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9 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_video.h |
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24 | * |
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25 | * Header file for SDL video functions. |
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26 | */ |
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27 | |||
28 | #ifndef SDL_video_h_ |
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29 | #define SDL_video_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_pixels.h" |
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33 | #include "SDL_rect.h" |
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34 | #include "SDL_surface.h" |
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35 | |||
36 | #include "begin_code.h" |
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37 | /* Set up for C function definitions, even when using C++ */ |
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38 | #ifdef __cplusplus |
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39 | extern "C" { |
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40 | #endif |
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41 | |||
42 | /** |
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43 | * \brief The structure that defines a display mode |
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44 | * |
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45 | * \sa SDL_GetNumDisplayModes() |
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46 | * \sa SDL_GetDisplayMode() |
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47 | * \sa SDL_GetDesktopDisplayMode() |
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48 | * \sa SDL_GetCurrentDisplayMode() |
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49 | * \sa SDL_GetClosestDisplayMode() |
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50 | * \sa SDL_SetWindowDisplayMode() |
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51 | * \sa SDL_GetWindowDisplayMode() |
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52 | */ |
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53 | typedef struct |
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54 | { |
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55 | Uint32 format; /**< pixel format */ |
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56 | int w; /**< width, in screen coordinates */ |
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57 | int h; /**< height, in screen coordinates */ |
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58 | int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
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59 | void *driverdata; /**< driver-specific data, initialize to 0 */ |
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60 | } SDL_DisplayMode; |
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61 | |||
62 | /** |
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63 | * \brief The type used to identify a window |
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64 | * |
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65 | * \sa SDL_CreateWindow() |
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66 | * \sa SDL_CreateWindowFrom() |
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67 | * \sa SDL_DestroyWindow() |
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68 | * \sa SDL_FlashWindow() |
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69 | * \sa SDL_GetWindowData() |
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70 | * \sa SDL_GetWindowFlags() |
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71 | * \sa SDL_GetWindowGrab() |
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72 | * \sa SDL_GetWindowKeyboardGrab() |
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73 | * \sa SDL_GetWindowMouseGrab() |
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74 | * \sa SDL_GetWindowPosition() |
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75 | * \sa SDL_GetWindowSize() |
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76 | * \sa SDL_GetWindowTitle() |
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77 | * \sa SDL_HideWindow() |
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78 | * \sa SDL_MaximizeWindow() |
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79 | * \sa SDL_MinimizeWindow() |
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80 | * \sa SDL_RaiseWindow() |
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81 | * \sa SDL_RestoreWindow() |
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82 | * \sa SDL_SetWindowData() |
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83 | * \sa SDL_SetWindowFullscreen() |
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84 | * \sa SDL_SetWindowGrab() |
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85 | * \sa SDL_SetWindowKeyboardGrab() |
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86 | * \sa SDL_SetWindowMouseGrab() |
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87 | * \sa SDL_SetWindowIcon() |
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88 | * \sa SDL_SetWindowPosition() |
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89 | * \sa SDL_SetWindowSize() |
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90 | * \sa SDL_SetWindowBordered() |
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91 | * \sa SDL_SetWindowResizable() |
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92 | * \sa SDL_SetWindowTitle() |
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93 | * \sa SDL_ShowWindow() |
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94 | */ |
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95 | typedef struct SDL_Window SDL_Window; |
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96 | |||
97 | /** |
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98 | * \brief The flags on a window |
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99 | * |
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100 | * \sa SDL_GetWindowFlags() |
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101 | */ |
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102 | typedef enum |
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103 | { |
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104 | SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ |
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105 | SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
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106 | SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
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107 | SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ |
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108 | SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ |
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109 | SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ |
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110 | SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ |
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111 | SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ |
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112 | SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */ |
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113 | SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
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114 | SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
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115 | SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), |
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116 | SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ |
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117 | SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. |
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118 | On macOS NSHighResolutionCapable must be set true in the |
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119 | application's Info.plist for this to have any effect. */ |
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120 | SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ |
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121 | SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ |
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122 | SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ |
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123 | SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ |
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124 | SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ |
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125 | SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ |
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126 | SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */ |
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127 | SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */ |
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128 | SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */ |
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129 | |||
130 | SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */ |
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131 | } SDL_WindowFlags; |
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132 | |||
133 | /** |
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134 | * \brief Used to indicate that you don't care what the window position is. |
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135 | */ |
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136 | #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u |
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137 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
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138 | #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
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139 | #define SDL_WINDOWPOS_ISUNDEFINED(X) \ |
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140 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
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141 | |||
142 | /** |
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143 | * \brief Used to indicate that the window position should be centered. |
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144 | */ |
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145 | #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u |
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146 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
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147 | #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
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148 | #define SDL_WINDOWPOS_ISCENTERED(X) \ |
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149 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
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150 | |||
151 | /** |
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152 | * \brief Event subtype for window events |
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153 | */ |
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154 | typedef enum |
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155 | { |
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156 | SDL_WINDOWEVENT_NONE, /**< Never used */ |
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157 | SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
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158 | SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
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159 | SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
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160 | redrawn */ |
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161 | SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
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162 | */ |
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163 | SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ |
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164 | SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as |
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165 | a result of an API call or through the |
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166 | system or user changing the window size. */ |
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167 | SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
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168 | SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
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169 | SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
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170 | and position */ |
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171 | SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
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172 | SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
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173 | SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
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174 | SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
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175 | SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ |
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176 | SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ |
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177 | SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ |
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178 | SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */ |
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179 | SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */ |
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180 | } SDL_WindowEventID; |
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181 | |||
182 | /** |
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183 | * \brief Event subtype for display events |
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184 | */ |
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185 | typedef enum |
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186 | { |
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187 | SDL_DISPLAYEVENT_NONE, /**< Never used */ |
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188 | SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */ |
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189 | SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */ |
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190 | SDL_DISPLAYEVENT_DISCONNECTED, /**< Display has been removed from the system */ |
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191 | SDL_DISPLAYEVENT_MOVED /**< Display has changed position */ |
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192 | } SDL_DisplayEventID; |
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193 | |||
194 | /** |
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195 | * \brief Display orientation |
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196 | */ |
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197 | typedef enum |
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198 | { |
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199 | SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ |
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200 | SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ |
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201 | SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ |
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202 | SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ |
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203 | SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ |
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204 | } SDL_DisplayOrientation; |
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205 | |||
206 | /** |
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207 | * \brief Window flash operation |
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208 | */ |
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209 | typedef enum |
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210 | { |
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211 | SDL_FLASH_CANCEL, /**< Cancel any window flash state */ |
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212 | SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ |
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213 | SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ |
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214 | } SDL_FlashOperation; |
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215 | |||
216 | /** |
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217 | * \brief An opaque handle to an OpenGL context. |
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218 | */ |
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219 | typedef void *SDL_GLContext; |
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220 | |||
221 | /** |
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222 | * \brief OpenGL configuration attributes |
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223 | */ |
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224 | typedef enum |
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225 | { |
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226 | SDL_GL_RED_SIZE, |
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227 | SDL_GL_GREEN_SIZE, |
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228 | SDL_GL_BLUE_SIZE, |
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229 | SDL_GL_ALPHA_SIZE, |
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230 | SDL_GL_BUFFER_SIZE, |
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231 | SDL_GL_DOUBLEBUFFER, |
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232 | SDL_GL_DEPTH_SIZE, |
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233 | SDL_GL_STENCIL_SIZE, |
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234 | SDL_GL_ACCUM_RED_SIZE, |
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235 | SDL_GL_ACCUM_GREEN_SIZE, |
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236 | SDL_GL_ACCUM_BLUE_SIZE, |
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237 | SDL_GL_ACCUM_ALPHA_SIZE, |
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238 | SDL_GL_STEREO, |
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239 | SDL_GL_MULTISAMPLEBUFFERS, |
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240 | SDL_GL_MULTISAMPLESAMPLES, |
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241 | SDL_GL_ACCELERATED_VISUAL, |
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242 | SDL_GL_RETAINED_BACKING, |
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243 | SDL_GL_CONTEXT_MAJOR_VERSION, |
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244 | SDL_GL_CONTEXT_MINOR_VERSION, |
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245 | SDL_GL_CONTEXT_EGL, |
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246 | SDL_GL_CONTEXT_FLAGS, |
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247 | SDL_GL_CONTEXT_PROFILE_MASK, |
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248 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, |
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249 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, |
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250 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, |
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251 | SDL_GL_CONTEXT_RESET_NOTIFICATION, |
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252 | SDL_GL_CONTEXT_NO_ERROR, |
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253 | SDL_GL_FLOATBUFFERS |
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254 | } SDL_GLattr; |
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255 | |||
256 | typedef enum |
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257 | { |
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258 | SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, |
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259 | SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, |
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260 | SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
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261 | } SDL_GLprofile; |
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262 | |||
263 | typedef enum |
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264 | { |
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265 | SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, |
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266 | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, |
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267 | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, |
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268 | SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 |
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269 | } SDL_GLcontextFlag; |
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270 | |||
271 | typedef enum |
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272 | { |
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273 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, |
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274 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 |
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275 | } SDL_GLcontextReleaseFlag; |
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276 | |||
277 | typedef enum |
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278 | { |
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279 | SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, |
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280 | SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 |
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281 | } SDL_GLContextResetNotification; |
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282 | |||
283 | /* Function prototypes */ |
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284 | |||
285 | /** |
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286 | * Get the number of video drivers compiled into SDL. |
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287 | * |
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288 | * \returns a number >= 1 on success or a negative error code on failure; call |
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289 | * SDL_GetError() for more information. |
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290 | * |
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291 | * \since This function is available since SDL 2.0.0. |
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292 | * |
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293 | * \sa SDL_GetVideoDriver |
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294 | */ |
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295 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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296 | |||
297 | /** |
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298 | * Get the name of a built in video driver. |
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299 | * |
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300 | * The video drivers are presented in the order in which they are normally |
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301 | * checked during initialization. |
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302 | * |
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303 | * \param index the index of a video driver |
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304 | * \returns the name of the video driver with the given **index**. |
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305 | * |
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306 | * \since This function is available since SDL 2.0.0. |
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307 | * |
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308 | * \sa SDL_GetNumVideoDrivers |
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309 | */ |
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310 | extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
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311 | |||
312 | /** |
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313 | * Initialize the video subsystem, optionally specifying a video driver. |
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314 | * |
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315 | * This function initializes the video subsystem, setting up a connection to |
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316 | * the window manager, etc, and determines the available display modes and |
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317 | * pixel formats, but does not initialize a window or graphics mode. |
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318 | * |
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319 | * If you use this function and you haven't used the SDL_INIT_VIDEO flag with |
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320 | * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() |
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321 | * before calling SDL_Quit(). |
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322 | * |
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323 | * It is safe to call this function multiple times. SDL_VideoInit() will call |
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324 | * SDL_VideoQuit() itself if the video subsystem has already been initialized. |
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325 | * |
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326 | * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a |
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327 | * specific `driver_name`. |
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328 | * |
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329 | * \param driver_name the name of a video driver to initialize, or NULL for |
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330 | * the default driver |
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331 | * \returns 0 on success or a negative error code on failure; call |
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332 | * SDL_GetError() for more information. |
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333 | * |
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334 | * \since This function is available since SDL 2.0.0. |
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335 | * |
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336 | * \sa SDL_GetNumVideoDrivers |
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337 | * \sa SDL_GetVideoDriver |
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338 | * \sa SDL_InitSubSystem |
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339 | * \sa SDL_VideoQuit |
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340 | */ |
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341 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); |
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342 | |||
343 | /** |
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344 | * Shut down the video subsystem, if initialized with SDL_VideoInit(). |
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345 | * |
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346 | * This function closes all windows, and restores the original video mode. |
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347 | * |
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348 | * \since This function is available since SDL 2.0.0. |
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349 | * |
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350 | * \sa SDL_VideoInit |
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351 | */ |
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352 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
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353 | |||
354 | /** |
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355 | * Get the name of the currently initialized video driver. |
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356 | * |
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357 | * \returns the name of the current video driver or NULL if no driver has been |
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358 | * initialized. |
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359 | * |
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360 | * \since This function is available since SDL 2.0.0. |
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361 | * |
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362 | * \sa SDL_GetNumVideoDrivers |
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363 | * \sa SDL_GetVideoDriver |
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364 | */ |
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365 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
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366 | |||
367 | /** |
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368 | * Get the number of available video displays. |
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369 | * |
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370 | * \returns a number >= 1 or a negative error code on failure; call |
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371 | * SDL_GetError() for more information. |
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372 | * |
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373 | * \since This function is available since SDL 2.0.0. |
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374 | * |
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375 | * \sa SDL_GetDisplayBounds |
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376 | */ |
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377 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
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378 | |||
379 | /** |
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380 | * Get the name of a display in UTF-8 encoding. |
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381 | * |
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382 | * \param displayIndex the index of display from which the name should be |
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383 | * queried |
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384 | * \returns the name of a display or NULL for an invalid display index or |
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385 | * failure; call SDL_GetError() for more information. |
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386 | * |
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387 | * \since This function is available since SDL 2.0.0. |
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388 | * |
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389 | * \sa SDL_GetNumVideoDisplays |
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390 | */ |
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391 | extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); |
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392 | |||
393 | /** |
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394 | * Get the desktop area represented by a display. |
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395 | * |
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396 | * The primary display (`displayIndex` zero) is always located at 0,0. |
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397 | * |
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398 | * \param displayIndex the index of the display to query |
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399 | * \param rect the SDL_Rect structure filled in with the display bounds |
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400 | * \returns 0 on success or a negative error code on failure; call |
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401 | * SDL_GetError() for more information. |
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402 | * |
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403 | * \since This function is available since SDL 2.0.0. |
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404 | * |
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405 | * \sa SDL_GetNumVideoDisplays |
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406 | */ |
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407 | extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); |
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408 | |||
409 | /** |
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410 | * Get the usable desktop area represented by a display. |
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411 | * |
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412 | * The primary display (`displayIndex` zero) is always located at 0,0. |
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413 | * |
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414 | * This is the same area as SDL_GetDisplayBounds() reports, but with portions |
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415 | * reserved by the system removed. For example, on Apple's macOS, this |
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416 | * subtracts the area occupied by the menu bar and dock. |
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417 | * |
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418 | * Setting a window to be fullscreen generally bypasses these unusable areas, |
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419 | * so these are good guidelines for the maximum space available to a |
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420 | * non-fullscreen window. |
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421 | * |
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422 | * The parameter `rect` is ignored if it is NULL. |
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423 | * |
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424 | * This function also returns -1 if the parameter `displayIndex` is out of |
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425 | * range. |
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426 | * |
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427 | * \param displayIndex the index of the display to query the usable bounds |
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428 | * from |
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429 | * \param rect the SDL_Rect structure filled in with the display bounds |
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430 | * \returns 0 on success or a negative error code on failure; call |
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431 | * SDL_GetError() for more information. |
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432 | * |
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433 | * \since This function is available since SDL 2.0.5. |
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434 | * |
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435 | * \sa SDL_GetDisplayBounds |
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436 | * \sa SDL_GetNumVideoDisplays |
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437 | */ |
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438 | extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); |
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439 | |||
440 | /** |
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441 | * Get the dots/pixels-per-inch for a display. |
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442 | * |
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443 | * Diagonal, horizontal and vertical DPI can all be optionally returned if the |
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444 | * appropriate parameter is non-NULL. |
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445 | * |
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446 | * A failure of this function usually means that either no DPI information is |
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447 | * available or the `displayIndex` is out of range. |
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448 | * |
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449 | * **WARNING**: This reports the DPI that the hardware reports, and it is not |
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450 | * always reliable! It is almost always better to use SDL_GetWindowSize() to |
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451 | * find the window size, which might be in logical points instead of pixels, |
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452 | * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), |
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453 | * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare |
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454 | * the two values to get an actual scaling value between the two. We will be |
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455 | * rethinking how high-dpi details should be managed in SDL3 to make things |
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456 | * more consistent, reliable, and clear. |
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457 | * |
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458 | * \param displayIndex the index of the display from which DPI information |
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459 | * should be queried |
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460 | * \param ddpi a pointer filled in with the diagonal DPI of the display; may |
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461 | * be NULL |
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462 | * \param hdpi a pointer filled in with the horizontal DPI of the display; may |
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463 | * be NULL |
||
464 | * \param vdpi a pointer filled in with the vertical DPI of the display; may |
||
465 | * be NULL |
||
466 | * \returns 0 on success or a negative error code on failure; call |
||
467 | * SDL_GetError() for more information. |
||
468 | * |
||
469 | * \since This function is available since SDL 2.0.4. |
||
470 | * |
||
471 | * \sa SDL_GetNumVideoDisplays |
||
472 | */ |
||
473 | extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); |
||
474 | |||
475 | /** |
||
476 | * Get the orientation of a display. |
||
477 | * |
||
478 | * \param displayIndex the index of the display to query |
||
479 | * \returns The SDL_DisplayOrientation enum value of the display, or |
||
480 | * `SDL_ORIENTATION_UNKNOWN` if it isn't available. |
||
481 | * |
||
482 | * \since This function is available since SDL 2.0.9. |
||
483 | * |
||
484 | * \sa SDL_GetNumVideoDisplays |
||
485 | */ |
||
486 | extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); |
||
487 | |||
488 | /** |
||
489 | * Get the number of available display modes. |
||
490 | * |
||
491 | * The `displayIndex` needs to be in the range from 0 to |
||
492 | * SDL_GetNumVideoDisplays() - 1. |
||
493 | * |
||
494 | * \param displayIndex the index of the display to query |
||
495 | * \returns a number >= 1 on success or a negative error code on failure; call |
||
496 | * SDL_GetError() for more information. |
||
497 | * |
||
498 | * \since This function is available since SDL 2.0.0. |
||
499 | * |
||
500 | * \sa SDL_GetDisplayMode |
||
501 | * \sa SDL_GetNumVideoDisplays |
||
502 | */ |
||
503 | extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); |
||
504 | |||
505 | /** |
||
506 | * Get information about a specific display mode. |
||
507 | * |
||
508 | * The display modes are sorted in this priority: |
||
509 | * |
||
510 | * - width -> largest to smallest |
||
511 | * - height -> largest to smallest |
||
512 | * - bits per pixel -> more colors to fewer colors |
||
513 | * - packed pixel layout -> largest to smallest |
||
514 | * - refresh rate -> highest to lowest |
||
515 | * |
||
516 | * \param displayIndex the index of the display to query |
||
517 | * \param modeIndex the index of the display mode to query |
||
518 | * \param mode an SDL_DisplayMode structure filled in with the mode at |
||
519 | * `modeIndex` |
||
520 | * \returns 0 on success or a negative error code on failure; call |
||
521 | * SDL_GetError() for more information. |
||
522 | * |
||
523 | * \since This function is available since SDL 2.0.0. |
||
524 | * |
||
525 | * \sa SDL_GetNumDisplayModes |
||
526 | */ |
||
527 | extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, |
||
528 | SDL_DisplayMode * mode); |
||
529 | |||
530 | /** |
||
531 | * Get information about the desktop's display mode. |
||
532 | * |
||
533 | * There's a difference between this function and SDL_GetCurrentDisplayMode() |
||
534 | * when SDL runs fullscreen and has changed the resolution. In that case this |
||
535 | * function will return the previous native display mode, and not the current |
||
536 | * display mode. |
||
537 | * |
||
538 | * \param displayIndex the index of the display to query |
||
539 | * \param mode an SDL_DisplayMode structure filled in with the current display |
||
540 | * mode |
||
541 | * \returns 0 on success or a negative error code on failure; call |
||
542 | * SDL_GetError() for more information. |
||
543 | * |
||
544 | * \since This function is available since SDL 2.0.0. |
||
545 | * |
||
546 | * \sa SDL_GetCurrentDisplayMode |
||
547 | * \sa SDL_GetDisplayMode |
||
548 | * \sa SDL_SetWindowDisplayMode |
||
549 | */ |
||
550 | extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
||
551 | |||
552 | /** |
||
553 | * Get information about the current display mode. |
||
554 | * |
||
555 | * There's a difference between this function and SDL_GetDesktopDisplayMode() |
||
556 | * when SDL runs fullscreen and has changed the resolution. In that case this |
||
557 | * function will return the current display mode, and not the previous native |
||
558 | * display mode. |
||
559 | * |
||
560 | * \param displayIndex the index of the display to query |
||
561 | * \param mode an SDL_DisplayMode structure filled in with the current display |
||
562 | * mode |
||
563 | * \returns 0 on success or a negative error code on failure; call |
||
564 | * SDL_GetError() for more information. |
||
565 | * |
||
566 | * \since This function is available since SDL 2.0.0. |
||
567 | * |
||
568 | * \sa SDL_GetDesktopDisplayMode |
||
569 | * \sa SDL_GetDisplayMode |
||
570 | * \sa SDL_GetNumVideoDisplays |
||
571 | * \sa SDL_SetWindowDisplayMode |
||
572 | */ |
||
573 | extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
||
574 | |||
575 | |||
576 | /** |
||
577 | * Get the closest match to the requested display mode. |
||
578 | * |
||
579 | * The available display modes are scanned and `closest` is filled in with the |
||
580 | * closest mode matching the requested mode and returned. The mode format and |
||
581 | * refresh rate default to the desktop mode if they are set to 0. The modes |
||
582 | * are scanned with size being first priority, format being second priority, |
||
583 | * and finally checking the refresh rate. If all the available modes are too |
||
584 | * small, then NULL is returned. |
||
585 | * |
||
586 | * \param displayIndex the index of the display to query |
||
587 | * \param mode an SDL_DisplayMode structure containing the desired display |
||
588 | * mode |
||
589 | * \param closest an SDL_DisplayMode structure filled in with the closest |
||
590 | * match of the available display modes |
||
591 | * \returns the passed in value `closest` or NULL if no matching video mode |
||
592 | * was available; call SDL_GetError() for more information. |
||
593 | * |
||
594 | * \since This function is available since SDL 2.0.0. |
||
595 | * |
||
596 | * \sa SDL_GetDisplayMode |
||
597 | * \sa SDL_GetNumDisplayModes |
||
598 | */ |
||
599 | extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
||
600 | |||
601 | /** |
||
602 | * Get the index of the display containing a point |
||
603 | * |
||
604 | * \param point the point to query |
||
605 | * \returns the index of the display containing the point or a negative error |
||
606 | * code on failure; call SDL_GetError() for more information. |
||
607 | * |
||
608 | * \since This function is available since SDL 2.24.0. |
||
609 | * |
||
610 | * \sa SDL_GetDisplayBounds |
||
611 | * \sa SDL_GetNumVideoDisplays |
||
612 | */ |
||
613 | extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point); |
||
614 | |||
615 | /** |
||
616 | * Get the index of the display primarily containing a rect |
||
617 | * |
||
618 | * \param rect the rect to query |
||
619 | * \returns the index of the display entirely containing the rect or closest |
||
620 | * to the center of the rect on success or a negative error code on |
||
621 | * failure; call SDL_GetError() for more information. |
||
622 | * |
||
623 | * \since This function is available since SDL 2.24.0. |
||
624 | * |
||
625 | * \sa SDL_GetDisplayBounds |
||
626 | * \sa SDL_GetNumVideoDisplays |
||
627 | */ |
||
628 | extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect); |
||
629 | |||
630 | /** |
||
631 | * Get the index of the display associated with a window. |
||
632 | * |
||
633 | * \param window the window to query |
||
634 | * \returns the index of the display containing the center of the window on |
||
635 | * success or a negative error code on failure; call SDL_GetError() |
||
636 | * for more information. |
||
637 | * |
||
638 | * \since This function is available since SDL 2.0.0. |
||
639 | * |
||
640 | * \sa SDL_GetDisplayBounds |
||
641 | * \sa SDL_GetNumVideoDisplays |
||
642 | */ |
||
643 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); |
||
644 | |||
645 | /** |
||
646 | * Set the display mode to use when a window is visible at fullscreen. |
||
647 | * |
||
648 | * This only affects the display mode used when the window is fullscreen. To |
||
649 | * change the window size when the window is not fullscreen, use |
||
650 | * SDL_SetWindowSize(). |
||
651 | * |
||
652 | * \param window the window to affect |
||
653 | * \param mode the SDL_DisplayMode structure representing the mode to use, or |
||
654 | * NULL to use the window's dimensions and the desktop's format |
||
655 | * and refresh rate |
||
656 | * \returns 0 on success or a negative error code on failure; call |
||
657 | * SDL_GetError() for more information. |
||
658 | * |
||
659 | * \since This function is available since SDL 2.0.0. |
||
660 | * |
||
661 | * \sa SDL_GetWindowDisplayMode |
||
662 | * \sa SDL_SetWindowFullscreen |
||
663 | */ |
||
664 | extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
||
665 | const SDL_DisplayMode * mode); |
||
666 | |||
667 | /** |
||
668 | * Query the display mode to use when a window is visible at fullscreen. |
||
669 | * |
||
670 | * \param window the window to query |
||
671 | * \param mode an SDL_DisplayMode structure filled in with the fullscreen |
||
672 | * display mode |
||
673 | * \returns 0 on success or a negative error code on failure; call |
||
674 | * SDL_GetError() for more information. |
||
675 | * |
||
676 | * \since This function is available since SDL 2.0.0. |
||
677 | * |
||
678 | * \sa SDL_SetWindowDisplayMode |
||
679 | * \sa SDL_SetWindowFullscreen |
||
680 | */ |
||
681 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
||
682 | SDL_DisplayMode * mode); |
||
683 | |||
684 | /** |
||
685 | * Get the raw ICC profile data for the screen the window is currently on. |
||
686 | * |
||
687 | * Data returned should be freed with SDL_free. |
||
688 | * |
||
689 | * \param window the window to query |
||
690 | * \param size the size of the ICC profile |
||
691 | * \returns the raw ICC profile data on success or NULL on failure; call |
||
692 | * SDL_GetError() for more information. |
||
693 | * |
||
694 | * \since This function is available since SDL 2.0.18. |
||
695 | */ |
||
696 | extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size); |
||
697 | |||
698 | /** |
||
699 | * Get the pixel format associated with the window. |
||
700 | * |
||
701 | * \param window the window to query |
||
702 | * \returns the pixel format of the window on success or |
||
703 | * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more |
||
704 | * information. |
||
705 | * |
||
706 | * \since This function is available since SDL 2.0.0. |
||
707 | */ |
||
708 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); |
||
709 | |||
710 | /** |
||
711 | * Create a window with the specified position, dimensions, and flags. |
||
712 | * |
||
713 | * `flags` may be any of the following OR'd together: |
||
714 | * |
||
715 | * - `SDL_WINDOW_FULLSCREEN`: fullscreen window |
||
716 | * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution |
||
717 | * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context |
||
718 | * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance |
||
719 | * - `SDL_WINDOW_METAL`: window usable with a Metal instance |
||
720 | * - `SDL_WINDOW_HIDDEN`: window is not visible |
||
721 | * - `SDL_WINDOW_BORDERLESS`: no window decoration |
||
722 | * - `SDL_WINDOW_RESIZABLE`: window can be resized |
||
723 | * - `SDL_WINDOW_MINIMIZED`: window is minimized |
||
724 | * - `SDL_WINDOW_MAXIMIZED`: window is maximized |
||
725 | * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus |
||
726 | * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if |
||
727 | * supported (>= SDL 2.0.1) |
||
728 | * |
||
729 | * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is |
||
730 | * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be |
||
731 | * queried later using SDL_GetWindowFlags(). |
||
732 | * |
||
733 | * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist |
||
734 | * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. |
||
735 | * |
||
736 | * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size |
||
737 | * in pixels may differ from its size in screen coordinates on platforms with |
||
738 | * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the |
||
739 | * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or |
||
740 | * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that |
||
741 | * when this flag is set, the drawable size can vary after the window is |
||
742 | * created and should be queried after major window events such as when the |
||
743 | * window is resized or moved between displays. |
||
744 | * |
||
745 | * If the window is set fullscreen, the width and height parameters `w` and |
||
746 | * `h` will not be used. However, invalid size parameters (e.g. too large) may |
||
747 | * still fail. Window size is actually limited to 16384 x 16384 for all |
||
748 | * platforms at window creation. |
||
749 | * |
||
750 | * If the window is created with any of the SDL_WINDOW_OPENGL or |
||
751 | * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function |
||
752 | * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the |
||
753 | * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). |
||
754 | * |
||
755 | * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, |
||
756 | * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. |
||
757 | * |
||
758 | * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, |
||
759 | * SDL_CreateWindow() will fail. |
||
760 | * |
||
761 | * On non-Apple devices, SDL requires you to either not link to the Vulkan |
||
762 | * loader or link to a dynamic library version. This limitation may be removed |
||
763 | * in a future version of SDL. |
||
764 | * |
||
765 | * \param title the title of the window, in UTF-8 encoding |
||
766 | * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or |
||
767 | * `SDL_WINDOWPOS_UNDEFINED` |
||
768 | * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or |
||
769 | * `SDL_WINDOWPOS_UNDEFINED` |
||
770 | * \param w the width of the window, in screen coordinates |
||
771 | * \param h the height of the window, in screen coordinates |
||
772 | * \param flags 0, or one or more SDL_WindowFlags OR'd together |
||
773 | * \returns the window that was created or NULL on failure; call |
||
774 | * SDL_GetError() for more information. |
||
775 | * |
||
776 | * \since This function is available since SDL 2.0.0. |
||
777 | * |
||
778 | * \sa SDL_CreateWindowFrom |
||
779 | * \sa SDL_DestroyWindow |
||
780 | */ |
||
781 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
||
782 | int x, int y, int w, |
||
783 | int h, Uint32 flags); |
||
784 | |||
785 | /** |
||
786 | * Create an SDL window from an existing native window. |
||
787 | * |
||
788 | * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) |
||
789 | * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured |
||
790 | * before using SDL_CreateWindowFrom(). |
||
791 | * |
||
792 | * \param data a pointer to driver-dependent window creation data, typically |
||
793 | * your native window cast to a void* |
||
794 | * \returns the window that was created or NULL on failure; call |
||
795 | * SDL_GetError() for more information. |
||
796 | * |
||
797 | * \since This function is available since SDL 2.0.0. |
||
798 | * |
||
799 | * \sa SDL_CreateWindow |
||
800 | * \sa SDL_DestroyWindow |
||
801 | */ |
||
802 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
||
803 | |||
804 | /** |
||
805 | * Get the numeric ID of a window. |
||
806 | * |
||
807 | * The numeric ID is what SDL_WindowEvent references, and is necessary to map |
||
808 | * these events to specific SDL_Window objects. |
||
809 | * |
||
810 | * \param window the window to query |
||
811 | * \returns the ID of the window on success or 0 on failure; call |
||
812 | * SDL_GetError() for more information. |
||
813 | * |
||
814 | * \since This function is available since SDL 2.0.0. |
||
815 | * |
||
816 | * \sa SDL_GetWindowFromID |
||
817 | */ |
||
818 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
||
819 | |||
820 | /** |
||
821 | * Get a window from a stored ID. |
||
822 | * |
||
823 | * The numeric ID is what SDL_WindowEvent references, and is necessary to map |
||
824 | * these events to specific SDL_Window objects. |
||
825 | * |
||
826 | * \param id the ID of the window |
||
827 | * \returns the window associated with `id` or NULL if it doesn't exist; call |
||
828 | * SDL_GetError() for more information. |
||
829 | * |
||
830 | * \since This function is available since SDL 2.0.0. |
||
831 | * |
||
832 | * \sa SDL_GetWindowID |
||
833 | */ |
||
834 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
||
835 | |||
836 | /** |
||
837 | * Get the window flags. |
||
838 | * |
||
839 | * \param window the window to query |
||
840 | * \returns a mask of the SDL_WindowFlags associated with `window` |
||
841 | * |
||
842 | * \since This function is available since SDL 2.0.0. |
||
843 | * |
||
844 | * \sa SDL_CreateWindow |
||
845 | * \sa SDL_HideWindow |
||
846 | * \sa SDL_MaximizeWindow |
||
847 | * \sa SDL_MinimizeWindow |
||
848 | * \sa SDL_SetWindowFullscreen |
||
849 | * \sa SDL_SetWindowGrab |
||
850 | * \sa SDL_ShowWindow |
||
851 | */ |
||
852 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
||
853 | |||
854 | /** |
||
855 | * Set the title of a window. |
||
856 | * |
||
857 | * This string is expected to be in UTF-8 encoding. |
||
858 | * |
||
859 | * \param window the window to change |
||
860 | * \param title the desired window title in UTF-8 format |
||
861 | * |
||
862 | * \since This function is available since SDL 2.0.0. |
||
863 | * |
||
864 | * \sa SDL_GetWindowTitle |
||
865 | */ |
||
866 | extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
||
867 | const char *title); |
||
868 | |||
869 | /** |
||
870 | * Get the title of a window. |
||
871 | * |
||
872 | * \param window the window to query |
||
873 | * \returns the title of the window in UTF-8 format or "" if there is no |
||
874 | * title. |
||
875 | * |
||
876 | * \since This function is available since SDL 2.0.0. |
||
877 | * |
||
878 | * \sa SDL_SetWindowTitle |
||
879 | */ |
||
880 | extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
||
881 | |||
882 | /** |
||
883 | * Set the icon for a window. |
||
884 | * |
||
885 | * \param window the window to change |
||
886 | * \param icon an SDL_Surface structure containing the icon for the window |
||
887 | * |
||
888 | * \since This function is available since SDL 2.0.0. |
||
889 | */ |
||
890 | extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
||
891 | SDL_Surface * icon); |
||
892 | |||
893 | /** |
||
894 | * Associate an arbitrary named pointer with a window. |
||
895 | * |
||
896 | * `name` is case-sensitive. |
||
897 | * |
||
898 | * \param window the window to associate with the pointer |
||
899 | * \param name the name of the pointer |
||
900 | * \param userdata the associated pointer |
||
901 | * \returns the previous value associated with `name`. |
||
902 | * |
||
903 | * \since This function is available since SDL 2.0.0. |
||
904 | * |
||
905 | * \sa SDL_GetWindowData |
||
906 | */ |
||
907 | extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, |
||
908 | const char *name, |
||
909 | void *userdata); |
||
910 | |||
911 | /** |
||
912 | * Retrieve the data pointer associated with a window. |
||
913 | * |
||
914 | * \param window the window to query |
||
915 | * \param name the name of the pointer |
||
916 | * \returns the value associated with `name`. |
||
917 | * |
||
918 | * \since This function is available since SDL 2.0.0. |
||
919 | * |
||
920 | * \sa SDL_SetWindowData |
||
921 | */ |
||
922 | extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, |
||
923 | const char *name); |
||
924 | |||
925 | /** |
||
926 | * Set the position of a window. |
||
927 | * |
||
928 | * The window coordinate origin is the upper left of the display. |
||
929 | * |
||
930 | * \param window the window to reposition |
||
931 | * \param x the x coordinate of the window in screen coordinates, or |
||
932 | * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` |
||
933 | * \param y the y coordinate of the window in screen coordinates, or |
||
934 | * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` |
||
935 | * |
||
936 | * \since This function is available since SDL 2.0.0. |
||
937 | * |
||
938 | * \sa SDL_GetWindowPosition |
||
939 | */ |
||
940 | extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
||
941 | int x, int y); |
||
942 | |||
943 | /** |
||
944 | * Get the position of a window. |
||
945 | * |
||
946 | * If you do not need the value for one of the positions a NULL may be passed |
||
947 | * in the `x` or `y` parameter. |
||
948 | * |
||
949 | * \param window the window to query |
||
950 | * \param x a pointer filled in with the x position of the window, in screen |
||
951 | * coordinates, may be NULL |
||
952 | * \param y a pointer filled in with the y position of the window, in screen |
||
953 | * coordinates, may be NULL |
||
954 | * |
||
955 | * \since This function is available since SDL 2.0.0. |
||
956 | * |
||
957 | * \sa SDL_SetWindowPosition |
||
958 | */ |
||
959 | extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
||
960 | int *x, int *y); |
||
961 | |||
962 | /** |
||
963 | * Set the size of a window's client area. |
||
964 | * |
||
965 | * The window size in screen coordinates may differ from the size in pixels, |
||
966 | * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform |
||
967 | * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or |
||
968 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
||
969 | * |
||
970 | * Fullscreen windows automatically match the size of the display mode, and |
||
971 | * you should use SDL_SetWindowDisplayMode() to change their size. |
||
972 | * |
||
973 | * \param window the window to change |
||
974 | * \param w the width of the window in pixels, in screen coordinates, must be |
||
975 | * > 0 |
||
976 | * \param h the height of the window in pixels, in screen coordinates, must be |
||
977 | * > 0 |
||
978 | * |
||
979 | * \since This function is available since SDL 2.0.0. |
||
980 | * |
||
981 | * \sa SDL_GetWindowSize |
||
982 | * \sa SDL_SetWindowDisplayMode |
||
983 | */ |
||
984 | extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
||
985 | int h); |
||
986 | |||
987 | /** |
||
988 | * Get the size of a window's client area. |
||
989 | * |
||
990 | * NULL can safely be passed as the `w` or `h` parameter if the width or |
||
991 | * height value is not desired. |
||
992 | * |
||
993 | * The window size in screen coordinates may differ from the size in pixels, |
||
994 | * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform |
||
995 | * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(), |
||
996 | * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the |
||
997 | * real client area size in pixels. |
||
998 | * |
||
999 | * \param window the window to query the width and height from |
||
1000 | * \param w a pointer filled in with the width of the window, in screen |
||
1001 | * coordinates, may be NULL |
||
1002 | * \param h a pointer filled in with the height of the window, in screen |
||
1003 | * coordinates, may be NULL |
||
1004 | * |
||
1005 | * \since This function is available since SDL 2.0.0. |
||
1006 | * |
||
1007 | * \sa SDL_GL_GetDrawableSize |
||
1008 | * \sa SDL_Vulkan_GetDrawableSize |
||
1009 | * \sa SDL_SetWindowSize |
||
1010 | */ |
||
1011 | extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
||
1012 | int *h); |
||
1013 | |||
1014 | /** |
||
1015 | * Get the size of a window's borders (decorations) around the client area. |
||
1016 | * |
||
1017 | * Note: If this function fails (returns -1), the size values will be |
||
1018 | * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the |
||
1019 | * window in question was borderless. |
||
1020 | * |
||
1021 | * Note: This function may fail on systems where the window has not yet been |
||
1022 | * decorated by the display server (for example, immediately after calling |
||
1023 | * SDL_CreateWindow). It is recommended that you wait at least until the |
||
1024 | * window has been presented and composited, so that the window system has a |
||
1025 | * chance to decorate the window and provide the border dimensions to SDL. |
||
1026 | * |
||
1027 | * This function also returns -1 if getting the information is not supported. |
||
1028 | * |
||
1029 | * \param window the window to query the size values of the border |
||
1030 | * (decorations) from |
||
1031 | * \param top pointer to variable for storing the size of the top border; NULL |
||
1032 | * is permitted |
||
1033 | * \param left pointer to variable for storing the size of the left border; |
||
1034 | * NULL is permitted |
||
1035 | * \param bottom pointer to variable for storing the size of the bottom |
||
1036 | * border; NULL is permitted |
||
1037 | * \param right pointer to variable for storing the size of the right border; |
||
1038 | * NULL is permitted |
||
1039 | * \returns 0 on success or a negative error code on failure; call |
||
1040 | * SDL_GetError() for more information. |
||
1041 | * |
||
1042 | * \since This function is available since SDL 2.0.5. |
||
1043 | * |
||
1044 | * \sa SDL_GetWindowSize |
||
1045 | */ |
||
1046 | extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, |
||
1047 | int *top, int *left, |
||
1048 | int *bottom, int *right); |
||
1049 | |||
1050 | /** |
||
1051 | * Get the size of a window in pixels. |
||
1052 | * |
||
1053 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI |
||
1054 | * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a |
||
1055 | * platform with high-DPI support (Apple calls this "Retina"), and not |
||
1056 | * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. |
||
1057 | * |
||
1058 | * \param window the window from which the drawable size should be queried |
||
1059 | * \param w a pointer to variable for storing the width in pixels, may be NULL |
||
1060 | * \param h a pointer to variable for storing the height in pixels, may be |
||
1061 | * NULL |
||
1062 | * |
||
1063 | * \since This function is available since SDL 2.26.0. |
||
1064 | * |
||
1065 | * \sa SDL_CreateWindow |
||
1066 | * \sa SDL_GetWindowSize |
||
1067 | */ |
||
1068 | extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, |
||
1069 | int *w, int *h); |
||
1070 | |||
1071 | /** |
||
1072 | * Set the minimum size of a window's client area. |
||
1073 | * |
||
1074 | * \param window the window to change |
||
1075 | * \param min_w the minimum width of the window in pixels |
||
1076 | * \param min_h the minimum height of the window in pixels |
||
1077 | * |
||
1078 | * \since This function is available since SDL 2.0.0. |
||
1079 | * |
||
1080 | * \sa SDL_GetWindowMinimumSize |
||
1081 | * \sa SDL_SetWindowMaximumSize |
||
1082 | */ |
||
1083 | extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, |
||
1084 | int min_w, int min_h); |
||
1085 | |||
1086 | /** |
||
1087 | * Get the minimum size of a window's client area. |
||
1088 | * |
||
1089 | * \param window the window to query |
||
1090 | * \param w a pointer filled in with the minimum width of the window, may be |
||
1091 | * NULL |
||
1092 | * \param h a pointer filled in with the minimum height of the window, may be |
||
1093 | * NULL |
||
1094 | * |
||
1095 | * \since This function is available since SDL 2.0.0. |
||
1096 | * |
||
1097 | * \sa SDL_GetWindowMaximumSize |
||
1098 | * \sa SDL_SetWindowMinimumSize |
||
1099 | */ |
||
1100 | extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, |
||
1101 | int *w, int *h); |
||
1102 | |||
1103 | /** |
||
1104 | * Set the maximum size of a window's client area. |
||
1105 | * |
||
1106 | * \param window the window to change |
||
1107 | * \param max_w the maximum width of the window in pixels |
||
1108 | * \param max_h the maximum height of the window in pixels |
||
1109 | * |
||
1110 | * \since This function is available since SDL 2.0.0. |
||
1111 | * |
||
1112 | * \sa SDL_GetWindowMaximumSize |
||
1113 | * \sa SDL_SetWindowMinimumSize |
||
1114 | */ |
||
1115 | extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, |
||
1116 | int max_w, int max_h); |
||
1117 | |||
1118 | /** |
||
1119 | * Get the maximum size of a window's client area. |
||
1120 | * |
||
1121 | * \param window the window to query |
||
1122 | * \param w a pointer filled in with the maximum width of the window, may be |
||
1123 | * NULL |
||
1124 | * \param h a pointer filled in with the maximum height of the window, may be |
||
1125 | * NULL |
||
1126 | * |
||
1127 | * \since This function is available since SDL 2.0.0. |
||
1128 | * |
||
1129 | * \sa SDL_GetWindowMinimumSize |
||
1130 | * \sa SDL_SetWindowMaximumSize |
||
1131 | */ |
||
1132 | extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, |
||
1133 | int *w, int *h); |
||
1134 | |||
1135 | /** |
||
1136 | * Set the border state of a window. |
||
1137 | * |
||
1138 | * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add |
||
1139 | * or remove the border from the actual window. This is a no-op if the |
||
1140 | * window's border already matches the requested state. |
||
1141 | * |
||
1142 | * You can't change the border state of a fullscreen window. |
||
1143 | * |
||
1144 | * \param window the window of which to change the border state |
||
1145 | * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border |
||
1146 | * |
||
1147 | * \since This function is available since SDL 2.0.0. |
||
1148 | * |
||
1149 | * \sa SDL_GetWindowFlags |
||
1150 | */ |
||
1151 | extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, |
||
1152 | SDL_bool bordered); |
||
1153 | |||
1154 | /** |
||
1155 | * Set the user-resizable state of a window. |
||
1156 | * |
||
1157 | * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and |
||
1158 | * allow/disallow user resizing of the window. This is a no-op if the window's |
||
1159 | * resizable state already matches the requested state. |
||
1160 | * |
||
1161 | * You can't change the resizable state of a fullscreen window. |
||
1162 | * |
||
1163 | * \param window the window of which to change the resizable state |
||
1164 | * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow |
||
1165 | * |
||
1166 | * \since This function is available since SDL 2.0.5. |
||
1167 | * |
||
1168 | * \sa SDL_GetWindowFlags |
||
1169 | */ |
||
1170 | extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, |
||
1171 | SDL_bool resizable); |
||
1172 | |||
1173 | /** |
||
1174 | * Set the window to always be above the others. |
||
1175 | * |
||
1176 | * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This |
||
1177 | * will bring the window to the front and keep the window above the rest. |
||
1178 | * |
||
1179 | * \param window The window of which to change the always on top state |
||
1180 | * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to |
||
1181 | * disable |
||
1182 | * |
||
1183 | * \since This function is available since SDL 2.0.16. |
||
1184 | * |
||
1185 | * \sa SDL_GetWindowFlags |
||
1186 | */ |
||
1187 | extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window, |
||
1188 | SDL_bool on_top); |
||
1189 | |||
1190 | /** |
||
1191 | * Show a window. |
||
1192 | * |
||
1193 | * \param window the window to show |
||
1194 | * |
||
1195 | * \since This function is available since SDL 2.0.0. |
||
1196 | * |
||
1197 | * \sa SDL_HideWindow |
||
1198 | * \sa SDL_RaiseWindow |
||
1199 | */ |
||
1200 | extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
||
1201 | |||
1202 | /** |
||
1203 | * Hide a window. |
||
1204 | * |
||
1205 | * \param window the window to hide |
||
1206 | * |
||
1207 | * \since This function is available since SDL 2.0.0. |
||
1208 | * |
||
1209 | * \sa SDL_ShowWindow |
||
1210 | */ |
||
1211 | extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
||
1212 | |||
1213 | /** |
||
1214 | * Raise a window above other windows and set the input focus. |
||
1215 | * |
||
1216 | * \param window the window to raise |
||
1217 | * |
||
1218 | * \since This function is available since SDL 2.0.0. |
||
1219 | */ |
||
1220 | extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
||
1221 | |||
1222 | /** |
||
1223 | * Make a window as large as possible. |
||
1224 | * |
||
1225 | * \param window the window to maximize |
||
1226 | * |
||
1227 | * \since This function is available since SDL 2.0.0. |
||
1228 | * |
||
1229 | * \sa SDL_MinimizeWindow |
||
1230 | * \sa SDL_RestoreWindow |
||
1231 | */ |
||
1232 | extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
||
1233 | |||
1234 | /** |
||
1235 | * Minimize a window to an iconic representation. |
||
1236 | * |
||
1237 | * \param window the window to minimize |
||
1238 | * |
||
1239 | * \since This function is available since SDL 2.0.0. |
||
1240 | * |
||
1241 | * \sa SDL_MaximizeWindow |
||
1242 | * \sa SDL_RestoreWindow |
||
1243 | */ |
||
1244 | extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
||
1245 | |||
1246 | /** |
||
1247 | * Restore the size and position of a minimized or maximized window. |
||
1248 | * |
||
1249 | * \param window the window to restore |
||
1250 | * |
||
1251 | * \since This function is available since SDL 2.0.0. |
||
1252 | * |
||
1253 | * \sa SDL_MaximizeWindow |
||
1254 | * \sa SDL_MinimizeWindow |
||
1255 | */ |
||
1256 | extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
||
1257 | |||
1258 | /** |
||
1259 | * Set a window's fullscreen state. |
||
1260 | * |
||
1261 | * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a |
||
1262 | * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen |
||
1263 | * that takes the size of the desktop; and 0 for windowed mode. |
||
1264 | * |
||
1265 | * \param window the window to change |
||
1266 | * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 |
||
1267 | * \returns 0 on success or a negative error code on failure; call |
||
1268 | * SDL_GetError() for more information. |
||
1269 | * |
||
1270 | * \since This function is available since SDL 2.0.0. |
||
1271 | * |
||
1272 | * \sa SDL_GetWindowDisplayMode |
||
1273 | * \sa SDL_SetWindowDisplayMode |
||
1274 | */ |
||
1275 | extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
||
1276 | Uint32 flags); |
||
1277 | |||
1278 | /** |
||
1279 | * Return whether the window has a surface associated with it. |
||
1280 | * |
||
1281 | * \returns SDL_TRUE if there is a surface associated with the window, or SDL_FALSE otherwise. |
||
1282 | * |
||
1283 | * \since This function is available since SDL 2.28.0. |
||
1284 | * |
||
1285 | * \sa SDL_GetWindowSurface |
||
1286 | */ |
||
1287 | extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window); |
||
1288 | |||
1289 | /** |
||
1290 | * Get the SDL surface associated with the window. |
||
1291 | * |
||
1292 | * A new surface will be created with the optimal format for the window, if |
||
1293 | * necessary. This surface will be freed when the window is destroyed. Do not |
||
1294 | * free this surface. |
||
1295 | * |
||
1296 | * This surface will be invalidated if the window is resized. After resizing a |
||
1297 | * window this function must be called again to return a valid surface. |
||
1298 | * |
||
1299 | * You may not combine this with 3D or the rendering API on this window. |
||
1300 | * |
||
1301 | * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. |
||
1302 | * |
||
1303 | * \param window the window to query |
||
1304 | * \returns the surface associated with the window, or NULL on failure; call |
||
1305 | * SDL_GetError() for more information. |
||
1306 | * |
||
1307 | * \since This function is available since SDL 2.0.0. |
||
1308 | * |
||
1309 | * \sa SDL_DestroyWindowSurface |
||
1310 | * \sa SDL_HasWindowSurface |
||
1311 | * \sa SDL_UpdateWindowSurface |
||
1312 | * \sa SDL_UpdateWindowSurfaceRects |
||
1313 | */ |
||
1314 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); |
||
1315 | |||
1316 | /** |
||
1317 | * Copy the window surface to the screen. |
||
1318 | * |
||
1319 | * This is the function you use to reflect any changes to the surface on the |
||
1320 | * screen. |
||
1321 | * |
||
1322 | * This function is equivalent to the SDL 1.2 API SDL_Flip(). |
||
1323 | * |
||
1324 | * \param window the window to update |
||
1325 | * \returns 0 on success or a negative error code on failure; call |
||
1326 | * SDL_GetError() for more information. |
||
1327 | * |
||
1328 | * \since This function is available since SDL 2.0.0. |
||
1329 | * |
||
1330 | * \sa SDL_GetWindowSurface |
||
1331 | * \sa SDL_UpdateWindowSurfaceRects |
||
1332 | */ |
||
1333 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); |
||
1334 | |||
1335 | /** |
||
1336 | * Copy areas of the window surface to the screen. |
||
1337 | * |
||
1338 | * This is the function you use to reflect changes to portions of the surface |
||
1339 | * on the screen. |
||
1340 | * |
||
1341 | * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). |
||
1342 | * |
||
1343 | * \param window the window to update |
||
1344 | * \param rects an array of SDL_Rect structures representing areas of the |
||
1345 | * surface to copy, in pixels |
||
1346 | * \param numrects the number of rectangles |
||
1347 | * \returns 0 on success or a negative error code on failure; call |
||
1348 | * SDL_GetError() for more information. |
||
1349 | * |
||
1350 | * \since This function is available since SDL 2.0.0. |
||
1351 | * |
||
1352 | * \sa SDL_GetWindowSurface |
||
1353 | * \sa SDL_UpdateWindowSurface |
||
1354 | */ |
||
1355 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, |
||
1356 | const SDL_Rect * rects, |
||
1357 | int numrects); |
||
1358 | |||
1359 | /** |
||
1360 | * Destroy the surface associated with the window. |
||
1361 | * |
||
1362 | * \param window the window to update |
||
1363 | * \returns 0 on success or a negative error code on failure; call |
||
1364 | * SDL_GetError() for more information. |
||
1365 | * |
||
1366 | * \since This function is available since SDL 2.28.0. |
||
1367 | * |
||
1368 | * \sa SDL_GetWindowSurface |
||
1369 | * \sa SDL_HasWindowSurface |
||
1370 | */ |
||
1371 | extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); |
||
1372 | |||
1373 | /** |
||
1374 | * Set a window's input grab mode. |
||
1375 | * |
||
1376 | * When input is grabbed, the mouse is confined to the window. This function |
||
1377 | * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the |
||
1378 | * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab(). |
||
1379 | * |
||
1380 | * If the caller enables a grab while another window is currently grabbed, the |
||
1381 | * other window loses its grab in favor of the caller's window. |
||
1382 | * |
||
1383 | * \param window the window for which the input grab mode should be set |
||
1384 | * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input |
||
1385 | * |
||
1386 | * \since This function is available since SDL 2.0.0. |
||
1387 | * |
||
1388 | * \sa SDL_GetGrabbedWindow |
||
1389 | * \sa SDL_GetWindowGrab |
||
1390 | */ |
||
1391 | extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
||
1392 | SDL_bool grabbed); |
||
1393 | |||
1394 | /** |
||
1395 | * Set a window's keyboard grab mode. |
||
1396 | * |
||
1397 | * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or |
||
1398 | * the Meta/Super key. Note that not all system keyboard shortcuts can be |
||
1399 | * captured by applications (one example is Ctrl+Alt+Del on Windows). |
||
1400 | * |
||
1401 | * This is primarily intended for specialized applications such as VNC clients |
||
1402 | * or VM frontends. Normal games should not use keyboard grab. |
||
1403 | * |
||
1404 | * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the |
||
1405 | * window is full-screen to ensure the user is not trapped in your |
||
1406 | * application. If you have a custom keyboard shortcut to exit fullscreen |
||
1407 | * mode, you may suppress this behavior with |
||
1408 | * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. |
||
1409 | * |
||
1410 | * If the caller enables a grab while another window is currently grabbed, the |
||
1411 | * other window loses its grab in favor of the caller's window. |
||
1412 | * |
||
1413 | * \param window The window for which the keyboard grab mode should be set. |
||
1414 | * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release. |
||
1415 | * |
||
1416 | * \since This function is available since SDL 2.0.16. |
||
1417 | * |
||
1418 | * \sa SDL_GetWindowKeyboardGrab |
||
1419 | * \sa SDL_SetWindowMouseGrab |
||
1420 | * \sa SDL_SetWindowGrab |
||
1421 | */ |
||
1422 | extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, |
||
1423 | SDL_bool grabbed); |
||
1424 | |||
1425 | /** |
||
1426 | * Set a window's mouse grab mode. |
||
1427 | * |
||
1428 | * Mouse grab confines the mouse cursor to the window. |
||
1429 | * |
||
1430 | * \param window The window for which the mouse grab mode should be set. |
||
1431 | * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release. |
||
1432 | * |
||
1433 | * \since This function is available since SDL 2.0.16. |
||
1434 | * |
||
1435 | * \sa SDL_GetWindowMouseGrab |
||
1436 | * \sa SDL_SetWindowKeyboardGrab |
||
1437 | * \sa SDL_SetWindowGrab |
||
1438 | */ |
||
1439 | extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window, |
||
1440 | SDL_bool grabbed); |
||
1441 | |||
1442 | /** |
||
1443 | * Get a window's input grab mode. |
||
1444 | * |
||
1445 | * \param window the window to query |
||
1446 | * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. |
||
1447 | * |
||
1448 | * \since This function is available since SDL 2.0.0. |
||
1449 | * |
||
1450 | * \sa SDL_SetWindowGrab |
||
1451 | */ |
||
1452 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
||
1453 | |||
1454 | /** |
||
1455 | * Get a window's keyboard grab mode. |
||
1456 | * |
||
1457 | * \param window the window to query |
||
1458 | * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. |
||
1459 | * |
||
1460 | * \since This function is available since SDL 2.0.16. |
||
1461 | * |
||
1462 | * \sa SDL_SetWindowKeyboardGrab |
||
1463 | * \sa SDL_GetWindowGrab |
||
1464 | */ |
||
1465 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window); |
||
1466 | |||
1467 | /** |
||
1468 | * Get a window's mouse grab mode. |
||
1469 | * |
||
1470 | * \param window the window to query |
||
1471 | * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. |
||
1472 | * |
||
1473 | * \since This function is available since SDL 2.0.16. |
||
1474 | * |
||
1475 | * \sa SDL_SetWindowKeyboardGrab |
||
1476 | * \sa SDL_GetWindowGrab |
||
1477 | */ |
||
1478 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window); |
||
1479 | |||
1480 | /** |
||
1481 | * Get the window that currently has an input grab enabled. |
||
1482 | * |
||
1483 | * \returns the window if input is grabbed or NULL otherwise. |
||
1484 | * |
||
1485 | * \since This function is available since SDL 2.0.4. |
||
1486 | * |
||
1487 | * \sa SDL_GetWindowGrab |
||
1488 | * \sa SDL_SetWindowGrab |
||
1489 | */ |
||
1490 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); |
||
1491 | |||
1492 | /** |
||
1493 | * Confines the cursor to the specified area of a window. |
||
1494 | * |
||
1495 | * Note that this does NOT grab the cursor, it only defines the area a cursor |
||
1496 | * is restricted to when the window has mouse focus. |
||
1497 | * |
||
1498 | * \param window The window that will be associated with the barrier. |
||
1499 | * \param rect A rectangle area in window-relative coordinates. If NULL the |
||
1500 | * barrier for the specified window will be destroyed. |
||
1501 | * \returns 0 on success or a negative error code on failure; call |
||
1502 | * SDL_GetError() for more information. |
||
1503 | * |
||
1504 | * \since This function is available since SDL 2.0.18. |
||
1505 | * |
||
1506 | * \sa SDL_GetWindowMouseRect |
||
1507 | * \sa SDL_SetWindowMouseGrab |
||
1508 | */ |
||
1509 | extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect); |
||
1510 | |||
1511 | /** |
||
1512 | * Get the mouse confinement rectangle of a window. |
||
1513 | * |
||
1514 | * \param window The window to query |
||
1515 | * \returns A pointer to the mouse confinement rectangle of a window, or NULL |
||
1516 | * if there isn't one. |
||
1517 | * |
||
1518 | * \since This function is available since SDL 2.0.18. |
||
1519 | * |
||
1520 | * \sa SDL_SetWindowMouseRect |
||
1521 | */ |
||
1522 | extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window); |
||
1523 | |||
1524 | /** |
||
1525 | * Set the brightness (gamma multiplier) for a given window's display. |
||
1526 | * |
||
1527 | * Despite the name and signature, this method sets the brightness of the |
||
1528 | * entire display, not an individual window. A window is considered to be |
||
1529 | * owned by the display that contains the window's center pixel. (The index of |
||
1530 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) The |
||
1531 | * brightness set will not follow the window if it is moved to another |
||
1532 | * display. |
||
1533 | * |
||
1534 | * Many platforms will refuse to set the display brightness in modern times. |
||
1535 | * You are better off using a shader to adjust gamma during rendering, or |
||
1536 | * something similar. |
||
1537 | * |
||
1538 | * \param window the window used to select the display whose brightness will |
||
1539 | * be changed |
||
1540 | * \param brightness the brightness (gamma multiplier) value to set where 0.0 |
||
1541 | * is completely dark and 1.0 is normal brightness |
||
1542 | * \returns 0 on success or a negative error code on failure; call |
||
1543 | * SDL_GetError() for more information. |
||
1544 | * |
||
1545 | * \since This function is available since SDL 2.0.0. |
||
1546 | * |
||
1547 | * \sa SDL_GetWindowBrightness |
||
1548 | * \sa SDL_SetWindowGammaRamp |
||
1549 | */ |
||
1550 | extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); |
||
1551 | |||
1552 | /** |
||
1553 | * Get the brightness (gamma multiplier) for a given window's display. |
||
1554 | * |
||
1555 | * Despite the name and signature, this method retrieves the brightness of the |
||
1556 | * entire display, not an individual window. A window is considered to be |
||
1557 | * owned by the display that contains the window's center pixel. (The index of |
||
1558 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) |
||
1559 | * |
||
1560 | * \param window the window used to select the display whose brightness will |
||
1561 | * be queried |
||
1562 | * \returns the brightness for the display where 0.0 is completely dark and |
||
1563 | * 1.0 is normal brightness. |
||
1564 | * |
||
1565 | * \since This function is available since SDL 2.0.0. |
||
1566 | * |
||
1567 | * \sa SDL_SetWindowBrightness |
||
1568 | */ |
||
1569 | extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); |
||
1570 | |||
1571 | /** |
||
1572 | * Set the opacity for a window. |
||
1573 | * |
||
1574 | * The parameter `opacity` will be clamped internally between 0.0f |
||
1575 | * (transparent) and 1.0f (opaque). |
||
1576 | * |
||
1577 | * This function also returns -1 if setting the opacity isn't supported. |
||
1578 | * |
||
1579 | * \param window the window which will be made transparent or opaque |
||
1580 | * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque) |
||
1581 | * \returns 0 on success or a negative error code on failure; call |
||
1582 | * SDL_GetError() for more information. |
||
1583 | * |
||
1584 | * \since This function is available since SDL 2.0.5. |
||
1585 | * |
||
1586 | * \sa SDL_GetWindowOpacity |
||
1587 | */ |
||
1588 | extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); |
||
1589 | |||
1590 | /** |
||
1591 | * Get the opacity of a window. |
||
1592 | * |
||
1593 | * If transparency isn't supported on this platform, opacity will be reported |
||
1594 | * as 1.0f without error. |
||
1595 | * |
||
1596 | * The parameter `opacity` is ignored if it is NULL. |
||
1597 | * |
||
1598 | * This function also returns -1 if an invalid window was provided. |
||
1599 | * |
||
1600 | * \param window the window to get the current opacity value from |
||
1601 | * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque) |
||
1602 | * \returns 0 on success or a negative error code on failure; call |
||
1603 | * SDL_GetError() for more information. |
||
1604 | * |
||
1605 | * \since This function is available since SDL 2.0.5. |
||
1606 | * |
||
1607 | * \sa SDL_SetWindowOpacity |
||
1608 | */ |
||
1609 | extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); |
||
1610 | |||
1611 | /** |
||
1612 | * Set the window as a modal for another window. |
||
1613 | * |
||
1614 | * \param modal_window the window that should be set modal |
||
1615 | * \param parent_window the parent window for the modal window |
||
1616 | * \returns 0 on success or a negative error code on failure; call |
||
1617 | * SDL_GetError() for more information. |
||
1618 | * |
||
1619 | * \since This function is available since SDL 2.0.5. |
||
1620 | */ |
||
1621 | extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); |
||
1622 | |||
1623 | /** |
||
1624 | * Explicitly set input focus to the window. |
||
1625 | * |
||
1626 | * You almost certainly want SDL_RaiseWindow() instead of this function. Use |
||
1627 | * this with caution, as you might give focus to a window that is completely |
||
1628 | * obscured by other windows. |
||
1629 | * |
||
1630 | * \param window the window that should get the input focus |
||
1631 | * \returns 0 on success or a negative error code on failure; call |
||
1632 | * SDL_GetError() for more information. |
||
1633 | * |
||
1634 | * \since This function is available since SDL 2.0.5. |
||
1635 | * |
||
1636 | * \sa SDL_RaiseWindow |
||
1637 | */ |
||
1638 | extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); |
||
1639 | |||
1640 | /** |
||
1641 | * Set the gamma ramp for the display that owns a given window. |
||
1642 | * |
||
1643 | * Set the gamma translation table for the red, green, and blue channels of |
||
1644 | * the video hardware. Each table is an array of 256 16-bit quantities, |
||
1645 | * representing a mapping between the input and output for that channel. The |
||
1646 | * input is the index into the array, and the output is the 16-bit gamma value |
||
1647 | * at that index, scaled to the output color precision. |
||
1648 | * |
||
1649 | * Despite the name and signature, this method sets the gamma ramp of the |
||
1650 | * entire display, not an individual window. A window is considered to be |
||
1651 | * owned by the display that contains the window's center pixel. (The index of |
||
1652 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma |
||
1653 | * ramp set will not follow the window if it is moved to another display. |
||
1654 | * |
||
1655 | * \param window the window used to select the display whose gamma ramp will |
||
1656 | * be changed |
||
1657 | * \param red a 256 element array of 16-bit quantities representing the |
||
1658 | * translation table for the red channel, or NULL |
||
1659 | * \param green a 256 element array of 16-bit quantities representing the |
||
1660 | * translation table for the green channel, or NULL |
||
1661 | * \param blue a 256 element array of 16-bit quantities representing the |
||
1662 | * translation table for the blue channel, or NULL |
||
1663 | * \returns 0 on success or a negative error code on failure; call |
||
1664 | * SDL_GetError() for more information. |
||
1665 | * |
||
1666 | * \since This function is available since SDL 2.0.0. |
||
1667 | * |
||
1668 | * \sa SDL_GetWindowGammaRamp |
||
1669 | */ |
||
1670 | extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, |
||
1671 | const Uint16 * red, |
||
1672 | const Uint16 * green, |
||
1673 | const Uint16 * blue); |
||
1674 | |||
1675 | /** |
||
1676 | * Get the gamma ramp for a given window's display. |
||
1677 | * |
||
1678 | * Despite the name and signature, this method retrieves the gamma ramp of the |
||
1679 | * entire display, not an individual window. A window is considered to be |
||
1680 | * owned by the display that contains the window's center pixel. (The index of |
||
1681 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) |
||
1682 | * |
||
1683 | * \param window the window used to select the display whose gamma ramp will |
||
1684 | * be queried |
||
1685 | * \param red a 256 element array of 16-bit quantities filled in with the |
||
1686 | * translation table for the red channel, or NULL |
||
1687 | * \param green a 256 element array of 16-bit quantities filled in with the |
||
1688 | * translation table for the green channel, or NULL |
||
1689 | * \param blue a 256 element array of 16-bit quantities filled in with the |
||
1690 | * translation table for the blue channel, or NULL |
||
1691 | * \returns 0 on success or a negative error code on failure; call |
||
1692 | * SDL_GetError() for more information. |
||
1693 | * |
||
1694 | * \since This function is available since SDL 2.0.0. |
||
1695 | * |
||
1696 | * \sa SDL_SetWindowGammaRamp |
||
1697 | */ |
||
1698 | extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, |
||
1699 | Uint16 * red, |
||
1700 | Uint16 * green, |
||
1701 | Uint16 * blue); |
||
1702 | |||
1703 | /** |
||
1704 | * Possible return values from the SDL_HitTest callback. |
||
1705 | * |
||
1706 | * \sa SDL_HitTest |
||
1707 | */ |
||
1708 | typedef enum |
||
1709 | { |
||
1710 | SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ |
||
1711 | SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ |
||
1712 | SDL_HITTEST_RESIZE_TOPLEFT, |
||
1713 | SDL_HITTEST_RESIZE_TOP, |
||
1714 | SDL_HITTEST_RESIZE_TOPRIGHT, |
||
1715 | SDL_HITTEST_RESIZE_RIGHT, |
||
1716 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, |
||
1717 | SDL_HITTEST_RESIZE_BOTTOM, |
||
1718 | SDL_HITTEST_RESIZE_BOTTOMLEFT, |
||
1719 | SDL_HITTEST_RESIZE_LEFT |
||
1720 | } SDL_HitTestResult; |
||
1721 | |||
1722 | /** |
||
1723 | * Callback used for hit-testing. |
||
1724 | * |
||
1725 | * \param win the SDL_Window where hit-testing was set on |
||
1726 | * \param area an SDL_Point which should be hit-tested |
||
1727 | * \param data what was passed as `callback_data` to SDL_SetWindowHitTest() |
||
1728 | * \return an SDL_HitTestResult value. |
||
1729 | * |
||
1730 | * \sa SDL_SetWindowHitTest |
||
1731 | */ |
||
1732 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, |
||
1733 | const SDL_Point *area, |
||
1734 | void *data); |
||
1735 | |||
1736 | /** |
||
1737 | * Provide a callback that decides if a window region has special properties. |
||
1738 | * |
||
1739 | * Normally windows are dragged and resized by decorations provided by the |
||
1740 | * system window manager (a title bar, borders, etc), but for some apps, it |
||
1741 | * makes sense to drag them from somewhere else inside the window itself; for |
||
1742 | * example, one might have a borderless window that wants to be draggable from |
||
1743 | * any part, or simulate its own title bar, etc. |
||
1744 | * |
||
1745 | * This function lets the app provide a callback that designates pieces of a |
||
1746 | * given window as special. This callback is run during event processing if we |
||
1747 | * need to tell the OS to treat a region of the window specially; the use of |
||
1748 | * this callback is known as "hit testing." |
||
1749 | * |
||
1750 | * Mouse input may not be delivered to your application if it is within a |
||
1751 | * special area; the OS will often apply that input to moving the window or |
||
1752 | * resizing the window and not deliver it to the application. |
||
1753 | * |
||
1754 | * Specifying NULL for a callback disables hit-testing. Hit-testing is |
||
1755 | * disabled by default. |
||
1756 | * |
||
1757 | * Platforms that don't support this functionality will return -1 |
||
1758 | * unconditionally, even if you're attempting to disable hit-testing. |
||
1759 | * |
||
1760 | * Your callback may fire at any time, and its firing does not indicate any |
||
1761 | * specific behavior (for example, on Windows, this certainly might fire when |
||
1762 | * the OS is deciding whether to drag your window, but it fires for lots of |
||
1763 | * other reasons, too, some unrelated to anything you probably care about _and |
||
1764 | * when the mouse isn't actually at the location it is testing_). Since this |
||
1765 | * can fire at any time, you should try to keep your callback efficient, |
||
1766 | * devoid of allocations, etc. |
||
1767 | * |
||
1768 | * \param window the window to set hit-testing on |
||
1769 | * \param callback the function to call when doing a hit-test |
||
1770 | * \param callback_data an app-defined void pointer passed to **callback** |
||
1771 | * \returns 0 on success or -1 on error (including unsupported); call |
||
1772 | * SDL_GetError() for more information. |
||
1773 | * |
||
1774 | * \since This function is available since SDL 2.0.4. |
||
1775 | */ |
||
1776 | extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, |
||
1777 | SDL_HitTest callback, |
||
1778 | void *callback_data); |
||
1779 | |||
1780 | /** |
||
1781 | * Request a window to demand attention from the user. |
||
1782 | * |
||
1783 | * \param window the window to be flashed |
||
1784 | * \param operation the flash operation |
||
1785 | * \returns 0 on success or a negative error code on failure; call |
||
1786 | * SDL_GetError() for more information. |
||
1787 | * |
||
1788 | * \since This function is available since SDL 2.0.16. |
||
1789 | */ |
||
1790 | extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation); |
||
1791 | |||
1792 | /** |
||
1793 | * Destroy a window. |
||
1794 | * |
||
1795 | * If `window` is NULL, this function will return immediately after setting |
||
1796 | * the SDL error message to "Invalid window". See SDL_GetError(). |
||
1797 | * |
||
1798 | * \param window the window to destroy |
||
1799 | * |
||
1800 | * \since This function is available since SDL 2.0.0. |
||
1801 | * |
||
1802 | * \sa SDL_CreateWindow |
||
1803 | * \sa SDL_CreateWindowFrom |
||
1804 | */ |
||
1805 | extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
||
1806 | |||
1807 | |||
1808 | /** |
||
1809 | * Check whether the screensaver is currently enabled. |
||
1810 | * |
||
1811 | * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 |
||
1812 | * the screensaver was enabled by default. |
||
1813 | * |
||
1814 | * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. |
||
1815 | * |
||
1816 | * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is |
||
1817 | * disabled. |
||
1818 | * |
||
1819 | * \since This function is available since SDL 2.0.0. |
||
1820 | * |
||
1821 | * \sa SDL_DisableScreenSaver |
||
1822 | * \sa SDL_EnableScreenSaver |
||
1823 | */ |
||
1824 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
||
1825 | |||
1826 | /** |
||
1827 | * Allow the screen to be blanked by a screen saver. |
||
1828 | * |
||
1829 | * \since This function is available since SDL 2.0.0. |
||
1830 | * |
||
1831 | * \sa SDL_DisableScreenSaver |
||
1832 | * \sa SDL_IsScreenSaverEnabled |
||
1833 | */ |
||
1834 | extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
||
1835 | |||
1836 | /** |
||
1837 | * Prevent the screen from being blanked by a screen saver. |
||
1838 | * |
||
1839 | * If you disable the screensaver, it is automatically re-enabled when SDL |
||
1840 | * quits. |
||
1841 | * |
||
1842 | * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 |
||
1843 | * the screensaver was enabled by default. |
||
1844 | * |
||
1845 | * \since This function is available since SDL 2.0.0. |
||
1846 | * |
||
1847 | * \sa SDL_EnableScreenSaver |
||
1848 | * \sa SDL_IsScreenSaverEnabled |
||
1849 | */ |
||
1850 | extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
||
1851 | |||
1852 | |||
1853 | /** |
||
1854 | * \name OpenGL support functions |
||
1855 | */ |
||
1856 | /* @{ */ |
||
1857 | |||
1858 | /** |
||
1859 | * Dynamically load an OpenGL library. |
||
1860 | * |
||
1861 | * This should be done after initializing the video driver, but before |
||
1862 | * creating any OpenGL windows. If no OpenGL library is loaded, the default |
||
1863 | * library will be loaded upon creation of the first OpenGL window. |
||
1864 | * |
||
1865 | * If you do this, you need to retrieve all of the GL functions used in your |
||
1866 | * program from the dynamic library using SDL_GL_GetProcAddress(). |
||
1867 | * |
||
1868 | * \param path the platform dependent OpenGL library name, or NULL to open the |
||
1869 | * default OpenGL library |
||
1870 | * \returns 0 on success or a negative error code on failure; call |
||
1871 | * SDL_GetError() for more information. |
||
1872 | * |
||
1873 | * \since This function is available since SDL 2.0.0. |
||
1874 | * |
||
1875 | * \sa SDL_GL_GetProcAddress |
||
1876 | * \sa SDL_GL_UnloadLibrary |
||
1877 | */ |
||
1878 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
||
1879 | |||
1880 | /** |
||
1881 | * Get an OpenGL function by name. |
||
1882 | * |
||
1883 | * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all |
||
1884 | * GL functions must be retrieved this way. Usually this is used to retrieve |
||
1885 | * function pointers to OpenGL extensions. |
||
1886 | * |
||
1887 | * There are some quirks to looking up OpenGL functions that require some |
||
1888 | * extra care from the application. If you code carefully, you can handle |
||
1889 | * these quirks without any platform-specific code, though: |
||
1890 | * |
||
1891 | * - On Windows, function pointers are specific to the current GL context; |
||
1892 | * this means you need to have created a GL context and made it current |
||
1893 | * before calling SDL_GL_GetProcAddress(). If you recreate your context or |
||
1894 | * create a second context, you should assume that any existing function |
||
1895 | * pointers aren't valid to use with it. This is (currently) a |
||
1896 | * Windows-specific limitation, and in practice lots of drivers don't suffer |
||
1897 | * this limitation, but it is still the way the wgl API is documented to |
||
1898 | * work and you should expect crashes if you don't respect it. Store a copy |
||
1899 | * of the function pointers that comes and goes with context lifespan. |
||
1900 | * - On X11, function pointers returned by this function are valid for any |
||
1901 | * context, and can even be looked up before a context is created at all. |
||
1902 | * This means that, for at least some common OpenGL implementations, if you |
||
1903 | * look up a function that doesn't exist, you'll get a non-NULL result that |
||
1904 | * is _NOT_ safe to call. You must always make sure the function is actually |
||
1905 | * available for a given GL context before calling it, by checking for the |
||
1906 | * existence of the appropriate extension with SDL_GL_ExtensionSupported(), |
||
1907 | * or verifying that the version of OpenGL you're using offers the function |
||
1908 | * as core functionality. |
||
1909 | * - Some OpenGL drivers, on all platforms, *will* return NULL if a function |
||
1910 | * isn't supported, but you can't count on this behavior. Check for |
||
1911 | * extensions you use, and if you get a NULL anyway, act as if that |
||
1912 | * extension wasn't available. This is probably a bug in the driver, but you |
||
1913 | * can code defensively for this scenario anyhow. |
||
1914 | * - Just because you're on Linux/Unix, don't assume you'll be using X11. |
||
1915 | * Next-gen display servers are waiting to replace it, and may or may not |
||
1916 | * make the same promises about function pointers. |
||
1917 | * - OpenGL function pointers must be declared `APIENTRY` as in the example |
||
1918 | * code. This will ensure the proper calling convention is followed on |
||
1919 | * platforms where this matters (Win32) thereby avoiding stack corruption. |
||
1920 | * |
||
1921 | * \param proc the name of an OpenGL function |
||
1922 | * \returns a pointer to the named OpenGL function. The returned pointer |
||
1923 | * should be cast to the appropriate function signature. |
||
1924 | * |
||
1925 | * \since This function is available since SDL 2.0.0. |
||
1926 | * |
||
1927 | * \sa SDL_GL_ExtensionSupported |
||
1928 | * \sa SDL_GL_LoadLibrary |
||
1929 | * \sa SDL_GL_UnloadLibrary |
||
1930 | */ |
||
1931 | extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
||
1932 | |||
1933 | /** |
||
1934 | * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
||
1935 | * |
||
1936 | * \since This function is available since SDL 2.0.0. |
||
1937 | * |
||
1938 | * \sa SDL_GL_LoadLibrary |
||
1939 | */ |
||
1940 | extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
||
1941 | |||
1942 | /** |
||
1943 | * Check if an OpenGL extension is supported for the current context. |
||
1944 | * |
||
1945 | * This function operates on the current GL context; you must have created a |
||
1946 | * context and it must be current before calling this function. Do not assume |
||
1947 | * that all contexts you create will have the same set of extensions |
||
1948 | * available, or that recreating an existing context will offer the same |
||
1949 | * extensions again. |
||
1950 | * |
||
1951 | * While it's probably not a massive overhead, this function is not an O(1) |
||
1952 | * operation. Check the extensions you care about after creating the GL |
||
1953 | * context and save that information somewhere instead of calling the function |
||
1954 | * every time you need to know. |
||
1955 | * |
||
1956 | * \param extension the name of the extension to check |
||
1957 | * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise. |
||
1958 | * |
||
1959 | * \since This function is available since SDL 2.0.0. |
||
1960 | */ |
||
1961 | extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
||
1962 | *extension); |
||
1963 | |||
1964 | /** |
||
1965 | * Reset all previously set OpenGL context attributes to their default values. |
||
1966 | * |
||
1967 | * \since This function is available since SDL 2.0.2. |
||
1968 | * |
||
1969 | * \sa SDL_GL_GetAttribute |
||
1970 | * \sa SDL_GL_SetAttribute |
||
1971 | */ |
||
1972 | extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); |
||
1973 | |||
1974 | /** |
||
1975 | * Set an OpenGL window attribute before window creation. |
||
1976 | * |
||
1977 | * This function sets the OpenGL attribute `attr` to `value`. The requested |
||
1978 | * attributes should be set before creating an OpenGL window. You should use |
||
1979 | * SDL_GL_GetAttribute() to check the values after creating the OpenGL |
||
1980 | * context, since the values obtained can differ from the requested ones. |
||
1981 | * |
||
1982 | * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set |
||
1983 | * \param value the desired value for the attribute |
||
1984 | * \returns 0 on success or a negative error code on failure; call |
||
1985 | * SDL_GetError() for more information. |
||
1986 | * |
||
1987 | * \since This function is available since SDL 2.0.0. |
||
1988 | * |
||
1989 | * \sa SDL_GL_GetAttribute |
||
1990 | * \sa SDL_GL_ResetAttributes |
||
1991 | */ |
||
1992 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
||
1993 | |||
1994 | /** |
||
1995 | * Get the actual value for an attribute from the current context. |
||
1996 | * |
||
1997 | * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get |
||
1998 | * \param value a pointer filled in with the current value of `attr` |
||
1999 | * \returns 0 on success or a negative error code on failure; call |
||
2000 | * SDL_GetError() for more information. |
||
2001 | * |
||
2002 | * \since This function is available since SDL 2.0.0. |
||
2003 | * |
||
2004 | * \sa SDL_GL_ResetAttributes |
||
2005 | * \sa SDL_GL_SetAttribute |
||
2006 | */ |
||
2007 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
||
2008 | |||
2009 | /** |
||
2010 | * Create an OpenGL context for an OpenGL window, and make it current. |
||
2011 | * |
||
2012 | * Windows users new to OpenGL should note that, for historical reasons, GL |
||
2013 | * functions added after OpenGL version 1.1 are not available by default. |
||
2014 | * Those functions must be loaded at run-time, either with an OpenGL |
||
2015 | * extension-handling library or with SDL_GL_GetProcAddress() and its related |
||
2016 | * functions. |
||
2017 | * |
||
2018 | * SDL_GLContext is an alias for `void *`. It's opaque to the application. |
||
2019 | * |
||
2020 | * \param window the window to associate with the context |
||
2021 | * \returns the OpenGL context associated with `window` or NULL on error; call |
||
2022 | * SDL_GetError() for more details. |
||
2023 | * |
||
2024 | * \since This function is available since SDL 2.0.0. |
||
2025 | * |
||
2026 | * \sa SDL_GL_DeleteContext |
||
2027 | * \sa SDL_GL_MakeCurrent |
||
2028 | */ |
||
2029 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
||
2030 | window); |
||
2031 | |||
2032 | /** |
||
2033 | * Set up an OpenGL context for rendering into an OpenGL window. |
||
2034 | * |
||
2035 | * The context must have been created with a compatible window. |
||
2036 | * |
||
2037 | * \param window the window to associate with the context |
||
2038 | * \param context the OpenGL context to associate with the window |
||
2039 | * \returns 0 on success or a negative error code on failure; call |
||
2040 | * SDL_GetError() for more information. |
||
2041 | * |
||
2042 | * \since This function is available since SDL 2.0.0. |
||
2043 | * |
||
2044 | * \sa SDL_GL_CreateContext |
||
2045 | */ |
||
2046 | extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
||
2047 | SDL_GLContext context); |
||
2048 | |||
2049 | /** |
||
2050 | * Get the currently active OpenGL window. |
||
2051 | * |
||
2052 | * \returns the currently active OpenGL window on success or NULL on failure; |
||
2053 | * call SDL_GetError() for more information. |
||
2054 | * |
||
2055 | * \since This function is available since SDL 2.0.0. |
||
2056 | */ |
||
2057 | extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); |
||
2058 | |||
2059 | /** |
||
2060 | * Get the currently active OpenGL context. |
||
2061 | * |
||
2062 | * \returns the currently active OpenGL context or NULL on failure; call |
||
2063 | * SDL_GetError() for more information. |
||
2064 | * |
||
2065 | * \since This function is available since SDL 2.0.0. |
||
2066 | * |
||
2067 | * \sa SDL_GL_MakeCurrent |
||
2068 | */ |
||
2069 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); |
||
2070 | |||
2071 | /** |
||
2072 | * Get the size of a window's underlying drawable in pixels. |
||
2073 | * |
||
2074 | * This returns info useful for calling glViewport(). |
||
2075 | * |
||
2076 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI |
||
2077 | * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a |
||
2078 | * platform with high-DPI support (Apple calls this "Retina"), and not |
||
2079 | * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. |
||
2080 | * |
||
2081 | * \param window the window from which the drawable size should be queried |
||
2082 | * \param w a pointer to variable for storing the width in pixels, may be NULL |
||
2083 | * \param h a pointer to variable for storing the height in pixels, may be |
||
2084 | * NULL |
||
2085 | * |
||
2086 | * \since This function is available since SDL 2.0.1. |
||
2087 | * |
||
2088 | * \sa SDL_CreateWindow |
||
2089 | * \sa SDL_GetWindowSize |
||
2090 | */ |
||
2091 | extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, |
||
2092 | int *h); |
||
2093 | |||
2094 | /** |
||
2095 | * Set the swap interval for the current OpenGL context. |
||
2096 | * |
||
2097 | * Some systems allow specifying -1 for the interval, to enable adaptive |
||
2098 | * vsync. Adaptive vsync works the same as vsync, but if you've already missed |
||
2099 | * the vertical retrace for a given frame, it swaps buffers immediately, which |
||
2100 | * might be less jarring for the user during occasional framerate drops. If an |
||
2101 | * application requests adaptive vsync and the system does not support it, |
||
2102 | * this function will fail and return -1. In such a case, you should probably |
||
2103 | * retry the call with 1 for the interval. |
||
2104 | * |
||
2105 | * Adaptive vsync is implemented for some glX drivers with |
||
2106 | * GLX_EXT_swap_control_tear, and for some Windows drivers with |
||
2107 | * WGL_EXT_swap_control_tear. |
||
2108 | * |
||
2109 | * Read more on the Khronos wiki: |
||
2110 | * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync |
||
2111 | * |
||
2112 | * \param interval 0 for immediate updates, 1 for updates synchronized with |
||
2113 | * the vertical retrace, -1 for adaptive vsync |
||
2114 | * \returns 0 on success or -1 if setting the swap interval is not supported; |
||
2115 | * call SDL_GetError() for more information. |
||
2116 | * |
||
2117 | * \since This function is available since SDL 2.0.0. |
||
2118 | * |
||
2119 | * \sa SDL_GL_GetSwapInterval |
||
2120 | */ |
||
2121 | extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
||
2122 | |||
2123 | /** |
||
2124 | * Get the swap interval for the current OpenGL context. |
||
2125 | * |
||
2126 | * If the system can't determine the swap interval, or there isn't a valid |
||
2127 | * current context, this function will return 0 as a safe default. |
||
2128 | * |
||
2129 | * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer |
||
2130 | * swap is synchronized with the vertical retrace, and -1 if late |
||
2131 | * swaps happen immediately instead of waiting for the next retrace; |
||
2132 | * call SDL_GetError() for more information. |
||
2133 | * |
||
2134 | * \since This function is available since SDL 2.0.0. |
||
2135 | * |
||
2136 | * \sa SDL_GL_SetSwapInterval |
||
2137 | */ |
||
2138 | extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
||
2139 | |||
2140 | /** |
||
2141 | * Update a window with OpenGL rendering. |
||
2142 | * |
||
2143 | * This is used with double-buffered OpenGL contexts, which are the default. |
||
2144 | * |
||
2145 | * On macOS, make sure you bind 0 to the draw framebuffer before swapping the |
||
2146 | * window, otherwise nothing will happen. If you aren't using |
||
2147 | * glBindFramebuffer(), this is the default and you won't have to do anything |
||
2148 | * extra. |
||
2149 | * |
||
2150 | * \param window the window to change |
||
2151 | * |
||
2152 | * \since This function is available since SDL 2.0.0. |
||
2153 | */ |
||
2154 | extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
||
2155 | |||
2156 | /** |
||
2157 | * Delete an OpenGL context. |
||
2158 | * |
||
2159 | * \param context the OpenGL context to be deleted |
||
2160 | * |
||
2161 | * \since This function is available since SDL 2.0.0. |
||
2162 | * |
||
2163 | * \sa SDL_GL_CreateContext |
||
2164 | */ |
||
2165 | extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
||
2166 | |||
2167 | /* @} *//* OpenGL support functions */ |
||
2168 | |||
2169 | |||
2170 | /* Ends C function definitions when using C++ */ |
||
2171 | #ifdef __cplusplus |
||
2172 | } |
||
2173 | #endif |
||
2174 | #include "close_code.h" |
||
2175 | |||
2176 | #endif /* SDL_video_h_ */ |
||
2177 | |||
2178 | /* vi: set ts=4 sw=4 expandtab: */ |