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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 9 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 3 |   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_keyboard.h | ||
| 24 |  * | ||
| 25 |  *  Include file for SDL keyboard event handling | ||
| 26 |  */ | ||
| 27 | |||
| 28 | #ifndef SDL_keyboard_h_ | ||
| 29 | #define SDL_keyboard_h_ | ||
| 30 | |||
| 31 | #include "SDL_stdinc.h" | ||
| 32 | #include "SDL_error.h" | ||
| 33 | #include "SDL_keycode.h" | ||
| 34 | #include "SDL_video.h" | ||
| 35 | |||
| 36 | #include "begin_code.h" | ||
| 37 | /* Set up for C function definitions, even when using C++ */ | ||
| 38 | #ifdef __cplusplus | ||
| 39 | extern "C" { | ||
| 40 | #endif | ||
| 41 | |||
| 42 | /** | ||
| 43 |  *  \brief The SDL keysym structure, used in key events. | ||
| 44 |  * | ||
| 45 |  *  \note  If you are looking for translated character input, see the ::SDL_TEXTINPUT event. | ||
| 46 |  */ | ||
| 47 | typedef struct SDL_Keysym | ||
| 48 | { | ||
| 49 | SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ | ||
| 50 | SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ | ||
| 51 | Uint16 mod; /**< current key modifiers */ | ||
| 52 |     Uint32 unused; | ||
| 53 | } SDL_Keysym; | ||
| 54 | |||
| 55 | /* Function prototypes */ | ||
| 56 | |||
| 57 | /** | ||
| 58 |  * Query the window which currently has keyboard focus. | ||
| 59 |  * | ||
| 60 |  * \returns the window with keyboard focus. | ||
| 61 |  * | ||
| 62 |  * \since This function is available since SDL 2.0.0. | ||
| 63 |  */ | ||
| 64 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); | ||
| 65 | |||
| 66 | /** | ||
| 67 |  * Get a snapshot of the current state of the keyboard. | ||
| 68 |  * | ||
| 69 |  * The pointer returned is a pointer to an internal SDL array. It will be | ||
| 70 |  * valid for the whole lifetime of the application and should not be freed by | ||
| 71 |  * the caller. | ||
| 72 |  * | ||
| 73 |  * A array element with a value of 1 means that the key is pressed and a value | ||
| 74 |  * of 0 means that it is not. Indexes into this array are obtained by using | ||
| 75 |  * SDL_Scancode values. | ||
| 76 |  * | ||
| 77 |  * Use SDL_PumpEvents() to update the state array. | ||
| 78 |  * | ||
| 79 |  * This function gives you the current state after all events have been | ||
| 80 |  * processed, so if a key or button has been pressed and released before you | ||
| 81 |  * process events, then the pressed state will never show up in the | ||
| 82 |  * SDL_GetKeyboardState() calls. | ||
| 83 |  * | ||
| 84 |  * Note: This function doesn't take into account whether shift has been | ||
| 85 |  * pressed or not. | ||
| 86 |  * | ||
| 87 |  * \param numkeys if non-NULL, receives the length of the returned array | ||
| 88 |  * \returns a pointer to an array of key states. | ||
| 89 |  * | ||
| 90 |  * \since This function is available since SDL 2.0.0. | ||
| 91 |  * | ||
| 92 |  * \sa SDL_PumpEvents | ||
| 93 |  * \sa SDL_ResetKeyboard | ||
| 94 |  */ | ||
| 95 | extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); | ||
| 96 | |||
| 97 | /** | ||
| 98 |  * Clear the state of the keyboard | ||
| 99 |  * | ||
| 100 |  * This function will generate key up events for all pressed keys. | ||
| 101 |  * | ||
| 102 |  * \since This function is available since SDL 2.24.0. | ||
| 103 |  * | ||
| 104 |  * \sa SDL_GetKeyboardState | ||
| 105 |  */ | ||
| 106 | extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void); | ||
| 107 | |||
| 108 | /** | ||
| 109 |  * Get the current key modifier state for the keyboard. | ||
| 110 |  * | ||
| 111 |  * \returns an OR'd combination of the modifier keys for the keyboard. See | ||
| 112 |  *          SDL_Keymod for details. | ||
| 113 |  * | ||
| 114 |  * \since This function is available since SDL 2.0.0. | ||
| 115 |  * | ||
| 116 |  * \sa SDL_GetKeyboardState | ||
| 117 |  * \sa SDL_SetModState | ||
| 118 |  */ | ||
| 119 | extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); | ||
| 120 | |||
| 121 | /** | ||
| 122 |  * Set the current key modifier state for the keyboard. | ||
| 123 |  * | ||
| 124 |  * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose | ||
| 125 |  * modifier key states on your application. Simply pass your desired modifier | ||
| 126 |  * states into `modstate`. This value may be a bitwise, OR'd combination of | ||
| 127 |  * SDL_Keymod values. | ||
| 128 |  * | ||
| 129 |  * This does not change the keyboard state, only the key modifier flags that | ||
| 130 |  * SDL reports. | ||
| 131 |  * | ||
| 132 |  * \param modstate the desired SDL_Keymod for the keyboard | ||
| 133 |  * | ||
| 134 |  * \since This function is available since SDL 2.0.0. | ||
| 135 |  * | ||
| 136 |  * \sa SDL_GetModState | ||
| 137 |  */ | ||
| 138 | extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); | ||
| 139 | |||
| 140 | /** | ||
| 141 |  * Get the key code corresponding to the given scancode according to the | ||
| 142 |  * current keyboard layout. | ||
| 143 |  * | ||
| 144 |  * See SDL_Keycode for details. | ||
| 145 |  * | ||
| 146 |  * \param scancode the desired SDL_Scancode to query | ||
| 147 |  * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. | ||
| 148 |  * | ||
| 149 |  * \since This function is available since SDL 2.0.0. | ||
| 150 |  * | ||
| 151 |  * \sa SDL_GetKeyName | ||
| 152 |  * \sa SDL_GetScancodeFromKey | ||
| 153 |  */ | ||
| 154 | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); | ||
| 155 | |||
| 156 | /** | ||
| 157 |  * Get the scancode corresponding to the given key code according to the | ||
| 158 |  * current keyboard layout. | ||
| 159 |  * | ||
| 160 |  * See SDL_Scancode for details. | ||
| 161 |  * | ||
| 162 |  * \param key the desired SDL_Keycode to query | ||
| 163 |  * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. | ||
| 164 |  * | ||
| 165 |  * \since This function is available since SDL 2.0.0. | ||
| 166 |  * | ||
| 167 |  * \sa SDL_GetKeyFromScancode | ||
| 168 |  * \sa SDL_GetScancodeName | ||
| 169 |  */ | ||
| 170 | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); | ||
| 171 | |||
| 172 | /** | ||
| 173 |  * Get a human-readable name for a scancode. | ||
| 174 |  * | ||
| 175 |  * See SDL_Scancode for details. | ||
| 176 |  * | ||
| 177 |  * **Warning**: The returned name is by design not stable across platforms, | ||
| 178 |  * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left | ||
| 179 |  * Windows" under Microsoft Windows, and some scancodes like | ||
| 180 |  * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even | ||
| 181 |  * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and | ||
| 182 |  * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore | ||
| 183 |  * unsuitable for creating a stable cross-platform two-way mapping between | ||
| 184 |  * strings and scancodes. | ||
| 185 |  * | ||
| 186 |  * \param scancode the desired SDL_Scancode to query | ||
| 187 |  * \returns a pointer to the name for the scancode. If the scancode doesn't | ||
| 188 |  *          have a name this function returns an empty string (""). | ||
| 189 |  * | ||
| 190 |  * \since This function is available since SDL 2.0.0. | ||
| 191 |  * | ||
| 192 |  * \sa SDL_GetScancodeFromKey | ||
| 193 |  * \sa SDL_GetScancodeFromName | ||
| 194 |  */ | ||
| 195 | extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); | ||
| 196 | |||
| 197 | /** | ||
| 198 |  * Get a scancode from a human-readable name. | ||
| 199 |  * | ||
| 200 |  * \param name the human-readable scancode name | ||
| 201 |  * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't | ||
| 202 |  *          recognized; call SDL_GetError() for more information. | ||
| 203 |  * | ||
| 204 |  * \since This function is available since SDL 2.0.0. | ||
| 205 |  * | ||
| 206 |  * \sa SDL_GetKeyFromName | ||
| 207 |  * \sa SDL_GetScancodeFromKey | ||
| 208 |  * \sa SDL_GetScancodeName | ||
| 209 |  */ | ||
| 210 | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); | ||
| 211 | |||
| 212 | /** | ||
| 213 |  * Get a human-readable name for a key. | ||
| 214 |  * | ||
| 215 |  * See SDL_Scancode and SDL_Keycode for details. | ||
| 216 |  * | ||
| 217 |  * \param key the desired SDL_Keycode to query | ||
| 218 |  * \returns a pointer to a UTF-8 string that stays valid at least until the | ||
| 219 |  *          next call to this function. If you need it around any longer, you | ||
| 220 |  *          must copy it. If the key doesn't have a name, this function | ||
| 221 |  *          returns an empty string (""). | ||
| 222 |  * | ||
| 223 |  * \since This function is available since SDL 2.0.0. | ||
| 224 |  * | ||
| 225 |  * \sa SDL_GetKeyFromName | ||
| 226 |  * \sa SDL_GetKeyFromScancode | ||
| 227 |  * \sa SDL_GetScancodeFromKey | ||
| 228 |  */ | ||
| 229 | extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); | ||
| 230 | |||
| 231 | /** | ||
| 232 |  * Get a key code from a human-readable name. | ||
| 233 |  * | ||
| 234 |  * \param name the human-readable key name | ||
| 235 |  * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call | ||
| 236 |  *          SDL_GetError() for more information. | ||
| 237 |  * | ||
| 238 |  * \since This function is available since SDL 2.0.0. | ||
| 239 |  * | ||
| 240 |  * \sa SDL_GetKeyFromScancode | ||
| 241 |  * \sa SDL_GetKeyName | ||
| 242 |  * \sa SDL_GetScancodeFromName | ||
| 243 |  */ | ||
| 244 | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); | ||
| 245 | |||
| 246 | /** | ||
| 247 |  * Start accepting Unicode text input events. | ||
| 248 |  * | ||
| 249 |  * This function will start accepting Unicode text input events in the focused | ||
| 250 |  * SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and | ||
| 251 |  * SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in | ||
| 252 |  * pair with SDL_StopTextInput(). | ||
| 253 |  * | ||
| 254 |  * On some platforms using this function activates the screen keyboard. | ||
| 255 |  * | ||
| 256 |  * \since This function is available since SDL 2.0.0. | ||
| 257 |  * | ||
| 258 |  * \sa SDL_SetTextInputRect | ||
| 259 |  * \sa SDL_StopTextInput | ||
| 260 |  */ | ||
| 261 | extern DECLSPEC void SDLCALL SDL_StartTextInput(void); | ||
| 262 | |||
| 263 | /** | ||
| 264 |  * Check whether or not Unicode text input events are enabled. | ||
| 265 |  * | ||
| 266 |  * \returns SDL_TRUE if text input events are enabled else SDL_FALSE. | ||
| 267 |  * | ||
| 268 |  * \since This function is available since SDL 2.0.0. | ||
| 269 |  * | ||
| 270 |  * \sa SDL_StartTextInput | ||
| 271 |  */ | ||
| 272 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); | ||
| 273 | |||
| 274 | /** | ||
| 275 |  * Stop receiving any text input events. | ||
| 276 |  * | ||
| 277 |  * \since This function is available since SDL 2.0.0. | ||
| 278 |  * | ||
| 279 |  * \sa SDL_StartTextInput | ||
| 280 |  */ | ||
| 281 | extern DECLSPEC void SDLCALL SDL_StopTextInput(void); | ||
| 282 | |||
| 283 | /** | ||
| 284 |  * Dismiss the composition window/IME without disabling the subsystem. | ||
| 285 |  * | ||
| 286 |  * \since This function is available since SDL 2.0.22. | ||
| 287 |  * | ||
| 288 |  * \sa SDL_StartTextInput | ||
| 289 |  * \sa SDL_StopTextInput | ||
| 290 |  */ | ||
| 291 | extern DECLSPEC void SDLCALL SDL_ClearComposition(void); | ||
| 292 | |||
| 293 | /** | ||
| 294 |  * Returns if an IME Composite or Candidate window is currently shown. | ||
| 295 |  * | ||
| 296 |  * \since This function is available since SDL 2.0.22. | ||
| 297 |  */ | ||
| 298 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void); | ||
| 299 | |||
| 300 | /** | ||
| 301 |  * Set the rectangle used to type Unicode text inputs. | ||
| 302 |  * | ||
| 303 |  * To start text input in a given location, this function is intended to be | ||
| 304 |  * called before SDL_StartTextInput, although some platforms support moving | ||
| 305 |  * the rectangle even while text input (and a composition) is active. | ||
| 306 |  * | ||
| 307 |  * Note: If you want to use the system native IME window, try setting hint | ||
| 308 |  * **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you | ||
| 309 |  * any feedback. | ||
| 310 |  * | ||
| 311 |  * \param rect the SDL_Rect structure representing the rectangle to receive | ||
| 312 |  *             text (ignored if NULL) | ||
| 313 |  * | ||
| 314 |  * \since This function is available since SDL 2.0.0. | ||
| 315 |  * | ||
| 316 |  * \sa SDL_StartTextInput | ||
| 317 |  */ | ||
| 318 | extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect); | ||
| 319 | |||
| 320 | /** | ||
| 321 |  * Check whether the platform has screen keyboard support. | ||
| 322 |  * | ||
| 323 |  * \returns SDL_TRUE if the platform has some screen keyboard support or | ||
| 324 |  *          SDL_FALSE if not. | ||
| 325 |  * | ||
| 326 |  * \since This function is available since SDL 2.0.0. | ||
| 327 |  * | ||
| 328 |  * \sa SDL_StartTextInput | ||
| 329 |  * \sa SDL_IsScreenKeyboardShown | ||
| 330 |  */ | ||
| 331 | extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); | ||
| 332 | |||
| 333 | /** | ||
| 334 |  * Check whether the screen keyboard is shown for given window. | ||
| 335 |  * | ||
| 336 |  * \param window the window for which screen keyboard should be queried | ||
| 337 |  * \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not. | ||
| 338 |  * | ||
| 339 |  * \since This function is available since SDL 2.0.0. | ||
| 340 |  * | ||
| 341 |  * \sa SDL_HasScreenKeyboardSupport | ||
| 342 |  */ | ||
| 343 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); | ||
| 344 | |||
| 345 | /* Ends C function definitions when using C++ */ | ||
| 346 | #ifdef __cplusplus | ||
| 347 | } | ||
| 348 | #endif | ||
| 349 | #include "close_code.h" | ||
| 350 | |||
| 351 | #endif /* SDL_keyboard_h_ */ | ||
| 352 | |||
| 353 | /* vi: set ts=4 sw=4 expandtab: */ |