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| 9 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_joystick.h |
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| 24 | * |
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| 25 | * Include file for SDL joystick event handling |
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| 26 | * |
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| 27 | * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick |
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| 28 | * behind a device_index changing as joysticks are plugged and unplugged. |
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| 29 | * |
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| 30 | * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted |
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| 31 | * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. |
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| 32 | * |
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| 33 | * The term "player_index" is the number assigned to a player on a specific |
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| 34 | * controller. For XInput controllers this returns the XInput user index. |
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| 35 | * Many joysticks will not be able to supply this information. |
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| 36 | * |
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| 37 | * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of |
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| 38 | * the device (a X360 wired controller for example). This identifier is platform dependent. |
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| 39 | */ |
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| 40 | |||
| 41 | #ifndef SDL_joystick_h_ |
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| 42 | #define SDL_joystick_h_ |
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| 43 | |||
| 44 | #include "SDL_stdinc.h" |
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| 45 | #include "SDL_error.h" |
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| 46 | #include "SDL_guid.h" |
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| 47 | #include "SDL_mutex.h" |
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| 48 | |||
| 49 | #include "begin_code.h" |
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| 50 | /* Set up for C function definitions, even when using C++ */ |
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| 51 | #ifdef __cplusplus |
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| 52 | extern "C" { |
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| 53 | #endif |
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| 54 | |||
| 55 | /** |
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| 56 | * \file SDL_joystick.h |
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| 57 | * |
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| 58 | * In order to use these functions, SDL_Init() must have been called |
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| 59 | * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
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| 60 | * for joysticks, and load appropriate drivers. |
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| 61 | * |
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| 62 | * If you would like to receive joystick updates while the application |
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| 63 | * is in the background, you should set the following hint before calling |
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| 64 | * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
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| 65 | */ |
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| 66 | |||
| 67 | /** |
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| 68 | * The joystick structure used to identify an SDL joystick |
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| 69 | */ |
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| 70 | #ifdef SDL_THREAD_SAFETY_ANALYSIS |
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| 71 | extern SDL_mutex *SDL_joystick_lock; |
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| 72 | #endif |
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| 73 | struct _SDL_Joystick; |
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| 74 | typedef struct _SDL_Joystick SDL_Joystick; |
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| 75 | |||
| 76 | /* A structure that encodes the stable unique id for a joystick device */ |
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| 77 | typedef SDL_GUID SDL_JoystickGUID; |
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| 78 | |||
| 79 | /** |
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| 80 | * This is a unique ID for a joystick for the time it is connected to the system, |
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| 81 | * and is never reused for the lifetime of the application. If the joystick is |
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| 82 | * disconnected and reconnected, it will get a new ID. |
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| 83 | * |
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| 84 | * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. |
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| 85 | */ |
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| 86 | typedef Sint32 SDL_JoystickID; |
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| 87 | |||
| 88 | typedef enum |
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| 89 | { |
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| 90 | SDL_JOYSTICK_TYPE_UNKNOWN, |
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| 91 | SDL_JOYSTICK_TYPE_GAMECONTROLLER, |
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| 92 | SDL_JOYSTICK_TYPE_WHEEL, |
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| 93 | SDL_JOYSTICK_TYPE_ARCADE_STICK, |
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| 94 | SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
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| 95 | SDL_JOYSTICK_TYPE_DANCE_PAD, |
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| 96 | SDL_JOYSTICK_TYPE_GUITAR, |
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| 97 | SDL_JOYSTICK_TYPE_DRUM_KIT, |
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| 98 | SDL_JOYSTICK_TYPE_ARCADE_PAD, |
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| 99 | SDL_JOYSTICK_TYPE_THROTTLE |
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| 100 | } SDL_JoystickType; |
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| 101 | |||
| 102 | typedef enum |
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| 103 | { |
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| 104 | SDL_JOYSTICK_POWER_UNKNOWN = -1, |
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| 105 | SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ |
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| 106 | SDL_JOYSTICK_POWER_LOW, /* <= 20% */ |
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| 107 | SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ |
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| 108 | SDL_JOYSTICK_POWER_FULL, /* <= 100% */ |
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| 109 | SDL_JOYSTICK_POWER_WIRED, |
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| 110 | SDL_JOYSTICK_POWER_MAX |
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| 111 | } SDL_JoystickPowerLevel; |
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| 112 | |||
| 113 | /* Set max recognized G-force from accelerometer |
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| 114 | See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed |
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| 115 | */ |
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| 116 | #define SDL_IPHONE_MAX_GFORCE 5.0 |
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| 117 | |||
| 118 | |||
| 119 | /* Function prototypes */ |
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| 120 | |||
| 121 | /** |
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| 122 | * Locking for multi-threaded access to the joystick API |
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| 123 | * |
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| 124 | * If you are using the joystick API or handling events from multiple threads |
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| 125 | * you should use these locking functions to protect access to the joysticks. |
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| 126 | * |
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| 127 | * In particular, you are guaranteed that the joystick list won't change, so |
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| 128 | * the API functions that take a joystick index will be valid, and joystick |
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| 129 | * and game controller events will not be delivered. |
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| 130 | * |
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| 131 | * As of SDL 2.26.0, you can take the joystick lock around reinitializing the |
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| 132 | * joystick subsystem, to prevent other threads from seeing joysticks in an |
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| 133 | * uninitialized state. However, all open joysticks will be closed and SDL |
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| 134 | * functions called with them will fail. |
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| 135 | * |
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| 136 | * \since This function is available since SDL 2.0.7. |
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| 137 | */ |
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| 138 | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); |
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| 139 | |||
| 140 | |||
| 141 | /** |
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| 142 | * Unlocking for multi-threaded access to the joystick API |
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| 143 | * |
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| 144 | * If you are using the joystick API or handling events from multiple threads |
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| 145 | * you should use these locking functions to protect access to the joysticks. |
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| 146 | * |
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| 147 | * In particular, you are guaranteed that the joystick list won't change, so |
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| 148 | * the API functions that take a joystick index will be valid, and joystick |
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| 149 | * and game controller events will not be delivered. |
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| 150 | * |
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| 151 | * \since This function is available since SDL 2.0.7. |
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| 152 | */ |
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| 153 | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); |
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| 154 | |||
| 155 | /** |
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| 156 | * Count the number of joysticks attached to the system. |
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| 157 | * |
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| 158 | * \returns the number of attached joysticks on success or a negative error |
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| 159 | * code on failure; call SDL_GetError() for more information. |
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| 160 | * |
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| 161 | * \since This function is available since SDL 2.0.0. |
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| 162 | * |
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| 163 | * \sa SDL_JoystickName |
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| 164 | * \sa SDL_JoystickPath |
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| 165 | * \sa SDL_JoystickOpen |
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| 166 | */ |
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| 167 | extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); |
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| 168 | |||
| 169 | /** |
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| 170 | * Get the implementation dependent name of a joystick. |
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| 171 | * |
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| 172 | * This can be called before any joysticks are opened. |
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| 173 | * |
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| 174 | * \param device_index the index of the joystick to query (the N'th joystick |
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| 175 | * on the system) |
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| 176 | * \returns the name of the selected joystick. If no name can be found, this |
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| 177 | * function returns NULL; call SDL_GetError() for more information. |
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| 178 | * |
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| 179 | * \since This function is available since SDL 2.0.0. |
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| 180 | * |
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| 181 | * \sa SDL_JoystickName |
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| 182 | * \sa SDL_JoystickOpen |
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| 183 | */ |
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| 184 | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); |
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| 185 | |||
| 186 | /** |
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| 187 | * Get the implementation dependent path of a joystick. |
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| 188 | * |
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| 189 | * This can be called before any joysticks are opened. |
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| 190 | * |
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| 191 | * \param device_index the index of the joystick to query (the N'th joystick |
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| 192 | * on the system) |
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| 193 | * \returns the path of the selected joystick. If no path can be found, this |
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| 194 | * function returns NULL; call SDL_GetError() for more information. |
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| 195 | * |
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| 196 | * \since This function is available since SDL 2.24.0. |
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| 197 | * |
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| 198 | * \sa SDL_JoystickPath |
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| 199 | * \sa SDL_JoystickOpen |
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| 200 | */ |
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| 201 | extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index); |
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| 202 | |||
| 203 | /** |
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| 204 | * Get the player index of a joystick, or -1 if it's not available This can be |
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| 205 | * called before any joysticks are opened. |
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| 206 | * |
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| 207 | * \since This function is available since SDL 2.0.9. |
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| 208 | */ |
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| 209 | extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); |
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| 210 | |||
| 211 | /** |
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| 212 | * Get the implementation-dependent GUID for the joystick at a given device |
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| 213 | * index. |
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| 214 | * |
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| 215 | * This function can be called before any joysticks are opened. |
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| 216 | * |
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| 217 | * \param device_index the index of the joystick to query (the N'th joystick |
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| 218 | * on the system |
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| 219 | * \returns the GUID of the selected joystick. If called on an invalid index, |
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| 220 | * this function returns a zero GUID |
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| 221 | * |
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| 222 | * \since This function is available since SDL 2.0.0. |
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| 223 | * |
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| 224 | * \sa SDL_JoystickGetGUID |
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| 225 | * \sa SDL_JoystickGetGUIDString |
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| 226 | */ |
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| 227 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
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| 228 | |||
| 229 | /** |
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| 230 | * Get the USB vendor ID of a joystick, if available. |
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| 231 | * |
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| 232 | * This can be called before any joysticks are opened. If the vendor ID isn't |
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| 233 | * available this function returns 0. |
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| 234 | * |
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| 235 | * \param device_index the index of the joystick to query (the N'th joystick |
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| 236 | * on the system |
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| 237 | * \returns the USB vendor ID of the selected joystick. If called on an |
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| 238 | * invalid index, this function returns zero |
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| 239 | * |
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| 240 | * \since This function is available since SDL 2.0.6. |
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| 241 | */ |
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| 242 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); |
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| 243 | |||
| 244 | /** |
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| 245 | * Get the USB product ID of a joystick, if available. |
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| 246 | * |
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| 247 | * This can be called before any joysticks are opened. If the product ID isn't |
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| 248 | * available this function returns 0. |
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| 249 | * |
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| 250 | * \param device_index the index of the joystick to query (the N'th joystick |
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| 251 | * on the system |
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| 252 | * \returns the USB product ID of the selected joystick. If called on an |
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| 253 | * invalid index, this function returns zero |
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| 254 | * |
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| 255 | * \since This function is available since SDL 2.0.6. |
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| 256 | */ |
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| 257 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); |
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| 258 | |||
| 259 | /** |
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| 260 | * Get the product version of a joystick, if available. |
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| 261 | * |
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| 262 | * This can be called before any joysticks are opened. If the product version |
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| 263 | * isn't available this function returns 0. |
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| 264 | * |
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| 265 | * \param device_index the index of the joystick to query (the N'th joystick |
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| 266 | * on the system |
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| 267 | * \returns the product version of the selected joystick. If called on an |
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| 268 | * invalid index, this function returns zero |
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| 269 | * |
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| 270 | * \since This function is available since SDL 2.0.6. |
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| 271 | */ |
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| 272 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); |
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| 273 | |||
| 274 | /** |
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| 275 | * Get the type of a joystick, if available. |
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| 276 | * |
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| 277 | * This can be called before any joysticks are opened. |
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| 278 | * |
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| 279 | * \param device_index the index of the joystick to query (the N'th joystick |
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| 280 | * on the system |
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| 281 | * \returns the SDL_JoystickType of the selected joystick. If called on an |
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| 282 | * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` |
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| 283 | * |
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| 284 | * \since This function is available since SDL 2.0.6. |
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| 285 | */ |
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| 286 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); |
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| 287 | |||
| 288 | /** |
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| 289 | * Get the instance ID of a joystick. |
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| 290 | * |
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| 291 | * This can be called before any joysticks are opened. |
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| 292 | * |
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| 293 | * \param device_index the index of the joystick to query (the N'th joystick |
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| 294 | * on the system |
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| 295 | * \returns the instance id of the selected joystick. If called on an invalid |
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| 296 | * index, this function returns -1. |
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| 297 | * |
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| 298 | * \since This function is available since SDL 2.0.6. |
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| 299 | */ |
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| 300 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); |
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| 301 | |||
| 302 | /** |
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| 303 | * Open a joystick for use. |
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| 304 | * |
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| 305 | * The `device_index` argument refers to the N'th joystick presently |
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| 306 | * recognized by SDL on the system. It is **NOT** the same as the instance ID |
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| 307 | * used to identify the joystick in future events. See |
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| 308 | * SDL_JoystickInstanceID() for more details about instance IDs. |
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| 309 | * |
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| 310 | * The joystick subsystem must be initialized before a joystick can be opened |
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| 311 | * for use. |
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| 312 | * |
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| 313 | * \param device_index the index of the joystick to query |
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| 314 | * \returns a joystick identifier or NULL if an error occurred; call |
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| 315 | * SDL_GetError() for more information. |
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| 316 | * |
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| 317 | * \since This function is available since SDL 2.0.0. |
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| 318 | * |
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| 319 | * \sa SDL_JoystickClose |
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| 320 | * \sa SDL_JoystickInstanceID |
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| 321 | */ |
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| 322 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); |
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| 323 | |||
| 324 | /** |
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| 325 | * Get the SDL_Joystick associated with an instance id. |
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| 326 | * |
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| 327 | * \param instance_id the instance id to get the SDL_Joystick for |
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| 328 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
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| 329 | * for more information. |
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| 330 | * |
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| 331 | * \since This function is available since SDL 2.0.4. |
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| 332 | */ |
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| 333 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); |
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| 334 | |||
| 335 | /** |
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| 336 | * Get the SDL_Joystick associated with a player index. |
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| 337 | * |
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| 338 | * \param player_index the player index to get the SDL_Joystick for |
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| 339 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
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| 340 | * for more information. |
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| 341 | * |
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| 342 | * \since This function is available since SDL 2.0.12. |
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| 343 | */ |
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| 344 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); |
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| 345 | |||
| 346 | /** |
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| 347 | * Attach a new virtual joystick. |
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| 348 | * |
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| 349 | * \returns the joystick's device index, or -1 if an error occurred. |
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| 350 | * |
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| 351 | * \since This function is available since SDL 2.0.14. |
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| 352 | */ |
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| 353 | extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, |
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| 354 | int naxes, |
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| 355 | int nbuttons, |
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| 356 | int nhats); |
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| 357 | |||
| 358 | /** |
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| 359 | * The structure that defines an extended virtual joystick description |
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| 360 | * |
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| 361 | * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx() |
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| 362 | * All other elements of this structure are optional and can be left 0. |
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| 363 | * |
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| 364 | * \sa SDL_JoystickAttachVirtualEx |
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| 365 | */ |
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| 366 | typedef struct SDL_VirtualJoystickDesc |
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| 367 | { |
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| 368 | Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */ |
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| 369 | Uint16 type; /**< `SDL_JoystickType` */ |
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| 370 | Uint16 naxes; /**< the number of axes on this joystick */ |
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| 371 | Uint16 nbuttons; /**< the number of buttons on this joystick */ |
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| 372 | Uint16 nhats; /**< the number of hats on this joystick */ |
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| 373 | Uint16 vendor_id; /**< the USB vendor ID of this joystick */ |
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| 374 | Uint16 product_id; /**< the USB product ID of this joystick */ |
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| 375 | Uint16 padding; /**< unused */ |
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| 376 | Uint32 button_mask; /**< A mask of which buttons are valid for this controller |
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| 377 | e.g. (1 << SDL_CONTROLLER_BUTTON_A) */ |
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| 378 | Uint32 axis_mask; /**< A mask of which axes are valid for this controller |
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| 379 | e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */ |
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| 380 | const char *name; /**< the name of the joystick */ |
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| 381 | |||
| 382 | void *userdata; /**< User data pointer passed to callbacks */ |
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| 383 | void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ |
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| 384 | void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ |
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| 385 | int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */ |
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| 386 | int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */ |
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| 387 | int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */ |
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| 388 | int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */ |
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| 389 | |||
| 390 | } SDL_VirtualJoystickDesc; |
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| 391 | |||
| 392 | /** |
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| 393 | * \brief The current version of the SDL_VirtualJoystickDesc structure |
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| 394 | */ |
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| 395 | #define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1 |
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| 396 | |||
| 397 | /** |
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| 398 | * Attach a new virtual joystick with extended properties. |
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| 399 | * |
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| 400 | * \returns the joystick's device index, or -1 if an error occurred. |
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| 401 | * |
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| 402 | * \since This function is available since SDL 2.24.0. |
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| 403 | */ |
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| 404 | extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc); |
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| 405 | |||
| 406 | /** |
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| 407 | * Detach a virtual joystick. |
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| 408 | * |
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| 409 | * \param device_index a value previously returned from |
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| 410 | * SDL_JoystickAttachVirtual() |
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| 411 | * \returns 0 on success, or -1 if an error occurred. |
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| 412 | * |
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| 413 | * \since This function is available since SDL 2.0.14. |
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| 414 | */ |
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| 415 | extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); |
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| 416 | |||
| 417 | /** |
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| 418 | * Query whether or not the joystick at a given device index is virtual. |
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| 419 | * |
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| 420 | * \param device_index a joystick device index. |
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| 421 | * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. |
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| 422 | * |
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| 423 | * \since This function is available since SDL 2.0.14. |
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| 424 | */ |
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| 425 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); |
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| 426 | |||
| 427 | /** |
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| 428 | * Set values on an opened, virtual-joystick's axis. |
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| 429 | * |
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| 430 | * Please note that values set here will not be applied until the next call to |
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| 431 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
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| 432 | * indirectly through various other SDL APIs, including, but not limited to |
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| 433 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
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| 434 | * SDL_WaitEvent. |
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| 435 | * |
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| 436 | * Note that when sending trigger axes, you should scale the value to the full |
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| 437 | * range of Sint16. For example, a trigger at rest would have the value of |
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| 438 | * `SDL_JOYSTICK_AXIS_MIN`. |
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| 439 | * |
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| 440 | * \param joystick the virtual joystick on which to set state. |
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| 441 | * \param axis the specific axis on the virtual joystick to set. |
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| 442 | * \param value the new value for the specified axis. |
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| 443 | * \returns 0 on success, -1 on error. |
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| 444 | * |
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| 445 | * \since This function is available since SDL 2.0.14. |
||
| 446 | */ |
||
| 447 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); |
||
| 448 | |||
| 449 | /** |
||
| 450 | * Set values on an opened, virtual-joystick's button. |
||
| 451 | * |
||
| 452 | * Please note that values set here will not be applied until the next call to |
||
| 453 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
||
| 454 | * indirectly through various other SDL APIs, including, but not limited to |
||
| 455 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
||
| 456 | * SDL_WaitEvent. |
||
| 457 | * |
||
| 458 | * \param joystick the virtual joystick on which to set state. |
||
| 459 | * \param button the specific button on the virtual joystick to set. |
||
| 460 | * \param value the new value for the specified button. |
||
| 461 | * \returns 0 on success, -1 on error. |
||
| 462 | * |
||
| 463 | * \since This function is available since SDL 2.0.14. |
||
| 464 | */ |
||
| 465 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); |
||
| 466 | |||
| 467 | /** |
||
| 468 | * Set values on an opened, virtual-joystick's hat. |
||
| 469 | * |
||
| 470 | * Please note that values set here will not be applied until the next call to |
||
| 471 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
||
| 472 | * indirectly through various other SDL APIs, including, but not limited to |
||
| 473 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
||
| 474 | * SDL_WaitEvent. |
||
| 475 | * |
||
| 476 | * \param joystick the virtual joystick on which to set state. |
||
| 477 | * \param hat the specific hat on the virtual joystick to set. |
||
| 478 | * \param value the new value for the specified hat. |
||
| 479 | * \returns 0 on success, -1 on error. |
||
| 480 | * |
||
| 481 | * \since This function is available since SDL 2.0.14. |
||
| 482 | */ |
||
| 483 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); |
||
| 484 | |||
| 485 | /** |
||
| 486 | * Get the implementation dependent name of a joystick. |
||
| 487 | * |
||
| 488 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 489 | * \returns the name of the selected joystick. If no name can be found, this |
||
| 490 | * function returns NULL; call SDL_GetError() for more information. |
||
| 491 | * |
||
| 492 | * \since This function is available since SDL 2.0.0. |
||
| 493 | * |
||
| 494 | * \sa SDL_JoystickNameForIndex |
||
| 495 | * \sa SDL_JoystickOpen |
||
| 496 | */ |
||
| 497 | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); |
||
| 498 | |||
| 499 | /** |
||
| 500 | * Get the implementation dependent path of a joystick. |
||
| 501 | * |
||
| 502 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 503 | * \returns the path of the selected joystick. If no path can be found, this |
||
| 504 | * function returns NULL; call SDL_GetError() for more information. |
||
| 505 | * |
||
| 506 | * \since This function is available since SDL 2.24.0. |
||
| 507 | * |
||
| 508 | * \sa SDL_JoystickPathForIndex |
||
| 509 | */ |
||
| 510 | extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick); |
||
| 511 | |||
| 512 | /** |
||
| 513 | * Get the player index of an opened joystick. |
||
| 514 | * |
||
| 515 | * For XInput controllers this returns the XInput user index. Many joysticks |
||
| 516 | * will not be able to supply this information. |
||
| 517 | * |
||
| 518 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 519 | * \returns the player index, or -1 if it's not available. |
||
| 520 | * |
||
| 521 | * \since This function is available since SDL 2.0.9. |
||
| 522 | */ |
||
| 523 | extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); |
||
| 524 | |||
| 525 | /** |
||
| 526 | * Set the player index of an opened joystick. |
||
| 527 | * |
||
| 528 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 529 | * \param player_index Player index to assign to this joystick, or -1 to clear |
||
| 530 | * the player index and turn off player LEDs. |
||
| 531 | * |
||
| 532 | * \since This function is available since SDL 2.0.12. |
||
| 533 | */ |
||
| 534 | extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); |
||
| 535 | |||
| 536 | /** |
||
| 537 | * Get the implementation-dependent GUID for the joystick. |
||
| 538 | * |
||
| 539 | * This function requires an open joystick. |
||
| 540 | * |
||
| 541 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 542 | * \returns the GUID of the given joystick. If called on an invalid index, |
||
| 543 | * this function returns a zero GUID; call SDL_GetError() for more |
||
| 544 | * information. |
||
| 545 | * |
||
| 546 | * \since This function is available since SDL 2.0.0. |
||
| 547 | * |
||
| 548 | * \sa SDL_JoystickGetDeviceGUID |
||
| 549 | * \sa SDL_JoystickGetGUIDString |
||
| 550 | */ |
||
| 551 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); |
||
| 552 | |||
| 553 | /** |
||
| 554 | * Get the USB vendor ID of an opened joystick, if available. |
||
| 555 | * |
||
| 556 | * If the vendor ID isn't available this function returns 0. |
||
| 557 | * |
||
| 558 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 559 | * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. |
||
| 560 | * |
||
| 561 | * \since This function is available since SDL 2.0.6. |
||
| 562 | */ |
||
| 563 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); |
||
| 564 | |||
| 565 | /** |
||
| 566 | * Get the USB product ID of an opened joystick, if available. |
||
| 567 | * |
||
| 568 | * If the product ID isn't available this function returns 0. |
||
| 569 | * |
||
| 570 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 571 | * \returns the USB product ID of the selected joystick, or 0 if unavailable. |
||
| 572 | * |
||
| 573 | * \since This function is available since SDL 2.0.6. |
||
| 574 | */ |
||
| 575 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); |
||
| 576 | |||
| 577 | /** |
||
| 578 | * Get the product version of an opened joystick, if available. |
||
| 579 | * |
||
| 580 | * If the product version isn't available this function returns 0. |
||
| 581 | * |
||
| 582 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 583 | * \returns the product version of the selected joystick, or 0 if unavailable. |
||
| 584 | * |
||
| 585 | * \since This function is available since SDL 2.0.6. |
||
| 586 | */ |
||
| 587 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); |
||
| 588 | |||
| 589 | /** |
||
| 590 | * Get the firmware version of an opened joystick, if available. |
||
| 591 | * |
||
| 592 | * If the firmware version isn't available this function returns 0. |
||
| 593 | * |
||
| 594 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 595 | * \returns the firmware version of the selected joystick, or 0 if |
||
| 596 | * unavailable. |
||
| 597 | * |
||
| 598 | * \since This function is available since SDL 2.24.0. |
||
| 599 | */ |
||
| 600 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick); |
||
| 601 | |||
| 602 | /** |
||
| 603 | * Get the serial number of an opened joystick, if available. |
||
| 604 | * |
||
| 605 | * Returns the serial number of the joystick, or NULL if it is not available. |
||
| 606 | * |
||
| 607 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 608 | * \returns the serial number of the selected joystick, or NULL if |
||
| 609 | * unavailable. |
||
| 610 | * |
||
| 611 | * \since This function is available since SDL 2.0.14. |
||
| 612 | */ |
||
| 613 | extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); |
||
| 614 | |||
| 615 | /** |
||
| 616 | * Get the type of an opened joystick. |
||
| 617 | * |
||
| 618 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
||
| 619 | * \returns the SDL_JoystickType of the selected joystick. |
||
| 620 | * |
||
| 621 | * \since This function is available since SDL 2.0.6. |
||
| 622 | */ |
||
| 623 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); |
||
| 624 | |||
| 625 | /** |
||
| 626 | * Get an ASCII string representation for a given SDL_JoystickGUID. |
||
| 627 | * |
||
| 628 | * You should supply at least 33 bytes for pszGUID. |
||
| 629 | * |
||
| 630 | * \param guid the SDL_JoystickGUID you wish to convert to string |
||
| 631 | * \param pszGUID buffer in which to write the ASCII string |
||
| 632 | * \param cbGUID the size of pszGUID |
||
| 633 | * |
||
| 634 | * \since This function is available since SDL 2.0.0. |
||
| 635 | * |
||
| 636 | * \sa SDL_JoystickGetDeviceGUID |
||
| 637 | * \sa SDL_JoystickGetGUID |
||
| 638 | * \sa SDL_JoystickGetGUIDFromString |
||
| 639 | */ |
||
| 640 | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
||
| 641 | |||
| 642 | /** |
||
| 643 | * Convert a GUID string into a SDL_JoystickGUID structure. |
||
| 644 | * |
||
| 645 | * Performs no error checking. If this function is given a string containing |
||
| 646 | * an invalid GUID, the function will silently succeed, but the GUID generated |
||
| 647 | * will not be useful. |
||
| 648 | * |
||
| 649 | * \param pchGUID string containing an ASCII representation of a GUID |
||
| 650 | * \returns a SDL_JoystickGUID structure. |
||
| 651 | * |
||
| 652 | * \since This function is available since SDL 2.0.0. |
||
| 653 | * |
||
| 654 | * \sa SDL_JoystickGetGUIDString |
||
| 655 | */ |
||
| 656 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); |
||
| 657 | |||
| 658 | /** |
||
| 659 | * Get the device information encoded in a SDL_JoystickGUID structure |
||
| 660 | * |
||
| 661 | * \param guid the SDL_JoystickGUID you wish to get info about |
||
| 662 | * \param vendor A pointer filled in with the device VID, or 0 if not |
||
| 663 | * available |
||
| 664 | * \param product A pointer filled in with the device PID, or 0 if not |
||
| 665 | * available |
||
| 666 | * \param version A pointer filled in with the device version, or 0 if not |
||
| 667 | * available |
||
| 668 | * \param crc16 A pointer filled in with a CRC used to distinguish different |
||
| 669 | * products with the same VID/PID, or 0 if not available |
||
| 670 | * |
||
| 671 | * \since This function is available since SDL 2.26.0. |
||
| 672 | * |
||
| 673 | * \sa SDL_JoystickGetDeviceGUID |
||
| 674 | */ |
||
| 675 | extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); |
||
| 676 | |||
| 677 | /** |
||
| 678 | * Get the status of a specified joystick. |
||
| 679 | * |
||
| 680 | * \param joystick the joystick to query |
||
| 681 | * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; |
||
| 682 | * call SDL_GetError() for more information. |
||
| 683 | * |
||
| 684 | * \since This function is available since SDL 2.0.0. |
||
| 685 | * |
||
| 686 | * \sa SDL_JoystickClose |
||
| 687 | * \sa SDL_JoystickOpen |
||
| 688 | */ |
||
| 689 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); |
||
| 690 | |||
| 691 | /** |
||
| 692 | * Get the instance ID of an opened joystick. |
||
| 693 | * |
||
| 694 | * \param joystick an SDL_Joystick structure containing joystick information |
||
| 695 | * \returns the instance ID of the specified joystick on success or a negative |
||
| 696 | * error code on failure; call SDL_GetError() for more information. |
||
| 697 | * |
||
| 698 | * \since This function is available since SDL 2.0.0. |
||
| 699 | * |
||
| 700 | * \sa SDL_JoystickOpen |
||
| 701 | */ |
||
| 702 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); |
||
| 703 | |||
| 704 | /** |
||
| 705 | * Get the number of general axis controls on a joystick. |
||
| 706 | * |
||
| 707 | * Often, the directional pad on a game controller will either look like 4 |
||
| 708 | * separate buttons or a POV hat, and not axes, but all of this is up to the |
||
| 709 | * device and platform. |
||
| 710 | * |
||
| 711 | * \param joystick an SDL_Joystick structure containing joystick information |
||
| 712 | * \returns the number of axis controls/number of axes on success or a |
||
| 713 | * negative error code on failure; call SDL_GetError() for more |
||
| 714 | * information. |
||
| 715 | * |
||
| 716 | * \since This function is available since SDL 2.0.0. |
||
| 717 | * |
||
| 718 | * \sa SDL_JoystickGetAxis |
||
| 719 | * \sa SDL_JoystickOpen |
||
| 720 | */ |
||
| 721 | extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); |
||
| 722 | |||
| 723 | /** |
||
| 724 | * Get the number of trackballs on a joystick. |
||
| 725 | * |
||
| 726 | * Joystick trackballs have only relative motion events associated with them |
||
| 727 | * and their state cannot be polled. |
||
| 728 | * |
||
| 729 | * Most joysticks do not have trackballs. |
||
| 730 | * |
||
| 731 | * \param joystick an SDL_Joystick structure containing joystick information |
||
| 732 | * \returns the number of trackballs on success or a negative error code on |
||
| 733 | * failure; call SDL_GetError() for more information. |
||
| 734 | * |
||
| 735 | * \since This function is available since SDL 2.0.0. |
||
| 736 | * |
||
| 737 | * \sa SDL_JoystickGetBall |
||
| 738 | */ |
||
| 739 | extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); |
||
| 740 | |||
| 741 | /** |
||
| 742 | * Get the number of POV hats on a joystick. |
||
| 743 | * |
||
| 744 | * \param joystick an SDL_Joystick structure containing joystick information |
||
| 745 | * \returns the number of POV hats on success or a negative error code on |
||
| 746 | * failure; call SDL_GetError() for more information. |
||
| 747 | * |
||
| 748 | * \since This function is available since SDL 2.0.0. |
||
| 749 | * |
||
| 750 | * \sa SDL_JoystickGetHat |
||
| 751 | * \sa SDL_JoystickOpen |
||
| 752 | */ |
||
| 753 | extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); |
||
| 754 | |||
| 755 | /** |
||
| 756 | * Get the number of buttons on a joystick. |
||
| 757 | * |
||
| 758 | * \param joystick an SDL_Joystick structure containing joystick information |
||
| 759 | * \returns the number of buttons on success or a negative error code on |
||
| 760 | * failure; call SDL_GetError() for more information. |
||
| 761 | * |
||
| 762 | * \since This function is available since SDL 2.0.0. |
||
| 763 | * |
||
| 764 | * \sa SDL_JoystickGetButton |
||
| 765 | * \sa SDL_JoystickOpen |
||
| 766 | */ |
||
| 767 | extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); |
||
| 768 | |||
| 769 | /** |
||
| 770 | * Update the current state of the open joysticks. |
||
| 771 | * |
||
| 772 | * This is called automatically by the event loop if any joystick events are |
||
| 773 | * enabled. |
||
| 774 | * |
||
| 775 | * \since This function is available since SDL 2.0.0. |
||
| 776 | * |
||
| 777 | * \sa SDL_JoystickEventState |
||
| 778 | */ |
||
| 779 | extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); |
||
| 780 | |||
| 781 | /** |
||
| 782 | * Enable/disable joystick event polling. |
||
| 783 | * |
||
| 784 | * If joystick events are disabled, you must call SDL_JoystickUpdate() |
||
| 785 | * yourself and manually check the state of the joystick when you want |
||
| 786 | * joystick information. |
||
| 787 | * |
||
| 788 | * It is recommended that you leave joystick event handling enabled. |
||
| 789 | * |
||
| 790 | * **WARNING**: Calling this function may delete all events currently in SDL's |
||
| 791 | * event queue. |
||
| 792 | * |
||
| 793 | * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` |
||
| 794 | * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; |
||
| 795 | * call SDL_GetError() for more information. |
||
| 796 | * |
||
| 797 | * If `state` is `SDL_QUERY` then the current state is returned, |
||
| 798 | * otherwise the new processing state is returned. |
||
| 799 | * |
||
| 800 | * \since This function is available since SDL 2.0.0. |
||
| 801 | * |
||
| 802 | * \sa SDL_GameControllerEventState |
||
| 803 | */ |
||
| 804 | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); |
||
| 805 | |||
| 806 | #define SDL_JOYSTICK_AXIS_MAX 32767 |
||
| 807 | #define SDL_JOYSTICK_AXIS_MIN -32768 |
||
| 808 | |||
| 809 | /** |
||
| 810 | * Get the current state of an axis control on a joystick. |
||
| 811 | * |
||
| 812 | * SDL makes no promises about what part of the joystick any given axis refers |
||
| 813 | * to. Your game should have some sort of configuration UI to let users |
||
| 814 | * specify what each axis should be bound to. Alternately, SDL's higher-level |
||
| 815 | * Game Controller API makes a great effort to apply order to this lower-level |
||
| 816 | * interface, so you know that a specific axis is the "left thumb stick," etc. |
||
| 817 | * |
||
| 818 | * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to |
||
| 819 | * 32767) representing the current position of the axis. It may be necessary |
||
| 820 | * to impose certain tolerances on these values to account for jitter. |
||
| 821 | * |
||
| 822 | * \param joystick an SDL_Joystick structure containing joystick information |
||
| 823 | * \param axis the axis to query; the axis indices start at index 0 |
||
| 824 | * \returns a 16-bit signed integer representing the current position of the |
||
| 825 | * axis or 0 on failure; call SDL_GetError() for more information. |
||
| 826 | * |
||
| 827 | * \since This function is available since SDL 2.0.0. |
||
| 828 | * |
||
| 829 | * \sa SDL_JoystickNumAxes |
||
| 830 | */ |
||
| 831 | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, |
||
| 832 | int axis); |
||
| 833 | |||
| 834 | /** |
||
| 835 | * Get the initial state of an axis control on a joystick. |
||
| 836 | * |
||
| 837 | * The state is a value ranging from -32768 to 32767. |
||
| 838 | * |
||
| 839 | * The axis indices start at index 0. |
||
| 840 | * |
||
| 841 | * \param joystick an SDL_Joystick structure containing joystick information |
||
| 842 | * \param axis the axis to query; the axis indices start at index 0 |
||
| 843 | * \param state Upon return, the initial value is supplied here. |
||
| 844 | * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. |
||
| 845 | * |
||
| 846 | * \since This function is available since SDL 2.0.6. |
||
| 847 | */ |
||
| 848 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, |
||
| 849 | int axis, Sint16 *state); |
||
| 850 | |||
| 851 | /** |
||
| 852 | * \name Hat positions |
||
| 853 | */ |
||
| 854 | /* @{ */ |
||
| 855 | #define SDL_HAT_CENTERED 0x00 |
||
| 856 | #define SDL_HAT_UP 0x01 |
||
| 857 | #define SDL_HAT_RIGHT 0x02 |
||
| 858 | #define SDL_HAT_DOWN 0x04 |
||
| 859 | #define SDL_HAT_LEFT 0x08 |
||
| 860 | #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
||
| 861 | #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
||
| 862 | #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
||
| 863 | #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
||
| 864 | /* @} */ |
||
| 865 | |||
| 866 | /** |
||
| 867 | * Get the current state of a POV hat on a joystick. |
||
| 868 | * |
||
| 869 | * The returned value will be one of the following positions: |
||
| 870 | * |
||
| 871 | * - `SDL_HAT_CENTERED` |
||
| 872 | * - `SDL_HAT_UP` |
||
| 873 | * - `SDL_HAT_RIGHT` |
||
| 874 | * - `SDL_HAT_DOWN` |
||
| 875 | * - `SDL_HAT_LEFT` |
||
| 876 | * - `SDL_HAT_RIGHTUP` |
||
| 877 | * - `SDL_HAT_RIGHTDOWN` |
||
| 878 | * - `SDL_HAT_LEFTUP` |
||
| 879 | * - `SDL_HAT_LEFTDOWN` |
||
| 880 | * |
||
| 881 | * \param joystick an SDL_Joystick structure containing joystick information |
||
| 882 | * \param hat the hat index to get the state from; indices start at index 0 |
||
| 883 | * \returns the current hat position. |
||
| 884 | * |
||
| 885 | * \since This function is available since SDL 2.0.0. |
||
| 886 | * |
||
| 887 | * \sa SDL_JoystickNumHats |
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| 888 | */ |
||
| 889 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, |
||
| 890 | int hat); |
||
| 891 | |||
| 892 | /** |
||
| 893 | * Get the ball axis change since the last poll. |
||
| 894 | * |
||
| 895 | * Trackballs can only return relative motion since the last call to |
||
| 896 | * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. |
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| 897 | * |
||
| 898 | * Most joysticks do not have trackballs. |
||
| 899 | * |
||
| 900 | * \param joystick the SDL_Joystick to query |
||
| 901 | * \param ball the ball index to query; ball indices start at index 0 |
||
| 902 | * \param dx stores the difference in the x axis position since the last poll |
||
| 903 | * \param dy stores the difference in the y axis position since the last poll |
||
| 904 | * \returns 0 on success or a negative error code on failure; call |
||
| 905 | * SDL_GetError() for more information. |
||
| 906 | * |
||
| 907 | * \since This function is available since SDL 2.0.0. |
||
| 908 | * |
||
| 909 | * \sa SDL_JoystickNumBalls |
||
| 910 | */ |
||
| 911 | extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, |
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| 912 | int ball, int *dx, int *dy); |
||
| 913 | |||
| 914 | /** |
||
| 915 | * Get the current state of a button on a joystick. |
||
| 916 | * |
||
| 917 | * \param joystick an SDL_Joystick structure containing joystick information |
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| 918 | * \param button the button index to get the state from; indices start at |
||
| 919 | * index 0 |
||
| 920 | * \returns 1 if the specified button is pressed, 0 otherwise. |
||
| 921 | * |
||
| 922 | * \since This function is available since SDL 2.0.0. |
||
| 923 | * |
||
| 924 | * \sa SDL_JoystickNumButtons |
||
| 925 | */ |
||
| 926 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, |
||
| 927 | int button); |
||
| 928 | |||
| 929 | /** |
||
| 930 | * Start a rumble effect. |
||
| 931 | * |
||
| 932 | * Each call to this function cancels any previous rumble effect, and calling |
||
| 933 | * it with 0 intensity stops any rumbling. |
||
| 934 | * |
||
| 935 | * \param joystick The joystick to vibrate |
||
| 936 | * \param low_frequency_rumble The intensity of the low frequency (left) |
||
| 937 | * rumble motor, from 0 to 0xFFFF |
||
| 938 | * \param high_frequency_rumble The intensity of the high frequency (right) |
||
| 939 | * rumble motor, from 0 to 0xFFFF |
||
| 940 | * \param duration_ms The duration of the rumble effect, in milliseconds |
||
| 941 | * \returns 0, or -1 if rumble isn't supported on this joystick |
||
| 942 | * |
||
| 943 | * \since This function is available since SDL 2.0.9. |
||
| 944 | * |
||
| 945 | * \sa SDL_JoystickHasRumble |
||
| 946 | */ |
||
| 947 | extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
||
| 948 | |||
| 949 | /** |
||
| 950 | * Start a rumble effect in the joystick's triggers |
||
| 951 | * |
||
| 952 | * Each call to this function cancels any previous trigger rumble effect, and |
||
| 953 | * calling it with 0 intensity stops any rumbling. |
||
| 954 | * |
||
| 955 | * Note that this is rumbling of the _triggers_ and not the game controller as |
||
| 956 | * a whole. This is currently only supported on Xbox One controllers. If you |
||
| 957 | * want the (more common) whole-controller rumble, use SDL_JoystickRumble() |
||
| 958 | * instead. |
||
| 959 | * |
||
| 960 | * \param joystick The joystick to vibrate |
||
| 961 | * \param left_rumble The intensity of the left trigger rumble motor, from 0 |
||
| 962 | * to 0xFFFF |
||
| 963 | * \param right_rumble The intensity of the right trigger rumble motor, from 0 |
||
| 964 | * to 0xFFFF |
||
| 965 | * \param duration_ms The duration of the rumble effect, in milliseconds |
||
| 966 | * \returns 0, or -1 if trigger rumble isn't supported on this joystick |
||
| 967 | * |
||
| 968 | * \since This function is available since SDL 2.0.14. |
||
| 969 | * |
||
| 970 | * \sa SDL_JoystickHasRumbleTriggers |
||
| 971 | */ |
||
| 972 | extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); |
||
| 973 | |||
| 974 | /** |
||
| 975 | * Query whether a joystick has an LED. |
||
| 976 | * |
||
| 977 | * An example of a joystick LED is the light on the back of a PlayStation 4's |
||
| 978 | * DualShock 4 controller. |
||
| 979 | * |
||
| 980 | * \param joystick The joystick to query |
||
| 981 | * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. |
||
| 982 | * |
||
| 983 | * \since This function is available since SDL 2.0.14. |
||
| 984 | */ |
||
| 985 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); |
||
| 986 | |||
| 987 | /** |
||
| 988 | * Query whether a joystick has rumble support. |
||
| 989 | * |
||
| 990 | * \param joystick The joystick to query |
||
| 991 | * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. |
||
| 992 | * |
||
| 993 | * \since This function is available since SDL 2.0.18. |
||
| 994 | * |
||
| 995 | * \sa SDL_JoystickRumble |
||
| 996 | */ |
||
| 997 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); |
||
| 998 | |||
| 999 | /** |
||
| 1000 | * Query whether a joystick has rumble support on triggers. |
||
| 1001 | * |
||
| 1002 | * \param joystick The joystick to query |
||
| 1003 | * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. |
||
| 1004 | * |
||
| 1005 | * \since This function is available since SDL 2.0.18. |
||
| 1006 | * |
||
| 1007 | * \sa SDL_JoystickRumbleTriggers |
||
| 1008 | */ |
||
| 1009 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); |
||
| 1010 | |||
| 1011 | /** |
||
| 1012 | * Update a joystick's LED color. |
||
| 1013 | * |
||
| 1014 | * An example of a joystick LED is the light on the back of a PlayStation 4's |
||
| 1015 | * DualShock 4 controller. |
||
| 1016 | * |
||
| 1017 | * \param joystick The joystick to update |
||
| 1018 | * \param red The intensity of the red LED |
||
| 1019 | * \param green The intensity of the green LED |
||
| 1020 | * \param blue The intensity of the blue LED |
||
| 1021 | * \returns 0 on success, -1 if this joystick does not have a modifiable LED |
||
| 1022 | * |
||
| 1023 | * \since This function is available since SDL 2.0.14. |
||
| 1024 | */ |
||
| 1025 | extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
||
| 1026 | |||
| 1027 | /** |
||
| 1028 | * Send a joystick specific effect packet |
||
| 1029 | * |
||
| 1030 | * \param joystick The joystick to affect |
||
| 1031 | * \param data The data to send to the joystick |
||
| 1032 | * \param size The size of the data to send to the joystick |
||
| 1033 | * \returns 0, or -1 if this joystick or driver doesn't support effect packets |
||
| 1034 | * |
||
| 1035 | * \since This function is available since SDL 2.0.16. |
||
| 1036 | */ |
||
| 1037 | extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); |
||
| 1038 | |||
| 1039 | /** |
||
| 1040 | * Close a joystick previously opened with SDL_JoystickOpen(). |
||
| 1041 | * |
||
| 1042 | * \param joystick The joystick device to close |
||
| 1043 | * |
||
| 1044 | * \since This function is available since SDL 2.0.0. |
||
| 1045 | * |
||
| 1046 | * \sa SDL_JoystickOpen |
||
| 1047 | */ |
||
| 1048 | extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); |
||
| 1049 | |||
| 1050 | /** |
||
| 1051 | * Get the battery level of a joystick as SDL_JoystickPowerLevel. |
||
| 1052 | * |
||
| 1053 | * \param joystick the SDL_Joystick to query |
||
| 1054 | * \returns the current battery level as SDL_JoystickPowerLevel on success or |
||
| 1055 | * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown |
||
| 1056 | * |
||
| 1057 | * \since This function is available since SDL 2.0.4. |
||
| 1058 | */ |
||
| 1059 | extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); |
||
| 1060 | |||
| 1061 | /* Ends C function definitions when using C++ */ |
||
| 1062 | #ifdef __cplusplus |
||
| 1063 | } |
||
| 1064 | #endif |
||
| 1065 | #include "close_code.h" |
||
| 1066 | |||
| 1067 | #endif /* SDL_joystick_h_ */ |
||
| 1068 | |||
| 1069 | /* vi: set ts=4 sw=4 expandtab: */ |