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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 9 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 3 |   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_haptic.h | ||
| 24 |  * | ||
| 25 |  *  \brief The SDL haptic subsystem allows you to control haptic (force feedback) | ||
| 26 |  *         devices. | ||
| 27 |  * | ||
| 28 |  *  The basic usage is as follows: | ||
| 29 |  *   - Initialize the subsystem (::SDL_INIT_HAPTIC). | ||
| 30 |  *   - Open a haptic device. | ||
| 31 |  *    - SDL_HapticOpen() to open from index. | ||
| 32 |  *    - SDL_HapticOpenFromJoystick() to open from an existing joystick. | ||
| 33 |  *   - Create an effect (::SDL_HapticEffect). | ||
| 34 |  *   - Upload the effect with SDL_HapticNewEffect(). | ||
| 35 |  *   - Run the effect with SDL_HapticRunEffect(). | ||
| 36 |  *   - (optional) Free the effect with SDL_HapticDestroyEffect(). | ||
| 37 |  *   - Close the haptic device with SDL_HapticClose(). | ||
| 38 |  * | ||
| 39 |  * \par Simple rumble example: | ||
| 40 |  * \code | ||
| 41 |  *    SDL_Haptic *haptic; | ||
| 42 |  * | ||
| 43 |  *    // Open the device | ||
| 44 |  *    haptic = SDL_HapticOpen( 0 ); | ||
| 45 |  *    if (haptic == NULL) | ||
| 46 |  *       return -1; | ||
| 47 |  * | ||
| 48 |  *    // Initialize simple rumble | ||
| 49 |  *    if (SDL_HapticRumbleInit( haptic ) != 0) | ||
| 50 |  *       return -1; | ||
| 51 |  * | ||
| 52 |  *    // Play effect at 50% strength for 2 seconds | ||
| 53 |  *    if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) | ||
| 54 |  *       return -1; | ||
| 55 |  *    SDL_Delay( 2000 ); | ||
| 56 |  * | ||
| 57 |  *    // Clean up | ||
| 58 |  *    SDL_HapticClose( haptic ); | ||
| 59 |  * \endcode | ||
| 60 |  * | ||
| 61 |  * \par Complete example: | ||
| 62 |  * \code | ||
| 63 |  * int test_haptic( SDL_Joystick * joystick ) { | ||
| 64 |  *    SDL_Haptic *haptic; | ||
| 65 |  *    SDL_HapticEffect effect; | ||
| 66 |  *    int effect_id; | ||
| 67 |  * | ||
| 68 |  *    // Open the device | ||
| 69 |  *    haptic = SDL_HapticOpenFromJoystick( joystick ); | ||
| 70 |  *    if (haptic == NULL) return -1; // Most likely joystick isn't haptic | ||
| 71 |  * | ||
| 72 |  *    // See if it can do sine waves | ||
| 73 |  *    if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { | ||
| 74 |  *       SDL_HapticClose(haptic); // No sine effect | ||
| 75 |  *       return -1; | ||
| 76 |  *    } | ||
| 77 |  * | ||
| 78 |  *    // Create the effect | ||
| 79 |  *    SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default | ||
| 80 |  *    effect.type = SDL_HAPTIC_SINE; | ||
| 81 |  *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates | ||
| 82 |  *    effect.periodic.direction.dir[0] = 18000; // Force comes from south | ||
| 83 |  *    effect.periodic.period = 1000; // 1000 ms | ||
| 84 |  *    effect.periodic.magnitude = 20000; // 20000/32767 strength | ||
| 85 |  *    effect.periodic.length = 5000; // 5 seconds long | ||
| 86 |  *    effect.periodic.attack_length = 1000; // Takes 1 second to get max strength | ||
| 87 |  *    effect.periodic.fade_length = 1000; // Takes 1 second to fade away | ||
| 88 |  * | ||
| 89 |  *    // Upload the effect | ||
| 90 |  *    effect_id = SDL_HapticNewEffect( haptic, &effect ); | ||
| 91 |  * | ||
| 92 |  *    // Test the effect | ||
| 93 |  *    SDL_HapticRunEffect( haptic, effect_id, 1 ); | ||
| 94 |  *    SDL_Delay( 5000); // Wait for the effect to finish | ||
| 95 |  * | ||
| 96 |  *    // We destroy the effect, although closing the device also does this | ||
| 97 |  *    SDL_HapticDestroyEffect( haptic, effect_id ); | ||
| 98 |  * | ||
| 99 |  *    // Close the device | ||
| 100 |  *    SDL_HapticClose(haptic); | ||
| 101 |  * | ||
| 102 |  *    return 0; // Success | ||
| 103 |  * } | ||
| 104 |  * \endcode | ||
| 105 |  */ | ||
| 106 | |||
| 107 | #ifndef SDL_haptic_h_ | ||
| 108 | #define SDL_haptic_h_ | ||
| 109 | |||
| 110 | #include "SDL_stdinc.h" | ||
| 111 | #include "SDL_error.h" | ||
| 112 | #include "SDL_joystick.h" | ||
| 113 | |||
| 114 | #include "begin_code.h" | ||
| 115 | /* Set up for C function definitions, even when using C++ */ | ||
| 116 | #ifdef __cplusplus | ||
| 117 | extern "C" { | ||
| 118 | #endif /* __cplusplus */ | ||
| 119 | |||
| 120 | /* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). | ||
| 121 |  * | ||
| 122 |  * At the moment the magnitude variables are mixed between signed/unsigned, and | ||
| 123 |  * it is also not made clear that ALL of those variables expect a max of 0x7FFF. | ||
| 124 |  * | ||
| 125 |  * Some platforms may have higher precision than that (Linux FF, Windows XInput) | ||
| 126 |  * so we should fix the inconsistency in favor of higher possible precision, | ||
| 127 |  * adjusting for platforms that use different scales. | ||
| 128 |  * -flibit | ||
| 129 |  */ | ||
| 130 | |||
| 131 | /** | ||
| 132 |  *  \typedef SDL_Haptic | ||
| 133 |  * | ||
| 134 |  *  \brief The haptic structure used to identify an SDL haptic. | ||
| 135 |  * | ||
| 136 |  *  \sa SDL_HapticOpen | ||
| 137 |  *  \sa SDL_HapticOpenFromJoystick | ||
| 138 |  *  \sa SDL_HapticClose | ||
| 139 |  */ | ||
| 140 | struct _SDL_Haptic; | ||
| 141 | typedef struct _SDL_Haptic SDL_Haptic; | ||
| 142 | |||
| 143 | |||
| 144 | /** | ||
| 145 |  *  \name Haptic features | ||
| 146 |  * | ||
| 147 |  *  Different haptic features a device can have. | ||
| 148 |  */ | ||
| 149 | /* @{ */ | ||
| 150 | |||
| 151 | /** | ||
| 152 |  *  \name Haptic effects | ||
| 153 |  */ | ||
| 154 | /* @{ */ | ||
| 155 | |||
| 156 | /** | ||
| 157 |  *  \brief Constant effect supported. | ||
| 158 |  * | ||
| 159 |  *  Constant haptic effect. | ||
| 160 |  * | ||
| 161 |  *  \sa SDL_HapticCondition | ||
| 162 |  */ | ||
| 163 | #define SDL_HAPTIC_CONSTANT   (1u<<0) | ||
| 164 | |||
| 165 | /** | ||
| 166 |  *  \brief Sine wave effect supported. | ||
| 167 |  * | ||
| 168 |  *  Periodic haptic effect that simulates sine waves. | ||
| 169 |  * | ||
| 170 |  *  \sa SDL_HapticPeriodic | ||
| 171 |  */ | ||
| 172 | #define SDL_HAPTIC_SINE       (1u<<1) | ||
| 173 | |||
| 174 | /** | ||
| 175 |  *  \brief Left/Right effect supported. | ||
| 176 |  * | ||
| 177 |  *  Haptic effect for direct control over high/low frequency motors. | ||
| 178 |  * | ||
| 179 |  *  \sa SDL_HapticLeftRight | ||
| 180 |  * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, | ||
| 181 |  *          we ran out of bits, and this is important for XInput devices. | ||
| 182 |  */ | ||
| 183 | #define SDL_HAPTIC_LEFTRIGHT     (1u<<2) | ||
| 184 | |||
| 185 | /* !!! FIXME: put this back when we have more bits in 2.1 */ | ||
| 186 | /* #define SDL_HAPTIC_SQUARE     (1<<2) */ | ||
| 187 | |||
| 188 | /** | ||
| 189 |  *  \brief Triangle wave effect supported. | ||
| 190 |  * | ||
| 191 |  *  Periodic haptic effect that simulates triangular waves. | ||
| 192 |  * | ||
| 193 |  *  \sa SDL_HapticPeriodic | ||
| 194 |  */ | ||
| 195 | #define SDL_HAPTIC_TRIANGLE   (1u<<3) | ||
| 196 | |||
| 197 | /** | ||
| 198 |  *  \brief Sawtoothup wave effect supported. | ||
| 199 |  * | ||
| 200 |  *  Periodic haptic effect that simulates saw tooth up waves. | ||
| 201 |  * | ||
| 202 |  *  \sa SDL_HapticPeriodic | ||
| 203 |  */ | ||
| 204 | #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) | ||
| 205 | |||
| 206 | /** | ||
| 207 |  *  \brief Sawtoothdown wave effect supported. | ||
| 208 |  * | ||
| 209 |  *  Periodic haptic effect that simulates saw tooth down waves. | ||
| 210 |  * | ||
| 211 |  *  \sa SDL_HapticPeriodic | ||
| 212 |  */ | ||
| 213 | #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) | ||
| 214 | |||
| 215 | /** | ||
| 216 |  *  \brief Ramp effect supported. | ||
| 217 |  * | ||
| 218 |  *  Ramp haptic effect. | ||
| 219 |  * | ||
| 220 |  *  \sa SDL_HapticRamp | ||
| 221 |  */ | ||
| 222 | #define SDL_HAPTIC_RAMP       (1u<<6) | ||
| 223 | |||
| 224 | /** | ||
| 225 |  *  \brief Spring effect supported - uses axes position. | ||
| 226 |  * | ||
| 227 |  *  Condition haptic effect that simulates a spring.  Effect is based on the | ||
| 228 |  *  axes position. | ||
| 229 |  * | ||
| 230 |  *  \sa SDL_HapticCondition | ||
| 231 |  */ | ||
| 232 | #define SDL_HAPTIC_SPRING     (1u<<7) | ||
| 233 | |||
| 234 | /** | ||
| 235 |  *  \brief Damper effect supported - uses axes velocity. | ||
| 236 |  * | ||
| 237 |  *  Condition haptic effect that simulates dampening.  Effect is based on the | ||
| 238 |  *  axes velocity. | ||
| 239 |  * | ||
| 240 |  *  \sa SDL_HapticCondition | ||
| 241 |  */ | ||
| 242 | #define SDL_HAPTIC_DAMPER     (1u<<8) | ||
| 243 | |||
| 244 | /** | ||
| 245 |  *  \brief Inertia effect supported - uses axes acceleration. | ||
| 246 |  * | ||
| 247 |  *  Condition haptic effect that simulates inertia.  Effect is based on the axes | ||
| 248 |  *  acceleration. | ||
| 249 |  * | ||
| 250 |  *  \sa SDL_HapticCondition | ||
| 251 |  */ | ||
| 252 | #define SDL_HAPTIC_INERTIA    (1u<<9) | ||
| 253 | |||
| 254 | /** | ||
| 255 |  *  \brief Friction effect supported - uses axes movement. | ||
| 256 |  * | ||
| 257 |  *  Condition haptic effect that simulates friction.  Effect is based on the | ||
| 258 |  *  axes movement. | ||
| 259 |  * | ||
| 260 |  *  \sa SDL_HapticCondition | ||
| 261 |  */ | ||
| 262 | #define SDL_HAPTIC_FRICTION   (1u<<10) | ||
| 263 | |||
| 264 | /** | ||
| 265 |  *  \brief Custom effect is supported. | ||
| 266 |  * | ||
| 267 |  *  User defined custom haptic effect. | ||
| 268 |  */ | ||
| 269 | #define SDL_HAPTIC_CUSTOM     (1u<<11) | ||
| 270 | |||
| 271 | /* @} *//* Haptic effects */ | ||
| 272 | |||
| 273 | /* These last few are features the device has, not effects */ | ||
| 274 | |||
| 275 | /** | ||
| 276 |  *  \brief Device can set global gain. | ||
| 277 |  * | ||
| 278 |  *  Device supports setting the global gain. | ||
| 279 |  * | ||
| 280 |  *  \sa SDL_HapticSetGain | ||
| 281 |  */ | ||
| 282 | #define SDL_HAPTIC_GAIN       (1u<<12) | ||
| 283 | |||
| 284 | /** | ||
| 285 |  *  \brief Device can set autocenter. | ||
| 286 |  * | ||
| 287 |  *  Device supports setting autocenter. | ||
| 288 |  * | ||
| 289 |  *  \sa SDL_HapticSetAutocenter | ||
| 290 |  */ | ||
| 291 | #define SDL_HAPTIC_AUTOCENTER (1u<<13) | ||
| 292 | |||
| 293 | /** | ||
| 294 |  *  \brief Device can be queried for effect status. | ||
| 295 |  * | ||
| 296 |  *  Device supports querying effect status. | ||
| 297 |  * | ||
| 298 |  *  \sa SDL_HapticGetEffectStatus | ||
| 299 |  */ | ||
| 300 | #define SDL_HAPTIC_STATUS     (1u<<14) | ||
| 301 | |||
| 302 | /** | ||
| 303 |  *  \brief Device can be paused. | ||
| 304 |  * | ||
| 305 |  *  Devices supports being paused. | ||
| 306 |  * | ||
| 307 |  *  \sa SDL_HapticPause | ||
| 308 |  *  \sa SDL_HapticUnpause | ||
| 309 |  */ | ||
| 310 | #define SDL_HAPTIC_PAUSE      (1u<<15) | ||
| 311 | |||
| 312 | |||
| 313 | /** | ||
| 314 |  * \name Direction encodings | ||
| 315 |  */ | ||
| 316 | /* @{ */ | ||
| 317 | |||
| 318 | /** | ||
| 319 |  *  \brief Uses polar coordinates for the direction. | ||
| 320 |  * | ||
| 321 |  *  \sa SDL_HapticDirection | ||
| 322 |  */ | ||
| 323 | #define SDL_HAPTIC_POLAR      0 | ||
| 324 | |||
| 325 | /** | ||
| 326 |  *  \brief Uses cartesian coordinates for the direction. | ||
| 327 |  * | ||
| 328 |  *  \sa SDL_HapticDirection | ||
| 329 |  */ | ||
| 330 | #define SDL_HAPTIC_CARTESIAN  1 | ||
| 331 | |||
| 332 | /** | ||
| 333 |  *  \brief Uses spherical coordinates for the direction. | ||
| 334 |  * | ||
| 335 |  *  \sa SDL_HapticDirection | ||
| 336 |  */ | ||
| 337 | #define SDL_HAPTIC_SPHERICAL  2 | ||
| 338 | |||
| 339 | /** | ||
| 340 |  *  \brief Use this value to play an effect on the steering wheel axis. This | ||
| 341 |  *  provides better compatibility across platforms and devices as SDL will guess | ||
| 342 |  *  the correct axis. | ||
| 343 |  *  \sa SDL_HapticDirection | ||
| 344 |  */ | ||
| 345 | #define SDL_HAPTIC_STEERING_AXIS 3 | ||
| 346 | |||
| 347 | /* @} *//* Direction encodings */ | ||
| 348 | |||
| 349 | /* @} *//* Haptic features */ | ||
| 350 | |||
| 351 | /* | ||
| 352 |  * Misc defines. | ||
| 353 |  */ | ||
| 354 | |||
| 355 | /** | ||
| 356 |  * \brief Used to play a device an infinite number of times. | ||
| 357 |  * | ||
| 358 |  * \sa SDL_HapticRunEffect | ||
| 359 |  */ | ||
| 360 | #define SDL_HAPTIC_INFINITY   4294967295U | ||
| 361 | |||
| 362 | |||
| 363 | /** | ||
| 364 |  *  \brief Structure that represents a haptic direction. | ||
| 365 |  * | ||
| 366 |  *  This is the direction where the force comes from, | ||
| 367 |  *  instead of the direction in which the force is exerted. | ||
| 368 |  * | ||
| 369 |  *  Directions can be specified by: | ||
| 370 |  *   - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. | ||
| 371 |  *   - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. | ||
| 372 |  *   - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. | ||
| 373 |  * | ||
| 374 |  *  Cardinal directions of the haptic device are relative to the positioning | ||
| 375 |  *  of the device.  North is considered to be away from the user. | ||
| 376 |  * | ||
| 377 |  *  The following diagram represents the cardinal directions: | ||
| 378 |  *  \verbatim | ||
| 379 |                  .--. | ||
| 380 |                  |__| .-------. | ||
| 381 |                  |=.| |.-----.| | ||
| 382 |                  |--| ||     || | ||
| 383 |                  |  | |'-----'| | ||
| 384 |                  |__|~')_____(' | ||
| 385 |                    [ COMPUTER ] | ||
| 386 | |||
| 387 | |||
| 388 |                      North (0,-1) | ||
| 389 |                          ^ | ||
| 390 |                          | | ||
| 391 |                          | | ||
| 392 |    (-1,0)  West <----[ HAPTIC ]----> East (1,0) | ||
| 393 |                          | | ||
| 394 |                          | | ||
| 395 |                          v | ||
| 396 |                       South (0,1) | ||
| 397 | |||
| 398 | |||
| 399 |                       [ USER ] | ||
| 400 |                         \|||/ | ||
| 401 |                         (o o) | ||
| 402 |                   ---ooO-(_)-Ooo--- | ||
| 403 |     \endverbatim | ||
| 404 |  * | ||
| 405 |  *  If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a | ||
| 406 |  *  degree starting north and turning clockwise.  ::SDL_HAPTIC_POLAR only uses | ||
| 407 |  *  the first \c dir parameter.  The cardinal directions would be: | ||
| 408 |  *   - North: 0 (0 degrees) | ||
| 409 |  *   - East: 9000 (90 degrees) | ||
| 410 |  *   - South: 18000 (180 degrees) | ||
| 411 |  *   - West: 27000 (270 degrees) | ||
| 412 |  * | ||
| 413 |  *  If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions | ||
| 414 |  *  (X axis, Y axis and Z axis (with 3 axes)).  ::SDL_HAPTIC_CARTESIAN uses | ||
| 415 |  *  the first three \c dir parameters.  The cardinal directions would be: | ||
| 416 |  *   - North:  0,-1, 0 | ||
| 417 |  *   - East:   1, 0, 0 | ||
| 418 |  *   - South:  0, 1, 0 | ||
| 419 |  *   - West:  -1, 0, 0 | ||
| 420 |  * | ||
| 421 |  *  The Z axis represents the height of the effect if supported, otherwise | ||
| 422 |  *  it's unused.  In cartesian encoding (1, 2) would be the same as (2, 4), you | ||
| 423 |  *  can use any multiple you want, only the direction matters. | ||
| 424 |  * | ||
| 425 |  *  If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. | ||
| 426 |  *  The first two \c dir parameters are used.  The \c dir parameters are as | ||
| 427 |  *  follows (all values are in hundredths of degrees): | ||
| 428 |  *   - Degrees from (1, 0) rotated towards (0, 1). | ||
| 429 |  *   - Degrees towards (0, 0, 1) (device needs at least 3 axes). | ||
| 430 |  * | ||
| 431 |  * | ||
| 432 |  *  Example of force coming from the south with all encodings (force coming | ||
| 433 |  *  from the south means the user will have to pull the stick to counteract): | ||
| 434 |  *  \code | ||
| 435 |  *  SDL_HapticDirection direction; | ||
| 436 |  * | ||
| 437 |  *  // Cartesian directions | ||
| 438 |  *  direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. | ||
| 439 |  *  direction.dir[0] = 0; // X position | ||
| 440 |  *  direction.dir[1] = 1; // Y position | ||
| 441 |  *  // Assuming the device has 2 axes, we don't need to specify third parameter. | ||
| 442 |  * | ||
| 443 |  *  // Polar directions | ||
| 444 |  *  direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. | ||
| 445 |  *  direction.dir[0] = 18000; // Polar only uses first parameter | ||
| 446 |  * | ||
| 447 |  *  // Spherical coordinates | ||
| 448 |  *  direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding | ||
| 449 |  *  direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. | ||
| 450 |  *  \endcode | ||
| 451 |  * | ||
| 452 |  *  \sa SDL_HAPTIC_POLAR | ||
| 453 |  *  \sa SDL_HAPTIC_CARTESIAN | ||
| 454 |  *  \sa SDL_HAPTIC_SPHERICAL | ||
| 455 |  *  \sa SDL_HAPTIC_STEERING_AXIS | ||
| 456 |  *  \sa SDL_HapticEffect | ||
| 457 |  *  \sa SDL_HapticNumAxes | ||
| 458 |  */ | ||
| 459 | typedef struct SDL_HapticDirection | ||
| 460 | { | ||
| 461 | Uint8 type; /**< The type of encoding. */ | ||
| 462 | Sint32 dir[3]; /**< The encoded direction. */ | ||
| 463 | } SDL_HapticDirection; | ||
| 464 | |||
| 465 | |||
| 466 | /** | ||
| 467 |  *  \brief A structure containing a template for a Constant effect. | ||
| 468 |  * | ||
| 469 |  *  This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. | ||
| 470 |  * | ||
| 471 |  *  A constant effect applies a constant force in the specified direction | ||
| 472 |  *  to the joystick. | ||
| 473 |  * | ||
| 474 |  *  \sa SDL_HAPTIC_CONSTANT | ||
| 475 |  *  \sa SDL_HapticEffect | ||
| 476 |  */ | ||
| 477 | typedef struct SDL_HapticConstant | ||
| 478 | { | ||
| 479 |     /* Header */ | ||
| 480 | Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ | ||
| 481 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
| 482 | |||
| 483 |     /* Replay */ | ||
| 484 | Uint32 length; /**< Duration of the effect. */ | ||
| 485 | Uint16 delay; /**< Delay before starting the effect. */ | ||
| 486 | |||
| 487 |     /* Trigger */ | ||
| 488 | Uint16 button; /**< Button that triggers the effect. */ | ||
| 489 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
| 490 | |||
| 491 |     /* Constant */ | ||
| 492 | Sint16 level; /**< Strength of the constant effect. */ | ||
| 493 | |||
| 494 |     /* Envelope */ | ||
| 495 | Uint16 attack_length; /**< Duration of the attack. */ | ||
| 496 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
| 497 | Uint16 fade_length; /**< Duration of the fade. */ | ||
| 498 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
| 499 | } SDL_HapticConstant; | ||
| 500 | |||
| 501 | /** | ||
| 502 |  *  \brief A structure containing a template for a Periodic effect. | ||
| 503 |  * | ||
| 504 |  *  The struct handles the following effects: | ||
| 505 |  *   - ::SDL_HAPTIC_SINE | ||
| 506 |  *   - ::SDL_HAPTIC_LEFTRIGHT | ||
| 507 |  *   - ::SDL_HAPTIC_TRIANGLE | ||
| 508 |  *   - ::SDL_HAPTIC_SAWTOOTHUP | ||
| 509 |  *   - ::SDL_HAPTIC_SAWTOOTHDOWN | ||
| 510 |  * | ||
| 511 |  *  A periodic effect consists in a wave-shaped effect that repeats itself | ||
| 512 |  *  over time.  The type determines the shape of the wave and the parameters | ||
| 513 |  *  determine the dimensions of the wave. | ||
| 514 |  * | ||
| 515 |  *  Phase is given by hundredth of a degree meaning that giving the phase a value | ||
| 516 |  *  of 9000 will displace it 25% of its period.  Here are sample values: | ||
| 517 |  *   -     0: No phase displacement. | ||
| 518 |  *   -  9000: Displaced 25% of its period. | ||
| 519 |  *   - 18000: Displaced 50% of its period. | ||
| 520 |  *   - 27000: Displaced 75% of its period. | ||
| 521 |  *   - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. | ||
| 522 |  * | ||
| 523 |  *  Examples: | ||
| 524 |  *  \verbatim | ||
| 525 |     SDL_HAPTIC_SINE | ||
| 526 |       __      __      __      __ | ||
| 527 |      /  \    /  \    /  \    / | ||
| 528 |     /    \__/    \__/    \__/ | ||
| 529 | |||
| 530 |     SDL_HAPTIC_SQUARE | ||
| 531 |      __    __    __    __    __ | ||
| 532 |     |  |  |  |  |  |  |  |  |  | | ||
| 533 |     |  |__|  |__|  |__|  |__|  | | ||
| 534 | |||
| 535 |     SDL_HAPTIC_TRIANGLE | ||
| 536 |       /\    /\    /\    /\    /\ | ||
| 537 |      /  \  /  \  /  \  /  \  / | ||
| 538 |     /    \/    \/    \/    \/ | ||
| 539 | |||
| 540 |     SDL_HAPTIC_SAWTOOTHUP | ||
| 541 |       /|  /|  /|  /|  /|  /|  /| | ||
| 542 |      / | / | / | / | / | / | / | | ||
| 543 |     /  |/  |/  |/  |/  |/  |/  | | ||
| 544 | |||
| 545 |     SDL_HAPTIC_SAWTOOTHDOWN | ||
| 546 |     \  |\  |\  |\  |\  |\  |\  | | ||
| 547 |      \ | \ | \ | \ | \ | \ | \ | | ||
| 548 |       \|  \|  \|  \|  \|  \|  \| | ||
| 549 |     \endverbatim | ||
| 550 |  * | ||
| 551 |  *  \sa SDL_HAPTIC_SINE | ||
| 552 |  *  \sa SDL_HAPTIC_LEFTRIGHT | ||
| 553 |  *  \sa SDL_HAPTIC_TRIANGLE | ||
| 554 |  *  \sa SDL_HAPTIC_SAWTOOTHUP | ||
| 555 |  *  \sa SDL_HAPTIC_SAWTOOTHDOWN | ||
| 556 |  *  \sa SDL_HapticEffect | ||
| 557 |  */ | ||
| 558 | typedef struct SDL_HapticPeriodic | ||
| 559 | { | ||
| 560 |     /* Header */ | ||
| 561 | Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, | ||
| 562 |                              ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or | ||
| 563 |                              ::SDL_HAPTIC_SAWTOOTHDOWN */ | ||
| 564 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
| 565 | |||
| 566 |     /* Replay */ | ||
| 567 | Uint32 length; /**< Duration of the effect. */ | ||
| 568 | Uint16 delay; /**< Delay before starting the effect. */ | ||
| 569 | |||
| 570 |     /* Trigger */ | ||
| 571 | Uint16 button; /**< Button that triggers the effect. */ | ||
| 572 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
| 573 | |||
| 574 |     /* Periodic */ | ||
| 575 | Uint16 period; /**< Period of the wave. */ | ||
| 576 | Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ | ||
| 577 | Sint16 offset; /**< Mean value of the wave. */ | ||
| 578 | Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ | ||
| 579 | |||
| 580 |     /* Envelope */ | ||
| 581 | Uint16 attack_length; /**< Duration of the attack. */ | ||
| 582 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
| 583 | Uint16 fade_length; /**< Duration of the fade. */ | ||
| 584 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
| 585 | } SDL_HapticPeriodic; | ||
| 586 | |||
| 587 | /** | ||
| 588 |  *  \brief A structure containing a template for a Condition effect. | ||
| 589 |  * | ||
| 590 |  *  The struct handles the following effects: | ||
| 591 |  *   - ::SDL_HAPTIC_SPRING: Effect based on axes position. | ||
| 592 |  *   - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. | ||
| 593 |  *   - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. | ||
| 594 |  *   - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. | ||
| 595 |  * | ||
| 596 |  *  Direction is handled by condition internals instead of a direction member. | ||
| 597 |  *  The condition effect specific members have three parameters.  The first | ||
| 598 |  *  refers to the X axis, the second refers to the Y axis and the third | ||
| 599 |  *  refers to the Z axis.  The right terms refer to the positive side of the | ||
| 600 |  *  axis and the left terms refer to the negative side of the axis.  Please | ||
| 601 |  *  refer to the ::SDL_HapticDirection diagram for which side is positive and | ||
| 602 |  *  which is negative. | ||
| 603 |  * | ||
| 604 |  *  \sa SDL_HapticDirection | ||
| 605 |  *  \sa SDL_HAPTIC_SPRING | ||
| 606 |  *  \sa SDL_HAPTIC_DAMPER | ||
| 607 |  *  \sa SDL_HAPTIC_INERTIA | ||
| 608 |  *  \sa SDL_HAPTIC_FRICTION | ||
| 609 |  *  \sa SDL_HapticEffect | ||
| 610 |  */ | ||
| 611 | typedef struct SDL_HapticCondition | ||
| 612 | { | ||
| 613 |     /* Header */ | ||
| 614 | Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, | ||
| 615 |                                  ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ | ||
| 616 | SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ | ||
| 617 | |||
| 618 |     /* Replay */ | ||
| 619 | Uint32 length; /**< Duration of the effect. */ | ||
| 620 | Uint16 delay; /**< Delay before starting the effect. */ | ||
| 621 | |||
| 622 |     /* Trigger */ | ||
| 623 | Uint16 button; /**< Button that triggers the effect. */ | ||
| 624 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
| 625 | |||
| 626 |     /* Condition */ | ||
| 627 | Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ | ||
| 628 | Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ | ||
| 629 | Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ | ||
| 630 | Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ | ||
| 631 | Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ | ||
| 632 | Sint16 center[3]; /**< Position of the dead zone. */ | ||
| 633 | } SDL_HapticCondition; | ||
| 634 | |||
| 635 | /** | ||
| 636 |  *  \brief A structure containing a template for a Ramp effect. | ||
| 637 |  * | ||
| 638 |  *  This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. | ||
| 639 |  * | ||
| 640 |  *  The ramp effect starts at start strength and ends at end strength. | ||
| 641 |  *  It augments in linear fashion.  If you use attack and fade with a ramp | ||
| 642 |  *  the effects get added to the ramp effect making the effect become | ||
| 643 |  *  quadratic instead of linear. | ||
| 644 |  * | ||
| 645 |  *  \sa SDL_HAPTIC_RAMP | ||
| 646 |  *  \sa SDL_HapticEffect | ||
| 647 |  */ | ||
| 648 | typedef struct SDL_HapticRamp | ||
| 649 | { | ||
| 650 |     /* Header */ | ||
| 651 | Uint16 type; /**< ::SDL_HAPTIC_RAMP */ | ||
| 652 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
| 653 | |||
| 654 |     /* Replay */ | ||
| 655 | Uint32 length; /**< Duration of the effect. */ | ||
| 656 | Uint16 delay; /**< Delay before starting the effect. */ | ||
| 657 | |||
| 658 |     /* Trigger */ | ||
| 659 | Uint16 button; /**< Button that triggers the effect. */ | ||
| 660 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
| 661 | |||
| 662 |     /* Ramp */ | ||
| 663 | Sint16 start; /**< Beginning strength level. */ | ||
| 664 | Sint16 end; /**< Ending strength level. */ | ||
| 665 | |||
| 666 |     /* Envelope */ | ||
| 667 | Uint16 attack_length; /**< Duration of the attack. */ | ||
| 668 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
| 669 | Uint16 fade_length; /**< Duration of the fade. */ | ||
| 670 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
| 671 | } SDL_HapticRamp; | ||
| 672 | |||
| 673 | /** | ||
| 674 |  * \brief A structure containing a template for a Left/Right effect. | ||
| 675 |  * | ||
| 676 |  * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. | ||
| 677 |  * | ||
| 678 |  * The Left/Right effect is used to explicitly control the large and small | ||
| 679 |  * motors, commonly found in modern game controllers. The small (right) motor | ||
| 680 |  * is high frequency, and the large (left) motor is low frequency. | ||
| 681 |  * | ||
| 682 |  * \sa SDL_HAPTIC_LEFTRIGHT | ||
| 683 |  * \sa SDL_HapticEffect | ||
| 684 |  */ | ||
| 685 | typedef struct SDL_HapticLeftRight | ||
| 686 | { | ||
| 687 |     /* Header */ | ||
| 688 | Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ | ||
| 689 | |||
| 690 |     /* Replay */ | ||
| 691 | Uint32 length; /**< Duration of the effect in milliseconds. */ | ||
| 692 | |||
| 693 |     /* Rumble */ | ||
| 694 | Uint16 large_magnitude; /**< Control of the large controller motor. */ | ||
| 695 | Uint16 small_magnitude; /**< Control of the small controller motor. */ | ||
| 696 | } SDL_HapticLeftRight; | ||
| 697 | |||
| 698 | /** | ||
| 699 |  *  \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. | ||
| 700 |  * | ||
| 701 |  *  This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. | ||
| 702 |  * | ||
| 703 |  *  A custom force feedback effect is much like a periodic effect, where the | ||
| 704 |  *  application can define its exact shape.  You will have to allocate the | ||
| 705 |  *  data yourself.  Data should consist of channels * samples Uint16 samples. | ||
| 706 |  * | ||
| 707 |  *  If channels is one, the effect is rotated using the defined direction. | ||
| 708 |  *  Otherwise it uses the samples in data for the different axes. | ||
| 709 |  * | ||
| 710 |  *  \sa SDL_HAPTIC_CUSTOM | ||
| 711 |  *  \sa SDL_HapticEffect | ||
| 712 |  */ | ||
| 713 | typedef struct SDL_HapticCustom | ||
| 714 | { | ||
| 715 |     /* Header */ | ||
| 716 | Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ | ||
| 717 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
| 718 | |||
| 719 |     /* Replay */ | ||
| 720 | Uint32 length; /**< Duration of the effect. */ | ||
| 721 | Uint16 delay; /**< Delay before starting the effect. */ | ||
| 722 | |||
| 723 |     /* Trigger */ | ||
| 724 | Uint16 button; /**< Button that triggers the effect. */ | ||
| 725 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
| 726 | |||
| 727 |     /* Custom */ | ||
| 728 | Uint8 channels; /**< Axes to use, minimum of one. */ | ||
| 729 | Uint16 period; /**< Sample periods. */ | ||
| 730 | Uint16 samples; /**< Amount of samples. */ | ||
| 731 | Uint16 *data; /**< Should contain channels*samples items. */ | ||
| 732 | |||
| 733 |     /* Envelope */ | ||
| 734 | Uint16 attack_length; /**< Duration of the attack. */ | ||
| 735 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
| 736 | Uint16 fade_length; /**< Duration of the fade. */ | ||
| 737 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
| 738 | } SDL_HapticCustom; | ||
| 739 | |||
| 740 | /** | ||
| 741 |  *  \brief The generic template for any haptic effect. | ||
| 742 |  * | ||
| 743 |  *  All values max at 32767 (0x7FFF).  Signed values also can be negative. | ||
| 744 |  *  Time values unless specified otherwise are in milliseconds. | ||
| 745 |  * | ||
| 746 |  *  You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 | ||
| 747 |  *  value.  Neither delay, interval, attack_length nor fade_length support | ||
| 748 |  *  ::SDL_HAPTIC_INFINITY.  Fade will also not be used since effect never ends. | ||
| 749 |  * | ||
| 750 |  *  Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of | ||
| 751 |  *  ::SDL_HAPTIC_INFINITY. | ||
| 752 |  * | ||
| 753 |  *  Button triggers may not be supported on all devices, it is advised to not | ||
| 754 |  *  use them if possible.  Buttons start at index 1 instead of index 0 like | ||
| 755 |  *  the joystick. | ||
| 756 |  * | ||
| 757 |  *  If both attack_length and fade_level are 0, the envelope is not used, | ||
| 758 |  *  otherwise both values are used. | ||
| 759 |  * | ||
| 760 |  *  Common parts: | ||
| 761 |  *  \code | ||
| 762 |  *  // Replay - All effects have this | ||
| 763 |  *  Uint32 length;        // Duration of effect (ms). | ||
| 764 |  *  Uint16 delay;         // Delay before starting effect. | ||
| 765 |  * | ||
| 766 |  *  // Trigger - All effects have this | ||
| 767 |  *  Uint16 button;        // Button that triggers effect. | ||
| 768 |  *  Uint16 interval;      // How soon before effect can be triggered again. | ||
| 769 |  * | ||
| 770 |  *  // Envelope - All effects except condition effects have this | ||
| 771 |  *  Uint16 attack_length; // Duration of the attack (ms). | ||
| 772 |  *  Uint16 attack_level;  // Level at the start of the attack. | ||
| 773 |  *  Uint16 fade_length;   // Duration of the fade out (ms). | ||
| 774 |  *  Uint16 fade_level;    // Level at the end of the fade. | ||
| 775 |  *  \endcode | ||
| 776 |  * | ||
| 777 |  * | ||
| 778 |  *  Here we have an example of a constant effect evolution in time: | ||
| 779 |  *  \verbatim | ||
| 780 |     Strength | ||
| 781 |     ^ | ||
| 782 |     | | ||
| 783 |     |    effect level -->  _________________ | ||
| 784 |     |                     /                 \ | ||
| 785 |     |                    /                   \ | ||
| 786 |     |                   /                     \ | ||
| 787 |     |                  /                       \ | ||
| 788 |     | attack_level --> |                        \ | ||
| 789 |     |                  |                        |  <---  fade_level | ||
| 790 |     | | ||
| 791 |     +--------------------------------------------------> Time | ||
| 792 |                        [--]                 [---] | ||
| 793 |                        attack_length        fade_length | ||
| 794 | |||
| 795 |     [------------------][-----------------------] | ||
| 796 |     delay               length | ||
| 797 |     \endverbatim | ||
| 798 |  * | ||
| 799 |  *  Note either the attack_level or the fade_level may be above the actual | ||
| 800 |  *  effect level. | ||
| 801 |  * | ||
| 802 |  *  \sa SDL_HapticConstant | ||
| 803 |  *  \sa SDL_HapticPeriodic | ||
| 804 |  *  \sa SDL_HapticCondition | ||
| 805 |  *  \sa SDL_HapticRamp | ||
| 806 |  *  \sa SDL_HapticLeftRight | ||
| 807 |  *  \sa SDL_HapticCustom | ||
| 808 |  */ | ||
| 809 | typedef union SDL_HapticEffect | ||
| 810 | { | ||
| 811 |     /* Common for all force feedback effects */ | ||
| 812 | Uint16 type; /**< Effect type. */ | ||
| 813 | SDL_HapticConstant constant; /**< Constant effect. */ | ||
| 814 | SDL_HapticPeriodic periodic; /**< Periodic effect. */ | ||
| 815 | SDL_HapticCondition condition; /**< Condition effect. */ | ||
| 816 | SDL_HapticRamp ramp; /**< Ramp effect. */ | ||
| 817 | SDL_HapticLeftRight leftright; /**< Left/Right effect. */ | ||
| 818 | SDL_HapticCustom custom; /**< Custom effect. */ | ||
| 819 | } SDL_HapticEffect; | ||
| 820 | |||
| 821 | |||
| 822 | /* Function prototypes */ | ||
| 823 | |||
| 824 | /** | ||
| 825 |  * Count the number of haptic devices attached to the system. | ||
| 826 |  * | ||
| 827 |  * \returns the number of haptic devices detected on the system or a negative | ||
| 828 |  *          error code on failure; call SDL_GetError() for more information. | ||
| 829 |  * | ||
| 830 |  * \since This function is available since SDL 2.0.0. | ||
| 831 |  * | ||
| 832 |  * \sa SDL_HapticName | ||
| 833 |  */ | ||
| 834 | extern DECLSPEC int SDLCALL SDL_NumHaptics(void); | ||
| 835 | |||
| 836 | /** | ||
| 837 |  * Get the implementation dependent name of a haptic device. | ||
| 838 |  * | ||
| 839 |  * This can be called before any joysticks are opened. If no name can be | ||
| 840 |  * found, this function returns NULL. | ||
| 841 |  * | ||
| 842 |  * \param device_index index of the device to query. | ||
| 843 |  * \returns the name of the device or NULL on failure; call SDL_GetError() for | ||
| 844 |  *          more information. | ||
| 845 |  * | ||
| 846 |  * \since This function is available since SDL 2.0.0. | ||
| 847 |  * | ||
| 848 |  * \sa SDL_NumHaptics | ||
| 849 |  */ | ||
| 850 | extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); | ||
| 851 | |||
| 852 | /** | ||
| 853 |  * Open a haptic device for use. | ||
| 854 |  * | ||
| 855 |  * The index passed as an argument refers to the N'th haptic device on this | ||
| 856 |  * system. | ||
| 857 |  * | ||
| 858 |  * When opening a haptic device, its gain will be set to maximum and | ||
| 859 |  * autocenter will be disabled. To modify these values use SDL_HapticSetGain() | ||
| 860 |  * and SDL_HapticSetAutocenter(). | ||
| 861 |  * | ||
| 862 |  * \param device_index index of the device to open | ||
| 863 |  * \returns the device identifier or NULL on failure; call SDL_GetError() for | ||
| 864 |  *          more information. | ||
| 865 |  * | ||
| 866 |  * \since This function is available since SDL 2.0.0. | ||
| 867 |  * | ||
| 868 |  * \sa SDL_HapticClose | ||
| 869 |  * \sa SDL_HapticIndex | ||
| 870 |  * \sa SDL_HapticOpenFromJoystick | ||
| 871 |  * \sa SDL_HapticOpenFromMouse | ||
| 872 |  * \sa SDL_HapticPause | ||
| 873 |  * \sa SDL_HapticSetAutocenter | ||
| 874 |  * \sa SDL_HapticSetGain | ||
| 875 |  * \sa SDL_HapticStopAll | ||
| 876 |  */ | ||
| 877 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); | ||
| 878 | |||
| 879 | /** | ||
| 880 |  * Check if the haptic device at the designated index has been opened. | ||
| 881 |  * | ||
| 882 |  * \param device_index the index of the device to query | ||
| 883 |  * \returns 1 if it has been opened, 0 if it hasn't or on failure; call | ||
| 884 |  *          SDL_GetError() for more information. | ||
| 885 |  * | ||
| 886 |  * \since This function is available since SDL 2.0.0. | ||
| 887 |  * | ||
| 888 |  * \sa SDL_HapticIndex | ||
| 889 |  * \sa SDL_HapticOpen | ||
| 890 |  */ | ||
| 891 | extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); | ||
| 892 | |||
| 893 | /** | ||
| 894 |  * Get the index of a haptic device. | ||
| 895 |  * | ||
| 896 |  * \param haptic the SDL_Haptic device to query | ||
| 897 |  * \returns the index of the specified haptic device or a negative error code | ||
| 898 |  *          on failure; call SDL_GetError() for more information. | ||
| 899 |  * | ||
| 900 |  * \since This function is available since SDL 2.0.0. | ||
| 901 |  * | ||
| 902 |  * \sa SDL_HapticOpen | ||
| 903 |  * \sa SDL_HapticOpened | ||
| 904 |  */ | ||
| 905 | extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); | ||
| 906 | |||
| 907 | /** | ||
| 908 |  * Query whether or not the current mouse has haptic capabilities. | ||
| 909 |  * | ||
| 910 |  * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't. | ||
| 911 |  * | ||
| 912 |  * \since This function is available since SDL 2.0.0. | ||
| 913 |  * | ||
| 914 |  * \sa SDL_HapticOpenFromMouse | ||
| 915 |  */ | ||
| 916 | extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); | ||
| 917 | |||
| 918 | /** | ||
| 919 |  * Try to open a haptic device from the current mouse. | ||
| 920 |  * | ||
| 921 |  * \returns the haptic device identifier or NULL on failure; call | ||
| 922 |  *          SDL_GetError() for more information. | ||
| 923 |  * | ||
| 924 |  * \since This function is available since SDL 2.0.0. | ||
| 925 |  * | ||
| 926 |  * \sa SDL_HapticOpen | ||
| 927 |  * \sa SDL_MouseIsHaptic | ||
| 928 |  */ | ||
| 929 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); | ||
| 930 | |||
| 931 | /** | ||
| 932 |  * Query if a joystick has haptic features. | ||
| 933 |  * | ||
| 934 |  * \param joystick the SDL_Joystick to test for haptic capabilities | ||
| 935 |  * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a | ||
| 936 |  *          negative error code on failure; call SDL_GetError() for more | ||
| 937 |  *          information. | ||
| 938 |  * | ||
| 939 |  * \since This function is available since SDL 2.0.0. | ||
| 940 |  * | ||
| 941 |  * \sa SDL_HapticOpenFromJoystick | ||
| 942 |  */ | ||
| 943 | extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); | ||
| 944 | |||
| 945 | /** | ||
| 946 |  * Open a haptic device for use from a joystick device. | ||
| 947 |  * | ||
| 948 |  * You must still close the haptic device separately. It will not be closed | ||
| 949 |  * with the joystick. | ||
| 950 |  * | ||
| 951 |  * When opened from a joystick you should first close the haptic device before | ||
| 952 |  * closing the joystick device. If not, on some implementations the haptic | ||
| 953 |  * device will also get unallocated and you'll be unable to use force feedback | ||
| 954 |  * on that device. | ||
| 955 |  * | ||
| 956 |  * \param joystick the SDL_Joystick to create a haptic device from | ||
| 957 |  * \returns a valid haptic device identifier on success or NULL on failure; | ||
| 958 |  *          call SDL_GetError() for more information. | ||
| 959 |  * | ||
| 960 |  * \since This function is available since SDL 2.0.0. | ||
| 961 |  * | ||
| 962 |  * \sa SDL_HapticClose | ||
| 963 |  * \sa SDL_HapticOpen | ||
| 964 |  * \sa SDL_JoystickIsHaptic | ||
| 965 |  */ | ||
| 966 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * | ||
| 967 | joystick); | ||
| 968 | |||
| 969 | /** | ||
| 970 |  * Close a haptic device previously opened with SDL_HapticOpen(). | ||
| 971 |  * | ||
| 972 |  * \param haptic the SDL_Haptic device to close | ||
| 973 |  * | ||
| 974 |  * \since This function is available since SDL 2.0.0. | ||
| 975 |  * | ||
| 976 |  * \sa SDL_HapticOpen | ||
| 977 |  */ | ||
| 978 | extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); | ||
| 979 | |||
| 980 | /** | ||
| 981 |  * Get the number of effects a haptic device can store. | ||
| 982 |  * | ||
| 983 |  * On some platforms this isn't fully supported, and therefore is an | ||
| 984 |  * approximation. Always check to see if your created effect was actually | ||
| 985 |  * created and do not rely solely on SDL_HapticNumEffects(). | ||
| 986 |  * | ||
| 987 |  * \param haptic the SDL_Haptic device to query | ||
| 988 |  * \returns the number of effects the haptic device can store or a negative | ||
| 989 |  *          error code on failure; call SDL_GetError() for more information. | ||
| 990 |  * | ||
| 991 |  * \since This function is available since SDL 2.0.0. | ||
| 992 |  * | ||
| 993 |  * \sa SDL_HapticNumEffectsPlaying | ||
| 994 |  * \sa SDL_HapticQuery | ||
| 995 |  */ | ||
| 996 | extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); | ||
| 997 | |||
| 998 | /** | ||
| 999 |  * Get the number of effects a haptic device can play at the same time. | ||
| 1000 |  * | ||
| 1001 |  * This is not supported on all platforms, but will always return a value. | ||
| 1002 |  * | ||
| 1003 |  * \param haptic the SDL_Haptic device to query maximum playing effects | ||
| 1004 |  * \returns the number of effects the haptic device can play at the same time | ||
| 1005 |  *          or a negative error code on failure; call SDL_GetError() for more | ||
| 1006 |  *          information. | ||
| 1007 |  * | ||
| 1008 |  * \since This function is available since SDL 2.0.0. | ||
| 1009 |  * | ||
| 1010 |  * \sa SDL_HapticNumEffects | ||
| 1011 |  * \sa SDL_HapticQuery | ||
| 1012 |  */ | ||
| 1013 | extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); | ||
| 1014 | |||
| 1015 | /** | ||
| 1016 |  * Get the haptic device's supported features in bitwise manner. | ||
| 1017 |  * | ||
| 1018 |  * \param haptic the SDL_Haptic device to query | ||
| 1019 |  * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 | ||
| 1020 |  *          on failure; call SDL_GetError() for more information. | ||
| 1021 |  * | ||
| 1022 |  * \since This function is available since SDL 2.0.0. | ||
| 1023 |  * | ||
| 1024 |  * \sa SDL_HapticEffectSupported | ||
| 1025 |  * \sa SDL_HapticNumEffects | ||
| 1026 |  */ | ||
| 1027 | extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); | ||
| 1028 | |||
| 1029 | |||
| 1030 | /** | ||
| 1031 |  * Get the number of haptic axes the device has. | ||
| 1032 |  * | ||
| 1033 |  * The number of haptic axes might be useful if working with the | ||
| 1034 |  * SDL_HapticDirection effect. | ||
| 1035 |  * | ||
| 1036 |  * \param haptic the SDL_Haptic device to query | ||
| 1037 |  * \returns the number of axes on success or a negative error code on failure; | ||
| 1038 |  *          call SDL_GetError() for more information. | ||
| 1039 |  * | ||
| 1040 |  * \since This function is available since SDL 2.0.0. | ||
| 1041 |  */ | ||
| 1042 | extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); | ||
| 1043 | |||
| 1044 | /** | ||
| 1045 |  * Check to see if an effect is supported by a haptic device. | ||
| 1046 |  * | ||
| 1047 |  * \param haptic the SDL_Haptic device to query | ||
| 1048 |  * \param effect the desired effect to query | ||
| 1049 |  * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a | ||
| 1050 |  *          negative error code on failure; call SDL_GetError() for more | ||
| 1051 |  *          information. | ||
| 1052 |  * | ||
| 1053 |  * \since This function is available since SDL 2.0.0. | ||
| 1054 |  * | ||
| 1055 |  * \sa SDL_HapticNewEffect | ||
| 1056 |  * \sa SDL_HapticQuery | ||
| 1057 |  */ | ||
| 1058 | extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, | ||
| 1059 |                                                       SDL_HapticEffect * | ||
| 1060 | effect); | ||
| 1061 | |||
| 1062 | /** | ||
| 1063 |  * Create a new haptic effect on a specified device. | ||
| 1064 |  * | ||
| 1065 |  * \param haptic an SDL_Haptic device to create the effect on | ||
| 1066 |  * \param effect an SDL_HapticEffect structure containing the properties of | ||
| 1067 |  *               the effect to create | ||
| 1068 |  * \returns the ID of the effect on success or a negative error code on | ||
| 1069 |  *          failure; call SDL_GetError() for more information. | ||
| 1070 |  * | ||
| 1071 |  * \since This function is available since SDL 2.0.0. | ||
| 1072 |  * | ||
| 1073 |  * \sa SDL_HapticDestroyEffect | ||
| 1074 |  * \sa SDL_HapticRunEffect | ||
| 1075 |  * \sa SDL_HapticUpdateEffect | ||
| 1076 |  */ | ||
| 1077 | extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, | ||
| 1078 | SDL_HapticEffect * effect); | ||
| 1079 | |||
| 1080 | /** | ||
| 1081 |  * Update the properties of an effect. | ||
| 1082 |  * | ||
| 1083 |  * Can be used dynamically, although behavior when dynamically changing | ||
| 1084 |  * direction may be strange. Specifically the effect may re-upload itself and | ||
| 1085 |  * start playing from the start. You also cannot change the type either when | ||
| 1086 |  * running SDL_HapticUpdateEffect(). | ||
| 1087 |  * | ||
| 1088 |  * \param haptic the SDL_Haptic device that has the effect | ||
| 1089 |  * \param effect the identifier of the effect to update | ||
| 1090 |  * \param data an SDL_HapticEffect structure containing the new effect | ||
| 1091 |  *             properties to use | ||
| 1092 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1093 |  *          SDL_GetError() for more information. | ||
| 1094 |  * | ||
| 1095 |  * \since This function is available since SDL 2.0.0. | ||
| 1096 |  * | ||
| 1097 |  * \sa SDL_HapticDestroyEffect | ||
| 1098 |  * \sa SDL_HapticNewEffect | ||
| 1099 |  * \sa SDL_HapticRunEffect | ||
| 1100 |  */ | ||
| 1101 | extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, | ||
| 1102 |                                                    int effect, | ||
| 1103 | SDL_HapticEffect * data); | ||
| 1104 | |||
| 1105 | /** | ||
| 1106 |  * Run the haptic effect on its associated haptic device. | ||
| 1107 |  * | ||
| 1108 |  * To repeat the effect over and over indefinitely, set `iterations` to | ||
| 1109 |  * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make | ||
| 1110 |  * one instance of the effect last indefinitely (so the effect does not fade), | ||
| 1111 |  * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` | ||
| 1112 |  * instead. | ||
| 1113 |  * | ||
| 1114 |  * \param haptic the SDL_Haptic device to run the effect on | ||
| 1115 |  * \param effect the ID of the haptic effect to run | ||
| 1116 |  * \param iterations the number of iterations to run the effect; use | ||
| 1117 |  *                   `SDL_HAPTIC_INFINITY` to repeat forever | ||
| 1118 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1119 |  *          SDL_GetError() for more information. | ||
| 1120 |  * | ||
| 1121 |  * \since This function is available since SDL 2.0.0. | ||
| 1122 |  * | ||
| 1123 |  * \sa SDL_HapticDestroyEffect | ||
| 1124 |  * \sa SDL_HapticGetEffectStatus | ||
| 1125 |  * \sa SDL_HapticStopEffect | ||
| 1126 |  */ | ||
| 1127 | extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, | ||
| 1128 |                                                 int effect, | ||
| 1129 | Uint32 iterations); | ||
| 1130 | |||
| 1131 | /** | ||
| 1132 |  * Stop the haptic effect on its associated haptic device. | ||
| 1133 |  * | ||
| 1134 |  * * | ||
| 1135 |  * | ||
| 1136 |  * \param haptic the SDL_Haptic device to stop the effect on | ||
| 1137 |  * \param effect the ID of the haptic effect to stop | ||
| 1138 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1139 |  *          SDL_GetError() for more information. | ||
| 1140 |  * | ||
| 1141 |  * \since This function is available since SDL 2.0.0. | ||
| 1142 |  * | ||
| 1143 |  * \sa SDL_HapticDestroyEffect | ||
| 1144 |  * \sa SDL_HapticRunEffect | ||
| 1145 |  */ | ||
| 1146 | extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, | ||
| 1147 | int effect); | ||
| 1148 | |||
| 1149 | /** | ||
| 1150 |  * Destroy a haptic effect on the device. | ||
| 1151 |  * | ||
| 1152 |  * This will stop the effect if it's running. Effects are automatically | ||
| 1153 |  * destroyed when the device is closed. | ||
| 1154 |  * | ||
| 1155 |  * \param haptic the SDL_Haptic device to destroy the effect on | ||
| 1156 |  * \param effect the ID of the haptic effect to destroy | ||
| 1157 |  * | ||
| 1158 |  * \since This function is available since SDL 2.0.0. | ||
| 1159 |  * | ||
| 1160 |  * \sa SDL_HapticNewEffect | ||
| 1161 |  */ | ||
| 1162 | extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, | ||
| 1163 | int effect); | ||
| 1164 | |||
| 1165 | /** | ||
| 1166 |  * Get the status of the current effect on the specified haptic device. | ||
| 1167 |  * | ||
| 1168 |  * Device must support the SDL_HAPTIC_STATUS feature. | ||
| 1169 |  * | ||
| 1170 |  * \param haptic the SDL_Haptic device to query for the effect status on | ||
| 1171 |  * \param effect the ID of the haptic effect to query its status | ||
| 1172 |  * \returns 0 if it isn't playing, 1 if it is playing, or a negative error | ||
| 1173 |  *          code on failure; call SDL_GetError() for more information. | ||
| 1174 |  * | ||
| 1175 |  * \since This function is available since SDL 2.0.0. | ||
| 1176 |  * | ||
| 1177 |  * \sa SDL_HapticRunEffect | ||
| 1178 |  * \sa SDL_HapticStopEffect | ||
| 1179 |  */ | ||
| 1180 | extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, | ||
| 1181 | int effect); | ||
| 1182 | |||
| 1183 | /** | ||
| 1184 |  * Set the global gain of the specified haptic device. | ||
| 1185 |  * | ||
| 1186 |  * Device must support the SDL_HAPTIC_GAIN feature. | ||
| 1187 |  * | ||
| 1188 |  * The user may specify the maximum gain by setting the environment variable | ||
| 1189 |  * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to | ||
| 1190 |  * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the | ||
| 1191 |  * maximum. | ||
| 1192 |  * | ||
| 1193 |  * \param haptic the SDL_Haptic device to set the gain on | ||
| 1194 |  * \param gain value to set the gain to, should be between 0 and 100 (0 - 100) | ||
| 1195 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1196 |  *          SDL_GetError() for more information. | ||
| 1197 |  * | ||
| 1198 |  * \since This function is available since SDL 2.0.0. | ||
| 1199 |  * | ||
| 1200 |  * \sa SDL_HapticQuery | ||
| 1201 |  */ | ||
| 1202 | extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); | ||
| 1203 | |||
| 1204 | /** | ||
| 1205 |  * Set the global autocenter of the device. | ||
| 1206 |  * | ||
| 1207 |  * Autocenter should be between 0 and 100. Setting it to 0 will disable | ||
| 1208 |  * autocentering. | ||
| 1209 |  * | ||
| 1210 |  * Device must support the SDL_HAPTIC_AUTOCENTER feature. | ||
| 1211 |  * | ||
| 1212 |  * \param haptic the SDL_Haptic device to set autocentering on | ||
| 1213 |  * \param autocenter value to set autocenter to (0-100) | ||
| 1214 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1215 |  *          SDL_GetError() for more information. | ||
| 1216 |  * | ||
| 1217 |  * \since This function is available since SDL 2.0.0. | ||
| 1218 |  * | ||
| 1219 |  * \sa SDL_HapticQuery | ||
| 1220 |  */ | ||
| 1221 | extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, | ||
| 1222 | int autocenter); | ||
| 1223 | |||
| 1224 | /** | ||
| 1225 |  * Pause a haptic device. | ||
| 1226 |  * | ||
| 1227 |  * Device must support the `SDL_HAPTIC_PAUSE` feature. Call | ||
| 1228 |  * SDL_HapticUnpause() to resume playback. | ||
| 1229 |  * | ||
| 1230 |  * Do not modify the effects nor add new ones while the device is paused. That | ||
| 1231 |  * can cause all sorts of weird errors. | ||
| 1232 |  * | ||
| 1233 |  * \param haptic the SDL_Haptic device to pause | ||
| 1234 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1235 |  *          SDL_GetError() for more information. | ||
| 1236 |  * | ||
| 1237 |  * \since This function is available since SDL 2.0.0. | ||
| 1238 |  * | ||
| 1239 |  * \sa SDL_HapticUnpause | ||
| 1240 |  */ | ||
| 1241 | extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); | ||
| 1242 | |||
| 1243 | /** | ||
| 1244 |  * Unpause a haptic device. | ||
| 1245 |  * | ||
| 1246 |  * Call to unpause after SDL_HapticPause(). | ||
| 1247 |  * | ||
| 1248 |  * \param haptic the SDL_Haptic device to unpause | ||
| 1249 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1250 |  *          SDL_GetError() for more information. | ||
| 1251 |  * | ||
| 1252 |  * \since This function is available since SDL 2.0.0. | ||
| 1253 |  * | ||
| 1254 |  * \sa SDL_HapticPause | ||
| 1255 |  */ | ||
| 1256 | extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); | ||
| 1257 | |||
| 1258 | /** | ||
| 1259 |  * Stop all the currently playing effects on a haptic device. | ||
| 1260 |  * | ||
| 1261 |  * \param haptic the SDL_Haptic device to stop | ||
| 1262 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1263 |  *          SDL_GetError() for more information. | ||
| 1264 |  * | ||
| 1265 |  * \since This function is available since SDL 2.0.0. | ||
| 1266 |  */ | ||
| 1267 | extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); | ||
| 1268 | |||
| 1269 | /** | ||
| 1270 |  * Check whether rumble is supported on a haptic device. | ||
| 1271 |  * | ||
| 1272 |  * \param haptic haptic device to check for rumble support | ||
| 1273 |  * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a | ||
| 1274 |  *          negative error code on failure; call SDL_GetError() for more | ||
| 1275 |  *          information. | ||
| 1276 |  * | ||
| 1277 |  * \since This function is available since SDL 2.0.0. | ||
| 1278 |  * | ||
| 1279 |  * \sa SDL_HapticRumbleInit | ||
| 1280 |  * \sa SDL_HapticRumblePlay | ||
| 1281 |  * \sa SDL_HapticRumbleStop | ||
| 1282 |  */ | ||
| 1283 | extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); | ||
| 1284 | |||
| 1285 | /** | ||
| 1286 |  * Initialize a haptic device for simple rumble playback. | ||
| 1287 |  * | ||
| 1288 |  * \param haptic the haptic device to initialize for simple rumble playback | ||
| 1289 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1290 |  *          SDL_GetError() for more information. | ||
| 1291 |  * | ||
| 1292 |  * \since This function is available since SDL 2.0.0. | ||
| 1293 |  * | ||
| 1294 |  * \sa SDL_HapticOpen | ||
| 1295 |  * \sa SDL_HapticRumblePlay | ||
| 1296 |  * \sa SDL_HapticRumbleStop | ||
| 1297 |  * \sa SDL_HapticRumbleSupported | ||
| 1298 |  */ | ||
| 1299 | extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); | ||
| 1300 | |||
| 1301 | /** | ||
| 1302 |  * Run a simple rumble effect on a haptic device. | ||
| 1303 |  * | ||
| 1304 |  * \param haptic the haptic device to play the rumble effect on | ||
| 1305 |  * \param strength strength of the rumble to play as a 0-1 float value | ||
| 1306 |  * \param length length of the rumble to play in milliseconds | ||
| 1307 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1308 |  *          SDL_GetError() for more information. | ||
| 1309 |  * | ||
| 1310 |  * \since This function is available since SDL 2.0.0. | ||
| 1311 |  * | ||
| 1312 |  * \sa SDL_HapticRumbleInit | ||
| 1313 |  * \sa SDL_HapticRumbleStop | ||
| 1314 |  * \sa SDL_HapticRumbleSupported | ||
| 1315 |  */ | ||
| 1316 | extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); | ||
| 1317 | |||
| 1318 | /** | ||
| 1319 |  * Stop the simple rumble on a haptic device. | ||
| 1320 |  * | ||
| 1321 |  * \param haptic the haptic device to stop the rumble effect on | ||
| 1322 |  * \returns 0 on success or a negative error code on failure; call | ||
| 1323 |  *          SDL_GetError() for more information. | ||
| 1324 |  * | ||
| 1325 |  * \since This function is available since SDL 2.0.0. | ||
| 1326 |  * | ||
| 1327 |  * \sa SDL_HapticRumbleInit | ||
| 1328 |  * \sa SDL_HapticRumblePlay | ||
| 1329 |  * \sa SDL_HapticRumbleSupported | ||
| 1330 |  */ | ||
| 1331 | extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); | ||
| 1332 | |||
| 1333 | /* Ends C function definitions when using C++ */ | ||
| 1334 | #ifdef __cplusplus | ||
| 1335 | } | ||
| 1336 | #endif | ||
| 1337 | #include "close_code.h" | ||
| 1338 | |||
| 1339 | #endif /* SDL_haptic_h_ */ | ||
| 1340 | |||
| 1341 | /* vi: set ts=4 sw=4 expandtab: */ |