303
 * \param window the window to query
1304
 * \returns the surface associated with the window, or NULL on failure; call
1305
 *          SDL_GetError() for more information.
1306
 *
1307
 * \since This function is available since SDL 2.0.0.
1308
 *
1309
 * \sa SDL_DestroyWindowSurface
1310
 * \sa SDL_HasWindowSurface
1311
 * \sa SDL_UpdateWindowSurface
1312
 * \sa SDL_UpdateWindowSurfaceRects
1313
 */
1314
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
1315
 
1316
/**
1317
 * Copy the window surface to the screen.
1318
 *
1319
 * This is the function you use to reflect any changes to the surface on the
1320
 * screen.
1321
 *
1322
 * This function is equivalent to the SDL 1.2 API SDL_Flip().
1323
 *
1324
 * \param window the window to update
1325
 * \returns 0 on success or a negative error code on failure; call
1326
 *          SDL_GetError() for more information.
1327
 *
1328
 * \since This function is available since SDL 2.0.0.
1329
 *
1330
 * \sa SDL_GetWindowSurface
1331
 * \sa SDL_UpdateWindowSurfaceRects
1332
 */
1333
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
1334
 
1335
/**
1336
 * Copy areas of the window surface to the screen.
1337
 *
1338
 * This is the function you use to reflect changes to portions of the surface
1339
 * on the screen.
1340
 *
1341
 * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
1342
 *
1343
 * \param window the window to update
1344
 * \param rects an array of SDL_Rect structures representing areas of the
1345
 *              surface to copy, in pixels
1346
 * \param numrects the number of rectangles
1347
 * \returns 0 on success or a negative error code on failure; call
1348
 *          SDL_GetError() for more information.
1349
 *
1350
 * \since This function is available since SDL 2.0.0.
1351
 *
1352
 * \sa SDL_GetWindowSurface
1353
 * \sa SDL_UpdateWindowSurface
1354
 */
1355
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
1356
                                                         const SDL_Rect * rects,
1357
                                                         int numrects);
1358
 
1359
/**
1360
 * Destroy the surface associated with the window.
1361
 *
1362
 * \param window the window to update
1363
 * \returns 0 on success or a negative error code on failure; call
1364
 *          SDL_GetError() for more information.
1365
 *
1366
 * \since This function is available since SDL 2.28.0.
1367
 *
1368
 * \sa SDL_GetWindowSurface
1369
 * \sa SDL_HasWindowSurface
1370
 */
1371
extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
1372
 
1373
/**
1374
 * Set a window's input grab mode.
1375
 *
1376
 * When input is grabbed, the mouse is confined to the window. This function
1377
 * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
1378
 * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
1379
 *
1380
 * If the caller enables a grab while another window is currently grabbed, the
1381
 * other window loses its grab in favor of the caller's window.
1382
 *
1383
 * \param window the window for which the input grab mode should be set
1384
 * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
1385
 *
1386
 * \since This function is available since SDL 2.0.0.
1387
 *
1388
 * \sa SDL_GetGrabbedWindow
1389
 * \sa SDL_GetWindowGrab
1390
 */
1391
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
1392
                                               SDL_bool grabbed);
1393
 
1394
/**
1395
 * Set a window's keyboard grab mode.
1396
 *
1397
 * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
1398
 * the Meta/Super key. Note that not all system keyboard shortcuts can be
1399
 * captured by applications (one example is Ctrl+Alt+Del on Windows).
1400
 *
1401
 * This is primarily intended for specialized applications such as VNC clients
1402
 * or VM frontends. Normal games should not use keyboard grab.
1403
 *
1404
 * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
1405
 * window is full-screen to ensure the user is not trapped in your
1406
 * application. If you have a custom keyboard shortcut to exit fullscreen
1407
 * mode, you may suppress this behavior with
1408
 * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
1409
 *
1410
 * If the caller enables a grab while another window is currently grabbed, the
1411
 * other window loses its grab in favor of the caller's window.
1412
 *
1413
 * \param window The window for which the keyboard grab mode should be set.
1414
 * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
1415
 *
1416
 * \since This function is available since SDL 2.0.16.
1417
 *
1418
 * \sa SDL_GetWindowKeyboardGrab
1419
 * \sa SDL_SetWindowMouseGrab
1420
 * \sa SDL_SetWindowGrab
1421
 */
1422
extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
1423
                                                       SDL_bool grabbed);
1424
 
1425
/**
1426
 * Set a window's mouse grab mode.
1427
 *
1428
 * Mouse grab confines the mouse cursor to the window.
1429
 *
1430
 * \param window The window for which the mouse grab mode should be set.
1431
 * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
1432
 *
1433
 * \since This function is available since SDL 2.0.16.
1434
 *
1435
 * \sa SDL_GetWindowMouseGrab
1436
 * \sa SDL_SetWindowKeyboardGrab
1437
 * \sa SDL_SetWindowGrab
1438
 */
1439
extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
1440
                                                    SDL_bool grabbed);
1441
 
1442
/**
1443
 * Get a window's input grab mode.
1444
 *
1445
 * \param window the window to query
1446
 * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
1447
 *
1448
 * \since This function is available since SDL 2.0.0.
1449
 *
1450
 * \sa SDL_SetWindowGrab
1451
 */
1452
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
1453
 
1454
/**
1455
 * Get a window's keyboard grab mode.
1456
 *
1457
 * \param window the window to query
1458
 * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
1459
 *
1460
 * \since This function is available since SDL 2.0.16.
1461
 *
1462
 * \sa SDL_SetWindowKeyboardGrab
1463
 * \sa SDL_GetWindowGrab
1464
 */
1465
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
1466
 
1467
/**
1468
 * Get a window's mouse grab mode.
1469
 *
1470
 * \param window the window to query
1471
 * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
1472
 *
1473
 * \since This function is available since SDL 2.0.16.
1474
 *
1475
 * \sa SDL_SetWindowKeyboardGrab
1476
 * \sa SDL_GetWindowGrab
1477
 */
1478
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
1479
 
1480
/**
1481
 * Get the window that currently has an input grab enabled.
1482
 *
1483
 * \returns the window if input is grabbed or NULL otherwise.
1484
 *
1485
 * \since This function is available since SDL 2.0.4.
1486
 *
1487
 * \sa SDL_GetWindowGrab
1488
 * \sa SDL_SetWindowGrab
1489
 */
1490
extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
1491
 
1492
/**
1493
 * Confines the cursor to the specified area of a window.
1494
 *
1495
 * Note that this does NOT grab the cursor, it only defines the area a cursor
1496
 * is restricted to when the window has mouse focus.
1497
 *
1498
 * \param window The window that will be associated with the barrier.
1499
 * \param rect A rectangle area in window-relative coordinates. If NULL the
1500
 *             barrier for the specified window will be destroyed.
1501
 * \returns 0 on success or a negative error code on failure; call
1502
 *          SDL_GetError() for more information.
1503
 *
1504
 * \since This function is available since SDL 2.0.18.
1505
 *
1506
 * \sa SDL_GetWindowMouseRect
1507
 * \sa SDL_SetWindowMouseGrab
1508
 */
1509
extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
1510
 
1511
/**
1512
 * Get the mouse confinement rectangle of a window.
1513
 *
1514
 * \param window The window to query
1515
 * \returns A pointer to the mouse confinement rectangle of a window, or NULL
1516
 *          if there isn't one.
1517
 *
1518
 * \since This function is available since SDL 2.0.18.
1519
 *
1520
 * \sa SDL_SetWindowMouseRect
1521
 */
1522
extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
1523
 
1524
/**
1525
 * Set the brightness (gamma multiplier) for a given window's display.
1526
 *
1527
 * Despite the name and signature, this method sets the brightness of the
1528
 * entire display, not an individual window. A window is considered to be
1529
 * owned by the display that contains the window's center pixel. (The index of
1530
 * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
1531
 * brightness set will not follow the window if it is moved to another
1532
 * display.
1533
 *
1534
 * Many platforms will refuse to set the display brightness in modern times.
1535
 * You are better off using a shader to adjust gamma during rendering, or
1536
 * something similar.
1537
 *
1538
 * \param window the window used to select the display whose brightness will
1539
 *               be changed
1540
 * \param brightness the brightness (gamma multiplier) value to set where 0.0
1541
 *                   is completely dark and 1.0 is normal brightness
1542
 * \returns 0 on success or a negative error code on failure; call
1543
 *          SDL_GetError() for more information.
1544
 *
1545
 * \since This function is available since SDL 2.0.0.
1546
 *
1547
 * \sa SDL_GetWindowBrightness
1548
 * \sa SDL_SetWindowGammaRamp
1549
 */
1550
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
1551
 
1552
/**
1553
 * Get the brightness (gamma multiplier) for a given window's display.
1554
 *
1555
 * Despite the name and signature, this method retrieves the brightness of the
1556
 * entire display, not an individual window. A window is considered to be
1557
 * owned by the display that contains the window's center pixel. (The index of
1558
 * this display can be retrieved using SDL_GetWindowDisplayIndex().)
1559
 *
1560
 * \param window the window used to select the display whose brightness will
1561
 *               be queried
1562
 * \returns the brightness for the display where 0.0 is completely dark and
1563
 *          1.0 is normal brightness.
1564
 *
1565
 * \since This function is available since SDL 2.0.0.
1566
 *
1567
 * \sa SDL_SetWindowBrightness
1568
 */
1569
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
1570
 
1571
/**
1572
 * Set the opacity for a window.
1573
 *
1574
 * The parameter `opacity` will be clamped internally between 0.0f
1575
 * (transparent) and 1.0f (opaque).
1576
 *
1577
 * This function also returns -1 if setting the opacity isn't supported.
1578
 *
1579
 * \param window the window which will be made transparent or opaque
1580
 * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
1581
 * \returns 0 on success or a negative error code on failure; call
1582
 *          SDL_GetError() for more information.
1583
 *
1584
 * \since This function is available since SDL 2.0.5.
1585
 *
1586
 * \sa SDL_GetWindowOpacity
1587
 */
1588
extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
1589
 
1590
/**
1591
 * Get the opacity of a window.
1592
 *
1593
 * If transparency isn't supported on this platform, opacity will be reported
1594
 * as 1.0f without error.
1595
 *
1596
 * The parameter `opacity` is ignored if it is NULL.
1597
 *
1598
 * This function also returns -1 if an invalid window was provided.
1599
 *
1600
 * \param window the window to get the current opacity value from
1601
 * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
1602
 * \returns 0 on success or a negative error code on failure; call
1603
 *          SDL_GetError() for more information.
1604
 *
1605
 * \since This function is available since SDL 2.0.5.
1606
 *
1607
 * \sa SDL_SetWindowOpacity
1608
 */
1609
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
1610
 
1611
/**
1612
 * Set the window as a modal for another window.
1613
 *
1614
 * \param modal_window the window that should be set modal
1615
 * \param parent_window the parent window for the modal window
1616
 * \returns 0 on success or a negative error code on failure; call
1617
 *          SDL_GetError() for more information.
1618
 *
1619
 * \since This function is available since SDL 2.0.5.
1620
 */
1621
extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
1622
 
1623
/**
1624
 * Explicitly set input focus to the window.
1625
 *
1626
 * You almost certainly want SDL_RaiseWindow() instead of this function. Use
1627
 * this with caution, as you might give focus to a window that is completely
1628
 * obscured by other windows.
1629
 *
1630
 * \param window the window that should get the input focus
1631
 * \returns 0 on success or a negative error code on failure; call
1632
 *          SDL_GetError() for more information.
1633
 *
1634
 * \since This function is available since SDL 2.0.5.
1635
 *
1636
 * \sa SDL_RaiseWindow
1637
 */
1638
extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
1639
 
1640
/**
1641
 * Set the gamma ramp for the display that owns a given window.
1642
 *
1643
 * Set the gamma translation table for the red, green, and blue channels of
1644
 * the video hardware. Each table is an array of 256 16-bit quantities,
1645
 * representing a mapping between the input and output for that channel. The
1646
 * input is the index into the array, and the output is the 16-bit gamma value
1647
 * at that index, scaled to the output color precision.
1648
 *
1649
 * Despite the name and signature, this method sets the gamma ramp of the
1650
 * entire display, not an individual window. A window is considered to be
1651
 * owned by the display that contains the window's center pixel. (The index of
1652
 * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
1653
 * ramp set will not follow the window if it is moved to another display.
1654
 *
1655
 * \param window the window used to select the display whose gamma ramp will
1656
 *               be changed
1657
 * \param red a 256 element array of 16-bit quantities representing the
1658
 *            translation table for the red channel, or NULL
1659
 * \param green a 256 element array of 16-bit quantities representing the
1660
 *              translation table for the green channel, or NULL
1661
 * \param blue a 256 element array of 16-bit quantities representing the
1662
 *             translation table for the blue channel, or NULL
1663
 * \returns 0 on success or a negative error code on failure; call
1664
 *          SDL_GetError() for more information.
1665
 *
1666
 * \since This function is available since SDL 2.0.0.
1667
 *
1668
 * \sa SDL_GetWindowGammaRamp
1669
 */
1670
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
1671
                                                   const Uint16 * red,
1672
                                                   const Uint16 * green,
1673
                                                   const Uint16 * blue);
1674
 
1675
/**
1676
 * Get the gamma ramp for a given window's display.
1677
 *
1678
 * Despite the name and signature, this method retrieves the gamma ramp of the
1679
 * entire display, not an individual window. A window is considered to be
1680
 * owned by the display that contains the window's center pixel. (The index of
1681
 * this display can be retrieved using SDL_GetWindowDisplayIndex().)
1682
 *
1683
 * \param window the window used to select the display whose gamma ramp will
1684
 *               be queried
1685
 * \param red a 256 element array of 16-bit quantities filled in with the
1686
 *            translation table for the red channel, or NULL
1687
 * \param green a 256 element array of 16-bit quantities filled in with the
1688
 *              translation table for the green channel, or NULL
1689
 * \param blue a 256 element array of 16-bit quantities filled in with the
1690
 *             translation table for the blue channel, or NULL
1691
 * \returns 0 on success or a negative error code on failure; call
1692
 *          SDL_GetError() for more information.
1693
 *
1694
 * \since This function is available since SDL 2.0.0.
1695
 *
1696
 * \sa SDL_SetWindowGammaRamp
1697
 */
1698
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
1699
                                                   Uint16 * red,
1700
                                                   Uint16 * green,
1701
                                                   Uint16 * blue);
1702
 
1703
/**
1704
 * Possible return values from the SDL_HitTest callback.
1705
 *
1706
 * \sa SDL_HitTest
1707
 */
1708
typedef enum
1709
{
1710
    SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */
1711
    SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */
1712
    SDL_HITTEST_RESIZE_TOPLEFT,
1713
    SDL_HITTEST_RESIZE_TOP,
1714
    SDL_HITTEST_RESIZE_TOPRIGHT,
1715
    SDL_HITTEST_RESIZE_RIGHT,
1716
    SDL_HITTEST_RESIZE_BOTTOMRIGHT,
1717
    SDL_HITTEST_RESIZE_BOTTOM,
1718
    SDL_HITTEST_RESIZE_BOTTOMLEFT,
1719
    SDL_HITTEST_RESIZE_LEFT
1720
} SDL_HitTestResult;
1721
 
1722
/**
1723
 * Callback used for hit-testing.
1724
 *
1725
 * \param win the SDL_Window where hit-testing was set on
1726
 * \param area an SDL_Point which should be hit-tested
1727
 * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
1728
 * \return an SDL_HitTestResult value.
1729
 *
1730
 * \sa SDL_SetWindowHitTest
1731
 */
1732
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
1733
                                                 const SDL_Point *area,
1734
                                                 void *data);
1735
 
1736
/**
1737
 * Provide a callback that decides if a window region has special properties.
1738
 *
1739
 * Normally windows are dragged and resized by decorations provided by the
1740
 * system window manager (a title bar, borders, etc), but for some apps, it
1741
 * makes sense to drag them from somewhere else inside the window itself; for
1742
 * example, one might have a borderless window that wants to be draggable from
1743
 * any part, or simulate its own title bar, etc.
1744
 *
1745
 * This function lets the app provide a callback that designates pieces of a
1746
 * given window as special. This callback is run during event processing if we
1747
 * need to tell the OS to treat a region of the window specially; the use of
1748
 * this callback is known as "hit testing."
1749
 *
1750
 * Mouse input may not be delivered to your application if it is within a
1751
 * special area; the OS will often apply that input to moving the window or
1752
 * resizing the window and not deliver it to the application.
1753
 *
1754
 * Specifying NULL for a callback disables hit-testing. Hit-testing is
1755
 * disabled by default.
1756
 *
1757
 * Platforms that don't support this functionality will return -1
1758
 * unconditionally, even if you're attempting to disable hit-testing.
1759
 *
1760
 * Your callback may fire at any time, and its firing does not indicate any
1761
 * specific behavior (for example, on Windows, this certainly might fire when
1762
 * the OS is deciding whether to drag your window, but it fires for lots of
1763
 * other reasons, too, some unrelated to anything you probably care about _and
1764
 * when the mouse isn't actually at the location it is testing_). Since this
1765
 * can fire at any time, you should try to keep your callback efficient,
1766
 * devoid of allocations, etc.
1767
 *
1768
 * \param window the window to set hit-testing on
1769
 * \param callback the function to call when doing a hit-test
1770
 * \param callback_data an app-defined void pointer passed to **callback**
1771
 * \returns 0 on success or -1 on error (including unsupported); call
1772
 *          SDL_GetError() for more information.
1773
 *
1774
 * \since This function is available since SDL 2.0.4.
1775
 */
1776
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
1777
                                                 SDL_HitTest callback,
1778
                                                 void *callback_data);
1779
 
1780
/**
1781
 * Request a window to demand attention from the user.
1782
 *
1783
 * \param window the window to be flashed
1784
 * \param operation the flash operation
1785
 * \returns 0 on success or a negative error code on failure; call
1786
 *          SDL_GetError() for more information.
1787
 *
1788
 * \since This function is available since SDL 2.0.16.
1789
 */
1790
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
1791
 
1792
/**
1793
 * Destroy a window.
1794
 *
1795
 * If `window` is NULL, this function will return immediately after setting
1796
 * the SDL error message to "Invalid window". See SDL_GetError().
1797
 *
1798
 * \param window the window to destroy
1799
 *
1800
 * \since This function is available since SDL 2.0.0.
1801
 *
1802
 * \sa SDL_CreateWindow
1803
 * \sa SDL_CreateWindowFrom
1804
 */
1805
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
1806
 
1807
 
1808
/**
1809
 * Check whether the screensaver is currently enabled.
1810
 *
1811
 * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
1812
 * the screensaver was enabled by default.
1813
 *
1814
 * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
1815
 *
1816
 * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
1817
 *          disabled.
1818
 *
1819
 * \since This function is available since SDL 2.0.0.
1820
 *
1821
 * \sa SDL_DisableScreenSaver
1822
 * \sa SDL_EnableScreenSaver
1823
 */
1824
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
1825
 
1826
/**
1827
 * Allow the screen to be blanked by a screen saver.
1828
 *
1829
 * \since This function is available since SDL 2.0.0.
1830
 *
1831
 * \sa SDL_DisableScreenSaver
1832
 * \sa SDL_IsScreenSaverEnabled
1833
 */
1834
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
1835
 
1836
/**
1837
 * Prevent the screen from being blanked by a screen saver.
1838
 *
1839
 * If you disable the screensaver, it is automatically re-enabled when SDL
1840
 * quits.
1841
 *
1842
 * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
1843
 * the screensaver was enabled by default.
1844
 *
1845
 * \since This function is available since SDL 2.0.0.
1846
 *
1847
 * \sa SDL_EnableScreenSaver
1848
 * \sa SDL_IsScreenSaverEnabled
1849
 */
1850
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
1851
 
1852
 
1853
/**
1854
 *  \name OpenGL support functions
1855
 */
1856
/* @{ */
1857
 
1858
/**
1859
 * Dynamically load an OpenGL library.
1860
 *
1861
 * This should be done after initializing the video driver, but before
1862
 * creating any OpenGL windows. If no OpenGL library is loaded, the default
1863
 * library will be loaded upon creation of the first OpenGL window.
1864
 *
1865
 * If you do this, you need to retrieve all of the GL functions used in your
1866
 * program from the dynamic library using SDL_GL_GetProcAddress().
1867
 *
1868
 * \param path the platform dependent OpenGL library name, or NULL to open the
1869
 *             default OpenGL library
1870
 * \returns 0 on success or a negative error code on failure; call
1871
 *          SDL_GetError() for more information.
1872
 *
1873
 * \since This function is available since SDL 2.0.0.
1874
 *
1875
 * \sa SDL_GL_GetProcAddress
1876
 * \sa SDL_GL_UnloadLibrary
1877
 */
1878
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
1879
 
1880
/**
1881
 * Get an OpenGL function by name.
1882
 *
1883
 * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
1884
 * GL functions must be retrieved this way. Usually this is used to retrieve
1885
 * function pointers to OpenGL extensions.
1886
 *
1887
 * There are some quirks to looking up OpenGL functions that require some
1888
 * extra care from the application. If you code carefully, you can handle
1889
 * these quirks without any platform-specific code, though:
1890
 *
1891
 * - On Windows, function pointers are specific to the current GL context;
1892
 *   this means you need to have created a GL context and made it current
1893
 *   before calling SDL_GL_GetProcAddress(). If you recreate your context or
1894
 *   create a second context, you should assume that any existing function
1895
 *   pointers aren't valid to use with it. This is (currently) a
1896
 *   Windows-specific limitation, and in practice lots of drivers don't suffer
1897
 *   this limitation, but it is still the way the wgl API is documented to
1898
 *   work and you should expect crashes if you don't respect it. Store a copy
1899
 *   of the function pointers that comes and goes with context lifespan.
1900
 * - On X11, function pointers returned by this function are valid for any
1901
 *   context, and can even be looked up before a context is created at all.
1902
 *   This means that, for at least some common OpenGL implementations, if you
1903
 *   look up a function that doesn't exist, you'll get a non-NULL result that
1904
 *   is _NOT_ safe to call. You must always make sure the function is actually
1905
 *   available for a given GL context before calling it, by checking for the
1906
 *   existence of the appropriate extension with SDL_GL_ExtensionSupported(),
1907
 *   or verifying that the version of OpenGL you're using offers the function
1908
 *   as core functionality.
1909
 * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
1910
 *   isn't supported, but you can't count on this behavior. Check for
1911
 *   extensions you use, and if you get a NULL anyway, act as if that
1912
 *   extension wasn't available. This is probably a bug in the driver, but you
1913
 *   can code defensively for this scenario anyhow.
1914
 * - Just because you're on Linux/Unix, don't assume you'll be using X11.
1915
 *   Next-gen display servers are waiting to replace it, and may or may not
1916
 *   make the same promises about function pointers.
1917
 * - OpenGL function pointers must be declared `APIENTRY` as in the example
1918
 *   code. This will ensure the proper calling convention is followed on
1919
 *   platforms where this matters (Win32) thereby avoiding stack corruption.
1920
 *
1921
 * \param proc the name of an OpenGL function
1922
 * \returns a pointer to the named OpenGL function. The returned pointer
1923
 *          should be cast to the appropriate function signature.
1924
 *
1925
 * \since This function is available since SDL 2.0.0.
1926
 *
1927
 * \sa SDL_GL_ExtensionSupported
1928
 * \sa SDL_GL_LoadLibrary
1929
 * \sa SDL_GL_UnloadLibrary
1930
 */
1931
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
1932
 
1933
/**
1934
 * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
1935
 *
1936
 * \since This function is available since SDL 2.0.0.
1937
 *
1938
 * \sa SDL_GL_LoadLibrary
1939
 */
1940
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
1941
 
1942
/**
1943
 * Check if an OpenGL extension is supported for the current context.
1944
 *
1945
 * This function operates on the current GL context; you must have created a
1946
 * context and it must be current before calling this function. Do not assume
1947
 * that all contexts you create will have the same set of extensions
1948
 * available, or that recreating an existing context will offer the same
1949
 * extensions again.
1950
 *
1951
 * While it's probably not a massive overhead, this function is not an O(1)
1952
 * operation. Check the extensions you care about after creating the GL
1953
 * context and save that information somewhere instead of calling the function
1954
 * every time you need to know.
1955
 *
1956
 * \param extension the name of the extension to check
1957
 * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
1958
 *
1959
 * \since This function is available since SDL 2.0.0.
1960
 */
1961
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
1962
                                                           *extension);
1963
 
1964
/**
1965
 * Reset all previously set OpenGL context attributes to their default values.
1966
 *
1967
 * \since This function is available since SDL 2.0.2.
1968
 *
1969
 * \sa SDL_GL_GetAttribute
1970
 * \sa SDL_GL_SetAttribute
1971
 */
1972
extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
1973
 
1974
/**
1975
 * Set an OpenGL window attribute before window creation.
1976
 *
1977
 * This function sets the OpenGL attribute `attr` to `value`. The requested
1978
 * attributes should be set before creating an OpenGL window. You should use
1979
 * SDL_GL_GetAttribute() to check the values after creating the OpenGL
1980
 * context, since the values obtained can differ from the requested ones.
1981
 *
1982
 * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
1983
 * \param value the desired value for the attribute
1984
 * \returns 0 on success or a negative error code on failure; call
1985
 *          SDL_GetError() for more information.
1986
 *
1987
 * \since This function is available since SDL 2.0.0.
1988
 *
1989
 * \sa SDL_GL_GetAttribute
1990
 * \sa SDL_GL_ResetAttributes
1991
 */
1992
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
1993
 
1994
/**
1995
 * Get the actual value for an attribute from the current context.
1996
 *
1997
 * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
1998
 * \param value a pointer filled in with the current value of `attr`
1999
 * \returns 0 on success or a negative error code on failure; call
2000
 *          SDL_GetError() for more information.
2001
 *
2002
 * \since This function is available since SDL 2.0.0.
2003
 *
2004
 * \sa SDL_GL_ResetAttributes
2005
 * \sa SDL_GL_SetAttribute
2006
 */
2007
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
2008
 
2009
/**
2010
 * Create an OpenGL context for an OpenGL window, and make it current.
2011
 *
2012
 * Windows users new to OpenGL should note that, for historical reasons, GL
2013
 * functions added after OpenGL version 1.1 are not available by default.
2014
 * Those functions must be loaded at run-time, either with an OpenGL
2015
 * extension-handling library or with SDL_GL_GetProcAddress() and its related
2016
 * functions.
2017
 *
2018
 * SDL_GLContext is an alias for `void *`. It's opaque to the application.
2019
 *
2020
 * \param window the window to associate with the context
2021
 * \returns the OpenGL context associated with `window` or NULL on error; call
2022
 *          SDL_GetError() for more details.
2023
 *
2024
 * \since This function is available since SDL 2.0.0.
2025
 *
2026
 * \sa SDL_GL_DeleteContext
2027
 * \sa SDL_GL_MakeCurrent
2028
 */
2029
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
2030
                                                           window);
2031
 
2032
/**
2033
 * Set up an OpenGL context for rendering into an OpenGL window.
2034
 *
2035
 * The context must have been created with a compatible window.
2036
 *
2037
 * \param window the window to associate with the context
2038
 * \param context the OpenGL context to associate with the window
2039
 * \returns 0 on success or a negative error code on failure; call
2040
 *          SDL_GetError() for more information.
2041
 *
2042
 * \since This function is available since SDL 2.0.0.
2043
 *
2044
 * \sa SDL_GL_CreateContext
2045
 */
2046
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
2047
                                               SDL_GLContext context);
2048
 
2049
/**
2050
 * Get the currently active OpenGL window.
2051
 *
2052
 * \returns the currently active OpenGL window on success or NULL on failure;
2053
 *          call SDL_GetError() for more information.
2054
 *
2055
 * \since This function is available since SDL 2.0.0.
2056
 */
2057
extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
2058
 
2059
/**
2060
 * Get the currently active OpenGL context.
2061
 *
2062
 * \returns the currently active OpenGL context or NULL on failure; call
2063
 *          SDL_GetError() for more information.
2064
 *
2065
 * \since This function is available since SDL 2.0.0.
2066
 *
2067
 * \sa SDL_GL_MakeCurrent
2068
 */
2069
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
2070
 
2071
/**
2072
 * Get the size of a window's underlying drawable in pixels.
2073
 *
2074
 * This returns info useful for calling glViewport().
2075
 *
2076
 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
2077
 * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
2078
 * platform with high-DPI support (Apple calls this "Retina"), and not
2079
 * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
2080
 *
2081
 * \param window the window from which the drawable size should be queried
2082
 * \param w a pointer to variable for storing the width in pixels, may be NULL
2083
 * \param h a pointer to variable for storing the height in pixels, may be
2084
 *          NULL
2085
 *
2086
 * \since This function is available since SDL 2.0.1.
2087
 *
2088
 * \sa SDL_CreateWindow
2089
 * \sa SDL_GetWindowSize
2090
 */
2091
extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
2092
                                                    int *h);
2093
 
2094
/**
2095
 * Set the swap interval for the current OpenGL context.
2096
 *
2097
 * Some systems allow specifying -1 for the interval, to enable adaptive
2098
 * vsync. Adaptive vsync works the same as vsync, but if you've already missed
2099
 * the vertical retrace for a given frame, it swaps buffers immediately, which
2100
 * might be less jarring for the user during occasional framerate drops. If an
2101
 * application requests adaptive vsync and the system does not support it,
2102
 * this function will fail and return -1. In such a case, you should probably
2103
 * retry the call with 1 for the interval.
2104
 *
2105
 * Adaptive vsync is implemented for some glX drivers with
2106
 * GLX_EXT_swap_control_tear, and for some Windows drivers with
2107
 * WGL_EXT_swap_control_tear.
2108
 *
2109
 * Read more on the Khronos wiki:
2110
 * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
2111
 *
2112
 * \param interval 0 for immediate updates, 1 for updates synchronized with
2113
 *                 the vertical retrace, -1 for adaptive vsync
2114
 * \returns 0 on success or -1 if setting the swap interval is not supported;
2115
 *          call SDL_GetError() for more information.
2116
 *
2117
 * \since This function is available since SDL 2.0.0.
2118
 *
2119
 * \sa SDL_GL_GetSwapInterval
2120
 */
2121
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
2122
 
2123
/**
2124
 * Get the swap interval for the current OpenGL context.
2125
 *
2126
 * If the system can't determine the swap interval, or there isn't a valid
2127
 * current context, this function will return 0 as a safe default.
2128
 *
2129
 * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
2130
 *          swap is synchronized with the vertical retrace, and -1 if late
2131
 *          swaps happen immediately instead of waiting for the next retrace;
2132
 *          call SDL_GetError() for more information.
2133
 *
2134
 * \since This function is available since SDL 2.0.0.
2135
 *
2136
 * \sa SDL_GL_SetSwapInterval
2137
 */
2138
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
2139
 
2140
/**
2141
 * Update a window with OpenGL rendering.
2142
 *
2143
 * This is used with double-buffered OpenGL contexts, which are the default.
2144
 *
2145
 * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
2146
 * window, otherwise nothing will happen. If you aren't using
2147
 * glBindFramebuffer(), this is the default and you won't have to do anything
2148
 * extra.
2149
 *
2150
 * \param window the window to change
2151
 *
2152
 * \since This function is available since SDL 2.0.0.
2153
 */
2154
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
2155
 
2156
/**
2157
 * Delete an OpenGL context.
2158
 *
2159
 * \param context the OpenGL context to be deleted
2160
 *
2161
 * \since This function is available since SDL 2.0.0.
2162
 *
2163
 * \sa SDL_GL_CreateContext
2164
 */
2165
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
2166
 
2167
/* @} *//* OpenGL support functions */
2168
 
2169
 
2170
/* Ends C function definitions when using C++ */
2171
#ifdef __cplusplus
2172
}
2173
#endif
2174
#include "close_code.h"
2175
 
2176
#endif /* SDL_video_h_ */
2177
 
2178
/* vi: set ts=4 sw=4 expandtab: */