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| Rev | Author | Line No. | Line |
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| 9 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | #ifndef SDL_thread_h_ |
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| 23 | #define SDL_thread_h_ |
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| 24 | |||
| 25 | /** |
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| 26 | * \file SDL_thread.h |
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| 27 | * |
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| 28 | * Header for the SDL thread management routines. |
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| 29 | */ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_error.h" |
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| 33 | |||
| 34 | /* Thread synchronization primitives */ |
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| 35 | #include "SDL_atomic.h" |
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| 36 | #include "SDL_mutex.h" |
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| 37 | |||
| 38 | #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) |
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| 39 | #include <process.h> /* _beginthreadex() and _endthreadex() */ |
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| 40 | #endif |
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| 41 | #if defined(__OS2__) /* for _beginthread() and _endthread() */ |
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| 42 | #ifndef __EMX__ |
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| 43 | #include <process.h> |
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| 44 | #else |
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| 45 | #include <stdlib.h> |
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| 46 | #endif |
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| 47 | #endif |
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| 48 | |||
| 49 | #include "begin_code.h" |
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| 50 | /* Set up for C function definitions, even when using C++ */ |
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| 51 | #ifdef __cplusplus |
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| 52 | extern "C" { |
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| 53 | #endif |
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| 54 | |||
| 55 | /* The SDL thread structure, defined in SDL_thread.c */ |
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| 56 | struct SDL_Thread; |
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| 57 | typedef struct SDL_Thread SDL_Thread; |
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| 58 | |||
| 59 | /* The SDL thread ID */ |
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| 60 | typedef unsigned long SDL_threadID; |
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| 61 | |||
| 62 | /* Thread local storage ID, 0 is the invalid ID */ |
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| 63 | typedef unsigned int SDL_TLSID; |
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| 64 | |||
| 65 | /** |
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| 66 | * The SDL thread priority. |
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| 67 | * |
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| 68 | * SDL will make system changes as necessary in order to apply the thread priority. |
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| 69 | * Code which attempts to control thread state related to priority should be aware |
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| 70 | * that calling SDL_SetThreadPriority may alter such state. |
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| 71 | * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. |
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| 72 | * |
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| 73 | * \note On many systems you require special privileges to set high or time critical priority. |
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| 74 | */ |
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| 75 | typedef enum { |
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| 76 | SDL_THREAD_PRIORITY_LOW, |
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| 77 | SDL_THREAD_PRIORITY_NORMAL, |
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| 78 | SDL_THREAD_PRIORITY_HIGH, |
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| 79 | SDL_THREAD_PRIORITY_TIME_CRITICAL |
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| 80 | } SDL_ThreadPriority; |
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| 81 | |||
| 82 | /** |
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| 83 | * The function passed to SDL_CreateThread(). |
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| 84 | * |
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| 85 | * \param data what was passed as `data` to SDL_CreateThread() |
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| 86 | * \returns a value that can be reported through SDL_WaitThread(). |
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| 87 | */ |
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| 88 | typedef int (SDLCALL * SDL_ThreadFunction) (void *data); |
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| 89 | |||
| 90 | |||
| 91 | #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) |
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| 92 | /** |
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| 93 | * \file SDL_thread.h |
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| 94 | * |
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| 95 | * We compile SDL into a DLL. This means, that it's the DLL which |
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| 96 | * creates a new thread for the calling process with the SDL_CreateThread() |
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| 97 | * API. There is a problem with this, that only the RTL of the SDL2.DLL will |
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| 98 | * be initialized for those threads, and not the RTL of the calling |
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| 99 | * application! |
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| 100 | * |
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| 101 | * To solve this, we make a little hack here. |
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| 102 | * |
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| 103 | * We'll always use the caller's _beginthread() and _endthread() APIs to |
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| 104 | * start a new thread. This way, if it's the SDL2.DLL which uses this API, |
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| 105 | * then the RTL of SDL2.DLL will be used to create the new thread, and if it's |
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| 106 | * the application, then the RTL of the application will be used. |
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| 107 | * |
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| 108 | * So, in short: |
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| 109 | * Always use the _beginthread() and _endthread() of the calling runtime |
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| 110 | * library! |
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| 111 | */ |
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| 112 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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| 113 | |||
| 114 | typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) |
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| 115 | (void *, unsigned, unsigned (__stdcall *func)(void *), |
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| 116 | void * /*arg*/, unsigned, unsigned * /* threadID */); |
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| 117 | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
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| 118 | |||
| 119 | #ifndef SDL_beginthread |
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| 120 | #define SDL_beginthread _beginthreadex |
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| 121 | #endif |
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| 122 | #ifndef SDL_endthread |
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| 123 | #define SDL_endthread _endthreadex |
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| 124 | #endif |
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| 125 | |||
| 126 | extern DECLSPEC SDL_Thread *SDLCALL |
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| 127 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
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| 128 | pfnSDL_CurrentBeginThread pfnBeginThread, |
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| 129 | pfnSDL_CurrentEndThread pfnEndThread); |
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| 130 | |||
| 131 | extern DECLSPEC SDL_Thread *SDLCALL |
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| 132 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, |
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| 133 | const char *name, const size_t stacksize, void *data, |
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| 134 | pfnSDL_CurrentBeginThread pfnBeginThread, |
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| 135 | pfnSDL_CurrentEndThread pfnEndThread); |
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| 136 | |||
| 137 | |||
| 138 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
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| 139 | #undef SDL_CreateThread |
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| 140 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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| 141 | #undef SDL_CreateThreadWithStackSize |
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| 142 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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| 143 | #else |
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| 144 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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| 145 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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| 146 | #endif |
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| 147 | |||
| 148 | #elif defined(__OS2__) |
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| 149 | /* |
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| 150 | * just like the windows case above: We compile SDL2 |
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| 151 | * into a dll with Watcom's runtime statically linked. |
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| 152 | */ |
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| 153 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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| 154 | |||
| 155 | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); |
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| 156 | typedef void (*pfnSDL_CurrentEndThread)(void); |
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| 157 | |||
| 158 | #ifndef SDL_beginthread |
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| 159 | #define SDL_beginthread _beginthread |
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| 160 | #endif |
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| 161 | #ifndef SDL_endthread |
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| 162 | #define SDL_endthread _endthread |
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| 163 | #endif |
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| 164 | |||
| 165 | extern DECLSPEC SDL_Thread *SDLCALL |
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| 166 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
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| 167 | pfnSDL_CurrentBeginThread pfnBeginThread, |
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| 168 | pfnSDL_CurrentEndThread pfnEndThread); |
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| 169 | extern DECLSPEC SDL_Thread *SDLCALL |
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| 170 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, |
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| 171 | pfnSDL_CurrentBeginThread pfnBeginThread, |
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| 172 | pfnSDL_CurrentEndThread pfnEndThread); |
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| 173 | |||
| 174 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
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| 175 | #undef SDL_CreateThread |
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| 176 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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| 177 | #undef SDL_CreateThreadWithStackSize |
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| 178 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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| 179 | #else |
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| 180 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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| 181 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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| 182 | #endif |
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| 183 | |||
| 184 | #else |
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| 185 | |||
| 186 | /** |
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| 187 | * Create a new thread with a default stack size. |
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| 188 | * |
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| 189 | * This is equivalent to calling: |
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| 190 | * |
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| 191 | * ```c |
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| 192 | * SDL_CreateThreadWithStackSize(fn, name, 0, data); |
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| 193 | * ``` |
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| 194 | * |
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| 195 | * \param fn the SDL_ThreadFunction function to call in the new thread |
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| 196 | * \param name the name of the thread |
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| 197 | * \param data a pointer that is passed to `fn` |
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| 198 | * \returns an opaque pointer to the new thread object on success, NULL if the |
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| 199 | * new thread could not be created; call SDL_GetError() for more |
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| 200 | * information. |
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| 201 | * |
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| 202 | * \since This function is available since SDL 2.0.0. |
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| 203 | * |
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| 204 | * \sa SDL_CreateThreadWithStackSize |
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| 205 | * \sa SDL_WaitThread |
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| 206 | */ |
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| 207 | extern DECLSPEC SDL_Thread *SDLCALL |
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| 208 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
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| 209 | |||
| 210 | /** |
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| 211 | * Create a new thread with a specific stack size. |
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| 212 | * |
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| 213 | * SDL makes an attempt to report `name` to the system, so that debuggers can |
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| 214 | * display it. Not all platforms support this. |
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| 215 | * |
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| 216 | * Thread naming is a little complicated: Most systems have very small limits |
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| 217 | * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual |
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| 218 | * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to |
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| 219 | * see what happens with your system's debugger. The name should be UTF-8 (but |
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| 220 | * using the naming limits of C identifiers is a better bet). There are no |
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| 221 | * requirements for thread naming conventions, so long as the string is |
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| 222 | * null-terminated UTF-8, but these guidelines are helpful in choosing a name: |
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| 223 | * |
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| 224 | * https://stackoverflow.com/questions/149932/naming-conventions-for-threads |
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| 225 | * |
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| 226 | * If a system imposes requirements, SDL will try to munge the string for it |
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| 227 | * (truncate, etc), but the original string contents will be available from |
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| 228 | * SDL_GetThreadName(). |
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| 229 | * |
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| 230 | * The size (in bytes) of the new stack can be specified. Zero means "use the |
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| 231 | * system default" which might be wildly different between platforms. x86 |
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| 232 | * Linux generally defaults to eight megabytes, an embedded device might be a |
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| 233 | * few kilobytes instead. You generally need to specify a stack that is a |
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| 234 | * multiple of the system's page size (in many cases, this is 4 kilobytes, but |
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| 235 | * check your system documentation). |
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| 236 | * |
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| 237 | * In SDL 2.1, stack size will be folded into the original SDL_CreateThread |
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| 238 | * function, but for backwards compatibility, this is currently a separate |
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| 239 | * function. |
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| 240 | * |
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| 241 | * \param fn the SDL_ThreadFunction function to call in the new thread |
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| 242 | * \param name the name of the thread |
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| 243 | * \param stacksize the size, in bytes, to allocate for the new thread stack. |
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| 244 | * \param data a pointer that is passed to `fn` |
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| 245 | * \returns an opaque pointer to the new thread object on success, NULL if the |
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| 246 | * new thread could not be created; call SDL_GetError() for more |
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| 247 | * information. |
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| 248 | * |
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| 249 | * \since This function is available since SDL 2.0.9. |
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| 250 | * |
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| 251 | * \sa SDL_WaitThread |
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| 252 | */ |
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| 253 | extern DECLSPEC SDL_Thread *SDLCALL |
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| 254 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); |
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| 255 | |||
| 256 | #endif |
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| 257 | |||
| 258 | /** |
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| 259 | * Get the thread name as it was specified in SDL_CreateThread(). |
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| 260 | * |
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| 261 | * This is internal memory, not to be freed by the caller, and remains valid |
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| 262 | * until the specified thread is cleaned up by SDL_WaitThread(). |
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| 263 | * |
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| 264 | * \param thread the thread to query |
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| 265 | * \returns a pointer to a UTF-8 string that names the specified thread, or |
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| 266 | * NULL if it doesn't have a name. |
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| 267 | * |
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| 268 | * \since This function is available since SDL 2.0.0. |
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| 269 | * |
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| 270 | * \sa SDL_CreateThread |
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| 271 | */ |
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| 272 | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
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| 273 | |||
| 274 | /** |
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| 275 | * Get the thread identifier for the current thread. |
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| 276 | * |
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| 277 | * This thread identifier is as reported by the underlying operating system. |
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| 278 | * If SDL is running on a platform that does not support threads the return |
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| 279 | * value will always be zero. |
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| 280 | * |
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| 281 | * This function also returns a valid thread ID when called from the main |
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| 282 | * thread. |
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| 283 | * |
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| 284 | * \returns the ID of the current thread. |
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| 285 | * |
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| 286 | * \since This function is available since SDL 2.0.0. |
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| 287 | * |
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| 288 | * \sa SDL_GetThreadID |
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| 289 | */ |
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| 290 | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
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| 291 | |||
| 292 | /** |
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| 293 | * Get the thread identifier for the specified thread. |
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| 294 | * |
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| 295 | * This thread identifier is as reported by the underlying operating system. |
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| 296 | * If SDL is running on a platform that does not support threads the return |
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| 297 | * value will always be zero. |
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| 298 | * |
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| 299 | * \param thread the thread to query |
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| 300 | * \returns the ID of the specified thread, or the ID of the current thread if |
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| 301 | * `thread` is NULL. |
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| 302 | * |
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| 303 | * \since This function is available since SDL 2.0.0. |
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| 304 | * |
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| 305 | * \sa SDL_ThreadID |
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| 306 | */ |
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| 307 | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
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| 308 | |||
| 309 | /** |
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| 310 | * Set the priority for the current thread. |
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| 311 | * |
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| 312 | * Note that some platforms will not let you alter the priority (or at least, |
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| 313 | * promote the thread to a higher priority) at all, and some require you to be |
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| 314 | * an administrator account. Be prepared for this to fail. |
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| 315 | * |
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| 316 | * \param priority the SDL_ThreadPriority to set |
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| 317 | * \returns 0 on success or a negative error code on failure; call |
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| 318 | * SDL_GetError() for more information. |
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| 319 | * |
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| 320 | * \since This function is available since SDL 2.0.0. |
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| 321 | */ |
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| 322 | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); |
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| 323 | |||
| 324 | /** |
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| 325 | * Wait for a thread to finish. |
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| 326 | * |
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| 327 | * Threads that haven't been detached will remain (as a "zombie") until this |
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| 328 | * function cleans them up. Not doing so is a resource leak. |
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| 329 | * |
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| 330 | * Once a thread has been cleaned up through this function, the SDL_Thread |
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| 331 | * that references it becomes invalid and should not be referenced again. As |
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| 332 | * such, only one thread may call SDL_WaitThread() on another. |
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| 333 | * |
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| 334 | * The return code for the thread function is placed in the area pointed to by |
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| 335 | * `status`, if `status` is not NULL. |
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| 336 | * |
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| 337 | * You may not wait on a thread that has been used in a call to |
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| 338 | * SDL_DetachThread(). Use either that function or this one, but not both, or |
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| 339 | * behavior is undefined. |
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| 340 | * |
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| 341 | * It is safe to pass a NULL thread to this function; it is a no-op. |
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| 342 | * |
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| 343 | * Note that the thread pointer is freed by this function and is not valid |
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| 344 | * afterward. |
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| 345 | * |
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| 346 | * \param thread the SDL_Thread pointer that was returned from the |
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| 347 | * SDL_CreateThread() call that started this thread |
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| 348 | * \param status pointer to an integer that will receive the value returned |
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| 349 | * from the thread function by its 'return', or NULL to not |
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| 350 | * receive such value back. |
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| 351 | * |
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| 352 | * \since This function is available since SDL 2.0.0. |
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| 353 | * |
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| 354 | * \sa SDL_CreateThread |
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| 355 | * \sa SDL_DetachThread |
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| 356 | */ |
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| 357 | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
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| 358 | |||
| 359 | /** |
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| 360 | * Let a thread clean up on exit without intervention. |
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| 361 | * |
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| 362 | * A thread may be "detached" to signify that it should not remain until |
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| 363 | * another thread has called SDL_WaitThread() on it. Detaching a thread is |
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| 364 | * useful for long-running threads that nothing needs to synchronize with or |
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| 365 | * further manage. When a detached thread is done, it simply goes away. |
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| 366 | * |
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| 367 | * There is no way to recover the return code of a detached thread. If you |
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| 368 | * need this, don't detach the thread and instead use SDL_WaitThread(). |
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| 369 | * |
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| 370 | * Once a thread is detached, you should usually assume the SDL_Thread isn't |
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| 371 | * safe to reference again, as it will become invalid immediately upon the |
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| 372 | * detached thread's exit, instead of remaining until someone has called |
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| 373 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same |
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| 374 | * thread more than once. |
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| 375 | * |
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| 376 | * If a thread has already exited when passed to SDL_DetachThread(), it will |
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| 377 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is |
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| 378 | * not safe to detach a thread that might be used with SDL_WaitThread(). |
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| 379 | * |
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| 380 | * You may not call SDL_WaitThread() on a thread that has been detached. Use |
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| 381 | * either that function or this one, but not both, or behavior is undefined. |
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| 382 | * |
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| 383 | * It is safe to pass NULL to this function; it is a no-op. |
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| 384 | * |
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| 385 | * \param thread the SDL_Thread pointer that was returned from the |
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| 386 | * SDL_CreateThread() call that started this thread |
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| 387 | * |
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| 388 | * \since This function is available since SDL 2.0.2. |
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| 389 | * |
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| 390 | * \sa SDL_CreateThread |
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| 391 | * \sa SDL_WaitThread |
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| 392 | */ |
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| 393 | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); |
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| 394 | |||
| 395 | /** |
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| 396 | * Create a piece of thread-local storage. |
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| 397 | * |
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| 398 | * This creates an identifier that is globally visible to all threads but |
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| 399 | * refers to data that is thread-specific. |
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| 400 | * |
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| 401 | * \returns the newly created thread local storage identifier or 0 on error. |
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| 402 | * |
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| 403 | * \since This function is available since SDL 2.0.0. |
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| 404 | * |
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| 405 | * \sa SDL_TLSGet |
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| 406 | * \sa SDL_TLSSet |
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| 407 | */ |
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| 408 | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); |
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| 409 | |||
| 410 | /** |
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| 411 | * Get the current thread's value associated with a thread local storage ID. |
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| 412 | * |
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| 413 | * \param id the thread local storage ID |
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| 414 | * \returns the value associated with the ID for the current thread or NULL if |
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| 415 | * no value has been set; call SDL_GetError() for more information. |
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| 416 | * |
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| 417 | * \since This function is available since SDL 2.0.0. |
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| 418 | * |
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| 419 | * \sa SDL_TLSCreate |
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| 420 | * \sa SDL_TLSSet |
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| 421 | */ |
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| 422 | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); |
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| 423 | |||
| 424 | /** |
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| 425 | * Set the current thread's value associated with a thread local storage ID. |
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| 426 | * |
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| 427 | * The function prototype for `destructor` is: |
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| 428 | * |
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| 429 | * ```c |
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| 430 | * void destructor(void *value) |
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| 431 | * ``` |
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| 432 | * |
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| 433 | * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). |
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| 434 | * |
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| 435 | * \param id the thread local storage ID |
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| 436 | * \param value the value to associate with the ID for the current thread |
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| 437 | * \param destructor a function called when the thread exits, to free the |
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| 438 | * value |
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| 439 | * \returns 0 on success or a negative error code on failure; call |
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| 440 | * SDL_GetError() for more information. |
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| 441 | * |
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| 442 | * \since This function is available since SDL 2.0.0. |
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| 443 | * |
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| 444 | * \sa SDL_TLSCreate |
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| 445 | * \sa SDL_TLSGet |
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| 446 | */ |
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| 447 | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); |
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| 448 | |||
| 449 | /** |
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| 450 | * Cleanup all TLS data for this thread. |
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| 451 | * |
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| 452 | * \since This function is available since SDL 2.0.16. |
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| 453 | */ |
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| 454 | extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); |
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| 455 | |||
| 456 | /* Ends C function definitions when using C++ */ |
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| 457 | #ifdef __cplusplus |
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| 458 | } |
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| 459 | #endif |
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| 460 | #include "close_code.h" |
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| 461 | |||
| 462 | #endif /* SDL_thread_h_ */ |
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| 463 | |||
| 464 | /* vi: set ts=4 sw=4 expandtab: */ |